Technology Integration Action Plan
Technology Integration Action Plan
Rebecca Reyes
March 6, 2022
T.I. Action Plan 2
Eastview Senior High School, built in 1997, is situated in heart of Apple Valley,
Minnesota, just south of the renowned Mall of America and the state’s capital, St. Paul. It is one
of 5 high schools in the Rosemount, Apple Valley, Eagan School District, District 196, of which
also has 6 middle schools, 19 elementary schools, and other accredited programs (About, 2021).
this population, 65.3% are white, 11.9% Asian, 11.6% Black, 6.6% Hispanic, and 4.6% other
races (Eastview Senior High, 2021). Sixteen percent of the 2,200 students are considered to be
economically disadvantaged.
Academic Demographics
Eastview takes the 501st seat nationally, the 7th seat in the state, and the 1st seat in the
district for the evaluation of statewide tests, graduation rates, and college/career readiness
(Eastview Senior High, 2021). Even after the pandemic of COVID-19, the graduating class of
2022 at Eastview has more than one-third of the class population with an accumulated grade
point average (g.p.a.) of 3.7 or above, and only about one-fourth of the class has a g.p.a. of less
than 3.0. The class of 2021 had a graduation rate of 98% graduating on time, with another 1%
completing remedial work over the summer of 2021 in order to also receive their high school
diplomas. Four hundred and sixty-six students of the 2021 class averaged an ACT score of 23.4,
and 249 students were deemed AP Academic Scholars. (Prospective Families, 2021)
T.I. Action Plan 3
Classroom Specifics
The Business Education departments’ courses at Eastview High School have an average
classroom size of 28 students with a low of 10 and a high of 40 depending on the course and
students per course hour with a section of 22 and another of 32. Within this group of 54
students, there are seven English-Language-Learning students and seven students with an IEP or
504 Plan. There are no co-teachers for this course. One ELL/IEP student comes with an
individual aid.
With the help of the COVID-19 pandemic need for student devices, District 196 has
made the push for all 29,000 district students to receive an iPad for in-school and at-home use.
For many students, this device has replaced the majority of required school supplies for the
classroom as the district’s 2000+ educators have begun facilitating classrooms and curriculum
with their laptop and iPad combo. The use and function of these devices have become a norm
for all K-12 students and teachers. Curriculum and resources continue to be designed for their
The Business Education department continues to seek out ways to incorporate student
development plan that centers around real-world implications and the appropriate use of
technology. On top of the aforementioned devices, the Business education department has two
36-desktop classrooms, 40 programmable tablets, and a color printer, providing our students with
more resources that can enhance and enrich learning in our courses.
T.I. Action Plan 4
Action 1: Padlet
• An Empowered Learner
• A Knowledge Constructor
• A Creative Communicator
(ISTE, 2022)
Students must be able to research, record, and present their findings for their learning
goals in a limited amount of classroom time, spanning over multiple days. They must be able to
collaborate in groups of 2-3 students and clearly share and present their information with the rest
of the class. All students should be hands on and have the same access to the project at all times.
By using Padlet, students are able to create and share an interactive map of the world.
All group members can create and manipulate the map at the same time, on their own devices,
getting live changes instantaneously. If a member of the group is absent, present members can
continue work and communicate with the absent member through Padlet’s stream option. Padlet
maps allow users to research, design, and write information at any location. Users can then
T.I. Action Plan 5
connect points together to show movement across the globe, creating a 21st representation of
their findings. Padlet also allows for individual to change the language of the app. This will aid
ELL students in focusing more on curriculum and technology and less on the language barrier.
