Research Proposal Improving Students Vocabulary Mastery by Using Flying Swatter Game at The First Grade Students of SMP N 5 Kota Serang
Research Proposal Improving Students Vocabulary Mastery by Using Flying Swatter Game at The First Grade Students of SMP N 5 Kota Serang
Research Proposal Improving Students Vocabulary Mastery by Using Flying Swatter Game at The First Grade Students of SMP N 5 Kota Serang
Proposed By
RAMADAN FITRIANI
ENGLISH DEPARTMENT
2021
CHAPTER I
INTRODUCTION
not English. In English teaching and learning there are four skills (speaking,
listening, writing, and reading,) those students should learn and comprehend, but
not only four skills, vocabulary and grammar also important to be learnt, both of
them are important aspect to link four skills, especially for vocabulary, as Wilkins
(1972, 111 cited in Elyas, Tariq & Alfaki, Ibrahim, 2014) powerfully argues
“Without grammar very little can be conveyed, without vocabulary nothing can be
considered to be more important than learning part of grammar as the basic need
learners (Zimmerman, 1998 cited in Zahedi and Abdi 2012: 2273). Vocabulary is
the basic access to a language. Without words, there would not be language
items of language that have meaning (McCarthy, 1990: 32). It is seems that
will be a problem when learn a language. Min (2013: 64) states that lack of
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In the real condition of learning English there are many students who have
difficulties in reading, writing, speaking and listening which one of the problem is
they are lack of vocabulary. When students are lack of vocabulary they cannot
express their ideas well. It gives effect to students‟ achievement and motivation in
159) claims that words are the building blocks of a language since they label
objects, actions, ideas without which people cannot convey the intended meaning.
Moreover, In the ESL context, identifying words is the first stage to mastering
not only supports the four language skills, but also mediates between ESL
students and content-area classes in that these students often find that lack of
vocabulary teaching and learning are often emphasized (Nam 2010: 127). So it is
strategy that can make students fun and enjoy. Besides that it is believed that
students can easier to remember word. It is supported by Nguyen & Khuat (2003)
who point out games help learners to learn and retain new words more easily. In
this study the researchers interested to improve students‟ vocabulary using games.
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According to Amari & Rezqiah (2013: 237) fly swatter is a game where the
students have to get the word in the blackboard using the teacher‟s instruction.
This game helps students to improve their sight-word dictionary and it can be a
valuable tools. On the other hand Amari and Rezqiah (2013: 237) also state that it
is an exciting activity in the class, and students will feel more enjoyable and they
will get addicted to the game. So here the researcher chooses Fly Swatter game to
vocabulary, besides that it can make students fell enjoyable during learning words.
It is also can emerged their motivation in learning which it can help students get
On the other hand, this study hopefully can give contribution in English
education. It is hoped that teacher will realize with using effective or efficient
strategy or method that can facilitate and help students in learning English
vocabulary and this study can be a reference strategy for teacher in teaching
NEGERI 5 KOTA SERANG that hope can give contribution to English education
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1.2. Identification of Problem
Based on the statements above, there are the identification of the problem as
follow ;
study follow:
vocabulary mastery ?
swatter game?
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1.5. The objective of study
vocabulary mastery.
1. Theoretically
The result can be use as the reference for those who want to
2. Methodologically
3. Practically
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b. For the Teacher
process.
problem.
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CHAPTER II
TEORITICAL FRAMEWORK
2.1 Vocabulary
Hatch and Brown (1995:1) define that vocabulary as a list of words for a
learning and language use. In fact, it is what makes the essence of a language.
teaching; students must continually learn words as they learn structure and as they
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practice sound system”. Sometimes, it’s difficult to determine the words that
cases of human life, they use set of words. The use of words itself differentiated
according to the field, person, class, or profession. It means that beggar use set of
words to ask for some money to rich people, the teacher also use set of word when
their students command. The writer has opinion that vocabulary is one aspect of
and Field (1997). They are active or productive vocabulary and passive or
receptive vocabulary.
line with Nation (2003:25) who states that productive vocabulary refers to the
words that students can pronounce, spell and write. It involves how to use the
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Passive or receptive vocabulary refers to language items that can be
Field, 1977). This receptive vocabulary, as stated by Nation (1990), refers to the
words that students can be organized when they are heard and they are expected to
The group of passive vocabulary is usually larger than the one of active
of teaching foreign language is to expand both the students’ passive and active
vocabulary and develop all the four basic language skill; speaking, writing,
From the explanation above, it can be concluded that there are different
types of vocabulary, this is relevant to the fact that people have different ways in
understanding words in terms of visual, aural, oral and written words. Not all
a.The first is function words. These words, although some of them may also have
things or specific actions, but function as substitutes for whole for classes of
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c.The third types of vocabulary items are those that are distributed in use
For example, Rena speaks English well and Anton does too. Too means that
Anton also can speak English well although the sentences does not show
d.The large body of “content words” constitutes the fourth group of vocabulary
items and chief materials are usually considered when the vocabulary items and
discussed.
