CAP2 Manual
CAP2 Manual
FLIGHT MANUAL
2 STEAM EARLY ACCESS
Contents
Purchasing CAP2 ........................................................................................................................................................................ 6
Installation ................................................................................................................................................................................. 8
Steam Release Channels............................................................................................................................................................ 8
Getting Started .......................................................................................................................................................................... 9
Main Menu .............................................................................................................................................................................. 10
Menu: QuickStart .................................................................................................................................................................... 11
STOVL Take-off .................................................................................................................................................................... 11
Vertical Landing ................................................................................................................................................................... 11
InFlight Refuelling................................................................................................................................................................ 12
DogFight .............................................................................................................................................................................. 12
Menu: Free Flight .................................................................................................................................................................... 13
Persian Gulf ......................................................................................................................................................................... 13
Arizona ................................................................................................................................................................................ 14
Hawaii .................................................................................................................................................................................. 15
UK ........................................................................................................................................................................................ 16
Menu: Training ........................................................................................................................................................................ 17
Flight Training ...................................................................................................................................................................... 17
Weapons Training ............................................................................................................................................................... 17
Menu: Single Missions ............................................................................................................................................................. 18
Main Menu: Mission Editor ..................................................................................................................................................... 19
Mission Editor Display Overview ......................................................................................................................................... 19
map navigation .................................................................................................................................................................... 19
Item Selection and Manipulation ........................................................................................................................................ 19
Mission Settings .................................................................................................................................................................. 21
Faction Settings ................................................................................................................................................................... 21
Item Lists ............................................................................................................................................................................. 22
Main Menu: Campaign ............................................................................................................................................................ 26
Main Menu: Multiplayer ......................................................................................................................................................... 27
Main Menu: Options ............................................................................................................................................................... 28
Options: Controls..................................................................................................................................................................... 29
Mapping a Control............................................................................................................................................................... 29
Axis Sensitivity ..................................................................................................................................................................... 30
Axis Null Zone ...................................................................................................................................................................... 30
Re-Scan Devices................................................................................................................................................................... 30
Keyboard ............................................................................................................................................................................. 30
Options: Game......................................................................................................................................................................... 31
Options: Graphics .................................................................................................................................................................... 32
Options: Graphics Rendering Settings ..................................................................................................................................... 33
Options: Graphics Display Adapter Settings ............................................................................................................................ 34
Options: Audio ......................................................................................................................................................................... 35
Options: VR .............................................................................................................................................................................. 36
Creating a Pilot ........................................................................................................................................................................ 38
Cockpit View & Interaction...................................................................................................................................................... 39
AV-8B II HARRIER ..................................................................................................................................................................... 40
AV-8B II Cockpit Tour............................................................................................................................................................... 42
Cockpit Front Panel ............................................................................................................................................................. 43
Cockpit Lower Left Panel ..................................................................................................................................................... 44
Cockpit Lower Right Panel................................................................................................................................................... 45
AV-8B II HOTAS Controls ......................................................................................................................................................... 46
HOTAS Stick Controls........................................................................................................................................................... 47
HOTAS Throttle Controls ..................................................................................................................................................... 48
HOTAS - A/A Weapon Select Switch ........................................................................................................................................ 49
HOTAS - Sensor Select Control ................................................................................................................................................ 50
HOTAS - The TDC (Target Designator Control) ........................................................................................................................ 51
Description .......................................................................................................................................................................... 51
TDC Assignment .................................................................................................................................................................. 51
AV-8B Basic Controls ...................................................................................................................Error! Bookmark not defined.
