Log 0
Log 0
exe
[21:37:30.610] [CLIENT] Current directory: C:\IdentityV
[21:37:30.610] [CLIENT] Initializing client....
[21:37:30.610] [CLIENT] Ver:ef0f239a50aace4f33f901d89b3a2d62fadacda2;990008
[21:37:30.610] [CLIENT] Init utils.dll (1671665312)
[21:37:32.681] M Package C:\IdentityV\Documents\res\camera_lens.npk under opener
cfile is loaded.
[21:37:32.682] M Package C:\IdentityV\Documents\res\chr.npk under opener cfile is
loaded.
[21:37:32.683] M Package C:\IdentityV\Documents\res\cinematic.npk under opener
cfile is loaded.
[21:37:32.684] M Package C:\IdentityV\Documents\res\common.npk under opener cfile
is loaded.
[21:37:32.685] M Package C:\IdentityV\Documents\res\effect_cache.npk under opener
cfile is loaded.
[21:37:32.687] M Package C:\IdentityV\Documents\res\fx.npk under opener cfile is
loaded.
[21:37:32.688] M Package C:\IdentityV\Documents\res\invalidres.npk under opener
cfile is loaded.
[21:37:32.689] M Package C:\IdentityV\Documents\res\lut.npk under opener cfile is
loaded.
[21:37:32.690] M Package C:\IdentityV\Documents\res\material.npk under opener cfile
is loaded.
[21:37:32.692] M Package C:\IdentityV\Documents\res\scene.npk under opener cfile is
loaded.
[21:37:32.693] M Package C:\IdentityV\Documents\res\shader.npk under opener cfile
is loaded.
[21:37:32.694] M Package C:\IdentityV\Documents\res\story_line.npk under opener
cfile is loaded.
[21:37:32.696] M Package C:\IdentityV\Documents\res\tex_critical.npk under opener
cfile is loaded.
[21:37:32.697] M Package C:\IdentityV\Documents\res\ui.npk under opener cfile is
loaded.
[21:37:32.698] M Package C:\IdentityV\Documents\res\vat.npk under opener cfile is
loaded.
[21:37:32.698] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\Documents\\res, depth 1
[21:37:32.698] M Succeeded to create FileLoader, opener os, loader discrete, root
C:\IdentityV\Documents\\res, depth 1
[21:37:32.708] M Package C:\IdentityV\res\camera_lens.npk under opener cfile is
loaded.
[21:37:32.709] M Package C:\IdentityV\res\chr.npk under opener cfile is loaded.
[21:37:32.710] M Package C:\IdentityV\res\cinematic.npk under opener cfile is
loaded.
[21:37:32.711] M Package C:\IdentityV\res\common.npk under opener cfile is loaded.
[21:37:32.712] M Package C:\IdentityV\res\invalidres.npk under opener cfile is
loaded.
[21:37:32.713] M Package C:\IdentityV\res\material.npk under opener cfile is
loaded.
[21:37:32.714] M Package C:\IdentityV\res\shader.npk under opener cfile is loaded.
[21:37:32.715] M Package C:\IdentityV\res\splendor.npk under opener cfile is
loaded.
[21:37:32.716] M Package C:\IdentityV\res\test_matball.npk under opener cfile is
loaded.
[21:37:32.716] M Package C:\IdentityV\res\tex_critical.npk under opener cfile is
loaded.
[21:37:32.717] M Package C:\IdentityV\res\ui.npk under opener cfile is loaded.
[21:37:32.717] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\\res, depth 1
[21:37:32.718] M Succeeded to create FileLoader, opener os, loader discrete, root
C:\IdentityV\\res, depth 1
[21:37:32.718] M Package C:\IdentityV\Documents\script.npk under opener cfile is
loaded.
[21:37:32.719] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\Documents\\script, depth 0
[21:37:32.720] M Package C:\IdentityV\script.npk under opener cfile is loaded.
[21:37:32.720] M Succeeded to create FileLoader, opener os, loader npk, root C:\
IdentityV\\script, depth 0
[21:37:32.721] M Start log.dll
[21:37:32.721] M Init utils.dll (1671665312)
[21:37:32.721] M [UTILS] Start utils.dll
[21:37:32.721] M [UTILS] Init render.dll (2487404089)
[21:37:32.721] M [UTILS] CPU Name I, core count of this device is: 4
[21:37:32.721] M [UTILS] device model is pc
[21:37:32.721] M [RENDER] Init python.dll (1335575602)
[21:37:32.721] M [RENDER] Init audio.dll (1092544220)
[21:37:32.721] M [RENDER] Init world.dll (2648298854)
[21:37:32.721] M [RENDER] Init terrain.dll (2572047601)
[21:37:32.722] M [RENDER] Init landscape.dll (1732276803)
[21:37:32.722] M [RENDER] Init collision.dll (209534444)
[21:37:32.722] M [RENDER] Init detour.dll (3413454381)
[21:37:32.722] M [RENDER] Init voice.dll (2568723357)
[21:37:32.722] M [RENDER] Init cocosui.dll (1144999243)
[21:37:32.722] M [RENDER] Init nxdyntex.dll (747103055)
[21:37:32.722] M [RENDER] Init nxcclive.dll (1938523969)
[21:37:32.722] M [RENDER] Init nxcef.dll (101830170)
[21:37:32.722] M [RENDER] Init social.dll (688878058)
[21:37:32.902] M [RENDER] [UniSDK]CNtUniSdkBase::ntInit(void)
[21:37:32.902] M [RENDER] [UniSDK]data config enable
[21:37:32.902] M [RENDER] [UniSDK]config file path:C:\IdentityV\netease_global.data
[21:37:32.902] M [RENDER] [UniSDK]config file�����������
����
[21:37:32.902] M [RENDER] [UniSDK]APPID:134
[21:37:32.902] M [RENDER] [UniSDK]APP_KEY:Only some JB IOS SDK need it!!!
(91_assistant, etc.)
[21:37:32.902] M [RENDER] [UniSDK]JF_GAMEID:h55naxx2gb
[21:37:32.902] M [RENDER] [UniSDK]APP_CHANNEL:app_store
[21:37:32.902] M [RENDER] [UniSDK]SCR_ORIENTATION:5
[21:37:32.902] M [RENDER] [UniSDK]MPAY_STYLE:2
[21:37:32.902] M [RENDER] [UniSDK]MPAY_PAY_STYLE:2
[21:37:32.902] M [RENDER] [UniSDK]MPAY_RESTYPE:2
[21:37:32.902] M [RENDER] [UniSDK]MPAY_RESPATH:skin_h55.zip
[21:37:32.902] M [RENDER] [UniSDK]EB config file path:C:\IdentityV\ntunisdk.cfg
[21:37:32.902] M [RENDER] [UniSDK]EB config file�����������
����
[21:37:32.902] M [RENDER] [UniSDK]EB:1
[21:37:32.905] M [RENDER] [UniSDK]��Ϸ����LoadLibrary��ʽ
[21:37:32.908] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.easebar.com/client/mobile_upload
body =
{"collect_condition":"60","transid":"","user_name":"","user_id":"","product":"h55na
xx2gb","push_time":"1645713452","data_source":"unisdk","time_cost":"0","os":"Window
s","os_version":"10.0","device_id":"610A82346DCF4191A3B948AC7F1578D9","channel_name
":"netease_global","engine_version":"","res_version":"","bundle_version":"()"}
header =
[21:37:32.908] M [RENDER] [UniSDK]CNtUniSdkMpayOversea::init
[21:37:32.909] M [RENDER] [UniSDK]SetResPath0 2 skin_h55.zip
[21:37:32.909] [RENDER] [UniSDK]easyTeskPost2DetectProcess 1
[21:37:32.909] [RENDER] [UniSDK]httpPostRequest:url = "https://data-
detect.nie.easebar.com/client/mobile_upload"
[21:37:32.909] [RENDER] [UniSDK]httpPostRequest:body =
"{"collect_condition":"60","transid":"","user_name":"","user_id":"","product":"h55n
axx2gb","push_time":"1645713452","data_source":"unisdk","time_cost":"0","os":"Windo
ws","os_version":"10.0","device_id":"610A82346DCF4191A3B948AC7F1578D9","channel_nam
e":"netease_global","engine_version":"","res_version":"","bundle_version":"()"}"
[21:37:32.909] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[21:37:32.972] M [RENDER] [UniSDK]SetResPath 2 skin_h55.zip 1
[21:37:32.972] M [RENDER] [UniSDK]appid=134,
device=610A82346DCF4191A3B948AC7F1578D9 icon_path= language=EN-US debug=0
appchannel=app_store
[21:37:32.972] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"mpay_init","raw_msg":"appid:134, icon_path:, res_type:2,
language:EN-
US","gameid":"h55naxx2gb","UDID":"610A82346DCF4191A3B948AC7F1578D9","channel":"nete
ase_global","version":"2.8.1","transid":"","appchannel":"app_store","timestamp":"20
22-02-24 21:37:32"}
[21:37:33.067] [RENDER] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"onInitFinish","raw_msg":"appchannel:netease_global,
code:0","gameid":"h55naxx2gb","UDID":"610A82346DCF4191A3B948AC7F1578D9","channel":"
netease_global","version":"2.8.1","transid":"","appchannel":"app_store","timestamp"
:"2022-02-24 21:37:33"}
[21:37:33.067] M [RENDER] [UniSDK]post2Detect
url = https://data-detect.nie.easebar.com/client/mobile_upload
body =
{"collect_condition":"37","transid":"","user_name":"","user_id":"","product":"h55na
xx2gb","push_time":"1645713453","data_source":"unisdk","time_cost":"162","os":"Wind
ows","os_version":"10.0","device_id":"610A82346DCF4191A3B948AC7F1578D9","channel_na
me":"netease_global","engine_version":"","res_version":"","bundle_version":"()"}
header =
[21:37:33.067] [RENDER] [UniSDK]easyTeskPost2DetectProcess 4
[21:37:33.067] [RENDER] [UniSDK]httpPostRequest:url = "https://data-
detect.nie.easebar.com/client/mobile_upload"
[21:37:33.068] [RENDER] [UniSDK]httpPostRequest:body =
"{"collect_condition":"37","transid":"","user_name":"","user_id":"","product":"h55n
axx2gb","push_time":"1645713453","data_source":"unisdk","time_cost":"162","os":"Win
dows","os_version":"10.0","device_id":"610A82346DCF4191A3B948AC7F1578D9","channel_n
ame":"netease_global","engine_version":"","res_version":"","bundle_version":"()"}"
[21:37:33.068] M [RENDER] [UniSDK]getFeatureConfig
[21:37:33.068] [RENDER] [UniSDK]httpPostRequest:header = Content-
Type:application/json
[21:37:33.068] M [RENDER] Win Channel name is netease_global
[21:37:33.068] M [RENDER] Init nxapp.dll (939686936)
[21:37:33.068] M [RENDER] Start render.dll
[21:37:33.068] M [RENDER] Start python.dll
[21:37:33.068] M [PYTHON] Start audio.dll
[21:37:33.068] M [AUDIO] Start world.dll
[21:37:33.068] M [WORLD] Start terrain.dll
[21:37:33.068] M [TERRAIN] Start landscape.dll
[21:37:33.068] M [TERRAIN] Start collision.dll
[21:37:33.068] M [COLLISION] Start detour.dll
[21:37:33.068] M [DETOUR] Start voice.dll
[21:37:33.068] M [DETOUR] Start cocosui.dll
[21:37:33.068] M [COCOSUI] Start nxdyntex.dll
[21:37:33.068] M [COCOSUI] Start nxcclive.dll
[21:37:33.068] M [COCOSUI] Start nxcef.dll
[21:37:33.068] M [COCOSUI] Start social.dll
[21:37:33.068] M [COCOSUI] Start nxapp.dll
[21:37:33.152] M [COCOSUI] Driver: DirectX 11
[21:37:33.153] M [COCOSUI] Description: Intel(R) HD Graphics 5500
[21:37:33.153] M [COCOSUI] Version: 0.0.0
[21:37:33.153] M [COCOSUI] Vendor: Intel
[21:37:33.153] M [COCOSUI] Width: 1334, Height: 750, BitDepth: 32
[21:37:33.153] M [COCOSUI]
-----------------------------------------------------------
[21:37:33.153] M [COCOSUI] Intel(R) HD Graphics 5500
[21:37:33.157] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_common.fx, tech name: TShader.
[21:37:33.157] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_common.nfx.
[21:37:33.159] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
debug_common.nfx\00000000000000000000000000000000.nfxo.
[21:37:33.160] M [COCOSUI] effect cache hit rate: latest: 1 / 5 = 20.0% total:
1 / 1 = 100.0%
[21:37:33.160] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/debug_landscape.nfx, tech name: LandscapeTech.
[21:37:33.160] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\debug_landscape.nfx.
[21:37:33.162] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
debug_landscape.nfx\00000000000000000000000000000000.nfxo.
[21:37:33.162] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
2 / 2 = 100.0%
[21:37:33.163] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.163] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.164] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000051.nfxo.
[21:37:33.165] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
3 / 3 = 100.0%
[21:37:33.166] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/pipeline/shadow_on_plane.fx, tech name: TShader.
[21:37:33.166] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\shadow_on_plane.nfx.
[21:37:33.167] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\shadow_on_plane.nfx\00000000000000000000000000000000.nfxo.
[21:37:33.168] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
4 / 4 = 100.0%
[21:37:33.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.168] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.169] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000140.nfxo.
[21:37:33.169] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
5 / 5 = 100.0%
[21:37:33.170] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.170] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.171] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000028.nfxo.
[21:37:33.171] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
6 / 6 = 100.0%
[21:37:33.172] M [COCOSUI] Set render mode: 1334 750 32 1 8
[21:37:33.175] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/only1texture.fx, tech name: TShaderMirror.
[21:37:33.175] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
[21:37:33.176] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
only1texture.nfx\00000000000000000000000000000000.nfxo.
[21:37:33.177] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
7 / 7 = 100.0%
[21:37:33.177] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\only1texture.fx, tech name: TShaderMirror.
[21:37:33.178] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\only1texture.nfx.
[21:37:33.180] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
8 / 8 = 100.0%
[21:37:33.184] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.184] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.185] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000009.nfxo.
[21:37:33.186] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
9 / 9 = 100.0%
[21:37:33.186] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.187] M [COCOSUI] Audio::Init - getDSPBufferSize: buffer_length = 1024,
num_buffers = 4
[21:37:33.187] M [COCOSUI] Audio::Init - FMOD_INITFLAGS: 0
[21:37:33.234] M [COCOSUI] Init audio system, FMOD version 00044464.
[21:37:33.234] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[21:37:33.234] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
ERROR *****************************************************************************
[21:37:33.234] M [COCOSUI] [ERROR] Effect include file <ModelNormalTech>.json is
not found!
WARNING ***************************************************************************
[21:37:33.264] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform blendValue"
[21:37:33.264] M [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
29.61 ms ***
[21:37:33.264] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
9 / 10 = 90.0%
[21:37:33.265] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[21:37:33.265] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[21:37:33.266] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\blendadd.nfx\00000000000000000000000000000103.nfxo.
[21:37:33.267] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
10 / 11 = 90.9%
[21:37:33.267] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.267] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.268] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000801.nfxo.
[21:37:33.269] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
11 / 12 = 91.7%
[21:37:33.269] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.270] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.270] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000040.nfxo.
[21:37:33.271] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
12 / 13 = 92.3%
[21:37:33.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.271] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.272] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000020.nfxo.
[21:37:33.272] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
13 / 14 = 92.9%
[21:37:33.273] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.273] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.274] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\00000000000000000000000000000049.nfxo.
[21:37:33.274] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
14 / 15 = 93.3%
[21:37:33.274] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:37:33.274] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\simpletech.nfx.
[21:37:33.275] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\simpletech.nfx\000000000000000000000000000000c9.nfxo.
[21:37:33.276] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
15 / 16 = 93.8%
[21:37:33.281] M [COCOSUI] pixel decal enable: false
[21:37:33.365] M [COCOSUI] NewType detour.scene_detour: 000001E0AAEAF100
[21:37:33.365] M [COCOSUI] NewType collision.scene_col: 000001E0AAEAF740
[21:37:33.365] M [COCOSUI] NewType collision.col_object: 000001E0AAEB03C0
[21:37:33.365] M [COCOSUI] NewType collision.vehicle: 000001E0AAEB00A0
[21:37:33.365] M [COCOSUI] NewType world.track: 000001E0AAEB0D20
[21:37:33.365] M [COCOSUI] NewType world.space_object: 000001E0AAEB0B90
[21:37:33.365] M [COCOSUI] NewType world.visibleobject: 000001E0AAEAF5B0
[21:37:33.365] M [COCOSUI] NewType world.sfx: 000001E0AAEB0A00
[21:37:33.366] M [COCOSUI] NewType world.model: 000001E0AAEAF8D0
[21:37:33.366] M [COCOSUI] NewType world.primitives: 000001E0AAEAFA60
[21:37:33.366] M [COCOSUI] NewType world.textobject: 000001E0AAEB0EB0
[21:37:33.366] M [COCOSUI] NewType world.simuiobject: 000001E0AAEAFD80
[21:37:33.366] M [COCOSUI] NewType world.camera: 000001E0AAEAFF10
[21:37:33.366] M [COCOSUI] NewType world.decal: 000001E0AAEB0550
[21:37:33.366] M [COCOSUI] NewType world.light: 000001E0AAEB0230
[21:37:33.366] M [COCOSUI] NewType world.anim_ctrl: 000001E0AAEAF420
[21:37:33.366] M [COCOSUI] NewType world.scene: 000001E0AAEAFBF0
[21:37:33.367] M [COCOSUI] NewType world.ikbone: 000001E0AAEB06E0
[21:37:33.367] M [COCOSUI] NewType scene.trigger: 000001E0AAEB0870
[21:37:33.367] M [COCOSUI] NewType world.iksolver: 000001E0AAE24EB0
[21:37:33.367] M [COCOSUI] NewType world.reflectionprobe: 000001E0AAE243C0
[21:37:33.421] M [COCOSUI] Call script init.init().
[21:37:33.511] [COCOSUI] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"onInitFinish","raw_msg":"code:1","gameid":"h55naxx2gb","UD
ID":"610A82346DCF4191A3B948AC7F1578D9","channel":"netease_global","version":"2.8.1"
,"transid":"","appchannel":"app_store","timestamp":"2022-02-24 21:37:33"}
[21:37:33.526] M <SCRIPT> 2022-02-24 21:37:33,526 - MobileServer - - init.py -
INFO - wyd: read use_bindict from setting_data = True
[21:37:33.548] M <SCRIPT> 2022-02-24 21:37:33,549 - MobileServer - -
[TracebackManager] - INFO - __init__
[21:37:33.548] M <SCRIPT> 2022-02-24 21:37:33,549 - MobileServer - -
[TracebackManager] - INFO - [start_hook]
[21:37:33.613] M <SCRIPT> 2022-02-24 21:37:33,612 - MobileServer - - init.py -
INFO - init_hotfix2
[21:37:33.613] M <SCRIPT> 2022-02-24 21:37:33,614 - MobileServer - - init.py -
INFO - client mode: 4
[21:37:34.113] [COCOSUI] [UniSDK][Waring]'NT_JF_LOG_KEY' has NOT set, jfLog will
NOT SEND!
{"func":"ntInit","step":"init
end","raw_msg":"appChannel:app_store","gameid":"h55naxx2gb","UDID":"610A82346DCF419
1A3B948AC7F1578D9","channel":"netease_global","version":"2.8.1","transid":"","appch
annel":"app_store","timestamp":"2022-02-24 21:37:33"}
[21:37:34.988] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"update_status": 0,
"cur_version": 995372, "app_version": 667550, "hotfix_info": {"url":
"https://h55na.update.easebar.com/pl/hotfix2", "download_time": 0.3059999942779541,
"apply_time": 1.0390000343322754}, "project": "h55na", "source": "netease_p1",
"type": "Patch", "pc": 1, "account_id": "unknow", "old_accountid": "unknow",
"server": "unknow", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "netease", "app_ver": null, "engine_ver":
667550, "launch_udid": 201486310579, "first_udid": 0, "countrycode": "VN",
"device_height": 750, "device_width": 1334}
[21:37:34.988] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:37:34.988] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:37:34.988] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:37:34.988] M [COCOSUI] [UniSDK]time 2022-02-24-21:37:34 +0700
[21:37:34.989] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:37:34.989] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:37:34.991] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:37:34.991] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:38:04.197] M [COCOSUI] [ERROR] Effect include file common\pipeline\
wave.nfx.json is not found!
[21:38:04.234] M [COCOSUI] create effect common\pipeline\wave.fx:Distortion ***
time: 37.86 ms ***
[21:38:04.234] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
25 / 28 = 89.3%
[21:38:04.234] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray.fx, tech name: Gray.
[21:38:04.235] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray.nfx.
[21:38:04.236] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.236] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
26 / 29 = 89.7%
[21:38:04.237] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_downsample.nfx, tech name: BloomDownSample.
[21:38:04.237] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_downsample.nfx.
[21:38:04.238] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_downsample.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.239] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
27 / 30 = 90.0%
[21:38:04.239] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_bright.nfx, tech name: BloomBright.
[21:38:04.239] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_bright.nfx.
[21:38:04.240] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_bright.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.240] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
28 / 31 = 90.3%
[21:38:04.240] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_h.nfx, tech name: BloomBlurH.
[21:38:04.240] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_h.nfx.
[21:38:04.241] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_blur_h.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.242] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
29 / 32 = 90.6%
[21:38:04.242] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\bloom_blur_v_and_composite.nfx, tech name:
BloomBlurVAndComposite.
[21:38:04.242] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\bloom_blur_v_and_composite.nfx.
[21:38:04.243] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\bloom_blur_v_and_composite.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.244] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
30 / 33 = 90.9%
[21:38:04.244] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion.fx, tech name: Distortion.
[21:38:04.244] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion.nfx.
[21:38:04.245] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\distortion.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.246] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
31 / 34 = 91.2%
[21:38:04.246] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\show_decal.fx, tech name: Distortion.
[21:38:04.246] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\show_decal.nfx.
[21:38:04.248] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\show_decal.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.248] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
32 / 35 = 91.4%
[21:38:04.249] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\radial_blur.fx, tech name: TShader.
[21:38:04.249] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\radial_blur.nfx.
[21:38:04.252] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\radial_blur.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.254] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
33 / 36 = 91.7%
[21:38:04.255] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_filter.fx, tech name: ScreenFilter.
[21:38:04.255] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_filter.nfx.
[21:38:04.256] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\screen_filter.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.256] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
34 / 37 = 91.9%
[21:38:04.257] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\old_movie.fx, tech name: TShader.
[21:38:04.257] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\old_movie.nfx.
[21:38:04.258] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\old_movie.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.262] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
35 / 38 = 92.1%
[21:38:04.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand.fx, tech name: Gray.
[21:38:04.263] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand.nfx.
[21:38:04.264] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray_expand.nfx\00000000000000000000000000000001.nfxo.
[21:38:04.264] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
36 / 39 = 92.3%
[21:38:04.264] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gray_expand_no_depth_texture.fx, tech name: Gray.
[21:38:04.265] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gray_expand_no_depth_texture.nfx.
[21:38:04.265] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gray_expand_no_depth_texture.nfx\00000000000000000000000000000004.nfxo.
[21:38:04.266] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
37 / 40 = 92.5%
[21:38:04.267] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\distortion_new.fx, tech name: TShader.
[21:38:04.267] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\distortion_new.nfx.
[21:38:04.268] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\distortion_new.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.269] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
38 / 41 = 92.7%
[21:38:04.269] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\water_wave.fx, tech name: WaterWave.
[21:38:04.270] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\water_wave.nfx.
[21:38:04.270] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\water_wave.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.271] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
39 / 42 = 92.9%
[21:38:04.272] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_smooth.fx, tech name: BrautySmooth.
[21:38:04.272] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_smooth.nfx.
[21:38:04.273] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_smooth.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.274] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
40 / 43 = 93.0%
[21:38:04.274] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_v.fx, tech name: BrautyBlurV.
[21:38:04.274] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_v.nfx.
[21:38:04.275] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_blur_v.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.275] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
41 / 44 = 93.2%
[21:38:04.275] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\brauty_blur_h_and_composite.fx, tech name:
BrautyBlurHAndComposite.
[21:38:04.275] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\brauty_blur_h_and_composite.nfx.
[21:38:04.277] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\brauty_blur_h_and_composite.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.277] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
42 / 45 = 93.3%
[21:38:04.278] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao.fx, tech name: TShader.
[21:38:04.278] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao.nfx.
[21:38:04.280] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.280] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
43 / 46 = 93.5%
[21:38:04.280] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_v.fx, tech name: TShader.
[21:38:04.280] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_v.nfx.
[21:38:04.282] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao_blur_v.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.283] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
44 / 47 = 93.6%
[21:38:04.283] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\ssao\ssao_blur_h_and_composite.fx, tech name: TShader.
[21:38:04.283] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\ssao\ssao_blur_h_and_composite.nfx.
[21:38:04.285] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\ssao\ssao_blur_h_and_composite.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.286] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
45 / 48 = 93.8%
[21:38:04.286] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fxaa_2.fx, tech name: TShader.
[21:38:04.287] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fxaa_2.nfx.
[21:38:04.288] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\fxaa_2.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.288] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
46 / 49 = 93.9%
[21:38:04.289] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\fish_eye.fx, tech name: TShader.
[21:38:04.289] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\fish_eye.nfx.
[21:38:04.290] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\fish_eye.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.290] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
47 / 50 = 94.0%
[21:38:04.291] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\reversal.fx, tech name: Reversal.
[21:38:04.291] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\reversal.nfx.
[21:38:04.292] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\reversal.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.293] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
48 / 51 = 94.1%
[21:38:04.296] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_verblur.fx, tech name: so_verblur.
[21:38:04.296] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_verblur.nfx.
[21:38:04.298] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_verblur.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.299] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
49 / 52 = 94.2%
[21:38:04.299] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_horblur.fx, tech name: so_horblur.
[21:38:04.299] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_horblur.nfx.
[21:38:04.301] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_horblur.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.303] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
50 / 53 = 94.3%
[21:38:04.303] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\smooth_outline\so_blend.fx, tech name: so_blend.
[21:38:04.304] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\smooth_outline\so_blend.nfx.
[21:38:04.306] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\smooth_outline\so_blend.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.306] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
51 / 54 = 94.4%
[21:38:04.310] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\screen_dissolve.fx, tech name: TShader.
[21:38:04.310] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\screen_dissolve.nfx.
[21:38:04.312] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\screen_dissolve.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.316] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
52 / 55 = 94.5%
[21:38:04.318] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\test_pp.fx, tech name: TShader.
[21:38:04.318] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\test_pp.nfx.
[21:38:04.319] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\test_pp.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.320] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
53 / 56 = 94.6%
[21:38:04.320] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\copy_depth_normalized.fx, tech name: TShader.
[21:38:04.320] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\copy_depth_normalized.nfx.
[21:38:04.321] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\copy_depth_normalized.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.322] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
54 / 57 = 94.7%
[21:38:04.322] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_iteration.fx, tech name: TShader.
[21:38:04.322] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_iteration.nfx.
[21:38:04.323] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\sun_shaft_iteration.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.324] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
55 / 58 = 94.8%
[21:38:04.324] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\sun_shaft_composite.fx, tech name: TShader.
[21:38:04.324] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\sun_shaft_composite.nfx.
[21:38:04.325] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\sun_shaft_composite.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.326] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
56 / 59 = 94.9%
[21:38:04.326] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\rgbsplit.fx, tech name: TShader.
[21:38:04.326] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\rgbsplit.nfx.
[21:38:04.327] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\rgbsplit.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.328] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
57 / 60 = 95.0%
[21:38:04.329] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\scan_line_jitter.fx, tech name: TShader.
[21:38:04.329] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\scan_line_jitter.nfx.
[21:38:04.331] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\scan_line_jitter.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.331] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
58 / 61 = 95.1%
[21:38:04.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\wave_jitter.fx, tech name: Distortion.
[21:38:04.332] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\wave_jitter.nfx.
[21:38:04.333] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\wave_jitter.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.334] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
59 / 62 = 95.2%
[21:38:04.335] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\local_wave_jitter.fx, tech name: Distortion.
[21:38:04.335] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\local_wave_jitter.nfx.
[21:38:04.338] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\local_wave_jitter.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.338] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
60 / 63 = 95.2%
[21:38:04.339] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\local_pagenini_blur.fx, tech name: Distortion.
[21:38:04.339] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\local_pagenini_blur.nfx.
[21:38:04.340] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\local_pagenini_blur.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.340] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
61 / 64 = 95.3%
[21:38:04.341] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gaussianblur\gaussian_box_v_blur.fx, tech name: TShader.
[21:38:04.341] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gaussianblur\gaussian_box_v_blur.nfx.
[21:38:04.342] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gaussianblur\gaussian_box_v_blur.nfx\
00000000000000000000000000000000.nfxo.
[21:38:04.342] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
62 / 65 = 95.4%
[21:38:04.342] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gaussianblur\gaussian_box_h_blur.fx, tech name: TShader.
[21:38:04.342] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gaussianblur\gaussian_box_h_blur.nfx.
[21:38:04.343] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gaussianblur\gaussian_box_h_blur.nfx\
00000000000000000000000000000000.nfxo.
[21:38:04.344] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
63 / 66 = 95.5%
[21:38:04.344] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_copy_depth.fx, tech name: TShader.
[21:38:04.344] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_copy_depth.nfx.
[21:38:04.345] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_copy_depth.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.346] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
64 / 67 = 95.5%
[21:38:04.346] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao.fx, tech name: TShader.
[21:38:04.346] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao.nfx.
[21:38:04.347] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.347] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
65 / 68 = 95.6%
[21:38:04.348] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_blur_x.fx, tech name: BlurX.
[21:38:04.348] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_blur_x.nfx.
[21:38:04.349] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_blur_x.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.349] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
66 / 69 = 95.7%
[21:38:04.350] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_blur_y.fx, tech name: BlurY.
[21:38:04.350] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_blur_y.nfx.
[21:38:04.361] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_blur_y.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.362] M [COCOSUI] create effect common\pipeline\gtao\gtao_blur_y.fx:BlurY
*** time: 11.97 ms ***
[21:38:04.362] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
67 / 70 = 95.7%
[21:38:04.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\gtao\gtao_composite.fx, tech name: TShader.
[21:38:04.362] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\gtao\gtao_composite.nfx.
[21:38:04.363] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\gtao\gtao_composite.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.363] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
68 / 71 = 95.8%
[21:38:04.364] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\pipeline\copy.fx, tech name: Copy.
[21:38:04.364] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\pipeline\copy.nfx.
[21:38:04.364] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
pipeline\copy.nfx\00000000000000000000000000000000.nfxo.
[21:38:04.365] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
69 / 72 = 95.8%
[21:38:04.365] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:38:04.366] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:38:04.374] M [COCOSUI] [WARNING] share depth failed, scale must match redirect
scale
[21:38:04.377] M <SCRIPT> 2022-02-24 21:38:04,377 - MobileServer - - RenderEvent
- INFO - [render_event] set_render_event_callbacks enter
[21:38:04.377] M <SCRIPT> 2022-02-24 21:38:04,377 - MobileServer - - RenderEvent
- INFO - [render_event] macro groups collected
[21:38:04.377] M <SCRIPT> 2022-02-24 21:38:04,377 - MobileServer - - RenderEvent
- INFO - [render_event] shader missing attr ignored
[21:38:04.378] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"time": 1645713484,
"step": "BeforeServerList", "project": "h55na", "source": "netease_p1", "type":
"ScriptInit", "account_id": "unknow", "old_accountid": "unknow", "server":
"unknow", "countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2",
"ts_ms": "1645713484378", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-
PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0, "device_model":
"pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-
87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null, "ip": "",
"ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": null, "engine_ver": 667550, "lang": "CHS",
"pack_type": 1, "launch_udid": 201486310579, "first_udid": 0, "device_height": 768,
"device_width": 1366}
[21:38:04.378] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:38:04.378] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:38:04.378] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:38:04.378] M [COCOSUI] [UniSDK]time 2022-02-24-21:38:04 +0700
[21:38:04.378] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:38:04.378] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:38:04.381] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:38:04.381] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:39:03.322] M [COCOSUI] [ERROR] Effect include file ui\dm65ui\res\
ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.json is not found!
WARNING ***************************************************************************
[21:39:03.329] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform ScalarUniformExpressions"
WARNING ***************************************************************************
[21:39:03.329] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform VectorUniformExpressions"
[21:39:03.342] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:39:03.342] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:39:03.416] M [COCOSUI] cocos can't find image :
<system/hall/bg_anti_addict.png> !
[21:39:03.417] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_hall.png> !
[21:39:03.419] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_nml.png> !
[21:39:03.419] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[21:39:03.420] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[21:39:04.050] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_21/system/hall_0.png 386.000000
[21:39:04.055] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_28/system/hall_0.png 487.000000
[21:39:04.155] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.png 25939.000000
[21:39:04.238] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png 3950.000000
[21:39:04.249] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:39:04.249] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:39:04.254] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:39:04.254] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:39:04.260] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:39:04.260] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:39:04.267] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:39:04.268] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:39:04.323] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_motion_0.png 38566.000000
[21:39:04.392] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/chat_0.png 317.000000
[21:39:04.392] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/chat_0.png 537.000000
[21:39:04.392] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_14/system/chat_0.png 910.000000
[21:39:04.395] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/chat_0.png 3330.000000
[21:39:04.410] M <SCRIPT> 2022-02-24 21:39:04,391 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/common_get_score.csb,
UIJumpWord---------
[21:39:04.451] M <SCRIPT> 2022-02-24 21:39:04,432 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb, UILogoVi---------
[21:39:04.464] M <SCRIPT> 2022-02-24 21:39:04,444 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:04.465] M <SCRIPT> 2022-02-24 21:39:04,445 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:04.465] M <SCRIPT> 2022-02-24 21:39:04,446 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:04.466] M <SCRIPT> 2022-02-24 21:39:04,446 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:04.515] M <SCRIPT> 2022-02-24 21:39:04,495 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[21:39:04.599] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/loading_0.png
77176.000000
[21:39:04.672] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_glass_0.png 149501.000000
[21:39:04.845] M [COCOSUI] createImageSingle
ui/dm65ui/res/image/ani_loading_symbol_0.png 322454.000000
[21:39:04.862] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_symbol_1.png 340114.000000
[21:39:04.955] M <SCRIPT> 2022-02-24 21:39:04,935 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb,
UILogoViLoading---------
[21:39:06.384] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"avatar_init_time":
1645713546, "role_id": "12718424", "last_time_crash": 0, "project": "h55na",
"source": "netease_p1", "type": "AvatarInit", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645713546365", "boot_id": "6217987e1f751b126f385a75", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:39:06.384] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:39:06.384] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:39:06.384] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:39:06.384] M [COCOSUI] [UniSDK]time 2022-02-24-21:39:06 +0700
[21:39:06.385] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:39:06.385] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:39:06.387] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:39:06.387] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:39:06.699] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.701] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
73 / 76 = 96.1%
ERROR *****************************************************************************
[21:39:06.701] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.707] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\paperfly.gis.
WARNING ***************************************************************************
[21:39:06.708] L [COCOSUI] [WARNING] animation pick_up in chr\player\detective\
paperfly.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:39:06.709] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:39:06.710] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:39:06.710] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:39:06.710] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.710] M <SCRIPT> 2022-02-24 21:39:06,690 - MobileServer - -
crash_helper - INFO - WorldFancy init_scene
[21:39:06.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.753] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\0000000000000000000000000000a241.nfxo.
[21:39:06.754] L [COCOSUI] create effect shader\common.fx:TShader *** time: 44.10
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:06.754] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
74 / 77 = 96.1%
ERROR *****************************************************************************
[21:39:06.754] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.754] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.755] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.756] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.756] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.757] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.759] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.759] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.760] M <SCRIPT> 2022-02-24 21:39:06,740 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn
[21:39:06.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.766] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.771] M <SCRIPT> 2022-02-24 21:39:06,752 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.772] M <SCRIPT> 2022-02-24 21:39:06,752 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.772] M <SCRIPT> 2022-02-24 21:39:06,752 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.772] M <SCRIPT> 2022-02-24 21:39:06,752 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:39:06.781] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_4.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:06.811] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:06.811] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
[21:39:06.818] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002440460.nfxo.
[21:39:06.819] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
75 / 78 = 96.2%
[21:39:06.819] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:06.819] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:06.819] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.819] M <SCRIPT> 2022-02-24 21:39:06,800 - MobileServer - -
crash_helper - INFO - WorldMatchRoom init_scene
[21:39:06.820] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
76 / 79 = 96.2%
ERROR *****************************************************************************
[21:39:06.820] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.821] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.823] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.823] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.824] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.826] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.826] M <SCRIPT> 2022-02-24 21:39:06,806 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_wait/h55_wait.scn
[21:39:06.828] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.828] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.828] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.829] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.829] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:39:06.835] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:39:06.837] M <SCRIPT> 2022-02-24 21:39:06,818 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.838] M <SCRIPT> 2022-02-24 21:39:06,818 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.838] M <SCRIPT> 2022-02-24 21:39:06,818 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.838] M <SCRIPT> 2022-02-24 21:39:06,819 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.841] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:39:06.841] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:39:06.850] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\00000000000000000000000000010080.nfxo.
[21:39:06.851] L [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
10.66 ms ***
[21:39:06.851] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
77 / 80 = 96.3%
[21:39:06.852] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:39:06.852] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:39:06.853] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
78 / 81 = 96.3%
WARNING ***************************************************************************
[21:39:06.865] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:39:06.872] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:06.872] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
[21:39:06.881] M <SCRIPT> 2022-02-24 21:39:06,861 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB init_scene
[21:39:06.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.891] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\00000000000000000000000006024080.nfxo.
[21:39:06.892] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 19.65 ms ***
[21:39:06.892] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
79 / 82 = 96.3%
[21:39:06.892] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:06.892] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.892] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:06.892] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.900] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d080.nfxo.
[21:39:06.901] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
80 / 83 = 96.4%
ERROR *****************************************************************************
[21:39:06.901] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.904] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.905] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.905] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.905] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.906] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.907] M <SCRIPT> 2022-02-24 21:39:06,887 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[21:39:06.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.910] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
[21:39:06.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:39:06.910] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_04.gis have bones with non-uniform scales will disable gpu skin.
[21:39:06.917] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:39:06.917] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:39:06.924] M <SCRIPT> 2022-02-24 21:39:06,904 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.924] M <SCRIPT> 2022-02-24 21:39:06,904 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.924] M <SCRIPT> 2022-02-24 21:39:06,905 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.925] M <SCRIPT> 2022-02-24 21:39:06,905 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:06.926] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\000000000000000000000000000100a1.nfxo.
[21:39:06.932] L [COCOSUI] create effect shader\common_nolight.fx:TShader *** time:
14.13 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_UV_ANIM FALSE
#define VIEW_DEPTH_BIAS FALSE
#define USE_GRADIENT FALSE
StaticMesh
[21:39:06.932] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
81 / 84 = 96.4%
[21:39:06.944] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\nvyao\nvyao.gim
[21:39:06.951] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:06.951] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
[21:39:06.956] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800822120.nfxo.
[21:39:06.961] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
82 / 85 = 96.5%
[21:39:06.961] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:06.969] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:06.969] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.980] M <SCRIPT> 2022-02-24 21:39:06,959 - MobileServer - -
crash_helper - INFO - WorldMatchRoomBJ init_scene
[21:39:06.981] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.984] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001432800822120.nfxo.
[21:39:06.987] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 25.65
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:06.987] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
83 / 86 = 96.5%
ERROR *****************************************************************************
[21:39:06.987] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:06.988] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.989] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.990] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.991] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.992] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.992] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.992] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:06.994] M <SCRIPT> 2022-02-24 21:39:06,974 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_blackjack/h55_blackjack.scn
[21:39:07.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.001] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.027] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
nvyao\nvyao.gis.
ERROR *****************************************************************************
[21:39:07.040] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:39:07.040] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:07.040] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:07.041] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.051] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328008201a0.nfxo.
[21:39:07.053] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 13.00
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:07.053] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
84 / 87 = 96.6%
ERROR *****************************************************************************
[21:39:07.054] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.058] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
WARNING ***************************************************************************
[21:39:07.058] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_09.gis have bones with non-uniform scales will disable gpu skin.
[21:39:07.065] M <SCRIPT> 2022-02-24 21:39:07,045 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.066] M <SCRIPT> 2022-02-24 21:39:07,046 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.066] M <SCRIPT> 2022-02-24 21:39:07,046 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.066] M <SCRIPT> 2022-02-24 21:39:07,046 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.074] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[21:39:07.074] L [COCOSUI] [WARNING] animation idle in scene\model\h55_fantasy\
h55_fantasy_prop_08.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:39:07.100] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:39:07.120] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[21:39:07.120] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[21:39:07.122] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
reflection.nfx\00000000000000000000000000000000.nfxo.
[21:39:07.123] M <SCRIPT> 2022-02-24 21:39:07,103 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[21:39:07.124] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
85 / 88 = 96.6%
[21:39:07.124] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\reflection.fx, tech name: TShader.
[21:39:07.124] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\reflection.nfx.
[21:39:07.124] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.124] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
86 / 89 = 96.6%
[21:39:07.125] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.125] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.126] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.126] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.127] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.127] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.128] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.129] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.129] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.131] M <SCRIPT> 2022-02-24 21:39:07,110 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[21:39:07.132] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:07.132] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:07.132] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.135] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800822120.nfxo.
[21:39:07.138] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
87 / 90 = 96.7%
ERROR *****************************************************************************
[21:39:07.139] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.139] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.139] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.139] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.139] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:39:07.140] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 2
WARNING ***************************************************************************
[21:39:07.169] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[21:39:07.170] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.170] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.173] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.175] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.176] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.179] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.181] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.183] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[21:39:07.183] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[21:39:07.188] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
model_light.nfx\0000000000000000000000000000000c.nfxo.
[21:39:07.189] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
88 / 91 = 96.7%
[21:39:07.189] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[21:39:07.189] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[21:39:07.189] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
89 / 92 = 96.7%
[21:39:07.194] M <SCRIPT> 2022-02-24 21:39:07,174 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.198] M <SCRIPT> 2022-02-24 21:39:07,175 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.198] M <SCRIPT> 2022-02-24 21:39:07,179 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.198] M <SCRIPT> 2022-02-24 21:39:07,179 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:39:07.201] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:07.201] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:07.201] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.203] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006440460.nfxo.
[21:39:07.204] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
90 / 93 = 96.8%
ERROR *****************************************************************************
[21:39:07.204] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.225] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:39:07.226] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:39:07.233] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a001044.nfxo.
[21:39:07.234] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
91 / 94 = 96.8%
[21:39:07.235] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:39:07.235] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:39:07.237] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
92 / 95 = 96.8%
[21:39:07.242] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[21:39:07.243] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:39:07.243] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:39:07.250] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a041045.nfxo.
[21:39:07.258] M <SCRIPT> 2022-02-24 21:39:07,239 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[21:39:07.259] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 16.40
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:39:07.259] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
93 / 96 = 96.9%
[21:39:07.259] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.260] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.262] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.265] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.265] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.266] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.267] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.268] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.268] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.269] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.269] M <SCRIPT> 2022-02-24 21:39:07,250 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[21:39:07.269] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[21:39:07.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:39:07.271] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:39:07.272] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 3
[21:39:07.277] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[21:39:07.286] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[21:39:07.296] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_3.gis.prs.
[21:39:07.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01.sfx
[21:39:07.320] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boll_03.gim
[21:39:07.320] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[21:39:07.320] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[21:39:07.322] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h27_quicksilver.nfx\00000000000000000000000000000420.nfxo.
[21:39:07.323] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
94 / 97 = 96.9%
[21:39:07.323] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[21:39:07.323] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[21:39:07.325] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h27_quicksilver.nfx\00000000000000000000000000000422.nfxo.
[21:39:07.326] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
95 / 98 = 96.9%
[21:39:07.334] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_03.sfx
[21:39:07.336] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:07.340] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_18.gim
[21:39:07.341] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_02.sfx
[21:39:07.356] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:39:07.356] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:39:07.373] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01.sfx
WARNING ***************************************************************************
[21:39:07.415] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:07.438] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_02.gim
[21:39:07.438] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[21:39:07.438] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
[21:39:07.439] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
light_fade.nfx\00000000000000000000000000000003.nfxo.
[21:39:07.440] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
96 / 99 = 97.0%
[21:39:07.440] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light_fade.fx, tech name: TShader.
[21:39:07.440] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light_fade.nfx.
[21:39:07.440] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
97 / 100 = 97.0%
[21:39:07.450] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_04.gim
WARNING ***************************************************************************
[21:39:07.484] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:07.520] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gim
[21:39:07.523] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_1.gis.
WARNING ***************************************************************************
[21:39:07.524] L [COCOSUI] [WARNING] animation idle in chr\prop\h55_pendant_doll\
h55_pendant_cotton_1.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:39:07.524] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:39:07.529] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gim
[21:39:07.531] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:07.531] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:07.531] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.534] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800822120.nfxo.
[21:39:07.537] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
98 / 101 = 97.0%
ERROR *****************************************************************************
[21:39:07.537] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.553] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_spider_9.gis.
[21:39:07.567] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:07.568] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:07.568] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.573] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328008201a2.nfxo.
[21:39:07.576] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
99 / 102 = 97.1%
ERROR *****************************************************************************
[21:39:07.576] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:07.582] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gim
[21:39:07.584] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_2.gis.
ERROR *****************************************************************************
[21:39:07.586] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:39:07.590] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_8low.gim
[21:39:07.593] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_6low.gim
[21:39:07.597] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_7low.gim
[21:39:07.601] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_4low.gim
[21:39:07.604] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_3low.gim
[21:39:07.608] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5low.gim
[21:39:07.637] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2low.gim
[21:39:07.641] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:07.641] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:07.644] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:07.644] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:07.655] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:07.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:39:07.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:07.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:07.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:07.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:07.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:07.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:07.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
WARNING ***************************************************************************
[21:39:07.772] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:39:07.919] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:39:08.020] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gim
[21:39:08.022] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_5.gis.
ERROR *****************************************************************************
[21:39:08.027] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:39:08.035] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:08.035] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:08.035] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.038] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002450461.nfxo.
[21:39:08.039] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
100 / 103 = 97.1%
ERROR *****************************************************************************
[21:39:08.043] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.058] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gim
[21:39:08.066] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_2.gis.
ERROR *****************************************************************************
[21:39:08.069] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:39:08.084] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:08.084] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:39:08.084] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:08.089] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:08.089] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:08.091] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:39:08.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:08.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:39:08.106] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:39:08.140] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[21:39:08.156] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:39:08.181] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:39:08.194] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:39:08.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:39:08.201] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:08.201] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:08.201] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.206] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800822020.nfxo.
[21:39:08.213] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.41
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE FALSE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:08.213] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
101 / 104 = 97.1%
ERROR *****************************************************************************
[21:39:08.213] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:08.235] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:39:08.259] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:39:08.260] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
WARNING ***************************************************************************
[21:39:08.298] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_coa4wardrobe\h55_coa4wardrobe_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:39:08.321] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:39:08.326] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\buzz.gim
[21:39:08.335] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file fx\model\
buzz.gis.prs.
[21:39:08.370] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:39:08.371] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:39:08.387] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_coa4wardrobe\h55_coa4_curtain01.gis.prs.
[21:39:08.390] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[21:39:08.390] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[21:39:08.422] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\00000000000000000000000000510210.nfxo.
[21:39:08.423] L [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
33.67 ms ***
[21:39:08.423] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
102 / 105 = 97.1%
[21:39:08.424] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[21:39:08.424] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[21:39:08.425] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
103 / 106 = 97.2%
[21:39:08.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:39:08.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:39:08.509] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:39:08.509] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
[21:39:08.535] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\00000000000000000000000000000844.nfxo.
[21:39:08.536] L [COCOSUI] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 27.34 ms ***
[21:39:08.536] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
104 / 107 = 97.2%
[21:39:08.536] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:39:08.537] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:39:08.537] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.554] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\00000000000000000000002400000844.nfxo.
[21:39:08.555] L [COCOSUI] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 18.92 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:39:08.555] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
105 / 108 = 97.2%
ERROR *****************************************************************************
[21:39:08.555] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:08.577] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_test_heijin\h55_test_heijin_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:39:08.606] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:39:08.606] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:39:08.607] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.621] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\00000000000000000000002000000844.nfxo.
