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Lab Task-2

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0% found this document useful (0 votes)
35 views

Lab Task-2

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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include <GL/gl.

h>

#include <GL/glut.h>

void display(void)

/* clear all pixels */

glClear (GL_COLOR_BUFFER_BIT);

/* draw white polygon (rectangle) with corners at

* (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)

*/

///1st body

glColor3f (1.0, 1.0, 1.0);

glBegin(GL_POLYGON);

glVertex3f (0.45, 0.45, 0.0);

glVertex3f (0.53, 0.42, 0.0);

glVertex3f (0.53, 0.48, 0.0);

glVertex3f (0.53, 0.42, 0.0);

glVertex3f (0.59, 0.42, 0.0);

glVertex3f (0.59, 0.48, 0.0);

glVertex3f (0.53, 0.48, 0.0);

glEnd();
glColor3f (1.0, 1.0, 1.0);

glBegin(GL_TRIANGLES);

glVertex3f (0.53, 0.48, 0.0);

glVertex3f (0.59, 0.48, 0.0);

glVertex3f (0.56, 0.56, 0.0);

glVertex3f (0.59, 0.42, 0.0);

glVertex3f (0.67, 0.45, 0.0);

glVertex3f (0.59, 0.48, 0.0);

glVertex3f (0.53, 0.42, 0.0);

glVertex3f (0.56, 0.34, 0.0);

glVertex3f (0.59, 0.42, 0.0);

glEnd();

glColor3f (0.0, 0.0, 1.0);

glBegin(GL_POLYGON);

glVertex3f (0.42, 0.37, 0.0);

glVertex3f (0.48, 0.37, 0.0);

glVertex3f (0.45, 0.45, 0.0);

glVertex3f (0.42, 0.31, 0.0);

glVertex3f (0.48, 0.31, 0.0);

glVertex3f (0.48, 0.37, 0.0);


glVertex3f (0.42, 0.37, 0.0);

glEnd();

glColor3f (0.0, 0.0, 1.0);

glBegin(GL_TRIANGLES);

glVertex3f (0.48, 0.31, 0.0);

glVertex3f (0.56, 0.34, 0.0);

glVertex3f (0.48, 0.37, 0.0);

glVertex3f (0.42, 0.31, 0.0);

glVertex3f (0.45, 0.23, 0.0);

glVertex3f (0.48, 0.31, 0.0);

glVertex3f (0.34, 0.34, 0.0);

glVertex3f (0.42, 0.31, 0.0);

glVertex3f (0.42, 0.37, 0.0);

glEnd();

glColor3f (1.0, 0.0, 0.0);

glBegin(GL_POLYGON);

glVertex3f (0.37, 0.42, 0.0);

glVertex3f (0.45, 0.45, 0.0);

glVertex3f (0.37, 0.48, 0.0);


glEnd();

glColor3f (1.0, 0.0, 0.0);

glBegin(GL_POLYGON);

glVertex3f (0.31, 0.42, 0.0);

glVertex3f (0.37, 0.42, 0.0);

glVertex3f (0.37, 0.48, 0.0);

glVertex3f (0.31, 0.48, 0.0);

glEnd();

glColor3f (1.0, 0.0, 0.0);

glBegin(GL_TRIANGLES);

glVertex3f (0.31, 0.48, 0.0);

glVertex3f (0.37, 0.48, 0.0);

glVertex3f (0.34, 0.56, 0.0);

glVertex3f (0.23, 0.45, 0.0);

glVertex3f (0.31, 0.42, 0.0);

glVertex3f (0.31, 0.48, 0.0);

glVertex3f (0.31, 0.42, 0.0);

glVertex3f (0.34, 0.34, 0.0);

glVertex3f (0.37, 0.42, 0.0);


glEnd();

glColor3f (0.0, 1.0, 0.0);

glBegin(GL_POLYGON);

glVertex3f (0.42, 0.53, 0.0);

glVertex3f (0.45, 0.45, 0.0);

glVertex3f (0.48, 0.53, 0.0);

glEnd();

glColor3f (0.0, 1.0, 0.0);

glBegin(GL_POLYGON);

glVertex3f (0.42, 0.53, 0.0);

glVertex3f (0.48, 0.53, 0.0);

glVertex3f (0.48, 0.59, 0.0);

glVertex3f (0.42, 0.59, 0.0);

glEnd();

glColor3f (0.0, 1.0, 0.0);

glBegin(GL_TRIANGLES);

glVertex3f (0.48, 0.53, 0.0);

glVertex3f (0.56, 0.56, 0.0);

glVertex3f (0.48, 0.59, 0.0);


glVertex3f (0.42, 0.59, 0.0);

glVertex3f (0.48, 0.59, 0.0);

glVertex3f (0.45, 0.67, 0.0);

glVertex3f (0.34, 0.56, 0.0);

glVertex3f (0.42, 0.53, 0.0);

glVertex3f (0.42, 0.59, 0.0);

glEnd();

glColor3f (0.0, 0.0, 1.0);

glBegin(GL_LINES);

glVertex3f (0.45, 0.45, 0.0);

glVertex3f (0.45, 0.0, 0.0);

glVertex3f (0.67, 0.45, 0.0);

glVertex3f (1.0, 0.45, 0.0);

glVertex3f (0.0, 0.45, 0.0);

glVertex3f (0.23, 0.45, 0.0);

glVertex3f (0.45, 0.67, 0.0);

glVertex3f (0.45, 1.0, 0.0);


glEnd();

glFlush ();

void init (void)

/* select clearing (background) color */

glClearColor (0.0, 0.0, 0.0, 0.0);

/* initialize viewing values */

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);

/*

* Declare initial window size, position, and display mode

* (single buffer and RGBA). Open window with "hello"

* in its title bar. Call initialization routines.

* Register callback function to display graphics.

* Enter main loop and process events.

*/

int main(int argc, char** argv)

glutInit(&argc, argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);

glutInitWindowSize (500, 500);

glutInitWindowPosition (100, 100);

glutCreateWindow ("Star Designing");

init ();

glutDisplayFunc(display);

glutMainLoop();

return 0; /* ISO C requires main to return int. */

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