0% found this document useful (0 votes)
125 views7 pages

Empathy Map: Step 1: Define The Scope and Purpose

An empathy map is a visualization tool used in design research to help understand users. It consists of four quadrants for what the user Says, Does, Thinks, and Feels. Researchers fill out the empathy map by reviewing research notes and transferring insights to post-it notes under the relevant quadrants. They then analyze the data by clustering similar notes and identifying themes, verbs, traits, and contradictions to understand the user's needs according to Maslow's hierarchy. The empathy map helps articulate user insights to colleagues and inform the design process.

Uploaded by

Interesado Cash
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
125 views7 pages

Empathy Map: Step 1: Define The Scope and Purpose

An empathy map is a visualization tool used in design research to help understand users. It consists of four quadrants for what the user Says, Does, Thinks, and Feels. Researchers fill out the empathy map by reviewing research notes and transferring insights to post-it notes under the relevant quadrants. They then analyze the data by clustering similar notes and identifying themes, verbs, traits, and contradictions to understand the user's needs according to Maslow's hierarchy. The empathy map helps articulate user insights to colleagues and inform the design process.

Uploaded by

Interesado Cash
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

Said Did

Thought Felt

Empathy Map
An empathy map is a visualization tool which helps you sum up what you learned from design
research to help you better understand your users and articulate what you know to colleagues and
stakeholders.

The most common form of empathy map consists of four quadrants which reflect four key aspects
of the behavior users demonstrate or possess during the research stage of the design process. The
four quadrants refer to what the user: Says, Does, Thinks and Feels. There’s no set order to
complete these in; however, it’s best to start with the more objective quadrants when you create
your empathy map: Says and Does. You can then move on to determine what they think and feel
based on the objective insights you have already laid out.

Step 1: Define the scope and purpose


• Scope: Decide upon a particular persona, segment of users or individual user that you want to
base your empathy map on. Stick with 1:1 mapping at first—i.e., don’t go bonkers and think you
can cover multiple user personas in one map, initially at least. Create a different empathy map
for each persona to ensure you gather the most valuable insights.

• Purpose: What is the core purpose of your empathy map? Whether it’s to organize your research

data or inform the wider team of your findings, you should have a solid question with certain
parameters to help you focus.

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
Once you have defined both your scope and purpose, make sure you have buy-in from everyone on
the team. If you have a stakeholder with strong opinions and biases, for example, make sure they’re
on board with the plan for your empathy map, and wider design project if possible.

Step 2: Conduct relevant research


It’s now time to conduct your user research if you haven’t done this already. Carry out user
interviews, user observations and other forms of research to gather data about your users. As you
can see, empathy maps are best used from the very beginning of the design process (straight after
the research phase).

Step 3: Fill out your empathy map


• Split a table into four quadrants or draw them on a large piece of paper, clipboard or whiteboard.

• Review your notes, pictures, audio and video from your research and transfer everything
meaningful to a Post-it if not already in that form. Post-it notes make it easy to remove, change
and group research data at a later stage of the process.

• Fill out each quadrant with relevant Post-it notes. Start with the more objective ones (says and
does) and then move on to the thoughts and feelings which are more likely to be inferred or
guessed. If you come across a piece of data which fits into multiple quadrants, just pick one—it’s
the insights that are of greatest importance, not necessarily the placement of the data, at this
stage.

• Once you have placed all your data into the most relevant quadrant, look at the empathy map in
its entirety. Are there certain quadrants which don’t contain very much data? If one or more
quadrants looks a bit bare, this is a good indication that you should probably do more research,
specifically to populate that quadrant.

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
Step 4: Analyze the quadrant data
Once you have populated each quadrant, you need to organize and discuss what each one
contains. You should:

• Cluster similar pieces of data together.

• Give each cluster a name based on the main theme it covers. Note you can use the same name
in each quadrant if necessary.

• Discuss each cluster with your team—what does it show? Are there outliers, repeated themes or
gaps in the data? Have perceptions changed of the user persona, and therefore problem at hand?
All of these findings will lead to great insights in the next step of the process.

Step 5: Identify your users’ needs


You should look for the following within your data to identify your users’ needs:

• Verbs—i.e., activities and desires. Mark and analyze any pieces of data that start with a verb as
these are likely to contain or point towards a user need.

• The user traits you noted. Again, mark specific user traits as these will lead towards the true
needs of your users.

