Flashmx Tutorial
Flashmx Tutorial
What is Flash?
Flash is a stand-alone piece of software for producing and delivering high-impact multimedia and
web experiences. Developers use Flash to create beautiful, resizable, and extremely small and
compact navigational interfaces, technical illustrations, animations, and other dazzling effects for
presentations and web sites. Flash graphics and animations are created using the drawing tools
in Flash or by importing artwork from your favorite vector illustration tool, such as Macromedia
Freehand or Adobe Illustrator.
One can create a customized application. Flash is a good tool to use when creating stand-alone,
drill-and-practice activities. These could be multiple choice questions, true/false questions or
actual scenarios that require a higher level of thinking.
One can create a web experience. Flash technology delivers web sites efficiently, even over slow
modem connections. Vector-based Flash sites play as they download, or stream, allowing
immediate feedback. Flash technology offers a more compelling experience than static HTML.
Web sites designed in Flash can playback full-screen on all monitor sizes and consistently across
multiply platforms, making content interaction for web users very accessible.
For these reasons, this tool is an excellent choice for creating remedial and enrichment activities
as well as presentations and web-based activities.
Resources
Julie’s favorite resources:
http://www.flashkit.com (forum, open source movies, tutorials, and other resources)
http://www.ultrashock.com (open source movies, tutorials, inspiration)
Software support:
http://www.macromedia.com/support/flash/
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Vector Graphics
Vector graphics describe images using lines and curves, called vectors that also include
color and position properties. When you edit a vector graphic, you modify the properties
of the lines and curves that describe its shape. You can move, resize, reshape, and
change the color of a vector graphic without changing the quality of its appearance.
Vector graphics are resolution-independent, meaning they can be displayed on output
devices of varying resolutions without losing any quality.
Bitmap Graphics
Bitmap graphics describe images using colored dots called pixels, arranged within a grid.
When you edit a bitmap graphic, you modify pixels, rather than lines and curves. Bitmap
graphics are resolution-dependent because the data describing the image is fixed to a
grid of a particular size. Editing a bitmap graphic can change the quality of its
appearance. In particular, resizing a bitmap graphic can make the edges of the image
ragged as pixels are redistributed within the grid. Displaying a bitmap graphic on an
output device that has a lower-resolution than the image itself also degrades the quality
of its appearance.
The Timeline window is where you coordinate the timing of the animation and assemble the
artwork on separate layers. The Timeline window displays each frame in the movie. Layers act
like a stack of transparent acetate, keeping artwork separate so you can combine different
elements into a cohesive visual image.
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Using the Timeline
The Timeline organizes and controls a movie's content over time in layers and frames.
The most important components of the Timeline are frames, layers, and the play head.
You can organize library items into folders. The Library window column list the name of
an item, its type, the number of times it's used in the file, and the date on which is was
last modified. You can sort items in the Library window by any column.
When editing a symbol, both the Stage and the Timeline change to display the content of the
symbol. You can change the Stage to display the symbol in isolation or in its current context by
graying other items on the Stage. You can also edit the symbol in a separate window. The
Timeline displays only the timeline of the symbol you are editing.
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Using the Toolbox
The tools in the toolbox let you draw, select, paint, and modify artwork.
Other tools let you change the view of the Stage. Most tools have
modifiers that affect the painting or editing operations of the tool.
Using scenes
Use scenes to organize a movie thematically. For example, use separate
scenes for an introduction, loading teaser, or credits.
When you play a Flash movie that contains more than one scene, the
scenes play back in the order they are listed in the Scene inspector, one
after another. Use actions if you want the movie to stop or pause after
each scene, or to let users navigate the movie in a non-linear fashion.
The Movie Explorer contains a display list, a list of movie contents arranged in a navigable
hierarchical tree. You can filter which categories of items in the movie are displayed in the Movie
Explorer, choosing from text, graphics, buttons, movie clips, actions, and imported files. You can
display the selected categories as movie elements (scenes), symbol definitions, or both. You can
expand and collapse the navigation tree.