AV-8B II Avionics Guide ........................................................................................................................................................... 52
MFD Display Panels ............................................................................................................................................................. 52
Standby Instruments ........................................................................................................................................................... 53
HUD Control Panel .............................................................................................................................................................. 54
HUD ..................................................................................................................................................................................... 55
UFC – Up Front Control ....................................................................................................................................................... 56
ODU – Option Display Unit .................................................................................................................................................. 57
Engine Panel ........................................................................................................................................................................ 58
Fuel Panel ............................................................................................................................................................................ 59
Exterior Light Controls ......................................................................................................................................................... 60
Cockpit Lighting Controls..................................................................................................................................................... 61
Autopilot.............................................................................................................................................................................. 62
Air to Air Refuelling ............................................................................................................................................................. 63
AV-8B II Avionics Guide ........................................................................................................................................................... 64
‘Master Mode’ ..................................................................................................................................................................... 64
AV-8B II HUD Modes ........................................................................................................................................................... 65
AV-8B II MFD (Multi-Function Display) Pages ......................................................................................................................... 70
MFD MENU - Main Page...................................................................................................................................................... 71
MFD EHSD - Enhanced Horizontal Situation Display ........................................................................................................... 72
MFD ENG – Engine Display .................................................................................................................................................. 73
MFD STRS - Stores (Weapon Pylons) ................................................................................................................................... 74
MFD HUD – HUD Display ..................................................................................................................................................... 75
MFD FLIR – Forward Looking Infra-Red ............................................................................................................................... 76
MFD VRST ............................................................................................................................................................................ 77
Radar Modes ........................................................................................................................................................................... 78
AV-8B II RADAR.................................................................................................................................................................... 78
Target Lock Types .................................................................................................................................................................... 80
A/A Mode ............................................................................................................................................................................ 80
A/G Mode ............................................................................................................................................................................ 80
AV-8B II Sensor Pods ............................................................................................................................................................... 81
AN/AAQ-28(V) Litening Target Pod ..................................................................................................................................... 81
AV-8B II Air to Air Weapons..................................................................................................................................................... 84
GAU-12 Equalizer Cannon ................................................................................................................................................... 84
AIM-9M Sidewinder ............................................................................................................................................................ 85
AIM-120 AMRAAM .............................................................................................................................................................. 87
AV-8B II Air to Ground Weapons ............................................................................................................................................. 88
GAU-12 Equalizer Cannon ................................................................................................................................................... 88
LAU-5003 Rocket Pod .......................................................................................................................................................... 89
AGM-65 IR Maverick ........................................................................................................................................................... 90
MK81, MK82, MK83 Freefall Ballistic Bombs ...................................................................................................................... 91
GBU-12, GBU-16 Paveway II Laser Guided Bombs .............................................................................................................. 93
AGM-84 HARPOON.............................................................................................................................................................. 94
AGM-88 HARM .................................................................................................................................................................... 95
Default Controls - Keyboard .................................................................................................................................................... 96
Default Controls - GamePad .................................................................................................................................................... 98
Default Controls - FlightStick ................................................................................................................................................... 99
Purchasing CAP2
CAP2 is a digital download from the ‘Steam’ store. Once downloaded and installed, the Steam platform will keep your
CAP2 install updated.
Installation
Using the Steam client, download the default branch of CAP2
Getting Started
From the Steam client, run CAP2.
If you have a VR headset you will be given the option to run in Steam VR mode or Oculus VR mode. If you have an Oculus
Rift, we recommend using the Oculus native mode for better performance.
The first time CAP2 runs it will start in windowed mode.
We recommend you go through each of the following steps to setup CAP2 on your PC.
1. Set your video options
2. Set your video lighting levels
3. Setup your controllers
Once your controllers are setup let’s get flying! From the main menu select QuickStart, Free Flight or Training to get into
the cockpit and begin to familiarise yourself with the AV-8B II.
Main Menu
The main menu contains the following options:
• Quick Start
• Free Flight
• Training
• Single Missions
• Mission Editor
• Dynamic Campaigns
• Multiplayer
• Options
Menu: QuickStart
Fly some easy to get into missions.
STOVL Take-off
You start on the deck of LHA-4 USS Nassau near MCAS Kaneohe Bay, Hawaii. Wait for your wingman to take off then you’re
next. Set flaps to VTOL, nozzles to 30deg, close the canopy. Throttle up to 30%, check engine is nominal, release the brakes
and throttle up to 100%. Once you have a positive climb select gear up and flaps to auto
Vertical Landing
You start lined up on approach to LHA-4 USS Nassau near MCAS Kaneohe Bay, Hawaii. Transition to vertical flight by first
setting nozzles to 60°. Use your airbrake to reduce speed. As your speed drops you transition from wing borne to jet borne
flight. Set nozzles to 90°. If you want to fly with vertical flight aids, enable them now (default mapping Key V).
Vertical Flight Aids
• Off
You are fully in control of engine, nozzles and attitude. This is extremely difficult!
• Medium
You are in control of nozzles and attitude. Throttle position is now a demand for vertical speed from +5m to -5m .
s s
• High
You are in control of nozzle angle. Pitch and Roll inputs are now a demand for forward and lateral speed. Centring the stick
will bring the aircraft to a stop. Throttle position is a demand for vertical speed from +5m to -5m .
s s
InFlight Refuelling
In this mission you attempt an inflight refuel with a KC767 over MCAS Yuma.
DogFight
In this mission you defend the fleet from an ERF low level surprise attack.
