0% found this document useful (0 votes)
57 views2 pages

UI UX Syllabus

This document provides information on the course "UI & UX (2:0:0)". The course has 3 modules that cover concepts of user interface patterns, different user interface and experience approaches and patterns, and the effects of wearable devices on health and environment. It is a 50-mark course assessed through continuous internal evaluation and semester end examination. On successful completion, students will be able to describe UI patterns, illustrate different UI/UX features and approaches, and discuss the effects of wearables.

Uploaded by

Ayanokoji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
57 views2 pages

UI UX Syllabus

This document provides information on the course "UI & UX (2:0:0)". The course has 3 modules that cover concepts of user interface patterns, different user interface and experience approaches and patterns, and the effects of wearable devices on health and environment. It is a 50-mark course assessed through continuous internal evaluation and semester end examination. On successful completion, students will be able to describe UI patterns, illustrate different UI/UX features and approaches, and discuss the effects of wearables.

Uploaded by

Ayanokoji
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

UI & UX (2:0:0)

Sub code: CS7E406 CIE : 50 Marks


Hrs/week: 02 SEE : 50% Marks
SEE Hrs: 02 Max. Marks : 50

Course Outcomes:

On Successful completion of the course, the students will be able to:

1. Describe the concepts of User interface patterns

2. Illustrate different features, approach and pattern of User Interface / User Experience

3. Discuss the effects of Wearable devices on health and environment.

MODULE 1:

What Users Do: A Means to an End, the Basics of User Research, Users’ Motivation to Learn,
The Patterns – Safe Exploration, Instant Gratification, Satisfying, Changes in Midstream,
Deferred Choices, Incremental Construction, Habituation, Micro breaks, Spatial Memory,
Prospective Memory, Streamlined Repetition, Keyboard Only.

Self Learning Exercise: Other People’s Advice, Personal Recommendations.

8 Hours

MODULE 2:

Information Architecture and Application Structure : The Big Picture, The Patterns –
Feature, Search and browse, News Stream, Picture Manager, Dashboard, Canvas Plus Palette,
Wizard, Setting Editor, Alternative Views, Many Workspaces, Multi-Level Help.

Making it Look Good: Visual Style and Aesthetics: Same content, Different styles, The Basics
of Visual Design, What This Means for Desktop Applications, The Patterns: Deep Background,
Few Hues, Many Values, Corner Treatments, Borders That Echo Fonts, Hairlines.

Self Learning Exercise: Contrasting Font Weights, Skins and Themes

9 Hours
MODULE 3:

Design and UX: Users Vs Life Cycles, Visual Design, Web standards, Potential Barriers to
sustainable UX, Designing for Emerging Technologies: Design for Disruption, Eight Design
Tenets for Emerging Technology, Changing Design and Designing Change,

Fashion with Function: Designing for wearable devices, The next big wave in Technology, The
wearable market segments.

Self Learning Exercise: UX (and Human) Factors to consider

9 Hours

TEXT BOOKS:

1. Jenifer Tidwell, “Designing Interfaces”, 2nd Edition, Oreilly, 2015.

2. Jonathan Follet, “Designing for Emerging Technologies- UX for Genomics, Robotics and
The Internet of Things”, 1st Edition, Oreilly, 2014.

3. Tim Frick, “Designing for Sustainability”, 1st Edition, Oreilly 2016.

REFERENCE BOOKS:

1. Ben Shneiderman, Plaisant, Cohen, “Jacobs: Designing the User Interface”, 5th Edition,
Pearson Education, 2010

2. Unger and Chandler, “A Project Guide to UX Design”, 2nd Edition, New Riders, 2012

3. Michal Levin, “Designing Multi-Device Experiences”, 1st Edition, Oreilly, 2014.

You might also like