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Cs Server

This document contains code for server commands in an online game. It includes functions to handle commands like restarting/shutting down the server, setting log levels, and getting server information. It uses libraries for chat commands, databases, game systems and more to implement the administrative commands.
Copyright
© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
53 views

Cs Server

This document contains code for server commands in an online game. It includes functions to handle commands like restarting/shutting down the server, setting log levels, and getting server information. It uses libraries for chat commands, databases, game systems and more to implement the administrative commands.
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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/*

* This file is part of the AzerothCore Project. See AUTHORS file for Copyright
information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/

/* ScriptData
Name: server_commandscript
%Complete: 100
Comment: All server related commands
Category: commandscripts
EndScriptData */

#include "Chat.h"
#include "Config.h"
#include "GameTime.h"
#include "GitRevision.h"
#include "Language.h"
#include "ModuleMgr.h"
#include "MySQLThreading.h"
#include "Player.h"
#include "Realm.h"
#include "ScriptMgr.h"
#include "ServerMotd.h"
#include "StringConvert.h"
#include "UpdateTime.h"
#include "VMapFactory.h"
#include "VMapMgr2.h"
#include <boost/version.hpp>
#include <filesystem>
#include <numeric>
#include <openssl/crypto.h>
#include <openssl/opensslv.h>

using namespace Acore::ChatCommands;

class server_commandscript : public CommandScript


{
public:
server_commandscript() : CommandScript("server_commandscript") { }

ChatCommandTable GetCommands() const override


{
static ChatCommandTable serverIdleRestartCommandTable =
{
{ "cancel", HandleServerShutDownCancelCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "", HandleServerIdleRestartCommand, SEC_CONSOLE,
Console::Yes }
};

static ChatCommandTable serverIdleShutdownCommandTable =


{
{ "cancel", HandleServerShutDownCancelCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "", HandleServerIdleShutDownCommand, SEC_CONSOLE,
Console::Yes }
};

static ChatCommandTable serverRestartCommandTable =


{
{ "cancel", HandleServerShutDownCancelCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "", HandleServerRestartCommand, SEC_ADMINISTRATOR,
Console::Yes }
};

static ChatCommandTable serverShutdownCommandTable =


{
{ "cancel", HandleServerShutDownCancelCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "", HandleServerShutDownCommand, SEC_ADMINISTRATOR,
Console::Yes }
};

static ChatCommandTable serverSetCommandTable =


{
{ "loglevel", HandleServerSetLogLevelCommand, SEC_CONSOLE,
Console::Yes },
{ "motd", HandleServerSetMotdCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "closed", HandleServerSetClosedCommand, SEC_CONSOLE,
Console::Yes },
};

static ChatCommandTable serverCommandTable =


{
{ "corpses", HandleServerCorpsesCommand, SEC_GAMEMASTER,
Console::Yes },
{ "debug", HandleServerDebugCommand, SEC_ADMINISTRATOR,
Console::Yes },
{ "exit", HandleServerExitCommand, SEC_CONSOLE,
Console::Yes },
{ "idlerestart", serverIdleRestartCommandTable },
{ "idleshutdown", serverIdleShutdownCommandTable },
{ "info", HandleServerInfoCommand, SEC_PLAYER,
Console::Yes },
{ "motd", HandleServerMotdCommand, SEC_PLAYER,
Console::Yes },
{ "restart", serverRestartCommandTable },
{ "shutdown", serverShutdownCommandTable },
{ "set", serverSetCommandTable }
};

static ChatCommandTable commandTable =


{
{ "server", serverCommandTable }
};

return commandTable;
}

// Triggering corpses expire check in world


static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/)
{
sWorld->RemoveOldCorpses();
return true;
}

static bool HandleServerDebugCommand(ChatHandler* handler)


{
uint16 worldPort = uint16(sWorld->getIntConfig(CONFIG_PORT_WORLD));
std::string dbPortOutput;

{
uint16 dbPort = 0;
if (QueryResult res = LoginDatabase.PQuery("SELECT port FROM realmlist
WHERE id = %u", realm.Id.Realm))
dbPort = (*res)[0].GetUInt16();

if (dbPort)
dbPortOutput = Acore::StringFormatFmt("Realmlist (Realm Id: {})
configured in port {}", realm.Id.Realm, dbPort);
else
dbPortOutput = Acore::StringFormat("Realm Id: %u not found in
`realmlist` table. Please check your setup", realm.Id.Realm);
}

handler->PSendSysMessage("%s", GitRevision::GetFullVersion());
handler->PSendSysMessage("Using SSL version: %s (library: %s)",
OPENSSL_VERSION_TEXT, SSLeay_version(SSLEAY_VERSION));
handler->PSendSysMessage("Using Boost version: %i.%i.%i", BOOST_VERSION /
100000, BOOST_VERSION / 100 % 1000, BOOST_VERSION % 100);
handler->PSendSysMessage("Using MySQL version: %u",
MySQL::GetLibraryVersion());
handler->PSendSysMessage("Using CMake version: %s",
GitRevision::GetCMakeVersion());

handler->PSendSysMessage("Compiled on: %s",


GitRevision::GetHostOSVersion());

handler->PSendSysMessage("Worldserver listening connections on port %"