Persian Gulf
Khasab
Start in flight heading towards the friendly airbase Khasab in Northern Oman
Northern Oman
Start in flight high above Northern
Oman
Straits
Start at 20,000ft over the Straits of
Hormuz
Bandar Abbas
Start at 20,000ft over the Iranian
military port Bandar Abbas
Abu Musa
Start at the heavily fortified island
Abu Musa
Arizona
Yuma Apron
You start on the apron at MCAS Yuma
Yuma Take-off
You start on the runway at MCAS Yuma
Yuma Approach
You start lined up for approach to MCAS
Yuma
BMGR West
You start over the western edge of ‘Barry
M. Goldwater Range’
BMGR East
You start over the western edge of ‘Barry M. Goldwater Range’
Hawaii
Kaneohe Bay Apron
You start on the apron at MCAS Kaneohe Bay
Honolulu
You start above the city of Honolulu, Hawaii
UK
Mach Loop
The ‘Mach Loop’, named after the
Machynlleth Valley it traverses, is the
foremost low-level flight training area in
the UK. You enter the loop from one of
the three following locations:
East
You start at low level heading west over
the village of Bala
North
You start at low level heading south
east over the town of Caernarfon
West
You start at medium level over the Irish
Sea to the west of the Machynlleth
valley
Lake District
Fly a low-level route through the rugged terrain of the UK’s Lake District.
Deck
Start from the deck and experience a ski jump take-off.
Fly-By
Overfly the Queen Elizabeth
Menu: Training
Pick from a selection of flight training missions then progress to weapon training missions.
Flight Training
Take-off
Practice carrier take-offs.
Landing
Practice carrier vertical landings
Basic Manoeuvring
Fly with your flight leader, practice flight navigation
Wingman
Weapons Training
Air to Air
Guns
Attack F4 drones in flight near MCAS Kaneohe Bay
AIM-9
Using AIM-9 Sidewinder missiles engage manoeuvring F4 drones near MCAS Kaneohe Bay
AIM-120
Using AIM-120 AMRAAM missiles engage manoeuvring F4 drones at long range near MCAS Kaneohe Bay
Air to Ground
Guns
Practice ground strafing attacks using your GAU-12 Equalizer at the Hawaiian target range.
MK-82,83,84 Bombs
Practice delivery of MK-82,83,84 free fall slick bombs. Roll in at 12,000ft, get the CCIP on the target and release at
8000ft. Release chaff then climb above 10,000ft to escape simulated AAA and IR Missile threats.
AGM-84
Use the AGM-84 Harpoon anti-ship missile to engage target ships off the coast of Hawaii.
AGM-88
Employ the AGM-88 HARM anti-radiation missile against dummy radar emitters on the Hawaiian target range.
AGM-65
Practice using the AGM-65 Maverick against targets within the Hawaiian target range.
LAU Rockets
Practice low level attacks with the LAU 5003 rocket pod with 19x CRV7 rockets per pod.
• CAP2 Missions
These are 10 missions included with CAP2
• User Missions
Missions created by you using the mission editor
• Steam Workshop
Missions created by other players downloaded from the Steam Workshop
• Challenges
Score or time-based missions with an associated Steam leader board
Select the type of mission then choose a specific mission. Click ‘Start Mission’ to view mission details then pre-flight
options.
The CAP2 mission editor enables you to create missions in each of the four regions included with CAP2. Missions created
within the mission editor can later be selected from Main Menu: Missions: UserMissions
Mode
Selectors Waypoint Controls
Selected Unit
Options
Item List
Selected Unit
Selected Waypoint
Add Unit
map navigation
Click and drag on an empty area of the map to adjust map position
Use the mouse wheel to zoom in/out
Units
Left Click on a unit or one of a unit’s waypoints to select it. You can also click on a unit from the unit list to select
and centre the view.
Left Click on a unit and drag to reposition it. A unit may be positioned on a carrier if the carrier has available
attach points. Zoom in to position a unit onto a specific attach point.
Left Click and drag on a selected unit heading symbol to adjust heading.
Shift Drag a unit to adjust its initial velocity.
Control Drag an aerial unit to adjust its initial altitude.
Waypoints
Left Click on a waypoint node to select it and its associated unit.
Left Click & drag to move the waypoint node.
Control Drag a waypoint node to adjust its altitude
Press Delete key to delete a waypoint node
Locations
Left Click on a location centre to select it.
Left Click & drag to move the location.
Shift Drag to adjust the location radius.
Control Drag to adjust the location altitude
Main Options are located top left of the screen. They include mission settings, faction settings and three mode selectors;
Units, Objectives and Locations
Mission Settings
The following mission text can be entered by clicking the relevant button
Mission Title
Mission Location
Mission Description
Mission Notes
Mission Completion Criteria
Mission Region
Select the region for your mission. Changing the region resets the mission state.