[21:39:08.668] L [COCOSUI] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 61.73 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:39:08.668] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
106 / 109 = 97.2%
ERROR *****************************************************************************
[21:39:08.668] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.670] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:08.670] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:08.710] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000102.nfxo.
[21:39:08.716] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 46.18 ms ***
[21:39:08.716] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
107 / 110 = 97.3%
[21:39:08.716] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:08.716] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:08.718] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
108 / 111 = 97.3%
[21:39:08.721] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:08.721] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:08.759] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000100.nfxo.
[21:39:08.766] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 45.40 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS FALSE
#define IS_TANGENT_ENABLE FALSE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[21:39:08.766] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
109 / 112 = 97.3%
[21:39:08.791] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:08.791] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:08.792] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.804] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004a000943a800822120.nfxo.
[21:39:08.824] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 32.61
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:08.824] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
110 / 113 = 97.3%
ERROR *****************************************************************************
[21:39:08.824] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:08.869] L [COCOSUI] [WARNING] Device do not support texture shader\cube\
h55_test_heijin_skybox02.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:39:08.884] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:08.884] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:08.884] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.903] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000943a800822120.nfxo.
[21:39:08.906] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 21.82
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:08.906] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
111 / 114 = 97.4%
ERROR *****************************************************************************
[21:39:08.906] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.957] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:08.957] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
[21:39:08.981] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\00000000000000000000200000936848.nfxo.
[21:39:08.984] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 26.26 ms ***
[21:39:08.984] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
112 / 115 = 97.4%
[21:39:08.984] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:08.984] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:08.984] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:08.999] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000b936848.nfxo.
[21:39:09.001] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 17.29 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS TRUE
StaticMesh
[21:39:09.001] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
113 / 116 = 97.4%
ERROR *****************************************************************************
[21:39:09.002] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:09.019] L [COCOSUI] [WARNING] Device do not support texture lut\
liudongguang_01.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:39:09.021] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:09.022] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:09.022] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.035] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000020000b936848.nfxo.
[21:39:09.038] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 16.23 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS TRUE
StaticMesh
[21:39:09.038] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
114 / 117 = 97.4%
ERROR *****************************************************************************
[21:39:09.038] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.068] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight_noz.fx, tech name: TShader.
[21:39:09.068] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight_noz.nfx.
[21:39:09.076] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight_noz.nfx\00000000000000000000000000010080.nfxo.
[21:39:09.085] L [COCOSUI] create effect shader\common_nolight_noz.fx:TShader ***
time: 17.32 ms ***
[21:39:09.085] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
115 / 118 = 97.5%
[21:39:09.086] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight_noz.fx, tech name: TShader.
[21:39:09.086] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight_noz.nfx.
[21:39:09.086] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
116 / 119 = 97.5%
[21:39:09.154] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\water_ref.fx, tech name: TShader.
[21:39:09.154] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\water_ref.nfx.
[21:39:09.156] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
water_ref.nfx\00000000000000000000000000000102.nfxo.
[21:39:09.158] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
117 / 120 = 97.5%
[21:39:09.158] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\water_ref.fx, tech name: TShader.
[21:39:09.158] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\water_ref.nfx.
[21:39:09.173] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
water_ref.nfx\0000000000000000000000000000010a.nfxo.
[21:39:09.174] L [COCOSUI] create effect shader\water_ref.fx:TShader *** time:
15.95 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define USE_RIPPLE TRUE
StaticMesh
[21:39:09.174] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
118 / 121 = 97.5%
WARNING ***************************************************************************
[21:39:09.193] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:39:09.201] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_man01.gis.prs.
[21:39:09.204] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08.gim
[21:39:09.205] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_b.gim
[21:39:09.209] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_01.sfx
[21:39:09.240] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[21:39:09.242] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ui\shu\shu02.gim 1947.27 ms
ERROR *****************************************************************************
[21:39:09.243] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_570 filenames = scene\model\
ui\shu\shu02.gim
[21:39:09.246] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 52 ok
[21:39:09.246] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 51 ok
[21:39:09.246] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 54 ok
[21:39:09.246] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 53 ok
[21:39:09.252] M [COCOSUI] Process App Event 3
[21:39:09.252] M <SCRIPT> 2022-02-24 21:39:09,233 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:39:09.260] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:09.260] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:09.260] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.265] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c60.nfxo.
[21:39:09.266] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
119 / 122 = 97.5%
ERROR *****************************************************************************
[21:39:09.266] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.269] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/point_light_shader_depth.nfx, tech name: TShader.
[21:39:09.269] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\point_light_shader_depth.nfx.
[21:39:09.271] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
point_light_shader_depth.nfx\00000000000000000000000000000000.nfxo.
[21:39:09.271] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
120 / 123 = 97.6%
WARNING ***************************************************************************
[21:39:09.272] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
WARNING ***************************************************************************
[21:39:09.305] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 5
WARNING ***************************************************************************
[21:39:09.321] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:09.324] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:09.324] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:09.325] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.332] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432880826120.nfxo.
[21:39:09.334] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
121 / 124 = 97.6%
ERROR *****************************************************************************
[21:39:09.334] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:09.336] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 6
WARNING ***************************************************************************
[21:39:09.357] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 7
WARNING ***************************************************************************
[21:39:09.376] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 8
WARNING ***************************************************************************
[21:39:09.407] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
[21:39:09.435] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:09.435] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:09.436] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.437] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002452c61.nfxo.
[21:39:09.438] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
122 / 125 = 97.6%
ERROR *****************************************************************************
[21:39:09.439] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.439] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[21:39:09.439] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[21:39:09.475] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\00000000000000000000000000510230.nfxo.
[21:39:09.476] M [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
36.77 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
[21:39:09.476] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
123 / 126 = 97.6%
[21:39:09.486] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:39:09.486] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:39:09.486] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:09.524] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\0000000000000000000000000000a251.nfxo.
[21:39:09.526] M [COCOSUI] create effect shader\common.fx:TShader *** time: 39.80
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:09.526] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
124 / 127 = 97.6%
ERROR *****************************************************************************
[21:39:09.526] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:09.533] M [COCOSUI] [WARNING] the shadowmap is not setted correctly, use
set_shadowmap_light to set the shadowmap correctly
WARNING ***************************************************************************
[21:39:09.543] L [COCOSUI] [WARNING] Device do not support texture scene\model\
dm65_main\dm65_main_zhuzi001_d.dds format R8G8B8, try to convert it to A8B8G8R8
[21:39:09.586] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_hidden001.gis.prs.
WARNING ***************************************************************************
[21:39:09.742] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_3.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:09.763] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 56 ok
[21:39:09.765] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 55 ok
[21:39:09.765] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 57 ok
[21:39:09.765] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 58 ok
[21:39:09.932] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[21:39:09.932] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[21:39:10.005] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\00000000000000000000000000022046.nfxo.
[21:39:10.006] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 74.75 ms ***
[21:39:10.007] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
125 / 128 = 97.7%
[21:39:10.007] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[21:39:10.007] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[21:39:10.010] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
126 / 129 = 97.7%
[21:39:10.040] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_hidden002b.gis.prs.
[21:39:10.058] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[21:39:10.058] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[21:39:10.238] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\00000000000000000000000000022447.nfxo.
[21:39:10.239] L [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 180.62 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:39:10.239] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
127 / 130 = 97.7%
[21:39:10.285] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: <ModelNormalTech>, tech name: TNoShader.
[21:39:10.285] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
<ModelNormalTech>.
WARNING ***************************************************************************
[21:39:10.486] L [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform blendValue"
[21:39:10.486] L [COCOSUI] create effect <ModelNormalTech>:TNoShader *** time:
201.04 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
[21:39:10.486] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
127 / 131 = 96.9%
ERROR *****************************************************************************
[21:39:10.487] L [COCOSUI] [ERROR] gpu skin not supported by shader of scene\model\
dm65_main\dm65_scene_bookshelf_1.gim
[21:39:10.491] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_scene_bookshelf_1.gis.prs.
[21:39:10.590] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_door003.gis.prs.
[21:39:10.617] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\portrait.gim
[21:39:10.619] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\portrait.gis.
ERROR *****************************************************************************
[21:39:10.631] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:39:10.631] L [COCOSUI] [ERROR] Socket shoudian is linked to bone biped r hand,
but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:39:10.631] L [COCOSUI] [ERROR] Socket pendant_book is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:39:10.631] L [COCOSUI] [ERROR] Socket pendant_controller is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:39:10.631] L [COCOSUI] [ERROR] Socket pendant_heart is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[21:39:10.632] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:39:10.632] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:39:10.632] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:39:10.785] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\h55_coa5_word_fx_001.gim
[21:39:10.817] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:10.817] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:10.900] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000112.nfxo.
[21:39:10.916] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 92.44 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS TRUE
#define IS_TANGENT_ENABLE TRUE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[21:39:10.916] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
128 / 132 = 97.0%
[21:39:10.924] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\h55_coa5_word_fx_002.gim
[21:39:10.979] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
coa5\dating_light_001.sfx
[21:39:10.980] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:10.980] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:11.088] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000110.nfxo.
[21:39:11.090] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 110.09 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define VIEW_DEPTH_BIAS TRUE
#define IS_TANGENT_ENABLE FALSE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[21:39:11.090] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
129 / 133 = 97.0%
[21:39:11.221] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\candlestick.gim
[21:39:11.233] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\candlestick.gis.
[21:39:11.254] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_paper003.gis.prs.
WARNING ***************************************************************************
[21:39:11.554] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_2.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:12.423] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\book.gim
[21:39:12.425] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
detective\book.gis.
ERROR *****************************************************************************
[21:39:12.434] L [COCOSUI] [ERROR] Socket guajian_tongyongbuou1 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:39:12.434] L [COCOSUI] [ERROR] Socket pendant_patrol is linked to bone biped r
calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:39:12.434] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:39:12.539] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_birdcage001a.gis.prs.
WARNING ***************************************************************************
[21:39:12.804] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\dm65_main\dm65_main_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:39:12.938] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_cellardoor001.gis.prs.
[21:39:12.969] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_blanket002.gis.prs.
[21:39:12.971] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:12.971] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:12.971] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.138] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006450461.nfxo.
[21:39:13.141] L [COCOSUI] create effect shader\lightmap.fx:TShader *** time:
169.87 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.141] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
130 / 134 = 97.0%
ERROR *****************************************************************************
[21:39:13.144] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.173] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\dm65_main\dm65_main_door001.gis.prs.
[21:39:13.174] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.174] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.179] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.225] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d680.nfxo.
[21:39:13.270] L [COCOSUI] create effect shader\lightmap_nomerge.fx:TShader ***
time: 95.44 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.270] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
131 / 135 = 97.0%
ERROR *****************************************************************************
[21:39:13.270] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.286] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\mouse\mouse.gim
[21:39:13.302] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\creature\
mouse\mouse.gis.
[21:39:13.335] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:13.335] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:13.335] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.392] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328008221a2.nfxo.
[21:39:13.402] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 67.30
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:13.402] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
132 / 136 = 97.1%
ERROR *****************************************************************************
[21:39:13.403] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.450] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\miusibiaozhi_01.sfx
[21:39:13.485] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[21:39:13.485] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[21:39:13.527] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\000000000000000000000000000226cf.nfxo.
[21:39:13.529] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 44.50 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:39:13.530] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
133 / 137 = 97.1%
[21:39:13.530] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.530] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.531] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.532] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006442c60.nfxo.
[21:39:13.533] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
134 / 138 = 97.1%
ERROR *****************************************************************************
[21:39:13.534] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.536] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.536] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.536] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.539] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d080.nfxo.
[21:39:13.540] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
135 / 139 = 97.1%
ERROR *****************************************************************************
[21:39:13.540] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.546] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.546] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.546] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.568] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006452c61.nfxo.
[21:39:13.569] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 22.96
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.569] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
136 / 140 = 97.1%
ERROR *****************************************************************************
[21:39:13.569] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.569] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.570] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.570] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.572] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d680.nfxo.
[21:39:13.573] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
137 / 141 = 97.2%
ERROR *****************************************************************************
[21:39:13.573] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.573] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:13.573] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:13.573] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.580] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808261a2.nfxo.
[21:39:13.582] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
138 / 142 = 97.2%
ERROR *****************************************************************************
[21:39:13.582] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.585] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\creature\
mouse\mouse_gis\idle.gis, anim name idle.
[21:39:13.586] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:39:13.586] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:39:13.586] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.611] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000008250.nfxo.
[21:39:13.612] M [COCOSUI] create effect shader\common.fx:TShader *** time: 25.71
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.612] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
139 / 143 = 97.2%
ERROR *****************************************************************************
[21:39:13.613] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.613] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.613] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.614] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.619] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c68.nfxo.
[21:39:13.620] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
140 / 144 = 97.2%
ERROR *****************************************************************************
[21:39:13.620] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.620] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.621] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.621] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.623] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002452c69.nfxo.
[21:39:13.624] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
141 / 145 = 97.2%
ERROR *****************************************************************************
[21:39:13.624] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.629] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\manual_lightmap.fx, tech name: TShader.
[21:39:13.629] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\manual_lightmap.nfx.
[21:39:13.656] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
manual_lightmap.nfx\000000000000000000000000000266cf.nfxo.
[21:39:13.657] M [COCOSUI] create effect shader\manual_lightmap.fx:TShader ***
time: 28.27 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define FOG_TYPE FOG_TYPE_EXP
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:39:13.657] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
142 / 146 = 97.3%
[21:39:13.658] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.658] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.658] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.660] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006442c68.nfxo.
[21:39:13.661] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
143 / 147 = 97.3%
ERROR *****************************************************************************
[21:39:13.661] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:39:13.663] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:39:13.663] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.688] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000008254.nfxo.
[21:39:13.689] M [COCOSUI] create effect shader\common.fx:TShader *** time: 26.66
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.689] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
144 / 148 = 97.3%
ERROR *****************************************************************************
[21:39:13.689] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.690] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:39:13.690] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:39:13.692] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a081044.nfxo.
[21:39:13.693] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
145 / 149 = 97.3%
[21:39:13.694] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.694] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.694] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.696] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002450469.nfxo.
[21:39:13.697] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
146 / 150 = 97.3%
ERROR *****************************************************************************
[21:39:13.697] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.699] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.699] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.699] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.701] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002440468.nfxo.
[21:39:13.702] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
147 / 151 = 97.4%
ERROR *****************************************************************************
[21:39:13.702] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.703] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.703] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.705] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d0c0.nfxo.
[21:39:13.706] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
148 / 152 = 97.4%
ERROR *****************************************************************************
[21:39:13.706] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:13.713] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:13.713] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.717] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800823120.nfxo.
[21:39:13.719] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
149 / 153 = 97.4%
ERROR *****************************************************************************
[21:39:13.719] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.720] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.720] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.720] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.722] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\0000000000000000000000000244046c.nfxo.
[21:39:13.723] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
150 / 154 = 97.4%
ERROR *****************************************************************************
[21:39:13.724] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.724] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.725] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.725] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.729] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442c6c.nfxo.
[21:39:13.731] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
151 / 155 = 97.4%
ERROR *****************************************************************************
[21:39:13.731] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.743] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.744] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.744] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.746] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000602d0c0.nfxo.
[21:39:13.747] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
152 / 156 = 97.4%
ERROR *****************************************************************************
[21:39:13.747] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.748] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:13.748] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:13.748] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.794] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006452c69.nfxo.
[21:39:13.794] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 46.46
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:39:13.794] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
153 / 157 = 97.5%
ERROR *****************************************************************************
[21:39:13.795] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.795] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_nomerge.fx, tech name: TShader.
[21:39:13.795] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_nomerge.nfx.
ERROR *****************************************************************************
[21:39:13.796] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.798] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_nomerge.nfx\0000000000000000000000000662d6c0.nfxo.
[21:39:13.799] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
154 / 158 = 97.5%
ERROR *****************************************************************************
[21:39:13.799] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.799] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:13.799] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:13.799] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:13.804] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808271a2.nfxo.
[21:39:13.806] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
155 / 159 = 97.5%
ERROR *****************************************************************************
[21:39:13.807] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:39:13.884] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.884] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[21:39:13.884] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.885] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.885] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:39:13.885] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.885] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:39:13.887] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.887] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:39:13.888] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.888] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
[21:39:13.898] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_2.gim
[21:39:13.898] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[21:39:13.898] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
ERROR *****************************************************************************
[21:39:13.913] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:39:13.913] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
[21:39:13.944] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
dissolve.nfx\00000000000000000000000000000208.nfxo.
[21:39:13.946] L [COCOSUI] create effect shader\dissolve.fx:TShader *** time: 48.03
ms ***
[21:39:13.946] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
156 / 160 = 97.5%
[21:39:13.947] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve.fx, tech name: TShader.
[21:39:13.947] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve.nfx.
[21:39:13.951] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
157 / 161 = 97.5%
[21:39:14.001] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_tsz_out_1.sfx
[21:39:14.017] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.018] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.019] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.034] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 15.33
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:14.034] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
158 / 162 = 97.5%
ERROR *****************************************************************************
[21:39:14.034] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.056] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[21:39:14.057] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice.gim 82.29 ms
[21:39:14.057] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.057] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.057] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.061] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008221a2.nfxo.
[21:39:14.063] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
159 / 163 = 97.5%
ERROR *****************************************************************************
[21:39:14.063] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.089] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[21:39:14.091] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice_02.gim 19.35 ms
[21:39:14.091] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.091] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.091] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.095] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008201a2.nfxo.
[21:39:14.097] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
160 / 164 = 97.6%
ERROR *****************************************************************************
[21:39:14.097] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:39:14.115] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_688 filenames = chr\creature\mouse\
mouse.gim
ERROR *****************************************************************************
[21:39:14.121] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_648 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:39:14.123] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_579 filenames = scene\model\dm65_main\
dm65_main_hidden002b.gim
ERROR *****************************************************************************
[21:39:14.125] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_578 filenames = scene\model\dm65_main\
dm65_main_hidden001.gim
ERROR *****************************************************************************
[21:39:14.129] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_681 filenames = scene\model\dm65_main\
dm65_main_cellardoor001.gim
ERROR *****************************************************************************
[21:39:14.131] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_683 filenames = scene\model\dm65_main\
dm65_main_blanket002.gim
ERROR *****************************************************************************
[21:39:14.135] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_580 filenames = scene\model\dm65_main\
dm65_main_hidden002a.gim
ERROR *****************************************************************************
[21:39:14.137] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_586 filenames = scene\model\dm65_main\
dm65_main_brickdecal001.gim
ERROR *****************************************************************************
[21:39:14.140] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_669 filenames = scene\model\dm65_main\
dm65_main_piano001.gim
ERROR *****************************************************************************
[21:39:14.143] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 0_0, object name node_30 filenames = chr\player\detective\
paperfly.gim
ERROR *****************************************************************************
[21:39:14.145] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_652 filenames = scene\model\dm65_main\
dm65_main_sofa003.gim
ERROR *****************************************************************************
[21:39:14.146] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_597 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[21:39:14.146] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_598 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[21:39:14.146] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_599 filenames = scene\model\dm65_main\
dm65_main_candles001.gim
ERROR *****************************************************************************
[21:39:14.147] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_667 filenames = scene\model\dm65_main\
dm65_main_candle003.gim
ERROR *****************************************************************************
[21:39:14.147] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_658 filenames = chr\player\detective\
book.gim
ERROR *****************************************************************************
[21:39:14.150] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_594 filenames = chr\player\detective\
portrait.gim
ERROR *****************************************************************************
[21:39:14.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_633 filenames = chr\player\detective\
candlestick.gim
ERROR *****************************************************************************
[21:39:14.153] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_592 filenames = scene\model\dm65_main\
dm65_main_door003.gim
ERROR *****************************************************************************
[21:39:14.157] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_613 filenames = scene\model\dm65_main\
h55_coa5_word01.gim
ERROR *****************************************************************************
[21:39:14.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_634 filenames = scene\model\dm65_main\
dm65_main_paper003.gim
ERROR *****************************************************************************
[21:39:14.163] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_638 filenames = scene\model\dm65_main\
h55_manor_halloween01.gim
ERROR *****************************************************************************
[21:39:14.163] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_637 filenames = scene\model\dm65_main\
dm65_main_pengzhuang001.gim
ERROR *****************************************************************************
[21:39:14.165] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_687 filenames = scene\model\dm65_main\
dm65_main_door001.gim
ERROR *****************************************************************************
[21:39:14.166] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_650 filenames = scene\model\dm65_main\
h55_main_envelope01.gim
ERROR *****************************************************************************
[21:39:14.209] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_590 filenames = scene\model\
h55_p5wardrobe\h55_p5wardrobe_p5mail01.gim
ERROR *****************************************************************************
[21:39:14.212] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_632 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[21:39:14.214] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_679 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[21:39:14.216] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_625 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[21:39:14.218] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_628 filenames = scene\model\dm65_main\
h55_main_uibox01.gim
ERROR *****************************************************************************
[21:39:14.219] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_591 filenames = scene\model\dm65_main\
h55_main_haibao01.gim
ERROR *****************************************************************************
[21:39:14.221] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name 1_1, object name node_593 filenames = scene\model\dm65_main\
h55_main_blackboard01.gim
[21:39:14.280] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\detective.gim
[21:39:14.305] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\detective.gis.prs.
WARNING ***************************************************************************
[21:39:14.335] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
detective\detective.gim 81.46 ms
[21:39:14.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.337] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.337] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.341] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328008201a2.nfxo.
[21:39:14.343] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
161 / 165 = 97.6%
ERROR *****************************************************************************
[21:39:14.343] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.348] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[21:39:14.348] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[21:39:14.348] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[21:39:14.350] M [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\blendadd.nfx\00000000000000000000000000000123.nfxo.
[21:39:14.350] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
162 / 166 = 97.6%
[21:39:14.351] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\sit_down_xinyi.gis.prs, anim name sit_down_xinyi.
ERROR *****************************************************************************
[21:39:14.352] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_748 filenames = chr\player\
detective\detective.gim
[21:39:14.364] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:39:14.367] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.367] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.368] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.372] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328808241a2.nfxo.
[21:39:14.374] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
163 / 167 = 97.6%
ERROR *****************************************************************************
[21:39:14.374] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.375] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.375] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.375] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.381] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808241a2.nfxo.
[21:39:14.383] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
164 / 168 = 97.6%
ERROR *****************************************************************************
[21:39:14.383] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.450] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/examine_0.png
8992.000000
[21:39:14.474] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png 32372.000000
[21:39:14.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:39:14.541] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:39:14.541] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.542] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
165 / 169 = 97.6%
ERROR *****************************************************************************
[21:39:14.542] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:39:14.566] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup01.gim 16.27 ms
WARNING ***************************************************************************
[21:39:14.579] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup04.gim 9.47 ms
WARNING ***************************************************************************
[21:39:14.592] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
dm65_main\h55_main_cup14.gim 8.86 ms
[21:39:14.601] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[21:39:14.602] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\shadow.nfx.
[21:39:14.603] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
shadow.nfx\00000000000000000000000000000009.nfxo.
[21:39:14.604] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
166 / 170 = 97.6%
[21:39:14.627] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_04.gim
[21:39:14.628] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[21:39:14.628] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
[21:39:14.634] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
simple_water.nfx\00000000000000000000000000000000.nfxo.
[21:39:14.641] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png 445.000000
[21:39:14.641] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/hall_0.png 654.000000
[21:39:14.641] L [COCOSUI] create effect shader\simple_water.fx:TShader *** time:
13.67 ms ***
[21:39:14.641] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
167 / 171 = 97.7%
[21:39:14.641] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\simple_water.fx, tech name: TShader.
[21:39:14.645] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\simple_water.nfx.
[21:39:14.645] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png 5134.000000
[21:39:14.646] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
168 / 172 = 97.7%
[21:39:14.649] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_05.gim
[21:39:14.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
[21:39:14.659] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/hall_ei_0.png
18220.000000
[21:39:14.920] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.920] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.921] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.925] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328808201a2.nfxo.
[21:39:14.929] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
169 / 173 = 97.7%
ERROR *****************************************************************************
[21:39:14.929] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.930] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:14.930] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:14.930] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:14.935] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014328808201a2.nfxo.
[21:39:14.940] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
170 / 174 = 97.7%
ERROR *****************************************************************************
[21:39:14.940] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:39:14.945] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_1.vis
ERROR *****************************************************************************
[21:39:14.945] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\1_2.vis
ERROR *****************************************************************************
[21:39:14.945] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/dm65_main/dm65_main_content\chunk_vis\0_0.vis
[21:39:17.239] M [COCOSUI] "ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=38
256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=1063 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=273 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=9 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/team_0.png" rc=146 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/system/chat_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_0.png" rc=212 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1128 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/chat_1.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.png" rc=5 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=23 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=7 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=124 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/loading_0.png" rc=6 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.png" rc=5 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.png" rc=5 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=8 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_3_26/system/hall_ei_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=26 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/hall_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=49 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.png" rc=9 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=13 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=13 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/system/custom_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=18 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/plot_2021/common_0.png" rc=14 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_home_new_0.png" rc=60 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_22_02_24/system/hall_home_photo_0.png" rc=34 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_22_02_24/system/hall_home_photo_0.alpha.png" rc=2 2048 x 2048
@ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system/guide_0.png" rc=58 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=98 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=41 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/common_en_0.png" rc=30 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=152 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_22_01_20/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_1_15/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/plot_2021/common_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_home_new_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/rank_team_status_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha:
None) => 128 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg.png" rc=4 342 x 220 @
A8R8G8B8(sepAlpha: None) => 293 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.png" rc=7 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_fog.png" rc=4 331 x 60 @
A8R8G8B8(sepAlpha: None) => 77 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=10 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"particle/E:\Program Files (x86)\CocoStudio Particle Editor\EditorDefaultRes\
ParticleTemplate\fire.png" rc=2 32 x 32 @ A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=5 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.png" rc=275 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/activity_yuandan_2022/time_tips_0.alpha.png" rc=2 2048 x 2048
@ DXT1(sepAlpha: None) => 2048 KB
"particle/activity_yuandan_2022/snow_light.png" rc=2 50 x 50 @ A8R8G8B8(sepAlpha:
None) => 9 KB
"particle/activity_yuandan_2022/snow.png" rc=2 17 x 17 @ A8R8G8B8(sepAlpha: None)
=> 1 KB
"particle/activity_yuandan_2022/piaodai1.png" rc=2 101 x 62 @ A8R8G8B8(sepAlpha:
None) => 24 KB
"particle/activity_yuandan_2022/piaodai2.png" rc=2 99 x 70 @ A8R8G8B8(sepAlpha:
None) => 27 KB
"particle/activity_yuandan_2022/piaodai3.png" rc=2 81 x 49 @ A8R8G8B8(sepAlpha:
None) => 15 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png" rc=20 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=105 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=11 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=5 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/system_en/hall_ei_0.png" rc=110 2048 x 2048 @ DXT1(sepAlpha: DXT1)
=> 4096 KB
"ui/dm65ui/res/system_en/hall_ei_0.alpha.png" rc=2 2048 x 2048 @ DXT1(sepAlpha:
None) => 2048 KB
"ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png" rc=11 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.png" rc=5 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_20_09_22/system/hall_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
TextureCache dumpDebugInfo: 101 textures, for 208314 KB (203.43 MB)
ERROR *****************************************************************************
[21:39:29.607] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.612] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800822120.nfxo.
[21:39:29.615] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
171 / 175 = 97.7%
ERROR *****************************************************************************
[21:39:29.615] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.634] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:29.634] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:29.634] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.659] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800822120.nfxo.
[21:39:29.662] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.97
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:29.662] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
172 / 176 = 97.7%
ERROR *****************************************************************************
[21:39:29.666] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.701] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:39:29.701] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
[21:39:29.709] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\00000000000000000000004002487048.nfxo.
[21:39:29.711] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
173 / 177 = 97.7%
[21:39:29.711] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:39:29.711] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:39:29.712] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.715] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\00000000000000000000004402487048.nfxo.
[21:39:29.716] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
174 / 178 = 97.8%
ERROR *****************************************************************************
[21:39:29.716] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.722] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent_thinfilm.fx, tech name: TShader.
[21:39:29.722] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent_thinfilm.nfx.
[21:39:29.751] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent_thinfilm.nfx\0000000000000000000000011010c140.nfxo.
[21:39:29.753] L [COCOSUI] create effect shader\pbr\
pbr_transparent_thinfilm.fx:TShader *** time: 30.71 ms ***
[21:39:29.753] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
175 / 179 = 97.8%
[21:39:29.757] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent_thinfilm.fx, tech name: TShader.
[21:39:29.757] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent_thinfilm.nfx.
ERROR *****************************************************************************
[21:39:29.757] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.789] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent_thinfilm.nfx\0000000000000000000000011010d140.nfxo.
[21:39:29.791] L [COCOSUI] create effect shader\pbr\
pbr_transparent_thinfilm.fx:TShader *** time: 34.54 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define SHADOW_MAP_ENABLE_SOFT TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define FLOW_LUMINOUS TRUE
#define ENABLE_HARDWARE_SRGB_RENDERTARGET FALSE
#define IS_TANGENT_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define SHADOW_MAP_ENABLE FALSE
#define USE_ANISOTROPY_MASK FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define USE_ANISOTROPY FALSE
#define USE_NORMAL_MAP TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_ESM FALSE
#define PARTICLE_DISSOLVE FALSE
#define USE_POINT_SPECULAR FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define IS_2UV_ENABLE TRUE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_VSM FALSE
#define SPECULAR_ENABLE TRUE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define GPU_SKIN_ENABLE FALSE
StaticMesh
[21:39:29.791] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
176 / 180 = 97.8%
ERROR *****************************************************************************
[21:39:29.792] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:29.819] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[21:39:29.981] M <SCRIPT> 2022-02-24 21:39:27,621 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:30.248] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[21:39:30.249] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[21:39:30.310] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\00000000000000000000000000510238.nfxo.
[21:39:30.311] M [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
62.50 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
[21:39:30.311] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
177 / 181 = 97.8%
[21:39:30.367] M <SCRIPT> 2022-02-24 21:39:28,006 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light255198115---------
[21:39:30.522] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_nihong\
ydy_e_nihong_chushou.gim
[21:39:30.524] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_nihong\
ydy_e_nihong_chushou.gis.prs.
ERROR *****************************************************************************
[21:39:30.525] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:39:30.525] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:39:30.573] M <SCRIPT> 2022-02-24 21:39:28,213 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:30.625] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:30.625] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:30.626] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.630] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008221a2.nfxo.
[21:39:30.632] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
178 / 182 = 97.8%
ERROR *****************************************************************************
[21:39:30.633] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.633] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:30.633] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:30.633] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.644] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8008221a2.nfxo.
[21:39:30.698] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 64.66
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:30.698] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
179 / 183 = 97.8%
ERROR *****************************************************************************
[21:39:30.698] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.699] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:39:30.699] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:39:30.699] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.702] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\0000000000000000000000440248706a.nfxo.
[21:39:30.706] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
180 / 184 = 97.8%
ERROR *****************************************************************************
[21:39:30.706] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.706] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent_thinfilm.fx, tech name: TShader.
[21:39:30.706] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent_thinfilm.nfx.
ERROR *****************************************************************************
[21:39:30.706] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.743] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent_thinfilm.nfx\0000000000000000000000091010d141.nfxo.
[21:39:30.745] L [COCOSUI] create effect shader\pbr\
pbr_transparent_thinfilm.fx:TShader *** time: 38.75 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define TOON_EFFECT FALSE
#define SHADOW_MAP_ENABLE_SOFT TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define FLOW_LUMINOUS TRUE
#define ENABLE_HARDWARE_SRGB_RENDERTARGET FALSE
#define IS_TANGENT_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define SHADOW_MAP_ENABLE FALSE
#define USE_ANISOTROPY_MASK FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define USE_ANISOTROPY FALSE
#define USE_NORMAL_MAP TRUE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_ESM FALSE
#define PARTICLE_DISSOLVE FALSE
#define USE_POINT_SPECULAR FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define IS_2UV_ENABLE TRUE
#define DYNAMIC_GI_ENABLE FALSE
#define SHADOW_MAP_VSM FALSE
#define SPECULAR_ENABLE TRUE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define GPU_SKIN_ENABLE TRUE
StaticMesh
[21:39:30.745] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
181 / 185 = 97.8%
ERROR *****************************************************************************
[21:39:30.745] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_001.sfx
[21:39:30.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:39:30.806] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_002.sfx
[21:39:30.808] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:39:30.809] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:39:30.951] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua.gim
[21:39:30.953] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:30.954] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
[21:39:30.961] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\00000000000000000000040024852848.nfxo.
[21:39:30.964] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
182 / 186 = 97.8%
[21:39:30.964] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:30.965] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:30.965] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:30.969] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\000000000000000000000c4024852848.nfxo.
[21:39:30.973] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
183 / 187 = 97.9%
ERROR *****************************************************************************
[21:39:30.974] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.015] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:31.015] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:31.015] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.017] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\00000000000000000000044024852848.nfxo.
[21:39:31.019] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
184 / 188 = 97.9%
ERROR *****************************************************************************
[21:39:31.019] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.045] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:31.045] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:31.045] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.063] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a800832120.nfxo.
[21:39:31.065] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 20.42
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:31.065] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
185 / 189 = 97.9%
ERROR *****************************************************************************
[21:39:31.066] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.099] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:31.099] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:31.100] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.117] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a800822120.nfxo.
[21:39:31.120] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 20.55
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:31.120] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
186 / 190 = 97.9%
ERROR *****************************************************************************
[21:39:31.120] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.142] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:31.142] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
[21:39:31.209] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002001242a848.nfxo.
[21:39:31.211] L [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 68.59 ms ***
[21:39:31.211] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
187 / 191 = 97.9%
[21:39:31.211] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:31.211] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:31.212] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.248] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002201242a848.nfxo.
[21:39:31.250] L [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 38.50 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:39:31.250] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
188 / 192 = 97.9%
ERROR *****************************************************************************
[21:39:31.250] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:31.256] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[21:39:31.710] M <SCRIPT> 2022-02-24 21:39:29,349 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:31.828] M <SCRIPT> 2022-02-24 21:39:29,467 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:31.916] M <SCRIPT> 2022-02-24 21:39:29,555 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:31.929] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_idle_002.gim
[21:39:31.993] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_idle_003.gim
[21:39:32.002] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_idle_005.gim
[21:39:32.008] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_idle_004.gim
[21:39:32.010] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_idle_006.gim
[21:39:32.144] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:32.144] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:32.144] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.156] M <SCRIPT> 2022-02-24 21:39:29,795 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/tips_item_common.csb,
UICommonArticleTips---------
[21:39:32.185] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\000000000000000000000c402485206a.nfxo.
[21:39:32.193] L [COCOSUI] create effect shader\pbr\pbr_crystal_fade.fx:TShader ***
time: 48.69 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_LASER_SHADING TRUE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
StaticMesh
[21:39:32.193] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
189 / 193 = 97.9%
ERROR *****************************************************************************
[21:39:32.193] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.193] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:32.194] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:32.194] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.198] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\0000000000000000000004402485206a.nfxo.
[21:39:32.199] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
190 / 194 = 97.9%
ERROR *****************************************************************************
[21:39:32.200] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.201] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.201] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.201] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.210] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a8008301a2.nfxo.
[21:39:32.213] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.53
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:32.213] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
191 / 195 = 97.9%
ERROR *****************************************************************************
[21:39:32.214] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.214] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.214] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.215] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.241] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a8008201a2.nfxo.
[21:39:32.243] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 29.26
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:32.244] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
192 / 196 = 98.0%
ERROR *****************************************************************************
[21:39:32.244] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.244] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:32.244] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:32.244] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.265] M <SCRIPT> 2022-02-24 21:39:29,905 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light255198115---------
[21:39:32.281] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002201242a06a.nfxo.
[21:39:32.282] L [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 38.06 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:39:32.282] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
193 / 197 = 98.0%
ERROR *****************************************************************************
[21:39:32.283] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.345] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_002.sfx
[21:39:32.348] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_008.sfx
[21:39:32.348] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_008.sfx
[21:39:32.348] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_007.sfx
[21:39:32.349] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_007.sfx
[21:39:32.350] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_009.sfx
[21:39:32.351] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_003.sfx
[21:39:32.351] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common/shader/blendadd.fx, tech name: TShader.
[21:39:32.351] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
common\shader\blendadd.nfx.
[21:39:32.352] L [COCOSUI] [INFO] [shader] Load from effect cache file common\
shader\blendadd.nfx\00000000000000000000000000000113.nfxo.
[21:39:32.357] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
194 / 198 = 98.0%
[21:39:32.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_001.sfx
[21:39:32.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_005.sfx
[21:39:32.359] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_004.sfx
[21:39:32.361] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_011.sfx
[21:39:32.361] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_010.sfx
[21:39:32.397] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_polun.gim
[21:39:32.397] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[21:39:32.397] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
[21:39:32.455] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h55_ghost.nfx\000000000000000000008004908f4048.nfxo.
[21:39:32.456] L [COCOSUI] create effect shader\h55_ghost.fx:TShader *** time:
58.74 ms ***
[21:39:32.456] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
195 / 199 = 98.0%
[21:39:32.456] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[21:39:32.457] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
ERROR *****************************************************************************
[21:39:32.457] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.460] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h55_ghost.nfx\00000000000000000000800410874048.nfxo.
[21:39:32.461] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
196 / 200 = 98.0%
ERROR *****************************************************************************
[21:39:32.462] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.482] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_polun.gis.prs.
WARNING ***************************************************************************
[21:39:32.490] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\ydy_e_suhua_polun.gim
94.14 ms
[21:39:32.490] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[21:39:32.490] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
ERROR *****************************************************************************
[21:39:32.490] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.494] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h55_ghost.nfx\0000000000000000000080041087406a.nfxo.
[21:39:32.496] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
197 / 201 = 98.0%
ERROR *****************************************************************************
[21:39:32.496] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.497] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h55_ghost.fx, tech name: TShader.
[21:39:32.497] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h55_ghost.nfx.
ERROR *****************************************************************************
[21:39:32.497] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.500] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h55_ghost.nfx\00000000000000000000800410874c6a.nfxo.
[21:39:32.502] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
198 / 202 = 98.0%
ERROR *****************************************************************************
[21:39:32.502] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.503] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:32.503] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:32.504] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.516] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_neiranji\h55_guajian_neiranji.gim
[21:39:32.524] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\000000000000000000000c402485266a.nfxo.
[21:39:32.526] M [COCOSUI] create effect shader\pbr\pbr_crystal_fade.fx:TShader ***
time: 22.57 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_LASER_SHADING TRUE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
StaticMesh
[21:39:32.526] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
199 / 203 = 98.0%
ERROR *****************************************************************************
[21:39:32.526] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.527] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal_fade.fx, tech name: TShader.
[21:39:32.527] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal_fade.nfx.
ERROR *****************************************************************************
[21:39:32.527] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.530] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal_fade.nfx\0000000000000000000004402485266a.nfxo.
[21:39:32.532] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
200 / 204 = 98.0%
ERROR *****************************************************************************
[21:39:32.532] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.532] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.533] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.538] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a8808341a2.nfxo.
[21:39:32.541] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
201 / 205 = 98.0%
ERROR *****************************************************************************
[21:39:32.541] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.541] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.541] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.541] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.547] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8808241a2.nfxo.
[21:39:32.550] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
202 / 206 = 98.1%
ERROR *****************************************************************************
[21:39:32.550] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.550] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.550] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.550] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.555] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a8808241a2.nfxo.
[21:39:32.580] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 29.43
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:32.580] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
203 / 207 = 98.1%
ERROR *****************************************************************************
[21:39:32.580] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.580] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:32.580] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:32.580] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.621] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002201242a66a.nfxo.
[21:39:32.623] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 42.54 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:39:32.623] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
204 / 208 = 98.1%
ERROR *****************************************************************************
[21:39:32.623] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.624] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/refraction_disturbance.fx, tech name: TShader.
[21:39:32.624] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_disturbance.nfx.
[21:39:32.626] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
refraction_disturbance.nfx\00000000000000000000000000000000.nfxo.
[21:39:32.627] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
205 / 209 = 98.1%
[21:39:32.693] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_neiranji\h55_guajian_neiranji.gis.prs.
[21:39:32.818] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:32.818] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:32.818] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.825] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8008201a2.nfxo.
[21:39:32.831] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.91
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:32.831] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
206 / 210 = 98.1%
ERROR *****************************************************************************
[21:39:32.831] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:32.831] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
yundongyuan_neiran_idle_001.sfx
[21:39:32.834] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_football\separate_dir\ydy_e_suhua\ydy_e_suhua_football.gim
[21:39:32.850] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_football\football.gis.prs.
[21:39:32.875] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_idle_006.sfx
[21:39:32.896] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
show_appear_suhua_ydy.gis.prs, anim name show_appear_suhua_ydy.
[21:39:32.899] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_football\football_gis\show_appear_suhua_ydy.gis.prs, anim name
show_appear_suhua_ydy.
[21:39:32.900] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_football\football_gis\idle.gis, anim name idle.
[21:39:32.934] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_001.gim
[21:39:32.944] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_010.gim
[21:39:32.949] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_003.gim
[21:39:32.955] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\diangong_binxu_zhanshi_idle_special_003.gim
[21:39:32.981] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_009.gim
[21:39:32.993] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_002.gim
[21:39:32.999] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_005.gim
[21:39:33.001] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_004.gim
[21:39:33.003] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
1566
[21:39:33.006] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yundongyuan_suhua_zhanshi_appear_007.gim
[21:39:33.006] M [COCOSUI] wyd: audio -----Load sound\dwrg_showsur01.fev succeed!
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor64 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor65 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor66 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor67 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor68 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor69 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor70 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:39:33.007] M [COCOSUI] [WARNING] fmod wave bank show_survivor71 is not using
stream from disk! Current type 1
[21:39:33.010] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\kunchong_shuzhongdie_skill_weiyi_02.gim
[21:39:33.014] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\kunchong_shuzhongdie_skill_weiyi_01.gim
[21:39:33.025] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boy_yiwan_plane_001.gim
[21:39:33.028] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:39:33.028] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:39:33.066] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000502.nfxo.
[21:39:33.067] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 38.58 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define VIEW_DEPTH_BIAS FALSE
#define IS_TANGENT_ENABLE TRUE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[21:39:33.067] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
207 / 211 = 98.1%
[21:39:33.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_001.sfx
[21:39:33.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_001a.sfx
[21:39:33.106] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_001a.sfx
[21:39:33.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_001a.sfx
[21:39:33.115] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_001a.sfx
[21:39:33.129] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_bingdao_l.gim
[21:39:33.131] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_bingdao_l.gis.prs.
[21:39:33.133] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_bingdao_r.gim
[21:39:33.135] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_suhua\
ydy_e_suhua_bingdao_r.gis.prs.
[21:39:33.140] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_003.sfx
[21:39:33.160] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_004.sfx
[21:39:33.218] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_002.sfx
[21:39:33.221] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_suhua_zhanshi_appear_002.sfx
[21:39:35.994] M [COCOSUI] Process App Event 3
[21:39:36.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\detective\detective_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[21:39:37.055] M <SCRIPT> 2022-02-24 21:39:34,694 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:39:42.665] M [COCOSUI] Process App Event 3
WARNING ***************************************************************************
[21:39:45.072] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.072] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:45.072] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.072] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:39:45.075] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.075] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:45.075] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.076] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:39:45.077] M <SCRIPT> 2022-02-24 21:39:42,716 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[21:39:45.082] M <SCRIPT> 2022-02-24 21:39:42,721 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[21:39:45.082] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.082] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:45.082] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:45.083] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
[21:39:47.740] M <SCRIPT> 2022-02-24 21:39:45,380 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[21:39:47.752] M <SCRIPT> 2022-02-24 21:39:45,391 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[21:39:47.752] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:47.752] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:47.752] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:47.754] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:39:47.763] M <SCRIPT> 2022-02-24 21:39:45,402 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/skin_character.csb,
UIArticleRole---------
[21:39:47.816] M [COCOSUI] cocos can't find image :
<system/activity_thousand/tag_bgm_free.png> !
[21:39:47.838] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
WARNING ***************************************************************************
[21:39:48.057] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:39:48.059] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:39:48.111] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_shizhisha\xiangshuishi_e_shizhisha.gim
[21:39:48.119] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.120] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.120] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.122] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a800832120.nfxo.
[21:39:48.125] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
208 / 212 = 98.1%
ERROR *****************************************************************************
[21:39:48.125] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.185] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.185] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.185] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.189] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004a800143a800822120.nfxo.
[21:39:48.191] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
209 / 213 = 98.1%
ERROR *****************************************************************************
[21:39:48.191] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.192] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.192] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.192] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.203] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a820832120.nfxo.
[21:39:48.206] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 13.77
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:48.206] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
210 / 214 = 98.1%
ERROR *****************************************************************************
[21:39:48.206] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.208] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:39:48.436] M <SCRIPT> 2022-02-24 21:39:46,075 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:48.566] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_shizhisha_zujian_002.gim
[21:39:48.570] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_shizhisha_zujian_003.gim
[21:39:48.631] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.631] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.631] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.636] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008201a2.nfxo.
[21:39:48.638] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
211 / 215 = 98.1%
ERROR *****************************************************************************
[21:39:48.639] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.639] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.639] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.639] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.659] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a8008301a2.nfxo.
[21:39:48.661] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.09
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:48.661] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
212 / 216 = 98.1%
ERROR *****************************************************************************
[21:39:48.661] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.662] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.662] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.663] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.669] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004a800143a8008201a2.nfxo.
[21:39:48.671] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
213 / 217 = 98.2%
ERROR *****************************************************************************
[21:39:48.672] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.672] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:48.672] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:48.672] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.704] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a8208301a2.nfxo.
[21:39:48.768] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 96.24
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:39:48.768] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
214 / 218 = 98.2%
ERROR *****************************************************************************
[21:39:48.768] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.774] M <SCRIPT> 2022-02-24 21:39:46,414 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:48.857] M <SCRIPT> 2022-02-24 21:39:46,497 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:48.860] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_shizhisha_idle_001.sfx
[21:39:48.860] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_shizhisha_idle_004.sfx
[21:39:48.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_shizhisha_idle_005a.sfx
[21:39:48.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_shizhisha_idle_005b.sfx
[21:39:48.990] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang.gim
[21:39:48.992] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:48.992] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:48.992] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:48.994] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\00000000000000000000220000936848.nfxo.
[21:39:48.996] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
215 / 219 = 98.2%
ERROR *****************************************************************************
[21:39:49.001] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.002] M <SCRIPT> 2022-02-24 21:39:46,642 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:49.074] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:39:49.074] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
[21:39:49.108] M <SCRIPT> 2022-02-24 21:39:46,748 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:49.111] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004002481c24.nfxo.
[21:39:49.120] L [COCOSUI] create effect shader\pbr\pbr_star.fx:TShader *** time:
46.32 ms ***
[21:39:49.120] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
216 / 220 = 98.2%
[21:39:49.120] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:39:49.121] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:39:49.121] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.126] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004402487c24.nfxo.
[21:39:49.129] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
217 / 221 = 98.2%
ERROR *****************************************************************************
[21:39:49.129] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.144] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:49.144] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:49.144] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.156] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000c936848.nfxo.
[21:39:49.158] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 13.94 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS FALSE
StaticMesh
[21:39:49.158] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
218 / 222 = 98.2%
ERROR *****************************************************************************
[21:39:49.158] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.160] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:39:49.263] M <SCRIPT> 2022-02-24 21:39:46,903 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light255198115---------
[21:39:49.354] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_22_01_20/common_0.png 3957.000000
[21:39:49.392] M [COCOSUI] loading spine from script name =
ui/dm65ui/res/spine/ss_skin_spine/ss_tx_spine.json
[21:39:49.620] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:49.620] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:49.620] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.658] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000093606a.nfxo.
[21:39:49.662] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 42.13 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS FALSE
StaticMesh
[21:39:49.662] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
219 / 223 = 98.2%
ERROR *****************************************************************************
[21:39:49.663] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.664] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:39:49.664] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:39:49.665] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.669] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004402487c35.nfxo.
[21:39:49.671] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
220 / 224 = 98.2%
ERROR *****************************************************************************
[21:39:49.671] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.672] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:49.672] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:49.672] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.682] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000c93606a.nfxo.
