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CAP2 Manual

This document provides an overview of the Combat Air Patrol 2 (CAP2) game, including instructions for purchasing, installing, and getting started with the game. It describes the main menu options such as QuickStart missions, free flight maps, training, single missions, and a mission editor. It also provides details on graphics, audio, and control options, as well as an overview of the AV-8B II Harrier jet playable in the game and its virtual cockpit layout and controls.
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© © All Rights Reserved
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0% found this document useful (0 votes)
970 views102 pages

CAP2 Manual

This document provides an overview of the Combat Air Patrol 2 (CAP2) game, including instructions for purchasing, installing, and getting started with the game. It describes the main menu options such as QuickStart missions, free flight maps, training, single missions, and a mission editor. It also provides details on graphics, audio, and control options, as well as an overview of the AV-8B II Harrier jet playable in the game and its virtual cockpit layout and controls.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 102

COMBAT·AIR·PATROL 2

1 STEAM EARLY ACCESS

CAP2 MANUAL SIM155 LTD

FLIGHT MANUAL
2 STEAM EARLY ACCESS

Contents
Purchasing CAP2 ........................................................................................................................................................................ 6
Installation ................................................................................................................................................................................. 8
Steam Release Channels............................................................................................................................................................ 8
Getting Started .......................................................................................................................................................................... 9
Main Menu .............................................................................................................................................................................. 10
Menu: QuickStart .................................................................................................................................................................... 11
STOVL Take-off .................................................................................................................................................................... 11
Vertical Landing ................................................................................................................................................................... 11
InFlight Refuelling................................................................................................................................................................ 12
DogFight .............................................................................................................................................................................. 12
Menu: Free Flight .................................................................................................................................................................... 13
Persian Gulf ......................................................................................................................................................................... 13
Arizona ................................................................................................................................................................................ 14
Hawaii .................................................................................................................................................................................. 15
UK ........................................................................................................................................................................................ 16
Menu: Training ........................................................................................................................................................................ 17
Flight Training ...................................................................................................................................................................... 17
Weapons Training ............................................................................................................................................................... 17
Menu: Single Missions ............................................................................................................................................................. 18
Main Menu: Mission Editor ..................................................................................................................................................... 19
Mission Editor Display Overview ......................................................................................................................................... 19
map navigation .................................................................................................................................................................... 19
Item Selection and Manipulation ........................................................................................................................................ 19
Mission Settings .................................................................................................................................................................. 21
Faction Settings ................................................................................................................................................................... 21
Item Lists ............................................................................................................................................................................. 22
Main Menu: Campaign ............................................................................................................................................................ 26
Main Menu: Multiplayer ......................................................................................................................................................... 27
Main Menu: Options ............................................................................................................................................................... 28
Options: Controls..................................................................................................................................................................... 29
Mapping a Control............................................................................................................................................................... 29
Axis Sensitivity ..................................................................................................................................................................... 30
Axis Null Zone ...................................................................................................................................................................... 30

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Re-Scan Devices................................................................................................................................................................... 30
Keyboard ............................................................................................................................................................................. 30
Options: Game......................................................................................................................................................................... 31
Options: Graphics .................................................................................................................................................................... 32
Options: Graphics Rendering Settings ..................................................................................................................................... 33
Options: Graphics Display Adapter Settings ............................................................................................................................ 34
Options: Audio ......................................................................................................................................................................... 35
Options: VR .............................................................................................................................................................................. 36
Creating a Pilot ........................................................................................................................................................................ 38
Cockpit View & Interaction...................................................................................................................................................... 39
AV-8B II HARRIER ..................................................................................................................................................................... 40
AV-8B II Cockpit Tour............................................................................................................................................................... 42
Cockpit Front Panel ............................................................................................................................................................. 43
Cockpit Lower Left Panel ..................................................................................................................................................... 44
Cockpit Lower Right Panel................................................................................................................................................... 45
AV-8B II HOTAS Controls ......................................................................................................................................................... 46
HOTAS Stick Controls........................................................................................................................................................... 47
HOTAS Throttle Controls ..................................................................................................................................................... 48
HOTAS - A/A Weapon Select Switch ........................................................................................................................................ 49
HOTAS - Sensor Select Control ................................................................................................................................................ 50
HOTAS - The TDC (Target Designator Control) ........................................................................................................................ 51
Description .......................................................................................................................................................................... 51
TDC Assignment .................................................................................................................................................................. 51
AV-8B Basic Controls ...................................................................................................................Error! Bookmark not defined.
AV-8B II Avionics Guide ........................................................................................................................................................... 52
MFD Display Panels ............................................................................................................................................................. 52
Standby Instruments ........................................................................................................................................................... 53
HUD Control Panel .............................................................................................................................................................. 54
HUD ..................................................................................................................................................................................... 55
UFC – Up Front Control ....................................................................................................................................................... 56
ODU – Option Display Unit .................................................................................................................................................. 57
Engine Panel ........................................................................................................................................................................ 58
Fuel Panel ............................................................................................................................................................................ 59
Exterior Light Controls ......................................................................................................................................................... 60
Cockpit Lighting Controls..................................................................................................................................................... 61

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Autopilot.............................................................................................................................................................................. 62
Air to Air Refuelling ............................................................................................................................................................. 63
AV-8B II Avionics Guide ........................................................................................................................................................... 64
‘Master Mode’ ..................................................................................................................................................................... 64
AV-8B II HUD Modes ........................................................................................................................................................... 65
AV-8B II MFD (Multi-Function Display) Pages ......................................................................................................................... 70
MFD MENU - Main Page...................................................................................................................................................... 71
MFD EHSD - Enhanced Horizontal Situation Display ........................................................................................................... 72
MFD ENG – Engine Display .................................................................................................................................................. 73
MFD STRS - Stores (Weapon Pylons) ................................................................................................................................... 74
MFD HUD – HUD Display ..................................................................................................................................................... 75
MFD FLIR – Forward Looking Infra-Red ............................................................................................................................... 76
MFD VRST ............................................................................................................................................................................ 77
Radar Modes ........................................................................................................................................................................... 78
AV-8B II RADAR.................................................................................................................................................................... 78
Target Lock Types .................................................................................................................................................................... 80
A/A Mode ............................................................................................................................................................................ 80
A/G Mode ............................................................................................................................................................................ 80
AV-8B II Sensor Pods ............................................................................................................................................................... 81
AN/AAQ-28(V) Litening Target Pod ..................................................................................................................................... 81
AV-8B II Air to Air Weapons..................................................................................................................................................... 84
GAU-12 Equalizer Cannon ................................................................................................................................................... 84
AIM-9M Sidewinder ............................................................................................................................................................ 85
AIM-120 AMRAAM .............................................................................................................................................................. 87
AV-8B II Air to Ground Weapons ............................................................................................................................................. 88
GAU-12 Equalizer Cannon ................................................................................................................................................... 88
LAU-5003 Rocket Pod .......................................................................................................................................................... 89
AGM-65 IR Maverick ........................................................................................................................................................... 90
MK81, MK82, MK83 Freefall Ballistic Bombs ...................................................................................................................... 91
GBU-12, GBU-16 Paveway II Laser Guided Bombs .............................................................................................................. 93
AGM-84 HARPOON.............................................................................................................................................................. 94
AGM-88 HARM .................................................................................................................................................................... 95
Default Controls - Keyboard .................................................................................................................................................... 96
Default Controls - GamePad .................................................................................................................................................... 98
Default Controls - FlightStick ................................................................................................................................................... 99

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Controls Reference ................................................................................................................................................................ 100


Flight Controls ................................................................................................................................................................... 100
Avionics Controls ............................................................................................................................................................... 100
Engine/Nozzle Controls ..................................................................................................................................................... 101
Weapon Controls............................................................................................................................................................... 101
View Controls .................................................................................................................................................................... 102

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Purchasing CAP2

CAP2 is a digital download from the ‘Steam’ store. Once downloaded and installed, the Steam platform will keep your
CAP2 install updated.