Extra regions will be made available as downloadable content. After purchasing a region, it will become
selectable here.
Environment Options
Select the atmosphere state (clear, hazy etc)
Select Cloud levels, wind speed and turbulence
Start Time
Select the default mission start time
Faction Settings
There are 3 factions. They are:
Blue - Friendly combative forces
Red - Adversary combative forces
Green - Civilian non combative vehicles, ships and aircraft
Each unit added to the mission will belong to a faction. This can be changed via the unit settings.
Factions can be renamed within the Factions menu.
Each faction has an R.O.E. (Rule Of Engagement) which controls how units within that faction will react to opposing faction
units.
Item Lists
Clicking the buttons labelled Units, Objectives or Locations will show a list of their items to the left of the screen. Also
clicking an on-screen unit or location will display their items list and select the relevant item.
Units Item List
This list shows all units added to the current mission. Units are grouped into 3 types; Air, Land and Sea.
Adding a unit
To add a class of unit, click the + button next to each unit class then click on a specific unit type. It will be
added to the centre of the display. The display centre has a cross hair symbol to aid unit placement.
Selecting a unit
In addition to directly clicking on a unit in the map you can select a unit by clicking on its entry in the
unit list.
Unit Options
After selection, Unit specific options are displayed. These include:
Faction
Change the unit faction
ROE
Override the unit’s faction ROE. Rules of Engagement control how forces react to adversaries and whether battle
is initiated. ROE is set at faction level and can be overridden on a unit by unit basis.
Objective
Add an objective to this unit such as protect this unit, attack this unit. To edit the objective, select Objectives from
the top left buttons
Delete
To delete this unit, click this button then confirm
Selecting an AV8B adds the following options
Pilot
Choose a pilot from the pool for this aircraft
Payload
Choose a pre-defined payload for this aircraft
Fuel
Pick a fuel level for this aircraft
Water
Pick a water level
Set Player AC
Unit Editing
After a unit is selected you can:
Alter a unit’s heading by
clicking and dragging its
direction arrow.
Change a unit’s position by
selecting it and dragging
with the left mouse button held.
Change an air unit altitude by pressing CTRL + left mouse and moving the mouse vertically
Unit Waypoints
Selecting an onscreen waypoint will also select the unit that has the waypoint assigned to it.
Drag the waypoint with the mouse to reposition it.
Alter the waypoint altitude by CTRL dragging it vertically.
Alter the waypoint velocity by SHFT dragging it vertically.
Change a waypoint type by selecting the waypoint type UI dropdown at the top right of the screen.
Objective sequences
Objective sequences ensure objectives are evaluated in a specific order.
Objectives in sequence 0 are constantly evaluated.
New objectives are created in sequence 0.
Multiple objectives can share a sequence index.
At mission start, in addition to sequence 0, objectives in sequence 1 are also evaluated. Once all objectives in sequence 1
are complete, evaluation will start for sequence 2 and so on.
If you do not require objective sequencing, set all objectives to sequence 0.
Unit Types
Air
AV8B
CH46
SH60
F4
F4 Drone
KC767
Mig21
Sea
LHA – Tarawa Class
QE Class Carrier
Oliver Hazard Perry Frigate
Land
ZSU-23 Mobile AAA gun
SA-2 SAM
Hawk SAM
P-15 FlatFace Mobile Radar
P-12 SpoonRest Mobile Radar
HY-2 SilkWorm Anti Shipping Missile Launcher
This screen allows you to start or continue a campaign. You can have multiple active campaigns.
Currently Disabled
Options: Controls
There are 8 sub menus’ leading to groups of controls sorted by the following categories
1. Flight
2. Engine
3. Weapons
4. Avionics #1
5. Avionics #2
6. Radio
7. View
8. Misc
Within each sub menu is a separate class of controls
For a detailed description of each control, go to the section ‘Control Reference’
The final sub menu is ‘SET DEFAULTS’. Select this menu to set default controls for Keyboard, GamePad or FlightStick
For a list of controls assigned for each control method, see Default Control Mappings’
Mapping a Control
You can map any game control to a key press, joystick/throttle/pedals (button, axis, slider or pov hat), xbox controller
(button, axis) or mouse button.