[21:39:49.684] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 12.61 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS FALSE
StaticMesh
[21:39:49.684] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
221 / 225 = 98.2%
ERROR *****************************************************************************
[21:39:49.684] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.730] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_idle_001.sfx
[21:39:49.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_idle_002.sfx
[21:39:49.759] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\xiangshuishi_e_huayang_show.gim
[21:39:49.765] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\
xiangshuishi_e_huayang_show.gis.prs.
WARNING ***************************************************************************
[21:39:49.768] L [COCOSUI] [WARNING] animation show_idle_special_huayang_xxs in
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\xiangshuishi_e_huayang_show.gis
have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:39:49.768] L [COCOSUI] [WARNING] animation show_appear_huayang_xxs in chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\xiangshuishi_e_huayang_show.gis
have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:39:49.768] L [COCOSUI] [WARNING] animation show_idle_huayang_xxs in chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huayang\
xiangshuishi_e_huayang_show\xiangshuishi_e_huayang_show.gis have bones with non-
uniform scales will disable gpu skin.
[21:39:49.772] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\
xiangshuishi_e_huayang_show_bingdao.gim
[21:39:49.776] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huayang\xiangshuishi_e_huayang_show\
xiangshuishi_e_huayang_show_bingdao.gis.prs.
WARNING ***************************************************************************
[21:39:49.781] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huayang\
xiangshuishi_e_huayang_show\xiangshuishi_e_huayang_show.gim 25.00 ms
[21:39:49.783] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_idle_001.sfx
[21:39:49.784] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_idle_002.sfx
[21:39:49.784] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:49.785] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:49.785] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.788] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000093666a.nfxo.
[21:39:49.790] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
222 / 226 = 98.2%
ERROR *****************************************************************************
[21:39:49.790] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.791] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:39:49.791] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:39:49.791] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.794] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004402487f35.nfxo.
[21:39:49.795] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
223 / 227 = 98.2%
ERROR *****************************************************************************
[21:39:49.795] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.796] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:39:49.796] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:39:49.796] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.800] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\0000000000000000000022000c93666a.nfxo.
[21:39:49.802] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
224 / 228 = 98.2%
ERROR *****************************************************************************
[21:39:49.802] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.821] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_lila\h55_guajian_lila.gim
[21:39:49.869] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:39:49.869] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:39:49.869] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.872] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800820120.nfxo.
[21:39:49.875] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
225 / 229 = 98.3%
ERROR *****************************************************************************
[21:39:49.875] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.878] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huayang\
xiangshuishi_e_huayang.gim
[21:39:49.907] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:49.908] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:49.908] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.910] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
226 / 230 = 98.3%
ERROR *****************************************************************************
[21:39:49.911] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.920] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gis.prs.
[21:39:49.930] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:49.931] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:49.931] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:49.968] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002001242a06a.nfxo.
[21:39:49.969] L [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 38.40 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:39:49.969] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
227 / 231 = 98.3%
ERROR *****************************************************************************
[21:39:49.969] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:50.018] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:39:50.019] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:39:50.019] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:50.053] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002001242a66a.nfxo.
[21:39:50.054] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 35.96 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:39:50.054] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
228 / 232 = 98.3%
ERROR *****************************************************************************
[21:39:50.055] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:39:50.057] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\show_appear_huayang_xxs.gis.prs, anim
name show_appear_huayang_xxs.
[21:39:50.058] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_xiangshuiping\h55_pendant_xiangshuiping_gis\
show_appear_huayang_xxs.gis.prs, anim name show_appear_huayang_xxs.
[21:39:50.059] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping_gis\idle.gis, anim name idle.
[21:39:50.124] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_huaxue_zhanshi_appear_021.gim
[21:39:50.125] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file fx\model\
xiangshuishi_huaxue_zhanshi_appear_021.gis.prs.
[21:39:50.129] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[21:39:50.159] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_huaxue_zhanshi_appear_004.gim
[21:39:50.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_huaxue_zhanshi_appear_003.gim
[21:39:50.165] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_huabing_special_009.gim
[21:39:50.169] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zajiyanyuan_fengyun_skill_nitan_ice_027.gim
[21:39:50.173] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_huabing_special_002.gim
[21:39:50.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_zhanshi_appear_001.sfx
[21:39:50.195] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_zhanshi_appear_002a.sfx
[21:39:50.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_zhanshi_appear_002a.sfx
[21:39:50.278] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_huayang_zhanshi_appear_002.sfx
[21:39:50.425] M <SCRIPT> 2022-02-24 21:39:48,065 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/tips_item_common.csb,
UICommonArticleTips---------
[21:39:50.457] M <SCRIPT> 2022-02-24 21:39:48,097 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:39:50.660] M <SCRIPT> 2022-02-24 21:39:48,299 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
WARNING ***************************************************************************
[21:39:53.549] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.549] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:53.549] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.549] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:39:53.554] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.554] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:53.554] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.556] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:39:53.557] M <SCRIPT> 2022-02-24 21:39:51,196 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[21:39:53.573] M <SCRIPT> 2022-02-24 21:39:51,212 - MobileServer - -
crash_helper - INFO - WorldCityHall show
WARNING ***************************************************************************
[21:39:53.573] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.573] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:39:53.573] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:39:53.573] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
[21:39:57.343] M <SCRIPT> 2022-02-24 21:39:54,982 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/friend.csb, UIFriend---------
[21:39:57.346] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_09/system/share_0.png 483.000000
[21:39:57.354] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/share_0.png
8460.000000
[21:39:57.385] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:39:57.385] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:39:57.394] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:39:57.395] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:39:57.583] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/friend_0.png 1249.000000
[21:39:57.585] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_23/system/friend_p5_0.png 3315.000000
[21:39:57.600] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_22/system/friend_0.png 18107.000000
[21:39:59.868] M <SCRIPT> 2022-02-24 21:39:57,508 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/common_get_item.csb,
UICommonRecive---------
[21:39:59.890] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/get_item/get_item_ss_skin/vx_shockwave_0.png
13906.000000
[21:40:00.034] M [COCOSUI] createImageSingle ui/dm65ui/res/system/get_item_0.png
158583.000000
[21:40:02.984] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/common_0.png 1162.000000
[21:40:03.001] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_22/system/friend/friend_personal_new_0.png 18331.000000
[21:40:03.024] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/exp_point_0.png 41815.000000
[21:40:03.081] M [COCOSUI] cocos can't find image : <Default/Button_Press.png> !
[21:40:03.082] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:40:03.625] M <SCRIPT> 2022-02-24 21:40:01,265 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:40:03.626] M <SCRIPT> 2022-02-24 21:40:01,265 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:40:03.626] M <SCRIPT> 2022-02-24 21:40:01,265 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:40:03.627] M <SCRIPT> 2022-02-24 21:40:01,266 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:40:03.629] M <SCRIPT> 2022-02-24 21:40:01,268 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[21:40:03.630] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.630] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.630] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.631] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.631] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.632] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.633] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.633] M <SCRIPT> 2022-02-24 21:40:01,272 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[21:40:03.635] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.635] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.635] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.635] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.635] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:40:03.635] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
WARNING ***************************************************************************
[21:40:03.647] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[21:40:03.648] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.648] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.649] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.649] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.649] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.651] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:40:03.651] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:40:03.653] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.653] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.653] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.654] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:03.654] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:40:03.658] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8B8G8R8
[21:40:03.659] M <SCRIPT> 2022-02-24 21:40:01,299 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
[21:40:03.661] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:40:03.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
ERROR *****************************************************************************
[21:40:03.701] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:40:03.701] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
WARNING ***************************************************************************
[21:40:03.720] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:40:03.793] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko.gim
[21:40:03.856] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:40:04.671] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:40:04.702] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:40:04.703] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:40:04.703] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.706] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800832120.nfxo.
[21:40:04.711] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
229 / 233 = 98.3%
ERROR *****************************************************************************
[21:40:04.712] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.713] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[21:40:04.717] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:40:04.717] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:40:04.717] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.721] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008301a2.nfxo.
[21:40:04.724] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
230 / 234 = 98.3%
ERROR *****************************************************************************
[21:40:04.730] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.733] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gim
[21:40:04.752] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis.prs.
WARNING ***************************************************************************
[21:40:04.754] L [COCOSUI] [WARNING] animation show_idle_junko_tiaojiu in chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.754] L [COCOSUI] [WARNING] animation show_idle_special_junko_tiaojiu in
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.755] L [COCOSUI] [WARNING] animation show_appear_junko_tiaojiu in chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.756] L [COCOSUI] [WARNING] animation idle in chr\player\dm65_survivor_w\
h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\tiaojiu_e_junko_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.757] L [COCOSUI] [WARNING] animation bee_push in chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.757] L [COCOSUI] [WARNING] animation emotion_race_win_1 in chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.757] L [COCOSUI] [WARNING] animation emotion_race_win_2 in chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:40:04.757] L [COCOSUI] [WARNING] animation emotion_race_lose in chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.765] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:40:04.765] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_head.gim 74.99 ms
[21:40:04.774] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_xiong.gim
[21:40:04.806] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_xiong.gis.prs.
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:40:04.807] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:40:04.808] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:40:04.808] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_xiong.gim 35.11 ms
[21:40:04.810] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:40:04.810] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:40:04.810] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.813] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8808241a2.nfxo.
[21:40:04.815] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
231 / 235 = 98.3%
ERROR *****************************************************************************
[21:40:04.815] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.816] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:40:04.816] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:40:04.816] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.820] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8808241a2.nfxo.
[21:40:04.821] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
232 / 236 = 98.3%
ERROR *****************************************************************************
[21:40:04.822] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.830] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_jiutong\separate_dir\tiaojiu_e_junko\
tiaojiu_e_junko_jiutong.gim
[21:40:04.876] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_jiutong\h55_pendant_jiutong.gis.prs.
WARNING ***************************************************************************
[21:40:04.880] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_jiutong\separate_dir\tiaojiu_e_junko\tiaojiu_e_junko_jiutong.gim 53.36
ms
WARNING ***************************************************************************
[21:40:04.880] M [COCOSUI] [WARNING] chr\prop\h55_pendant_jiutong\separate_dir\
tiaojiu_e_junko\tiaojiu_e_junko_jiutong.gim and chr\player\dm65_survivor_w\
h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_junko\tiaojiu_e_junko.gim have
different bone tree
[21:40:04.881] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_yanjing_ver\h55_guajian_yanjing_ver.gim
[21:40:04.882] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\show_appear_junko_tiaojiu.gis.prs, anim
name show_appear_junko_tiaojiu.
[21:40:04.889] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
1590
[21:40:04.894] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:40:04.894] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:40:04.894] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.901] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800830120.nfxo.
[21:40:04.905] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.31
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:40:04.905] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
233 / 237 = 98.3%
ERROR *****************************************************************************
[21:40:04.906] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:40:04.909] M [COCOSUI] wyd: audio -----Load sound\survivor.fev succeed!
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack is not using stream
from disk! Current type 2
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_skill is not using stream
from disk! Current type 2
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank survivor_foot is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack2 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack3 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack4 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack5 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack6 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack7 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_skill2 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack8 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack9 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack11 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack12 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack13 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack14 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack15 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack16 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack17 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack18 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack19 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack20 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack21 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.909] M [COCOSUI] [WARNING] fmod wave bank sur_attack22 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack23 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack24 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack26 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack27 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack28 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack30 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack31 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack33 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack_yeren is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack_zaji is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack36 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack42 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack45 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack52 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack_tiaojiu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack54 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack58 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack59 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack60 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack62 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack64 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack65 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack_youchai is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack73 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_attack_shoumu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_diangong is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.910] M [COCOSUI] [WARNING] fmod wave bank sur_danwan_show is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_spdw is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_kunchong is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_youchai_add is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_mangnv_add is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_kenan2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack92 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_zhixian_ldz is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_huajia is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill3 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_trap_die_new is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack95 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_shitu_diedai is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_jiqiu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill01 is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack96 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack97 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack98 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_toyman is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_huajia is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack_cp is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_hlz_jingua is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_yiyaoshi_zigua is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_bzt is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_attack99 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_jisi is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_dafu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_kunchong is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:04.911] M [COCOSUI] [WARNING] fmod wave bank sur_skill_qianfeng is not using
stream from disk! Current type 1
[21:40:04.914] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\tiaojiushi_dunzi_appear_001.gim
[21:40:04.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\tiaojiushi_dunzi_appear_002.gim
[21:40:04.926] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\tiaojiushi_dunzi_appear_003.gim
[21:40:04.928] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:40:04.931] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
tiaojiushi_dunzi_zhanshi_appear_002.sfx
[21:40:04.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
tiaojiushi_dunzi_zhanshi_appear_003.sfx
[21:40:05.704] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_20/system/note_common_0.png 1396.000000
[21:40:05.705] M [COCOSUI] createImageSingle ui/dm65ui/res/system/friend_tag_0.png
2507.000000
[21:40:07.762] M <SCRIPT> 2022-02-24 21:40:07,713 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:40:07.950] M <SCRIPT> 2022-02-24 21:40:07,902 - MobileServer - -
crash_helper - INFO - WorldCityHall leave
[21:40:07.956] M <SCRIPT> 2022-02-24 21:40:07,907 - MobileServer - -
crash_helper - INFO - WorldDeduce show
ERROR *****************************************************************************
[21:40:07.977] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1237 filenames = scene\model\
h55_logicpath\h55_logicpath_box01.gim
[21:40:07.983] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_prop03.gis.prs.
WARNING ***************************************************************************
[21:40:07.983] L [COCOSUI] [WARNING] animation jump in scene\model\h55_logicpath\
h55_logicpath_prop03.gis have bones with non-uniform scales will disable gpu skin.
[21:40:08.119] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_zhangyu04d.gis.prs.
[21:40:08.126] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_zhaopian04d.gis.prs.
[21:40:08.130] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_grass04d.gis.prs.
[21:40:08.133] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_youke04d.gis.prs.
[21:40:08.143] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_xiaohuangyu04d.gis.prs.
[21:40:08.147] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_haidai04d.gis.prs.
[21:40:08.150] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_jingyu04d.gis.prs.
WARNING ***************************************************************************
[21:40:08.152] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicpath_longbackground04d.gim 66.05 ms
[21:40:08.154] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.159] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.164] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.168] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.173] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.178] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.183] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.187] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.192] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
[21:40:08.197] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_popo_01.sfx
ERROR *****************************************************************************
[21:40:08.202] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1287 filenames = scene\model\
h55_logicpath\h55_logicpath_longbackground04d.gim
ERROR *****************************************************************************
[21:40:08.203] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1316 filenames = scene\model\
h55_logicpath\h55_logicpath_box02.gim
WARNING ***************************************************************************
[21:40:08.212] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicpath_prop03d.gim 5.71 ms
ERROR *****************************************************************************
[21:40:08.339] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1377 filenames = scene\model\
h55_logicpath\h55_logicpath_box01.gim
ERROR *****************************************************************************
[21:40:08.436] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1437 filenames = scene\model\
h55_logicpath\h55_logicpath_man01.gim
[21:40:08.438] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_02.sfx
[21:40:08.483] M <SCRIPT> 2022-02-24 21:40:08,435 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logic_path.csb,
UIDeduceRoom---------
[21:40:08.529] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_06/system/logic_path_0.png 17873.000000
[21:40:08.531] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/logic_path_0.png 19871.000000
[21:40:08.531] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_09_21/system/logic_path_0.png 20256.000000
[21:40:08.539] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_06_22/system/shop_0.png 27487.000000
[21:40:08.539] M [COCOSUI] createImageSingle ui/dm65ui/res/image_en/poster_0.png
28361.000000
[21:40:08.542] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_11/system/logic_path_season_0.png 30883.000000
[21:40:08.558] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_06/system/logic_path_season_0.png 46446.000000
[21:40:08.559] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season_1.png 47450.000000
[21:40:08.561] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_06/system/logic_path_season_1.png 49093.000000
[21:40:08.570] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_26/system/get_item_0.png 58623.000000
[21:40:08.599] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/logic_path_1.png 88063.000000
[21:40:08.602] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/logic_path_0.png 91375.000000
[21:40:08.777] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_03/system/custom_0.png 4487.000000
[21:40:08.781] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_10/system/note_common_0.png 9168.000000
[21:40:08.791] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_match_wait_0.png 19053.000000
[21:40:08.792] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_11_11/system/note_common_sp_1.png 19822.000000
[21:40:08.796] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/custom_ban/custom_bp_0.png 24234.000000
[21:40:08.808] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_06/system/activity_character_2_2.png 35550.000000
[21:40:09.013] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_8_06/image/treasure/p5_0.png 11740.000000
[21:40:09.058] M [COCOSUI] loading spine from csb name =
spine/logic_path_season/book_pageturn.json
[21:40:09.068] M [COCOSUI] loading spine from csb name =
spine/logic_path_season/logic_path_bookloop.json
[21:40:09.406] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_09_22/system/logic_path_0.png 2401.000000
[21:40:09.415] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_4_16/system/logic_path_rank_0.png 572.000000
[21:40:09.459] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/ranking_0.png
44144.000000
[21:40:09.470] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/logic_path_rank_0.png 55195.000000
[21:40:09.636] M <SCRIPT> 2022-02-24 21:40:09,588 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/flow_light.vs,
flow_light214169255---------
[21:40:09.688] M <SCRIPT> 2022-02-24 21:40:09,640 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logic_path_season_new_intro.csb,
UILogicPathSeasonIntro---------
[21:40:09.698] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season/left_0.png 407.000000
[21:40:09.698] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season/right_0.png 591.000000
[21:40:09.701] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season/grass_0.png 3421.000000
[21:40:09.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season_2.png 4761.000000
[21:40:09.714] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_07_13/system/logic_path/new_intro_0.png 16987.000000
[21:40:09.722] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/logic_path_season_0.png 24575.000000
[21:40:09.754] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:40:09.764] M [COCOSUI] loading spine from csb name =
spine/logic_path_season_new_intro/logic_path_season_new_intro.json
[21:40:09.964] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.964] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.966] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.968] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:40:09.969] M <SCRIPT> 2022-02-24 21:40:09,921 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[21:40:09.986] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\boy\separate_dir\boy_e_wangzi\boy_e_wangzi.gim
[21:40:10.062] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
boy\boy.gis.prs.
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_004.sfx
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_005.sfx
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_006.sfx
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_003.sfx
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_002.sfx
[21:40:10.179] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_001.sfx
[21:40:10.181] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boy_snowwangzi_idle_001.gim
[21:40:10.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_001a.sfx
[21:40:10.194] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model.fx, tech name: TShader.
[21:40:10.194] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model.nfx.
[21:40:10.244] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model.nfx\00000000000000000000000000000500.nfxo.
[21:40:10.246] L [COCOSUI] create effect shader\turbulence_model.fx:TShader ***
time: 52.07 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SPECULAR_ENABLE FALSE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define VIEW_DEPTH_BIAS FALSE
#define IS_TANGENT_ENABLE FALSE
#define USE_GRADIENT FALSE
#define USE_FOG FALSE
StaticMesh
[21:40:10.246] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
234 / 238 = 98.3%
[21:40:10.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_001a.sfx
[21:40:10.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_001a.sfx
[21:40:10.249] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_001a.sfx
[21:40:10.271] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\boy\separate_dir\boy_e_wangzi\boy_e_wangzi_hair.gim
[21:40:10.273] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
boy\separate_dir\boy_e_wangzi\boy_e_wangzi_hair.gis.prs.
ERROR *****************************************************************************
[21:40:10.275] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped l
hand, but no bone named biped l hand exist!
WARNING ***************************************************************************
[21:40:10.275] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\boy\
separate_dir\boy_e_wangzi\boy_e_wangzi_hair.gim 6.01 ms
[21:40:10.280] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\boy\boy_gis\idle.gis.prs, anim name idle.
[21:40:10.282] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\boy\separate_dir\boy_e_wangzi\boy_e_wangzi_sprig.gim
[21:40:10.294] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
boy\boy_sprig.gis.prs.
WARNING ***************************************************************************
[21:40:10.294] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\boy\
separate_dir\boy_e_wangzi\boy_e_wangzi_sprig.gim 12.75 ms
[21:40:10.299] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\boy\separate_dir\boy_e_wangzi\boy_e_wangzi_axe.gim
[21:40:10.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
boy_snowwangzi_idle_007.sfx
[21:40:10.330] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_niaochao\h55_guajian_niaochao.gim
[21:40:10.339] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\boy\boy_gis\show_idle_wangzi.gis.prs, anim name show_idle_wangzi.
[21:40:12.854] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
2439
[21:40:12.858] M [COCOSUI] wyd: audio -----Load sound\dwrg_showkill01.fev succeed!
WARNING ***************************************************************************
[21:40:12.858] M [COCOSUI] [WARNING] fmod wave bank show_killer37 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:12.858] M [COCOSUI] [WARNING] fmod wave bank show_killer38 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:12.858] M [COCOSUI] [WARNING] fmod wave bank show_killer39 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:12.858] M [COCOSUI] [WARNING] fmod wave bank show_killer40 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:40:12.858] M [COCOSUI] [WARNING] fmod wave bank show_killer41 is not using
stream from disk! Current type 1
[21:40:16.511] M [COCOSUI] [INFO] scene context release!
[21:40:18.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\dice_03.sfx
[21:40:18.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\dice_03.sfx
[21:40:18.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\dice_03.sfx
[21:40:18.160] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\dice_glow.sfx
[21:40:18.492] M <SCRIPT> 2022-02-24 21:40:18,444 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logic_path_lucky_num.csb,
UIDeduceLuckyNum---------
ERROR *****************************************************************************
[21:40:19.497] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1515 filenames = scene\model\
h55_logicpath\h55_logicpath_box01.gim
ERROR *****************************************************************************
[21:40:19.597] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1575 filenames = scene\model\
h55_logicpath\h55_logicpath_box04.gim
ERROR *****************************************************************************
[21:40:19.614] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_1596 filenames = scene\model\
h55_logicpath\h55_logicpath_box04a.gim
[21:40:20.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_06.sfx
[21:40:22.809] M <SCRIPT> 2022-02-24 21:40:22,760 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/treasure_list.csb,
UIDeduceTBox---------
[21:40:23.484] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"t_when": 1645713623,
"role_id": "12718424", "approach": "logic_path", "project": "h55na", "source":
"netease_p1", "type": "enter_gacha", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645713623436", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:40:23.484] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:40:23.484] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:40:23.484] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:40:23.484] M [COCOSUI] [UniSDK]time 2022-02-24-21:40:23 +0700
[21:40:23.485] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:40:23.485] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:40:23.488] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:40:23.488] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:41:15.507] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.515] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802410c024.nfxo.
[21:41:15.517] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
236 / 240 = 98.3%
ERROR *****************************************************************************
[21:41:15.517] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.560] M <SCRIPT> 2022-02-24 21:41:15,712 - MobileServer - -
crash_helper - INFO - WorldFancy init_scene
[21:41:15.561] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.563] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.564] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.565] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.566] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.566] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.567] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.567] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.572] M <SCRIPT> 2022-02-24 21:41:15,723 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_fantasy/h55_fantasy.scn
[21:41:15.574] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.582] M <SCRIPT> 2022-02-24 21:41:15,733 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.582] M <SCRIPT> 2022-02-24 21:41:15,733 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.582] M <SCRIPT> 2022-02-24 21:41:15,734 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.582] M <SCRIPT> 2022-02-24 21:41:15,734 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:41:15.600] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:15.643] M <SCRIPT> 2022-02-24 21:41:15,794 - MobileServer - -
crash_helper - INFO - WorldMatchRoom init_scene
[21:41:15.644] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.644] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.645] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.645] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.646] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.647] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.648] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.648] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.648] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.649] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.650] M <SCRIPT> 2022-02-24 21:41:15,801 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_wait/h55_wait.scn
[21:41:15.654] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.654] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.655] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.655] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.655] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.662] M <SCRIPT> 2022-02-24 21:41:15,813 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.662] M <SCRIPT> 2022-02-24 21:41:15,814 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.663] M <SCRIPT> 2022-02-24 21:41:15,814 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.663] M <SCRIPT> 2022-02-24 21:41:15,814 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:41:15.685] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_0_ao_shadow.dds
format R8G8B8, try to convert it to A8B8G8R8
[21:41:15.730] M <SCRIPT> 2022-02-24 21:41:15,881 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB init_scene
[21:41:15.731] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.731] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.732] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.732] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.733] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.734] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.734] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.735] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.736] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.737] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.738] M <SCRIPT> 2022-02-24 21:41:15,889 - MobileServer - -
crash_helper - INFO - scene_path = scene/scene_battle/h55_waitdual/h55_waitdual.scn
[21:41:15.741] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.749] M <SCRIPT> 2022-02-24 21:41:15,900 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.749] M <SCRIPT> 2022-02-24 21:41:15,900 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.749] M <SCRIPT> 2022-02-24 21:41:15,900 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.749] M <SCRIPT> 2022-02-24 21:41:15,901 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:41:15.766] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:15.809] M <SCRIPT> 2022-02-24 21:41:15,960 - MobileServer - -
crash_helper - INFO - WorldMatchRoomBJ init_scene
[21:41:15.810] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.810] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.811] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.811] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.812] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.813] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.814] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.814] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.815] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.815] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.816] M <SCRIPT> 2022-02-24 21:41:15,967 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_blackjack/h55_blackjack.scn
[21:41:15.824] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.824] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.825] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:41:15.831] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\
atlas_0_ao_shadow.dds format R8G8B8, try to convert it to A8B8G8R8
[21:41:15.831] M <SCRIPT> 2022-02-24 21:41:15,982 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.831] M <SCRIPT> 2022-02-24 21:41:15,982 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.832] M <SCRIPT> 2022-02-24 21:41:15,983 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.832] M <SCRIPT> 2022-02-24 21:41:15,983 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.871] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:15.872] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
[21:41:15.892] M <SCRIPT> 2022-02-24 21:41:16,043 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[21:41:15.893] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.904] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000000000000844.nfxo.
[21:41:15.905] L [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
33.70 ms ***
[21:41:15.905] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
237 / 241 = 98.3%
[21:41:15.905] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:15.906] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.906] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:15.906] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.908] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
238 / 242 = 98.3%
ERROR *****************************************************************************
[21:41:15.908] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.909] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.910] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.911] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.914] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.915] M <SCRIPT> 2022-02-24 21:41:16,066 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[21:41:15.916] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:15.916] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:15.917] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.918] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.954] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000000000008844.nfxo.
[21:41:15.955] L [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
38.97 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:15.955] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
239 / 243 = 98.4%
ERROR *****************************************************************************
[21:41:15.956] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:15.956] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:41:15.958] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
WARNING ***************************************************************************
[21:41:15.974] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[21:41:15.975] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.975] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.976] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.976] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.977] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.978] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.978] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.979] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.979] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.979] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.981] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.981] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.981] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.982] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:15.992] M <SCRIPT> 2022-02-24 21:41:16,140 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.993] M <SCRIPT> 2022-02-24 21:41:16,144 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.993] M <SCRIPT> 2022-02-24 21:41:16,144 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:41:15.993] M <SCRIPT> 2022-02-24 21:41:16,144 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:41:16.005] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_2.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:16.072] M <SCRIPT> 2022-02-24 21:41:16,223 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[21:41:16.073] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.073] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.074] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.074] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.075] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.076] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.078] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.078] M <SCRIPT> 2022-02-24 21:41:16,229 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[21:41:16.081] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.081] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.081] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.081] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:41:16.081] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:41:16.082] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 5
WARNING ***************************************************************************
[21:41:16.091] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_2_ao_shadow.dds
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.146] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\atlas_2.dds format
R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.190] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\
atlas_2_ao_shadow.dds format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.311] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.363] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_1_ao_shadow.dds
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.414] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.461] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\
atlas_1_ao_shadow.dds format R8G8B8, try to convert it to A8B8G8R8
[21:41:16.496] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:16.496] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:16.496] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.498] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000000400000844.nfxo.
[21:41:16.499] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
240 / 244 = 98.4%
ERROR *****************************************************************************
[21:41:16.499] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:16.582] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_pillar04_d.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.613] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_pillar04_n.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.679] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_floor01_d.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.690] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_floor01_n.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:41:16.714] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:16.714] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:16.714] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.716] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000002000000844.nfxo.
[21:41:16.717] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
241 / 245 = 98.4%
ERROR *****************************************************************************
[21:41:16.718] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.794] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:16.794] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:16.794] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.795] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000002400000844.nfxo.
[21:41:16.796] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
242 / 246 = 98.4%
ERROR *****************************************************************************
[21:41:16.796] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:16.858] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:16.878] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:41:16.889] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
[21:41:16.899] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\nvyao\nvyao.gim
[21:41:16.915] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
nvyao\nvyao.gis.
ERROR *****************************************************************************
[21:41:16.920] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:41:16.922] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:16.922] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:16.923] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.927] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001432800820120.nfxo.
[21:41:16.929] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
243 / 247 = 98.4%
ERROR *****************************************************************************
[21:41:16.929] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:16.933] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
[21:41:16.939] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[21:41:16.949] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:41:17.029] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[21:41:17.033] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[21:41:17.042] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[21:41:17.048] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[21:41:17.057] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_3.gis.prs.
[21:41:17.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01.sfx
[21:41:17.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.064] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.065] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.065] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.066] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.074] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.075] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.076] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.076] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.077] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.079] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.080] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.081] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:41:17.096] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boll_03.gim
[21:41:17.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_03.sfx
[21:41:17.110] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.113] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_18.gim
[21:41:17.115] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_02.sfx
[21:41:17.119] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:41:17.123] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:41:17.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01.sfx
WARNING ***************************************************************************
[21:41:17.167] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:41:17.191] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_02.gim
[21:41:17.200] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_04.gim
WARNING ***************************************************************************
[21:41:17.244] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:41:17.288] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gim
[21:41:17.290] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_1.gis.
ERROR *****************************************************************************
[21:41:17.291] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.294] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gim
[21:41:17.300] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_spider_9.gis.
[21:41:17.340] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:17.341] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:17.341] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.344] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800820120.nfxo.
[21:41:17.347] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
244 / 248 = 98.4%
ERROR *****************************************************************************
[21:41:17.348] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.351] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gim
[21:41:17.355] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_2.gis.
ERROR *****************************************************************************
[21:41:17.356] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.360] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_8.gim
ERROR *****************************************************************************
[21:41:17.361] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.365] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_6.gim
ERROR *****************************************************************************
[21:41:17.366] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.372] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_7.gim
ERROR *****************************************************************************
[21:41:17.374] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.379] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_4.gim
ERROR *****************************************************************************
[21:41:17.380] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.388] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_3.gim
ERROR *****************************************************************************
[21:41:17.390] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.394] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gim
[21:41:17.396] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_5.gis.
ERROR *****************************************************************************
[21:41:17.399] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.415] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gim
[21:41:17.416] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_2.gis.
ERROR *****************************************************************************
[21:41:17.424] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:41:17.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.434] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.440] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.444] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.445] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:41:17.445] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.457] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.459] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.464] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
WARNING ***************************************************************************
[21:41:17.496] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:41:17.550] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:41:17.581] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.591] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:41:17.596] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.605] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.608] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.609] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:41:17.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:41:17.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:41:17.615] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.625] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:41:17.627] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:41:17.644] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[21:41:17.649] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:17.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:41:17.675] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:41:17.676] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
WARNING ***************************************************************************
[21:41:17.693] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:17.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:41:17.704] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:41:17.711] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:41:17.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:41:17.724] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:41:17.725] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
WARNING ***************************************************************************
[21:41:17.744] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:41:17.750] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_man01.gis.prs.
[21:41:17.756] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08.gim
[21:41:17.758] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_b.gim
[21:41:17.760] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_01.sfx
[21:41:17.779] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[21:41:17.780] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ui\shu\shu02.gim 1670.52 ms
ERROR *****************************************************************************
[21:41:17.781] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2443 filenames = scene\model\
ui\shu\shu02.gim
[21:41:17.781] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 66 ok
[21:41:17.781] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 65 ok
[21:41:17.781] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 67 ok
[21:41:17.789] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:17.789] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:17.789] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.791] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802510c024.nfxo.
[21:41:17.792] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
245 / 249 = 98.4%
ERROR *****************************************************************************
[21:41:17.792] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.796] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:17.796] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:17.796] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.832] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000010008c4.nfxo.
[21:41:17.833] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
37.45 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:17.833] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
246 / 250 = 98.4%
ERROR *****************************************************************************
[21:41:17.834] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.834] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:17.834] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:17.835] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.837] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802510f024.nfxo.
[21:41:17.838] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
247 / 251 = 98.4%
ERROR *****************************************************************************
[21:41:17.839] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.843] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:17.843] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:17.844] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:17.846] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024010008c4.nfxo.
[21:41:17.848] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
248 / 252 = 98.4%
ERROR *****************************************************************************
[21:41:17.849] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:17.859] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 6
[21:41:17.881] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:17.881] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:17.881] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:17.882] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 7
[21:41:17.883] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
249 / 253 = 98.4%
ERROR *****************************************************************************
[21:41:17.883] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:17.914] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 8
WARNING ***************************************************************************
[21:41:17.931] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 9
WARNING ***************************************************************************
[21:41:17.950] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 10
WARNING ***************************************************************************
[21:41:17.970] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 11
[21:41:18.259] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:18.259] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:18.259] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.261] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000000010080844.nfxo.
[21:41:18.263] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
250 / 254 = 98.4%
ERROR *****************************************************************************
[21:41:18.263] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.263] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.264] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.264] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.267] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802550c124.nfxo.
[21:41:18.269] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
251 / 255 = 98.4%
ERROR *****************************************************************************
[21:41:18.269] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.270] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:18.270] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:18.270] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.272] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000100c0844.nfxo.
[21:41:18.273] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
252 / 256 = 98.4%
ERROR *****************************************************************************
[21:41:18.274] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.274] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.274] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.274] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.277] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802550c1a4.nfxo.
[21:41:18.278] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
253 / 257 = 98.4%
ERROR *****************************************************************************
[21:41:18.278] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.281] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\model_light.fx, tech name: TShader.
[21:41:18.281] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\model_light.nfx.
[21:41:18.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
model_light.nfx\0000000000000000000000000000000d.nfxo.
[21:41:18.283] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
254 / 258 = 98.4%
[21:41:18.284] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:18.284] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:18.285] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.287] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000110808c4.nfxo.
[21:41:18.288] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
255 / 259 = 98.5%
ERROR *****************************************************************************
[21:41:18.289] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.289] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.289] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.289] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.317] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802550f124.nfxo.
[21:41:18.321] M [COCOSUI] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 31.60 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
#define LIGHTMAP_AS_AO FALSE
StaticMesh
[21:41:18.321] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
256 / 260 = 98.5%
ERROR *****************************************************************************
[21:41:18.321] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.328] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.328] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.328] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.331] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802450c124.nfxo.
[21:41:18.333] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
257 / 261 = 98.5%
ERROR *****************************************************************************
[21:41:18.334] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.334] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.334] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.334] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.338] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802450c1a4.nfxo.
[21:41:18.339] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
258 / 262 = 98.5%
ERROR *****************************************************************************
[21:41:18.339] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:18.373] M [COCOSUI] [WARNING] the shadowmap is not setted correctly, use
set_shadowmap_light to set the shadowmap correctly
ERROR *****************************************************************************
[21:41:18.374] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.374] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:41:18.387] M <SCRIPT> 2022-02-24 21:41:18,539 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:41:18.389] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_2.gim
[21:41:18.393] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:41:18.393] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:41:18.394] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.396] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\000000000000000000000024010008c4.nfxo.
[21:41:18.397] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
259 / 263 = 98.5%
ERROR *****************************************************************************
[21:41:18.397] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.399] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:18.399] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:18.399] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.411] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004010008c4.nfxo.
[21:41:18.413] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
14.43 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:18.413] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
260 / 264 = 98.5%
ERROR *****************************************************************************
[21:41:18.413] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.415] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:18.415] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:18.415] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.427] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004002410f024.nfxo.
[21:41:18.429] M [COCOSUI] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 13.71 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
#define LIGHTMAP_AS_AO FALSE
StaticMesh
[21:41:18.429] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
261 / 265 = 98.5%
ERROR *****************************************************************************
[21:41:18.429] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:18.431] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.431] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\1_0.vis
ERROR *****************************************************************************
[21:41:18.432] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:41:18.432] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.433] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.433] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:41:18.434] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.434] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:41:18.435] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.435] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:41:18.436] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.436] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
ERROR *****************************************************************************
[21:41:18.437] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:41:18.437] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
[21:41:18.439] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:18.439] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:18.439] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.442] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000000400020844.nfxo.
[21:41:18.444] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
262 / 266 = 98.5%
ERROR *****************************************************************************
[21:41:18.444] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:18.464] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.464] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.475] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.475] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.496] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.497] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:41:18.514] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_tsz_out_1.sfx
[21:41:18.550] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[21:41:18.552] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice.gim 37.45 ms
[21:41:18.575] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[21:41:18.577] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice_02.gim 15.62 ms
[21:41:18.577] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:18.577] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:18.578] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:18.581] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800820120.nfxo.
[21:41:18.590] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.80
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:18.590] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
263 / 267 = 98.5%
ERROR *****************************************************************************
[21:41:18.595] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:18.601] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.601] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.613] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.613] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.640] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.640] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:41:18.642] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_04.gim
ERROR *****************************************************************************
[21:41:18.655] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.655] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:41:18.659] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_05.gim
[21:41:18.676] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
ERROR *****************************************************************************
[21:41:18.677] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.677] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.689] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.689] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.712] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.712] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.725] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.725] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.746] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.746] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.760] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.760] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.777] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.777] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.797] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.797] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.816] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.816] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.840] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.840] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.856] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.856] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.865] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.865] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.887] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.887] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.913] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.913] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.932] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.932] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.961] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.962] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.976] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:18.976] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.015] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.015] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.036] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.036] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.047] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.047] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.066] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.066] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.083] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.084] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.103] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.106] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.116] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.116] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.132] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.132] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.155] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.155] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.166] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.166] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.191] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.191] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.202] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.202] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.220] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.220] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.240] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.240] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.261] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.261] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.274] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.274] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.289] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.289] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.314] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.314] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.325] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.325] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.345] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.345] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.361] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.361] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.377] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.377] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.394] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.394] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.412] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.412] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.431] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.431] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.444] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.444] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.462] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.462] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.481] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.481] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.498] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.498] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.513] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.513] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.531] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.532] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.548] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.549] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.568] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.568] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.582] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.582] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.598] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.598] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.624] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.624] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.647] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.647] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.664] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.665] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.680] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.680] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.700] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.700] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.720] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:41:19.720] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:41:19.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:41:19.740] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:41:19.740] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.742] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002442460.nfxo.
[21:41:19.744] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
264 / 268 = 98.5%
ERROR *****************************************************************************
[21:41:19.744] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.744] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:19.744] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:19.745] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.755] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432880822120.nfxo.
[21:41:19.758] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 13.45
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:19.758] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
265 / 269 = 98.5%
ERROR *****************************************************************************
[21:41:19.758] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.759] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:41:19.760] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:41:19.760] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.794] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002452461.nfxo.
[21:41:19.795] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 35.63
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:41:19.795] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
266 / 270 = 98.5%
ERROR *****************************************************************************
[21:41:19.795] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.798] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:19.798] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:19.798] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.831] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000000008c4.nfxo.
[21:41:19.833] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
35.13 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:19.833] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
267 / 271 = 98.5%
ERROR *****************************************************************************
[21:41:19.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:19.834] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:19.834] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.865] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802510e024.nfxo.
[21:41:19.866] M [COCOSUI] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 32.34 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
#define LIGHTMAP_AS_AO FALSE
StaticMesh
[21:41:19.866] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
268 / 272 = 98.5%
ERROR *****************************************************************************
[21:41:19.866] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.867] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:19.868] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:19.868] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.872] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000100808c4.nfxo.
[21:41:19.874] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
269 / 273 = 98.5%
ERROR *****************************************************************************
[21:41:19.874] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.875] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:19.875] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:19.875] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.878] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802550e124.nfxo.
[21:41:19.879] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
270 / 274 = 98.5%
ERROR *****************************************************************************
[21:41:19.879] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.881] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:19.882] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:19.882] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.924] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024000008c4.nfxo.
[21:41:19.925] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
43.90 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:19.926] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
271 / 275 = 98.5%
ERROR *****************************************************************************
[21:41:19.926] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.927] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:41:19.927] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:41:19.927] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.963] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\000000000000000000000024000008c4.nfxo.
[21:41:19.964] M [COCOSUI] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 36.95 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:19.964] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
272 / 276 = 98.6%
ERROR *****************************************************************************
[21:41:19.964] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.965] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:19.965] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:19.965] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.967] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004000008c4.nfxo.
[21:41:19.970] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
273 / 277 = 98.6%
ERROR *****************************************************************************
[21:41:19.970] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:19.971] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:19.971] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:19.972] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.028] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004002410e024.nfxo.
[21:41:20.030] M [COCOSUI] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 58.30 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
#define LIGHTMAP_AS_AO FALSE
StaticMesh
[21:41:20.030] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
274 / 278 = 98.6%
ERROR *****************************************************************************
[21:41:20.030] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.034] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:20.034] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:20.035] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.064] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000000088c4.nfxo.
[21:41:20.065] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
31.36 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:20.065] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
275 / 279 = 98.6%
ERROR *****************************************************************************
[21:41:20.065] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.068] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:20.068] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:20.068] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.071] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802410e024.nfxo.
[21:41:20.073] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
276 / 280 = 98.6%
ERROR *****************************************************************************
[21:41:20.074] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.074] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:20.074] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:20.074] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.076] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000100c08c4.nfxo.
[21:41:20.086] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
11.71 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:41:20.086] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
277 / 281 = 98.6%
ERROR *****************************************************************************
[21:41:20.088] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.088] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:20.088] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:20.088] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.091] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802550e1a4.nfxo.
[21:41:20.093] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
278 / 282 = 98.6%
ERROR *****************************************************************************
[21:41:20.093] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.095] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.101] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.102] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
[21:41:20.105] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:20.105] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:20.106] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.138] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000020000008c4.nfxo.
[21:41:20.139] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
34.08 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:20.140] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
279 / 283 = 98.6%
ERROR *****************************************************************************
[21:41:20.140] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.156] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:20.156] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:20.156] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.159] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802450e1a4.nfxo.
[21:41:20.160] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
280 / 284 = 98.6%
ERROR *****************************************************************************
[21:41:20.161] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.163] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.164] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.166] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.166] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.166] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.172] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.173] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.173] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:41:20.173] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.173] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
[21:41:20.181] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:20.181] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:20.181] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.185] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004000208c4.nfxo.
[21:41:20.189] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
281 / 285 = 98.6%
ERROR *****************************************************************************
[21:41:20.190] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:41:20.192] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
ERROR *****************************************************************************
[21:41:20.282] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name -1_0, object name node_2494 filenames = scene\model\
h55_manor_holloween\h55_manor_holloween_door02.gim
[21:41:20.298] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_activity\h55_manor_activity_newyear04.gis.prs.
[21:41:20.300] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guanjia\guanjia_miwu_sz\guanjia_miwu_sz.gim
[21:41:20.342] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:20.342] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:20.343] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.346] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820832120.nfxo.
[21:41:20.355] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.39
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:20.355] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
282 / 286 = 98.6%
ERROR *****************************************************************************
[21:41:20.355] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.356] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guanjia\guanjia_miwu_sz\guanjia_miwu_sz.gis.prs.
WARNING ***************************************************************************
[21:41:20.376] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guanjia\
guanjia_miwu_sz\guanjia_miwu_sz.gim 82.50 ms
[21:41:20.377] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:20.377] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:20.377] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.381] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a800820120.nfxo.
[21:41:20.386] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
283 / 287 = 98.6%
ERROR *****************************************************************************
[21:41:20.387] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.388] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:20.388] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:20.389] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.393] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820830120.nfxo.
[21:41:20.396] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
284 / 288 = 98.6%
ERROR *****************************************************************************
[21:41:20.396] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:20.407] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2552 filenames = chr\guanjia\
guanjia_miwu_sz\guanjia_miwu_sz.gim
[21:41:20.411] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:41:20.411] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:41:20.453] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a001144.nfxo.
[21:41:20.455] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 43.42
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:41:20.455] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
285 / 289 = 98.6%
[21:41:20.455] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:20.455] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:20.456] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.460] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8a0830120.nfxo.
[21:41:20.462] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
286 / 290 = 98.6%
ERROR *****************************************************************************
[21:41:20.462] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:20.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:41:20.463] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:41:20.506] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a027144.nfxo.
[21:41:20.509] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 46.34
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:41:20.509] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
287 / 291 = 98.6%
[21:41:20.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:20.510] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:20.510] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:20.556] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00143a8e0830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:22.663] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0D32AA7C0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0D32AA7C0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0D32AA7C0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:22.677] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2167.36
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:22.677] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
287 / 292 = 98.3%
ERROR *****************************************************************************
[21:41:22.677] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:22.678] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
[21:41:22.679] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:22.679] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:22.680] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:22.731] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00147a8e0830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:24.645] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0D32AA7C0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0D32AA7C0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0D32AA7C0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:24.663] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1984.64
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:24.663] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
287 / 293 = 98.0%
ERROR *****************************************************************************
[21:41:24.664] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.686] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim
[21:41:24.688] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:24.688] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:24.688] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.692] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800832120.nfxo.
[21:41:24.695] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
288 / 294 = 98.0%
ERROR *****************************************************************************
[21:41:24.695] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.725] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
wuchang\h55_wuchang.gis.prs.
WARNING ***************************************************************************
[21:41:24.757] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim 85.77 ms
[21:41:24.758] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:24.758] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:24.758] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.762] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800830120.nfxo.
[21:41:24.764] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
289 / 295 = 98.0%
ERROR *****************************************************************************
[21:41:24.764] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\idle_b.gis.prs, anim name idle_b.
ERROR *****************************************************************************
[21:41:24.773] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2556 filenames = chr\boss\
wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim
[21:41:24.775] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:41:24.775] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:24.776] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:24.776] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.804] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000002000008844.nfxo.
[21:41:24.805] L [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
29.48 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:24.805] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
290 / 296 = 98.0%
ERROR *****************************************************************************
[21:41:24.805] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:24.811] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_mist\h55_manor_mist_bed01.gis.prs.
[21:41:24.818] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wuchang\h55_wuchang_weapon_compass.gim
WARNING ***************************************************************************
[21:41:24.829] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
wuchang\h55_wuchang_weapon_compass.gim 49.47 ms
[21:41:24.831] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:24.831] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:24.831] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:24.857] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048000143a880830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:26.699] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0E66AC040(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0E66AC040(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0E66AC040(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:26.722] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1890.99
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:26.722] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
290 / 297 = 97.6%
ERROR *****************************************************************************
[21:41:26.722] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:26.723] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:26.724] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:26.724] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:26.728] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a880820120.nfxo.
[21:41:26.735] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.19
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:26.735] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
291 / 298 = 97.7%
ERROR *****************************************************************************
[21:41:26.735] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:26.737] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:26.738] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:26.739] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:26.744] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001432880820120.nfxo.
[21:41:26.747] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
292 / 299 = 97.7%
ERROR *****************************************************************************
[21:41:26.748] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:26.754] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:26.754] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:26.754] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:26.879] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048300143a8c0830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:28.527] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0E01A29C0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0E01A29C0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0E01A29C0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:28.543] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1788.81
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:28.543] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
292 / 300 = 97.3%
ERROR *****************************************************************************
[21:41:28.543] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:28.543] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:28.543] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:28.544] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:28.553] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048300143a8c0820120.nfxo.
[21:41:28.556] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.27
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:28.556] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
293 / 301 = 97.3%
ERROR *****************************************************************************
[21:41:28.556] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:28.557] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:28.557] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:28.558] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:28.561] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b0014328c0820120.nfxo.
[21:41:28.565] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
294 / 302 = 97.4%
ERROR *****************************************************************************
[21:41:28.566] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_eye]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:28.568] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
[21:41:28.569] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:28.570] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:28.570] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:28.638] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048300147a8c0830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:29.818] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0E003E040(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0E003E040(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0E003E040(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:29.829] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1259.49
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:29.829] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
294 / 303 = 97.0%
ERROR *****************************************************************************
[21:41:29.830] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:29.830] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:29.830] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:29.830] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:29.866] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048300147a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:31.510] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0E003E040(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0E003E040(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0E003E040(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:31.520] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1690.18
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:31.520] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
294 / 304 = 96.7%
ERROR *****************************************************************************
[21:41:31.521] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.521] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:31.521] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:31.522] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.526] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b0014728c0820120.nfxo.