If you don’t yet have a Steam account, create one at https://store.steampowered.com/

You can purchase CAP2 in either of the following ways:

1. From our website


a. Buy a license key from our website here: https://combatairpatrol2.com/buy-now
b. Redeem the license in the Steam Store here: https://store.steampowered.com/account/registerkey

2. From the Steam Store


a. Log into your Steam account
b. Search ‘Combat Air Patrol 2’
c. Click ‘Buy’

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Installation
Using the Steam client, download the default branch of CAP2

Steam Release Channels


CAP2 utilises three Steam release channels for game updates. After purchasing CAP2 you start in the default channel for
game updates. If you wish to switch to another channel, follow the guide below.
You can select a release channel by:
right clicking on CAP2 in your Steam Library
select ‘Properties’
Select the BETAS tab
Select one of the following entries in the beta dropdown
NONE - Opt out of all beta programs (Default Channel)
This is the default stable build of CAP2 which is updated as the Beta build completes development milestones.
beta - Faster release branch (Beta Channel)
This is the most active build of CAP2 which introduces new features on a regular basis.
vrbeta - (VR Beta Channel)
This is a build which receives VR specific updates together with standard Beta updates.

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Getting Started
From the Steam client, run CAP2.
If you have a VR headset you will be given the option to run in Steam VR mode or Oculus VR mode. If you have an Oculus
Rift, we recommend using the Oculus native mode for better performance.
The first time CAP2 runs it will start in windowed mode.
We recommend you go through each of the following steps to setup CAP2 on your PC.
1. Set your video options
2. Set your video lighting levels
3. Setup your controllers
Once your controllers are setup let’s get flying! From the main menu select QuickStart, Free Flight or Training to get into
the cockpit and begin to familiarise yourself with the AV-8B II.

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Main Menu
The main menu contains the following options:

• Quick Start
• Free Flight
• Training
• Single Missions
• Mission Editor
• Dynamic Campaigns
• Multiplayer
• Options

Each sub menu is detailed below

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Menu: QuickStart
Fly some easy to get into missions.

STOVL Take-off
You start on the deck of LHA-4 USS Nassau near MCAS Kaneohe Bay, Hawaii. Wait for your wingman to take off then you’re
next. Set flaps to VTOL, nozzles to 30deg, close the canopy. Throttle up to 30%, check engine is nominal, release the brakes
and throttle up to 100%. Once you have a positive climb select gear up and flaps to auto

Vertical Landing
You start lined up on approach to LHA-4 USS Nassau near MCAS Kaneohe Bay, Hawaii. Transition to vertical flight by first
setting nozzles to 60°. Use your airbrake to reduce speed. As your speed drops you transition from wing borne to jet borne
flight. Set nozzles to 90°. If you want to fly with vertical flight aids, enable them now (default mapping Key V).
Vertical Flight Aids

• Off
You are fully in control of engine, nozzles and attitude. This is extremely difficult!

• Medium
You are in control of nozzles and attitude. Throttle position is now a demand for vertical speed from +5m to -5m .
s s

• High
You are in control of nozzle angle. Pitch and Roll inputs are now a demand for forward and lateral speed. Centring the stick
will bring the aircraft to a stop. Throttle position is a demand for vertical speed from +5m to -5m .
s s

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InFlight Refuelling
In this mission you attempt an inflight refuel with a KC767 over MCAS Yuma.

DogFight
In this mission you defend the fleet from an ERF low level surprise attack.

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Menu: Free Flight


There are four Free Flight regions which each contain several areas:

Persian Gulf
Khasab
Start in flight heading towards the friendly airbase Khasab in Northern Oman

Northern Oman
Start in flight high above Northern
Oman

Straits
Start at 20,000ft over the Straits of
Hormuz

Bandar Abbas
Start at 20,000ft over the Iranian
military port Bandar Abbas

Abu Musa
Start at the heavily fortified island
Abu Musa

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Arizona
Yuma Apron
You start on the apron at MCAS Yuma

Yuma Take-off
You start on the runway at MCAS Yuma

Yuma Approach
You start lined up for approach to MCAS
Yuma

BMGR West
You start over the western edge of ‘Barry
M. Goldwater Range’

BMGR East
You start over the western edge of ‘Barry M. Goldwater Range’

Chocolate Mountain Range


You start over ‘Chocolate Mountain Range’ in Arizona, USA

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Hawaii
Kaneohe Bay Apron
You start on the apron at MCAS Kaneohe Bay

Kaneohe Bay Runway


You start on the runway at MCAS Kaneohe Bay

Kaneohe Bay Approach


You start lined up for approach to MCAS Kaneohe Bay

Honolulu
You start above the city of Honolulu, Hawaii

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UK
Mach Loop
The ‘Mach Loop’, named after the
Machynlleth Valley it traverses, is the
foremost low-level flight training area in
the UK. You enter the loop from one of
the three following locations:

East
You start at low level heading west over
the village of Bala

North
You start at low level heading south
east over the town of Caernarfon

West
You start at medium level over the Irish
Sea to the west of the Machynlleth
valley

Lake District
Fly a low-level route through the rugged terrain of the UK’s Lake District.

HMS Queen Elizabeth


This is the first of the Royal Navy new class of super carrier. Designed to operate VSTOL aircraft from her ski jump
equipped deck.

Deck
Start from the deck and experience a ski jump take-off.

Fly-By
Overfly the Queen Elizabeth

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Menu: Training
Pick from a selection of flight training missions then progress to weapon training missions.

Flight Training
Take-off
Practice carrier take-offs.
Landing
Practice carrier vertical landings
Basic Manoeuvring
Fly with your flight leader, practice flight navigation
Wingman

Weapons Training
Air to Air
Guns
Attack F4 drones in flight near MCAS Kaneohe Bay

AIM-9
Using AIM-9 Sidewinder missiles engage manoeuvring F4 drones near MCAS Kaneohe Bay

AIM-120
Using AIM-120 AMRAAM missiles engage manoeuvring F4 drones at long range near MCAS Kaneohe Bay

Air to Ground
Guns
Practice ground strafing attacks using your GAU-12 Equalizer at the Hawaiian target range.

MK-82,83,84 Bombs
Practice delivery of MK-82,83,84 free fall slick bombs. Roll in at 12,000ft, get the CCIP on the target and release at
8000ft. Release chaff then climb above 10,000ft to escape simulated AAA and IR Missile threats.

AGM-84
Use the AGM-84 Harpoon anti-ship missile to engage target ships off the coast of Hawaii.

AGM-88
Employ the AGM-88 HARM anti-radiation missile against dummy radar emitters on the Hawaiian target range.

AGM-65
Practice using the AGM-65 Maverick against targets within the Hawaiian target range.

LAU Rockets
Practice low level attacks with the LAU 5003 rocket pod with 19x CRV7 rockets per pod.

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Menu: Single Missions


There are 4 types of single mission:

• CAP2 Missions
These are 10 missions included with CAP2
• User Missions
Missions created by you using the mission editor
• Steam Workshop
Missions created by other players downloaded from the Steam Workshop
• Challenges
Score or time-based missions with an associated Steam leader board
Select the type of mission then choose a specific mission. Click ‘Start Mission’ to view mission details then pre-flight
options.

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Main Menu: Mission Editor

The CAP2 mission editor enables you to create missions in each of the four regions included with CAP2. Missions created
within the mission editor can later be selected from Main Menu: Missions: UserMissions

Mission Editor Display Overview

Mode
Selectors Waypoint Controls

Selected Unit
Options
Item List

Selected Unit

Selected Waypoint

Add Unit

Reset, File IO & Start


Mission

map navigation
Click and drag on an empty area of the map to adjust map position
Use the mouse wheel to zoom in/out

Item Selection and Manipulation


Selectable items include Units, waypoint nodes and locations.
selecting an item is done with the left mouse button. Zoom in or out with mouse wheel to easily pick an item from a
group.
When an item is selected a green circle will be displayed around it. After selection the item can be clicked and dragged to
reposition it. To change its heading click and drag its heading arrow which is now ‘live’

Units
Left Click on a unit or one of a unit’s waypoints to select it. You can also click on a unit from the unit list to select
and centre the view.
Left Click on a unit and drag to reposition it. A unit may be positioned on a carrier if the carrier has available
attach points. Zoom in to position a unit onto a specific attach point.