Notability, an app that allows students to write on PDFs, could also be used if a PDF map
was shared with students, yet there is no way for students to be working on the same map on
different devices simultaneously. The map would not create a clear presentation as the findings
would have to be written on a separate page and tagged using a number system. Notability also
does not let students take images, do research, find videos, etc. from with the app itself. This
Other suggested Padlet alternatives such as Wakelet, Scrumblr, Lino, and Google Keep
all fall short as well. Although they have the internal research and posting capabilities, none
have the option to create an interactive map that allows for connections that demonstrate
movement on a timeline (Byrne, 2018). From an ELL stand-point there are very limited
language changes that the aforementioned alternatives provide, whereas Padlet’s language
options top 40 for users of nearly any background to be barrier-free. Padlet’s multi-functional
options for boards: Wall, Stream, Grid, Shelf, Map, Canvas, and Timeline allow it to be used to
complete other course learning goals as well, giving students comfortability in use by the end of
the course.
Project Overview.
To begin this activity, put students into groups no larger than 2-3 students. Read through
the instructions with the class. Give them roughly 15-20 minutes to work through steps 1 & 2 as
a group. Then, begin walking students through the “Getting Students Started with Padlet Maps.”
T.I. Action Plan 6
Once all students have joined and signed in, have the groups decide who will be the creator &
sharer of the map. Continue walking students through the instructions, having only one of the
group members create and share the map with all other members. Allow them to begin the
project (step 3), directing them to the rubric and example for clarity. If done in-class this project
can take 2-3 class days if only 45 minutes periods and done only in-class.
Resource Materials.
https://drive.google.com/file/d/1-
wyb0NsL0T_23SHMoDgzV_FL48I77Brt/view?usp=sharing
https://docs.google.com/document/d/1-
AjmexbBc22US4pU1Qt3T9gpKyvXW0kV/edit?usp=sharing&ouid=114154741080758881906
&rtpof=true&sd=true
https://drive.google.com/file/d/10AeLCcETXid_P5dwgSztH7IqGhgLMw4M/view?usp=
sharing
Implementation: Example
Below is an example of the Origin of Clothes Map. You can find the Padlet map at
connections to get a feel for how the program allows a student to connect researched information
to the map to create a hypothetical timeline of how specific piece of clothing is made.
T.I. Action Plan 7
The following rubric is attached to the Schoology (District 196’s 6-12 LMS) assignment
for students to reference before, during, and after the project. Students will receive their
feedback on this rubric directly on Schoology and will be able to see comments made to each
criterion as well as the overall project. Students will also download a PDF of this rubric into
Notability, where they will individually rate their group’s product for self-reflection, and submit
back to Schoology.
T.I. Action Plan 8
Stakeholder Communication
Students are the primary stakeholders with this technology tool. Padlet will be used
multiple times prior to this activity in this course, but regardless, students will continue to be
given time to login, track-down missing passwords, get acquainted with new features, etc.
Students will continue to communicate with the teacher and vice versa throughout the activity as
questions and concerns arise. The teacher will demonstrate the best method of collaboration
through Padlet’s sharing capabilities. The teacher will float around the room before, during, and
after the activity to be noticeably available to students at any given time. Students may continue
to reach out on the District’s LMS, Schoology, or via email when they are not in the classroom
for support. Teacher will verify that all students understand the options and expectations given
to them through Padlet Maps by survey student understanding throughout the activity. Finally,
the teacher will demonstrate and aid students in submitting the assignment to the LMS.
As parents have already received communication about the use of this app in the
classroom earlier in the quarter, a simple notification of it’s new use (Maps) will be sent to them.
Parents will also continue to be encouraged to become an active participant in their child’s
education by requesting that they have their student show them their work as well as the
requirements. This will help students verify they have appropriately used the app to complete all
Action 2: TinkerCad
• Demonstrate & present all physical aspects of their product inside and out
• An Empowered Learner
• A Knowledge Constructor
• An Innovative Designer
• A Creative Communicator
(ISTE, 2022)
Students must be able to create a product using a tool that encompasses an ability to do
all required tasks. They must be able to create a 3D product with a group through collaboration
across multiple devices. All students should be hands on and have the same access to the project
at all times. They must also be able to view their product consistently in an augmented view and
have the option to 3D print their product or augment reality to present once it is fully complete.