The procedure to map a control is:
1. Select the menu page for control you wish to map. ie for Pitch Up/Down select Controls->Flight.
2. Select the control from the list. ie for Pitch Up/Down select Pitch.
3. Select the control again to begin mapping it.
4. Press or move the required input. i.e. for Pitch Up/Down move your flight stick forward. The change in state is
detected and the control is mapped. To cancel the mapping state press ‘ESC’.
You do not need to save your changes as the configuration is saved whenever an adjustment is made. To revert to the
configuration used when your current CAP2 session was started, select ‘Revert’.
Axis Sensitivity
You can adjust the sensitivity of an axis input by first selecting it in the control list then clicking on its response curve
modifier at the bottom of the screen. The modifier cycles between Linear, Exp1, Exp2, Exp3, Exp4, Exp5. Each step
progressively flattens the response around the axis centre.
Re-Scan Devices
Select ‘Re-Scan Devices’ if you have connected a new device since starting CAP2.
Keyboard
At the simplest level you can fly using keyboard cursor keys for pitch and roll. Rudder is controlled by comma and period.
Shift and cursor keys adjust trim.
Options: Game
These menu options allow you to change the following ‘In-Game’ options:
• Cockpit FOV
o Adjust the cockpit view width in degrees. Typical values are in the range 80°-90°
• Cockpit Transition
o Enable or disable a camera animation when switching to cockpit view.
• Cockpit View Levelling
o Set a rate of ‘auto head levelling’ when in cockpit view
Options: Graphics
You can adjust the video output from CAP2 to match your monitor/TV display with the following options
Display Adapter Settings
Select to enter the Display Adapter Settings sub menu
Rendering Settings
Select to enter the Rendering Settings sub menu
Gamma Boost
Gamma is the primary brightness adjustment control. Decrease the Gamma value to darken shadow areas,
increase it to brighten.
Brightness Boost
Click to adjust display brightness
Contrast Boost
Click to adjust display contrast
Saturation
Click to adjust display saturation
Lens Flare
Toggle drawing lens flare
Lens Particles
Options: Audio
In this menu adjust the following volume levels
• Master Volume
• FX Volume
• Radio Volume
• Music Volume
Options: VR
This menu allows access to the following VR settings:
Cinema Mode Aspect Ratio
Changes the size and shape of the cinema mode used for non-pilot view. Choose whichever you prefer.
VR Gamma
Adjust the gamma (brightness) setting used for VR rendering. 1.0 has darker shadow areas.
VR Saturation
Adjust the saturation (Colour Intensity) used for VR rendering.
IPD (Interpupillary Distance) is read from the headset settings (adjusted with Vive rotary knob or Rift CV1 slider).
VR Compatibility
The current implementation uses the OpenVR API to support HTC Vive and Oculus Rift headsets and a native Oculus API
implementation for direct Rift support. For Rift users we recommend using the Oculus VR Mode for better performance.
Starting VR
When running CAP2 you will see three launch options:
Through your headset you should see a ‘cinema mode’ view of the start-up screens and game UI. This is how everything
apart from pilot view will be displayed. If you start a mission and switch to pilot view you will see a full VR view.
The VR Beta channel will receive VR specific updates first.
Creating a Pilot
To create a pilot:
• Select MainScreen->Pilot
• Click on an empty slot
• if there are no free slots, select then delete an unneeded pilot
• Enter your pilot name
• Click ‘Create’
AV-8B II HARRIER
UFC Panel
Engine Panel
ODU Display
Right MFD
Left MFD
Fuel Panel
HUD Control
Lights
Standby Instruments
Water Injection
Seat Adjustment Throttle Lever
Exterior Lights
Flap mode Selector
Nozzle Angle
1
Engine Controls
Battery Switch
Engine Start
HOTAS Throttle
HOTAS Stick
The AV-8B II employs a HOTAS (Hands On Throttle And Stick) control philosophy. This means the pilot can adjust the most
used or critical controls without removing his hands from the control stick and throttle control. Both the stick and throttle
have numerous buttons and switches attached to them which control weapon selection, targeting and release, trim
adjustment, navigation, comms etc.
CONTROL STICK
Sensor Select Switch
Trim Adjust Switch
Trigger
Waypoint Increment
The A/A Weapon Select Switch is a 4-way switch located on the HOTAS stick.
Pushing in each direction selects A/A Master Mode and the following functions:
• FWD – Select AIM-9 missile Boresight mode
• AFT – Select AIM-9 missile in SEAM mode
• LFT – Select Gun
• RGT – not assigned
The Sensor Select switch is a 4-way switch located on the HOTAS stick.