Mastery derived from the word ‘master’, which means to become skilled
the following list of the different kinds of knowledge that a person must master in
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4.the grammatical behaviour of the word
levels.
need knowledge of words because they will get nothing without vocabulary.
The larger the students master vocabulary, the better they perform their
line with the two experts, Quirk, (1991: 644) states that mastery is great skill
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Based on the three definition above, it can be drawn some key
words. They are skill and comprehensive. Skill can be improved through a
lot of practice. A language skill is the same as any other skills. It takes a
long time and needs a lot of practice mastery any kinds of skills. While
Fly swatter game is the interesting activity for students because they can learn
through playing. Fly Swatter is an object used for killing flies that consist of a flat
piece of plastic etc on a long handle. Fly swatter games is a game where the
students have to get the word in the blackboard or whiteboard by using the
There are many ways of teaching new words and teachers need to learn a variety
of techniques, because some methods will work better with certain type of words
than others. Actually, in this game there are some procedures that must be
followed:
1.Students will complete each other to hit the word by fly swatter.
2.Two students stand in front of the class and face their friends.
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3.Students listen to what the teacher says carefully.
4.They may face the white board and find the word after they listen to the word
said by teacher.
6.After they have hit the word, they spell it in front of their friends.
7.Teacher knows their winner by listen the first sound of fly swatter.
This game has three rounds. First and second rounds have same activity. Every
student competes to win the game. But in the third round, the students work in
group and try to win the game together. Students will divided into two or three
divided into three steps; they are pre-teaching activity, whilst teaching
1. Pre-teaching Activity
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make them ready to learn. In pre-teaching, there are some activities
consider what they have already known about the topic and present
the topic.
Then, the teacher tells the students that they will play a game. But
before starting the game, the teacher has to tell the procedures of the
game. Finally, the teacher give explanation about the rule of the
game that must be followed by students. The rules of this game are
as follows:
c) They should not “block” another player with their arm or their
before the game is started. After students are ready, teacher begins to lead them
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to the game. The game is played during 30 minutes. There are some important
this game, teacher has several functions they are, teacher as a facilitator,
b). Student’s role in this game students are as the objects of learning. It
means that students follow each instruction related to the game from their
teacher. They play the game based on the rules managed by teacher.
have and also pay attention to their friends’ performance in the game.
Besides, students should also keep the situation well during the game is
played.
including the meaning of words based on a certain clues given by teacher. This
There are several advantages of using fly swatter game for student vocabulary
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1.It is not use a monotonous activity.
There are several disadvantages of using fly swatter game for student
1. Needs more preparation for the teacher for time allocation, such as time
3. Some students not care when some students play the games.
master in vocabulary the students automatically will not obtain the four of
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Obtaining the four skills of English the teacher must use an effective
English but they often face difficulties in learning vocabulary. It is because the
English, but they often do not have a clear understanding of how to go about
really learning vocabulary. For students, remember new word is hard because
word is slippery things. The teacher should be creative and up to date for
giving new word. They can do anything they want to improve their vocabulary
mastery.
studying vocabulary. Fly swatter game must have hard focus and good
From the discussion above, the researcher proposed that fly swatter in
mastery.
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1. Asfiatul Muadah the first researcher; propos to describe the procedure of
game for the fourth grade of MI Negeri 1 Semarang there was an increase.
There was 22.2 % of mean score improvement from the cycle I, and there
was 22.8 % in the cycle II. The improvement of the students’ mean score
from pre-test to the post-test of the second cycle was 50 %. In the pre-test
were only 10 students who passed the KKM. Meanwhile, in the post-test of
cycle I there were 18 students who passed the KKM or 81.81%. Next, in the
2. The second researcher was conducted by Ika Rahmadani Lubis, propos the
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(PAB) 1 HELVETIA. The students average score of pretest was 53.3. after
cycle I was 70.9 percent. Then the researcher continue with the average
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CHAPTER III
METHODOLOGY OF RESEARCH
quality of learning practice, that focus on the process of teaching and learning
in the class. Besides that, classroom action research is one of strategies for
solving problem which use real action and analyze every influence from the
situation.
Classroom action is a method of finding out what the best way in the
aim of classroom action research is to improve the teachers’ teaching their own
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a. Research
b. Action
c. Class
Class is group of students who are in the same time receive the
Class not just a room but a group of students who are studying.
class.
figure is below:
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Figure 3.1: Action Research Spiral, Model from Kemmis and Mc Taggart
The procedures of research are plan by two cycles. Each cycle contain four steps
which are planning, action, observation, and reflection. Before the cycle I begun,
3.1.1 Cycle I
a. Planning
first cycle:
lesson plan.
in mastery vocabulary.
