Example of Matrix
Example of Matrix
Challenges or Finding balance between Reevaluate the value of course Balance teacher control and Requires higher competence Encouraging lifelong learning,
concerns in institutional learning and contents and process & personal student autonomy in connecting distributed valuing both informal and
implementation learning globally, skill development Motivation, self direction and contents and customizing formal learning, and
Security of data, providers of Lacking of instructional support and technical aptitude - key heterogeneous services recognizing the different
technology services task scaffolding considerations required contexts in which learning
Biggest challenge: Allow self Changing role of teacher and takes place, as well as the
direction, knowledge building and student fundamental changes in the
autonomy with choices at the same Evolving innovations perception, technology and
time provide structure and Refine instructional design use of Web
scaffolding Pedagogical implication Core issue of learning -
Achieve balance between personalization of learning
scaffolded and learner-directed experience
learning activities
Others: Social software category - Characteristics of PLE
collaboration, communication,
relationship management, Personalization
information Informal and lifelong learning
support
Openness and
decentralization
Bottom-up approach
Knowledge-pull
Ecological learning
THEME (Aviram, Ronen, Somekh, (Martindale & Dowdy, 2010) (Mark Johnson & Oleg Liber, (Chen, T.-C. Huang, Li, & C.- (van Harmelen, 2006)
Winer, & Sarid, 2008) 2008) M. Huang, 2007)
Definition of PLE iClass pedagogical model - PLE is specific tool or defined tool Personalization - desire to create Self-regulated learning is goal- PLE is a single user's e-
need for developing self- collection used by learner to learner-centered but provider-driven oriented learning strategy - learning system that
regulated reflective learners organize his/her own learning education or the view that 'personal applied in self-management provides access to a variety
who are able to make informed processes. learning' is fundamentally a learner- learning for promoting learning of learning resources and
choices, thoughtfully and driven model of education where the performance of individual that may provide access to
strategically direct and plan PLE acts as metaphor to descrive traditional provider-centric role of learner in web-based learning learners and teachers who
their own learning as well as activities and milieu of modern institutions is challenged environment use other PLEs and/or VLEs
tailor the learning process online learner
according to their own needs, PLE gives the learner contorl over
interests and preferences his/her own learning process
Personalization - adaptation of
the learning process and its
content to the personal
characteristics and preferences
of the learner as much as
possible
Personalization Technology
(PT) fosters information-literate
learners with necessary multi-
disciplinary skills to cater for
anticipated life-long learning
SRPL - maximizing
personalization of learning
process, maximized self
regulation, mindful and
meaningful choice by leaner
Pedagogy or Integrative developmental Constructivism and informal Reductionism - knowing and doing Collaborative activities
principles pedagogical model for learning - learner as primary factor are separable but contingent motivated by social
enhancing Self-regulated in knowledge building constructivism
personalized learning (SRPL) - Constructivist - knowledge
user centered - allowing users communicated through dialogue PLE fixed in scope,
a growing level of autonomy functionality and interface or
and control while scaffolding may be personalisable on
their ability to reflect and individual basis during use
experiment with new learning Control of PLE may vested
approaches in their individual users
Rationale for PLE Personalization contribute a PLE emerges as result of limitations Promoting 'tool-creating' strategies Self-regulated learning ability Needs of life-long learners -
sense of competence and of LMS that PLE seeks to create synergies of individual learner is system provides standard
autonomy and triggers the between different practices that obviously an important factor interface to different
reflection of learner, learning Recognition of importance of learners engage with - effectively affecting the learning institutions' e-learning
process and the relationship informal and lifelong learning creating connections between those performance in a web-based systems
Promote learning how to learn Growth of social software practices learning envrionment
and the possibility of becoming Response to pedagogical
effective lifelong learner Emergence of human power relates Self-regulated learning approaches - require that
Catering learning to individual to ways of being and learning and assisted mechanisms promote learner's e-learning systems
interest improves learning, PLE argument is that technological spontaneous, autonomous need to be under the control
attentional & retrieval change entail changes of ways of and self-regulated learning of the learners themselves
processes, acquisition of being - effective personal abilities of learners
coordination Needs of learners who
knowledge and effort perform learning activities
expenditure, increase PLE is organizational response to offline
persistence and intrinsic challenges of technological
motivation environment - need to change the
'way of being' of learners so they are
able to exploit and control
Literature Review Matrix by Jennifer Lim
Page 4
Skills/processes Consciously, intentionally and Learner personally organizes the Ability to make decisions about System direct learner to fill a
required mindfully regulated by the self - environment instead of operating appropriate action which maintain self-monitor form before
based on processes of within an environment that make the viability of individual progressing courseware
learner's choice and sense to instructor or institution learning - self examining and
exploration Development of dispositions such self-evaluationg their learning
Learner has responsibility for his/her that particular effective techniques goals and performances via
Reflection on task or process own content and actions are 'to-hand' the immediately displaying
of learning (metacognition) self-regulated learning radar
Learner requires to effectively select Ability to create harmony between
Reflection on individual & review learning content mind and body and maintain plot with five-dimension self-
preferences, values, goals, independently; use several tools at physical and mental balance regulated learning indicators
abilities, styles, interests - once in combination; understand the during learning processes.