[21:41:31.530] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
295 / 305 = 96.7%
ERROR *****************************************************************************
[21:41:31.531] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.539] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_yaopai\h55_guajian_yaopai.gim
[21:41:31.549] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_yaopai\h55_guajian_yaopai.gis.prs.
WARNING ***************************************************************************
[21:41:31.550] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_yaopai\h55_guajian_yaopai.gim 12.82 ms
[21:41:31.550] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:31.550] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:31.551] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.554] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a880820120.nfxo.
[21:41:31.556] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
296 / 306 = 96.7%
ERROR *****************************************************************************
[21:41:31.557] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.570] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.571] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.572] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
[21:41:31.572] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:31.572] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:31.572] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.578] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001472880820120.nfxo.
[21:41:31.581] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
297 / 307 = 96.7%
ERROR *****************************************************************************
[21:41:31.581] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.584] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:31.584] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:31.584] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.588] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8c0820120.nfxo.
[21:41:31.591] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
298 / 308 = 96.8%
ERROR *****************************************************************************
[21:41:31.591] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:31.591] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.591] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
[21:41:31.592] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:31.592] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:31.592] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.612] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00147a8c0820120.nfxo.
[21:41:31.616] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 23.82
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:31.616] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
299 / 309 = 96.8%
ERROR *****************************************************************************
[21:41:31.616] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.618] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:31.619] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.620] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:31.620] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:31.624] M [COCOSUI] [WARNING] no preset camera named camera01 found! return
indentity matrix
[21:41:31.711] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian.gim
[21:41:31.755] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:31.755] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
[21:41:31.768] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\000000000000000000002001240ba024.nfxo.
[21:41:31.770] L [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 14.47 ms ***
[21:41:31.770] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
300 / 310 = 96.8%
[21:41:31.770] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:31.770] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:31.770] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.795] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\00000000000000000000a201243ba024.nfxo.
[21:41:31.798] L [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 27.89 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:31.798] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
301 / 311 = 96.8%
ERROR *****************************************************************************
[21:41:31.798] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.808] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:31.808] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:31.808] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.828] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\000000000000000000002201243ba024.nfxo.
[21:41:31.834] L [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 25.62 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:31.834] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
302 / 312 = 96.8%
ERROR *****************************************************************************
[21:41:31.834] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:31.849] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:41:32.189] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_001.gim
[21:41:32.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_003.gim
[21:41:32.197] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_002.gim
[21:41:32.201] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_011.gim
[21:41:32.203] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_012.gim
[21:41:32.259] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_010.gim
[21:41:32.266] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_008.gim
[21:41:32.283] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_lianhua.gim
[21:41:32.284] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:32.284] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:32.284] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.287] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800832120.nfxo.
[21:41:32.289] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
303 / 313 = 96.8%
ERROR *****************************************************************************
[21:41:32.290] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.301] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_lianhua.gis.prs.
[21:41:32.311] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_007.gim
[21:41:32.311] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_quicksilver.fx, tech name: TShader.
[21:41:32.311] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_quicksilver.nfx.
[21:41:32.314] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model_quicksilver.nfx\00000000000000000000000000000020.nfxo.
[21:41:32.315] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
304 / 314 = 96.8%
[21:41:32.315] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_quicksilver.fx, tech name: TShader.
[21:41:32.315] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_quicksilver.nfx.
[21:41:32.316] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
305 / 315 = 96.8%
[21:41:32.320] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_015.gim
WARNING ***************************************************************************
[21:41:32.364] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian.gim
714.29 ms
[21:41:32.365] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:32.365] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:32.366] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.368] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800820120.nfxo.
[21:41:32.371] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
306 / 316 = 96.8%
ERROR *****************************************************************************
[21:41:32.371] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.375] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:32.375] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:32.376] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.406] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_001.sfx
[21:41:32.407] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\00000000000000000000002400008844.nfxo.
[21:41:32.410] L [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
34.51 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:32.410] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
307 / 317 = 96.8%
ERROR *****************************************************************************
[21:41:32.410] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.427] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_003.sfx
[21:41:32.427] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_003.sfx
[21:41:32.428] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_004.sfx
[21:41:32.429] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_007.sfx
[21:41:32.433] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_006.sfx
[21:41:32.436] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_005.sfx
[21:41:32.438] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_010.sfx
[21:41:32.439] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_015.sfx
[21:41:32.440] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_011.sfx
[21:41:32.442] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_016.sfx
[21:41:32.444] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_020.sfx
[21:41:32.449] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_002.sfx
[21:41:32.450] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_activity\h55_manor_activity_ny202.gis.prs.
[21:41:32.451] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_023.sfx
[21:41:32.452] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_022.sfx
[21:41:32.452] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_022.sfx
[21:41:32.452] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_023.sfx
[21:41:32.453] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_015.sfx
[21:41:32.455] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_015.sfx
[21:41:32.456] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_024.sfx
[21:41:32.456] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:32.456] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:32.457] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.460] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800830120.nfxo.
[21:41:32.462] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
308 / 318 = 96.9%
ERROR *****************************************************************************
[21:41:32.462] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.462] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_009.sfx
[21:41:32.465] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.465] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.466] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.468] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_009.sfx
[21:41:32.469] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.470] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.471] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_025.sfx
[21:41:32.474] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[21:41:32.476] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2625 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian.gim
[21:41:32.479] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hall_idle_2.gis.prs, anim name
hall_idle_2.
[21:41:32.485] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
guisudating\fireplace_fire_001.sfx
[21:41:32.490] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_pd.gim
[21:41:32.492] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_cp\separate_dir\cp_e_fulei\
cp_e_fulei_pifeng.gis.prs.
[21:41:32.519] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_013.gim
[21:41:32.523] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_feitian_idle_017.gim
WARNING ***************************************************************************
[21:41:32.525] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_pd.gim 41.79 ms
[21:41:32.526] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_012.sfx
[21:41:32.526] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_014.sfx
[21:41:32.527] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_017.sfx
[21:41:32.527] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_018.sfx
[21:41:32.528] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_019.sfx
[21:41:32.528] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_feitian_idle_017.sfx
[21:41:32.534] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:32.534] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:32.534] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.573] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\00000000000000000000a201243ba424.nfxo.
[21:41:32.575] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 40.86 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:32.575] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
309 / 319 = 96.9%
ERROR *****************************************************************************
[21:41:32.575] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.576] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:32.576] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:32.576] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.621] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\00000000000000000000a2012dbba424.nfxo.
[21:41:32.622] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 46.83 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:32.623] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
310 / 320 = 96.9%
ERROR *****************************************************************************
[21:41:32.623] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:32.623] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:32.623] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr\pbr_transparent.fx::TShader] with diffusemap: [chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_body01_diff.tga] set macro error
[21:41:32.623] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:32.623] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:32.623] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.671] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\00000000000000000000a6012dbba424.nfxo.
[21:41:32.673] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 49.63 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:32.673] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
311 / 321 = 96.9%
ERROR *****************************************************************************
[21:41:32.673] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:32.674] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
[21:41:32.675] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:32.675] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
[21:41:32.675] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
WARNING ***************************************************************************
ERROR *****************************************************************************
[21:41:32.714] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.714] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:32.714] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:32.714] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.718] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a880820120.nfxo.
[21:41:32.720] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
313 / 323 = 96.9%
ERROR *****************************************************************************
[21:41:32.720] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.722] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:32.722] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:32.722] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.818] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\000000000000000000002201243ba424.nfxo.
[21:41:32.820] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 98.20 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:32.820] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
314 / 324 = 96.9%
ERROR *****************************************************************************
[21:41:32.820] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:32.823] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:32.823] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:32.824] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:32.863] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00943a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:34.714] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0EC1A26E0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0EC1A26E0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0EC1A26E0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:34.730] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1907.03
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:34.730] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
314 / 325 = 96.6%
ERROR *****************************************************************************
[21:41:34.731] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:34.732] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:34.732] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:34.732] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:34.798] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\0000000000000000000022012dbba424.nfxo.
[21:41:34.800] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 67.81 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:34.800] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
315 / 326 = 96.6%
ERROR *****************************************************************************
[21:41:34.800] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.801] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr\pbr_transparent.fx::TShader] with diffusemap: [chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr\pbr_transparent.fx::TShader] with diffusemap: [chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:34.802] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr\pbr_transparent.fx::TShader] with diffusemap: [chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_body02_diff.tga] set macro error
[21:41:34.802] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:34.803] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:34.803] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:34.843] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00947a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:37.309] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0EC1A26E0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0EC1A26E0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0EC1A26E0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:37.325] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2521.77
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:37.325] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
315 / 327 = 96.3%
ERROR *****************************************************************************
[21:41:37.326] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.327] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[21:41:37.327] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[21:41:37.327] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.415] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\0000000000000000000026012dbba424.nfxo.
[21:41:37.417] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 91.28 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST FALSE
StaticMesh
[21:41:37.417] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
316 / 328 = 96.3%
ERROR *****************************************************************************
[21:41:37.417] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:37.418] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.418] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.418] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.418] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.418] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.419] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.420] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.421] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.422] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.422] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.422] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.422] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.423] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.424] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.425] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.425] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.426] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.429] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.430] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.431] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.432] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.433] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.434] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.435] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
[21:41:37.436] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.436] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.436] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.453] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a880830120.nfxo.
[21:41:37.456] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 20.00
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:37.456] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
317 / 329 = 96.4%
ERROR *****************************************************************************
[21:41:37.457] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.457] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.458] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.458] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.464] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00943a8c0830120.nfxo.
[21:41:37.466] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
318 / 330 = 96.4%
ERROR *****************************************************************************
[21:41:37.466] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.467] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.467] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.467] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.472] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00b43a8c0830120.nfxo.
[21:41:37.475] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
319 / 331 = 96.4%
ERROR *****************************************************************************
[21:41:37.475] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:37.476] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.476] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_weapon]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_weapon_diff.tga] set
macro error
[21:41:37.476] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.476] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.476] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.483] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00b47a8c0830120.nfxo.
[21:41:37.486] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
320 / 332 = 96.4%
ERROR *****************************************************************************
[21:41:37.486] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:37.511] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.512] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr\pbr_transparent.fx::TShader] with diffusemap: [chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_feitian\
jisi_e_feitian_body01_diff.tga] set macro error
[21:41:37.592] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_qingping\h55_guajian_qingping.gim
[21:41:37.594] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.595] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.595] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.606] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a822832120.nfxo.
[21:41:37.612] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 17.61
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:37.612] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
321 / 333 = 96.4%
ERROR *****************************************************************************
[21:41:37.612] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.647] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_qingping\h55_guajian_qingping.gis.prs.
[21:41:37.658] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_016.gim
[21:41:37.660] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_017.gim
[21:41:37.664] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_015.gim
[21:41:37.669] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_013.gim
[21:41:37.671] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_004.gim
[21:41:37.676] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_005.gim
[21:41:37.680] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_006.gim
[21:41:37.683] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_007.gim
[21:41:37.688] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_009.gim
[21:41:37.694] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_qingpingdiao_idle_011.gim
ERROR *****************************************************************************
[21:41:37.695] L [COCOSUI] [ERROR] mtl_id out of range!
ERROR *****************************************************************************
[21:41:37.695] L [COCOSUI] [ERROR] mtl_id out of range!
WARNING ***************************************************************************
[21:41:37.712] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_qingping\h55_guajian_qingping.gim 195.94 ms
[21:41:37.713] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.713] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.713] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.717] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a822830120.nfxo.
[21:41:37.720] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
322 / 334 = 96.4%
ERROR *****************************************************************************
[21:41:37.720] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.720] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
jisi_qingpingdiao_idle_001.sfx
[21:41:37.737] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:37.737] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:37.738] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.742] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8a2830120.nfxo.
[21:41:37.753] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 15.82
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:37.753] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
323 / 335 = 96.4%
ERROR *****************************************************************************
[21:41:37.754] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.757] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.757] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
[21:41:37.761] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\00000000000000000000180628102088.nfxo.
[21:41:37.766] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
324 / 336 = 96.4%
[21:41:37.766] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.767] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.767] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.770] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001806a8102188.nfxo.
[21:41:37.771] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
325 / 337 = 96.4%
ERROR *****************************************************************************
[21:41:37.771] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.773] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.773] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.773] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.777] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a8102188.nfxo.
[21:41:37.779] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
326 / 338 = 96.4%
ERROR *****************************************************************************
[21:41:37.779] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.780] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.780] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.781] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.784] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a8102188.nfxo.
[21:41:37.786] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
327 / 339 = 96.5%
ERROR *****************************************************************************
[21:41:37.786] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:37.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.811] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.811] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.812] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.813] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:37.814] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
[21:41:37.815] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.815] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.815] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.852] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001806a8102388.nfxo.
[21:41:37.854] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
39.17 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:37.854] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
328 / 340 = 96.5%
ERROR *****************************************************************************
[21:41:37.854] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.854] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.855] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.855] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.895] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a8102388.nfxo.
[21:41:37.896] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
41.81 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:37.896] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
329 / 341 = 96.5%
ERROR *****************************************************************************
[21:41:37.897] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.897] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.897] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.933] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a8102388.nfxo.
[21:41:37.934] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
37.36 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:37.934] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
330 / 342 = 96.5%
ERROR *****************************************************************************
[21:41:37.934] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.935] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.936] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.936] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.972] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001806a814e388.nfxo.
[21:41:37.974] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
38.30 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:37.974] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
331 / 343 = 96.5%
ERROR *****************************************************************************
[21:41:37.974] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:37.975] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:37.975] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:37.975] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.009] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a814e388.nfxo.
[21:41:38.012] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
36.85 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:38.012] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
332 / 344 = 96.5%
ERROR *****************************************************************************
[21:41:38.012] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:38.013] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:38.013] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.054] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a814e388.nfxo.
[21:41:38.055] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
42.83 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:38.055] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
333 / 345 = 96.5%
ERROR *****************************************************************************
[21:41:38.056] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:38.058] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.058] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.058] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.058] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.060] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.060] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.060] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.060] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.061] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.062] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.063] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.064] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.065] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.065] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.065] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
[21:41:38.065] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:38.066] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:38.066] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.070] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8e2830120.nfxo.
[21:41:38.073] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
334 / 346 = 96.5%
ERROR *****************************************************************************
[21:41:38.073] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:38.073] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.073] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
[21:41:38.073] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:38.074] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:38.074] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.092] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00147a8e2830120.nfxo.
[21:41:38.095] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 21.62
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:38.095] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
335 / 347 = 96.5%
ERROR *****************************************************************************
[21:41:38.096] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:38.096] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.096] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:38.096] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.097] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.098] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.099] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.100] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.101] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.102] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:38.103] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.104] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:38.107] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.107] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.108] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.109] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.110] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.110] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.110] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.110] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.111] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.112] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.113] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.114] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.116] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.118] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.119] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.121] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_weapon]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_weapon_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:38.122] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:38.123] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:38.123] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
[21:41:38.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wax\separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim
[21:41:38.291] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\sss_pre_integrated.fx, tech name: TShader.
[21:41:38.291] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\sss_pre_integrated.nfx.
[21:41:38.309] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
sss_pre_integrated.nfx\0000000000000000000008801240e849.nfxo.
[21:41:38.314] L [COCOSUI] create effect shader\pbr\sss_pre_integrated.fx:TShader
*** time: 23.22 ms ***
[21:41:38.314] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
336 / 348 = 96.6%
[21:41:38.315] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\sss_pre_integrated.fx, tech name: TShader.
[21:41:38.315] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\sss_pre_integrated.nfx.
ERROR *****************************************************************************
[21:41:38.315] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.334] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
sss_pre_integrated.nfx\0000000000000000000008a01240f849.nfxo.
[21:41:38.349] L [COCOSUI] create effect shader\pbr\sss_pre_integrated.fx:TShader
*** time: 34.29 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define SHRINK_DISSOLVE TRUE
#define USE_THICK_TEX TRUE
#define USE_SSS_Lut TRUE
#define USE_TRANSILLUM FALSE
StaticMesh
[21:41:38.349] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
337 / 349 = 96.6%
ERROR *****************************************************************************
[21:41:38.349] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.461] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
wax\wax.gis.prs.
[21:41:38.545] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_04.gim
[21:41:38.559] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_07.gim
[21:41:38.567] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_07_1.gim
[21:41:38.574] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_05.gim
[21:41:38.585] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_05_1.gim
WARNING ***************************************************************************
[21:41:38.653] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim 511.56 ms
[21:41:38.657] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:41:38.657] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:41:38.658] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.703] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002201242a048.nfxo.
[21:41:38.705] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 47.91 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:41:38.705] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
338 / 350 = 96.6%
ERROR *****************************************************************************
[21:41:38.706] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.719] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_002.sfx
[21:41:38.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_003.sfx
[21:41:38.725] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_006.sfx
[21:41:38.726] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_004.sfx
[21:41:38.729] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_004.sfx
[21:41:38.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_005.sfx
ERROR *****************************************************************************
[21:41:38.739] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2861 filenames = chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim
[21:41:38.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:41:38.774] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wax\separate_dir\wax_e_nuhuo\wax_e_nuhuo_weapon.gim
[21:41:38.798] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_01.gim
WARNING ***************************************************************************
[21:41:38.804] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo_weapon.gim 56.78 ms
[21:41:38.807] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_001.sfx
[21:41:38.810] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:38.810] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:38.811] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.816] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a880820120.nfxo.
[21:41:38.818] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
339 / 351 = 96.6%
ERROR *****************************************************************************
[21:41:38.818] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.819] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:41:38.819] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:41:38.819] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.857] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002201242a448.nfxo.
[21:41:38.859] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 39.91 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:41:38.859] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
340 / 352 = 96.6%
ERROR *****************************************************************************
[21:41:38.859] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\sss_pre_integrated.fx, tech name: TShader.
[21:41:38.861] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\sss_pre_integrated.nfx.
ERROR *****************************************************************************
[21:41:38.862] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.865] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
sss_pre_integrated.nfx\0000000000000000000008a01240fc49.nfxo.
[21:41:38.877] M [COCOSUI] create effect shader\pbr\sss_pre_integrated.fx:TShader
*** time: 15.51 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define SHRINK_DISSOLVE TRUE
#define USE_THICK_TEX TRUE
#define USE_SSS_Lut TRUE
#define USE_TRANSILLUM FALSE
StaticMesh
[21:41:38.877] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
341 / 353 = 96.6%
ERROR *****************************************************************************
[21:41:38.877] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:38.881] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:38.881] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:38.882] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:38.921] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
000000000000004eb00143a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:40.952] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E087416BC0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E087416BC0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087416BC0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:40.969] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2087.35
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:40.969] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
341 / 354 = 96.3%
ERROR *****************************************************************************
[21:41:40.969] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:40.970] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:41:40.970] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:41:40.970] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:41.028] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\00000000000000000000022012daa448.nfxo.
[21:41:41.030] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 60.45 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:41:41.030] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
342 / 355 = 96.3%
ERROR *****************************************************************************
[21:41:41.031] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:41.032] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\sss_pre_integrated.fx, tech name: TShader.
[21:41:41.032] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\sss_pre_integrated.nfx.
ERROR *****************************************************************************
[21:41:41.033] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:41.034] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr\
sss_pre_integrated.nfx\0000000000000000000008a012d8fc49.nfxo is not found!
WARNING ***************************************************************************
[21:41:42.263] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0874CEB20(890,17-41): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0874CEB20(1147,19-40): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0874CEB20(3056,19-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0874CEB20(3163,19-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0874CEB20(3299,19-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0874CEB20(3533,19-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:42.273] M [COCOSUI] create effect shader\pbr\sss_pre_integrated.fx:TShader
*** time: 1240.19 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define SHRINK_DISSOLVE TRUE
#define USE_THICK_TEX TRUE
#define USE_SSS_Lut TRUE
#define USE_TRANSILLUM FALSE
StaticMesh
[21:41:42.273] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
342 / 356 = 96.1%
ERROR *****************************************************************************
[21:41:42.273] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:42.274] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.274] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.274] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.274] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr\pbr_crystal.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.275] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.277] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.277] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.278] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.278] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr\sss_pre_integrated.fx::TShader] with diffusemap: [chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.278] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.278] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.279] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.279] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:42.279] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:42.280] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
[21:41:42.281] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:42.281] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:42.281] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:42.323] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
000000000000004eb00147a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:45.448] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E087416BC0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E087416BC0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087416BC0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:45.473] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 3191.60
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:45.473] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
342 / 357 = 95.8%
ERROR *****************************************************************************
[21:41:45.473] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.474] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:41:45.475] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:41:45.475] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.542] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\00000000000000000000026012daa448.nfxo.
[21:41:45.545] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 70.11 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:41:45.545] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
343 / 358 = 95.8%
ERROR *****************************************************************************
[21:41:45.545] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\sss_pre_integrated.fx, tech name: TShader.
[21:41:45.547] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\sss_pre_integrated.nfx.
ERROR *****************************************************************************
[21:41:45.547] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.551] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
sss_pre_integrated.nfx\0000000000000000000009a012d8fc49.nfxo.
[21:41:45.565] M [COCOSUI] create effect shader\pbr\sss_pre_integrated.fx:TShader
*** time: 18.55 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define SHRINK_DISSOLVE TRUE
#define USE_THICK_TEX TRUE
#define USE_SSS_Lut TRUE
#define USE_TRANSILLUM FALSE
StaticMesh
[21:41:45.565] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
344 / 359 = 95.8%
ERROR *****************************************************************************
[21:41:45.566] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.567] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.568] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.569] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.570] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.571] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.572] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.573] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.574] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
[21:41:45.644] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_yuanwang\h55_guajian_yuanwang.gim
[21:41:45.652] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_yuanwang\h55_guajian_yuanwang.gis.prs.
WARNING ***************************************************************************
[21:41:45.654] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_yuanwang\h55_guajian_yuanwang.gim 74.52 ms
[21:41:45.658] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.658] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.659] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.662] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000007806a8102088.nfxo.
[21:41:45.664] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
345 / 360 = 95.8%
ERROR *****************************************************************************
[21:41:45.664] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.664] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:45.665] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
[21:41:45.669] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c00e8102088.nfxo.
[21:41:45.671] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
346 / 361 = 95.8%
[21:41:45.671] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:45.671] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:45.671] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.674] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000008c11e8102088.nfxo.
[21:41:45.676] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
347 / 362 = 95.9%
ERROR *****************************************************************************
[21:41:45.676] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.677] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:45.677] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:45.677] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.680] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c01e8102088.nfxo.
[21:41:45.682] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
348 / 363 = 95.9%
ERROR *****************************************************************************
[21:41:45.682] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.705] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.705] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.709] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a8102088.nfxo.
[21:41:45.710] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
349 / 364 = 95.9%
ERROR *****************************************************************************
[21:41:45.711] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.711] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.711] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.712] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.715] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a8102088.nfxo.
[21:41:45.716] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
350 / 365 = 95.9%
ERROR *****************************************************************************
[21:41:45.716] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.717] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low\sss_low.fx, tech name: TShader.
[21:41:45.717] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low\sss_low.nfx.
[21:41:45.721] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low\sss_low.nfx\00000000000000000000000207881044.nfxo.
[21:41:45.723] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
351 / 366 = 95.9%
[21:41:45.723] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low\sss_low.fx, tech name: TShader.
[21:41:45.723] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low\sss_low.nfx.
ERROR *****************************************************************************
[21:41:45.723] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.726] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low\sss_low.nfx\0000000000000000000000020f881044.nfxo.
[21:41:45.728] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
352 / 367 = 95.9%
ERROR *****************************************************************************
[21:41:45.728] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.746] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.747] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.748] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.749] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.750] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.750] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:45.750] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:45.750] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:45.750] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
[21:41:45.751] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.751] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.751] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.785] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000007806a8102288.nfxo.
[21:41:45.786] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
35.63 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:45.787] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
353 / 368 = 95.9%
ERROR *****************************************************************************
[21:41:45.787] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.787] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:45.787] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:45.787] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.821] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000008c11e8102288.nfxo.
[21:41:45.823] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 35.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:41:45.823] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
354 / 369 = 95.9%
ERROR *****************************************************************************
[21:41:45.823] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.823] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:45.823] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:45.823] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.853] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c01e8102288.nfxo.
[21:41:45.855] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 32.01
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:41:45.855] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
355 / 370 = 95.9%
ERROR *****************************************************************************
[21:41:45.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.856] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.891] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a8102288.nfxo.
[21:41:45.892] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
36.14 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:45.892] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
356 / 371 = 96.0%
ERROR *****************************************************************************
[21:41:45.893] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.893] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:45.893] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:45.893] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.924] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a8102288.nfxo.
[21:41:45.929] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
35.59 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:45.929] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
357 / 372 = 96.0%
ERROR *****************************************************************************
[21:41:45.929] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:45.929] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low\sss_low.fx, tech name: TShader.
[21:41:45.929] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low\sss_low.nfx.
ERROR *****************************************************************************
[21:41:45.930] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:46.014] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low\sss_low.nfx\0000000000000000000000020f881144.nfxo.
[21:41:46.016] M [COCOSUI] create effect shader\pbr_low\sss_low.fx:TShader ***
time: 86.77 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_THICK_TEX TRUE
StaticMesh
[21:41:46.016] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
358 / 373 = 96.0%
ERROR *****************************************************************************
[21:41:46.017] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:46.018] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:46.018] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:46.018] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:46.063] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048800147a880820120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:48.820] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0876FFA00(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0876FFA00(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0876FFA00(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:48.833] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2814.42
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:48.833] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
358 / 374 = 95.7%
ERROR *****************************************************************************
[21:41:48.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.834] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:48.835] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:48.835] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.877] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000007806a814e288.nfxo.
[21:41:48.880] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
45.49 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:48.880] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
359 / 375 = 95.7%
ERROR *****************************************************************************
[21:41:48.881] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.881] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:48.881] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:48.882] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.923] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000008c11e814e288.nfxo.
[21:41:48.926] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 44.23
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:41:48.926] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
360 / 376 = 95.7%
ERROR *****************************************************************************
[21:41:48.926] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.926] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:41:48.926] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:41:48.927] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.966] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c01e814e288.nfxo.
[21:41:48.967] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 41.15
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:41:48.967] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
361 / 377 = 95.8%
ERROR *****************************************************************************
[21:41:48.968] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:48.969] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:48.969] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:48.970] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:49.010] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a814e288.nfxo.
[21:41:49.013] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
43.55 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:49.013] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
362 / 378 = 95.8%
ERROR *****************************************************************************
[21:41:49.014] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:49.014] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:41:49.014] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:41:49.015] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:49.057] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a814e288.nfxo.
[21:41:49.059] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
45.90 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:41:49.059] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
363 / 379 = 95.8%
ERROR *****************************************************************************
[21:41:49.060] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:49.060] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low\sss_low.fx, tech name: TShader.
[21:41:49.060] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low\sss_low.nfx.
ERROR *****************************************************************************
[21:41:49.061] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:49.101] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low\sss_low.nfx\0000000000000000000000020f8a7144.nfxo.
[21:41:49.102] M [COCOSUI] create effect shader\pbr_low\sss_low.fx:TShader ***
time: 42.03 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_THICK_TEX TRUE
StaticMesh
[21:41:49.102] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
364 / 380 = 95.8%
ERROR *****************************************************************************
[21:41:49.103] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:49.105] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.105] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.110] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.111] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.112] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.113] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.115] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.116] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.117] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.118] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.119] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.120] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.121] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.122] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.122] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.132] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.133] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.134] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.134] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.135] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.135] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.137] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.138] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.138] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.147] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.147] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.148] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.150] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.151] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.154] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.154] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.154] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.154] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
[21:41:49.154] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gim
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.155] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.156] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.157] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[Plane003]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.158] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.159] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.160] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.160] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.160] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.160] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.160] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.161] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.161] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.162] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_tp24_05.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:49.163] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_045.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_08.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.164] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.165] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.166] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.167] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[pPlane1]of tech:[shader\
turbulence_model_quicksilver.fx::TShader] with diffusemap: [fx\texture\glow\
glow_027.tga] set macro error
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.168] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.169] M [COCOSUI] [WARNING] mtl Name:[Plane018]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\
noise_dr_xd_001.tga] set macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.171] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_head_01]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_head_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_03]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.172] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body02]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body02_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.174] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gis.prs.
[21:41:49.174] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.174] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
ERROR *****************************************************************************
[21:41:49.175] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
WARNING ***************************************************************************
ERROR *****************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
[21:41:49.175] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
ERROR *****************************************************************************
WARNING ***************************************************************************
[21:41:49.175] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
ERROR *****************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
[21:41:49.175] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
WARNING ***************************************************************************
ERROR *****************************************************************************
[21:41:49.175] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:41:49.175] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.175] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.176] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.177] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.178] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.178] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.178] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.178] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.178] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.179] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.180] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.181] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.182] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.183] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.184] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_weapon]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_weapon_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.185] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.197] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.198] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.199] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.200] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_nature\h55_manor_nature_chair02.gis.prs.
[21:41:49.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.200] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.201] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.201] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.205] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.205] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.212] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.213] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.214] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.215] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.216] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.217] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.218] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:41:49.219] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.219] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:49.222] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
[21:41:49.222] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:49.222] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:49.223] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:49.253] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048800147a8a0830120.nfxo is out of date!
WARNING ***************************************************************************
[21:41:52.394] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0879DDE00(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0879DDE00(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0879DDE00(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:52.421] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 3198.20
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:52.421] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
364 / 381 = 95.5%
ERROR *****************************************************************************
[21:41:52.421] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:52.445] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
[21:41:52.594] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
jisi_qingpingdiao_idle_001.sfx
[21:41:52.637] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:52.637] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:52.637] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:52.638] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00343a8e2830120.nfxo is not found!
WARNING ***************************************************************************
[21:41:55.315] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E087AE9940(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E087AE9940(3220,18-38): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087AE9940(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087AE9940(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:55.375] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2738.03
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:55.375] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
364 / 382 = 95.3%
ERROR *****************************************************************************
[21:41:55.375] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:55.376] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:55.376] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
[21:41:55.377] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:55.377] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:55.378] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:55.379] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00347a8e2830120.nfxo is not found!
WARNING ***************************************************************************
[21:41:58.411] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E087B4C400(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E087B4C400(3220,18-38): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087B4C400(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087B4C400(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:41:58.430] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 3053.38
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:41:58.430] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
364 / 383 = 95.0%
ERROR *****************************************************************************
[21:41:58.431] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.433] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\jisi_e_guajian_idle.gis.prs, anim name
jisi_e_guajian_idle.
[21:41:58.434] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_cp\separate_dir\cp_e_fulei\
cp_e_fulei_pifeng_gis\jisi_e_guajian_idle.gis.prs, anim name jisi_e_guajian_idle.
[21:41:58.483] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:41:58.483] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:41:58.484] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.488] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004802450e124.nfxo.
[21:41:58.491] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
365 / 384 = 95.1%
ERROR *****************************************************************************
[21:41:58.491] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.491] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.491] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.492] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.494] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004100808c4.nfxo.
[21:41:58.495] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
366 / 385 = 95.1%
ERROR *****************************************************************************
[21:41:58.495] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.592] M [COCOSUI] OnWindowResize - 1366, 768
ERROR *****************************************************************************
[21:41:58.660] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2546 filenames = scene\model\
h55_manor\h55_manor_intelligentmelody01low.gim
[21:41:58.661] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.662] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.662] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.703] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000000001b8c4.nfxo.
[21:41:58.706] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
44.17 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:58.706] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
367 / 386 = 95.1%
ERROR *****************************************************************************
[21:41:58.706] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:58.707] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.707] M [COCOSUI] [WARNING] mtl Name:[h55_manor_intelligentmelody01]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_intelligentmelody01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.707] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.707] M [COCOSUI] [WARNING] mtl Name:[h55_manor_intelligentmelody01]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_intelligentmelody01_d.bmp] set macro error
[21:41:58.708] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.708] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.708] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.790] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000000138c4.nfxo.
[21:41:58.792] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
84.17 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:58.792] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
368 / 387 = 95.1%
ERROR *****************************************************************************
[21:41:58.792] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.793] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.794] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.797] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000000001b844.nfxo.
[21:41:58.798] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
369 / 388 = 95.1%
ERROR *****************************************************************************
[21:41:58.799] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:58.799] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2547 filenames = scene\model\
h55_manor_mist\h55_manor_mist_mirror02low.gim
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.801] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.803] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2548 filenames = scene\model\
h55_manor_mist\h55_manor_mist_chair04low.gim
WARNING ***************************************************************************
[21:41:58.805] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.805] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_chair04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_chair04_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.805] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.805] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_chair04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_chair04_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.807] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2549 filenames = scene\model\
h55_manor\h55_manor_up1live01low.gim
WARNING ***************************************************************************
[21:41:58.809] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.809] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1live01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1live01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.809] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.809] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1live01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1live01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.810] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2550 filenames = scene\model\
h55_manor\h55_manor_up1picture02low.gim
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.812] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02a_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.813] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2551 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny203c.gim
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203b_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.815] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203b_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.817] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2553 filenames = scene\model\
h55_manor_agency\h55_manor_agency_hearth01.gim
WARNING ***************************************************************************
[21:41:58.835] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.835] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hearth01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.835] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.835] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hearth01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.837] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2554 filenames = scene\model\
h55_manor_agency\h55_manor_agency_desk03low.gim
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.840] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.841] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2555 filenames = scene\model\
h55_manor_agency\h55_manor_agency_table05low.gim
WARNING ***************************************************************************
[21:41:58.843] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.843] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table05_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.843] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.843] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table05_d.bmp] set macro error
[21:41:58.844] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.844] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.844] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.846] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000200001b844.nfxo.
[21:41:58.848] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
370 / 389 = 95.1%
ERROR *****************************************************************************
[21:41:58.848] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:58.849] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2557 filenames = scene\model\
h55_manor_mist\h55_manor_mist_bed01low.gim
[21:41:58.850] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.850] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.850] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.917] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000200001b8c4.nfxo.
[21:41:58.919] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
68.85 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:58.919] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
371 / 390 = 95.1%
ERROR *****************************************************************************
[21:41:58.919] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01c_d.tga] set macro error
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.920] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.921] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01c_d.tga] set macro error
[21:41:58.921] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.921] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:58.957] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000020000138c4.nfxo.
[21:41:58.959] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
37.66 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:58.959] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
372 / 391 = 95.1%
ERROR *****************************************************************************
[21:41:58.959] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:58.960] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2558 filenames = scene\model\
h55_manor_nature\h55_manor_nature_carpet04.gim
WARNING ***************************************************************************
[21:41:58.962] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.962] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_carpet04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_carpet04_d.tga] set macro error
WARNING ***************************************************************************
[21:41:58.962] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.962] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_carpet04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_carpet04_d.tga] set macro error
ERROR *****************************************************************************
[21:41:58.963] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2561 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa01low.gim
WARNING ***************************************************************************
[21:41:58.964] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:58.964] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:58.964] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:58.965] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:58.965] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2570 filenames = scene\model\
h55_manor_activity\h55_manor_activity_plant01.gim
[21:41:58.967] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:58.967] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:58.967] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.004] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024000088c4.nfxo.
[21:41:59.005] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
38.71 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.006] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
373 / 392 = 95.2%
ERROR *****************************************************************************
[21:41:59.006] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.007] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.008] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.008] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.036] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000240001b8c4.nfxo.
[21:41:59.037] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
29.80 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.037] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
374 / 393 = 95.2%
ERROR *****************************************************************************
[21:41:59.038] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.038] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
[21:41:59.039] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.039] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.039] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.067] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024000138c4.nfxo.
[21:41:59.069] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
29.83 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.069] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
375 / 394 = 95.2%
ERROR *****************************************************************************
[21:41:59.069] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:59.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2633 filenames = scene\model\
h55_manor_activity\h55_manor_activity_sallylow.gim
WARNING ***************************************************************************
[21:41:59.074] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01_n]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01a_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01_n]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.075] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01a_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01a_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.076] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2669 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny07.gim
WARNING ***************************************************************************
[21:41:59.085] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.085] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny07]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny06_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.085] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.085] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny07]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny06_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.088] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2695 filenames = scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01.gim
[21:41:59.089] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.089] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.089] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.130] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000020000088c4.nfxo.
[21:41:59.131] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
41.78 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.131] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
376 / 395 = 95.2%
ERROR *****************************************************************************
[21:41:59.131] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:59.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.132] M [COCOSUI] [WARNING] mtl Name:[orig_h55_manor_activity_prop01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.132] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_flower01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_flower01_d.tga] set macro error
WARNING ***************************************************************************
[21:41:59.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.133] M [COCOSUI] [WARNING] mtl Name:[orig_h55_manor_activity_prop01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.133] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.133] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_flower01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_flower01_d.tga] set macro error
ERROR *****************************************************************************
[21:41:59.135] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2710 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny202c.gim
WARNING ***************************************************************************
[21:41:59.136] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.136] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.136] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.137] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202b_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.137] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.137] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.137] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202b_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.138] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2729 filenames = scene\model\
h55_manor_agency\h55_manor_agency_hatstand01low.gim
WARNING ***************************************************************************
[21:41:59.140] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.140] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hatstand01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_hatstand01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.140] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.140] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hatstand01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_hatstand01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.141] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2785 filenames = scene\model\
h55_manor\h55_manor_fireplace01.gim
WARNING ***************************************************************************
[21:41:59.144] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.144] M [COCOSUI] [WARNING] mtl Name:[Material #221]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] mtl Name:[Material #222]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace03_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] mtl Name:[Material #221]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.145] M [COCOSUI] [WARNING] mtl Name:[Material #222]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace03_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.147] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2804 filenames = scene\model\
h55_manor_activity\h55_manor_activity_newyear05.gim
WARNING ***************************************************************************
[21:41:59.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.149] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear05]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear05_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.149] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.149] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear05]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear05_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.151] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2814 filenames = scene\model\
h55_manor_agency\h55_manor_agency_table04low.gim
WARNING ***************************************************************************
[21:41:59.154] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.154] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_table04_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] mtl Name:[Material #1]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_table04_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.155] M [COCOSUI] [WARNING] mtl Name:[Material #1]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2815 filenames = scene\model\
h55_manor_agency\h55_manor_agency_light01.gim
[21:41:59.163] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.163] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.163] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.218] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004000088c4.nfxo.
[21:41:59.224] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
60.85 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.224] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
377 / 396 = 95.2%
ERROR *****************************************************************************
[21:41:59.224] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.225] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.225] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.225] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.268] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\0000000000000000000000040001b8c4.nfxo.
[21:41:59.270] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
45.44 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.289] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
378 / 397 = 95.2%
ERROR *****************************************************************************
[21:41:59.289] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_light01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_light01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.290] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
[21:41:59.291] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:41:59.291] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:41:59.291] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:41:59.331] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004000138c4.nfxo.
[21:41:59.332] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
41.55 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW FALSE
StaticMesh
[21:41:59.332] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
379 / 398 = 95.2%
ERROR *****************************************************************************
[21:41:59.333] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:41:59.334] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2852 filenames = scene\model\
h55_manor_activity\h55_manor_activity_newyear03.gim
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03a]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.337] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03a]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.339] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2854 filenames = scene\model\
h55_manor_agency\h55_manor_agency_picture02.gim
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_picture02_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.341] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_picture02_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_picture02_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.343] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2898 filenames = scene\model\
h55_manor_activity\h55_manor_activity_brownlow.gim
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.345] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.347] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2905 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa03low.gim
WARNING ***************************************************************************
[21:41:59.348] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.348] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.348] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.348] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.349] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2906 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa03low.gim
WARNING ***************************************************************************
[21:41:59.351] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.351] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.351] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.351] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.352] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2907 filenames = scene\model\
h55_manor\h55_manor_cabinet08low.gim
WARNING ***************************************************************************
[21:41:59.354] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.354] M [COCOSUI] [WARNING] mtl Name:[Material #47]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet04a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.354] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.355] M [COCOSUI] [WARNING] mtl Name:[Material #48]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet08_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.355] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.355] M [COCOSUI] [WARNING] mtl Name:[Material #47]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet04a_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.355] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.355] M [COCOSUI] [WARNING] mtl Name:[Material #48]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet08_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.358] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2909 filenames = scene\model\
h55_manor_mist\h55_manor_mist_light04blow.gim
WARNING ***************************************************************************
[21:41:59.359] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.359] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.359] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.360] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d1]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.360] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.360] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.360] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.360] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d1]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.361] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2910 filenames = scene\model\
h55_manor\h55_manor_carpet01.gim
WARNING ***************************************************************************
[21:41:59.362] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.362] M [COCOSUI] [WARNING] mtl Name:[h55_manor_carpet01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.362] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.362] M [COCOSUI] [WARNING] mtl Name:[h55_manor_carpet01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_carpet01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.363] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2911 filenames = scene\model\
h55_manor_agency\h55_manor_agency_plate01.gim
WARNING ***************************************************************************
[21:41:59.365] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.365] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
WARNING ***************************************************************************
[21:41:59.365] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.365] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
ERROR *****************************************************************************
[21:41:59.366] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2912 filenames = scene\model\
h55_manor_agency\h55_manor_agency_blackboard01.gim
WARNING ***************************************************************************
[21:41:59.368] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.368] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_blackboard01_d.bmp] set macro error
WARNING ***************************************************************************
[21:41:59.368] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.368] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_blackboard01_d.bmp] set macro error
ERROR *****************************************************************************
[21:41:59.369] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2913 filenames = scene\model\
h55_manor_agency\h55_manor_agency_sink01.gim
WARNING ***************************************************************************
[21:41:59.373] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:41:59.373] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
WARNING ***************************************************************************
[21:41:59.373] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:41:59.373] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
ERROR *****************************************************************************
[21:41:59.374] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2914 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gim
[21:41:59.376] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:41:59.376] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:41:59.377] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:41:59.440] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00343a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:42:01.510] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E087D350A0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E087D350A0(3220,18-38): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087D350A0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E087D350A0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:42:01.524] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2148.09
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:42:01.524] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
379 / 399 = 95.0%
ERROR *****************************************************************************
[21:42:01.524] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:42:01.524] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:01.524] M [COCOSUI] [WARNING] mtl Name:[detective_e_kenan_props]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\detective\separate_dir\
detective_e_kenan\detective_e_kenan_props_diff.tga] set macro error
[21:42:01.525] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:42:01.525] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:42:01.525] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:42:01.564] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00347a8c0820120.nfxo is out of date!
WARNING ***************************************************************************
[21:42:03.530] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E08813C0C0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E08813C0C0(3220,18-38): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E08813C0C0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E08813C0C0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:42:03.549] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2023.87
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE TRUE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:42:03.549] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
379 / 400 = 94.8%
ERROR *****************************************************************************
[21:42:03.549] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:42:03.551] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2915 filenames = scene\model\
h55_manor_agency\h55_manor_agency_filecar01low.gim
WARNING ***************************************************************************
[21:42:03.560] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.560] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_filecar01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_filecar01_d.bmp] set macro error
WARNING ***************************************************************************
[21:42:03.560] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.560] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_filecar01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_filecar01_d.bmp] set macro error
ERROR *****************************************************************************
[21:42:03.561] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2916 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa02low.gim
WARNING ***************************************************************************
[21:42:03.563] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.563] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:42:03.563] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.563] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:42:03.565] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2917 filenames = scene\model\
h55_manor_nature\h55_manor_nature_chair02low.gim
WARNING ***************************************************************************
[21:42:03.566] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.566] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_chair02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_chair02_d.bmp] set macro error
WARNING ***************************************************************************
[21:42:03.566] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.566] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_chair02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_chair02_d.bmp] set macro error
ERROR *****************************************************************************
[21:42:03.567] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_2918 filenames = scene\model\
h55_manor_agency\h55_manor_agency_carpet01.gim
WARNING ***************************************************************************
[21:42:03.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.570] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_carpet01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:42:03.570] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.570] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_lucency_d.tga] set macro error
WARNING ***************************************************************************
[21:42:03.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.571] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_carpet01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:42:03.571] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.571] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_lucency_d.tga] set macro error
[21:42:03.590] M [COCOSUI] Process App Event 3
[21:42:03.609] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\jisi_e_guajian_idle.gis.prs, anim name
jisi_e_guajian_idle.
[21:42:03.610] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_cp\separate_dir\cp_e_fulei\
cp_e_fulei_pifeng_gis\jisi_e_guajian_idle.gis.prs, anim name jisi_e_guajian_idle.
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.811] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.812] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.813] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.814] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.815] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.816] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.817] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.818] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.822] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.823] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.824] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.825] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.826] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.826] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.826] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.826] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.826] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.827] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.827] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.827] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.827] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.827] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_weapon]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_weapon_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.829] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.830] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.830] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:03.831] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.831] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:03.931] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.931] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.931] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.931] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[yuan_01_yuan]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_036.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.932] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.933] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.934] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.935] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.935] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.935] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.939] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.940] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.941] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.941] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.941] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.941] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.941] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.942] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.943] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.944] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.945] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[Cylinder001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_010.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.946] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.947] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_weapon]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_weapon_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.948] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.948] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.949] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:03.949] M [COCOSUI] [WARNING] mtl Name:[jisi_e_feitian_body01_04]of tech:
[shader\pbr_mid_aniso.fx::TShader] with diffusemap: [chr\player\dm65_survivor_w\
h55_survivor_w_jisi\separate_dir\jisi_e_feitian\jisi_e_feitian_body01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:03.949] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.949] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:03.950] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:03.950] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
ERROR *****************************************************************************
[21:42:03.957] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:42:03.957] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
[21:42:08.388] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=529 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=12 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1128 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=76 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=3 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=6 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=7 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/loading_0.png" rc=6 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
TextureCache dumpDebugInfo: 23 textures, for 120960 KB (118.13 MB)
ERROR *****************************************************************************
[21:42:12.349] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:42:12.349] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\1_0.vis
ERROR *****************************************************************************
[21:42:12.349] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
[21:42:15.364] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[21:42:15.369] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
2528
[21:42:15.411] M [COCOSUI] wyd: audio -----Load sound\killer.fev succeed!
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank butcher_skill is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_attack is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_ripper is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_skill is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_spider is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_attack_happy is not
using stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_attack2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_ripper2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_spider2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_banshee is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_banshee2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_banshee3 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_show is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_hastur is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_attack3 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_banshee4 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_attack4 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_show2 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_show3 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_joseph_outside is not
using stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.411] M [COCOSUI] [WARNING] fmod wave bank killer_show4 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_wuchang is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show5 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_skill2 is not using
stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_hastur2 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show6 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show7 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_burke_outside is not
using stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show8 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_skill3 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show9 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_yidhra_outside is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_yidhra_xintu_outside is
not using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show11 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show12 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show13 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_pet is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_boy is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_boy02_outside is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_emotion_threaten is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_load_new is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show14 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show15 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show16 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_lizard_outside is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_outfire is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show17 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_emotion_threaten1 is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show18 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_lizard1 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_skill4 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show19 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_yidhra_tomie2_outside is
not using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show20 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show21 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_hastur3 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_ripper3 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show22 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.412] M [COCOSUI] [WARNING] fmod wave bank killer_show23 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show24 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_redqu is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show25 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show26 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_load1 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_bonbon is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_bon_rabbit_outside is
not using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_bon_load is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_tomie2_load is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_load_sleep is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_skill5 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show27 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show28 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show29 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_show30 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_joan_load is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_wuch_add is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_add_fx is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_emotion_threaten2 is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_pagan is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_bon_emotion is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_skill_add is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_lizard_hx is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_sculp is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_newload_pagan is not
using stream from disk! Current type 2
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_skill06 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_skill07 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_boy_emotion is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.413] M [COCOSUI] [WARNING] fmod wave bank killer_frank is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_skill08 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_emotion is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_joseph_add is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_skill09 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_skill10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_emotion02 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_polun is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_spider_add is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_joan_emotion is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_joseph_emotion is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_yunv is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_polun_load is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_redqu_load is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_wax is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_ms is not using stream
from disk! Current type 1
WARNING ***************************************************************************
[21:42:15.414] M [COCOSUI] [WARNING] fmod wave bank killer_dog_dish is not using
stream from disk! Current type 1
ERROR *****************************************************************************
[21:42:16.143] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:42:16.143] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
[21:42:16.175] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:42:16.175] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:42:16.175] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.178] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024100808c4.nfxo.