PRIu16, worldPort);
handler->PSendSysMessage("%s", dbPortOutput.c_str());

bool vmapIndoorCheck = sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK);


bool vmapLOSCheck = VMAP::VMapFactory::createOrGetVMapMgr()-
>isLineOfSightCalcEnabled();
bool vmapHeightCheck = VMAP::VMapFactory::createOrGetVMapMgr()-
>isHeightCalcEnabled();

bool mmapEnabled = sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS);

std::string dataDir = sWorld->GetDataPath();


std::vector<std::string> subDirs;
subDirs.emplace_back("maps");
if (vmapIndoorCheck || vmapLOSCheck || vmapHeightCheck)
{
handler->PSendSysMessage("VMAPs status: Enabled. LineOfSight: %i,
getHeight: %i, indoorCheck: %i", vmapLOSCheck, vmapHeightCheck, vmapIndoorCheck);
subDirs.emplace_back("vmaps");
}
else
handler->SendSysMessage("VMAPs status: Disabled");

if (mmapEnabled)
{
handler->SendSysMessage("MMAPs status: Enabled");
subDirs.emplace_back("mmaps");
}
else
handler->SendSysMessage("MMAPs status: Disabled");

for (std::string const& subDir : subDirs)


{
std::filesystem::path mapPath(dataDir);
mapPath /= subDir;

if (!std::filesystem::exists(mapPath))
{
handler->PSendSysMessage("%s directory doesn't exist!. Using path:
%s", subDir.c_str(), mapPath.generic_string().c_str());
continue;
}

auto end = std::filesystem::directory_iterator();


std::size_t folderSize =
std::accumulate(std::filesystem::directory_iterator(mapPath), end, std::size_t(0),
[](std::size_t val, std::filesystem::path const& mapFile)
{
if (std::filesystem::is_regular_file(mapFile))
val += std::filesystem::file_size(mapFile);
return val;
});

handler->PSendSysMessage(Acore::StringFormatFmt("{} directory located


in {}. Total size: {} bytes", subDir.c_str(), mapPath.generic_string().c_str(),
folderSize).c_str());
}

LocaleConstant defaultLocale = sWorld->GetDefaultDbcLocale();


uint32 availableLocalesMask = (1 << defaultLocale);

for (uint8 i = 0; i < TOTAL_LOCALES; ++i)


{
LocaleConstant locale = static_cast<LocaleConstant>(i);
if (locale == defaultLocale)
continue;

if (sWorld->GetAvailableDbcLocale(locale) != defaultLocale)
availableLocalesMask |= (1 << locale);
}

std::string availableLocales;
for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
{
if (!(availableLocalesMask & (1 << i)))
continue;

availableLocales += localeNames[i];
if (i != TOTAL_LOCALES - 1)
availableLocales += " ";
}

handler->PSendSysMessage("Using %s DBC Locale as default. All available DBC


locales: %s", localeNames[defaultLocale], availableLocales.c_str());

handler->PSendSysMessage("Using World DB: %s", sWorld->GetDBVersion());


handler->PSendSysMessage("Using World DB Revision: %s", sWorld-
>GetWorldDBRevision());
handler->PSendSysMessage("Using Character DB Revision: %s", sWorld-
>GetCharacterDBRevision());
handler->PSendSysMessage("Using Auth DB Revision: %s", sWorld-
>GetAuthDBRevision());

handler->PSendSysMessage("LoginDatabase queue size: %zu",


LoginDatabase.QueueSize());
handler->PSendSysMessage("CharacterDatabase queue size: %zu",
CharacterDatabase.QueueSize());
handler->PSendSysMessage("WorldDatabase queue size: %zu",
WorldDatabase.QueueSize());

handler->SendSysMessage("> List enable modules:");

for (auto const& modName : Acore::Module::GetEnableModulesList())


{
handler->SendSysMessage(Acore::StringFormatFmt("- {}", modName));
}

return true;
}

static bool HandleServerInfoCommand(ChatHandler* handler)