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Left Click and drag on a selected unit heading symbol to adjust heading.
Shift Drag a unit to adjust its initial velocity.
Control Drag an aerial unit to adjust its initial altitude.

Waypoints
Left Click on a waypoint node to select it and its associated unit.
Left Click & drag to move the waypoint node.
Control Drag a waypoint node to adjust its altitude
Press Delete key to delete a waypoint node

Locations
Left Click on a location centre to select it.
Left Click & drag to move the location.
Shift Drag to adjust the location radius.
Control Drag to adjust the location altitude

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Main Options are located top left of the screen. They include mission settings, faction settings and three mode selectors;
Units, Objectives and Locations

Mission Settings
The following mission text can be entered by clicking the relevant button
Mission Title
Mission Location
Mission Description
Mission Notes
Mission Completion Criteria
Mission Region
Select the region for your mission. Changing the region resets the mission state.
Extra regions will be made available as downloadable content. After purchasing a region, it will become
selectable here.
Environment Options
Select the atmosphere state (clear, hazy etc)
Select Cloud levels, wind speed and turbulence
Start Time
Select the default mission start time

Faction Settings
There are 3 factions. They are:
Blue - Friendly combative forces
Red - Adversary combative forces
Green - Civilian non combative vehicles, ships and aircraft
Each unit added to the mission will belong to a faction. This can be changed via the unit settings.
Factions can be renamed within the Factions menu.
Each faction has an R.O.E. (Rule Of Engagement) which controls how units within that faction will react to opposing faction
units.

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Item Lists
Clicking the buttons labelled Units, Objectives or Locations will show a list of their items to the left of the screen. Also
clicking an on-screen unit or location will display their items list and select the relevant item.
Units Item List
This list shows all units added to the current mission. Units are grouped into 3 types; Air, Land and Sea.
Adding a unit
To add a class of unit, click the + button next to each unit class then click on a specific unit type. It will be
added to the centre of the display. The display centre has a cross hair symbol to aid unit placement.
Selecting a unit
In addition to directly clicking on a unit in the map you can select a unit by clicking on its entry in the
unit list.

Unit Options
After selection, Unit specific options are displayed. These include:
Faction
Change the unit faction
ROE
Override the unit’s faction ROE. Rules of Engagement control how forces react to adversaries and whether battle
is initiated. ROE is set at faction level and can be overridden on a unit by unit basis.
Objective
Add an objective to this unit such as protect this unit, attack this unit. To edit the objective, select Objectives from
the top left buttons
Delete
To delete this unit, click this button then confirm
Selecting an AV8B adds the following options
Pilot
Choose a pilot from the pool for this aircraft
Payload
Choose a pre-defined payload for this aircraft
Fuel
Pick a fuel level for this aircraft
Water
Pick a water level
Set Player AC

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Selecting this identifies


which plane the player will
fly. The unit name will
start with an asterisk (*) to
show the player aircraft

Unit Editing
After a unit is selected you can:
Alter a unit’s heading by
clicking and dragging its
direction arrow.
Change a unit’s position by
selecting it and dragging
with the left mouse button held.
Change an air unit altitude by pressing CTRL + left mouse and moving the mouse vertically

Unit Waypoints
Selecting an onscreen waypoint will also select the unit that has the waypoint assigned to it.
Drag the waypoint with the mouse to reposition it.
Alter the waypoint altitude by CTRL dragging it vertically.
Alter the waypoint velocity by SHFT dragging it vertically.
Change a waypoint type by selecting the waypoint type UI dropdown at the top right of the screen.

Locations Items List


Click the button labelled ‘Locations’ or select an onscreen location to display the locations list.
Locations are points within the current region with an altitude and radius. A location can have an objective attached to it
such as fly to this location, attack this location or defend this location.
To add a location:
Position the cross hair where you want to create the location
Click ‘LOCATION’ on top left menu
Click ‘+’ to add a new location
To edit a location
Click a location in the map
Edit the location name by clicking on its entry in list
Move the location by dragging it around the map
Adjust the location altitude CTRL + dragging the location up and down the display
Adjust the location radius by SHFT + dragging the location up and down the display

Objectives Items List


Click the button labelled ‘Objectives’ to display the Objectives list.

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Each mission objective is required to be completed by the player.


There are the following mission objective classes:
1. Avionics/Flight controls
a. These are suitable for training missions where the player must complete actions such as ‘close canopy’ or
release brakes.
2. Flight Path
a. The player must follow his waypoint or fly to predefined locations
3. Attack units
4. Attack locations
a. The player must damage or destroy specific units or impact weapons within predefined locations
5. Protect units
6. Protect locations
a. The player must protect specific units or prevent impacts within specific locations
The mission will be complete once all objectives are complete.
The mission will be failed if an objective such as ‘protect unit’ or ‘protect location’ is not complete.

Objective sequences
Objective sequences ensure objectives are evaluated in a specific order.
Objectives in sequence 0 are constantly evaluated.
New objectives are created in sequence 0.
Multiple objectives can share a sequence index.
At mission start, in addition to sequence 0, objectives in sequence 1 are also evaluated. Once all objectives in sequence 1
are complete, evaluation will start for sequence 2 and so on.
If you do not require objective sequencing, set all objectives to sequence 0.

Unit Types
Air
AV8B
CH46
SH60
F4
F4 Drone
KC767
Mig21

Sea
LHA – Tarawa Class
QE Class Carrier
Oliver Hazard Perry Frigate

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Arleigh Burke Destroyer


Type 45 Destroyer
DDG-1000 Zumwalt
Gunboat
Patrol Boat #1, #2
Submarine
Mini Submarine
Tanker
Cargo Ship
Container Ship
LPG Carrier
Ore Carrier

Land
ZSU-23 Mobile AAA gun
SA-2 SAM
Hawk SAM
P-15 FlatFace Mobile Radar
P-12 SpoonRest Mobile Radar
HY-2 SilkWorm Anti Shipping Missile Launcher

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Main Menu: Campaign


Currently Disabled

This screen allows you to start or continue a campaign. You can have multiple active campaigns.

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Main Menu: Multiplayer

Currently Disabled

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Main Menu: Options

The Options Menu contains the following sub menu’s


• Controls
• Game
• Graphics
• Audio
• VR
• Realism
This menu can also be displayed in game by pressing [ESC]

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Options: Controls
There are 8 sub menus’ leading to groups of controls sorted by the following categories
1. Flight
2. Engine
3. Weapons
4. Avionics #1
5. Avionics #2
6. Radio
7. View
8. Misc
Within each sub menu is a separate class of controls
For a detailed description of each control, go to the section ‘Control Reference’
The final sub menu is ‘SET DEFAULTS’. Select this menu to set default controls for Keyboard, GamePad or FlightStick
For a list of controls assigned for each control method, see Default Control Mappings’

Mapping a Control
You can map any game control to a key press, joystick/throttle/pedals (button, axis, slider or pov hat), xbox controller
(button, axis) or mouse button.
The procedure to map a control is:
1. Select the menu page for control you wish to map. ie for Pitch Up/Down select Controls->Flight.
2. Select the control from the list. ie for Pitch Up/Down select Pitch.
3. Select the control again to begin mapping it.

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4. Press or move the required input. i.e. for Pitch Up/Down move your flight stick forward. The change in state is
detected and the control is mapped. To cancel the mapping state press ‘ESC’.

You do not need to save your changes as the configuration is saved whenever an adjustment is made. To revert to the
configuration used when your current CAP2 session was started, select ‘Revert’.

Axis Sensitivity
You can adjust the sensitivity of an axis input by first selecting it in the control list then clicking on its response curve
modifier at the bottom of the screen. The modifier cycles between Linear, Exp1, Exp2, Exp3, Exp4, Exp5. Each step
progressively flattens the response around the axis centre.