[21:42:16.180] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
380 / 401 = 94.8%
ERROR *****************************************************************************
[21:42:16.180] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.229] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:42:16.229] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:42:16.234] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.265] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\000000000000000000000024100808c4.nfxo.
[21:42:16.267] M [COCOSUI] create effect shader\blinn_phong\
blinn_phong_tur.fx:TShader *** time: 37.51 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:42:16.267] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
381 / 402 = 94.8%
ERROR *****************************************************************************
[21:42:16.268] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.269] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:42:16.269] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:42:16.269] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.271] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024100c08c4.nfxo.
[21:42:16.273] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
382 / 403 = 94.8%
ERROR *****************************************************************************
[21:42:16.274] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.765] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:42:16.766] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:42:16.769] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:16.806] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000100888c4.nfxo.
[21:42:16.807] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
41.96 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:42:16.808] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
383 / 404 = 94.8%
ERROR *****************************************************************************
[21:42:16.808] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:17.179] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hall_walk_2.gis.prs, anim name
hall_walk_2.
[21:42:17.179] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_cp\separate_dir\cp_e_fulei\
cp_e_fulei_pifeng_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
ERROR *****************************************************************************
[21:42:17.644] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:42:17.644] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\1_0.vis
ERROR *****************************************************************************
[21:42:17.644] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
[21:42:18.411] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:42:18.411] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:42:18.411] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:18.447] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000020100808c4.nfxo.
[21:42:18.448] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
36.88 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:42:18.448] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
384 / 405 = 94.8%
ERROR *****************************************************************************
[21:42:18.448] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:18.449] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:42:18.450] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:42:18.450] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:18.484] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000020100c08c4.nfxo.
[21:42:18.485] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
35.75 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:42:18.485] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
385 / 406 = 94.8%
ERROR *****************************************************************************
[21:42:18.486] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:23.142] M <SCRIPT> 2022-02-24 21:42:23,273 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/setting.csb, UISetting---------
[21:42:23.160] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/setting_0.png 208.000000
[21:42:23.160] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_04_27/system/setting_0.png 204.000000
[21:42:23.165] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_29/system/setting_0.png 5384.000000
[21:42:23.168] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_8_28/system/setting_0.png 9511.000000
[21:42:23.224] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/share_0.png
63986.000000
[21:42:23.264] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/activity_intro_0.png 105825.000000
[21:42:23.345] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_9_25/system/common_panel_0.png 187966.000000
[21:42:23.449] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/common_panel_0.png 291785.000000
[21:42:23.586] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_7_23/system/common_panel_0.png 2445.000000
[21:42:23.632] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_09_15/system/setting_0.png 981.000000
[21:42:23.935] M <SCRIPT> 2022-02-24 21:42:24,066 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:42:24.862] M <SCRIPT> 2022-02-24 21:42:24,993 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:42:24.926] M [COCOSUI] createImageSingle ui/dm65ui/res/system/setting_0.png
56093.000000
[21:42:24.957] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_1_29/system/setting_0.png 3360.000000
[21:42:24.992] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_03_23/system/setting_0.png 2519.000000
[21:42:25.025] M <SCRIPT> 2022-02-24 21:42:25,156 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:42:25.026] M <SCRIPT> 2022-02-24 21:42:25,157 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:42:25.026] M <SCRIPT> 2022-02-24 21:42:25,157 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:42:25.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
jisi_qingpingdiao_idle_001.sfx
WARNING ***************************************************************************
[21:42:25.139] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:25.139] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_qingping]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_qingping\
h55_guajian_qingping_diff.tga] set macro error
[21:42:32.676] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\emotion_salute.gis.prs, anim name emotion_salute.
[21:42:32.686] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
3730
[21:42:32.723] M [COCOSUI] wyd: audio -----Load sound\killer_vo.fev succeed!
WARNING ***************************************************************************
[21:42:32.869] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:32.869] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:32.869] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:32.869] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
[21:42:35.439] M <SCRIPT> 2022-02-24 21:42:35,571 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:42:37.214] M [COCOSUI] Process App Event 3
[21:42:37.418] M <SCRIPT> 2022-02-24 21:42:37,549 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:42:43.785] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\separate_dir\joseph_d_manhua\joseph_d_manhua.gim
[21:42:43.823] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
joseph\h55_joseph.gis.prs.
WARNING ***************************************************************************
[21:42:43.854] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\separate_dir\joseph_d_manhua\joseph_d_manhua.gim 80.62 ms
[21:42:43.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:42:43.856] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:42:43.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:43.860] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a820830120.nfxo.
[21:42:43.862] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
386 / 407 = 94.8%
ERROR *****************************************************************************
[21:42:43.862] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:42:43.869] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\idle.gis.prs, anim name idle.
[21:42:43.874] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_sword.gim
WARNING ***************************************************************************
[21:42:43.892] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\h55_joseph_sword.gim 21.72 ms
[21:42:43.896] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:42:43.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\separate_dir\joseph_d_manhua\joseph_d_manhua_opposite.gim
WARNING ***************************************************************************
[21:42:43.931] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\separate_dir\joseph_d_manhua\joseph_d_manhua_opposite.gim 29.47 ms
[21:42:43.943] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_sword_opposite.gim
WARNING ***************************************************************************
[21:42:43.948] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\h55_joseph_sword_opposite.gim 9.61 ms
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff_ops.tga]
set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:43.953] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_ops_diff.tga] set macro error
[21:42:43.957] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_renci\h55_guajian_renci.gim
[21:42:43.962] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_renci\h55_guajian_renci.gis.prs.
WARNING ***************************************************************************
[21:42:43.979] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_renci\h55_guajian_renci.gim 22.98 ms
[21:42:43.980] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001.sfx
[21:42:43.981] M [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_renci_jinyezi_01.gim
[21:42:43.983] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.983] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.984] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.984] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.985] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.985] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.990] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001.sfx
[21:42:43.991] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.991] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.992] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.993] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.993] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:42:43.993] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
WARNING ***************************************************************************
[21:42:44.001] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.001] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.002] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.002] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.002] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.003] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
ERROR *****************************************************************************
[21:42:44.006] M [COCOSUI] [ERROR] MaterialGroup file
material/material/chr/low/boss/joseph/separate_dir/joseph_d_manhua/
joseph_d_manhua_l.mtg is not found!
WARNING ***************************************************************************
[21:42:44.007] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.007] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.008] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.009] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.009] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:42:44.009] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:44.009] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:44.009] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
[21:42:45.386] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[21:42:48.466] M [COCOSUI] Process App Event 3
[21:42:48.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\emotion_threaten.gis.prs, anim name emotion_threaten.
WARNING ***************************************************************************
[21:42:48.878] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:48.879] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:48.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:48.880] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:42:48.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:48.880] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
[21:42:55.995] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[21:42:56.631] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[21:42:57.651] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\emotion_trouble.gis.prs, anim name emotion_trouble.
[21:42:57.687] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
WARNING ***************************************************************************
[21:42:57.790] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:42:57.790] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
[21:42:57.847] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png 4387.000000
[21:42:57.863] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/hall_ei_0.png
19877.000000
WARNING ***************************************************************************
[21:43:00.690] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.690] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:00.691] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.691] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:00.691] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.691] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:00.692] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.692] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:00.694] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.694] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:00.694] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:00.694] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:43:05.701] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:43:05.701] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
[21:43:18.101] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[21:43:19.363] M <SCRIPT> 2022-02-24 21:43:19,480 - MobileServer - - UISystem -
INFO - ---------create csb path -, UIInterlude---------
[21:43:19.365] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.365] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.366] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.366] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.366] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.368] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.369] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.369] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.369] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:19.371] M <SCRIPT> 2022-02-24 21:43:19,488 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[21:43:19.407] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu01.gis.prs.
[21:43:20.685] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
[21:43:20.752] M <SCRIPT> 2022-02-24 21:43:20,868 - MobileServer - -
crash_helper - INFO - WorldCityCustom leave
[21:43:20.756] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:43:20.756] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:43:20.756] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.759] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000024110808c4.nfxo.
[21:43:20.761] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
387 / 408 = 94.9%
ERROR *****************************************************************************
[21:43:20.761] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.763] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:43:20.763] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:43:20.763] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.766] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004110808c4.nfxo.
[21:43:20.781] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
18.36 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:43:20.781] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
388 / 409 = 94.9%
ERROR *****************************************************************************
[21:43:20.781] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.782] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:43:20.782] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:43:20.822] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a427144.nfxo.
[21:43:20.823] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 40.52
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:43:20.823] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
389 / 410 = 94.9%
[21:43:20.824] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:20.824] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:20.824] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.829] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b0014728c0824120.nfxo.
[21:43:20.832] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
390 / 411 = 94.9%
ERROR *****************************************************************************
[21:43:20.832] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:20.833] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:20.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.839] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00147a8c0824120.nfxo.
[21:43:20.841] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
391 / 412 = 94.9%
ERROR *****************************************************************************
[21:43:20.842] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:43:20.842] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:43:20.843] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.880] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000007806a914e288.nfxo.
[21:43:20.882] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
39.45 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:43:20.882] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
392 / 413 = 94.9%
ERROR *****************************************************************************
[21:43:20.882] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:43:20.883] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:43:20.883] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.917] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000008c11e914e288.nfxo.
[21:43:20.919] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 36.47
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA TRUE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:43:20.919] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
393 / 414 = 94.9%
ERROR *****************************************************************************
[21:43:20.919] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.919] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:43:20.920] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:43:20.920] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.955] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c01e914e288.nfxo.
[21:43:20.956] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 36.79
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:43:20.956] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
394 / 415 = 94.9%
ERROR *****************************************************************************
[21:43:20.957] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.957] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:43:20.957] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:43:20.958] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.990] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001807a914e288.nfxo.
[21:43:20.991] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
34.09 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:43:20.991] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
395 / 416 = 95.0%
ERROR *****************************************************************************
[21:43:20.992] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:20.992] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:43:20.992] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:43:20.992] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.022] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000041807a914e288.nfxo.
[21:43:21.024] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
31.99 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:43:21.024] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
396 / 417 = 95.0%
ERROR *****************************************************************************
[21:43:21.024] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.025] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low\sss_low.fx, tech name: TShader.
[21:43:21.025] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low\sss_low.nfx.
ERROR *****************************************************************************
[21:43:21.025] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.055] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low\sss_low.nfx\0000000000000000000000020fca7144.nfxo.
[21:43:21.057] M [COCOSUI] create effect shader\pbr_low\sss_low.fx:TShader ***
time: 32.09 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_TURBULENCE TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_THICK_TEX TRUE
StaticMesh
[21:43:21.057] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
397 / 418 = 95.0%
ERROR *****************************************************************************
[21:43:21.057] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.064] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong\blinn_phong_tur.fx, tech name: TShader.
[21:43:21.064] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong\blinn_phong_tur.nfx.
ERROR *****************************************************************************
[21:43:21.065] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.067] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong\blinn_phong_tur.nfx\000000000000000000000024110808c4.nfxo.
[21:43:21.068] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
398 / 419 = 95.0%
ERROR *****************************************************************************
[21:43:21.068] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.069] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:43:21.069] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:43:21.069] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.071] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000000110c08c4.nfxo.
[21:43:21.072] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
399 / 420 = 95.0%
ERROR *****************************************************************************
[21:43:21.073] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:21.075] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:21.075] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:21.076] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:43:21.108] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048b00947a8c0824120.nfxo is out of date!
WARNING ***************************************************************************
[21:43:22.705] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0885F8040(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0885F8040(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0885F8040(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:43:22.719] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1644.47
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:22.719] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
399 / 421 = 94.8%
ERROR *****************************************************************************
[21:43:22.720] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:22.721] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:22.721] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:22.721] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:22.726] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a880824120.nfxo.
[21:43:22.729] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
400 / 422 = 94.8%
ERROR *****************************************************************************
[21:43:22.729] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:43:22.730] M [COCOSUI] [WARNING] pipeline target [SMAATexEdge] already
WARNING ***************************************************************************
[21:43:22.730] M [COCOSUI] [WARNING] pipeline target [SMAATexBlend] already
[21:43:22.739] M <SCRIPT> 2022-02-24 21:43:22,856 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB show
WARNING ***************************************************************************
[21:43:22.740] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:43:22.740] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:43:22.740] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:43:22.740] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:43:22.742] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:43:22.769] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[21:43:22.769] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\shadow.nfx.
[21:43:22.803] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
shadow.nfx\00000000000000000000000000000008.nfxo.
[21:43:22.804] M [COCOSUI] create effect shader/shadow.nfx:TShader *** time: 34.36
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT TRUE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
GPUSkinnedMesh
[21:43:22.804] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
401 / 423 = 94.8%
[21:43:22.805] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/shadow.nfx, tech name: TShader.
[21:43:23.569] M <SCRIPT> 2022-02-24 21:43:23,713 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:43:23.830] M <SCRIPT> 2022-02-24 21:43:23,974 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/matching_waiting.csb,
UIRoomWait---------
[21:43:23.898] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_26/system/note_common_0.png 3496.000000
[21:43:23.899] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png 4528.000000
[21:43:23.910] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/matching_waiting_0.png 15773.000000
[21:43:23.916] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/custom_ban_ob_0.png 22455.000000
[21:43:23.920] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/note_mark_0.png 26434.000000
[21:43:23.922] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_09_22/system/battle_defense_match_wait_0.png 27531.000000
[21:43:23.926] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/rank_to_top_0.png 15803.000000
[21:43:23.935] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_10/system/note_common_0.png 36962.000000
[21:43:23.936] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_02/system/matching_waiting_0.png 40248.000000
[21:43:23.942] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/common_0.png 16627.000000
[21:43:23.944] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_03/system/custom_0.png 8820.000000
[21:43:23.954] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_06/system/matching_21_0.png 58769.000000
[21:43:23.964] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/note_common_sp_1.png 47213.000000
[21:43:23.967] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_06/system/activity_character_2_2.png 44140.000000
[21:43:24.002] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/rank_to_top_0.png 102504.000000
[21:43:24.006] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/image/battle_defense_wait_card_0.png 41935.000000
[21:43:24.011] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/custom_ban/custom_bp_0.png 57748.000000
[21:43:24.025] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/matching_waiting_0.png 131382.000000
[21:43:24.062] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/note_character_0.png 97302.000000
[21:43:24.832] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_22_01_13/system/event_coa_5/rank_waiting_0.png 988.000000
[21:43:24.835] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/activity_plot_2021_white/match_player_tips_0.png 3888.000000
[21:43:25.137] M <SCRIPT> 2022-02-24 21:43:25,282 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/note_base.csb,
UINoteBookShell---------
[21:43:25.155] M [COCOSUI] createImageSingle
ui/dm65ui/res/system_en/note_common_0.png 4087.000000
[21:43:25.180] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_18/system/00_relationship/book_0.png 28296.000000
[21:43:25.187] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/note_common_sp_0.png 36057.000000
[21:43:25.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/watch_event_0.png 39463.000000
WARNING ***************************************************************************
[21:43:25.343] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8B8G8R8
[21:43:25.385] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/note_sp/sp_change.spx
[21:43:25.385] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\note_sp\sp_change.spx.
ERROR *****************************************************************************
[21:43:25.386] M [COCOSUI] [ERROR] Effect include file ui\dm65ui\res\
ui_splendor_res\note_sp\sp_change.spx.json is not found!
WARNING ***************************************************************************
[21:43:25.392] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform ScalarUniformExpressions"
WARNING ***************************************************************************
[21:43:25.392] M [COCOSUI] [WARNING] neox::device::D3D11Pipeline::BindParams: "has
no param bound to uniform VectorUniformExpressions"
[21:43:25.445] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.445] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.446] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.446] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.448] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.449] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.449] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.450] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.450] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:43:25.452] M <SCRIPT> 2022-02-24 21:43:25,596 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[21:43:25.461] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_11/system/note_common_0.png 814.000000
[21:43:25.481] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_06_01/system/data_disclosure_0.png 20817.000000
[21:43:25.508] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_8_20/system/note_common_0.png 773.000000
[21:43:26.361] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_29/system/note_common_0.png 310.000000
[21:43:26.362] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/common_panel_0.png 1534.000000
[21:43:26.363] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/ranking_0.png 2380.000000
[21:43:26.364] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_7_30/system/shop_0.png 3951.000000
[21:43:26.364] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_16/system/ranking_0.png 3633.000000
[21:43:26.369] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_12_11/system/ranking_0.png 8581.000000
[21:43:26.418] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/ranking_0.png
56924.000000
[21:43:26.577] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_03_30/system/note_persona_0.png 753.000000
[21:43:26.577] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_06_30/system/note_character_0.png 959.000000
[21:43:26.578] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/note_persona/rec_talent_0.png 1719.000000
[21:43:26.578] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_12_02/system/00_relationship/book_0.png 2078.000000
[21:43:27.038] M <SCRIPT> 2022-02-24 21:43:27,182 - MobileServer - - UseHero -
INFO - update_hero_model id -83
[21:43:27.065] M <SCRIPT> 2022-02-24 21:43:27,209 - MobileServer - - UseHero -
INFO - update_hero_model id -59
[21:43:27.069] M <SCRIPT> 2022-02-24 21:43:27,213 - MobileServer - - UseHero -
INFO - update_hero_model id -73
[21:43:27.135] M [COCOSUI] OnWindowResize - 1366, 768
[21:43:27.218] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_huabian\
zhoushu_e_huabian.gim
[21:43:27.307] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:27.316] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:27.317] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:27.352] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a800822120.nfxo.
[21:43:27.613] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 297.62
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:27.613] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
402 / 424 = 94.8%
ERROR *****************************************************************************
[21:43:27.617] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:27.917] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:43:28.812] M [COCOSUI] [INFO] scene context release!
[21:43:29.877] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_special.gis.prs, anim name hall_idle_special.
[21:43:29.996] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_huabian\
zhoushu_e_huabian_chushou.gim
[21:43:30.001] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_huabian\
zhoushu_e_huabian_chushou.gis.prs.
ERROR *****************************************************************************
[21:43:30.004] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:30.004] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:43:30.020] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_16.gim
[21:43:30.036] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_14.gim
[21:43:30.064] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cishanjia_dengguang_04.gim
[21:43:30.065] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[21:43:30.065] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
[21:43:30.161] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
dissolve_h27.nfx\00000000000000000000000000000010.nfxo.
[21:43:30.162] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
97.10 ms ***
[21:43:30.162] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
403 / 425 = 94.8%
[21:43:30.162] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[21:43:30.163] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
[21:43:30.167] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
404 / 426 = 94.8%
[21:43:30.201] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhoushushi_huabianxinwen_idle_001.gim
[21:43:30.217] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhoushushi_huabianxinwen_idle_002.gim
[21:43:30.260] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_idle_special.gis.prs, anim name hall_idle_special.
[21:43:30.516] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:30.516] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:30.516] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:30.534] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a800820120.nfxo.
[21:43:30.541] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 25.16
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:30.541] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
405 / 427 = 94.8%
ERROR *****************************************************************************
[21:43:30.541] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:30.542] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:43:30.542] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:43:30.542] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:30.680] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\0000000000000000000002001242a048.nfxo.
[21:43:30.687] L [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 145.12 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:43:30.689] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
406 / 428 = 94.9%
ERROR *****************************************************************************
[21:43:30.690] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:30.814] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_001.sfx
[21:43:30.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_002.sfx
[21:43:30.851] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_003.sfx
[21:43:30.897] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[21:43:30.996] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_nihong\
ydy_e_nihong.gim
[21:43:31.046] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[21:43:31.520] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_nihong\
ydy_e_nihong_chushou.gim
[21:43:31.521] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_nihong\
ydy_e_nihong_chushou.gis.prs.
ERROR *****************************************************************************
[21:43:31.522] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:31.522] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:43:31.624] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_001.sfx
[21:43:31.625] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:43:31.626] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_002.sfx
[21:43:31.629] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:43:31.629] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:43:31.631] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_zhoushu_houtou\separate_dir\zhoushu_e_huabian\
zhoushu_e_huabian_houtou.gim
[21:43:31.644] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_zhoushu_houtou\h55_pendant_zhoushu_houtou.gis.prs.
[21:43:31.653] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_042.gim
[21:43:31.657] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_045.gim
WARNING ***************************************************************************
[21:43:31.660] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_zhoushu_houtou\separate_dir\zhoushu_e_huabian\
zhoushu_e_huabian_houtou.gim 758.82 ms
[21:43:31.661] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_004.sfx
[21:43:31.664] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_2.gis.prs, anim name
wait_dual_2.
[21:43:31.687] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:43:31.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_niuzai\separate_dir\niuzai_e_lazhuren\
niuzai_e_lazhuren.gim
[21:43:31.775] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[21:43:31.776] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[21:43:31.787] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
gem.nfx\00000000000000000000000000000184.nfxo.
[21:43:31.789] L [COCOSUI] create effect shader\gem.fx:TShader *** time: 13.26 ms
***
[21:43:31.789] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
407 / 429 = 94.9%
[21:43:31.789] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[21:43:31.789] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[21:43:31.790] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
408 / 430 = 94.9%
[21:43:31.816] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\polun_sanmian_plane_004.gim
[21:43:31.898] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_lazhuren_idle_001.sfx
[21:43:31.900] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_lazhuren_idle_001.sfx
[21:43:31.900] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_lazhuren_idle_001.sfx
[21:43:31.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_lazhuren_idle_002.sfx
[21:43:31.903] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_football\separate_dir\ydy_e_nihong\ydy_e_nihong_football.gim
[21:43:31.916] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_football\football.gis.prs.
WARNING ***************************************************************************
[21:43:31.934] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_football\separate_dir\ydy_e_nihong\ydy_e_nihong_football.gim 242.43 ms
[21:43:31.935] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_005.sfx
[21:43:31.937] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_4.gis.prs, anim name wait_dual_4.
[21:43:31.937] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_football\football_gis\idle.gis, anim name idle.
[21:43:31.961] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_niuzai_bianzi\separate_dir\niuzai_e_lazhuren\
niuzai_e_lazhuren_weapon.gim
[21:43:31.962] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:31.962] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:31.962] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:31.970] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a82083a120.nfxo.
[21:43:31.978] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 16.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:31.978] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
409 / 431 = 94.9%
ERROR *****************************************************************************
[21:43:31.979] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:31.986] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_niuzai_bianzi\niuzai_e_niuzai_weapon.gis.prs.
WARNING ***************************************************************************
[21:43:32.014] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_niuzai_bianzi\separate_dir\niuzai_e_lazhuren\
niuzai_e_lazhuren_weapon.gim 59.39 ms
[21:43:32.015] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:32.015] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:32.016] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:32.021] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820838120.nfxo.
[21:43:32.024] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
410 / 432 = 94.9%
ERROR *****************************************************************************
[21:43:32.025] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:32.027] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_7.gis.prs, anim name wait_dual_7.
WARNING ***************************************************************************
[21:43:32.027] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_07]!
[21:43:32.027] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_niuzai_bianzi\niuzai_e_niuzai_weapon_gis\idle.gis, anim name idle.
[21:43:32.163] M <SCRIPT> 2022-02-24 21:43:32,307 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/matching_confirm.csb,
UIMatchConfirm---------
[21:43:32.176] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_07_14/system/chat_0.png 707.000000
[21:43:32.176] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_01_19/system/matching_confirm_0.png 1017.000000
[21:43:32.177] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/matching_confirm_0.png 1694.000000
[21:43:32.196] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/matching_confirm_0.png 20440.000000
[21:43:32.360] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/matching_confirm_0.png 184662.000000
[21:43:33.422] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_04_06/image/face_pro_cover_top/0003_0.png 1542.000000
[21:43:33.453] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_04_06/image/face_pro_cover/0003_0.png 17235.000000
[21:43:34.399] M <SCRIPT> 2022-02-24 21:43:34,543 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:43:35.775] M [COCOSUI] Process App Event 3
[21:43:39.030] M <SCRIPT> 2022-02-24 21:43:39,174 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 628, in entity_message\n', '
File "lib\\mbengine\\client\\ClientEntity.py", line 142, in call_client_method\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 179, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 988, in soul_disable_reconnect\n',
' File "nets\\netService.py", line 851, in set_soul_enable_reconnect\n'])
[21:43:39.030] M <SCRIPT> 2022-02-24 21:43:39,175 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:43:39.031] M <SCRIPT> 2022-02-24 21:43:39,176 - MobileServer - - NetService
- INFO - [DL_Debug] close_soul
[21:43:39.045] M <SCRIPT> 2022-02-24 21:43:39,189 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 941, in close_soul\n', ' File "nets\\netService.py",
line 851, in set_soul_enable_reconnect\n'])
[21:43:39.046] M <SCRIPT> 2022-02-24 21:43:39,190 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:43:39.046] M <SCRIPT> 2022-02-24 21:43:39,191 - MobileServer - - NetService
- INFO - [DL_Debug][NetService] disconnect_soul : (True, '54.168.84.37', 20402)
[21:43:39.059] M <SCRIPT> 2022-02-24 21:43:39,203 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 943, in close_soul\n', ' File "nets\\netService.py",
line 842, in disconnect_soul\n', ' File "nets\\netService.py", line 851, in
set_soul_enable_reconnect\n'])
[21:43:39.059] M <SCRIPT> 2022-02-24 21:43:39,204 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][GateClientConnector]disconnect----
('62179845ae5b310ca01ecfb2', '54.168.84.37', 20402)
[21:43:39.060] M <SCRIPT> 2022-02-24 21:43:39,205 - MobileServer - - NetService
- INFO - clear_soul_gate_client
[21:43:39.061] M <SCRIPT> 2022-02-24 21:43:39,206 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug]
[GateClientConnector]handle_soul_disconnect----('62179845ae5b310ca01ecfb2',
'54.168.84.37', 20402)
[21:43:39.379] M <SCRIPT> 2022-02-24 21:43:39,523 - MobileServer - - NetService
- DEBUG - [DL_Debug][NetService] connect_soul: ('18.140.131.50', 20052,
<common_pb2.EntityMailbox object at 0x000001E0E7A43F98>, False, False)
[21:43:39.379] M <SCRIPT> 2022-02-24 21:43:39,524 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:43:39.427] M <SCRIPT> 2022-02-24 21:43:39,572 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:43:39.428] M <SCRIPT> 2022-02-24 21:43:39,572 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][SoulGroup]connect_soul soul rdc num, 1
[21:43:39.432] M <SCRIPT> 2022-02-24 21:43:39,576 - MobileServer - -
SoulGateClientGroup - DEBUG - [DL_Debug][GateClientConnector]connect_soul:
('62179845ae5b310ca01ecfb2', '18.140.131.50', 20052, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 733, in set_bind_soul_info\n',
' File "nets\\netService.py", line 753, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 268, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 275, in create_gate_client\n', ' File "nets\\
SoulGateClientGroup.py", line 281, in create_gate_client_by_device_id\n', ' File
"nets\\SoulGateClientGroup.py", line 148, in connect_soul\n'])
[21:43:39.434] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "connect",
"server_ip": "18.140.131.50", "server_port": 20052, "host_num": 10006, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55na", "source":
"netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645713819579",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:43:39.435] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:43:39.435] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:43:39.435] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:43:39.435] M [COCOSUI] [UniSDK]time 2022-02-24-21:43:39 +0700
[21:43:39.435] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:43:39.436] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:43:39.442] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:43:39.442] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:43:40.080] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:40.085] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 70 ok
[21:43:40.085] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 69 ok
[21:43:40.092] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004a800143a800820120.nfxo.
[21:43:40.112] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 35.76
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:40.112] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
411 / 433 = 94.9%
ERROR *****************************************************************************
[21:43:40.114] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:40.549] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_lv1.gim
[21:43:40.585] [COCOSUI] [UniSDK]easyTaskDRPFProcess 73
[21:43:40.585] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:43:40.585] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"reason":"connect_reply","server_ip":"18.140.131.50","server_port":20052,"host_nu
m":10006,"reply_type":1,"is_soul":true,"conn_type":1,"received_seq":8,"project":"h5
5na","source":"netease_p1","type":"ConnectServer","account_id":"[email protected]
_play.win.163.com","old_accountid":"unknow","countrycode":"VN","pc":1,"client_id":"
62179845ae5b310ca01ecfb2","ts_ms":"1645713820186","drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:43:40
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:43:40.586] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:43:40.587] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:43:40.604] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 72 ok
[21:43:40.604] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 71 ok
[21:43:41.383] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\separate_dir\ll_e_anubis\ll_e_anubis.gim
[21:43:41.386] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:41.386] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:41.392] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:41.399] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800147a800822120.nfxo.
[21:43:41.406] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 19.75
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:41.406] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
412 / 434 = 94.9%
ERROR *****************************************************************************
[21:43:41.406] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:41.435] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:41.435] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:41.435] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:41.456] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800947a800822120.nfxo.
[21:43:41.462] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:41.462] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
413 / 435 = 94.9%
ERROR *****************************************************************************
[21:43:41.463] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:41.517] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[21:43:41.632] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_chain.gim
[21:43:41.655] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:41.655] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:41.655] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:43:41.656] L [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
000000000000004e800147a800820120.nfxo is not found!
WARNING ***************************************************************************
[21:43:43.092] L [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E09230A9E0(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E09230A9E0(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E09230A9E0(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:43:43.115] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1460.76
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:43.116] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
413 / 436 = 94.7%
ERROR *****************************************************************************
[21:43:43.116] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.116] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:43.116] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:43.116] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.124] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800947a800820120.nfxo.
[21:43:43.127] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 10.72
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR TRUE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:43.127] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
414 / 437 = 94.7%
ERROR *****************************************************************************
[21:43:43.129] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.145] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_001.sfx
[21:43:43.145] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_002.sfx
[21:43:43.146] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_003.sfx
[21:43:43.146] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_004.sfx
[21:43:43.149] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_004.sfx
[21:43:43.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_005.sfx
[21:43:43.160] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_owl\h55_pendant_owl.gim
[21:43:43.172] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_owl\h55_pendant_owl.gis.prs.
WARNING ***************************************************************************
[21:43:43.180] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_owl\h55_pendant_owl.gim 1819.40 ms
[21:43:43.181] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\idle.gis.prs, anim name idle.
[21:43:43.182] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_1.gis.prs, anim name wait_dual_1.
[21:43:43.183] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 73 ok
[21:43:43.214] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis, anim name idle.
[21:43:43.264] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_huabing\
h55_jisi_e_huabing.gim
[21:43:43.293] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:43.293] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:43.293] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.300] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a800822120.nfxo.
[21:43:43.305] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.15
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:43.305] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
415 / 438 = 94.7%
ERROR *****************************************************************************
[21:43:43.305] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.406] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:43.406] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:43.407] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.411] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a800820120.nfxo.
[21:43:43.415] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
416 / 439 = 94.8%
ERROR *****************************************************************************
[21:43:43.415] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.459] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:43:43.461] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:43:43.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:43:43.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:43:43.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:43:43.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_004.sfx
[21:43:43.484] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_005.sfx
[21:43:43.490] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:43:43.492] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:43:43.494] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:43.494] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:43.494] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.499] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820c32120.nfxo.
[21:43:43.504] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
417 / 440 = 94.8%
ERROR *****************************************************************************
[21:43:43.504] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:43.510] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suolian\suolian.gis.prs.
WARNING ***************************************************************************
[21:43:43.526] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim 312.19 ms
[21:43:43.527] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:43.527] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:43.527] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:43:43.528] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
0000000000000048800143a820c30120.nfxo is not found!
[21:43:43.691] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_zhoushu\h55_survivor_w_zhoushu.gim
WARNING ***************************************************************************
[21:43:44.555] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E092907C20(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E092907C20(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E092907C20(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:43:44.570] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1043.70
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:44.570] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
417 / 441 = 94.6%
ERROR *****************************************************************************
[21:43:44.570] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:44.576] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\load_mirror.gis, anim name load_mirror.
[21:43:44.579] M <SCRIPT> 2022-02-24 21:43:44,723 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:43:44.579] M <SCRIPT> 2022-02-24 21:43:44,724 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:43:44.584] M <SCRIPT> 2022-02-24 21:43:44,728 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====23
[21:43:44.584] M <SCRIPT> 2022-02-24 21:43:44,728 - MobileServer - - UseHero -
INFO - start_update_hero_model -23
[21:43:44.584] M <SCRIPT> 2022-02-24 21:43:44,729 - MobileServer - - UseHero -
INFO - update_hero_model id -23
[21:43:44.586] M <SCRIPT> 2022-02-24 21:43:44,730 - MobileServer - - UseHero -
INFO - after_update_hero_model -23
[21:43:44.587] M <SCRIPT> 2022-02-24 21:43:44,731 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====23, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 73,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 97}, 5d35bb94473dd350fd55cdf2
[21:43:44.589] M <SCRIPT> 2022-02-24 21:43:44,732 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====23, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 97}, 5d35bb94473dd350fd55cdf2
[21:43:44.750] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_ringofkeys\separate_dir\jisi_e_huabing\
jisi_e_huabing_ringofkeys.gim
[21:43:44.757] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys.gis.prs.
WARNING ***************************************************************************
[21:43:44.773] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_ringofkeys\separate_dir\jisi_e_huabing\jisi_e_huabing_ringofkeys.gim
161.02 ms
[21:43:44.774] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_006.sfx
[21:43:44.777] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_3.gis.prs, anim name
wait_dual_3.
[21:43:44.777] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle.gis, anim name idle.
[21:43:44.780] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_001.sfx
[21:43:44.784] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_002.sfx
[21:43:44.791] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_003.sfx
[21:43:44.919] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_d_jishi\
qiutu_d_jishi.gim
[21:43:45.041] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_zhoushu_houtou\h55_pendant_zhoushu_houtou_01.gim
WARNING ***************************************************************************
[21:43:45.049] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_zhoushu_houtou\h55_pendant_zhoushu_houtou_01.gim 221.67 ms
[21:43:45.051] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_5.gis.prs, anim name
wait_dual_5.
WARNING ***************************************************************************
[21:43:45.051] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_05]!
[21:43:45.054] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_huabianxinwen_idle_004.sfx
[21:43:45.057] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_6.gis.prs, anim name
wait_dual_6.
WARNING ***************************************************************************
[21:43:45.058] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_06]!
[21:43:45.165] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_xcz\h55_survivor_m_xcz_lv2.gim
[21:43:45.167] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:45.167] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:45.167] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:45.174] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000488001432804822120.nfxo.
[21:43:45.179] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 12.24
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO TRUE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:45.179] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
418 / 442 = 94.6%
ERROR *****************************************************************************
[21:43:45.179] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:45.465] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:45.466] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:45.466] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:43:45.514] L [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
00000000000000488001432804820120.nfxo is out of date!
WARNING ***************************************************************************
[21:43:46.815] L [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E093CB8040(4753,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E093CB8040(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:43:46.841] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 1374.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO TRUE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:43:46.841] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
418 / 443 = 94.4%
ERROR *****************************************************************************
[21:43:46.841] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:47.045] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gim
[21:43:47.091] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gis.prs.
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:43:47.093] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:43:47.094] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:43:47.094] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:43:47.094] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:43:47.094] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:43:47.094] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:43:47.095] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gim 2005.16 ms
WARNING ***************************************************************************
[21:43:47.095] M [COCOSUI] [WARNING] chr\player\dm65_survivor_m\
h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gim and chr\player\dm65_survivor_m\
h55_survivor_m_qiutu\separate_dir\qiutu_d_jishi\qiutu_d_jishi.gim have different
bone tree
[21:43:47.097] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_8.gis.prs, anim name wait_dual_8.
[21:43:47.171] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_book\h55_pendant_book.gim
[21:43:47.181] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_book\h55_pendant_book.gis.prs.
WARNING ***************************************************************************
[21:43:47.199] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_book\h55_pendant_book.gim 35.76 ms
WARNING ***************************************************************************
[21:43:47.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_book\h55_pendant_book_gis\idle.gis, anim name idle.
[21:43:47.202] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_07]!
[21:43:47.203] M [COCOSUI] Process App Event 3
[21:43:50.661] M <SCRIPT> 2022-02-24 21:43:50,805 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====23
[21:43:50.662] M <SCRIPT> 2022-02-24 21:43:50,806 - MobileServer - - UseHero -
INFO - start_update_hero_model -23
[21:43:50.662] M <SCRIPT> 2022-02-24 21:43:50,806 - MobileServer - - UseHero -
INFO - update_hero_model id -23
[21:43:50.663] M <SCRIPT> 2022-02-24 21:43:50,807 - MobileServer - - UseHero -
INFO - after_update_hero_model -23
[21:43:50.664] M <SCRIPT> 2022-02-24 21:43:50,808 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====23, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 97}, 5d35bb94473dd350fd55cdf2
[21:43:50.665] M <SCRIPT> 2022-02-24 21:43:50,809 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====23, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 97}, 5d35bb94473dd350fd55cdf2
[21:43:50.848] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_xcz\separate_dir\xcz_d_youzi\
xcz_d_youzi.gim
[21:43:51.191] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_book\h55_pendant_book.gim
[21:43:51.203] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_book\h55_pendant_book.gis.prs.
WARNING ***************************************************************************
[21:43:51.223] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_book\h55_pendant_book.gim 33.34 ms
WARNING ***************************************************************************
[21:43:51.225] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_07]!
[21:43:51.226] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_book\h55_pendant_book_gis\idle.gis, anim name idle.
[21:43:54.350] M <SCRIPT> 2022-02-24 21:43:54,494 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====14
[21:43:54.351] M <SCRIPT> 2022-02-24 21:43:54,495 - MobileServer - - UseHero -
INFO - start_update_hero_model -14
[21:43:54.351] M <SCRIPT> 2022-02-24 21:43:54,495 - MobileServer - - UseHero -
INFO - update_hero_model id -14
[21:43:54.352] M <SCRIPT> 2022-02-24 21:43:54,496 - MobileServer - - UseHero -
INFO - after_update_hero_model -14
[21:43:54.353] M <SCRIPT> 2022-02-24 21:43:54,497 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 97}, 5ec39a65f4e5af3d5c87bf44
[21:43:54.354] M <SCRIPT> 2022-02-24 21:43:54,498 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5ec39a65f4e5af3d5c87bf44
[21:43:54.542] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_e_yuhuo\
yiyaoshi_e_yuhuo.gim
[21:43:54.606] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:54.606] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:54.606] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:54.627] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800822320.nfxo.
[21:43:54.637] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 31.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW TRUE
StaticMesh
[21:43:54.638] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
419 / 444 = 94.4%
ERROR *****************************************************************************
[21:43:54.638] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:55.066] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:43:55.066] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:43:55.066] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:55.080] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a800820320.nfxo.
[21:43:55.089] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 23.13
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW TRUE
StaticMesh
[21:43:55.089] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
420 / 445 = 94.4%
ERROR *****************************************************************************
[21:43:55.092] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:43:55.211] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_001.sfx
[21:43:55.225] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yisheng_yuhuo_obj_001.gim
[21:43:55.279] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yisheng_yuhuo_plane_001.gim
[21:43:55.291] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_001a.sfx
[21:43:55.305] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_001a.sfx
[21:43:55.319] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_001a.sfx
[21:43:55.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_001a.sfx
[21:43:55.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_002.sfx
[21:43:55.348] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_003.sfx
[21:43:55.354] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_004.sfx
[21:43:55.356] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_005.sfx
[21:43:55.396] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_inject\separate_dir\yiyaoshi_e_yuhuo\
yiyaoshi_e_yuhuo_inject.gim
[21:43:55.410] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_inject\inject.gis.prs.
[21:43:55.436] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yisheng_shufuzhixin_plane_001.gim
WARNING ***************************************************************************
[21:43:55.444] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_inject\separate_dir\yiyaoshi_e_yuhuo\yiyaoshi_e_yuhuo_inject.gim 48.57
ms
[21:43:55.445] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_yuhuo_idle_006.sfx
[21:43:55.449] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_8.gis.prs, anim name
wait_dual_8.
[21:43:55.449] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_inject\inject_gis\idle_1.gis, anim name idle_1.
WARNING ***************************************************************************
[21:43:55.449] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_08]!
[21:43:56.056] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:43:56.548] M <SCRIPT> 2022-02-24 21:43:56,692 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====87
[21:43:56.549] M <SCRIPT> 2022-02-24 21:43:56,693 - MobileServer - - UseHero -
INFO - start_update_hero_model -87
[21:43:56.549] M <SCRIPT> 2022-02-24 21:43:56,693 - MobileServer - - UseHero -
INFO - update_hero_model id -87
[21:43:56.550] M <SCRIPT> 2022-02-24 21:43:56,694 - MobileServer - - UseHero -
INFO - after_update_hero_model -87
[21:43:56.550] M <SCRIPT> 2022-02-24 21:43:56,694 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====87, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 83,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5da23ba27855205413bcae6a
[21:43:56.551] M <SCRIPT> 2022-02-24 21:43:56,695 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====87, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5da23ba27855205413bcae6a
[21:43:56.705] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_kantan\separate_dir\kantan_e_yanshu\
kantan_e_yanshu.gim
[21:43:56.794] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cicle_gq_wwb_08.gim
[21:43:57.034] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_001.sfx
[21:43:57.045] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_002.sfx
[21:43:57.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\
kantan_e_yanshu_citie.gim
[21:43:57.096] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_kantan_citie\h55_pendant_kantan_citie.gis.prs.
WARNING ***************************************************************************
[21:43:57.106] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\kantan_e_yanshu_citie.gim
25.72 ms
[21:43:57.108] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_003.sfx
[21:43:57.114] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_6.gis.prs, anim name wait_dual_6.
WARNING ***************************************************************************
[21:43:57.115] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_06]!
[21:43:57.246] M <SCRIPT> 2022-02-24 21:43:57,390 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:43:57.556] M <SCRIPT> 2022-02-24 21:43:57,700 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:43:58.422] M <SCRIPT> 2022-02-24 21:43:58,566 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:43:58.657] M <SCRIPT> 2022-02-24 21:43:58,801 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:44:00.197] M <SCRIPT> 2022-02-24 21:44:00,341 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====14
[21:44:00.197] M <SCRIPT> 2022-02-24 21:44:00,341 - MobileServer - - UseHero -
INFO - start_update_hero_model -14
[21:44:00.198] M <SCRIPT> 2022-02-24 21:44:00,342 - MobileServer - - UseHero -
INFO - update_hero_model id -14
[21:44:00.201] M <SCRIPT> 2022-02-24 21:44:00,345 - MobileServer - - UseHero -
INFO - after_update_hero_model -14
[21:44:00.202] M <SCRIPT> 2022-02-24 21:44:00,346 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5ec39a65f4e5af3d5c87bf44
[21:44:00.204] M <SCRIPT> 2022-02-24 21:44:00,347 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5ec39a65f4e5af3d5c87bf44
[21:44:00.312] M [COCOSUI] Process App Event 3
[21:44:01.157] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao.gim
[21:44:01.844] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_001.sfx
[21:44:01.848] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_002.sfx
[21:44:01.905] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_inject\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao_inject.gim
[21:44:01.922] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_inject\inject.gis.prs.
WARNING ***************************************************************************
[21:44:01.952] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_inject\separate_dir\yiyaoshi_e_caiyao\yiyaoshi_e_caiyao_inject.gim
50.29 ms
[21:44:01.952] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_003.sfx
WARNING ***************************************************************************
[21:44:01.955] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_08]!
[21:44:01.956] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_inject\inject_gis\idle_1.gis, anim name idle_1.
[21:44:03.915] M [COCOSUI] Process App Event 3
[21:44:05.476] M [COCOSUI] Process App Event 3
[21:44:06.508] M [COCOSUI] Process App Event 3
[21:44:07.533] M <SCRIPT> 2022-02-24 21:44:07,677 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:07.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.575] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.576] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.577] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.578] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.580] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.581] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.581] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.582] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.582] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.586] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.587] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.587] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.587] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:07.587] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:44:07.599] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8B8G8R8
[21:44:07.601] M <SCRIPT> 2022-02-24 21:44:07,746 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:44:07.617] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:44:07.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:07.654] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:44:07.654] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:07.656] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:07.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:07.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:44:07.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:07.680] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:07.686] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:44:07.732] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:44:07.732] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:44:07.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_001.sfx
[21:44:07.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:44:07.814] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_002.sfx
[21:44:07.829] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:44:07.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yundongyuan_nihongxianfeng_idle_004.sfx
[21:44:07.840] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:44:07.846] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\curious.gis, anim name
curious.
[21:44:07.851] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
4578
[21:44:07.948] M [COCOSUI] wyd: audio -----Load sound\survivor_vo.fev succeed!
WARNING ***************************************************************************
[21:44:07.948] M [COCOSUI] [WARNING] fmod wave bank f_hlz_unhappy_vo_f1 is not
using stream from disk! Current type 2
[21:44:08.235] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:44:08.520] M [COCOSUI] [INFO] scene context release!
[21:44:09.232] M <SCRIPT> 2022-02-24 21:44:09,377 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====79
[21:44:09.233] M <SCRIPT> 2022-02-24 21:44:09,377 - MobileServer - - UseHero -
INFO - start_update_hero_model -79
[21:44:09.233] M <SCRIPT> 2022-02-24 21:44:09,378 - MobileServer - - UseHero -
INFO - update_hero_model id -79
[21:44:09.234] M <SCRIPT> 2022-02-24 21:44:09,379 - MobileServer - - UseHero -
INFO - after_update_hero_model -79
[21:44:09.234] M <SCRIPT> 2022-02-24 21:44:09,379 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====79, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 23,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5d35bb94473dd350fd55cdf2
[21:44:09.235] M <SCRIPT> 2022-02-24 21:44:09,379 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====79, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5d35bb94473dd350fd55cdf2
[21:44:09.354] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye.gim
[21:44:09.448] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:09.448] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:09.449] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:09.466] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800822320.nfxo.
[21:44:09.472] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 23.49
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW TRUE
StaticMesh
[21:44:09.472] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
421 / 446 = 94.4%
ERROR *****************************************************************************
[21:44:09.472] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:09.537] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_004.gim
[21:44:09.556] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_005.gim
[21:44:09.569] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_023.gim
[21:44:09.576] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_006.gim
[21:44:09.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_007.gim
[21:44:09.598] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_018.gim
[21:44:09.604] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_019.gim
[21:44:09.608] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_016.gim
[21:44:09.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_008.gim
[21:44:09.616] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_017.gim
[21:44:09.620] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_020.gim
[21:44:09.627] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_022.gim
[21:44:09.826] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:09.826] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:09.827] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:09.840] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a800820320.nfxo.
[21:44:09.847] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 21.14
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW TRUE
StaticMesh
[21:44:09.848] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
422 / 447 = 94.4%
ERROR *****************************************************************************
[21:44:09.848] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:09.925] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:44:09.950] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:44:09.955] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:44:10.020] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xingzuo.gim
[21:44:10.021] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\sfx_spr.fx, tech name: TShader.
[21:44:10.021] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\sfx_spr.nfx.
[21:44:10.073] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
sfx_spr.nfx\00000000000000000000000000000000.nfxo.
[21:44:10.075] L [COCOSUI] create effect shader\sfx_spr.fx:TShader *** time: 53.60
ms ***
[21:44:10.075] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
423 / 448 = 94.4%
[21:44:10.075] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\sfx_spr.fx, tech name: TShader.
[21:44:10.075] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\sfx_spr.nfx.