{
std::string realmName = sWorld->GetRealmName();
uint32 playerCount = sWorld->GetPlayerCount();
uint32 activeSessionCount = sWorld->GetActiveSessionCount();
uint32 queuedSessionCount = sWorld->GetQueuedSessionCount();
uint32 connPeak = sWorld->GetMaxActiveSessionCount();

handler->PSendSysMessage("%s", GitRevision::GetFullVersion());
if (!queuedSessionCount)
handler->PSendSysMessage("Connected players: %u. Characters in world:
%u.", activeSessionCount, playerCount);
else
handler->PSendSysMessage("Connected players: %u. Characters in world:
%u. Queue: %u.", activeSessionCount, playerCount, queuedSessionCount);

handler->PSendSysMessage("Connection peak: %u.", connPeak);


handler->PSendSysMessage(LANG_UPTIME,
secsToTimeString(GameTime::GetUptime().count()).c_str());
handler->PSendSysMessage("Update time diff: %ums, average: %ums.",
sWorldUpdateTime.GetLastUpdateTime(), sWorldUpdateTime.GetAverageUpdateTime());
//! Can't use sWorld->ShutdownMsg here in case of console command
if (sWorld->IsShuttingDown())
handler->PSendSysMessage(LANG_SHUTDOWN_TIMELEFT,
secsToTimeString(sWorld->GetShutDownTimeLeft()).append(".").c_str());

return true;
}
// Display the 'Message of the day' for the realm
static bool HandleServerMotdCommand(ChatHandler* handler)
{
handler->PSendSysMessage(LANG_MOTD_CURRENT, Motd::GetMotd());
return true;
}

static bool HandleServerShutDownCancelCommand(ChatHandler* /*handler*/)


{
sWorld->ShutdownCancel();

return true;
}

static bool HandleServerShutDownCommand(ChatHandler* /*handler*/, int32 time,


Optional<int32> exitCode, Tail reason)
{
std::wstring wReason = std::wstring();
std::string strReason = std::string();

if (!reason.empty())
{
if (!Utf8toWStr(reason, wReason))
{
return false;
}

if (!WStrToUtf8(wReason, strReason))
{
return false;
}
}

if (exitCode && *exitCode >= 0 && *exitCode <= 125)


{
sWorld->ShutdownServ(time, 0, *exitCode);
}
else
{
sWorld->ShutdownServ(time, 0, SHUTDOWN_EXIT_CODE, strReason);
}

return true;
}

static bool HandleServerRestartCommand(ChatHandler* /*handler*/, int32 time,


Optional<int32> exitCode, Tail reason)
{
std::wstring wReason = std::wstring();
std::string strReason = std::string();
if (!reason.empty())
{
if (!Utf8toWStr(reason, wReason))
{
return false;
}

if (!WStrToUtf8(wReason, strReason))
{
return false;
}
}

if (exitCode && *exitCode >= 0 && *exitCode <= 125)


{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, *exitCode);
}
else
{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART, RESTART_EXIT_CODE,
strReason);
}

return true;
}

static bool HandleServerIdleRestartCommand(ChatHandler* /*handler*/, int32


time, Optional<int32> exitCode, Tail reason)
{
std::wstring wReason = std::wstring();
std::string strReason = std::string();

if (!reason.empty())
{
if (!Utf8toWStr(reason, wReason))
{
return false;
}

if (!WStrToUtf8(wReason, strReason))
{
return false;
}
}

if (exitCode && *exitCode >= 0 && *exitCode <= 125)


{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE,
*exitCode);
}
else
{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_RESTART | SHUTDOWN_MASK_IDLE,
RESTART_EXIT_CODE, strReason);
}

return true;
}
static bool HandleServerIdleShutDownCommand(ChatHandler* /*handler*/, int32
time, Optional<int32> exitCode, Tail reason)
{
std::wstring wReason = std::wstring();
std::string strReason = std::string();

if (!reason.empty())
{
if (!Utf8toWStr(reason, wReason))
{
return false;
}

if (!WStrToUtf8(wReason, strReason))
{
return false;
}
}

if (exitCode && *exitCode >= 0 && *exitCode <= 125)


{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, *exitCode);
}
else
{
sWorld->ShutdownServ(time, SHUTDOWN_MASK_IDLE, SHUTDOWN_EXIT_CODE,
strReason);
}

return true;
}

// Exit the realm


static bool HandleServerExitCommand(ChatHandler* handler)
{
handler->SendSysMessage(LANG_COMMAND_EXIT);
World::StopNow(SHUTDOWN_EXIT_CODE);
return true;
}

// Define the 'Message of the day' for the realm


static bool HandleServerSetMotdCommand(ChatHandler* handler, std::string motd)
{
Motd::SetMotd(motd);
handler->PSendSysMessage(LANG_MOTD_NEW, motd);
return true;
}

// Set whether we accept new clients


static bool HandleServerSetClosedCommand(ChatHandler* handler,
Optional<std::string> args)
{
if (StringStartsWith("on", *args))
{
handler->SendSysMessage(LANG_WORLD_CLOSED);
sWorld->SetClosed(true);
return true;
}
else if (StringStartsWith("off", *args))
{
handler->SendSysMessage(LANG_WORLD_OPENED);
sWorld->SetClosed(false);
return true;
}

handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}

// Set the level of logging


static bool HandleServerSetLogLevelCommand(ChatHandler* /*handler*/, bool
isLogger, std::string const& name, int32 level)
{
sLog->SetLogLevel(name, level, isLogger);
return true;
}
};

void AddSC_server_commandscript()
{
new server_commandscript();
}

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