By using Tinkercad, students are able to create a 3D product and present either by
augmentation or 3D printing of the finished product. All group members can create and
manipulate different aspects of the product at the same time, on their own devices, getting live
changes instantaneously. If a member of the group is absent, present members can continue to
work and communicate with the absent member the following class period. Tinkercad’s App
T.I. Action Plan 10
allows for continual augmentation of the product throughout the design process. With
augmentation students can compare their product to real sizes (i.e. when creating a shoe, they can
augment their design and compare it to a real-life shoe), view design flaws that require
It’s important to note that teachers can view each group’s progress on Tinkercad at any
point during the activity as Tinkercad allows teachers to create a course and assign students to
the course. The teacher dashboard feature allows teachers to stay up-to-date on students’ efforts
in collaboration and provide continual feedback. Also, teachers can send designs to Tinkercad
for printing or laser-cutting if a 3D printer is not on-site. “With its teacher resources, myriad
tools, and methods to make designs come to life, Tinkercad is [truly] an exceptional tool”
(Rogowski, 2021).
Adobe Aero, much like Tinkercad, allows for students to see 3D designs augmented
using a touchscreen device, such as an iPad. However, unlike Tinkercad, designs cannot be
created in Adobe Aero, only imported. All 3D designs must be created outside of the program
using programs like Tinkercad or Adobe Illustrator. Students would have to learn and utilize
more than one program throughout the project. They would also have to import multiple times
throughout the unit to see their changes in an augmented reality version. Finally, Adobe Aero
also does not allow for collaboration on multiple devices. Student groups would have to share
finished projects at the end for them to access them on multiple devices, and educators would
also not be able to see student work ever through a nifty teacher dashboard!
The Merge Cube is another augmented reality device. With the merge cube students
could see their final projects, but they would run into the same issue of having to import them
whenever they would like to see them in augmented view. This is because Merge also doesn’t
T.I. Action Plan 11
allow for 3D creation. With Merge, however, there is an EDU account for teachers that would
allow them to share student projects with the whole class in order for groups to interact with
projects made by their peers. This would be a great way to foster an environment for peer
feedback; however, the lack of creation ability on site, makes Tinkercad a superior
Project Overview.
To begin this activity, put students into groups no larger than 3-4 students. Read through
the instructions with the class. Introduce the Tinkercad program and app, demonstrating to
students the capabilities of both, including the ability to share and collaborate from multiple
devices and the app’s augmented reality capabilities. Then begin walking student through the
“Getting Students Started with Tinkercad” and then watch the corresponding video (found
below). Once all students have joined Tinkercad, signed – in, and opened & shared their project
with all group members, allow students time to get to know the program and how collaboration
After some time or on the 2nd day, continue walking student through the instructions for
the project. All students should then begin the project, directing them to the rubric and example
for clarity. If done in-class this project can take 3-4 class days if only 45-minute periods and
done only in-class. This time-frame includes program exploration at the beginning, but does not
account for the 2nd part of the project, where students begin to plan marketing strategies for their
Resource Materials.
https://drive.google.com/file/d/14yISi6mgMS5eMlirJHVVdxwu1wxpQ1sU/view?usp=sharing
https://youtu.be/gOs6Mdj7y_4?t=50
https://docs.google.com/document/d/15148UO3Klrm71v2VFUJiMcIRg3EjGLT1/edit?us
p=sharing&ouid=114154741080758881906&rtpof=true&sd=true
https://drive.google.com/file/d/153D7_nNZMJsXBWBymD5BIYJjszrvwYwW/view?usp
=sharing
Implementation: Example
Below is an example of a Tinkercad Project created by a group of students. You can find
over the design and test it out on the Tinkercad app to see the augmented reality of the design.
