Deathwatch 9th Edition Rules
Deathwatch 9th Edition Rules
Deathwatch 9th Edition Rules
Note: For models that have an option of being Primaris or not, there will not be a difference in
stat lines for the campaign (i.e. same wounds and attacks, and same weapon options).
Composition:
Since this is a narrative gamemastered campaign it is up to your Gamemaster to give you the
parameters of how to build your squad, and the size of the squad (which I typically like to keep
to 5 or 6).
Leaders:
Watch Captain - Regular, Primaris, Gravis, Phobos, Terminator, Jump Pack, Bike
Librarian - Regular, Primaris, Terminator, Phobos, Jump Pack
Chaplain - Regular, Primaris, Terminator, Jump Pack
Techmarine
Elites:
Apothecary
Judicar
Terminator
Bike / Outrider
Inceptor / Vanguard Veteran
Standard:
All Deathwatch models start with the following basic stat line:
Name M WS BS S T W A Ld Sv Abilities
Individual models then get stat changes that make sense according to their datasheets, as
follows:
Each model must choose one of the following Chapter Tactics. No two models can have the
same Chapter Tactic. A model can be from a successor chapter instead, but this would still
count as the limit for that chapter.
Chapter Tactic
Dark Angels Can always fire Overwatch with spending a CP, and resolve it using their normal BS.
This Overwatch is affected by modifiers (positive or negative) that would normally
affect a shooting attack.
White Scars Can Fall Back and Charge. Can Advance and Charge. Biker models do not suffer
the penalty for advancing and firing Assault weapons.
Space Wolves If this model charged, was charged, or heroically intervened this turn, then +1 to hit
rolls and +1 attacks for that Fight Phase. Can Heroically Intervene up to 6” instead
of 3”.
Imperial Fists Ignore Cover. When using bolt weapons, unmodified hit rolls of 6 score 1 additional
hit.
Blood Angels If this model charged, was charged, or heroically intervened this turn, then +1 to
wound rolls and +1 attacks for that Fight Phase.
Iron Hands Ignore wounds and mortal wounds on a 6+. Can always fire overwatch without
spending a CP, and resolve it on a 5+. Can move and fire Heavy weapons without
any penalties from moving (other penalties still apply).
Ultramarines Can Fall Back and Shoot, but at -1 to hit. Can choose at the beginning of its turn to
be affected by one of the three Combat Doctrines until its next turn.
Salamanders Re-roll a single hit and wound roll when shooting or fighting. Treat AP -1 and AP 0
against this model.
Raven Guard Gain Cover against shooters that are more than 12” away. Shooters more than 12"
away suffer a -1 to hit for attacks targeting this model.
Black Templar Reroll any or all dice when charging. Ignore Mortal Wounds on a 5+.
Crimson Fists When shooting at or fighting a unit with 3 or more models, or at Vehicles or
Monsters, add 1 to the hit roll. When using bolt weapons, unmodified hit rolls of 6
score 1 additional hit.
None (Black Shield) +1 WS, +1 Attack. Can Heroically Intervene up to 6” instead of 3”.
Injuries and Death Stunned: T reat the BS and WS of the
model as one worse until the end of their
Injuries next turn.
Knocked Down: Place the model face
When a Deathwatch model is reduced to 0 down. A model must use their complete
or less wounds then roll a D6, adding 1 for Movement to Stand Up, and cannot take
every Wound Token allocated to the any actions while Knocked Down.
Deathwatch model, but treating unmodified
1s always as a result of 1, and consult the Character Major Injury Chart
following table.
Any models that are Removed from Play
If a Deathwatch model is reduced to 0 must also roll on this table:
wounds and still has more wounds to be
allocated (either from an attack with a 2d6 Effect
Damage greater than 1, or from other
2-5 Unconscious but ok. Remove all Wound
attackers from the same unit), then roll a Tokens.
number of D6 equal to the excess damage
6-7 Minor Wounds. Model’s BS and WS are
and use the highest result. treated as one worse for the next game.
Example: If a Deathwatch model is already 8-9 Major Wounds. Roll on Major Wounds
table.
at 1 wound and suffers 3 unsaved wounds
from shooting attacks then it would roll 3 10+ Dead.
D6s and use the highest result. If a
Deathwatch model is already at 3 wounds Major Wounds
and fails a saving throw against a Damage
6 weapon, then it would roll 4 D6s and use
d6 Effect
the highest result.
1 -1 Wounds Characteristic. If reduced to 0
then Dead.
d6 Effect
2 -1 Movement Characteristic (-2 if Fly or
1 Model shakes off the damage. Heal 1 Bike). If reduced to 0 then Dead.
wound.
3 -1 BS or -1 WS (randomize)
2-3 Minor Wounds. Add 1 Wound Token.
Heal 1 wound. 4 -1 Attack (minimum 1)
4-5 Stunned. Add 2 Wound Tokens. Heal 1 5 -1 Strength. If reduced to 0 then Dead.
wound.
6 -1 Toughness. If reduced to 0 then Dead.
6-7 Stunned and Knocked Down. Add 3
Wound Tokens. Heal 1 wound.
1 0 6 40 M WS BS S T W A
2 6 7 51 +2* 1+ 1+ +2 +2 +2 +3
4 21 9 76
5 30 10 90
Battle Traits Stealth (Phobos and Scouts only)
d6 Trait
General
1 If no enemies are within 12” when this
d12 Trait model moves, then it gains a +2 to its
Movement this turn.
1 Indomitable. Can make normal moves (but
cannot Advance) after standing up from 2 Can Advance and fire Assault weapons
being Knocked Down. without any penalties. When advancing
treat all Rapid Fire weapons as Assault
2 Tough. -1 to the damage chart for this weapons.
model
3 If this model does not enter the game via
3 Pistol fighter. Can fire pistols in close any special rules, then it can make a free
combat. To do so the model must give up 1 Normal Move (no Advancing) before the
attack per pistol shot. first battle round.
4 Stonewall. If the Knocked Down result is 4 Until this model makes a shooting attack,
rolled on the damage table roll a D6. On a all enemies suffer a -1 to wound rolls when
4+ this model is not knocked down. shooting at this model.
5 Rapid Fire. This model can shoot twice if it 5 When this model is benefiting from cover it
moves no more than half its Movement gains +2 to its Saving Throws instead of
characteristic. Resolve all of its shooting +1. Reroll this if the model is equipped
attacks before shooting again. with wargear that would function the same
way.
6 Nigh Immortal. -1 to the Character Death
Chart. 6 Reroll
Weapon Options
As weapons are found throughout the game, only certain models can equip certain weapons, as
follows:
Leader / Judicar X X - - -
Apothecary X X - - -
Bike / Outrider X X - - -
Vanguard / Inceptor X X - - -
Veteran X X X - X
Infiltrator / Incursor X X X - -
Scout Veteran X X X - X
Reiver X X - - -
Equipment Restrictions
Equipment Restriction