increase self-knowledge strength of various web 2.0; have Ability to control psychological well-
better appreciation for intellectual being in the face of environmental
Exploration is behavior in property/ownership; internally challenge
which an individual translates motivated to learn
innate curiosity to a deliberate Ability to identify appropriate actions
active experimentation or with other people
nonlinear search for info, its Ability to organize technological
examination, evaluation in self- environment strategically which can
reflective manner - promote facilitate further action-making
sense of competence &
autonomy Ability to judge outcomes of action
and adapt strategy as necessary
Ability to apply conceptual
frameworks to situations as a tool for
formulating strategy
Equating of learning and life in
management processes and
achieving balance in managing
different activities
THEME (Scott Wilson et al., 2007) (Schaffert & Hilzensauer, 2008) (M.A. Chatti, M. Jarke, M. Specht, (Milligan et al., 2006)
& Schroeder, 2011)
Definition of PLE Dominant design - emergence PLE - the idea of a user-centered Mashup indicates a way to create PLE facilitates learner choice
of a broadly accepted core learning approach, using Social new (web) applications by combining and control, allowing the
design principle from a number software tools existing data and services from selection and combination of
of competing incompatible several sources informal and formal learning
alternatives - once emerge, Social software - software that opportunities from variety
innovative activity is directed to connects people and ensures Mashup by aggregation - assemble sources
improving the process by which collaboration and communication sets of info from different sources
the dominant design is within single interface PLE as extension of portfolio,
Self-directed learning - individuals providing learner centered
delivered rather than exploring take initiative with or without the Mashup by integration - complex
alternatives environment in which learners
help of others, in diagnosing their applications that inegrate different can record achievement and
learning needs, formulating learning application programming interfaces plan and work toward new
goals, identifying himan and (APIs) to combine data from different goals
material resources for learning, sources
choosing and implementing VLE provides a set of tools
appropriate learning strategies and which allows course content
evaluating learning outcomes and student cohorts to be
managed efficiently and
provide a single point of
integration with student record
systems
Pedagogy or Accept that VLE represents Social software provides the PLE - self-defined collection of Learning can be managed
principles dominant design, then consider flexibility that is needed particularly services, tools and devices that help through a set of self-directed
the possibility that there lies in informal and collaborative learners build Personal Knowledge learning tools such as blogs,
within the alternatives the learning settings, where people with Networks (PKN), encompassing taxit portfolios, feed aggregators
possibility of a new design different prior knowledge, learning knowledge (people) and explicit
which represents not just a interests and learning activities knowledge (information)
refinement of the design but an learn collaboratively with or from
entirely new design pattern others - pedagogical know-how and
which could offer a very expertise about learning processes
different set of possibilities,
better reflecting the needs of
lifelong learners
Rationale for PLE Focus on coordinating Identity - learners have existence Mashup PLE - let learners create VLE - conservative technology
connections between user and beyond formal scholl their own learning mashups that - solution to organizational
services - PLE is concerned leverage components and content problems: managing students,
with enabling wide range of Ease of use - customization by the generated by learning service providing tools and delivering
contexts to be coordinated to user providers and other learners around contents
support the goals of the user - Control and responsibility of the Web
competence-oriented approach ownership - content belongs to the PLE - learners utilize single
to learning, explicitly user set of tools, customized to
recognizes the need to their needs and preferences
integrate experiences in a Copyright and reuse - owner and inside a single learning
range of environments not institution has to make these environment
including education, work and decisions
leisure Web services - allowing
Social presence - support of different software tools to
Symmetric relationships - user communication and 'online culture' interact with each other to
able to consume and publish exchange data and
resources; organize resources, Capacity of speed & innovation - information
manage contexts and adopt new applications evolve rapidly and
tools to suit their needs new features invade PLE
conglomerate in learning setting
Individualized context - user re-
organize information within
context as they see it in any
Literature Review Matrix by Jennifer Lim
Page 7
Challenges or PLE combines information from Role of learner - shift from Model-driven mashup development Interoperablity - vital as VLE is
concerns in heterogeneous set of services consumer to prosumer (MDMD) approach to deal with not going to disappear
implementation within the purview of user - scalability, interoperability, reuse
implication is that the structure Personalization - competence for and automatic service invocation Web services provide the key
of the information operated usage of several tools and mediation within mashup PLE to co-existence of VLE and
upon will be highly diverse - PLE
Content - necessary competence to
enabling automatic sharing of search, find and use appropriate
ratings and comments made by sources
the user on resources with
wider network Social involvement - community and
collaboration as the central learning
Soft boundaries - connecting opportunities
large contexts using PLE
poses both technical and a Ownership - awareness or personal
usability challenge, as it will not data
be possible to absorb all
information within the context Educational & organizational culture
into an environment to be - change of learning culture and
operated upon locally - design perspective - move towards self
PLE to provide locally organization and self determination
meaningful context boundaries Technological apects - required
for the user (filter context) interoperability between LMS and
Unclear mechanisms for the social software
coordination of collective
actions by groups and teams
within PLE
Living with existing systems -
how will PLE and VLE design
co-exist
Others:
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