In A/A Mode pushing in each direction has the it is used to:
• FWD – Select Boresight A/A radar mode
• AFT – Select STT (Single Target Track) radar mode on current A/A target
• LFT – Select WACQ A/A radar mode
• RGT – Select VACQ A/A radar mode
In A/G mode:
• FWD – Select INS Lock via HUD view & assign TDC to the HUD. Dot is shown in velocity vector.
• AFT – Show A/G Radar view on right MFD & assign TDC to radar. Subsequent click command radar acquisition
• LFT – Show EHSD view on left MFD
• RGT – Show FLIR view right MFD
To lock on to a point ahead of the aircraft press Sensor Select Forward. The terrain point in the centre of the HUD is used
as a lock. A target diamond symbol is drawn at the lock location. If the lock moves out of the HUD view it will flash at the
HUD edge. Also, a direction to lock arrow is drawn at HUD centre.
Description
The TDC is a 4-way directional switch and selection button located on the HOTAS throttle.
It is used to:
• Move a radar target cursor within MFD radar displays then select targets
• Move a ground target lock position within the HUD display
• Adjust an IR Maverick seeker view angle and lock onto a target
• Adjust the target pod view and click to lock on a position
TDC Assignment
The TDC is ‘assigned’ to various functions as a result of Sensor Select switch or MFD inputs.
• HUD/INS Assignment
In A/G Master Mode the TDC can adjust (or sweeten) the INS Lock position. After setting an INS Lock position by
pressing Sensor Select FWD, the TDC is assigned to the HUD. The HUD velocity vector displays a dot to show TDC
is assigned.
• Radar MFD Display
• AGM-65 IRMAV
• Litening Pod
To lock on to a point ahead of the aircraft press Sensor Select Forward. The terrain point in the centre of the HUD is used
as a lock. A target diamond symbol is drawn at the lock location. If the lock moves out of the HUD view it will flash at the
HUD edge. Also, a direction to lock arrow is drawn at HUD centre.
Boxed Item
Button Options
Standby Instruments
Artificial Horizon
Speed
Altitude
Angle of Attack Vertical Speed
HUD
The HUD (Head Up Display) displays critical information to the pilot while allowing him to look out of the cockpit.
See sections discussing HUD modes and weapon procedures & HUD displays for detailed descriptions of HUD symbology.
The ODU displays 5 push button options numbered 1 to 5 as shown in the image below.
When a function is assigned, a 4-character label is displayed to the right of the button. The brightness of the ODU is
adjusted with the UFC brightness knob.
Which options displayed are based
on a mode or selection made ODU Window Indices
within other avionics controls,
typically by the UFC keypad. 1
The ‘Early Access’ build of CAP2
does not currently allow ODU
inputs. 4 2
5 3
Engine Panel
Fuel Panel
CONSOLE LIGHTS ON
FLOOD LIGHTS ON
TEXT
Autopilot
• NAV NAV
Used in non-
combat flight VSTOL
situations
• VSTOL
Used during take-
off and landing
• AA
Used during Air
to Air combat
• AG
Used during Air to Ground combat
Master Mode selectors are positioned to the left of the left MFD. There are 3 illuminated selectors for NAV, VSTOL & AG.
When neither light is illuminated, the Master Mode is AA.
Heading Ribbon
Altitude
Velocity Vector
Speed
Vertical Speed
Angle of Attack scale
Mach Speed
G Value
Waypoint Range, Index
Speed
Engine RPM
Engine Temp Nozzle Angle
Slip Angle Display Flaps Angle
Waypoint Location
Radar Mode
Pitch Ladder
Show AG target
Selecting Night Mode on the HUD Control Panel enables HUD FLIR View. This mode shows Infra-red night vision video
projected onto the HUD. Adjust video brightness and contrast with adjacent knobs.
Day/Night Toggle
• MENU
• EHSD
• ENG
• STRS
MFD • HUD
• FLIR
An MFD is a ‘Multi-Function Display’
• VRST
capable of displaying a wide range
of information such as:
• Aircraft status
• Navigation
• Radar Displays
• Weapon Selection
• Weapon Displays
• Target Pod Displays
There are two MFD’s in the front
panel of the Harrier.
Each MFD is surrounded by an array
of buttons which activate on-display
options which change with each
MFD page.
If you have a ‘Thrustmaster MFD
Cougar’ input device it will
automatically control the
corresponding MFD buttons.
This is the central page of the MFD system where you can access all sub-pages such as weapons, Navigation, Radar etc
Stores Display
Radar
EHSD
Waypoint +
Compass Rose
Waypoint -
Aircraft Position
Current Scale in
Scale Cycle Back To Main Menu 2x Zoom Toggle North Up Toggle
MFD VRST
AV-8B II Radars
APG-65 RADAR
The APG-65 Radar is a mechanically scanned radar. It operates in two main modes; A/A and A/G with several sub-modes in
each.