[21:44:10.077] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
424 / 449 = 94.4%
[21:44:10.135] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.197] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.261] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.326] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.389] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.486] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.645] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.719] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:44:10.946] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:10.987] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.031] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.122] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.208] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:44:11.406] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:11.531] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:11.670] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:11.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:11.955] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.084] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.205] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.334] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.457] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.600] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:44:12.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:12.894] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:12.976] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.214] M <SCRIPT> 2022-02-24 21:44:13,358 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====83
[21:44:13.215] M <SCRIPT> 2022-02-24 21:44:13,359 - MobileServer - - UseHero -
INFO - start_update_hero_model -83
[21:44:13.215] M <SCRIPT> 2022-02-24 21:44:13,359 - MobileServer - - UseHero -
INFO - update_hero_model id -83
[21:44:13.217] M <SCRIPT> 2022-02-24 21:44:13,360 - MobileServer - - UseHero -
INFO - after_update_hero_model -83
[21:44:13.217] M <SCRIPT> 2022-02-24 21:44:13,361 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====83, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:13.219] M <SCRIPT> 2022-02-24 21:44:13,362 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====83, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:13.231] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.411] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.495] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:44:13.594] M <SCRIPT> 2022-02-24 21:44:13,738 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====16
[21:44:13.594] M <SCRIPT> 2022-02-24 21:44:13,739 - MobileServer - - UseHero -
INFO - start_update_hero_model -16
[21:44:13.595] M <SCRIPT> 2022-02-24 21:44:13,739 - MobileServer - - UseHero -
INFO - update_hero_model id -16
[21:44:13.595] M <SCRIPT> 2022-02-24 21:44:13,740 - MobileServer - - UseHero -
INFO - after_update_hero_model -16
[21:44:13.596] M <SCRIPT> 2022-02-24 21:44:13,740 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====16, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 78, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5e95f600d567dc075cea7230
[21:44:13.597] M <SCRIPT> 2022-02-24 21:44:13,741 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====16, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5e95f600d567dc075cea7230
[21:44:13.801] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qd\h55_survivor_m_qd_lv1.gim
[21:44:13.926] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gim
[21:44:13.932] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gis.prs.
[21:44:13.995] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_001.gim
[21:44:13.997] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_002.gim
[21:44:13.999] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_003.gim
[21:44:14.009] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_010.gim
[21:44:14.011] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_012.gim
[21:44:14.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_013.gim
[21:44:14.014] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_009.gim
[21:44:14.015] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_015.gim
[21:44:14.017] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_014.gim
[21:44:14.019] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_011.gim
ERROR *****************************************************************************
[21:44:14.020] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:14.020] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:14.020] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:14.020] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_hair.gim
303.66 ms
[21:44:14.021] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:44:14.029] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:44:14.030] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:44:14.030] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:14.031] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:14.031] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:14.032] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:14.036] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gim
[21:44:14.037] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:44:14.037] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:44:14.037] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:14.040] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004402481c24.nfxo.
[21:44:14.041] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
425 / 450 = 94.4%
ERROR *****************************************************************************
[21:44:14.042] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:14.046] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gis.prs.
ERROR *****************************************************************************
[21:44:14.068] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:14.068] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:14.068] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:14.068] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_pifeng.gim
32.89 ms
[21:44:14.069] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:14.070] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:14.071] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:14.073] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:44:14.076] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gim
[21:44:14.077] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gis.prs.
ERROR *****************************************************************************
[21:44:14.106] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:14.106] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:14.106] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:14.106] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_l.gim
32.25 ms
[21:44:14.108] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:44:14.113] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gim
[21:44:14.114] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gis.prs.
ERROR *****************************************************************************
[21:44:14.146] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:14.146] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:14.146] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:14.146] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_r.gim
34.17 ms
[21:44:14.147] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:44:14.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gim
[21:44:14.153] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gis.prs.
ERROR *****************************************************************************
[21:44:14.201] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:14.201] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:14.201] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:14.201] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_qunzi.gim
50.02 ms
[21:44:14.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:14.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:14.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:14.206] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim
[21:44:14.216] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suitcase_bier\h55_pendant_suitcase.gis.prs.
WARNING ***************************************************************************
[21:44:14.220] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim 14.24 ms
WARNING ***************************************************************************
[21:44:14.223] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_07]!
[21:44:14.224] M <SCRIPT> 2022-02-24 21:44:14,368 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:44:14.319] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_glim\h55_pendant_glim.gim
[21:44:14.326] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_glim\h55_pendant_glim.gis.prs.
WARNING ***************************************************************************
[21:44:14.335] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_glim\h55_pendant_glim.gim 17.69 ms
[21:44:15.695] M <SCRIPT> 2022-02-24 21:44:15,839 - MobileServer - - UseHero -
INFO - request_use_hero_card, role_id -83
[21:44:15.696] M <SCRIPT> 2022-02-24 21:44:15,840 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:15.696] M <SCRIPT> 2022-02-24 21:44:15,840 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:16.232] M <SCRIPT> 2022-02-24 21:44:16,376 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====83
[21:44:16.232] M <SCRIPT> 2022-02-24 21:44:16,377 - MobileServer - - UseHero -
INFO - start_update_hero_model -83
[21:44:16.233] M <SCRIPT> 2022-02-24 21:44:16,377 - MobileServer - - UseHero -
INFO - update_hero_model id -83
[21:44:16.233] M <SCRIPT> 2022-02-24 21:44:16,377 - MobileServer - - UseHero -
INFO - after_update_hero_model -83
[21:44:16.234] M <SCRIPT> 2022-02-24 21:44:16,377 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====83, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 59, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5baabd58efd9c913a27debbe
[21:44:16.234] M <SCRIPT> 2022-02-24 21:44:16,378 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====83, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5baabd58efd9c913a27debbe
[21:44:16.303] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_zouzou\
zhoushu_e_zouzou.gim
[21:44:16.326] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:16.326] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:16.326] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.331] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a800832120.nfxo.
[21:44:16.334] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
426 / 451 = 94.5%
ERROR *****************************************************************************
[21:44:16.335] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.389] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_zouzou\
zhoushu_e_zouzou_erhuan.gim
[21:44:16.393] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_zhoushu\separate_dir\zhoushu_e_zouzou\
zhoushu_e_zouzou_erhuan.gis.prs.
ERROR *****************************************************************************
[21:44:16.403] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:16.403] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:44:16.553] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:16.554] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:16.555] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.565] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a800830120.nfxo.
[21:44:16.586] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 31.83
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:16.586] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
427 / 452 = 94.5%
ERROR *****************************************************************************
[21:44:16.586] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.587] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\clearcoat_flake.fx, tech name: TShader.
[21:44:16.587] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\clearcoat_flake.nfx.
ERROR *****************************************************************************
[21:44:16.587] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.595] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
clearcoat_flake.nfx\00000000000000000000220000936048.nfxo.
[21:44:16.601] L [COCOSUI] create effect shader\pbr\clearcoat_flake.fx:TShader ***
time: 13.68 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
#define GHOST_MAP FALSE
#define FLOW_LUMINOUS FALSE
StaticMesh
[21:44:16.601] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
428 / 453 = 94.5%
ERROR *****************************************************************************
[21:44:16.601] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:16.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_003.sfx
[21:44:16.736] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_001.sfx
[21:44:16.739] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002.sfx
[21:44:16.758] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhoushushi_zouzou_idle_002.gim
[21:44:16.760] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:44:16.761] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:44:16.768] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\00000000000000000000000000010090.nfxo.
[21:44:16.770] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
429 / 454 = 94.5%
[21:44:16.788] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.791] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.794] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.798] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.804] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.808] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.811] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.815] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.819] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.825] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:16.831] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.834] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.837] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:16.843] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.848] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.851] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:16.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.856] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:16.888] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_003.sfx
WARNING ***************************************************************************
[21:44:16.891] M [COCOSUI] [WARNING] model[chr\player\dm65_survivor_w\
h55_survivor_w_zhoushu\separate_dir\zhoushu_e_zouzou\zhoushu_e_zouzou.gim] doesn't
have socket[const_fx_zss_zouzou_eh_idle_001]!
[21:44:16.898] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_zhoushu_houtou\separate_dir\zhoushu_e_zouzou\
zhoushu_e_zouzou_houtou_01.gim
WARNING ***************************************************************************
[21:44:16.930] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_zhoushu_houtou\separate_dir\zhoushu_e_zouzou\
zhoushu_e_zouzou_houtou_01.gim 34.31 ms
[21:44:16.931] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_004.sfx
[21:44:16.945] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_4.gis.prs, anim name
wait_dual_4.
[21:44:17.015] M <SCRIPT> 2022-02-24 21:44:17,159 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====63
[21:44:17.015] M <SCRIPT> 2022-02-24 21:44:17,160 - MobileServer - - UseHero -
INFO - start_update_hero_model -63
[21:44:17.016] M <SCRIPT> 2022-02-24 21:44:17,160 - MobileServer - - UseHero -
INFO - update_hero_model id -63
[21:44:17.017] M <SCRIPT> 2022-02-24 21:44:17,161 - MobileServer - - UseHero -
INFO - after_update_hero_model -63
[21:44:17.017] M <SCRIPT> 2022-02-24 21:44:17,162 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====63, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b6a620211fb926143aab639
[21:44:17.019] M <SCRIPT> 2022-02-24 21:44:17,164 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====63, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b6a620211fb926143aab639
[21:44:17.046] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang.gim
[21:44:17.103] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
banshee\h55_banshee.gis.prs.
[21:44:17.247] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[21:44:17.259] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\h55_banshee_fan.gim
WARNING ***************************************************************************
[21:44:17.271] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
banshee\h55_banshee_fan.gim 20.67 ms
[21:44:17.285] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\\pbr_mid.fx, tech name: TShader.
[21:44:17.285] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\\pbr_mid.fx, tech name: TShader.
[21:44:17.285] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:44:17.285] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:17.289] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c00e8102188.nfxo.
[21:44:17.292] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
430 / 455 = 94.5%
ERROR *****************************************************************************
[21:44:17.292] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:17.296] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\load_mirror.gis.prs, anim name load_mirror.
WARNING ***************************************************************************
[21:44:17.297] M [COCOSUI] [WARNING] an int or string is required!
[21:44:18.678] M <SCRIPT> 2022-02-24 21:44:18,822 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====14
[21:44:18.679] M <SCRIPT> 2022-02-24 21:44:18,823 - MobileServer - - UseHero -
INFO - start_update_hero_model -14
[21:44:18.679] M <SCRIPT> 2022-02-24 21:44:18,824 - MobileServer - - UseHero -
INFO - update_hero_model id -14
[21:44:18.681] M <SCRIPT> 2022-02-24 21:44:18,825 - MobileServer - - UseHero -
INFO - after_update_hero_model -14
[21:44:18.681] M <SCRIPT> 2022-02-24 21:44:18,826 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 83, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:18.682] M <SCRIPT> 2022-02-24 21:44:18,826 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====14, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 14, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:18.829] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_d_shinv\
yiyaoshi_d_shinv.gim
[21:44:19.209] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_inject\inject.gim
[21:44:19.210] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:19.210] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:19.210] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:19.218] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800832120.nfxo.
[21:44:19.227] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 16.41
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:19.227] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
431 / 456 = 94.5%
ERROR *****************************************************************************
[21:44:19.227] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:19.251] L [COCOSUI] [WARNING] Device do not support texture shader\cube\
dm65sky001.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:44:19.285] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_inject\inject.gim 77.66 ms
WARNING ***************************************************************************
[21:44:19.287] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_05]!
[21:44:19.400] M <SCRIPT> 2022-02-24 21:44:19,544 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:19.439] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.440] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.444] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.445] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.446] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.446] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.451] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.451] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.451] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.451] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.452] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:19.460] M <SCRIPT> 2022-02-24 21:44:19,604 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:44:19.476] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:44:19.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:19.514] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:44:19.514] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:19.515] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:19.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:19.519] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:44:19.529] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:19.534] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:19.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:44:19.625] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:44:19.625] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:44:19.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_003.sfx
[21:44:19.638] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_001.sfx
[21:44:19.645] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002.sfx
[21:44:19.651] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.655] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.659] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.665] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.668] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.671] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.681] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.684] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.686] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.690] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.694] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:19.694] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.705] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:19.706] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.711] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.715] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_005.sfx
[21:44:19.716] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.719] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_002a.sfx
[21:44:19.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhoushushi_zouzou_idle_003.sfx
WARNING ***************************************************************************
[21:44:19.735] M [COCOSUI] [WARNING] model[chr\player\dm65_survivor_w\
h55_survivor_w_zhoushu\separate_dir\zhoushu_e_zouzou\zhoushu_e_zouzou.gim] doesn't
have socket[const_fx_zss_zouzou_eh_idle_001]!
[21:44:19.740] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\curious.gis.prs, anim name curious.
[21:44:20.220] M [COCOSUI] [INFO] scene context release!
[21:44:23.396] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:44:24.873] M <SCRIPT> 2022-02-24 21:44:25,036 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====17
[21:44:24.873] M <SCRIPT> 2022-02-24 21:44:25,037 - MobileServer - - UseHero -
INFO - start_update_hero_model -17
[21:44:24.874] M <SCRIPT> 2022-02-24 21:44:25,037 - MobileServer - - UseHero -
INFO - update_hero_model id -17
[21:44:24.874] M <SCRIPT> 2022-02-24 21:44:25,038 - MobileServer - - UseHero -
INFO - after_update_hero_model -17
[21:44:24.875] M <SCRIPT> 2022-02-24 21:44:25,038 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====17, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 14, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:24.875] M <SCRIPT> 2022-02-24 21:44:25,038 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====17, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 17, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:25.076] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_hlz\separate_dir\hlz_d_niuzaiyuanding\
hlz_d_niuzaiyuanding.gim
[21:44:25.599] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_gjx\h55_pendant_gjx.gim
[21:44:25.604] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_gjx\h55_pendant_gjx.gis.prs.
WARNING ***************************************************************************
[21:44:25.628] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_gjx\h55_pendant_gjx.gim 30.59 ms
WARNING ***************************************************************************
[21:44:25.629] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_05]!
[21:44:26.507] M <SCRIPT> 2022-02-24 21:44:26,670 - MobileServer - - UseHero -
INFO - request_use_hero_card, role_id -73
[21:44:26.507] M <SCRIPT> 2022-02-24 21:44:26,671 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:26.508] M <SCRIPT> 2022-02-24 21:44:26,671 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:26.950] M <SCRIPT> 2022-02-24 21:44:27,114 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====73
[21:44:26.950] M <SCRIPT> 2022-02-24 21:44:27,114 - MobileServer - - UseHero -
INFO - start_update_hero_model -73
[21:44:26.951] M <SCRIPT> 2022-02-24 21:44:27,114 - MobileServer - - UseHero -
INFO - update_hero_model id -73
[21:44:26.951] M <SCRIPT> 2022-02-24 21:44:27,115 - MobileServer - - UseHero -
INFO - after_update_hero_model -73
[21:44:26.952] M <SCRIPT> 2022-02-24 21:44:27,115 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====73, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 83, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 17, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5baabd58efd9c913a27debbe
[21:44:26.953] M <SCRIPT> 2022-02-24 21:44:27,116 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====73, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 73, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 17, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5baabd58efd9c913a27debbe
[21:44:27.031] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_niuzai\separate_dir\niuzai_e_changbian\
niuzai_e_changbian.gim
[21:44:27.256] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_01.sfx
[21:44:27.264] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_02.sfx
[21:44:27.266] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_02.sfx
[21:44:27.298] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_niuzai_bianzi\separate_dir\niuzai_e_changbian\
niuzai_e_changbian_weapon.gim
[21:44:27.315] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_niuzai_bianzi\niuzai_e_niuzai_weapon.gis.prs.
WARNING ***************************************************************************
[21:44:27.345] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_niuzai_bianzi\separate_dir\niuzai_e_changbian\
niuzai_e_changbian_weapon.gim 49.21 ms
[21:44:27.347] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_04.sfx
[21:44:27.348] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_03.sfx
[21:44:27.348] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_04.sfx
[21:44:27.351] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_niuzai_bianzi\niuzai_e_niuzai_weapon_gis\idle.gis, anim name idle.
[21:44:28.134] M <SCRIPT> 2022-02-24 21:44:28,297 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:28.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.171] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.173] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.173] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.174] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.175] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.175] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.176] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.176] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.180] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.181] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:44:28.190] M <SCRIPT> 2022-02-24 21:44:28,353 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:44:28.207] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:44:28.241] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:28.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:44:28.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:28.245] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:28.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:44:28.250] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:44:28.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:28.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:44:28.268] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:44:28.327] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:44:28.327] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:44:28.388] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_01.sfx
[21:44:28.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_02.sfx
[21:44:28.394] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niuzai_changbian_idle_02.sfx
[21:44:28.809] M <SCRIPT> 2022-02-24 21:44:28,972 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====15
[21:44:28.809] M <SCRIPT> 2022-02-24 21:44:28,973 - MobileServer - - UseHero -
INFO - start_update_hero_model -15
[21:44:28.810] M <SCRIPT> 2022-02-24 21:44:28,973 - MobileServer - - UseHero -
INFO - update_hero_model id -15
[21:44:28.810] M <SCRIPT> 2022-02-24 21:44:28,973 - MobileServer - - UseHero -
INFO - after_update_hero_model -15
[21:44:28.811] M <SCRIPT> 2022-02-24 21:44:28,974 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====15, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 73, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 17, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:28.812] M <SCRIPT> 2022-02-24 21:44:28,975 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====15, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 73, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5b501fd088fdc08c8c17477a
[21:44:29.021] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli.gim
[21:44:29.031] M [COCOSUI] [INFO] scene context release!
[21:44:29.780] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\
it_e_maoli_face.gim
[21:44:29.781] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\
it_e_maoli_face.gis.prs.
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket mhd_core_bloom is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:29.783] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:29.783] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli_face.gim 5.56
ms
[21:44:29.788] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_map\separate_dir\it_e_maoli\it_e_maoli_map.gim
[21:44:29.792] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_map\h55_pendant_map.gis.prs.
WARNING ***************************************************************************
[21:44:29.799] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_map\separate_dir\it_e_maoli\it_e_maoli_map.gim 11.67 ms
[21:44:29.800] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_map\h55_pendant_map_gis\fold_idle.gis.prs, anim name fold_idle.
[21:44:29.800] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_5.gis.prs, anim name wait_dual_5.
WARNING ***************************************************************************
[21:44:29.800] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_05]!
[21:44:31.853] M <SCRIPT> 2022-02-24 21:44:32,016 - MobileServer - - UseHero -
INFO - request_use_hero_card, role_id -115
[21:44:31.854] M <SCRIPT> 2022-02-24 21:44:32,018 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:31.854] M <SCRIPT> 2022-02-24 21:44:32,018 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0885F7860>
[21:44:32.324] M <SCRIPT> 2022-02-24 21:44:32,488 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====115
[21:44:32.325] M <SCRIPT> 2022-02-24 21:44:32,488 - MobileServer - - UseHero -
INFO - start_update_hero_model -115
[21:44:32.325] M <SCRIPT> 2022-02-24 21:44:32,488 - MobileServer - - UseHero -
INFO - update_hero_model id -115
[21:44:32.325] M <SCRIPT> 2022-02-24 21:44:32,489 - MobileServer - - UseHero -
INFO - after_update_hero_model -115
[21:44:32.326] M <SCRIPT> 2022-02-24 21:44:32,489 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====115, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 73, ObjectId('5d35bb94473dd350fd55cdf2'): 79,
ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'): 68,
ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'): 87,
ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5baabd58efd9c913a27debbe
[21:44:32.326] M <SCRIPT> 2022-02-24 21:44:32,489 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====115, {ObjectId('5bb0784dd5524e897ecc58be'):
83, ObjectId('5baabd58efd9c913a27debbe'): 115,
ObjectId('5d35bb94473dd350fd55cdf2'): 79, ObjectId('5e95f600d567dc075cea7230'): 16,
ObjectId('5ecf8c96366b987a927f560a'): 68, ObjectId('5b501fd088fdc08c8c17477a'): 15,
ObjectId('5da23ba27855205413bcae6a'): 87, ObjectId('5ec39a65f4e5af3d5c87bf44'):
14}, 5baabd58efd9c913a27debbe
[21:44:32.420] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:44:32.444] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:32.444] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:32.444] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:32.449] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a82283a120.nfxo.
[21:44:32.452] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
432 / 457 = 94.5%
ERROR *****************************************************************************
[21:44:32.452] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:32.735] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:32.735] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:32.735] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:32.756] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a822838120.nfxo.
[21:44:32.769] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 34.77
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR TRUE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:32.770] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
433 / 458 = 94.5%
ERROR *****************************************************************************
[21:44:32.770] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:33.012] M <SCRIPT> 2022-02-24 21:44:33,175 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:44:33.176] M <SCRIPT> 2022-02-24 21:44:33,339 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====32
[21:44:33.177] M <SCRIPT> 2022-02-24 21:44:33,340 - MobileServer - - UseHero -
INFO - start_update_hero_model -32
[21:44:33.177] M <SCRIPT> 2022-02-24 21:44:33,340 - MobileServer - - UseHero -
INFO - update_hero_model id -32
[21:44:33.178] M <SCRIPT> 2022-02-24 21:44:33,341 - MobileServer - - UseHero -
INFO - after_update_hero_model -32
[21:44:33.179] M <SCRIPT> 2022-02-24 21:44:33,341 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====32, {ObjectId('5bb0784dd5524e897ecc58be'): 83,
ObjectId('5baabd58efd9c913a27debbe'): 115, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'):
68, ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'):
87, ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:33.180] M <SCRIPT> 2022-02-24 21:44:33,342 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====32, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 115, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'):
68, ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'):
87, ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:33.286] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_d_xiaofu\
bdz_d_xiaofu.gim
[21:44:33.584] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun.gim
[21:44:33.604] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
WARNING ***************************************************************************
[21:44:33.623] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gim 40.86 ms
[21:44:36.611] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:44:36.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:44:37.591] M <SCRIPT> 2022-02-24 21:44:37,754 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====32
[21:44:37.591] M <SCRIPT> 2022-02-24 21:44:37,755 - MobileServer - - UseHero -
INFO - start_update_hero_model -32
[21:44:37.591] M <SCRIPT> 2022-02-24 21:44:37,755 - MobileServer - - UseHero -
INFO - update_hero_model id -32
[21:44:37.592] M <SCRIPT> 2022-02-24 21:44:37,756 - MobileServer - - UseHero -
INFO - after_update_hero_model -32
[21:44:37.593] M <SCRIPT> 2022-02-24 21:44:37,756 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====32, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 115, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'):
68, ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'):
87, ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:37.594] M <SCRIPT> 2022-02-24 21:44:37,757 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====32, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 115, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5e95f600d567dc075cea7230'): 16, ObjectId('5ecf8c96366b987a927f560a'):
68, ObjectId('5b501fd088fdc08c8c17477a'): 15, ObjectId('5da23ba27855205413bcae6a'):
87, ObjectId('5ec39a65f4e5af3d5c87bf44'): 14}, 5bb0784dd5524e897ecc58be
[21:44:37.725] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan.gim
[21:44:38.069] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim
[21:44:38.071] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis.prs.
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:38.095] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:38.096] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:38.096] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim 29.57 ms
[21:44:38.105] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_flaregun.gim
[21:44:38.112] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
[21:44:38.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_diaozhui.gim
[21:44:38.133] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_diaozhui.gis.prs.
WARNING ***************************************************************************
[21:44:38.134] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim 29.59
ms
[21:44:40.369] M <SCRIPT> 2022-02-24 21:44:40,532 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[21:44:40.622] M [COCOSUI] createImageSingle
ui/dm65ui/res/image/ani_loading_symbol_0.png 239446.000000
[21:44:40.644] M <SCRIPT> 2022-02-24 21:44:40,807 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb,
UILogoViLoading---------
[21:44:43.169] M [COCOSUI] [INFO] scene context release!
[21:44:43.472] M <SCRIPT> 2022-02-24 21:44:43,636 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB destroy
[21:44:43.483] M [COCOSUI] "/cc_2x2_white_image" rc=2 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=529 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=12 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=76 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=29 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=3 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=6 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=12 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/system/loading_0.png" rc=10 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=6 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/image/ani_loading_symbol_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
TextureCache dumpDebugInfo: 23 textures, for 120960 KB (118.13 MB)
ERROR *****************************************************************************
[21:44:43.543] M [COCOSUI] [ERROR] PROBE_SCENE_NODE still has child, leaking
exists.
[21:44:43.548] M <SCRIPT> 2022-02-24 21:44:43,715 - MobileServer - -
game_init.py - INFO - xd_debug use gpu skin
[21:44:43.553] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 427,
"except_key": "UseGpuSkin", "role_id": "12718424", "role_name": "Aoyu.",
"except_info": "{'key': 'UseGpuSkin', 'val': 'True'}", "project": "h55na",
"source": "netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645713883715", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:44:43.553] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:44:43.553] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:44:43.553] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:44:43.553] M [COCOSUI] [UniSDK]time 2022-02-24-21:44:43 +0700
[21:44:43.553] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:44:43.553] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:44:43.553] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:44:43.553] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:44:44.182] M [COCOSUI] [ERROR] Effect include file shader\
openworldmeshdx.nfx.json is not found!
[21:44:44.222] M [COCOSUI] create effect shader\openworldmeshdx.nfx:OpenWorldTechDX
*** time: 38.83 ms ***
[21:44:44.222] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
433 / 459 = 94.3%
[21:44:44.222] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[21:44:44.222] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx_alpha.nfx.
ERROR *****************************************************************************
[21:44:44.222] M [COCOSUI] [ERROR] Effect include file shader\
openworldmeshdx_alpha.nfx.json is not found!
[21:44:44.282] M [COCOSUI] create effect shader\
openworldmeshdx_alpha.nfx:OpenWorldTechDX_alpha *** time: 61.24 ms ***
[21:44:44.282] M [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
433 / 460 = 94.1%
[21:44:44.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx.nfx, tech name: OpenWorldTechDX.
[21:44:44.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx.nfx, tech name: OpenWorldTechDX.
[21:44:44.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx.nfx.
[21:44:44.322] M [COCOSUI] create effect shader\openworldmeshdx.nfx:OpenWorldTechDX
*** time: 40.52 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
StaticMesh
[21:44:44.322] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
433 / 461 = 93.9%
[21:44:44.322] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[21:44:44.322] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\openworldmeshdx_alpha.nfx, tech name: OpenWorldTechDX_alpha.
[21:44:44.322] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\openworldmeshdx_alpha.nfx.
[21:44:44.372] M [COCOSUI] create effect shader\
openworldmeshdx_alpha.nfx:OpenWorldTechDX_alpha *** time: 52.79 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define FOG_TYPE FOG_TYPE_HEIGHT
#define SEPARATE_ALPHA_TEX FALSE
#define USE_PIXEL_FOG FALSE
#define ENABLE_DETAIL FALSE
StaticMesh
[21:44:44.372] M [COCOSUI] effect cache hit rate: latest: 1 / 5 = 20.0% total:
433 / 462 = 93.7%
[21:44:44.382] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 74 ok
WARNING ***************************************************************************
[21:44:44.427] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_sleepingtown3\h55_sleepingtown3_content\lightmap\atlas_0.dds
format R8G8B8, try to convert it to A8B8G8R8
[21:44:44.457] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:44.457] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\terrain.nfx.
[21:44:44.482] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
terrain.nfx\00000000000000000000000000144024.nfxo.
[21:44:44.482] M [COCOSUI] create effect shader\terrain.fx:TerrainTech *** time:
24.77 ms ***
[21:44:44.482] M [COCOSUI] effect cache hit rate: latest: 1 / 5 = 20.0% total:
434 / 463 = 93.7%
[21:44:44.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:44.482] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\terrain.nfx.
ERROR *****************************************************************************
[21:44:44.482] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:44.482] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
terrain.nfx\00000000000000000000000000144224.nfxo.
[21:44:44.482] M [COCOSUI] effect cache hit rate: latest: 2 / 5 = 40.0% total:
435 / 464 = 93.8%
ERROR *****************************************************************************
[21:44:44.490] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:44.562] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_sleepingtown3\h55_sleepingtown3_content\lightmap\atlas_2.dds
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:44:44.663] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_sleepingtown3\h55_sleepingtown3_content\lightmap\atlas_1.dds
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:44:44.762] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_sleepingtown3\h55_sleepingtown3_content\lightmap\atlas_3.dds
format R8G8B8, try to convert it to A8B8G8R8
[21:44:44.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\crow\crow.gim
[21:44:44.842] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\creature\
crow\crow.gis.
[21:44:44.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:44.887] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_ygdianche01.gis.prs.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_1 in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_2 in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_3 in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_4 in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_1_idle in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_2_idle in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_3_idle in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:44.887] L [COCOSUI] [WARNING] animation drive_4_idle in scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gis have bones with non-uniform
scales will disable gpu skin.
[21:44:44.898] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\tram_glow_01.gim
[21:44:44.898] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:44:44.907] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\tram_glow_03.gim
[21:44:44.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\tram_glow_01.sfx
[21:44:44.927] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:44:44.927] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:44:44.932] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:44.962] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000088240.nfxo.
[21:44:44.962] L [COCOSUI] create effect shader\common.fx:TShader *** time: 39.26
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:44.962] L [COCOSUI] effect cache hit rate: latest: 3 / 5 = 60.0% total:
436 / 465 = 93.8%
ERROR *****************************************************************************
[21:44:44.962] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:45.012] L [COCOSUI] [WARNING] Device do not support texture shader\cube\
h55_sleepingtown_skybox001_d.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:44:45.053] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\militaryfactory\militaryfactory_prop_woodplane001.gis.prs.
[21:44:45.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.080] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_cabinet_01.gis.prs.
[21:44:45.103] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_puppetcrawling01.gis.prs.
[21:44:45.111] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.122] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.142] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_prop_30.gis.prs.
[21:44:45.150] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.150] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:44:45.150] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:44:45.158] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000005a001044.nfxo.
[21:44:45.158] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
437 / 466 = 93.8%
[21:44:45.162] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_shoubi01.gis.prs.
[21:44:45.167] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:44:45.167] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:44:45.202] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000005a041045.nfxo.
[21:44:45.202] L [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 39.75
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:44:45.202] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
438 / 467 = 93.8%
[21:44:45.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.232] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_jpcat01.gis.prs.
[21:44:45.242] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_shiban01d.gis.prs.
[21:44:45.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:44:45.332] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
banshee\h55_banshee.gis.prs.
[21:44:45.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hongdie_baiwugou_idle_001.sfx
[21:44:45.407] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hongdie_baiwugou_idle_001.sfx
[21:44:45.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\creature\
crow\crow_gis\idle.gis, anim name idle.
[21:44:45.412] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:45.412] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:45.412] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:45.423] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004830014328408221a2.nfxo.
[21:44:45.423] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
439 / 468 = 93.8%
ERROR *****************************************************************************
[21:44:45.423] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:45.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.437] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.468] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.482] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.487] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.487] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.492] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.492] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.492] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.492] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.502] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.510] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.521] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.521] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.537] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.537] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.542] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.553] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:44:45.607] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\buzz.gim
[21:44:45.607] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file fx\model\
buzz.gis.prs.
[21:44:45.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:44:45.723] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_sender_01.gis.prs.
[21:44:45.782] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_gallows.gis.prs.
WARNING ***************************************************************************
[21:44:45.782] L [COCOSUI] [WARNING] animation dismantle in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:44:45.792] L [COCOSUI] [WARNING] animation trap_die_sky in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:44:45.792] L [COCOSUI] [WARNING] animation trap_die_sky_dm in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:44:45.792] L [COCOSUI] [WARNING] animation hang_lady in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
[21:44:45.802] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:45.802] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:45.802] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:45.808] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004880014328008221a2.nfxo.
[21:44:45.813] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.51
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:45.813] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
440 / 469 = 93.8%
ERROR *****************************************************************************
[21:44:45.813] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:45.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\burke\burke_console.gim
[21:44:45.872] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
burke\burke_console.gis.prs.
WARNING ***************************************************************************
[21:44:45.872] L [COCOSUI] [WARNING] animation operate_mini_console in chr\boss\
burke\burke_console.gis have bones with non-uniform scales will disable gpu skin.
[21:44:45.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:45.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_camera.gim
[21:44:45.942] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
joseph\h55_joseph_camera.gis.prs.
WARNING ***************************************************************************
[21:44:45.942] L [COCOSUI] [WARNING] animation show_idle_special_langren in chr\
boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable
gpu skin.
WARNING ***************************************************************************
[21:44:45.942] L [COCOSUI] [WARNING] animation take_a_picture in chr\boss\joseph\
h55_joseph_camera.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:45.942] L [COCOSUI] [WARNING] animation show_appear_xuezu in chr\boss\
joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable gpu
skin.
[21:44:45.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001.gim
[21:44:45.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001_mask.gim
ERROR *****************************************************************************
[21:44:45.952] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:44:45.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:46.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:46.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:46.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:46.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:44:46.660] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr/clearcoat_flake.fx": {"22000c936848": 1645713886, "220000936048":
1645713886, "22000093606a": 1645713886, "22000c93666a": 1645713886, "220000936848":
1645713886, "22000093666a": 1645713886, "22000c93606a": 1645713886},
"common/shader/blendadd.fx": {"113": 1645713886}, "shader/h55_ghost.fx":
{"800410874c6a": 1645713886, "80041087406a": 1645713886, "800410874048":
1645713886, "8004908f4048": 1645713886}, "shader/refraction_disturbance.fx": {"0":
1645713886}, "shader/pbr_ex.fx": {"4e800143a800822120": 1645713886,
"48b00343a8c0820120": 1645713886, "4800014328808201a2": 1645713886,
"48800143a820838120": 1645713886, "4e800143a820830120": 1645713886,
"4e000143a8808341a2": 1645713886, "48b00147a8c0824120": 1645713886,
"48300147a8c0820120": 1645713886, "4e800943a800820120": 1645713886,
"48b0014328c0820120": 1645713886, "4e800143a8008301a2": 1645713886,
"4800014b2800832120": 1645713886, "48b00143a8e0830120": 1645713886,
"4e800143a8808241a2": 1645713886, "48800143a8a0830120": 1645713886,
"48b00347a8e2830120": 1645713886, "48b00143a8e2830120": 1645713886,
"48b00943a8c0830120": 1645713886, "48800143a880820120": 1645713886,
"48b00b43a8c0830120": 1645713886, "48800943a8008221a2": 1645713886,
"4e800143a8008201a2": 1645713886, "48800947a800820120": 1645713886,
"4e000143a800820120": 1645713886, "48800143a82083a120": 1645713886,
"48800943a800830120": 1645713886, "48800943a8808241a2": 1645713886,
"48800147a880820120": 1645713886, "4e800143a880820120": 1645713886,
"48800143a800820320": 1645713886, "48800143a8a2830120": 1645713886,
"48800147a8a0830120": 1645713886, "480001432880822120": 1645713886,
"4e800143a8208301a2": 1645713886, "48300143a8c0820120": 1645713886,
"4e800143a800820120": 1645713886, "480001432800820120": 1645713886,
"488001472880820120": 1645713886, "4e800143a820832120": 1645713886,
"48800143a8008201a2": 1645713886, "48000143a800820120": 1645713886,
"4e800943a800832120": 1645713886, "48000143a880820120": 1645713886,
"48800143a822832120": 1645713886, "48800143a8008301a2": 1645713886,
"488001432880820120": 1645713886, "48800943a800832120": 1645713886,
"48b00147a8e0830120": 1645713886, "4880014328808201a2": 1645713886,
"4830014328408221a2": 1645713886, "4e000143a8008301a2": 1645713886,
"48000143a8808241a2": 1645713886, "48000143a880830120": 1645713886,
"488001432800820120": 1645713886, "48b00143a8c0820120": 1645713886,
"488001432804822120": 1645713886, "48800943a800822320": 1645713886,
"4e800943a800822120": 1645713886, "48800943a880830120": 1645713886,
"48800943a8008201a2": 1645713886, "4a800143a8008201a2": 1645713886,
"48b00147a8c0820120": 1645713886, "48800143a820c30120": 1645713886,
"48b0014728c0820120": 1645713886, "48000143a800832120": 1645713886,
"488001432804820120": 1645713886, "48300147a8c0830120": 1645713886,
"48b0014728c0824120": 1645713886, "4a800143a800822120": 1645713886,
"48800943a800820320": 1645713886, "48b00947a8c0824120": 1645713886,
"4a800143a800820120": 1645713886, "48800143a820c32120": 1645713886,
"48800943a800822120": 1645713886, "48800943a800820120": 1645713886,
"48800143a800822120": 1645713886, "48800943a880820120": 1645713886,
"48800143a820830120": 1645713886, "4880014328008221a2": 1645713886,
"48800143a800822320": 1645713886, "48800143a820832120": 1645713886,
"48800143a82283a120": 1645713886, "4e000143a800832120": 1645713886,
"4e800147a800820120": 1645713886, "48800943a880824120": 1645713886,
"48800143a822830120": 1645713886, "4e800143a800832120": 1645713886,
"4e800943a800830120": 1645713886, "4eb00147a8c0820120": 1645713886,
"48800143a8808241a2": 1645713886, "4e800147a800822120": 1645713886,
"48b00347a8c0820120": 1645713886, "48300143a8c0830120": 1645713886,
"48800143a800830120": 1645713886, "48800947a800822120": 1645713886,
"48b00343a8e2830120": 1645713886, "48800143a8008221a2": 1645713886,
"4eb00143a8c0820120": 1645713886, "48800143a800832120": 1645713886,
"48b00947a8c0820120": 1645713886}, "shader/pbr/pbr_transparent_thinfilm.fx":
{"91010d141": 1645713886, "11010d140": 1645713886, "11010c140": 1645713886},
"shader/lightmap_tur.fx": {"510238": 1645713886}, "shader/turbulence_model.fx":
{"502": 1645713886, "500": 1645713886}, "shader/pbr/pbr_ghost.fx": {"4402487048":
1645713886, "440248706a": 1645713886, "4002487048": 1645713886},
"shader/simple_water.fx": {"0": 1645713886}, "shader/pbr/pbr_crystal_fade.fx":
{"4402485206a": 1645713886, "c4024852848": 1645713886, "44024852848": 1645713886,
"40024852848": 1645713886, "c402485206a": 1645713886, "4402485266a": 1645713886,
"c402485266a": 1645713886}, "shader/pbr/pbr_crystal.fx": {"2201242a66a":
1645713886, "2001242a048": 1645713886, "2201242a06a": 1645713886, "2201242a048":
1645713886, "22012daa448": 1645713886, "26012daa448": 1645713886, "2001242a06a":
1645713886, "2201242a848": 1645713886, "2001242a66a": 1645713886, "2001242a848":
1645713886, "2201242a448": 1645713886}, "shader/pbr/pbr_star.fx": {"4402487c35":
1645713886, "4402487c24": 1645713886, "4402481c24": 1645713886, "4002481c24":
1645713886, "4402487f35": 1645713886}, "shader/pbr/pbr_lightmap.fx":
{"4802550c124": 1645713886, "4002410f024": 1645713886, "4802450c1a4": 1645713886,
"4802410c024": 1645713886, "4002410c024": 1645713886, "4802410e024": 1645713886,
"4802450e124": 1645713886, "4802510e024": 1645713886, "4802450c124": 1645713886,
"4002410e024": 1645713886, "4802550c1a4": 1645713886, "4802550e1a4": 1645713886,
"4802550e124": 1645713886, "4802510c024": 1645713886, "4802450e1a4": 1645713886,
"4802550f124": 1645713886, "4802510f024": 1645713886}, "shader/blinn_phong.fx":
{"100c0844": 1645713886, "20100808c4": 1645713886, "88c4": 1645713886, "10080844":
1645713886, "4100808c4": 1645713886, "2400000844": 1645713886, "24000088c4":
1645713886, "8c4": 1645713886, "1b8c4": 1645713886, "10008c4": 1645713886,
"110c08c4": 1645713886, "24000138c4": 1645713886, "4000088c4": 1645713886,
"4000208c4": 1645713886, "20000088c4": 1645713886, "24100c08c4": 1645713886,
"100c08c4": 1645713886, "20100c08c4": 1645713886, "4000138c4": 1645713886,
"24000008c4": 1645713886, "8844": 1645713886, "400000844": 1645713886, "4110808c4":
1645713886, "100808c4": 1645713886, "24110808c4": 1645713886, "200001b844":
1645713886, "20000138c4": 1645713886, "24100808c4": 1645713886, "2000008844":
1645713886, "240001b8c4": 1645713886, "4010008c4": 1645713886, "20000008c4":
1645713886, "40001b8c4": 1645713886, "24010008c4": 1645713886, "200001b8c4":
1645713886, "844": 1645713886, "400008844": 1645713886, "400020844": 1645713886,
"2400008844": 1645713886, "100888c4": 1645713886, "1b844": 1645713886, "138c4":
1645713886, "110808c4": 1645713886, "2000000844": 1645713886, "4000008c4":
1645713886}, "shader/model_light.fx": {"d": 1645713886},
"shader/blinn_phong/blinn_phong_tur.fx": {"24010008c4": 1645713886, "24000008c4":
1645713886, "24100808c4": 1645713886, "24110808c4": 1645713886},
"shader/lightmap.fx": {"2442460": 1645713886, "2452461": 1645713886},
"shader/pbr_low.fx": {"1a427144": 1645713886, "1a027144": 1645713886, "1a001144":
1645713886, "5a041045": 1645713886, "5a001044": 1645713886},
"shader/pbr/pbr_transparent.fx": {"22012dbba424": 1645713886, "a6012dbba424":
1645713886, "a201243ba424": 1645713886, "2201243ba424": 1645713886, "2201243ba024":
1645713886, "26012dbba424": 1645713886, "a2012dbba424": 1645713886, "a201243ba024":
1645713886, "2001240ba024": 1645713886}, "shader/turbulence_model_quicksilver.fx":
{"20": 1645713886}, "shader/pbr_mid_aniso.fx": {"1807a814e388": 1645713886,
"1807a8102288": 1645713886, "7806a8102288": 1645713886, "1806a8102388": 1645713886,
"1807a814e288": 1645713886, "1807a8102388": 1645713886, "7806a814e288": 1645713886,
"41807a814e388": 1645713886, "7806a914e288": 1645713886, "41807a814e288":
1645713886, "1806a814e388": 1645713886, "1806a8102188": 1645713886, "1807a8102188":
1645713886, "41807a8102388": 1645713886, "180628102088": 1645713886,
"41807a8102288": 1645713886, "41807a8102188": 1645713886, "7806a8102088":
1645713886, "41807a914e288": 1645713886, "41807a8102088": 1645713886,
"1807a914e288": 1645713886, "1807a8102088": 1645713886},
"shader/pbr/sss_pre_integrated.fx": {"8801240e849": 1645713886, "8a01240fc49":
1645713886, "8a01240f849": 1645713886, "9a012d8fc49": 1645713886, "8a012d8fc49":
1645713886}, "shader/pbr_mid.fx": {"c01e8102288": 1645713886, "8c11e814e288":
1645713886, "c01e814e288": 1645713886, "c01e914e288": 1645713886, "c01e8102088":
1645713886, "c00e8102088": 1645713886, "8c11e8102288": 1645713886, "8c11e8102088":
1645713886, "8c11e914e288": 1645713886}, "shader/pbr_low/sss_low.fx": {"20f8a7144":
1645713886, "20fca7144": 1645713886, "207881044": 1645713886, "20f881044":
1645713886, "20f881144": 1645713886}, "shader/shadow.nfx": {"8": 1645713886},
"shader/dissolve_h27.fx": {"10": 1645713886}, "shader/gem.fx": {"184": 1645713886},
"shader/sfx_spr.fx": {"0": 1645713886}, "shader/common_nolight.fx": {"10090":
1645713886}, "shader//pbr_mid.fx": {"c00e8102188": 1645713886},
"shader/terrain.fx": {"144224": 1645713886, "144024": 1645713886},
"shader/common.fx": {"88240": 1645713886}}, "project": "h55na", "source":
"netease_p1", "type": "CacheMissMacro", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645713886830",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:44:46.668] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:44:46.668] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:44:46.668] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:44:46.668] M [COCOSUI] [UniSDK]time 2022-02-24-21:44:46 +0700
[21:44:46.668] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:44:46.668] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:44:46.668] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:44:46.668] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:44:48.029] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:44:48.029] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
[21:44:48.038] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:48.038] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:48.038] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:48.042] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800002120.nfxo.
ERROR *****************************************************************************
[21:44:48.042] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
[21:44:48.042] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
441 / 470 = 93.8%
ERROR *****************************************************************************
[21:44:48.042] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:48.042] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\objdm65_scene_prop_01.gis.prs.
[21:44:48.052] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:48.052] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:48.052] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:48.060] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b28000021a2.nfxo.
[21:44:48.062] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.54
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP FALSE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:48.062] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
442 / 471 = 93.8%
ERROR *****************************************************************************
[21:44:48.062] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:48.692] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli.gim
[21:44:48.722] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
WARNING ***************************************************************************
[21:44:49.192] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli.gim 546.63 ms
[21:44:49.210] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:44:49.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\
it_e_maoli_face.gim
[21:44:49.218] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\
it_e_maoli_face.gis.prs.
WARNING ***************************************************************************
[21:44:49.218] L [COCOSUI] [WARNING] animation show_idle_maoli_it in chr\player\
dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli_face.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:49.218] L [COCOSUI] [WARNING] animation show_appear_maoli_it in chr\player\
dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli_face.gis have
bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket mhd_core_bloom is linked to bone biped
spine1, but no bone named biped spine1 exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:49.218] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9333 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_it\separate_dir\it_e_maoli\it_e_maoli.gim
[21:44:49.277] M <SCRIPT> 2022-02-24 21:44:49,443 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 15 1524 -1
[21:44:49.277] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:49.277] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:49.277] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8408201a2.nfxo.
[21:44:49.282] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
443 / 472 = 93.9%
ERROR *****************************************************************************
[21:44:49.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:49.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:49.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.287] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8c08201a2.nfxo.
[21:44:49.287] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
444 / 473 = 93.9%
ERROR *****************************************************************************
[21:44:49.292] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.307] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xizang_01.gim
[21:44:49.313] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xinzang_01.gim
[21:44:49.313] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light.fx, tech name: TShader.
[21:44:49.313] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light.nfx.
[21:44:49.313] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
light.nfx\00000000000000000000000000000000.nfxo.
[21:44:49.313] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
445 / 474 = 93.9%
[21:44:49.313] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\light.fx, tech name: TShader.
[21:44:49.318] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\light.nfx.
[21:44:49.318] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
446 / 475 = 93.9%
[21:44:49.318] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xinzang_02.gim
[21:44:49.318] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[21:44:49.318] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
[21:44:49.343] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
dissolve_h27.nfx\00000000000000000000000000000090.nfxo.
[21:44:49.343] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
24.24 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE FALSE
#define RIMLIGHT_ENABLE FALSE
#define EMISSIVE_ANIMATION_ENABLE FALSE
#define SEC_EMISSIVE_ENABLE TRUE
#define IS_1UV_ENABLE TRUE
StaticMesh
[21:44:49.343] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
447 / 476 = 93.9%
[21:44:49.343] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xinzang_03.gim
[21:44:49.343] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:44:49.402] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
WARNING ***************************************************************************
[21:44:49.522] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim 187.54 ms
[21:44:49.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:49.522] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:49.522] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.532] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8228381a2.nfxo.
[21:44:49.532] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
448 / 477 = 93.9%
ERROR *****************************************************************************
[21:44:49.532] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:49.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
ERROR *****************************************************************************
[21:44:49.567] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9345 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:44:49.577] M <SCRIPT> 2022-02-24 21:44:49,742 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 115 11501 -1
[21:44:49.577] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:44:49.577] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:44:49.592] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a067045.nfxo.
[21:44:49.602] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 24.08
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:44:49.602] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
449 / 478 = 93.9%
[21:44:49.602] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:44:49.602] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:44:49.622] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a067145.nfxo.
[21:44:49.622] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 25.67
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:44:49.622] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
450 / 479 = 93.9%
[21:44:49.630] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:44:49.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:44:49.679] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang.gim
WARNING ***************************************************************************
[21:44:49.709] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang.gim 29.55 ms
ERROR *****************************************************************************
[21:44:49.717] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9355 filenames = chr\boss\
banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang.gim
[21:44:49.741] M <SCRIPT> 2022-02-24 21:44:49,908 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 63 6329 -1
[21:44:49.741] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_balloon01\h55_prop_balloon01.gim
[21:44:49.752] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_balloon01\h55_prop_balloon01.gis.prs.
WARNING ***************************************************************************
[21:44:49.792] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_balloon01\h55_prop_balloon01.gim 49.70 ms
[21:44:49.832] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_huabing\
h55_jisi_e_huabing.gim
[21:44:49.862] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
WARNING ***************************************************************************
[21:44:50.168] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_huabing\
h55_jisi_e_huabing.gim 365.40 ms
[21:44:50.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.168] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.168] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.176] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a8008201a2.nfxo.
[21:44:50.176] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
451 / 480 = 94.0%
ERROR *****************************************************************************
[21:44:50.176] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.176] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.176] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.176] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.176] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e000143a8008201a2.nfxo.