Axis Null Zone


You can adjust the null zone of an axis input by first selecting it in the control list then clicking on Null Zone + or Null Zone -
at the bottom of the screen. The null zone is displayed as a percentage.

Re-Scan Devices
Select ‘Re-Scan Devices’ if you have connected a new device since starting CAP2.

Keyboard
At the simplest level you can fly using keyboard cursor keys for pitch and roll. Rudder is controlled by comma and period.
Shift and cursor keys adjust trim.

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Options: Game
These menu options allow you to change the following ‘In-Game’ options:
• Cockpit FOV
o Adjust the cockpit view width in degrees. Typical values are in the range 80°-90°
• Cockpit Transition
o Enable or disable a camera animation when switching to cockpit view.
• Cockpit View Levelling
o Set a rate of ‘auto head levelling’ when in cockpit view

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Options: Graphics
You can adjust the video output from CAP2 to match your monitor/TV display with the following options
Display Adapter Settings
Select to enter the Display Adapter Settings sub menu
Rendering Settings
Select to enter the Rendering Settings sub menu
Gamma Boost
Gamma is the primary brightness adjustment control. Decrease the Gamma value to darken shadow areas,
increase it to brighten.
Brightness Boost
Click to adjust display brightness
Contrast Boost
Click to adjust display contrast
Saturation
Click to adjust display saturation
Lens Flare
Toggle drawing lens flare
Lens Particles

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Toggle drawing lens particles

Options: Graphics Rendering Settings


These options adjust how CAP2 draws the environment. An LOD setting adjusts the ‘Level Of Detail’ of a rendering
component. Higher LOD’s improve visuals but use more GPU power.
Global LOD – Overall LOD. Change to set all other LODs in one step
Individual LODS
Terrain LOD – Sets terrain detail level
Terrain Distance – Terrain draw distance in km
Buildings LOD – Building detail level
Vegetation LOD – Vegetation density level
Reflections LOD – Water reflection detail level
Shadows LOD – Shadows detail level
Object LOD – Object detail level adjusted by distance
SSAO Settings – Select to adjust ‘Screen Space Ambient Occlusion’ settings
Depth Of Field – Toggle ‘depth of field’ distance blur effects

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Options: Graphics Display Adapter Settings


These options let you configure how CAP2 uses your graphics processing unit (GPU)
Display Adapter – If you have more than one GPU you can select which one CAP2 will run on
Full screen mode options
Full-Screen Monitor – If you have multiple monitors select which monitor CAP2 will run on
Full-Screen Resolution – Choose a resolution for the full-screen display
Full-Screen Refresh Rate – choose a screen refresh rate. Default is 60hz
Full-Screen Mode – toggle full-screen mode on/off. Also done via Alt-Enter
V-Sync – Toggle V-Sync on/off. Prevents ‘screen tearing’ when on
Triple Buffer – Enable to potentially improve performance when V-Sync is enabled
MSAA Samples – Increase value to smooth edges of rendered objects. Higher values use more GPU power
Apply Resolution Change – Click this after changing screen resolution or rate when in full screen mode

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Options: Audio
In this menu adjust the following volume levels
• Master Volume
• FX Volume
• Radio Volume
• Music Volume

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Options: VR
This menu allows access to the following VR settings:
Cinema Mode Aspect Ratio
Changes the size and shape of the cinema mode used for non-pilot view. Choose whichever you prefer.

Mirror VR Output to Desktop


Select Yes to draw the current view to the computer desktop. This is useful to show the current view while you are not
wearing the headset or for spectators to see your view. This incurs a slight performance hit so if you don’t require it,
disable it.

Reset Head Position


Use this option to reset the headset position. In you feel in pilot mode you are too high/low, forward/backward, left/right
or rotated left/right then select this option. Sit comfortably, looking straight ahead and select. For convenience this option
can be mapped to an input through the menu Settings->Controls->View.

Pixel Scaling Factor


Adjust this figure from 100% to 150% to increase the quality of the image within the headset. Increasing this figure will
increase the workload on your GPU so you may experience jitter with higher settings. The updated scaling factor is applied
after restarting CAP2.

VR Gamma
Adjust the gamma (brightness) setting used for VR rendering. 1.0 has darker shadow areas.

VR Saturation
Adjust the saturation (Colour Intensity) used for VR rendering.
IPD (Interpupillary Distance) is read from the headset settings (adjusted with Vive rotary knob or Rift CV1 slider).

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VR Compatibility
The current implementation uses the OpenVR API to support HTC Vive and Oculus Rift headsets and a native Oculus API
implementation for direct Rift support. For Rift users we recommend using the Oculus VR Mode for better performance.

Starting VR
When running CAP2 you will see three launch options:

Play Combat Air Patrol 2


Plays CAP2 in standard 2D Display mode

Launch Combat Air Patrol 2 in Oculus VR Mode


Plays CAP2 in VR using Oculus API (Rift & Rift S)

Launch Combat Air Patrol 2 in Steam VR Mode


Plays CAP2 in VR using OpenVR API (HTC Vive, Valve Index, Windows Mixed Reality, Rift & Rift S)

Through your headset you should see a ‘cinema mode’ view of the start-up screens and game UI. This is how everything
apart from pilot view will be displayed. If you start a mission and switch to pilot view you will see a full VR view.
The VR Beta channel will receive VR specific updates first.

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Creating a Pilot

Creating a pilot allows you to save statistics between sessions of CAP2.

To create a pilot:
• Select MainScreen->Pilot
• Click on an empty slot
• if there are no free slots, select then delete an unneeded pilot
• Enter your pilot name
• Click ‘Create’

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Cockpit View & Interaction

Looking around the cockpit


Adjusting the cockpit pilot view can be done in several ways:
• Gamepad: Right ThumbStick
Stick movements adjust cockpit view angle
Stick click to toggle zoom
• Mouse: MouseLook Mode
MouseWheel click to enter and leave ‘MouseLook’ mode.
Mouse movements adjust the view.
MouseWheel adjusts zoom level.
Left & right mouse buttons adjust highlighted controls
• Mouse Pointer Cockpit Display Zoom
Moving the mouse pointer over cockpit displays such as MFDs changes the pointer to a magnifying glass. Left click
to zoom into the display. Right click to zoom out.
• Look Forward / Look Aft / Look Left / Look Right Inputs
can be mapped to:
o Keys
o Joystick buttons
o Joystick POV hats
• TrackIR head tracking
• VR head tracking
When looking into the cockpit a small circular icon is displayed in the centre of the view. As this icon moves over
switches it becomes orange.
Adjust the switch using the following controls:
o ‘Adjust Cockpit Item+’
o ‘Adjust Cockpit Item-’

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AV-8B II HARRIER

The AV-8B II Harrier 2 is currently the main plane flown in CAP2.


The Harrier is a single-engine ground-attack aircraft capable of vertical or short take-off and landing (V/STOL).
Harriers typically operate from small aircraft carriers, large amphibious assault ships and simple forward operating bases.
The Harrier is due to stay in USMC service until 2025.