T.I. Action Plan 13
T.I. Action Plan 14
The following rubric is attached to the Schoology (District 196’s 6-12 LMS) assignment
for students to reference before, during, and after the project. Students will receive their
feedback on this rubric directly on Schoology and will be able to see comments made to each
criterion as well as the overall project. Students will also download a PDF of this rubric into
Notability, where they will individually rate their group’s product for self-reflection, and submit
back to Schoology.
T.I. Action Plan 15
Stakeholder Communication
Students are the primary stakeholders with this technology tool. All account setups will
be completed on class-time with the educator responding to issues, questions, and concerns.
Students will be given sufficient learning time during class as well to interact with the
demonstrated augmentation, to get acquainted with the tool before use, and to ask
troubleshooting questions as needed. The teacher will demonstrate and help student groups setup
and add collaborators before the activity time commences. All lines of communication will
continue to be open throughout the activity. The educator will allow and respond to student
messages on the District’s LMS and email in order to help students who are absent and need
Parents will receive communication about the new technology tool as well prior to the
beginning of the activity. The communication will encourage parents to be a continued part of
their students learning by asking their student to share their work at home. Progress grades will
continue to keep parents updated on the student’s curricular understanding and the LMS,
Schoology, will continue to remain open for continued communication throughout the project.
Parent-Stakeholder Communication.
https://docs.google.com/document/d/15xAyYFJyiF7dzoCmh5bVVjTAT1NAK9iT/edit?u
sp=sharing&ouid=114154741080758881906&rtpof=true&sd=true
T.I. Action Plan 16
Action 3: GooseChase
• Deduce the target market for specific apparel items in Real-World Businesses
• An Empowered Learner
• A Knowledge Constructor
• A Global Collaborator
(ISTE, 2022)
The technology chosen must be interactive and encourage student learning. Students
must be able to demonstrate findings, justify beliefs, encourage collaboration, produce examples,
and critique effectiveness all on the same program. GooseChase, a scavenger hunt app, allows
for individual and group hunts. The missions provided for students to complete include
photo/video capture, text response, or location. As students work together with their groups to
complete tasks, collaboration is encouraged and needed to complete many of the missions. The
GooseChase app allows for students (optional) and teacher to see the progress of all of the
groups. The teacher dashboard allows for constant communication and feedback on submissions
of the groups. As students use the app to complete the missions, they will be guided through
T.I. Action Plan 17
curricular instruction and be assessed formatively on their ability to demonstrate findings, justify
FlipGrid, another interactive app, would allow students to take and share video/audio
submissions, but each “mission” would have to be a separate topic and every submission would
have to be audio/visual. This would not fully allow for students to produce examples. FlipGrid
does not allow for text or location submissions. Although educators can formatively assess
While students complete the topics, educators would not be able to communicate with students
Padlet could be another alternative for this lesson, as students can upload various types of
responses to missions. Padlet would allow students to demonstrate findings, justify beliefs,
encourage collaboration, produce examples, and critique effectiveness, but again, each mission
would have to be on a separate Grid, Shelf, or Wall. With Padlet, there is not an option to not
allow students to see other groups’ missions, and it lacks a way to communicate through the
same Wall that they are completing missions on. Educators would not be able to give consistent,
Docs, Wizer.me, etc. Although each of these has their own assets and could work for this
necessary lines of communication and continual feedback. Reflecting upon each merely
reiterates GooseChase’s superiority. “GooseChase EDU offers a truly engaging, dynamic way
Project Overview.
To begin this activity, put students into groups no larger than 3-4 students. Read through
the instructions with the class and walk them through the “Getting Students Started with
GooseChase” to download the app and create an account. Once all students have joined the game
and signed in, walk them through the various missions that will require completion on Field Trip
day. Show the MOA Short Clip to show students for the first time or to remind them of what the
Mall of America looks like. All students to strategize how they will complete the scavenger hunt
during the allotted time that will be provided while on the field trip – the time that remains
On the day of the field trip, reopen the scavenger hunt for students to begin upon arrival.