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4) Preparing material for vocabulary mastery.
last meeting.
b. Action
c. Observation
researcher want to find out the overall condition occur during the
instruction.
d. Reflection
and suggest handling it. The researcher takes the feedback of this
the result does not reach the goal that determines, the researcher
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research into cycle II.
3.1.2 Cycle II
vocabulary.
the students at the end of every meeting. The students are testing
Kota Serang.
3.3.1 Place
3.3.2 Time
The time to perform acts ranging from Cycle I and Cycle II for 1 month
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3.4 Procedure of Classroom Action Research (CAR)
design consists of four phases, they are planning, acting, observing, and
reflecting after doing four phases called one cycle. After finishing the first
same concept of the first cycle. Here are the explanations about four
phases:
1. Planning Phase
divided into two types. Those are general planning and specific
planning.
planning will be formed into lesson planning based on the current used
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2. Acting Phases
has been planned before such as hat the strategy used, what material be
taught and others. Acting phase is where both the researcher and the
teacher collaborate to carry out the planned action. The teacher uses
begins the process of going more deeply into the issue being
researched.
3. Observing Phase
all events which is happen in the class, and also carries out observation
and students’ response. In this phase, it also collects the data derived
4. Reflecting Phase
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evaluation for completing the next cycle. Thus, the reflection is able to
Preliminary
1 Observing the Study
2
. Giving
class questionnaire to the
3
. Interviewing
students the English
4
. Cary out-tes
teacher
. pre t
Analysi
sresult
Analyzing: Analyzing thepreliminary
of study
Cause : The students bored easily and lazy to remember the given
and
s thevocabulary
teacher not use the suitable
technique.
Plannin
g& making lesson plan with
1 Deciding kind tof
. collaborat
tex the
2 Preparing
or model of fly swatter
3
. Preparing
vocabularymaterials &games
students work
4
. Preparin
sheets instrument of-t st 1
5
. Setting
g criteria of e
post
. success
Actin Reflectin
g g the collecting
Implementing the 1 Analyzing
plan 2
. Determi
data i g the criteria of
. n nsuccess
Observin
g teaching learning
Observing
process
Conclusion Succes
suggestio
and s Revision of
n first
the
Continue to Fail cycle
next
the
Figure 3.2:cycle
The phases of Classroom Action Research modified by the
researcher
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3.5 Instrument of Data Collection
2. Test: is used for getting data research result and students activities
follows:
Research (CAR).
interview to be presented for the teacher. On the other side, the quantitative
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a. Observation
b. Test
The test used in this research is pre-test and post-test. The pre-
c. Study Documentation
process by using the photograph. The research take the picture when
they were studying. It can show them that are serious or not when
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3.7.1. Qualitative Data Analysis Technique
Miles and Huberman ( 1994 :10) cited in Sugiyono (2012 :246 ) qualitative data
1. Data Reduction
then classify them based on the focus of problem in order to get the
2. Data Display
After data reduction, the researcher chose the data that important
for the researcher. Miles and Huberman ( 1994:10) suggest that a good
display of data can be done in the form of tables, charts, networks and
Miles and Huberman ( 1994:10) said the last step in data analysis
researcher use some formulas to find out the mean score of pre-test
and post-test. In the result of pre-test and post-test, the researcher did
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some steps to know the improvements of students achievement of
vocabulary master after using fly swatter game as media in teaching and
learning process.
The researcher will use some formulas to find out the improving
follow :
∑𝑥
𝑥= 𝑛
𝑓
P= x 100 %
𝑁
Where : P : Percentage
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score interpretation :
can exceed the criteria which has been determined. In this study the research
will succeed where there is 70% of students could pass the assessment score
Serang).
In addition, the success of the action is not only measured with the
achievement students writing score, but also the fly swatter game technique
can motivate the students and they become more actively in learning
process. If the criterion of the action succeed achieved, it means that the
next action of the Class Room Action Research ( CAR ) would be stopped,
but this condition has not been reached yet, the alternative action would be
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Reference
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J. Eugene, Hall. 1993. Grammar for Use. Jakarta: Bina Rupa Aksara.
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University Press.
America.
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Read, John. 2000. Assessing Vocabulary. Cambridge UK: Cambridge University
Press.
Rizkiah, Helena and Zul Amri. (TT). Jurnal of Using Fly Swatter Game to
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Sudijono, Anas. 2014. Pengantar Statistik Pendidikan. Jakarta: PT. Raja Grafindo
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Thomson AJ. and AV. Martinet. 1993. A Parctical English Grammar. Oxford:
2019,from
http://www.macmillandictionary.com/dictionary/british/flyswatter
https://wivesunscripted.wordpress.com/2011/11/29/the-flyswatter-game/
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