A/G mode is available in A/G, VTOL & NAV Master Modes while A/A mode is available in A/A Master Mode.
Selecting sub-modes is accomplished by pressing the MFD radar mode selection pushbutton.
The radar display is normally displayed on the right MFD.
horizontal axis. TWS prioritises targets based on closing speed and distance. The first eight priority
tracked targets are displayed as an inverted half box with a protruding target aspect angle pointer.
The primary or L&S (Launch & Steering) target is selected by pressing ‘Next Target’ or using the TDC
to highlight a target and pressing TDC-Select. The selected target displays its Mach speed and
altitude either side of it.
• WACQ – Wide Acquisition
The radar scans a wide pattern (140° wide and 14° high)
Selected by Sensor Select LFT
• VACQ – Vertical Acquisition
The radar is commanded to scan a vertical pattern (+5° to +55° high and 5° wide), best used in turning dogfights
The HUD displays 2 vertical dashed lines to show scan extents
Selected by Sensor Select RGT
• BST – Boresight
The radar points dead ahead. A radar beam cue of 4° is depicted on the HUD by a dashed circle
Selected by Sensor Select FWD
• GACQ – Gun Acquisition
Selected after selecting GUN in A/A Master Mode
• STT – Single Target Track
STT provides a ‘hard lock’ on a target, providing the highest quality target data
Selected by either:
o long press on ‘Next Target’
o press ‘TDC Select’ on a currently selected target
• To exit STT mode press ‘Undesignate’
A/A Mode
Lock Types
• A/A Radar
• AIM9 Heat
A/G Mode
Lock Types
• INS
• A/G Radar
• AGM65 IR
• Litening Pod
CCD/IR Toggle
WD/NR Toggle
TDC Toggle
Power
CCD/IR
ZM - Digital Zoom
WD/NR - Wide/Narrow view
AR/PT - Area/Point
INR
MENU
LSS
SLAVE
SAFE
LASR/
SWFV
WH/BH Toggle
White Hot Black Hot
When the pod display is
in IR mode select this
control to toggle
between white hot and
black hot IR view. This
can aid target
identification.
TDC
STBY
Description
The General Dynamics GAU-12/U Equalizer is a five-barrel 25 mm
Gatling-type rotary cannon.
Usage
To use this weapon against air targets, select A/A Master Mode
and GUN by either:
• Click A/A Weapon Select LFT
• Selecting A/A Master Mode by clicking ‘Cycle Master
Mode’ to A/A mode then clicking ‘Next Weapon’ till Gun is
selected
The target pipper shows the CCIP (Continuously Computed Impact
Point) if the gun was fired now.
HUD Display
Without an A/A target lock A/A Gun Hud displays this:
When an A/A radar target is locked the HUD displays
this:
AIM-9M Sidewinder
Description
The AIM-9 Sidewinder is a short-range, heat seeking, air-to-air missile.
Usage
To deploy the AIM-9 first select A/A Master Mode and AIM-9 by either:
• Click A/A Weapon Select FWD or AFT
• Select weapon 9M from MFD STRS page
• Selecting A/A Master Mode by clicking ‘Cycle Master Mode’ to A/A mode then clicking ‘Next Weapon’ till 9M is
selected
The AIM-9 has a moving infrared seeker in the nose which is displayed on the HUD as a small solid or dashed circle. When
the seeker is aligned with a heat source (i.e. an aircraft) the seeker is locked on and the circle is drawn solid. Also, a tone in
the pilot’s headset changes from low to high pitched as lock is attained.
Seeker Boundary
Boresight Position
Target Box
Min Range
Steering Circle
Max Range
AIM-120 AMRAAM
Description
The AIM-120 Advanced Medium-Range
Air-to-Air Missile AMRAAM is a beyond-
visual-range air-to-air missile (BVRAAM).
Launch guidance is provided by the
carrying aircraft with optional mid-course
updates. Terminal guidance is provided by
an active radar seeker giving the AIM-120
a ‘Fire and Forget’ capability.
Usage
To deploy the AIM-120 first select A/A
Master Mode and AIM-120 by either:
• Selecting weapon 120 from MFD STRS page
• Selecting A/A Master Mode by clicking ‘Cycle Master Mode’ to A/A mode then clicking ‘Next Weapon’ till AIM-120
is selected
HUD Display
Usage
To use this weapon against ground targets, select A/G Master Mode then press ‘Select Next Weapon’ or select GUN from
the Stores (STRS) MFD page.