• Contradictions and inconsistencies. Once you’ve picked out the users’ traits, you should look for
contradictions and inconsistencies between them. For example, there may be a disconnection
between what a user says and does, or they might show a positive action but portray a negative
emotion through a quote.

What’s more, you should use the American psychologist Abraham Maslow’s Hierarchy of Needs to
help you understand and define the underlying needs of your users. In 1943, Maslow published his
paper “A Theory of Human Motivation”—in which he proposed that human needs form a hierarchy
that can be visualized in the shape of a pyramid.

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
creativity,
spontaneity,
Self-actualised Needs travelling,
self-growth,

be recognized by others,
Esteem Needs social status, education,
achievements, mastery, prestige

have friends, family, intimacy,


Love/Belonging Needs communities, relationships,
sense of belonging

Safety Needs feel safety, be secure financially, personally,


healthy, protection from the elements

Physiological Needs breathe, eat, drink, have sex, sleep

The Hierarchy of Needs

The largest, most fundamental physiological level of needs features at the bottom, and the need for
self-actualization sits at the top. Maslow suggested that humans must first fulfill their most basic
physiological needs, such as to eat and sleep, before they fulfill higher-level needs such as safety,
love, esteem and finally self-actualization. When a lower level of need is not fulfilled, it is technically
possible to be fulfilled at a higher level. However, Maslow argues that this is an unstable fulfillment.
For example, if you’re starving, it doesn’t matter if you’re the world’s leading user experience
designer, because eventually your hunger is going to overwhelm any satisfaction you get from your
professional status. That’s why we naturally seek to stabilize all lower levels of the hierarchy before
we try to fulfill and retain higher levels.

Consult all five layers in Maslow’s pyramid to help you identify user needs from your empathy map,
and start to define which needs your user is primarily focused on fulfilling. This will enable you to
reflect on how your product or service can help fulfill some of those needs and, ultimately, define
your design challenge.

Make sure to write down your users’ needs as they’ll come in very handy when you want to define
the problem statement of your design challenge (in point of view and how might we activities, for
example).

Every time you do more user research, and observe or talk to someone from the same
persona/segment, you should revise your empathy map and add to or adjust the data it contains to
reflect your updated knowledge.

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
Said Did

Empathy map template

Thought Felt

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
Do you want to learn more?
Learn how to use this template to your best advantage in our online course Design Thinking: The
Beginner’s Guide. Sign up for it today and learn how to apply the Design Thinking process to your
project if you haven’t already started the course.

Design Thinking: The Beginner’s Guide


Beginner course
The world’s leading companies, such as Apple, Google and Samsung, are already using the design
thinking approach—because they know it’s the way forward when it comes to innovation and
product success. Through Design Thinking: The Beginner’s Guide, you will deep dive into the five
phases of this paradigm-shifting approach to problem-solving—empathize, define, ideate, prototype,
and test. By receiving detailed guidance on problem-solving activities ranging from ideation
techniques—such as brainstorming and using analogies—to ways of gathering feedback from your
prototypes, you’ll be able to download the other templates involved and effectively use them in your
work. Get ready to unpack, explore, and master design thinking—using it to set yourself apart and
unlock the next stage of your professional life.

Learn more about this course 

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.
How to advance your career
with our online courses

Take online courses by Get a Course Certificate. Advance your career.


industry experts.
Your answers are graded by Use your new skills in your
Lessons are self-paced so
experts, not machines. Get existing job or to get a new
you'll never be late for class
an industry-recognized job in UX design. Get help
or miss a deadline.
Course Certificate to prove from our community.
your skills.

See all our courses 

About the Interaction Design Foundation

With over 66,000 alumni, the Interaction Design Foundation is the biggest design school globally.
Industry leaders such as IBM and Adobe train their teams with our courses, and universities such
as MIT and the University of Cambridge include our courses in their curricula. Our online courses
are taught by industry experts and cover the entire spectrum of UX design from beginner to
advanced. We give you industry-recognized course certificates to advance your career. Since 2002,
we’ve put together the world’s biggest and most authoritative library of open-source UX Design
literature created by such noted authors as Don Norman and Clayton Christensen.

INTERACTION-DESIGN.ORG

Creative Commons BY-SA license: You are free to edit and redistribute this template, even for commercial use, as long as you give credit to the Interaction Design Foundation. Also, if you remix,
transform, or build upon this template, you must distribute it under the same CC BY-SA license.

You might also like