A Player's Crash Course To: Ravnica: A Short Intro For Your Players
A Player's Crash Course To: Ravnica: A Short Intro For Your Players
Ravnica
By Geo Mircean
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other
Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards
of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the
express written permission of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square,
Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK
Not for resale. Permission granted to print or photocopy this document for personal use only . A player’s crash course to Ravnica
Cult of Rakdos (pg. 77) - the entertainers, street
performers
Intro Selesnya Conclave (pg. 84) - they’re all about the
harmonious union of nature and civilization
I wanted to pick up Ravnica as universe and give it a
Simic Combine (pg. 91) - the experimental
shot but I felt overwhelmed by the amount of
biologists, the researchers
information I needed to know to get the feeling of the
world. This is why I have decided to create for my
players (and not only them) a shot of what Ravnica as Each guild has an insignia and two specific colors
a world entails, without getting too much into the that they usually wear and they look like in the
picture below. As you can see in the image below,
specifics.
the main colors are: black, white, blue, green, red
(the land colors from MAGIC the Gathering).
By reading this you should be able to jumpstart
without any fuss a new character in Ravnica. This way
you can spend more time with your players
developing the actual personalities.
The Guilds
One of the main flavors of this universe is the fact
that is ruled by the 10 guilds. They are all bound
together by a “contract” called “The Guild Pact”.
Each guild has a role in the city. You can choose to
be a member of one of these guilds. If you choose
a guild you will automatically get the background of
that guild (see more at backgrounds).
Not for resale. Permission granted to print or photocopy this document for personal use only . A player’s crash course to Ravnica
2
The tenth district is a very vivid place. It is split up Minotaurs
into 6 precincts. Each of them has different Loxodons - elephant people
characteristics. In a nutshell: Simic Hybrid – human / elf / vedalken
genetically enhanced with animal traits
1. Precinct One - precinct of the wealthy and Vedalken - blue skinned, curious, inventive
powerful. Here you can find headquarters of the humanoids
Orzhov Syndicate and the Chambers of the
Guildpact.
6. Precinct Six - the place for manufacturing, Druid: Circle of the spores
storage, shipping and merchants. There is an
entry way towards the Golgari Swarm Fungi, mold and spores are your best friends. Life
subterranean network. The Cult of Rakdos also and death are part of an endless beautiful cycle for
has a number of clubs and pain houses. you. Nothing ever begins or ends for you. It’s just a
process. You are not as appalled as your other
The detailed description of the precincts hand be druid brothers and sisters by undead though, the
found in Chapter 3 of Guild Master’s Guide to relationship is more complex than that.
Ravnica.
These druids are associated mainly with the Golgari
The races Swarm.
Not for resale. Permission granted to print or photocopy this document for personal use only . A player’s crash course to Ravnica
3
Why would I want to get renown? discuss with your DM who your contacts are going
to be.
Not for resale. Permission granted to print or photocopy this document for personal use only . A player’s crash course to Ravnica
4
Fighter (Champion), 2. Pick a class see to which guild it fits. In the book
Monk (Long Death), you will find several tables in which classes are
Ranger (Beast Master, Gloom broken down into subtypes and then they are
Stalker), matched to a guild. For example, a Trickery
Paladin (Oathbreaker), Domain Cleric will fit in very well at House Dimir,
Rogue (Assassin, Thief), but a Grave Domain would rather fit in at the
Warlock (Undying), Golgari Swarm. You can find classes by guild on
Wizard (Necromancy) page 25.
Gruul Clans Barbarian (almost all),
Cleric (Tempest), 3. Be a misfit. You just like a certain class and like a
Druid (Moon), certain guild. That doesn’t mean they can’t go
Fighter (Champion), together. You can work with your DM for a nice
Ranger (Beast Master, Hunter), story to explain why you are there.
Warlock (Great Old One),
Rogue (Scout)
Not for resale. Permission granted to print or photocopy this document for personal use only . A player’s crash course to Ravnica
5