The target pipper shows the CCIP (Continuously Computed Impact Point) if the gun was fired now.
HUD Display
CCIP Pipper
Description
The LAU-5003 rocket pods contain 19 CRV7 2.75”
ground attack rockets.
Usage
To use the LAU-5003 first select A/G Master
Mode then press ‘Select Next Weapon’ or select
RKT from the Stores (STRS) MFD page.
HUD Display
-
AGM-65 IR Maverick
Description
The AGM-65D IR Maverick is an air-to-
ground missile (AGM) designed for
close air support. It incorporates an
Imaging Infrared guidance system for
day and night use.
Usage
Select A/G Master Mode then press
‘Select Next Weapon’ or select IRMV
from the Stores (STRS) MFD page.
Using MFD select STRS page
Select IRMV
Press HOTAS Cage/Uncage switch
IRMV video is displayed on MFD page
The TDC is used to slew the seeker to acquire a target.
Press Sensor Select Switch forward
Toggles between INS & IRMV sensor modes
HUD Display
-
Description
The Mark 80 Series are low drag,
unguided, general purpose bombs.
There are three variants available for
the AV-8B II:
MK81 – 250 lb
MK82 – 500 lb
MK83 – 1000 lb
Usage
-
Description
The GBU-12 & GBU-16 Paveway II laser-guided bombs are based on the Mk 82 & MK83 general-purpose bombs, but with
the addition of a nose-mounted laser seeker and fins for guidance.
There are two variants available for the AV-8B II:
GBU-12 – 500 lb
GBU-16 – 1000 lb
Usage
-
HUD Display
-
AGM-84 HARPOON
Description
The AGM-84 Harpoon is an all-weather, over-the-horizon, anti-ship missile. The missile uses active radar homing and flies
to the target just above the water to evade detection.
Usage
-
HUD Display
-
AGM-88 HARM
Description
The AGM-88 HARM (High-speed Anti-Radiation Missile) is an, air-to-surface anti-radiation missile. It is designed to home in
on electronic transmissions coming from surface-to-air radar systems. If the target goes offline during flight the HARM will
inertially guide to the last emission position.
Usage
-
HUD Display
-
At the simplest level you can fly using keyboard cursor keys for pitch and roll. Rudder is controlled by comma and period.
Shift and cursor keys adjust trim.
The default control mappings for Keyboard are as follows
Gear Toggle G
Canopy Open/Close C
Brakes Toggle B
Eject E
Waypoint Increment N
View Cockpit F1
View PadLock F2
View FlyBy F3
View Chase #1 F4
View Chase #2 F5
View Orbit F7
Trigger Space
Target Select T
Weapon Select W
Objectives Toggle O
Time Of Day + P
Time Accelerate U
Panel Lights + J
Flood Lights + K
HUD Intensity + H
The default control mappings for an Xbox GamePad are based on Keyboard Defaults plus the following mappings
Trigger A
Target Select B
Weapon Select X
XBox gamepads use vibration to give feedback on game events such as firing weapons, gear state, AOA buffet
etc.
The default control mappings for a DirectInput FlightStick are based on Keyboard Defaults plus the following mappings
Controls Reference
Note 1: Some controls are duplicated for digital and analogue inputs e.g. digital throttle up, down and analogue throttle
position. The digital inputs are assigned to keys or joystick buttons, the analogue controls to joystick/throttle slider
controls. You assign/enable one or the other, not both. Avoid mapping both analogue and digital versions of related
controls as the analogue control will override the digital inputs i.e. if you want to use digital throttle up/down ensure
analogue throttle is unmapped. This applies to other duplicated controls such as nozzle angle.
Note 2: Some controls have a state cycle input and a group of explicit state inputs. At minimum the cycle function should
be mapped with the explicit inputs provided for convenience.
Note 3. Many controls functions are implemented on the AV-8B 3D cockpit view or MFD buttons.
Flight Controls
Control Default Mapping Notes
Pitch Cursor Up/Down
Yaw Comma/Period
Gear Toggle G
Canopy C
Wheel Brakes B
Air Brake A
Refuel Probe
Avionics Controls
Caution Acknowledge
Warning Acknowledge
Engine/Nozzle Controls
Throttle Analogue
Throttle Up ] Digital
Ignition I
Weapon Controls
Next Weapon W
Next Target T
Chaff/Flare Dispense C
View Controls
Pilot F1
Tower F2
Fly-By F3
Exterior F4
Exterior2 F5
Cockpit F6
Exterior Fixed F7
Weapon F8