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The following AV-8B II specific sections include:


AV-8B II Cockpit Tour
• Front Panel
• Lower Left Panel
• Lower Right Panel
AV-8B II HOTAS Controls
• Stick
• Throttle
• A/A Weapon Select Switch
• Sensor Select Switch
• TDC - Target Designation Control
o TDC Assignment
AV-8B Advanced Controls
AV-8B II Avionics Guide
• MFD display panels
• Standby Instruments
• HUD controls
• HUD
• UFC – Up Front Control
• ODU – Option Display Unit
• Engine panel
• Fuel panel
• Exterior Lights
• Cockpit Lights
• Autopilot
• Air to Air Refuelling
AV-8B II ‘Master Mode’
AV-8B II HUD Modes
AV-8B II MFD Pages
AV-8B II Radar
AV-8B II Sensor Pods
AV-8B II A/A Weapons
• MFD display
• HUD symbology
• Procedures
AV-8B II A/G Weapons
• MFD display
• HUD symbology
• Procedures

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AV-8B II Cockpit Tour

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Cockpit Front Panel

COCKPIT FRONT PANEL HUD Display

UFC Panel

Engine Panel

ODU Display

Right MFD
Left MFD

Fuel Panel
HUD Control
Lights

Standby Instruments

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Cockpit Lower Left Panel

COCKPIT LOWER LEFT PANEL

Water Injection
Seat Adjustment Throttle Lever
Exterior Lights
Flap mode Selector

Refuelling Probe Toggle


Gear Handle
Formation Lights
Auto Pilot Controls

Nozzle Angle
1

Engine Controls

Position Lights Anti-Collision Lights

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Cockpit Lower Right Panel

COCKPIT LOWER RIGHT PANEL

Battery Switch

Warn/Caution Light Intensity


Generator Switch

Engine Start

Instrument Panel Light Intensity

Cockpit Floodlight Intensity

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AV-8B II HOTAS Controls

HOTAS Throttle

HOTAS Stick

The AV-8B II employs a HOTAS (Hands On Throttle And Stick) control philosophy. This means the pilot can adjust the most
used or critical controls without removing his hands from the control stick and throttle control. Both the stick and throttle
have numerous buttons and switches attached to them which control weapon selection, targeting and release, trim
adjustment, navigation, comms etc.

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CONTROL STICK
Sensor Select Switch
Trim Adjust Switch

Bomb/Rocket/IR Mav ‘Pickle’

Trigger
Waypoint Increment

A/A Weapon Select Switch

A/G Target Undesignate/Nose Wheel Steering

HOTAS Stick Controls


• A/A Select Switch
4-way switch to select A/A weapon & radar modes
• Sensor Select Switch
4-way switch to configure sensors in A/A and A/G modes
• Waypoint Increment
Selects the next mission waypoint for navigation cues
• Trim Adjust Switch
Adjusts pitch and roll trim
• Undesignate / Nose Wheel Steering
With landing gear down selecting this switch selects nosewheel steering modes
o Castor mode steering with anti-skid set to on
o Low gain steering mode
o High gain steering mode

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HOTAS Throttle Controls

HOTAS Throttle controls are located in the


lower left panel.
• Throttle
The throttle lever moves from idle to
100% via the mapped input.
• Nozzle Angle
The Nozzle angle lever moves from 0
(forward propulsion) to 92.5 (Vertical)
to 98 (Vertical + horizontal
deceleration)
• TDC - Target Designation Control
• Cage/UnCage Button

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HOTAS - A/A Weapon Select Switch

The A/A Weapon Select Switch is a 4-way switch located on the HOTAS stick.
Pushing in each direction selects A/A Master Mode and the following functions:
• FWD – Select AIM-9 missile Boresight mode
• AFT – Select AIM-9 missile in SEAM mode
• LFT – Select Gun
• RGT – not assigned

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HOTAS - Sensor Select Switch

The Sensor Select switch is a 4-way switch located on the HOTAS stick.
In A/A Mode pushing in each direction has the it is used to:
• FWD – Select Boresight A/A radar mode
• AFT – Select STT (Single Target Track) radar mode on current A/A target
• LFT – Select WACQ A/A radar mode
• RGT – Select VACQ A/A radar mode

In A/G mode:
• FWD – Select INS Lock via HUD view & assign TDC to the HUD. Dot is shown in velocity vector.
• AFT – Show A/G Radar view on right MFD & assign TDC to radar. Subsequent click command radar acquisition
• LFT – Show EHSD view on left MFD
• RGT – Show FLIR view right MFD

To lock on to a point ahead of the aircraft press Sensor Select Forward. The terrain point in the centre of the HUD is used
as a lock. A target diamond symbol is drawn at the lock location. If the lock moves out of the HUD view it will flash at the
HUD edge. Also, a direction to lock arrow is drawn at HUD centre.

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HOTAS - The TDC (Target Designator Control)

Description
The TDC is a 4-way directional switch and selection button located on the HOTAS throttle.
It is used to:
• Move a radar target cursor within MFD radar displays then select targets
• Move a ground target lock position within the HUD display
• Adjust an IR Maverick seeker view angle and lock onto a target
• Adjust the target pod view and click to lock on a position

TDC Assignment
The TDC is ‘assigned’ to various functions as a result of Sensor Select switch or MFD inputs.
• HUD/INS Assignment
In A/G Master Mode the TDC can adjust (or sweeten) the INS Lock position. After setting an INS Lock position by
pressing Sensor Select FWD, the TDC is assigned to the HUD. The HUD velocity vector displays a dot to show TDC
is assigned.
• Radar MFD Display
• AGM-65 IRMAV
• Litening Pod
To lock on to a point ahead of the aircraft press Sensor Select Forward. The terrain point in the centre of the HUD is used
as a lock. A target diamond symbol is drawn at the lock location. If the lock moves out of the HUD view it will flash at the
HUD edge. Also, a direction to lock arrow is drawn at HUD centre.

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AV-8B II Avionics Guide


MFD Display Panels

The MFDs have 5 buttons on each edge for a total of


20 per display.
Buttons are assigned functions within each MFD page.
Their function is shown by onscreen horizontal text
for the top and bottom row and vertical text for the
left and right columns.
Functions which are toggled on and off will ‘box’ the
text to show their state as on.

Boxed Item

Button Options

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Standby Instruments

There are 5 Standby Instruments: STANDBY INSTRUMENTS


• Altimeter
Shows ASL (Above Sea Level) altitude
• Speed
Shows speed in kts x 100
• Altimeter
• Speed
• Vertical speed
Shows climb or descent rate in ft/s x 1000
• Vertical speed
• Artificial Horizon
Shows aircraft attitude
• Angle of Attack
Shows the wing airflow angle
• Angle of Attack

Artificial Horizon
Speed

Altitude
Angle of Attack Vertical Speed

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HUD Control Panel

These toggle switches and rotary knobs adjust the


HUD display
HUD Symbology
• Reject
3 State toggle to reject HUD elements to
declutter the display
• Brightness
Knob to adjust brightness
HUD Video Controls
• Day/Night Mode
3 State toggle to
select between HUD
day and night mode.
Select night mode to
overlay a FLIR
HUD Brightness Day/Night Toggle Radar Altimeter Toggle
(Forward Looking
Infra-Red night
vision) view over the
HUD
• HUD Video
Brightness &
Contrast HUD Reject Level HUD Video Brightness
Rotate these knobs & Contrast
to adjust HUD FLIR
view brightness and
contrast
• Altitude Source - Baro/RDR
2 State toggle to switch between barometric (air pressure) altitude readings and radar altimeter readings

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HUD

The HUD (Head Up Display) displays critical information to the pilot while allowing him to look out of the cockpit.
See sections discussing HUD modes and weapon procedures & HUD displays for detailed descriptions of HUD symbology.