[21:44:50.184] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
452 / 481 = 94.0%
ERROR *****************************************************************************
[21:44:50.184] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:50.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_004.sfx
[21:44:50.227] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_005.sfx
[21:44:50.227] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:50.231] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[21:44:50.231] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9359 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_jisi\separate_dir\jisi_e_huabing\
h55_jisi_e_huabing.gim
[21:44:50.232] M <SCRIPT> 2022-02-24 21:44:50,403 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 68 6838 -1
[21:44:50.232] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.232] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.232] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.242] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00943a8408201a2.nfxo.
[21:44:50.242] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
453 / 482 = 94.0%
ERROR *****************************************************************************
[21:44:50.242] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.242] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.242] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.242] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.250] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e300143a8408201a2.nfxo.
[21:44:50.250] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
454 / 483 = 94.0%
ERROR *****************************************************************************
[21:44:50.250] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.250] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.250] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.250] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.258] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00943a8c08201a2.nfxo.
[21:44:50.267] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 13.07
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:50.267] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
455 / 484 = 94.0%
ERROR *****************************************************************************
[21:44:50.267] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.267] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.267] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.267] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.272] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e300143a8c08201a2.nfxo.
[21:44:50.277] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
456 / 485 = 94.0%
ERROR *****************************************************************************
[21:44:50.277] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.282] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:50.282] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:50.282] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:50.282] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:50.287] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:50.287] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_004.sfx
[21:44:50.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_005.sfx
[21:44:50.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:50.307] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_leimu\h55_pet_leimu.gim
[21:44:50.312] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu.gis.prs.
[21:44:50.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
WARNING ***************************************************************************
[21:44:50.331] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_leimu\h55_pet_leimu.gim 30.73 ms
ERROR *****************************************************************************
[21:44:50.332] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9396 filenames = chr\creature\
h55_pet_leimu\h55_pet_leimu.gim
[21:44:50.332] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_heart\h55_pendant_heart.gim
[21:44:50.332] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\character_emphasize.fx, tech name: TShader.
[21:44:50.332] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\character_emphasize.nfx.
[21:44:50.342] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
character_emphasize.nfx\00000000000000000000000000000008.nfxo.
[21:44:50.342] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
457 / 486 = 94.0%
[21:44:50.342] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\character_emphasize.fx, tech name: TShader.
[21:44:50.342] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\character_emphasize.nfx.
[21:44:50.347] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
458 / 487 = 94.0%
[21:44:50.347] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_heart\h55_pendant_heart.gis.
[21:44:50.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:44:50.390] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan.gim
WARNING ***************************************************************************
[21:44:50.457] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan.gim
117.07 ms
[21:44:50.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim
[21:44:50.482] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis.prs.
WARNING ***************************************************************************
[21:44:50.482] L [COCOSUI] [WARNING] animation show_appear_mll_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.482] L [COCOSUI] [WARNING] animation show_idle_mll_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.482] L [COCOSUI] [WARNING] animation show_idle_special_mll_bdz in chr\
player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_cheer_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_dance_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_lying_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_p5think_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation grope in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation happy_cockhorse in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation happy_struggle4 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation idle in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation idle_special in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation low_walk in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation openbox in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation out in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation repair in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation repair2 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation repair3 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation repair4 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation run in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation save in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation shoot in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation slide in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation span2 in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation span3 in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation wait_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation wait_look_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation wait_sleeping_bdz in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation walk in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation span in chr\player\dm65_survivor_w\
h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan_head.gis have bones
with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation bee_push in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_race_win_1 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_race_win_2 in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation emotion_race_lose in chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:50.492] L [COCOSUI] [WARNING] animation show_idle_special_mll_bdz_jp in chr\
player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis have bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:50.500] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:50.500] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim 14.86 ms
ERROR *****************************************************************************
[21:44:50.500] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9398 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan.gim
[21:44:50.508] M <SCRIPT> 2022-02-24 21:44:50,676 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 32 3230 -1
[21:44:50.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:44:50.516] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:44:50.533] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\separate_dir\ll_e_anubis\ll_e_anubis.gim
[21:44:50.582] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[21:44:50.673] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_chain.gim
WARNING ***************************************************************************
[21:44:50.689] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
butcher\dm65_butcher_ll\separate_dir\ll_e_anubis\ll_e_anubis.gim 167.03 ms
[21:44:50.689] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.689] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.689] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.697] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800147a8008201a2.nfxo.
[21:44:50.697] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
459 / 488 = 94.1%
ERROR *****************************************************************************
[21:44:50.697] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.697] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.697] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.697] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.705] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800947a8008201a2.nfxo.
[21:44:50.705] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
460 / 489 = 94.1%
ERROR *****************************************************************************
[21:44:50.705] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.705] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\gem.fx, tech name: TShader.
[21:44:50.705] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\gem.nfx.
[21:44:50.713] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
gem.nfx\00000000000000000000000000000195.nfxo.
[21:44:50.713] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
461 / 490 = 94.1%
[21:44:50.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_001.sfx
[21:44:50.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_002.sfx
[21:44:50.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_003.sfx
[21:44:50.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_004.sfx
[21:44:50.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_004.sfx
[21:44:50.729] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
ll_anubis_idle_005.sfx
[21:44:50.732] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\idle.gis, anim name idle.
ERROR *****************************************************************************
[21:44:50.747] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9411 filenames = chr\boss\
butcher\dm65_butcher_ll\separate_dir\ll_e_anubis\ll_e_anubis.gim
[21:44:50.772] M <SCRIPT> 2022-02-24 21:44:50,939 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 19 1912 -1
[21:44:50.772] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.772] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.772] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.782] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00147a8408201a2.nfxo.
[21:44:50.782] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
462 / 491 = 94.1%
ERROR *****************************************************************************
[21:44:50.782] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.782] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.782] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.782] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.792] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00947a8408201a2.nfxo.
[21:44:50.792] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
463 / 492 = 94.1%
ERROR *****************************************************************************
[21:44:50.792] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:50.792] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:50.792] M [COCOSUI] [WARNING] mtl Name:[ll_e_anubis_zujian]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:44:50.792] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:50.792] M [COCOSUI] [WARNING] mtl Name:[ll_e_anubis_zujian]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
[21:44:50.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.792] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.792] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.798] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00147a8c08201a2.nfxo.
[21:44:50.802] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
464 / 493 = 94.1%
ERROR *****************************************************************************
[21:44:50.802] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.802] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.802] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.802] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.807] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00947a8c08201a2.nfxo.
[21:44:50.812] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
465 / 494 = 94.1%
ERROR *****************************************************************************
[21:44:50.812] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.812] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.812] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.812] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.831] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b001432840820120.nfxo.
[21:44:50.833] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 19.80
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:50.833] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
466 / 495 = 94.1%
ERROR *****************************************************************************
[21:44:50.833] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.863] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_shuling\h55_pet_shuling.gim
[21:44:50.867] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.867] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.867] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.874] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a802822120.nfxo.
[21:44:50.874] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
467 / 496 = 94.2%
ERROR *****************************************************************************
[21:44:50.874] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.887] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling.gis.prs.
WARNING ***************************************************************************
[21:44:50.914] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_shuling\h55_pet_shuling.gim 73.47 ms
[21:44:50.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:50.917] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:50.917] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.922] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8028201a2.nfxo.
[21:44:50.924] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
468 / 497 = 94.2%
ERROR *****************************************************************************
[21:44:50.924] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:50.924] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
guilingkuzhi_idle_01.sfx
[21:44:50.927] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
guilingkuzhi_idle_02.sfx
[21:44:50.927] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
guilingkuzhi_idle_03.sfx
[21:44:50.927] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
guilingkuzhi_idle_03.sfx
[21:44:50.927] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
guilingkuzhi_idle_03.sfx
ERROR *****************************************************************************
[21:44:50.932] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9434 filenames = chr\creature\
h55_pet_shuling\h55_pet_shuling.gim
[21:44:51.042] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_kantan\separate_dir\kantan_e_yanshu\
kantan_e_yanshu.gim
[21:44:51.072] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cicle_gq_wwb_08.gim
WARNING ***************************************************************************
[21:44:51.122] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_kantan\separate_dir\kantan_e_yanshu\
kantan_e_yanshu.gim 169.65 ms
[21:44:51.122] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.122] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.122] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.135] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8208301a2.nfxo.
[21:44:51.135] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
469 / 498 = 94.2%
ERROR *****************************************************************************
[21:44:51.135] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_001.sfx
[21:44:51.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_002.sfx
ERROR *****************************************************************************
[21:44:51.162] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9448 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_kantan\separate_dir\kantan_e_yanshu\
kantan_e_yanshu.gim
[21:44:51.182] M <SCRIPT> 2022-02-24 21:44:51,346 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 87 8707 -1
[21:44:51.182] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.182] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.182] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.182] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8608301a2.nfxo.
[21:44:51.182] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
470 / 499 = 94.2%
ERROR *****************************************************************************
[21:44:51.192] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:51.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:51.192] M [COCOSUI] [WARNING] mtl Name:[Standard_8]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:44:51.192] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:51.192] M [COCOSUI] [WARNING] mtl Name:[Standard_8]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
[21:44:51.192] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.192] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.192] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.192] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8e08301a2.nfxo.
[21:44:51.200] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
471 / 500 = 94.2%
ERROR *****************************************************************************
[21:44:51.200] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:51.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:51.200] M [COCOSUI] [WARNING] mtl Name:[Material #25]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [fx\texture\glow\glow_100.tga] set
macro error
WARNING ***************************************************************************
[21:44:51.200] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:51.200] M [COCOSUI] [WARNING] mtl Name:[Material #25]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [fx\texture\glow\glow_100.tga] set
macro error
[21:44:51.208] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_001.sfx
[21:44:51.213] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_002.sfx
[21:44:51.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
WARNING ***************************************************************************
[21:44:51.218] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_ALPHA value: 0
WARNING ***************************************************************************
[21:44:51.218] M [COCOSUI] [WARNING] mtl Name:[Standard_8]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
[21:44:51.218] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:44:51.296] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao.gim
WARNING ***************************************************************************
[21:44:51.386] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao.gim 149.54 ms
[21:44:51.412] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_001.sfx
[21:44:51.417] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_002.sfx
ERROR *****************************************************************************
[21:44:51.417] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9481 filenames = chr\player\
dm65_survivor_w\dm65_survivor_w_yiyaoshi\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao.gim
[21:44:51.422] M <SCRIPT> 2022-02-24 21:44:51,593 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 14 1415 -1
[21:44:51.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:44:51.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:44:51.432] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_001.sfx
[21:44:51.432] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_002.sfx
[21:44:51.442] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_jielasi\h55_pet_jielasi.gim
[21:44:51.459] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi.gis.prs.
WARNING ***************************************************************************
[21:44:51.459] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_jielasi\h55_pet_jielasi.gim 22.23 ms
ERROR *****************************************************************************
[21:44:51.459] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9503 filenames = chr\creature\
h55_pet_jielasi\h55_pet_jielasi.gim
[21:44:51.516] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye.gim
[21:44:51.562] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_004.gim
[21:44:51.570] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_005.gim
[21:44:51.570] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_023.gim
[21:44:51.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_006.gim
[21:44:51.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_007.gim
[21:44:51.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_018.gim
[21:44:51.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_019.gim
[21:44:51.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_016.gim
[21:44:51.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_008.gim
[21:44:51.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_017.gim
[21:44:51.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_020.gim
[21:44:51.586] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_022.gim
WARNING ***************************************************************************
[21:44:51.640] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye.gim 168.64 ms
[21:44:51.640] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.640] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.643] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.643] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008203a2.nfxo.
[21:44:51.643] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
472 / 501 = 94.2%
ERROR *****************************************************************************
[21:44:51.643] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:44:51.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:44:51.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:44:51.683] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gim
[21:44:51.688] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gis.prs.
[21:44:51.742] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_001.gim
[21:44:51.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_002.gim
[21:44:51.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_003.gim
[21:44:51.760] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_010.gim
[21:44:51.760] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_012.gim
[21:44:51.760] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_013.gim
[21:44:51.768] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_009.gim
[21:44:51.768] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_015.gim
[21:44:51.768] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_014.gim
[21:44:51.768] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_011.gim
ERROR *****************************************************************************
[21:44:51.768] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:51.768] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:51.768] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:51.768] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_hair.gim
91.42 ms
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:51.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:51.768] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gim
[21:44:51.768] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gis.prs.
ERROR *****************************************************************************
[21:44:51.802] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:51.802] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:51.802] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:51.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_pifeng.gim
26.64 ms
[21:44:51.802] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:44:51.802] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:44:51.802] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.802] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\00000000000000000000004402481c35.nfxo.
[21:44:51.802] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
473 / 502 = 94.2%
ERROR *****************************************************************************
[21:44:51.802] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.802] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:51.802] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:51.802] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:51.802] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:44:51.802] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gim
[21:44:51.812] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gis.prs.
ERROR *****************************************************************************
[21:44:51.842] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:51.842] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:51.842] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:51.842] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_l.gim
37.11 ms
[21:44:51.842] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:44:51.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gim
[21:44:51.852] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gis.prs.
ERROR *****************************************************************************
[21:44:51.883] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:51.883] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:51.883] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:51.883] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_r.gim
35.73 ms
[21:44:51.883] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:44:51.891] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gim
[21:44:51.891] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gis.prs.
ERROR *****************************************************************************
[21:44:51.932] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:44:51.932] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:44:51.932] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:44:51.932] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_qunzi.gim
45.72 ms
[21:44:51.932] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:51.932] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:51.932] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
ERROR *****************************************************************************
[21:44:51.940] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9512 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye.gim
[21:44:51.942] M <SCRIPT> 2022-02-24 21:44:52,111 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 79 7920 -1
[21:44:51.942] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.942] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.942] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.952] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00143a8408201a2.nfxo.
[21:44:51.952] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
474 / 503 = 94.2%
ERROR *****************************************************************************
[21:44:51.952] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:44:51.952] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:44:51.952] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.983] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\00000000000000000000022012daa06a.nfxo.
[21:44:51.988] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 31.37 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:44:51.988] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
475 / 504 = 94.2%
ERROR *****************************************************************************
[21:44:51.988] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.988] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.988] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.988] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.992] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8408301a2.nfxo.
[21:44:51.992] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
476 / 505 = 94.3%
ERROR *****************************************************************************
[21:44:51.992] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:51.997] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:51.997] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:51.997] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.002] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8408203a2.nfxo.
[21:44:52.002] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
477 / 506 = 94.3%
ERROR *****************************************************************************
[21:44:52.002] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.002] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.002] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.002] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.007] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00143a8c08201a2.nfxo.
[21:44:52.012] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
478 / 507 = 94.3%
ERROR *****************************************************************************
[21:44:52.012] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_crystal.fx, tech name: TShader.
[21:44:52.012] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_crystal.nfx.
ERROR *****************************************************************************
[21:44:52.012] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.057] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_crystal.nfx\00000000000000000000022012daa46a.nfxo.
[21:44:52.057] M [COCOSUI] create effect shader\pbr\pbr_crystal.fx:TShader ***
time: 47.43 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_RIM_LIGHT FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_POST_Z_PASS FALSE
#define FRESNEL_GHOST FALSE
StaticMesh
[21:44:52.057] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
479 / 508 = 94.3%
ERROR *****************************************************************************
[21:44:52.057] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.062] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.062] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.062] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.067] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8c08301a2.nfxo.
[21:44:52.067] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
480 / 509 = 94.3%
ERROR *****************************************************************************
[21:44:52.067] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.067] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.067] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.067] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.072] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8c08203a2.nfxo.
[21:44:52.077] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
481 / 510 = 94.3%
ERROR *****************************************************************************
[21:44:52.077] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059a.tga] set macro error
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059a.tga] set macro error
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_wyq_025.tga]
set macro error
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_wyq_025.tga]
set macro error
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059a.tga] set macro error
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:44:52.077] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059a.tga] set macro error
[21:44:52.077] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:44:52.077] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:44:52.077] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.082] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\000000000000000000000044025b1c35.nfxo.
[21:44:52.082] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
482 / 511 = 94.3%
ERROR *****************************************************************************
[21:44:52.082] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.087] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_star.fx, tech name: TShader.
[21:44:52.087] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_star.nfx.
ERROR *****************************************************************************
[21:44:52.087] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.087] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_star.nfx\000000000000000000000044025b1e35.nfxo.
[21:44:52.103] M [COCOSUI] create effect shader\pbr\pbr_star.fx:TShader *** time:
17.13 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:52.103] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
483 / 512 = 94.3%
ERROR *****************************************************************************
[21:44:52.103] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.113] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:44:52.113] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:44:52.113] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.118] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:44:52.123] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:44:52.123] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:44:52.123] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:52.123] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:52.123] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_ALPHA value: 0
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] mtl Name:[rls_e_ziye_body02_02]of tech:
[shader\pbr\pbr_crystal.fx::TShader] with diffusemap: [chr\player\dm65_survivor_m\
h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_body02_diff.tga] set macro
error
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_ALPHA value: 0
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] mtl Name:[rls_e_ziye_xiangzi_01]of tech:
[shader\pbr\pbr_crystal.fx::TShader] with diffusemap: [chr\player\dm65_survivor_m\
h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_body01_diff.tga] set macro
error
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_ALPHA value: 0
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] mtl Name:[rls_e_ziye_body02_03]of tech:
[shader\pbr\pbr_star.fx::TShader] with diffusemap: [chr\player\dm65_survivor_m\
h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_body02_diff.tga] set macro
error
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_ALPHA value: 0
WARNING ***************************************************************************
[21:44:52.132] M [COCOSUI] [WARNING] mtl Name:[rls_e_ziye_body02_03]of tech:
[shader\pbr\pbr_star.fx::TShader] with diffusemap: [chr\player\dm65_survivor_m\
h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_body02_diff.tga] set macro
error
[21:44:52.193] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_wolf\h55_pet_wolfwhite.gim
[21:44:52.201] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf.gis.prs.
WARNING ***************************************************************************
[21:44:52.203] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:44:52.203] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_wolf\h55_pet_wolfwhite.gim 28.21 ms
ERROR *****************************************************************************
[21:44:52.203] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9620 filenames = chr\creature\
h55_pet_wolf\h55_pet_wolfwhite.gim
[21:44:52.203] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:44:52.268] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qd\h55_survivor_m_qd_lv1.gim
WARNING ***************************************************************************
[21:44:52.352] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qd\h55_survivor_m_qd_lv1.gim 146.23 ms
ERROR *****************************************************************************
[21:44:52.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9623 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qd\h55_survivor_m_qd_lv1.gim
[21:44:52.392] M <SCRIPT> 2022-02-24 21:44:52,557 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 16 1616 -1
[21:44:52.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:44:52.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
WARNING ***************************************************************************
[21:44:52.430] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim 12.98 ms
ERROR *****************************************************************************
[21:44:52.430] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9633 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
[21:44:52.430] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_hangnail01.gim
[21:44:52.430] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.430] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.430] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.430] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a800802120.nfxo.
[21:44:52.430] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
484 / 513 = 94.3%
ERROR *****************************************************************************
[21:44:52.442] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.447] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\dual_prop\
h55_dual_hangnail01.gis.
WARNING ***************************************************************************
[21:44:52.447] L [COCOSUI] [WARNING] animation grow in chr\dual_prop\
h55_dual_hangnail01.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:52.447] L [COCOSUI] [WARNING] animation disapper in chr\dual_prop\
h55_dual_hangnail01.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:52.447] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_hangnail01.gim 14.75 ms
[21:44:52.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.447] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.447] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.452] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008001a2.nfxo.
[21:44:52.452] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
485 / 514 = 94.4%
ERROR *****************************************************************************
[21:44:52.452] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:44:52.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9634 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
[21:44:52.457] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_gallows_hx_bashou.gis.prs.
ERROR *****************************************************************************
[21:44:52.462] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9635 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.462] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9636 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.462] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9637 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.467] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9638 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.472] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9639 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.477] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9640 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.477] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9641 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.477] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9642 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.482] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9643 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.482] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9644 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.492] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_telephonebox01.gim
[21:44:52.501] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\dual_prop\
h55_dual_telephonebox01.gis.
WARNING ***************************************************************************
[21:44:52.532] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_telephonebox01.gim 36.55 ms
[21:44:52.532] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:44:52.532] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9650 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
[21:44:52.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.532] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9651 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.542] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9652 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.542] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9653 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.542] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9654 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.552] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9655 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:44:52.552] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9657 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.552] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9658 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.552] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9659 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.577] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.577] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.577] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.592] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b28008221a2.nfxo.
[21:44:52.592] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
486 / 515 = 94.4%
ERROR *****************************************************************************
[21:44:52.592] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:44:52.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9660 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
ERROR *****************************************************************************
[21:44:52.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9661 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9662 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.602] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9663 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.602] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9664 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.602] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9665 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.602] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9666 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9669 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9671 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9672 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9673 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9674 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9675 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.610] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9676 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9677 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9678 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:52.632] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
ERROR *****************************************************************************
[21:44:52.662] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9737 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:44:52.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9740 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9741 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9742 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.678] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9743 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9744 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9745 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9746 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9747 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9748 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9749 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:44:52.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9751 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9752 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9753 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9754 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
[21:44:52.693] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:44:52.693] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9761 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:44:52.702] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9762 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.702] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9763 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:44:52.702] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9765 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.702] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9766 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.702] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9767 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_001.sfx
[21:44:52.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_002.sfx
ERROR *****************************************************************************
[21:44:52.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9781 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9782 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9783 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9784 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9785 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9786 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:44:52.722] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9792 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9793 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9794 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9795 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9796 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.733] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9802 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:44:52.733] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9803 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.742] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9804 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.742] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9805 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.742] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9806 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.752] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_001.sfx
[21:44:52.752] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_002.sfx
ERROR *****************************************************************************
[21:44:52.752] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9815 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.760] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9816 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.760] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9817 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.760] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:52.760] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:52.760] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:52.760] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:52.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:52.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_004.sfx
[21:44:52.768] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_005.sfx
[21:44:52.772] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
ERROR *****************************************************************************
[21:44:52.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9833 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9834 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9835 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9836 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9840 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.782] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9841 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.782] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9842 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.782] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9843 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.782] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9844 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.782] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9845 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.791] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9846 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.791] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9847 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.791] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9848 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.791] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9849 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.791] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.791] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9853 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.791] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
[21:44:52.802] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_sender_03.gis.prs.
WARNING ***************************************************************************
[21:44:52.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_sender_03_low.gim 7.40 ms
ERROR *****************************************************************************
[21:44:52.802] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9857 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_03_low.gim
[21:44:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.802] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9861 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9865 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.811] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9869 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.811] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9873 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9874 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9875 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9876 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9877 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.811] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9878 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9879 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9883 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9884 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9885 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:44:52.822] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9891 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:44:52.822] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9892 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:44:52.832] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9893 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:44:52.832] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9897 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:44:52.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
[21:44:52.842] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.842] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.842] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.842] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800802120.nfxo.
[21:44:52.842] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
487 / 516 = 94.4%
ERROR *****************************************************************************
[21:44:52.842] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.851] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_prop_76.gis.prs.
WARNING ***************************************************************************
[21:44:52.851] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_prop_76.gim 12.29 ms
[21:44:52.851] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.851] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.851] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.851] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b28008021a2.nfxo.
[21:44:52.859] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
488 / 517 = 94.4%
ERROR *****************************************************************************
[21:44:52.859] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:44:52.859] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9901 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_76.gim
ERROR *****************************************************************************
[21:44:52.859] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9902 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:44:52.877] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_9906 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
WARNING ***************************************************************************
[21:44:52.882] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_sleepingtown_lut.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:44:52.892] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:44:52.892] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:44:52.892] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\00000000000000000000000000010082.nfxo.
[21:44:52.892] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
489 / 518 = 94.4%
[21:44:52.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:44:52.902] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:44:52.902] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.922] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000088250.nfxo.
[21:44:52.922] M [COCOSUI] create effect shader\common.fx:TShader *** time: 23.60
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:52.922] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
490 / 519 = 94.4%
ERROR *****************************************************************************
[21:44:52.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.922] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:44:52.922] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:44:52.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.942] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000088254.nfxo.
[21:44:52.953] M [COCOSUI] create effect shader\common.fx:TShader *** time: 24.30
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:52.953] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
491 / 520 = 94.4%
ERROR *****************************************************************************
[21:44:52.953] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.958] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:44:52.958] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:44:52.958] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.958] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000002440462.nfxo.
[21:44:52.958] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
492 / 521 = 94.4%
ERROR *****************************************************************************
[21:44:52.958] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:52.962] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:52.962] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.967] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004830014328408231a2.nfxo.
[21:44:52.967] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
493 / 522 = 94.4%
ERROR *****************************************************************************
[21:44:52.967] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common.fx, tech name: TShader.
[21:44:52.972] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common.nfx.
ERROR *****************************************************************************
[21:44:52.972] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:52.997] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common.nfx\00000000000000000000000000008242.nfxo.
[21:44:52.997] M [COCOSUI] create effect shader\common.fx:TShader *** time: 29.46
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME FALSE
#define USE_GRAY FALSE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:53.002] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
494 / 523 = 94.5%
ERROR *****************************************************************************
[21:44:53.002] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:53.018] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap_tur.fx, tech name: TShader.
[21:44:53.018] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap_tur.nfx.
[21:44:53.052] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap_tur.nfx\0000000000000000000000000051023c.nfxo.
[21:44:53.052] M [COCOSUI] create effect shader\lightmap_tur.fx:TShader *** time:
34.38 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
StaticMesh
[21:44:53.052] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
495 / 524 = 94.5%
WARNING ***************************************************************************
[21:44:53.132] M [COCOSUI] [WARNING] the shadowmap is not setted correctly, use
set_shadowmap_light to set the shadowmap correctly
[21:44:53.172] M [COCOSUI] OnWindowResize - 1366, 768
ERROR *****************************************************************************
[21:44:53.252] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6686 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.262] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6556 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6618 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6696 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6621 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6700 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.280] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6699 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.280] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6578 filenames = scene\model\
ordnance_factory1\dm65_scene_exit_02.gim
ERROR *****************************************************************************
[21:44:53.342] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6678 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.342] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6626 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.344] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6697 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.344] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6597 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.344] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6630 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.352] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6513 filenames = scene\model\
h55_sleepingtown\h55_sleepingtown_ygdianche01.gim
ERROR *****************************************************************************
[21:44:53.368] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6606 filenames = scene\model\
ordnance_factory1\dm65_scene_exit_02.gim
ERROR *****************************************************************************
[21:44:53.368] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6691 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.368] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6577 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.368] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6576 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.368] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6584 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.376] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6580 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.376] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6591 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.376] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6589 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.376] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6602 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.376] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6596 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6605 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6603 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6645 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.384] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6644 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6676 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6672 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6667 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6666 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6641 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6654 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6664 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6681 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6569 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.400] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6604 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_30.gim
ERROR *****************************************************************************
[21:44:53.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6680 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6679 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6633 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6570 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6582 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_30.gim
ERROR *****************************************************************************
[21:44:53.417] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6620 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.417] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6542 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.417] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6557 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.417] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6562 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6563 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6583 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6636 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6643 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6634 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6635 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.483] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6628 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.483] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6629 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.483] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6568 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6575 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6616 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6617 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6665 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6677 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:44:53.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6655 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.500] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6581 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
ERROR *****************************************************************************
[21:44:53.500] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6698 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:44:53.500] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_6675 filenames = scene\model\
h55_asylum\dm65_scene_cabinet_03.gim
[21:44:53.658] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\dm65_survivor_m_lod.gim
[21:44:53.973] M <SCRIPT> 2022-02-24 21:44:54,136 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/battle_pc.csb, UIBattlePC---------
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png 678.000000
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png 1086.000000
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_30/system/battle_test_0.png 1422.000000
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png 1069.000000
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_03/system/battle_test_0.png 2071.000000
[21:44:54.030] M [COCOSUI] createImageSingle ui/dm65ui/res/pc/battle_0.png
3999.000000
[21:44:54.030] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/battle_test_0.png 3226.000000
[21:44:54.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_test_0.png 4751.000000
[21:44:54.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png 5371.000000
[21:44:54.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png 8074.000000
[21:44:54.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.png 8389.000000
[21:44:54.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png 7668.000000
[21:44:54.048] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png 11149.000000
[21:44:54.077] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_h_fire_0.png 45799.000000
[21:44:54.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.png 42054.000000
[21:44:54.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png 44128.000000
[21:44:54.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_struggle_0.png 50665.000000
[21:44:54.097] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_joystick_skill_0.png 56471.000000
[21:44:54.097] [COCOSUI] createImageConcurrent ui/dm65ui/res/image/skill_0.png
66246.000000
[21:44:54.097] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png 57136.000000
[21:44:54.102] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.png
5288.000000
[21:44:54.102] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png 60676.000000
[21:44:54.102] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/team_0.png
18582.000000
[21:44:54.102] [COCOSUI] createImageConcurrent ui/dm65ui/res/system_en/chat_0.png
731.000000
[21:44:54.107] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png 32569.000000
[21:44:54.113] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_s_augur_0.png 16584.000000
[21:44:54.113] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png 29625.000000
[21:44:54.113] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png 18677.000000
[21:44:54.123] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_21_0.png 81072.000000
[21:44:54.128] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png 46018.000000
[21:44:54.133] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png 27809.000000
[21:44:54.133] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.png 27924.000000
[21:44:54.133] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png 28273.000000
[21:44:54.137] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png 30985.000000
[21:44:54.137] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png 57597.000000
[21:44:54.142] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/chat_1.png
43796.000000
[21:44:54.293] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_test_0.png 266707.000000
[21:44:54.509] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_nml.png> !
[21:44:54.509] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_dwn.png> !
[21:44:54.509] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_ban.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.517] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:44:54.532] M [COCOSUI] cocos can't find image :
<system/battle_test/chat_speak_dis.png> !
[21:44:54.550] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:44:54.722] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/battle_hit_text_0.png 13332.000000
[21:44:54.727] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_hit_text_0.png 16839.000000
[21:44:54.758] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png 24696.000000
[21:44:54.822] M [COCOSUI] createImageSingle ui/dm65ui/res/system/battle_tips_0.png
50538.000000
[21:44:54.832] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png 1089.000000
[21:44:54.890] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png 12788.000000
[21:44:54.930] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png 571.000000
[21:44:54.969] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png 3103.000000
[21:44:55.042] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_h_monitor_0.png 3180.000000
[21:44:55.050] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png 550.000000
[21:44:55.050] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png 1503.000000
[21:44:55.050] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png 1856.000000
[21:44:55.082] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_skill/unlock_0.png 29970.000000
[21:44:55.092] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:55.102] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_19/common_0.png 341.000000
[21:44:55.132] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_motion_0.png 32970.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_04/system/battle_test_0.png 586.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png 386.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png 512.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png 1348.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png 1476.000000
[21:44:55.182] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.png 2163.000000
[21:44:55.182] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png 3323.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.png 2669.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_state_be_found_0.png 4215.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png 4472.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_12_02/system/battle_test_0.png 4724.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png 5163.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png 5289.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png 5228.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png 5822.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_04_27/system/battle_entomologist_0.png 5686.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.png 6198.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_special_gate_0.png 7714.000000
[21:44:55.191] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png 7139.000000
[21:44:55.199] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.png 14995.000000
[21:44:55.542] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png 5935.000000
[21:44:55.557] M [COCOSUI] cocos can't find image :
<system/activity_thousand/bg_ico_coin.png> !
[21:44:55.557] M [COCOSUI] cocos can't find image :
<system/activity_thousand/fx_heart_line_01.png> !
[21:44:55.557] M [COCOSUI] cocos can't find image :
<system/activity_thousand/temp_art.png> !
[21:44:55.563] M [COCOSUI] cocos can't find image :
<system/activity_thousand/bg_ico_coin.png> !
[21:44:55.563] M [COCOSUI] cocos can't find image :
<system/activity_thousand/fx_heart_line_01.png> !
[21:44:55.563] M [COCOSUI] cocos can't find image :
<system/activity_thousand/temp_art.png> !
[21:44:55.960] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_05_06/system/battle_test_0.png 495.000000
[21:44:55.972] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:44:55.992] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_22/image/hold_0.png 1868.000000
[21:44:56.002] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_12_22/system/battle_hold_batsman_0.png 12323.000000
[21:44:56.022] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.042] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:44:56.051] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.060] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.077] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.082] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.png 880.000000
[21:44:56.092] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.112] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_s_aim_0.png 561.000000
[21:44:56.123] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_12_22/system/battle_test_0.png 2620.000000
[21:44:56.132] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_15/system/battle_skill_aquawoman_0.png 919.000000
[21:44:56.152] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.172] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_node_hint_0.png 3332.000000
[21:44:56.190] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png 466.000000
[21:44:56.230] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_component_0.png 11245.000000
[21:44:56.392] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_struggle/escape_0.png 26498.000000
[21:44:56.441] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:44:56.449] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:44:56.475] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_11_11/system/battle_test_0.png 1122.000000
[21:44:56.512] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_10/system/battle_skill_postman_0.png 1927.000000
[21:44:56.522] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_26/system/battle_skill_postman_0.png 12663.000000
[21:44:56.912] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/custom_0.png 7780.000000
[21:44:56.932] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/activity_spring_0.png 21902.000000
[21:44:57.012] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.022] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.022] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.032] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.037] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.052] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.052] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.062] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.062] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.070] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:44:57.102] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\h55_banshee_fan.gim
WARNING ***************************************************************************
[21:44:57.110] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
banshee\h55_banshee_fan.gim 10.38 ms
[21:44:57.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\guangxian_2.gim
[21:44:57.192] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\dissolve_h27.fx, tech name: TShader.
[21:44:57.192] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\dissolve_h27.nfx.
[21:44:57.212] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
dissolve_h27.nfx\000000000000000000000000000000d0.nfxo.
[21:44:57.212] L [COCOSUI] create effect shader\dissolve_h27.fx:TShader *** time:
22.58 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define DISSOLVE_ENABLE FALSE
#define RIMLIGHT_ENABLE FALSE
#define EMISSIVE_ANIMATION_ENABLE TRUE
#define SEC_EMISSIVE_ENABLE TRUE
#define IS_1UV_ENABLE TRUE
StaticMesh
[21:44:57.212] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
496 / 525 = 94.5%
[21:44:57.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_03.sfx
[21:44:57.232] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang_opposite.gim
WARNING ***************************************************************************
[21:44:57.262] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
banshee\separate_dir\banshee_d_wuguang\banshee_d_wuguang_opposite.gim 44.30 ms
[21:44:57.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_03.sfx
[21:44:57.278] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\h55_banshee_fan_opposite.gim
WARNING ***************************************************************************
[21:44:57.282] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
banshee\h55_banshee_fan_opposite.gim 6.71 ms
[21:44:57.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:57.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:57.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b0014328408201a2.nfxo.
[21:44:57.282] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
497 / 526 = 94.5%
ERROR *****************************************************************************
[21:44:57.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:57.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:57.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.293] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b0014328c08201a2.nfxo.
[21:44:57.293] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
498 / 527 = 94.5%
ERROR *****************************************************************************
[21:44:57.293] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.293] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\\pbr_mid.fx, tech name: TShader.
[21:44:57.293] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\\pbr_mid.fx, tech name: TShader.
[21:44:57.303] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:44:57.303] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:44:57.327] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a041145.nfxo.
[21:44:57.337] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 37.88
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:44:57.337] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
499 / 528 = 94.5%
[21:44:57.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:44:57.337] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:44:57.337] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.362] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c00e818238a.nfxo.
[21:44:57.362] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 27.40
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:44:57.362] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
500 / 529 = 94.5%
ERROR *****************************************************************************
[21:44:57.362] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid.fx, tech name: TShader.
[21:44:57.362] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid.nfx.
ERROR *****************************************************************************
[21:44:57.362] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.392] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid.nfx\000000000000000000000c00e81ce38a.nfxo.
[21:44:57.392] M [COCOSUI] create effect shader\pbr_mid.fx:TShader *** time: 28.36
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define USE_ALPHA FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
StaticMesh
[21:44:57.392] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
501 / 530 = 94.5%
ERROR *****************************************************************************
[21:44:57.392] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.401] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_glim\h55_pendant_glim.gim
[21:44:57.401] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_glim\h55_pendant_glim.gis.prs.
WARNING ***************************************************************************
[21:44:57.412] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_glim\h55_pendant_glim.gim 13.76 ms
[21:44:57.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_glim\h55_pendant_glim_gis\idle_1.gis, anim name idle_1.
[21:44:57.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\dm65_butcher_ll_e_anubis.gim
WARNING ***************************************************************************
[21:44:57.442] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_e_anubis.gim 13.51 ms
[21:44:57.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_03.sfx
[21:44:57.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_03.sfx
[21:44:57.557] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:57.557] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:57.557] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.557] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiongqiang.gim
[21:44:57.562] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8808201a2.nfxo.
[21:44:57.562] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
502 / 531 = 94.5%
ERROR *****************************************************************************
[21:44:57.562] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:57.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lujiao_idel_01.sfx
[21:44:57.571] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_ringofkeys\separate_dir\jisi_e_huabing\
jisi_e_huabing_ringofkeys.gim
[21:44:57.580] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys.gis.prs.
WARNING ***************************************************************************
[21:44:57.592] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_ringofkeys\separate_dir\jisi_e_huabing\jisi_e_huabing_ringofkeys.gim
22.50 ms
[21:44:57.592] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_006.sfx
[21:44:57.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle.gis, anim name idle.
[21:44:57.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle_1.gis, anim name idle_1.
[21:44:57.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_skill_001.gim
[21:44:57.621] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_skill_003.gim
[21:44:57.621] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_skill_002.gim
[21:44:57.632] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_skill_004.gim
[21:44:57.632] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhanbushi_mty_skill_screen_001.gim
[21:44:57.642] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhanbushi_mty_skill_screen_002.gim
[21:44:57.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_skill_001.sfx
[21:44:57.652] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim
[21:44:57.662] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suitcase_bier\h55_pendant_suitcase.gis.prs.
WARNING ***************************************************************************
[21:44:57.667] L [COCOSUI] [WARNING] animation show_idle_liemo_rls in chr\prop\
h55_pendant_suitcase_bier\h55_pendant_suitcase.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:57.667] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim 43.71 ms
[21:44:57.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_map\separate_dir\it_e_maoli\it_e_maoli_map.gim
[21:44:57.692] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_map\h55_pendant_map.gis.prs.
WARNING ***************************************************************************
[21:44:57.700] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_map\separate_dir\it_e_maoli\it_e_maoli_map.gim 16.06 ms
[21:44:57.700] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_map\h55_pendant_map_gis\fold_idle.gis.prs, anim name fold_idle.
[21:44:57.708] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_map\h55_pendant_map_gis\idle_1.gis, anim name idle_1.
[21:44:57.717] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\
kantan_e_yanshu_citie.gim
[21:44:57.722] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_kantan_citie\h55_pendant_kantan_citie.gis.prs.
WARNING ***************************************************************************
[21:44:57.722] L [COCOSUI] [WARNING] animation show_appear_yanshu_kantan in chr\
prop\h55_pendant_kantan_citie\h55_pendant_kantan_citie.gis have bones with non-
uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:44:57.732] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\kantan_e_yanshu_citie.gim
15.85 ms
[21:44:57.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_003.sfx
[21:44:57.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_flaregun.gim
[21:44:57.762] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
[21:44:57.772] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_diaozhui.gim
[21:44:57.772] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_diaozhui.gis.prs.
WARNING ***************************************************************************
[21:44:57.772] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim 20.35
ms
[21:44:57.780] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun_gis\idle_1.gis, anim name idle_1.
[21:44:57.782] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huojian\h55_pendant_huojian.gim
[21:44:57.792] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gis.prs.
WARNING ***************************************************************************
[21:44:57.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim 12.74 ms
WARNING ***************************************************************************
[21:44:57.802] M [COCOSUI] [WARNING] model[chr\player\dm65_survivor_m\
h55_survivor_m_spjk\h55_survivor_m_spjk.gim] doesn't have socket[tieqiao]!
[21:44:57.812] M <SCRIPT> 2022-02-24 21:44:57,976 - MobileServer - - UISystem -
INFO - ---------create csb path
-ui/dm65ui/res/battle_skill_white_detective_skill_layout.csb,
UIBattleGlobalTouch---------
[21:44:57.832] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_inject\separate_dir\yiyaoshi_e_caiyao\
yiyaoshi_e_caiyao_inject.gim
[21:44:57.842] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_inject\inject.gis.prs.
WARNING ***************************************************************************
[21:44:57.850] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_inject\separate_dir\yiyaoshi_e_caiyao\yiyaoshi_e_caiyao_inject.gim
15.79 ms
[21:44:57.850] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_003.sfx
[21:44:57.858] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_inject\inject_gis\idle_1.gis, anim name idle_1.
[21:44:57.902] M [COCOSUI] OnWindowResize - 1366, 768
[21:44:57.932] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\butcher_lod.gim
[21:44:57.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle.gis.prs, anim name idle.
[21:44:57.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling_gis\idle.gis.prs, anim name idle.
[21:44:57.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle.gis.prs, anim name idle.
[21:44:57.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle.gis.prs, anim name idle.
[21:44:58.000] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex_mud.fx, tech name: TShader.
[21:44:58.000] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex_mud.nfx.
[21:44:58.000] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex_mud.nfx\000000000000000000000800490f4048.nfxo.
[21:44:58.000] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
503 / 532 = 94.5%
[21:44:58.000] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex_mud.fx, tech name: TShader.
[21:44:58.000] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex_mud.nfx.
ERROR *****************************************************************************
[21:44:58.008] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:58.008] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
504 / 533 = 94.6%
ERROR *****************************************************************************
[21:44:58.008] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:58.022] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex_mud.fx, tech name: TShader.
[21:44:58.022] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex_mud.nfx.
ERROR *****************************************************************************
[21:44:58.022] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:58.042] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex_mud.nfx\000000000000000000000800490f4069.nfxo.
[21:44:58.051] M [COCOSUI] create effect shader\pbr_ex_mud.fx:TShader *** time:
26.27 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_JITTER FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:58.051] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
505 / 534 = 94.6%
ERROR *****************************************************************************
[21:44:58.051] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_002.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_003.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_004.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_005.sfx
[21:44:58.092] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_huabing_idle_001.sfx
[21:44:58.137] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_001.sfx
[21:44:58.142] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_002.sfx
[21:44:58.152] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_001.sfx
[21:44:58.152] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_caiyaoren_idle_002.sfx
[21:44:58.180] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:44:58.180] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:44:58.180] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:44:58.182] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:44:58.182] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:44:58.182] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:44:58.182] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:58.182] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:58.192] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:58.192] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:44:58.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:58.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:58.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:44:58.202] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:44:58.212] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:44:58.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:44:58.232] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:58.232] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:58.232] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:44:58.282] M <SCRIPT> 2022-02-24 21:44:58,446 - MobileServer - - fev_mgr -
INFO - wyd: on_finish_init_battle_world current_events_num = 6730
[21:44:58.287] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_ghost\detective_ghost.gim
[21:44:58.357] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\detective.gis.prs.
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.621] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_melanism\detective_melanism_ghost.gim
[21:44:58.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[21:44:58.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:44:58.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.733] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan_ghost.gim
[21:44:58.812] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis.prs.
[21:44:58.832] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_14.gim
[21:44:58.848] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08.gim
[21:44:58.848] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_12.gim
[21:44:58.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective_kenan.sfx
[21:44:58.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:44:58.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:58.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_xinyi\detective_xinyi_ghost.gim
[21:44:58.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:44:58.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:44:59.017] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\h55_pendant_bier.gim
[21:44:59.088] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suitcase_bier\h55_pendant_bier.gis.prs.
[21:44:59.123] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\h55_pendant_coffinblack.gim
[21:44:59.123] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex_mud.fx, tech name: TShader.
[21:44:59.123] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex_mud.nfx.
ERROR *****************************************************************************
[21:44:59.123] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.132] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex_mud.nfx\000000000000000000000880490f404a.nfxo.
[21:44:59.143] L [COCOSUI] create effect shader\pbr_ex_mud.fx:TShader *** time:
15.94 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_JITTER TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:59.143] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
506 / 535 = 94.6%
ERROR *****************************************************************************
[21:44:59.143] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.182] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex_mud.fx, tech name: TShader.
[21:44:59.182] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex_mud.nfx.
ERROR *****************************************************************************
[21:44:59.182] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.192] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex_mud.nfx\000000000000000000000880490f406b.nfxo.
[21:44:59.202] L [COCOSUI] create effect shader\pbr_ex_mud.fx:TShader *** time:
20.77 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_JITTER TRUE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:44:59.202] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
507 / 536 = 94.6%
ERROR *****************************************************************************
[21:44:59.207] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.273] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\h55_scene_gallows_liqing.gis.prs.
WARNING ***************************************************************************
[21:44:59.273] L [COCOSUI] [WARNING] animation asphalt_riseup in scene\model\
ordnance_factory1\h55_scene_gallows_liqing.gis have bones with non-uniform scales
will disable gpu skin.
[21:44:59.282] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dianbai_appear_001.gim
[21:44:59.298] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_nianye_002.gim
[21:44:59.302] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[21:44:59.302] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[21:44:59.302] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
508 / 537 = 94.6%
[21:44:59.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rujianshi_nianye_002.sfx
[21:44:59.343] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:44:59.373] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gis.prs.
ERROR *****************************************************************************
[21:44:59.387] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped l
hand, but no bone named biped l hand exist!
[21:44:59.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:44:59.412] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liekou_fanqiang_09.gim
[21:44:59.412] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:59.412] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:59.412] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.422] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048804143a8008b2520.nfxo.
[21:44:59.442] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 27.07
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK TRUE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:59.442] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
509 / 538 = 94.6%
ERROR *****************************************************************************
[21:44:59.442] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.472] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liekou_fanqiang_12.gim
[21:44:59.477] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:59.477] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:59.482] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.513] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008b2520.nfxo.
[21:44:59.522] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 44.82
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:59.522] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
510 / 539 = 94.6%
ERROR *****************************************************************************
[21:44:59.522] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_fanqiang_01.sfx
[21:44:59.548] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:59.548] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:59.548] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.594] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048804143a8008b0520.nfxo.
[21:44:59.608] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 59.79
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK TRUE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:59.608] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
511 / 540 = 94.6%
ERROR *****************************************************************************
[21:44:59.608] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.613] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:59.617] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:59.617] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.647] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008b0520.nfxo.
[21:44:59.664] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 43.29
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE TRUE
#define USE_JITTER TRUE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:59.664] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
512 / 541 = 94.6%
ERROR *****************************************************************************
[21:44:59.664] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.697] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_zhijia\h55_pendant_zhijia.gim
[21:44:59.746] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_zhijia\h55_pendant_zhijia.gis.prs.
[21:44:59.778] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:44:59.783] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suolian\suolian.gis.prs.
[21:44:59.813] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:44:59.818] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:44:59.818] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.827] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820c301a2.nfxo.
[21:44:59.833] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 17.79
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:44:59.833] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
513 / 542 = 94.6%
ERROR *****************************************************************************
[21:44:59.833] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:44:59.863] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_bier.gim
[21:44:59.907] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\starry_sky.fx, tech name: TShader.
[21:44:59.907] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\starry_sky.nfx.
[21:44:59.923] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
starry_sky.nfx\0000000000000000000000000000000a.nfxo.
[21:44:59.923] L [COCOSUI] create effect shader\starry_sky.fx:TShader *** time:
19.39 ms ***
[21:44:59.923] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
514 / 543 = 94.7%
[21:44:59.928] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\starry_sky.fx, tech name: TShader.
[21:44:59.928] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\starry_sky.nfx.
[21:44:59.933] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
515 / 544 = 94.7%
[21:44:59.943] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\starry_sky.fx, tech name: TShader.
[21:44:59.943] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\starry_sky.nfx.
[21:44:59.958] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
starry_sky.nfx\0000000000000000000000000000002b.nfxo.
[21:44:59.963] L [COCOSUI] create effect shader\starry_sky.fx:TShader *** time:
14.82 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define USE_PIXEL_FOG FALSE
#define DISSOLVE_ENABLE_GAME TRUE
StaticMesh
[21:44:59.963] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
516 / 545 = 94.7%
[21:45:00.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_003.sfx
[21:45:00.183] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:45:00.203] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:45:00.292] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_lod.gim
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\dm65_survivor_w_lod.gim 159.00 ms
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:00.381] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:45:12.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[21:45:12.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_spxc.gis.prs,
anim name idle_spxc.