Provide feedback and communication throughout the scavenger hunt to aid in keeping students
on task. Check for member participation and overall collaboration. If done correctly, students
should well be able to complete the entire scavenger hunt during a 1.5/2-hour time frame. More
or less missions can be added depending on the time frame provided by your specific field trip
details.
***Note: Students who miss the field trip will have an alternate assignment and will not
Resource Materials.
https://drive.google.com/file/d/153UiB9oEuacc1g8OhBjuHRyM4OGBZz5r/view?usp=s
haring
T.I. Action Plan 19
https://docs.google.com/document/d/15VSBX82UCAQ--
0a6jFw7VPgfC3foHGIw/edit?usp=sharing&ouid=114154741080758881906&rtpof=true&sd=true
https://docs.google.com/document/d/15c21x1DjPQ7UAzUTJHb9rjnKSNyJLKaN/edit?us
p=sharing&ouid=114154741080758881906&rtpof=true&sd=true
Implementation: Example
https://gsch.se/game/2f42594e8327425299a0e88f0e14f284/copy/
Game Information.
T.I. Action Plan 20
Mission List.
https://docs.google.com/spreadsheets/d/15ew7Nk0KGhKFmr8SY6hN-
5MyShRnR3Z2/edit?usp=sharing&ouid=114154741080758881906&rtpof=true&sd=true
The following questions are given as a Schoology (District 196’s 6-12 LMS) Assessment
for students to complete during the following class period individually. Not only will student
group missions be assessed formatively, but this addition of a direct individual assessment will
provide the ultimate formative assessment of individual understanding. Students will be given
in-class time to complete these questions and upon all-student submissions, a full-class
discussion will provide the teacher with an evaluation of the fieldtrip and activity from the
1. Name 2 of the many marketing traits your group uncovered throughout the various
2. We have discussed that the 3 main marketing strategies are increasing the number of
clients, increasing the number of transactions, and increasing the number of return
customers. What are some ways the stores your group stopped in were pushing
- PacSun
- Champs
- Torrid Jeans:
Stakeholder Communication
The main stakeholders for this activity are the students. Although parents will be notified
of the activity app’s use through the advisement of the Field Trip itself, there are no direct parent
accounts required for involvement. After students have downloaded, created a school account,
and explored this application during class, a day or 2 before the fieldtrip, notification will be sent
home to parents that will encourage them to discuss the activity and the app with their student.
The purpose of this is to continually get parents involved in their student’s education and for
assisted reiteration of the technology guidelines in place with their student. Explore the
communication and support with the app. Using the GooseChase’s correspondence features and
Remind, an app for texting correspondence with students, students can locate me at any time to
get in-person help with the app OR ask questions about the app or missions they must complete.
Students will be given designated time before, during, and after the activity to ask questions or
Parent-Stakeholder Communication.
https://docs.google.com/document/d/15h5UagaXGVjzSS_7WnrSc5C5xPrmizkM/edit?usp=shari
ng&ouid=114154741080758881906&rtpof=true&sd=true
T.I. Action Plan 24
Resources
Byrne, R. (2018, April 8). 6 Alternatives to Padlet. Practical Ed Tech. Retrieved February 19,
https://www.usnews.com/education/best-high-schools/minnesota/districts/rosemount-
apple-valley-eagan/eastview-senior-high-11056
ISTE Standards: Students. ISTE. (2022). Retrieved February 19, 2022, from
https://www.iste.org/standards/iste-standards-for-students
Langevin, S. (2021, June 16). Goosechase Edu Review for Teachers. Common Sense Education.
https://www.commonsense.org/education/website/goosechase-
edu#:~:text=Goosechase%20is%20an%20amazing%20app,and%20showing%20what%20t
hey%20learning.
https://evhs.district196.org/families/prospective-families
Rogowski, M. (2021, December 13). Tinkercad review for teachers. Common Sense Education.
https://www.commonsense.org/education/website/tinkercad#:~:text=Community%20Ratin
g&text=This%20can%20be%20a%20resource,it%20can%20even%20crash%20Chrome.