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UFC – Up Front Control

The UFC is used to select frequently used controls from an


‘up front’ easily accessible position.
Controls include:
• UFC & ODU display brightness knob
• Left & right radio channel selector knobs
• Left & right radio volume knobs
Buttons include
• TMR - Timer
Selects UFC & ODU timer options for features
such as ‘Time On Target’, stopwatch displays
* Not active in current CAP2 build *
• TOO - ‘Target Of Opportunity’
If the pilot overflies a target of opportunity, pressing this button selects AG master mode and an AG lock at the
current position to allow the pilot to return with target location symbology pre-set
• IFF – Identification Friend or Foe
Toggles the IFF system
• TCN – TACAN
• AWL – All Weather Landing system
• WPN – Weapon Parameters
• WOF – Waypoint Over Fly
• BCN – Beacon
Displays radar beacon emission status on
scratchpad
Press on/off to toggle
• ALT – Radar Altimeter Altitude Warning
Selects radar altitude warning display on
scratchpad consisting of on/off and
altitude
Select on/off to toggle
Enter numbers to set a new warning
altitude in ft then select ‘ENT’
• EMCON – Emissions Control
Select EMCON then click ON/OFF to
toggle. When enabled radar emissions,
beacon and radar altimeter are inhibited

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ODU – Option Display Unit

The ODU displays 5 push button options numbered 1 to 5 as shown in the image below.
When a function is assigned, a 4-character label is displayed to the right of the button. The brightness of the ODU is
adjusted with the UFC brightness knob.
Which options displayed are based
on a mode or selection made ODU Window Indices
within other avionics controls,
typically by the UFC keypad. 1
The ‘Early Access’ build of CAP2
does not currently allow ODU
inputs. 4 2

5 3

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Engine Panel

The engine panel contains the following


displays:
• Nozzle angle indicator
When horizontal, the nozzles
are fully back for forward flight
• RPM – Tachometer
Displays engine speed in
percent RPM
• JPT – Jet Pipe Temperature
Display JPT in C
• Stab – Stabilator Position
Indicator
Displays stabilator nose up or
down in degrees
• FF - Fuel Flow
Displays fuel flow rate (lbs per minute)
• H2O - Water Quantity Indicator
Displays remaining water (lbs)
• Duct – Duct Pressure Indicator
Displays reaction control system duct
pressure in lbs/in2

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Fuel Panel

The fuel panel contains the following controls:


• Fuel quantity display selector
5 position rotary knob to select:
o BIT
o Feed
o Total
o Internal
o Wing
o Inboard
o Outboard
• Bingo fuel level
Rotary knob. This sets the ‘BINGO’ fuel level after which the aircraft must return to base. Warning lights and
sounds are enunciated when total fuel decreases to this level

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Exterior Light Controls


FORMATION LIGHTS OFF
Exterior Lights
• Formation Lights
These external low intensity strip lights are primarily
used for low light level formation flying
• Position Lights
These lights show aircraft position and orientation in
low light situations. The port wing light is red, the
starboard wing light is green. This allows observers to
know whether our aircraft is heading towards or
away. FORMATION LIGHTS ON
The 3-state switch corresponds to Off, Low level and
High level
• Anti-Collision Lights
These red lights flash every few seconds. They are
located on the top and bottom of the rear fuselage

Position Lights Level

Formation Lights Brightness Anti-Collision Lights Toggle

POSITION LIGHTS ANTI-COLLISION LIGHTS

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Cockpit Lighting Controls


COCKPIT LIGHTS OFF
There are two types of cockpit lighting:
• Console Lights
These instrument back lights are adjusted
by rotating Console Light knob
• Flood Lights
These green lights are located in the
canopy, pointing down to the cockpit
controls
Both controls are located in the lower right panel.

CONSOLE LIGHTS ON

FLOOD LIGHTS ON

CONSOLE & FLOOD LIGHTS ON


TEXTTEXT

TEXT

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Autopilot

The autopilot or AFC


(Automatic Flight Control) can
be commanded to selectively
control heading, pitch , roll and
altitude.

The control ‘Auto Pilot Mode


Cycle’ will switch between
‘Pitch and Roll’ and ‘Pitch, Roll
and Altitude ‘and autopilot
disengaged. When engaging
autopilot the current pitch, roll
and altitude values are
captured for reference.
Pitch and roll values less than 5deg are treated as 0deg.
Individual AP functions can be selected by clicking on
the following cockpit switches:
• AFC/Off/Reset
Master on/off for AFC
• ALT Hold/Off
Toggle altitude hold at current altitude Altitude Hold Toggle
• PITCH/off
Toggle pitch hold AFC Master On/Off
• ROLL/off
Toggle roll hold

Yaw Hold Toggle

Roll Hold Toggle Pitch Hold Toggle

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Air to Air Refuelling

To deploy the refuelling probe, click the switch shown here


‘Refuelling Help’ modes are available to reduce the
workload required for A/A refuelling. Select the Options-
>Realism menu then choose a ‘Refuel Help’ setting.
Available settings are:
None, Low, High

Refuelling Probe Extend/Retract

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AV-8B II ‘Master Mode’

The AV-8B II has four


avionics ‘Master Modes’
which are selected
according to the mission
phase
The four modes are: A/G

• NAV NAV
Used in non-
combat flight VSTOL
situations
• VSTOL
Used during take-
off and landing
• AA
Used during Air
to Air combat
• AG
Used during Air to Ground combat
Master Mode selectors are positioned to the left of the left MFD. There are 3 illuminated selectors for NAV, VSTOL & AG.
When neither light is illuminated, the Master Mode is AA.

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AV-8B II HUD Modes


There are four HUD modes, one for each ‘Master Mode’

HUD VTOL Mode

Heading Ribbon

Altitude

Velocity Vector
Speed

Vertical Speed
Angle of Attack scale

Vertical Speed Scale


Angle of Attack

Mach Speed
G Value
Waypoint Range, Index
Speed

Engine RPM
Engine Temp Nozzle Angle
Slip Angle Display Flaps Angle

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HUD NAV Mode

Waypoint Heading Bug

Waypoint Location

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HUD A/A Mode

Weapon rounds, type

Radar Mode

Pitch Ladder

Show AA target Box

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HUD A/G Mode

Show AG target

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HUD FLIR View

Selecting Night Mode on the HUD Control Panel enables HUD FLIR View. This mode shows Infra-red night vision video
projected onto the HUD. Adjust video brightness and contrast with adjacent knobs.

Day/Night Toggle

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AV-8B II MFD (Multi-Function Display)


Pages

• MENU
• EHSD
• ENG
• STRS
MFD • HUD
• FLIR
An MFD is a ‘Multi-Function Display’
• VRST
capable of displaying a wide range
of information such as:
• Aircraft status
• Navigation
• Radar Displays
• Weapon Selection
• Weapon Displays
• Target Pod Displays
There are two MFD’s in the front
panel of the Harrier.
Each MFD is surrounded by an array
of buttons which activate on-display
options which change with each
MFD page.
If you have a ‘Thrustmaster MFD
Cougar’ input device it will
automatically control the
corresponding MFD buttons.

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MFD MENU - Main Page

This is the central page of the MFD system where you can access all sub-pages such as weapons, Navigation, Radar etc

MFD MAIN PAGE


Electronic Warfare VREST Display
BIT Display

HUD Engine Display

Stores Display

Radar

EHSD

FLIR View Radar Warning Receiver

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MFD EHSD - Enhanced Horizontal Situation Display

Select this display by clicking ‘EHSD’ on the main page.


The EHSD (Enhanced Horizontal Situation Display) shows a 2D top down view of the area surrounding your aircraft to aid
situational awareness.

MFD EHSD PAGE

EW Toggle TACAN Toggle Chart Toggle

Waypoint +

Current Radar Scan Arc

Compass Rose
Waypoint -

Aircraft Position

Current Scale in
Scale Cycle Back To Main Menu 2x Zoom Toggle North Up Toggle

Active button options include:


• EW - Toggles overlay of Electronic Warfare symbology showing detected threats
• TCN - Display Tacan navigation symbology
• CHRT – Toggles display of a background chart of surrounding terrain
• SCL – Cycles through display range scales
• ZOOM – Toggles a 2x display zoom factor
• NUP – Toggles the display rotation between ‘North Up’ and aircraft heading
• Arrow Up/Down – Select the next or previous waypoint and display waypoint index

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MFD ENG – Engine Display


Select this display by clicking ‘FLIR’ on the main page.

Back To Main Menu

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MFD STRS - Stores (Weapon Pylons)

Select this display by clicking ‘STRS’ on the main page.

MFD STRS PAGE


Weapon Selection Buttons

Weapon Release Tone


Back To Main Menu

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MFD HUD – HUD Display


Select this display by clicking ‘HUD’ on the main page.
The MFD HUD page duplicates the HUD display, useful when there is a HUD malfunction.

MFD HUD PAGE

Back To Main Menu

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MFD FLIR – Forward Looking Infra-Red

Select this display by clicking ‘FLIR’ on the main page.

