Design Process
Design Process
A study of the
design process
How do leading companies manage design in their businesses?
Our in-depth study of the design processes used in eleven
global brands gives real insights into the way design operates in
these firms, and delivers usable lessons for all designers and
managers.
To find out, we spent time with eleven of the world’s top design teams.
The study looked at the way design is used in these firms, how designers work with staff
from other disciplines and how the design process is managed to deliver consistently
successful results. How is design managed across complex, global, product and brand
portfolios, we wanted to know. So we asked leading design teams how they select and
organise their designers, and when they bring designers into the product or service
development process. We also wanted to find out what skills today’s designers need in
order to succeed.
From this in-depth examination we aimed to draw out some of the key features that
define the state-of-the-art in modern design practice, as well as the unique approaches
that set some firms apart.
Danish company LEGO, the world’s sixth largest toy maker, has
transformed the processes of its design function in recent years.
These changes have streamlined product development and the
processes developed by the in-house design function are now being
used as a method to improve innovation across the entire business.
The key aim of this design process study was to seek the answers to five questions:
A mix of companies with product and service-based offers was sought and agreed to
take part.
The criteria for the companies selected for the design process study was that they be
leading corporate users of design with a reputation for successfully applying design to
either their product or service, or both. Equally, the companies needed to represent a
variety of sectors. A list of companies that fulfilled these requirements was compiled,
and contact was established with eleven design heads willing to take part in the study.
Clearly while these companies have their use of design in common, one key challenge
in investigating the design process across several companies is taking into account how
such a process will differ depending on the companies’ product or service offer, size,
shape and location, legacy of design use, and its supply-chains and production
systems.
The participating companies originate mainly from Western Europe and the United
States, and all are global in their operations. This does not, however, reflect a
predominance of design process expertise in these regions.
With this background and methodology as its starting point, the interviews that formed
the basis of the design process study were conducted between March and May 2007.
In more depth
Learn more about the way design processes are modelled and understood by
downloading a PDF version (464KB) of the in-depth Desk Research Report.
Different designers manage the process of design in different ways. But when we
studied the design process in eleven leading companies, we found striking
similarities and shared approaches among the designers we talked to. In this
section we show one way of mapping the design process, and give more detail on
the key activities in each of the process's four stages.
Divided into four distinct phases, Discover, Define, Develop and Deliver, it maps the
divergent and convergent stages of the design process, showing the different modes of
thinking that designers use.
Discover
The first quarter of the double diamond model marks the start of the project. This begins
with an initial idea or inspiration, often sourced from a discovery phase in which user
needs are identified. These include:
— Market research
— User research
— Managing information
— Design research groups.
— Project development
— Project management
— Project sign-off.
Develop
The third quarter marks a period of development where design-led solutions are
developed, iterated and tested within the company. Key activities and objectives during
the Develop stage are:
— Multi-disciplinary working
— Visual management
— Development methods
— Testing.
Deliver
The final quarter of the double diamond model represents the delivery stage, where the
resulting product or service is finalised and launched in the relevant market. The key
activities and objectives during this stage are:
— Alessi
— BSkyB
— BT
— LEGO
— Microsoft
— Sony
— Starbucks
— Virgin Atlantic Airways
— Whirlpool
While the companies we spoke to had very different ways of managing their design
processes, and though the terminology they use may differ from that of the double
diamond model, there are some core stages within a design process that are common
across the participating companies.
In more depth
The double diamond model is not the only model of the design process. You can find
out more about the way other academics and design researchers define and measure
design processes by downloading a PDF version (464KB) of our detailed Desk
Research Report
Discover
The start of a project is marked by an initial idea or inspiration, often sourced
from the Discover phase.
The objective of the Discover stage is to act as a ‘phase of divergent thought’, where
the designers and other project team members keep their perspectives wide to allow for
a broad range of ideas and influences. In this stage of the design process, the company
is asking a question, posing a hypothesis or identifying a problem by analysing market
data, trends and other information sources.
During our in-depth study of the design process in eleven global brands, we found that
LEGO refer to this stage of the process as Exploring, Microsoft call it Understand, while
Starbucks have coined the term Concept Heights.
Wherever the initial idea comes from, the design process in general and the Discover
stage in particular provides a framework within which to process the initial ideas or
inspiration. The Discover stage helps to identify the problem, opportunity or user need
that should be addressed, and introduces the space within which design can provide a
solution – the playing field for design. It is important that the design process used in the
company allows for ideas to be captured and developed in this way, and fosters this
type of creative environment among designers and other staff.
Information sources
We've seen that the initial influence or inspiration for a project
could come from key individuals – such as the design leader in the
company. It can also come from the need to regularly update or
change a product or service. However, the design process most
commonly begins with teams finding their initial inspiration in
information about user behaviour. Indeed, the most formalised
sources of inspiration and information are the outcomes and
interpretation of market research and data, observation, primary research or ideas that
have been generated in formal or informal settings by members of the team.
While their focus and settings differ, the design teams in all the companies we visited
share a user-driven mentality, which is apparent in the up-front phase of enquiry and
gathering of initial research into the behaviours, needs and perceptions of users. This
information is digested by multi-disciplinary teams during the design process, including
researchers, designers, product manager, engineers, research and development
experts and developers.
Limitations of research
While most companies used the research methodologies described above, it was
generally acknowledged that such methodologies were not without their
limitations. Some designers expressed concerns about whether consumer feedback
could ‘take you to the next level’ when it comes to product and service development.
The outcome of the Discover stage of the design process is a project brief for a design
project, and signifies the practical start of the design process.
Market research
One source of information that can lead to the development of new products and
services is market and research data. This can mean the outputs from
companies’ own internal marketing, consumer insight or research teams, who
commission and manage regular information and data from key target customer
groups.
It involves tracking perceptions and attitudes related to the company, its products and
services, brand perceptions and customer satisfaction, and is also likely to include
competitor analysis, and gathering feedback on the commissioning company’s
performance and reception in contrast to that of their competitors.
Through the analysis of such data by designers and other members of a project team,
gaps in the market and areas for improvement and innovation are identified.
Future trends
While timely and regular market and research data can help to identify user needs and
future trends, there is equally a need to anticipate future user or consumer needs. In
order to address the requirement for information of this type, specific future-focused or
trends analysis is often used.