1. Choose FILE>NEW.
2. Then draw a shape in Frame 1. (I’m going to select a graphic symbol from the library, in
which I have already created. Note: Shape tweens will not work if the graphic is
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grouped or a symbol. Therefore, once dragged to the stage you will need to break it
apart. MODIFY>BREAK APART.)
3. Go to Frame 5 in the main timeline: RIGHT CLICK and select INSERT BLANK
KEYFRAME.
1. Shift Click the whole timeline; frames 1 thru 20 or whatever your last key frame is.
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2. RIGHT CLICK and Select CONVERT TO KEYFRAMES. This converts the shape tween
to individual key frames.
To test the movie go to CONTROL>TEST MOVIE a new window will appear. When finished
close the window. This brings you back to the original Flash file. Save the file if you like your
desired effects as a .fla file. To publish the document select FILE>PUBLISH and select the
formats you want for your output.
Congratulations! ☺ You have just made your shape tween that follow a motion path. This is only
a taste of some basic animation you can create in Flash.
If you downloaded the shapetween.fla and motionguide.fla files, you can see in detail how the file was created.
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Creating a Very Basic Multiple Choice Quiz
3. Select the Text Tool in the tool bar. Look at the bottom of the screen and the
character panel dialog box is visible for changes. Choose a font, and change the point
size to 36. Also, change the text color if needed. Type a question. An example: When
is Halloween?
4. Now select the Text Tool again and change the point size to 28. Type in three
different answers/responses, one of them
being correct. An example: October 31st,
April 1st, and March 17th. Select the text
and position them on the stage.
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Note: You can add vector graphics to any of these screens. Put a graphic on this screen. Go to
your Library Window and select kids_trickortreating.swf. (If your Library Window is not
visible choose F11.) Select and drag the graphic to the stage and position where you would
like it.
If the graphic is not the right size choose MODIFY>TRANSFORM>SCALE or click the .
Now pull and drag to the correct size. Remember the graphic needs to be selected in order for
the transformation to take place.
9. Select the Text tool and type in the remedial information. For example: If you
selected April 1st or March 17th, you are incorrect. April 1st is April Fool’s day and March
17th is St. Patrick’s day. The correct Answer is October 31st.
10. Go to the Library Window, select the push-orange-button, and drag the button to
the document. Position the button where you would like it.
11. Select the Text Tool and Type, "To try again, push this button".
You have finally built all the Key Frames that you need for this multiple choice quiz. Next you will
go over assigning button actions.
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12. Go to the main timeline and insert a new layer. INSERT>LAYER Double-click the new
layer you just created in the text label and name the layer actions. It is a good habit to
put your actions in a separate layer.
Note: This step tells the timeline to stop at each key frame, otherwise the movie will play in the
whole timeline, if there were no actions to tell it what to do.
14. Now go to the Timeline Window again and move the play head to Key Frame 2.
Select the button and go to the Actions dialog box and choose Actions, Movie
Control and select and drag the Go To in the open window. Then change the Frame
to 1. This button will take you back to the first key frame, which is where the question is
stated.
15. Go to Key Frame 3 and select the button. You will do exactly the same step as you
previously did. Select the button and go to the Actions dialog box and choose Actions,
Movie Control and select and drag the Go To in the open window. Then change the
Frame to 1. This button will also take you back where the question is stated.
16. Finally, you can test the exercise to see if it works. To test the movie choose
CONTROL>TEST MOVIE a new window will appear. With your mouse click on the
buttons to see if they go to the corresponding screens. When finished close the window.
This brings you back to the original Flash file.
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17. You are almost done. ☺ But first you need to save. First always, always, save a copy
of the file in its original form. Choose FILE>SAVE AS. Give the file a Name and make
sure the file type is FLASH MOVIE (.fla). Click SAVE.
18. To make this exercise stand-alone for you and your students: Choose FILE>PUBLISH
SETTINGS. Select the Windows Projector (.exe).
Keep all the defaults for this next screen. Click Publish and then click OK. The .exe file will be
save in the same location as the original Flash file.
Congratulations! You have completed a very basic multiple-choice quiz. This is only the tip of
the iceberg of what Flash can really do; so if you enjoyed your experience keeping
experimenting. You can use this as a template for other multiple-choice questions to build within
FLASH. ☺
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