MFD FLIR PAGE

Back To Main Menu

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MFD VRST

Select this display by clicking ‘VRST’ on the main page.

MFD VRST PAGE

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AV-8B II Radars
APG-65 RADAR

The APG-65 Radar is a mechanically scanned radar. It operates in two main modes; A/A and A/G with several sub-modes in
each.
A/G mode is available in A/G, VTOL & NAV Master Modes while A/A mode is available in A/A Master Mode.
Selecting sub-modes is accomplished by pressing the MFD radar mode selection pushbutton.
The radar display is normally displayed on the right MFD.

A/A Radar Mode


A/A mode is entered by selecting an A/A weapon, press an A/A Weapon Select button or cycling Master Mode to A/A
mode.
There are three ‘Search Modes’
• RWS – Range While Search
• VS - Velocity Search
• TWS - Track While Scan
There are several ‘Acquisition Modes’
• AACQ
• ACM Modes
o WACQ
o VACQ
o BST
o GACQ
There is one ‘Track Mode’
• STT – Single Target Track

The A/A sub-modes are

• RWS - Range While Search


RWS is the primary search mode. It provides all aspect target detection for high and low closure
rate attacks i.e. head-on and tail attacks. The RWS MFD display shows range on the vertical axis and
azimuth (horizontal angle to target) on the horizontal axis
• VS – Velocity Search
VS is used for long range target detection. It has the limitation that the target must be nose aspect,
i.e. closing on our aircraft. If the target is heading across or away from our view it will not be
detected. The VSS MFD display shows closing velocity on the vertical axis and azimuth (horizontal
angle to target) on the horizontal axis.
• TWS – Track While Scan
TWS mode provides a display which enhances the pilots view of the tactical situation. The TWS
MFD display shows range on the vertical axis and azimuth (horizontal angle to target) on the

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horizontal axis. TWS prioritises targets based on closing speed and distance. The first eight priority
tracked targets are displayed as an inverted half box with a protruding target aspect angle pointer.
The primary or L&S (Launch & Steering) target is selected by pressing ‘Next Target’ or using the TDC
to highlight a target and pressing TDC-Select. The selected target displays its Mach speed and
altitude either side of it.
• WACQ – Wide Acquisition
The radar scans a wide pattern (140° wide and 14° high)
Selected by Sensor Select LFT
• VACQ – Vertical Acquisition
The radar is commanded to scan a vertical pattern (+5° to +55° high and 5° wide), best used in turning dogfights
The HUD displays 2 vertical dashed lines to show scan extents
Selected by Sensor Select RGT
• BST – Boresight
The radar points dead ahead. A radar beam cue of 4° is depicted on the HUD by a dashed circle
Selected by Sensor Select FWD
• GACQ – Gun Acquisition
Selected after selecting GUN in A/A Master Mode
• STT – Single Target Track
STT provides a ‘hard lock’ on a target, providing the highest quality target data
Selected by either:
o long press on ‘Next Target’
o press ‘TDC Select’ on a currently selected target
• To exit STT mode press ‘Undesignate’

A/G Radar Mode


A/G mode is entered by selecting A/G Master Mode, selecting an A/G weapon, or cycling Master Mode to A/G mode.
The A/G sub-modes are

• MAP – Real Beam Ground Map


MAP is used to generate a map of the area ahead at medium resolution
• GMT – Ground Moving Target
This mode shows only moving ground targets detected by a doppler shift. Target speed must be
greater than 4kts. Displayed radar returns vary in size. Trains and convoys will show a string of
returns.
• SEA – Sea Surface Search
This mode is optimised to detect and display ships

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Target Lock Types

A/A Mode
Lock Types
• A/A Radar
• AIM9 Heat

A/G Mode
Lock Types
• INS
• A/G Radar
• AGM65 IR
• Litening Pod

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AV-8B II Sensor Pods

AN/AAQ-28(V) Litening Target Pod

The Litening Pod is an advanced precision targeting pod system.


Its features include:
• A high-resolution, forward-looking infrared (FLIR) sensor that
displays an infrared image of the target on the MFD
• A CCD camera for visible spectrum target imagery
• Wide & narrow field of view for search and targeting
• A laser designator for precise delivery of laser guided munitions.
• A laser rangefinder
• Automatic target tracking

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Litening Pod MFD Controls

Safe Toggle LASR/ Toggle SWFV Toggle

CCD/IR Toggle

Digital Zoom Level

WD/NR Toggle

TDC Toggle

Power

AR/PT Toggle INR Toggle Menu Slave Toggle

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CCD/IR
ZM - Digital Zoom
WD/NR - Wide/Narrow view
AR/PT - Area/Point
INR
MENU
LSS
SLAVE
SAFE
LASR/
SWFV
WH/BH Toggle
White Hot Black Hot
When the pod display is
in IR mode select this
control to toggle
between white hot and
black hot IR view. This
can aid target
identification.
TDC
STBY

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AV-8B II Air to Air Weapons


GAU-12 Equalizer Cannon

Description
The General Dynamics GAU-12/U Equalizer is a five-barrel 25 mm
Gatling-type rotary cannon.

Usage
To use this weapon against air targets, select A/A Master Mode
and GUN by either:
• Click A/A Weapon Select LFT
• Selecting A/A Master Mode by clicking ‘Cycle Master
Mode’ to A/A mode then clicking ‘Next Weapon’ till Gun is
selected
The target pipper shows the CCIP (Continuously Computed Impact
Point) if the gun was fired now.

HUD Display
Without an A/A target lock A/A Gun Hud displays this:
When an A/A radar target is locked the HUD displays
this:

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AIM-9M Sidewinder

Description
The AIM-9 Sidewinder is a short-range, heat seeking, air-to-air missile.

Usage
To deploy the AIM-9 first select A/A Master Mode and AIM-9 by either:
• Click A/A Weapon Select FWD or AFT
• Select weapon 9M from MFD STRS page
• Selecting A/A Master Mode by clicking ‘Cycle Master Mode’ to A/A mode then clicking ‘Next Weapon’ till 9M is
selected
The AIM-9 has a moving infrared seeker in the nose which is displayed on the HUD as a small solid or dashed circle. When
the seeker is aligned with a heat source (i.e. an aircraft) the seeker is locked on and the circle is drawn solid. Also, a tone in
the pilot’s headset changes from low to high pitched as lock is attained.

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The AIM-9 has three methods of attaining lock


• Boresight
The seeker is locked straight ahead. The pilot manoeuvres the aircraft to point directly at the target and launches
when lock is heard
• SEAM - Sidewinder Expanded Acquisition Mode
SEAM mode displays a large dashed circle in which the seeker head erratically moves around looking for a target.
Once a target lock is attained the seeker tracks the target within the dashed circle boundary
• Radar contact slaved
The seeker is slaved to a radar target lock. The radar can be in any of the A/A modes described in the radar
section

AIM-9 HUD Display

AIM-9 SEAM Mode AIM-9 Boresight Mode

Seeker Boundary

Boresight Position

AIM-9 Seeker (not locked)

AIM-9 STT Mode

Target Box

Min Range

Steering Circle

Range Indicator Relative Velocity

Max Range

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AIM-120 AMRAAM
Description
The AIM-120 Advanced Medium-Range
Air-to-Air Missile AMRAAM is a beyond-
visual-range air-to-air missile (BVRAAM).
Launch guidance is provided by the
carrying aircraft with optional mid-course
updates. Terminal guidance is provided by
an active radar seeker giving the AIM-120
a ‘Fire and Forget’ capability.

Usage
To deploy the AIM-120 first select A/A
Master Mode and AIM-120 by either:
• Selecting weapon 120 from MFD STRS page
• Selecting A/A Master Mode by clicking ‘Cycle Master Mode’ to A/A mode then clicking ‘Next Weapon’ till AIM-120
is selected

HUD Display

AIM-120 HUD Display

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AV-8B II Air to Ground Weapons


GAU-12 Equalizer Cannon
Description
The General Dynamics GAU-12/U Equalizer is a five-barrel 25 mm Gatling-type rotary cannon.

Usage
To use this weapon against ground targets, select A/G Master Mode then press ‘Select Next Weapon’ or select GUN from
the Stores (STRS) MFD page.
The target pipper shows the CCIP (Continuously Computed Impact Point) if the gun was fired now.

HUD Display

Dot in Velocity Vector Shows


TDC assigned to HUD
INS Target diamond

CCIP Pipper

Range to target (thick circle unwinds as range decreases)

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LAU-5003 Rocket Pod

Description
The LAU-5003 rocket pods contain 19 CRV7 2.75”
ground attack rockets.

Usage
To use the LAU-5003 first select A/G Master
Mode then press ‘Select Next Weapon’ or select
RKT from the Stores (STRS) MFD page.

HUD Display
-

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AGM-65 IR Maverick

Description
The AGM-65D IR Maverick is an air-to-
ground missile (AGM) designed for
close air support. It incorporates an
Imaging Infrared guidance system for
day and night use.

Usage
Select A/G Master Mode then press
‘Select Next Weapon’ or select IRMV
from the Stores (STRS) MFD page.
Using MFD select STRS page
Select IRMV
Press HOTAS Cage/Uncage switch
IRMV video is displayed on MFD page
The TDC is used to slew the seeker to acquire a target.
Press Sensor Select Switch forward
Toggles between INS & IRMV sensor modes

HUD Display
-

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MK81, MK82, MK83 Freefall Ballistic Bombs

Description
The Mark 80 Series are low drag,
unguided, general purpose bombs.
There are three variants available for
the AV-8B II:
MK81 – 250 lb
MK82 – 500 lb
MK83 – 1000 lb

Usage
-

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MK81,82,83 HUD Display


The HUD displays a CCIP (Continuously Computed Impact Point) showing where bomb impact would occur if released
now.
If the computed impact point is out of the HUD view the impact crosshair is drawn dashed and flashing. Also, a reflected
cue marker (horizontal line) is drawn at a point along the cue to show offscreen distance.

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GBU-12, GBU-16 Paveway II Laser Guided Bombs

Description
The GBU-12 & GBU-16 Paveway II laser-guided bombs are based on the Mk 82 & MK83 general-purpose bombs, but with
the addition of a nose-mounted laser seeker and fins for guidance.
There are two variants available for the AV-8B II:
GBU-12 – 500 lb
GBU-16 – 1000 lb

Usage
-

HUD Display
-

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AGM-84 HARPOON

Description
The AGM-84 Harpoon is an all-weather, over-the-horizon, anti-ship missile. The missile uses active radar homing and flies
to the target just above the water to evade detection.

Usage
-

HUD Display
-

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AGM-88 HARM

Description
The AGM-88 HARM (High-speed Anti-Radiation Missile) is an, air-to-surface anti-radiation missile. It is designed to home in
on electronic transmissions coming from surface-to-air radar systems. If the target goes offline during flight the HARM will
inertially guide to the last emission position.

Usage
-

HUD Display
-

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Default Controls - Keyboard

At the simplest level you can fly using keyboard cursor keys for pitch and roll. Rudder is controlled by comma and period.
Shift and cursor keys adjust trim.
The default control mappings for Keyboard are as follows

Control Keyboard Mapping


Pitch Cursor Up & Down

Roll Cursor Right & Left

Yaw/Rudder Comma & period

Throttle PageUp & PageDown

Nozzle Angle [&]

Gear Toggle G

Flaps Mode Cycle F

Canopy Open/Close C

Brakes Toggle B

Speed Brake Toggle Ctrl-B

Eject E

Autopilot Mode Cycle A

Water Injection Mode Cycle I

Waypoint Increment N

View Change V (hold for 1sec to go to pilot view)

View Cockpit F1

View PadLock F2

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View FlyBy F3

View Chase #1 F4

View Chase #2 F5

View Orbit F7

Trigger Space

Target Select T

Weapon Select W

Flares/Chaff Release BackSpace

Master Mode Cycle Tab

Objectives Toggle O

Time Of Day + P

Time Of Day - Ctrl-P

Time Accelerate U

Time Decelerate Ctrl-U

Clouds Regenerate Ctrl-C

Panel Lights + J

Panel Lights - Ctrl-J

Flood Lights + K

Flood Lights - Ctrl-K

HUD Intensity + H

HUD Intensity - Ctrl-H

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Default Controls - GamePad

The default control mappings for an Xbox GamePad are based on Keyboard Defaults plus the following mappings

Control GamePad Mapping


Pitch Left Stick Up/Down

Roll Left Stick Right/Left

Yaw/Rudder Trigger Left & Right in combination

Throttle DPad Up/Down

Nozzle Angle DPad Left/Right

Cockpit Item Select + Left Stick Button

View Angle Right Stick

View Click Right Stick Button

View Change Y (hold for 1sec to go to pilot view)

Trigger A

Target Select B

Weapon Select X

HUD Mode Left Shoulder

Options Right Shoulder

XBox gamepads use vibration to give feedback on game events such as firing weapons, gear state, AOA buffet
etc.

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Default Controls - FlightStick

The default control mappings for a DirectInput FlightStick are based on Keyboard Defaults plus the following mappings

Control Flight Stick Mapping


Pitch Stick 0 Axis 1

Roll Stick 0 Axis 0

Yaw/Rudder Stick 0 Axis 2

Trigger Stick 0 Button 0

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Controls Reference

Note 1: Some controls are duplicated for digital and analogue inputs e.g. digital throttle up, down and analogue throttle
position. The digital inputs are assigned to keys or joystick buttons, the analogue controls to joystick/throttle slider
controls. You assign/enable one or the other, not both. Avoid mapping both analogue and digital versions of related
controls as the analogue control will override the digital inputs i.e. if you want to use digital throttle up/down ensure
analogue throttle is unmapped. This applies to other duplicated controls such as nozzle angle.

Note 2: Some controls have a state cycle input and a group of explicit state inputs. At minimum the cycle function should
be mapped with the explicit inputs provided for convenience.

Note 3. Many controls functions are implemented on the AV-8B 3D cockpit view or MFD buttons.

Flight Controls
Control Default Mapping Notes
Pitch Cursor Up/Down

Roll Cursor Left/Right

Yaw Comma/Period

Trim Adjust Shift & Cursor

Gear Toggle G

Cycle Flap Mode F

Canopy C

Wheel Brakes B

Air Brake A

Refuel Probe

Vertical Flight Toggle V

Eject E Hold for 1 second

Avionics Controls
Caution Acknowledge

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Warning Acknowledge

Cycle HUD Mode Tab

HUD Brightness Analogue

HUD Brightness Up T Digital

HUD Brightness Down Space Digital

Target Pod Slew L/R

Target Pod Slew U/D

Target Pod Lock Toggle

Target Pod Zoom In

Target Pod Zoom Out

Engine/Nozzle Controls
Throttle Analogue

Throttle Up ] Digital

Throttle Down [ Digital

Nozzle Angle Analogue

Nozzle Angle + 5° Digital option

Nozzle Angle - 5° Digital option

Nozzle to Hover Stop H

Nozzle to Hover Brake J

Fuel Flow Toggle F

Ignition I

Water Inject Mode Cycle

Weapon Controls
Next Weapon W

Next Target T

Fire Weapon Space

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Chaff/Flare Dispense C

Target Pod Slew L/R

Target Pod Slew U/D

View Controls
Pilot F1

Tower F2

Fly-By F3

Exterior F4

Exterior2 F5

Cockpit F6

Exterior Fixed F7

Weapon F8

Camera Left Digital input for key, POV or button

Camera Right Digital input for key, POV or button

Camera Up Digital input for key, POV or button

Camera Down Digital input for key, POV or button

Camera Left/Right Analogue version

Camera Up/Down Analogue version

Camera FOV + PageDown

Camera FOV - PageUp

Camera Distance + NumPad +

Camera Distance - NumPad -

CAP2 MANUAL SIM155 LTD

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