[21:45:12.002] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:45:12.002] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:45:12.002] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:12.022] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
xray_mobile.nfx\00000000000000000000000000000009.nfxo.
[21:45:12.022] M [COCOSUI] create effect shader\xray_mobile.fx:TShader *** time:
17.91 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW TRUE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
GPUSkinnedMesh
[21:45:12.022] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
517 / 546 = 94.7%
ERROR *****************************************************************************
[21:45:12.022] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:45:12.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:45:12.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:45:12.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
[21:45:12.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_zishen_red_01.sfx
[21:45:12.110] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:45:12.110] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:45:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_4_alpha" is not found!
[21:45:12.122] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:45:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:45:12.132] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_3_alpha" is not found!
[21:45:12.132] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_3_alpha" is not found!
[21:45:12.132] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
ERROR *****************************************************************************
[21:45:12.132] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:45:12.132] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:45:12.143] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
[21:45:12.143] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:45:12.143] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:45:12.143] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:45:12.152] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_2_alpha" is not found!
[21:45:12.152] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_2_alpha" is not found!
[21:45:12.166] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_2_alpha" is not found!
[21:45:12.166] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1" is not found!
[21:45:12.166] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1_alpha" is not found!
[21:45:12.173] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_1_alpha" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_1_alpha" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:45:12.178] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:45:14.927] M [COCOSUI] "ui/dm65ui/res/patch_21_08_03/system/battle_test_0.png"
rc=47 512 x 512 @ DXT1(sepAlpha: DXT1) => 256 KB
"/cc_2x2_white_image" rc=4 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png" rc=158 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/common_0.png" rc=1671 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=66 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=78 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_20_01_14/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=49 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_25/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=3 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=6 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=12 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png" rc=25 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/loading_0.png" rc=10 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png" rc=91 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=6 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/pc/battle_0.png" rc=16 256 x 256 @ A8R8G8B8(sepAlpha: None) => 256
KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png" rc=6 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.png" rc=19 128
x 128 @ DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=3200 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_18_8_21/image/coin_0.png" rc=3 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/image/skill_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.alpha.png" rc=2
2048 x 2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_05_06/system/battle_skill_violinist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png" rc=15 256 x
256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png" rc=6 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.png" rc=17 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png" rc=19 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle_0.png" rc=14 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png" rc=28 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png" rc=44 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.png" rc=17 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_joystick_skill_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png" rc=12 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=13 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/particle/particle_conjuring.alpha.png" rc=2 200 x 200 @
DXT1(sepAlpha: None) => 19 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png" rc=9 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.alpha.png" rc=2 512
x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_21_0.png" rc=25 1024 x 1024 @ DXT1(sepAlpha: DXT1) =>
1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png" rc=111 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png" rc=62 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.png" rc=4 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png" rc=20 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/team_0.png" rc=32 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/system/battle_s_augur_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.png" rc=30
1024 x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png" rc=25 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/chat_1.png" rc=18 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=13 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png" rc=241 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.png" rc=8 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png" rc=67 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png" rc=30 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png" rc=21 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.alpha.png" rc=2
256 x 256 @ DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_08_03/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.alpha.png" rc=2
128 x 128 @ DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.alpha.png" rc=2 1024 x 1024
@ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_12_25/image/hold_0.png" rc=3 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @ DXT1(sepAlpha:
None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.alpha.png"
rc=2 1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png" rc=33 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/system/battle_hit_text_0.png" rc=13 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_21_08_03/image/battle_action_ei_0.png" rc=15 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system_en/battle_hit_text_0.png" rc=13 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_tips_0.png" rc=24 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png" rc=18 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.png" rc=17 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_h_monitor_0.png" rc=8 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle/escape_0.png" rc=7 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_h_monitor_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.alpha.png" rc=2
1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/battle_skill/unlock_0.png" rc=20 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png" rc=22 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png" rc=61 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=260 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_05_19/common_0.png" rc=7 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_20_05_19/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.png" rc=42 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png" rc=76 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.png" rc=21 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png" rc=51 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_19_2_26/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png" rc=18 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png" rc=18 64 x 64 @
DXT1(sepAlpha: DXT1) => 4 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png" rc=38 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png" rc=30 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_special_gate_0.png" rc=29 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.png" rc=131
2048 x 2048 @ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png" rc=33 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_12_02/system/battle_test_0.png" rc=35 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/system/battle_state_be_found_0.png" rc=85 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png" rc=35 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_04_27/system/battle_entomologist_0.png" rc=38 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png" rc=33 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.png" rc=34 1024
x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/spine/white_detective/battle_skill_white_detective_loop.alpha.png"
rc=2 512 x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.png" rc=78 512 x 512
@ DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_
[21:45:14.927] M <SCRIPT> 2022-02-24 21:45:15,094 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/scene_in.csb, UISceneIn---------
[21:45:14.952] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/scene_in/ani_scene_in_0.png 28855.000000
[21:45:14.972] M [COCOSUI] createImageSingle ui/dm65ui/res/system/scene_in_0.png
42371.000000
[21:45:15.412] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:45:15.412] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:45:15.412] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:15.422] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800823120.nfxo.
[21:45:15.422] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
518 / 547 = 94.7%
ERROR *****************************************************************************
[21:45:15.422] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:18.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:45:18.127] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:45:20.091] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling_gis\run.gis.prs, anim name run.
[21:45:20.347] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6730
[21:45:20.353] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_spjk.fev succeed!
[21:45:20.353] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_kantan.fev count = 112
[21:45:20.353] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6819
[21:45:20.362] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_kantan.fev
succeed!
[21:45:20.362] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_rls.fev count = 112
[21:45:20.362] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6931
[21:45:20.372] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_rls.fev succeed!
[21:45:20.492] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:45:20.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:45:20.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
[21:45:20.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\run.gis.prs, anim name run.
[21:45:20.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:45:20.812] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[21:45:21.208] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_1.gis.prs, anim name run_1.
[21:45:21.333] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:45:22.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\openbox.gis, anim name
openbox.
[21:45:22.092] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\openbox.gis, anim name
openbox.
ERROR *****************************************************************************
[21:45:22.107] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:45:23.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\grope.gis, anim name
grope.
[21:45:23.737] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\grope.gis, anim name
grope.
ERROR *****************************************************************************
[21:45:23.747] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:45:25.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[21:45:25.782] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[21:45:25.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:45:25.797] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:45:25.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_shout_qd.gis.prs, anim name emotion_shout_qd.
[21:45:26.978] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
[21:45:26.982] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
ERROR *****************************************************************************
[21:45:26.992] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:45:27.607] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_3.gis.prs, anim name repair_3.
[21:45:27.607] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_3.gis.prs, anim name repair_3.
[21:45:27.613] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:45:27.618] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:45:28.780] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_tqz\separate_dir\tqz_e_navi\tqz_e_navi_pad\
tqz_e_navi_pad.gim
WARNING ***************************************************************************
[21:45:28.788] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
tqz_e_sakura\tqz_e_sakura_weapon_diff.tga format R8G8B8, try to convert it to
A8B8G8R8
WARNING ***************************************************************************
[21:45:28.807] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
tqz_e_sakura\tqz_e_sakura_weapon_nor.tga format R8G8B8, try to convert it to
A8B8G8R8
[21:45:28.812] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_tqz\separate_dir\tqz_e_navi\tqz_e_navi_pad\
tqz_e_navi_pad.gis.prs.
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:45:28.812] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:45:28.812] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_tqz\separate_dir\tqz_e_navi\tqz_e_navi_pad\
tqz_e_navi_pad.gim 40.59 ms
[21:45:28.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\h55_survivor_puppet\h55_survivor_puppet.gim
[21:45:30.107] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_4.gis.prs, anim name repair_4.
[21:45:30.107] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_4.gis.prs, anim name repair_4.
ERROR *****************************************************************************
[21:45:30.112] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:45:31.552] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name repair_2.
[21:45:31.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name repair_2.
ERROR *****************************************************************************
[21:45:31.562] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
WARNING ***************************************************************************
[21:45:31.872] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:31.872] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:31.872] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:31.872] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:45:33.093] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:45:33.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\crouch.gis.prs, anim name crouch.
[21:45:34.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\low_walk.gis.prs, anim name low_walk.
WARNING ***************************************************************************
[21:45:35.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:35.167] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:35.167] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:35.167] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:45:36.372] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:45:36.372] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:45:36.372] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:45:36.382] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:45:36.592] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
[21:45:36.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
ERROR *****************************************************************************
[21:45:36.603] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:45:36.657] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
operate_remote_control.gis.prs, anim name operate_remote_control.
ERROR *****************************************************************************
[21:45:36.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10338 filenames = chr\player\
h55_survivor_puppet\h55_survivor_puppet.gim
[21:45:36.692] M <SCRIPT> 2022-02-24 21:45:36,856 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 58 5801 None
[21:45:36.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:45:36.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:45:36.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\appear.gis, anim name
appear.
[21:45:36.712] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_12_a.gim
[21:45:36.712] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\refraction_shader.fx, tech name: TShader.
[21:45:36.712] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_shader.nfx.
[21:45:36.717] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
refraction_shader.nfx\00000000000000000000000000000000.nfxo.
[21:45:36.717] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
519 / 548 = 94.7%
[21:45:36.717] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\refraction_shader.fx, tech name: TShader.
[21:45:36.717] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\refraction_shader.nfx.
[21:45:36.717] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
520 / 549 = 94.7%
[21:45:36.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\yaokongqi_01.sfx
[21:45:38.642] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:45:38.642] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:45:38.647] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:45:39.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[21:45:39.972] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
ERROR *****************************************************************************
[21:45:39.982] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:45:43.107] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:45:45.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup2.gis.prs, anim name getup2.
[21:45:46.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001.sfx
[21:45:46.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:46.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:46.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:46.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:46.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:46.296] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_1.gis.prs, anim name
ready_butterfly_1.
[21:45:46.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_1.gis.prs, anim name
summon_butterfly_1.
[21:45:46.922] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:45:46.922] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10384 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:45:46.972] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7043
[21:45:46.972] M [COCOSUI] wyd: audio trigger unload all events count = 7043 limit
= 6977
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\survivor.fev survivor
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev
survivor_vo_spjk
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\killer.fev killer
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\music\music.fev music
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\dwrg.fev dwrg
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\survivor_vo_kantan.fev
survivor_vo_kantan
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\amb.fev amb
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\killer_vo.fev killer_vo
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\survivor_vo_rls.fev
survivor_vo_rls
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev
survivor_vo
[21:45:46.972] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\
dwrg_detective_story_vo_en.fev dwrg_detective_story_vo_en
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\dwrg_showsur01.fev
dwrg_showsur01
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\dwrg_showkill01.fev
dwrg_showkill01
[21:45:46.972] M [COCOSUI] wyd: audio event project sound\killer_vo.fev has been
unload which has 848 events inside!
[21:45:46.982] M [COCOSUI] wyd: audio event project sound\
dwrg_detective_story_vo_en.fev has been unload which has 94 events inside!
[21:45:46.982] M [COCOSUI] wyd: audio event project sound\dwrg_showsur01.fev has
been unload which has 24 events inside!
[21:45:46.982] M [COCOSUI] wyd: audio event project sound\dwrg_showkill01.fev has
been unload which has 15 events inside!
[21:45:46.987] M [COCOSUI] wyd: audio -----Load sound\killer_vo_banshee.fev
succeed!
[21:45:49.132] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:45:49.132] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:45:49.167] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:45:49.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:45:49.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\light.gis.prs,
anim name light.
[21:45:49.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:45:49.872] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:45:49.872] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:45:49.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:45:50.067] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:45:50.067] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:45:50.067] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:45:50.077] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:45:50.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:45:50.242] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:45:50.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:45:50.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:45:50.247] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:45:50.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:45:50.252] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:45:50.252] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:45:50.252] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:45:50.252] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:45:50.312] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:45:50.312] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:45:50.312] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:45:50.323] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:45:50.323] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:45:50.323] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:45:50.323] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:45:50.323] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:45:50.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:45:50.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:45:50.451] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:45:50.451] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10405 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:45:50.658] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:45:50.658] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10407 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:45:50.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:45:50.667] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\recall.gis, anim name
recall.
[21:45:50.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:45:50.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:45:50.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:45:50.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:45:51.078] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_3.gis.prs, anim name run_3.
[21:45:51.078] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:45:51.087] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:45:51.138] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hum_wps_zhanshen_1v1.gim
[21:45:51.173] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:45:51.214] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:45:51.460] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:45:51.462] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:45:51.467] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:45:51.467] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:45:51.467] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:45:51.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:45:51.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:45:51.478] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:45:51.478] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:45:51.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:45:51.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:45:51.912] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_3.gis.prs, anim name idle_3.
[21:45:52.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001.sfx
[21:45:52.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:52.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:52.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:52.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:52.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:45:52.098] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:45:52.720] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
WARNING ***************************************************************************
[21:45:53.502] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:53.502] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:53.502] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:53.502] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:45:54.362] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:45:54.383] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6142
[21:45:54.412] M [COCOSUI] wyd: audio -----Load sound\killer_vo.fev succeed!
[21:45:54.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
[21:45:54.928] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[21:45:54.973] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6990
[21:45:54.973] M [COCOSUI] wyd: audio trigger unload all events count = 6990 limit
= 6977
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\survivor.fev survivor
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev
survivor_vo_spjk
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\killer_vo_banshee.fev
killer_vo_banshee
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\killer.fev killer
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\music\music.fev music
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\dwrg.fev dwrg
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\survivor_vo_kantan.fev
survivor_vo_kantan
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\amb.fev amb
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\killer_vo.fev killer_vo
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\survivor_vo_rls.fev
survivor_vo_rls
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.973] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev
survivor_vo
[21:45:54.973] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:45:54.978] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_qd.fev succeed!
[21:45:54.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_01.sfx
[21:45:54.983] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai03.gim
[21:45:54.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:45:54.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:45:54.993] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai01.gim
[21:45:55.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:45:55.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:45:55.007] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai02.gim
[21:45:55.007] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:45:55.007] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:45:55.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:45:55.228] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodaihe.gim
[21:45:55.228] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodaihua01.gim
[21:45:55.228] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:45:55.303] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:45:55.303] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:45:55.303] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:55.312] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
521 / 550 = 94.7%
ERROR *****************************************************************************
[21:45:55.312] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:45:55.332] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:55.332] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
522 / 551 = 94.7%
ERROR *****************************************************************************
[21:45:55.332] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:45:55.332] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
523 / 552 = 94.7%
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:45:55.332] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:45:55.332] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:55.332] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
524 / 553 = 94.8%
ERROR *****************************************************************************
[21:45:55.332] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:45:56.032] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:45:56.252] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodaihuahe.gim
[21:45:56.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:45:56.257] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:45:56.257] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:45:56.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_lying_bdz.gis.prs, anim name
emotion_lying_bdz.
[21:45:56.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:45:57.398] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_taunt_bdz.gis.prs, anim name
emotion_taunt_bdz.
[21:45:57.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:45:58.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:45:58.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
WARNING ***************************************************************************
[21:45:58.462] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:45:58.462] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:45:58.462] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:45:58.462] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:45:59.022] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\openbox.gis.prs, anim name openbox.
[21:45:59.022] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\openbox.gis.prs, anim name openbox.
ERROR *****************************************************************************
[21:45:59.030] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:45:59.150] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizziness_3.gis.prs, anim name dizziness_3.
[21:46:00.663] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\grope.gis.prs, anim name grope.
[21:46:00.663] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\grope.gis.prs, anim name grope.
ERROR *****************************************************************************
[21:46:00.672] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:46:02.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:02.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:03.032] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:46:03.074] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:46:03.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:03.752] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:46:03.752] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:46:03.752] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10555 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:46:04.297] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:46:04.402] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gim
[21:46:04.412] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gis.prs.
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:46:04.422] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:46:04.422] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_banben_shouchiwu\
ydy_e_banben_shouchiwu.gim 17.24 ms
ERROR *****************************************************************************
[21:46:05.406] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10559 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:46:05.406] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:46:05.702] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huaibiao\separate_dir\dafu_e_diantai\dafu_e_diantai.gim
[21:46:05.712] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gis.prs.
[21:46:05.712] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_haidaodiantai_idle_001.gim
WARNING ***************************************************************************
[21:46:05.721] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huaibiao\separate_dir\dafu_e_diantai\dafu_e_diantai.gim 14.24 ms
[21:46:05.721] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_haidaodiantai_idle_004.sfx
[21:46:05.721] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle.gis.prs, anim name idle.
[21:46:05.721] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_1.gis.prs, anim name
idle_1.
[21:46:05.721] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_2.gis.prs, anim name
idle_2.
[21:46:05.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:46:05.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:46:06.183] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:46:06.430] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\unhit_chain.gis.prs, anim name
unhit_chain.
[21:46:06.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:46:07.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[21:46:07.438] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:46:08.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_2_lightly.gis, anim name happy_saw_attack_2_lightly.
[21:46:08.263] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:46:08.292] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:08.292] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:46:08.292] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
525 / 554 = 94.8%
[21:46:08.322] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:08.322] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:08.322] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:08.322] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
526 / 555 = 94.8%
ERROR *****************************************************************************
[21:46:08.322] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:08.482] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
[21:46:08.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\waiting_portal.gis.prs, anim name
waiting_portal.
[21:46:08.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[21:46:09.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_dance_yiyaoshi.gis.prs, anim
name emotion_dance_yiyaoshi.
[21:46:09.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:46:09.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:09.743] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:10.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:11.057] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_dooropen.gim
[21:46:11.072] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_biaozhi_001.gim
[21:46:11.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_guanghuan_001.gim
[21:46:11.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel_test.sfx
[21:46:11.568] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
[21:46:11.568] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
ERROR *****************************************************************************
[21:46:11.584] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:11.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\covereyes.gis, anim name
covereyes.
[21:46:11.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_01.sfx
[21:46:12.123] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:46:12.123] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:46:12.123] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:46:12.131] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:46:12.131] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:46:12.131] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:46:12.133] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:46:12.133] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:46:12.133] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:46:12.133] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:46:12.372] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:46:12.377] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:46:13.322] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:46:13.322] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:46:13.322] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:46:13.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:46:13.342] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:46:13.523] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:46:13.533] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:46:13.533] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:46:13.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\place_trap.gis.prs, anim name
place_trap.
[21:46:13.802] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\dm65_butcher_ll\trap.gim
[21:46:13.802] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
butcher\dm65_butcher_ll\trap.gis.prs.
ERROR *****************************************************************************
[21:46:13.802] L [COCOSUI] [ERROR] Socket fx_cz_skill_wp_001 is linked to bone
biped_bone02, but no bone named biped_bone02 exist!
ERROR *****************************************************************************
[21:46:13.813] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:46:13.813] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
butcher\dm65_butcher_ll\trap.gim 6.50 ms
[21:46:14.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
ERROR *****************************************************************************
[21:46:14.943] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10638 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:46:15.492] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\span_sickle.gis, anim name span_sickle.
[21:46:15.492] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\span_sickle.gis, anim name span_sickle.
ERROR *****************************************************************************
[21:46:15.500] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:46:15.721] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:46:15.721] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:46:15.721] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:46:15.729] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:46:16.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:46:16.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:46:16.212] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:46:16.212] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:46:16.220] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:46:16.220] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:46:16.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
open_suitcase.gis.prs, anim name open_suitcase.
[21:46:16.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:16.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:17.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_fanqiang_01.sfx
[21:46:17.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\span_3.gis.prs, anim name span_3.
[21:46:17.082] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\span_3.gis.prs, anim name span_3.
[21:46:17.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\dizziness.gis, anim name dizziness.
ERROR *****************************************************************************
[21:46:17.102] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
ERROR *****************************************************************************
[21:46:17.302] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10669 filenames = chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_bier.gim
[21:46:17.312] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\
rls_e_ziye_coffinblack.gim
ERROR *****************************************************************************
[21:46:17.312] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10670 filenames = chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_coffinblack.gim
[21:46:17.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rujianshi_smoke_001.sfx
[21:46:17.769] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:17.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:17.832] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:17.832] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:17.832] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
527 / 556 = 94.8%
ERROR *****************************************************************************
[21:46:17.832] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:17.870] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:17.870] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:17.870] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:17.870] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
528 / 557 = 94.8%
ERROR *****************************************************************************
[21:46:17.870] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:17.870] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:17.870] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:46:17.870] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
529 / 558 = 94.8%
[21:46:18.512] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\open_portal_show.gis.prs, anim name
open_portal_show.
[21:46:18.522] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\chongji_11.gim
[21:46:18.530] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_dooropen_test.sfx
[21:46:18.530] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_dooropen_toumin.gim
[21:46:18.530] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:46:18.530] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:46:18.530] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:18.543] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800802120.nfxo.
[21:46:18.548] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
530 / 559 = 94.8%
ERROR *****************************************************************************
[21:46:18.548] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:18.550] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:46:18.550] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:46:18.550] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:18.557] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\00000000000000480001432800800020.nfxo.
[21:46:18.557] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.01
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE FALSE
#define POINT_DIFFUSE_WITH_TOON FALSE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:46:18.557] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
531 / 560 = 94.8%
ERROR *****************************************************************************
[21:46:18.557] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:18.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/xray_mobile.fx, tech name: TShader.
[21:46:18.562] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:46:18.583] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
xray_mobile.nfx\00000000000000000000000000000000.nfxo.
[21:46:18.583] M [COCOSUI] create effect shader/xray_mobile.fx:TShader *** time:
26.57 ms ***
[21:46:18.583] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
532 / 561 = 94.8%
[21:46:18.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_dooropen_test.sfx
[21:46:18.650] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/xray_mobile.fx, tech name: TShader.
[21:46:18.650] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:46:18.650] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
533 / 562 = 94.8%
[21:46:18.923] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zudangwu_02.gim
[21:46:18.931] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\zudangwu_02.sfx
[21:46:19.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:46:19.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:46:19.625] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:46:20.118] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:46:20.126] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:46:20.126] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10733 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:46:20.320] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:46:20.320] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:46:20.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:46:20.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:46:20.527] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_4.gis.prs, anim name run_4.
[21:46:20.527] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizziness_3.gis.prs, anim name dizziness_3.
[21:46:21.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\makeup.gis.prs,
anim name makeup.
[21:46:21.562] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\makeup.gis.prs,
anim name makeup.
ERROR *****************************************************************************
[21:46:21.572] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:21.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_huazhuang_001.sfx
[21:46:23.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_4.gis.prs, anim name idle_4.
[21:46:23.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:46:23.759] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:23.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[21:46:23.832] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
ERROR *****************************************************************************
[21:46:23.842] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:23.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan01.gim
[21:46:23.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xingxing_01.gim
[21:46:23.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan02.gim
[21:46:23.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:46:23.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:24.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:46:24.910] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:24.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:46:24.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:46:24.962] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_biaoji.gim
[21:46:24.962] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_glow_001.gim
[21:46:24.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_biaoji_01_test.sfx
[21:46:24.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_biaoji_01_test.sfx
[21:46:24.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:46:25.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:46:25.198] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_jisi.fev count = 124
[21:46:25.198] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7106
[21:46:25.210] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_jisi.fev succeed!
[21:46:25.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:46:25.538] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_pick_3.gis.prs, anim name happy_pick_3.
[21:46:25.538] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_banshee.gis.prs, anim name happy_pick_banshee.
[21:46:25.538] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_banshee.gis, anim name pick_banshee.
ERROR *****************************************************************************
[21:46:26.576] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10832 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\bdz_e_maolilan.gim
[21:46:26.576] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_bosom.gis.prs, anim name
idle_bosom.
[21:46:26.576] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\h55_pendant_doll.gim
ERROR *****************************************************************************
[21:46:26.584] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10834 filenames = chr\prop\
h55_pendant_suitcase_bier\h55_pendant_doll.gim
[21:46:26.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_002.sfx
[21:46:26.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.909] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.909] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.909] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.909] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:46:26.964] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:46:26.964] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:46:27.273] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:46:27.273] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:46:27.273] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:46:27.273] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader/stencil.fx, tech name: TShader.
[21:46:27.273] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\stencil.nfx.
[21:46:27.278] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\creature\
crow\crow_gis\circle_punishment.gis, anim name circle_punishment.
[21:46:27.292] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
stencil.nfx\00000000000000000000000000000004.nfxo.
[21:46:27.292] M [COCOSUI] create effect shader/stencil.fx:TShader *** time: 20.79
ms ***
[21:46:27.292] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
534 / 563 = 94.8%
[21:46:27.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_carry_3.gis.prs, anim name happy_carry_3.
[21:46:27.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_banshee.gis.prs, anim name happy_cockhorse_banshee.
[21:46:27.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_banshee.gis, anim name
cockhorse_banshee.
[21:46:27.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_banshee.gis.prs, anim name happy_struggle4_banshee.
[21:46:27.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:46:30.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:46:30.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:46:30.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_rebound.gis, anim
name happy_sickle_attack_rebound.
[21:46:30.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
kaitangshou_hit_02.sfx
[21:46:30.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:46:30.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:46:30.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:46:30.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:46:30.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:31.812] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_carry_3.gis.prs, anim name
happy_fan_attack_carry_3.
[21:46:32.300] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_saw_attack_carry_lightly.gis.prs,
anim name happy_saw_attack_carry_lightly.
[21:46:32.422] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7230
[21:46:32.422] M [COCOSUI] wyd: audio trigger unload all events count = 7230 limit
= 6977
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor.fev survivor
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev
survivor_vo_spjk
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo_jisi.fev
survivor_vo_jisi
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\killer_vo_banshee.fev
killer_vo_banshee
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\killer.fev killer
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\music\music.fev music
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\dwrg.fev dwrg
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo_kantan.fev
survivor_vo_kantan
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\amb.fev amb
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo_qd.fev
survivor_vo_qd
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\killer_vo.fev killer_vo
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo_rls.fev
survivor_vo_rls
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.422] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev
survivor_vo
[21:46:32.422] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:46:32.432] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_bdz.fev succeed!
[21:46:32.500] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:32.634] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_carry_end_3.gis.prs, anim name
happy_fan_attack_carry_end_3.
[21:46:32.708] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:46:33.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:46:33.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_lightly.gis.prs,
anim name happy_sickle_attack_1_lightly.
[21:46:33.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:34.992] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:46:34.992] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:46:34.992] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:46:35.002] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:46:36.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\shoot.gis.prs, anim name shoot.
[21:46:36.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:46:36.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
[21:46:36.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_carry_struggle1_banshee.gis.prs, anim name happy_carry_struggle1_banshee.
[21:46:36.662] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_carry_struggle1_banshee.gis.prs, anim name happy_carry_struggle1_banshee.
[21:46:36.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\carry_struggle1_banshee.gis, anim name
carry_struggle1_banshee.
[21:46:36.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:46:36.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
ERROR *****************************************************************************
[21:46:36.693] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:36.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
[21:46:36.718] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:46:36.763] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10109 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim
[21:46:37.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:37.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:46:38.097] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10334 filenames = chr\player\
dm65_survivor_w\h55_survivor_tqz\separate_dir\tqz_e_navi\tqz_e_navi_pad\
tqz_e_navi_pad.gim
[21:46:38.102] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
[21:46:38.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:46:38.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
[21:46:38.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:46:38.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_carry_struggle1_banshee.gis.prs, anim name happy_carry_struggle1_banshee.
[21:46:38.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_banshee.gis.prs, anim name happy_struggle4_banshee.
[21:46:38.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle.gis.prs, anim name idle.
[21:46:38.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:46:39.422] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:46:39.422] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:46:39.422] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:46:39.422] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:46:39.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:46:39.502] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:46:39.502] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-2.vis
ERROR *****************************************************************************
[21:46:39.502] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
[21:46:39.600] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:39.722] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:46:39.800] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\light.gis.prs,
anim name light.
[21:46:39.827] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:46:40.140] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[21:46:40.140] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
ERROR *****************************************************************************
[21:46:40.143] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:40.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:46:40.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:41.647] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:46:41.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_climb.gis, anim
name happy_climb.
[21:46:42.088] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_3.gis.prs, anim name idle_3.
[21:46:42.912] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_pick_3.gis.prs, anim name happy_pick_3.
[21:46:42.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_banshee.gis.prs, anim name happy_pick_banshee.
[21:46:42.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_banshee.gis, anim name pick_banshee.
[21:46:43.227] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:46:43.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_taunt_bdz.gis.prs, anim name
emotion_taunt_bdz.
[21:46:43.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:43.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:46:43.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:46:44.463] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[21:46:44.463] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
ERROR *****************************************************************************
[21:46:44.467] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:44.882] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_banshee.gis.prs, anim name happy_cockhorse_banshee.
[21:46:45.188] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_doorclose.gim
[21:46:45.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_door_disappear.sfx
[21:46:45.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_door_disappear.sfx
[21:46:45.942] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_hang_3.gis.prs, anim name happy_hang_3.
[21:46:45.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_hang_3.gis.prs, anim name happy_hang_3.
[21:46:45.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_banshee.gis.prs, anim name happy_hang_banshee.
[21:46:45.952] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_banshee.gis.prs, anim name happy_hang_banshee.
[21:46:45.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\hang_banshee.gis, anim name hang_banshee.
ERROR *****************************************************************************
[21:46:45.960] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
ERROR *****************************************************************************
[21:46:45.960] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:46.303] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:46.303] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:46.303] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:46.303] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
535 / 564 = 94.9%
ERROR *****************************************************************************
[21:46:46.303] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:46.333] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:46.333] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:46:46.333] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
536 / 565 = 94.9%
[21:46:46.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:46.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:47.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:48.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
open_suitcase.gis.prs, anim name open_suitcase.
[21:46:48.993] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[21:46:48.993] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
ERROR *****************************************************************************
[21:46:49.007] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:46:49.403] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.403] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.403] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.403] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
537 / 566 = 94.9%
ERROR *****************************************************************************
[21:46:49.403] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.412] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.412] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.412] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.412] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
538 / 567 = 94.9%
ERROR *****************************************************************************
[21:46:49.412] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.417] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.417] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.417] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
539 / 568 = 94.9%
ERROR *****************************************************************************
[21:46:49.417] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.427] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.427] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.427] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.427] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
540 / 569 = 94.9%
ERROR *****************************************************************************
[21:46:49.427] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.442] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.442] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.442] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
541 / 570 = 94.9%
ERROR *****************************************************************************
[21:46:49.442] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:46:49.450] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:46:49.450] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.450] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
542 / 571 = 94.9%
ERROR *****************************************************************************
[21:46:49.450] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:46:49.783] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\painter\kenan\kenan_12.gim
[21:46:49.783] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:46:49.783] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:46:49.783] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000405a001044.nfxo.
[21:46:49.783] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
543 / 572 = 94.9%
WARNING ***************************************************************************
[21:46:49.792] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\painter\
kenan\kenan_12.gim 10.14 ms
ERROR *****************************************************************************
[21:46:49.792] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11170 filenames = chr\painter\
kenan\kenan_12.gim
[21:46:49.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_spxc.gis.prs,
anim name idle_spxc.
[21:46:49.870] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:46:49.872] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_09_b.gim
[21:46:49.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
ERROR *****************************************************************************
[21:46:53.188] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11181 filenames = chr\painter\
kenan\kenan_12.gim
[21:46:53.910] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:46:53.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:46:54.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:46:54.858] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:46:54.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:46:55.843] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:46:55.843] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:46:55.843] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11196 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:46:56.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:46:56.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:46:58.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:47:00.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:01.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:01.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:47:01.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:47:02.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:03.722] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\open_portal.gis.prs, anim name
open_portal.
[21:47:03.722] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[21:47:04.032] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_16.gim
[21:47:04.038] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_shifang_01.sfx
[21:47:04.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:04.557] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:04.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:47:04.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:47:04.932] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11249 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:47:04.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:47:05.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:47:05.437] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:47:05.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:47:06.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_chain.gis.prs, anim name
happy_hit_chain.
[21:47:06.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_chain.gis, anim name hit_chain.
[21:47:06.134] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_trail_01.sfx
[21:47:06.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recycle_chain.gis, anim name recycle_chain.
[21:47:06.889] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\recuit_chain.gis.prs, anim name
recuit_chain.
[21:47:06.893] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\recuit_chain.gis, anim name
recuit_chain.
[21:47:06.893] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recuit_chain.gis, anim name recuit_chain.
[21:47:07.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:07.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:07.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:47:07.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:47:07.402] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[21:47:07.402] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
ERROR *****************************************************************************
[21:47:07.412] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:47:07.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:47:08.042] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
[21:47:08.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
ERROR *****************************************************************************
[21:47:08.052] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:47:08.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:08.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:47:08.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:47:08.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.856] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
544 / 573 = 94.9%
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.856] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
545 / 574 = 94.9%
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:47:08.856] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.856] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
546 / 575 = 95.0%
ERROR *****************************************************************************
[21:47:08.856] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:08.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.883] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.888] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.888] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.888] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:08.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:08.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:09.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:09.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_001.sfx
[21:47:09.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:09.159] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:09.175] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:47:09.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:47:09.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[21:47:09.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:10.650] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:47:11.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[21:47:11.012] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
ERROR *****************************************************************************
[21:47:11.022] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:47:11.700] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[21:47:12.318] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\h55_pendant_flaregun.gim
[21:47:12.334] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
WARNING ***************************************************************************
[21:47:12.342] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gim 25.13 ms
[21:47:12.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun_gis\idle_1.gis, anim name idle_1.
[21:47:12.350] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun_gis\idle_2.gis, anim name idle_2.
[21:47:12.748] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
[21:47:12.748] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
ERROR *****************************************************************************
[21:47:12.753] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:47:13.433] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:47:14.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
[21:47:14.482] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\scare_puppet_rigid.gis, anim name
scare_puppet_rigid.
[21:47:14.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_03.sfx
[21:47:14.557] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:47:15.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:15.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:15.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:47:16.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:47:16.453] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:16.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_04.sfx
[21:47:16.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_04.sfx
[21:47:17.693] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:47:18.827] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\bosaidong_water_005.gim
[21:47:18.827] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\water_flow.fx, tech name: TShader.
[21:47:18.827] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\water_flow.nfx.
[21:47:18.827] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
water_flow.nfx\00000000000000000000000000000842.nfxo.
[21:47:18.835] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
547 / 576 = 95.0%
[21:47:18.835] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\water_flow.fx, tech name: TShader.
[21:47:18.835] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\water_flow.nfx.
[21:47:18.835] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
water_flow.nfx\00000000000000000000000000001852.nfxo.
[21:47:18.835] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
548 / 577 = 95.0%
[21:47:18.843] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_nianye_003.gim
[21:47:18.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rujianshi_baodian_001.sfx
[21:47:18.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:47:18.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yuanding_changzhang_04.gim
[21:47:18.950] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yuanding_changzhang_01.gim
[21:47:18.950] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yuanding_changzhang_07.gim
[21:47:18.950] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiangshuishi_jinyebuzai_skill_screen_004.gim
[21:47:18.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\hudun_001.sfx
[21:47:19.472] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\walk_from_coffin.gis.prs, anim name
walk_from_coffin.
[21:47:19.472] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\walk_from_coffin.gis.prs, anim name
walk_from_coffin.
ERROR *****************************************************************************
[21:47:19.482] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:47:19.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:19.763] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:47:19.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:47:19.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:19.918] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:20.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:47:20.893] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:47:20.893] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:47:20.893] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:20.893] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\00000000000000000000000006440468.nfxo.
[21:47:20.893] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
549 / 578 = 95.0%
ERROR *****************************************************************************
[21:47:20.893] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:20.893] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\lightmap.fx, tech name: TShader.
[21:47:20.893] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\lightmap.nfx.
ERROR *****************************************************************************
[21:47:20.893] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:20.922] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
lightmap.nfx\0000000000000000000000000644046c.nfxo.
[21:47:20.922] M [COCOSUI] create effect shader\lightmap.fx:TShader *** time: 23.00
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define CORR_ENABLE TRUE
#define LIT_ENABLE_GAME TRUE
#define USE_UE4_LIGHTMAP FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
StaticMesh
[21:47:20.922] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
550 / 579 = 95.0%
ERROR *****************************************************************************
[21:47:20.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:20.947] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_nianye_001.gim
[21:47:20.947] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\h27_quicksilver.fx, tech name: TShader.
[21:47:20.947] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\h27_quicksilver.nfx.
[21:47:20.947] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
h27_quicksilver.nfx\00000000000000000000000000000424.nfxo.
[21:47:20.952] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
551 / 580 = 95.0%
[21:47:20.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dianbai_appear_002.gim
[21:47:20.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dianbai_appear_003.gim
[21:47:20.963] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rujianshi_nianye_001.sfx
[21:47:21.022] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_queen_flaregun\
bdz_e_queen_flaregun.gim
WARNING ***************************************************************************
[21:47:21.032] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
bdz_e_queen\bdz_e_queen_zujian_diff.tga format R8G8B8, try to convert it to
A8B8G8R8
WARNING ***************************************************************************
[21:47:21.042] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
bdz_e_queen\bdz_e_queen_zujian_nor.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:47:21.050] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_queen_flaregun\bdz_e_queen_flaregun.gim
26.33 ms
[21:47:21.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:47:21.517] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:47:22.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:22.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:23.058] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:47:23.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:23.797] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:47:23.799] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:47:23.802] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:47:24.483] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suitcase_bier\h55_pendant_bier.gis.prs, anim name down.
[21:47:24.922] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_yiyaoshi.fev count = 118
[21:47:24.922] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7374
[21:47:24.932] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_yiyaoshi.fev
succeed!
[21:47:25.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:47:25.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:47:25.953] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yuanding_changzhang_03.gim
[21:47:25.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yuanding_skill_changzhang_02.sfx
[21:47:26.417] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:47:26.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:26.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:26.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:26.417] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:47:26.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:47:27.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:47:29.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:47:29.678] M [COCOSUI] Process App Event 3
[21:47:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:29.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:30.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:32.157] M [COCOSUI] Process App Event 3
[21:47:32.616] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:47:32.616] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:47:32.616] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:32.616] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
552 / 581 = 95.0%
ERROR *****************************************************************************
[21:47:32.624] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:47:33.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_lying_bdz.gis.prs, anim name
emotion_lying_bdz.
[21:47:33.502] M [COCOSUI] Process App Event 3
[21:47:35.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:47:35.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:47:37.005] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:37.368] M [COCOSUI] Process App Event 3
[21:47:37.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:37.582] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
[21:47:37.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
[21:47:37.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bebindup.gis.prs, anim name bebindup.
ERROR *****************************************************************************
[21:47:37.590] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:47:37.842] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:47:38.458] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:38.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\open_portal.gis.prs, anim name
open_portal.
[21:47:38.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[21:47:39.407] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[21:47:39.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:39.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:47:39.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_1.gis.prs, anim name
ready_butterfly_1.
[21:47:39.560] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:47:41.343] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:47:41.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_1.gis.prs, anim name
summon_butterfly_1.
[21:47:41.752] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:47:41.752] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12580 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:47:41.752] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_lightly.gis.prs,
anim name happy_sickle_attack_1_lightly.
[21:47:41.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:41.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:47:42.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:42.992] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:47:43.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:47:43.847] M [COCOSUI] Process App Event 3
[21:47:43.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:47:43.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:47:43.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:47:43.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:47:44.177] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:47:44.182] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:47:44.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:44.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:44.707] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_01.sfx
[21:47:44.707] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:47:44.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:47:44.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:47:44.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:47:44.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:47:44.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:47:44.808] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:47:44.988] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[21:47:44.988] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[21:47:44.993] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:47:44.993] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save_by2.gis, anim name
save_by2.
[21:47:44.993] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save_by2.gis, anim name
save_by2.
ERROR *****************************************************************************
[21:47:45.012] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
ERROR *****************************************************************************
[21:47:45.012] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:47:45.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:47:45.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:45.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:47:45.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:47:46.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:47.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:47.733] M [COCOSUI] Process App Event 3
[21:47:47.822] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 611,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (702.5399780273438, 0.0, -102.6500015258789)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch 2', 'max_count':
20}", "project": "h55na", "source": "netease_p1", "type": "ExceptInfo",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"server": 10006, "countrycode": "VN", "pc": 1, "client_id":
"62179845ae5b310ca01ecfb2", "ts_ms": "1645714067985", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:47:47.822] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:47:47.822] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:47:47.822] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:47:47.822] M [COCOSUI] [UniSDK]time 2022-02-24-21:47:47 +0700
[21:47:47.822] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:47:47.822] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:47:47.824] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:47:47.828] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:47:49.347] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12695 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:47:49.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:47:49.582] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 613,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (702.5399780273438, 0.0, -102.6500015258789)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 18 ops
[299]', 'max_count': 20}", "project": "h55na", "source": "netease_p1", "type":
"ExceptInfo", "account_id": "[email protected]_play.win.163.com",
"old_accountid": "unknow", "server": 10006, "countrycode": "VN", "pc": 1,
"client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714069754", "drpf_headers":
"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:47:49.582] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:47:49.582] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:47:49.582] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:47:49.582] M [COCOSUI] [UniSDK]time 2022-02-24-21:47:49 +0700
[21:47:49.582] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:47:49.582] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:47:49.592] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:47:49.592] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:47:53.422] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
ERROR *****************************************************************************
[21:47:53.422] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
[21:47:53.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:54.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:55.132] M [COCOSUI] Process App Event 3
[21:47:55.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:47:55.557] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\sprint_dizzy.gis, anim name
sprint_dizzy.
[21:47:55.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:47:55.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:47:56.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:47:57.242] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 621,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (702.5399780273438, 0.0, -102.6500015258789)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714077411", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:47:57.242] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:47:57.242] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:47:57.242] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:47:57.242] M [COCOSUI] [UniSDK]time 2022-02-24-21:47:57 +0700
[21:47:57.242] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:47:57.242] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:47:57.242] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:47:57.252] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:48:01.427] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12797 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:48:01.442] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[21:48:01.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:02.658] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
[21:48:02.658] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
ERROR *****************************************************************************
[21:48:02.678] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:02.871] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:02.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:03.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:04.372] M [COCOSUI] Process App Event 3
[21:48:04.950] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:48:04.983] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:48:04.992] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:48:05.053] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:48:05.053] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:48:05.080] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 92.15 ms
[21:48:05.080] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:48:05.083] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_nangua_rls.gis.prs, anim name emotion_nangua_rls.
[21:48:05.083] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:48:05.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_002.sfx
[21:48:05.947] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:48:05.953] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12832 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:48:06.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
[21:48:06.042] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
ERROR *****************************************************************************
[21:48:06.053] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:06.223] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/dissolve_h27.fx": {"90": 1645714086, "d0": 1645714086},
"shader/character_emphasize.fx": {"8": 1645714086}, "shader/pbr_ex.fx":
{"480001432800800020": 1645714086, "48b00943a8c0820120": 1645714086,
"48b00147a8e2830120": 1645714086, "48b00b47a8c0830120": 1645714086,
"48800143a8228381a2": 1645714086, "480001432800823120": 1645714086,
"4e800147a8008201a2": 1645714086, "4e000143a800822120": 1645714086,
"48b00143a8608301a2": 1645714086, "48b001432840820120": 1645714086,
"48000143a800830120": 1645714086, "48800143a822838120": 1645714086,
"48800143a800820120": 1645714086, "48800143a820c301a2": 1645714086,
"48800143a8008b2520": 1645714086, "4e800943a8008201a2": 1645714086,
"4e300143a8408201a2": 1645714086, "48b00143a8408203a2": 1645714086,
"4800014b2800002120": 1645714086, "48b00947a8408201a2": 1645714086,
"48b00143a8c08201a2": 1645714086, "48b00143a8c08203a2": 1645714086,
"4eb00147a8408201a2": 1645714086, "4830014328408231a2": 1645714086,
"48800143a8208301a2": 1645714086, "4800014b28008221a2": 1645714086,
"4eb00943a8408201a2": 1645714086, "48800143a8008b0520": 1645714086,
"48800143a8808201a2": 1645714086, "4e000143a8008201a2": 1645714086,
"4800014b28008021a2": 1645714086, "4e300143a8c08201a2": 1645714086,
"48000143a800802120": 1645714086, "48800947a8008201a2": 1645714086,
"4eb00143a8c08201a2": 1645714086, "480001432800802120": 1645714086,
"48b00143a8408301a2": 1645714086, "48b00947a8c08201a2": 1645714086,
"48b0014328408201a2": 1645714086, "48b0014328c08201a2": 1645714086,
"48804143a8008b0520": 1645714086, "4eb00147a8c08201a2": 1645714086,
"4800014b2800802120": 1645714086, "48b00143a8408201a2": 1645714086,
"48000143a8008001a2": 1645714086, "48804143a8008b2520": 1645714086,
"4eb00943a8c08201a2": 1645714086, "48800943a8028201a2": 1645714086,
"48b00143a8e08301a2": 1645714086, "48800943a802822120": 1645714086,
"4eb00143a8408201a2": 1645714086, "48b00143a8c08301a2": 1645714086,
"4800014b28000021a2": 1645714086, "48800143a8008203a2": 1645714086},
"shader/lightmap.fx": {"2440462": 1645714086, "644046c": 1645714086, "6440468":
1645714086}, "shader/lightmap_tur.fx": {"51023c": 1645714086}, "shader/stencil.fx":
{"4": 1645714086}, "shader/pbr_mid.fx": {"c00e81ce38a": 1645714086, "c00e818238a":
1645714086}, "shader/starry_sky.fx": {"a": 1645714086, "2b": 1645714086},
"shader/pbr/pbr_crystal.fx": {"22012daa46a": 1645714086, "22012daa06a":
1645714086}, "shader/pbr/pbr_star.fx": {"4402481c35": 1645714086, "44025b1c35":
1645714086, "44025b1e35": 1645714086}, "shader/water_flow.fx": {"1852": 1645714086,
"842": 1645714086}, "shader/pbr_ex_mud.fx": {"800490f4048": 1645714086,
"880490f404a": 1645714086, "800490f4069": 1645714086, "880490f406b": 1645714086},
"shader/common_nolight.fx": {"10082": 1645714086}, "shader/pbr_low.fx":
{"1a067045": 1645714086, "1a067145": 1645714086, "405a001044": 1645714086,
"1a041145": 1645714086}, "shader/gem.fx": {"195": 1645714086}, "shader/common.fx":
{"88254": 1645714086, "8242": 1645714086, "88250": 1645714086}, "shader/light.fx":
{"0": 1645714086}, "shader/h27_quicksilver.fx": {"420": 1645714086, "424":
1645714086}, "shader/xray_mobile.fx": {"9": 1645714086, "0": 1645714086},
"shader/refraction_shader.fx": {"0": 1645714086}}, "project": "h55na", "source":
"netease_p1", "type": "CacheMissMacro", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714086388",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:48:06.223] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:48:06.223] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:48:06.223] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:48:06.223] M [COCOSUI] [UniSDK]time 2022-02-24-21:48:06 +0700
[21:48:06.223] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:48:06.223] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:48:06.223] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:48:06.223] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:48:07.792] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12851 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:48:07.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:48:08.093] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
[21:48:08.093] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
[21:48:08.093] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_lying_rls.gis.prs, anim name emotion_lying_rls.
ERROR *****************************************************************************
[21:48:08.101] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:08.207] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:48:08.207] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:48:08.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:48:08.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:08.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:48:08.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:08.577] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:48:08.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:48:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:08.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_chain.gis.prs, anim name
happy_hit_chain.
[21:48:08.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_trail_01.sfx
[21:48:08.842] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_chain.gis, anim name hit_chain.
[21:48:08.847] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk_scare.gis.prs, anim name walk_scare.
[21:48:09.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recycle_chain.gis, anim name recycle_chain.
[21:48:09.652] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\in_chain.gis.prs, anim name in_chain.
[21:48:09.753] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\recuit_chain.gis.prs, anim name
recuit_chain.
[21:48:09.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\recuit_chain.gis, anim name
recuit_chain.
[21:48:09.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recuit_chain.gis, anim name recuit_chain.
[21:48:09.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:48:09.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:10.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:10.487] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:48:10.813] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_bottle02.gim
[21:48:10.813] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\dual_prop\
h55_dual_bottle02.gis.
WARNING ***************************************************************************
[21:48:10.823] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_bottle02.gim 5.01 ms
[21:48:10.823] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:48:10.823] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:48:10.823] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:48:10.823] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a8008000a2.nfxo.
[21:48:10.823] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
553 / 582 = 95.0%
ERROR *****************************************************************************
[21:48:10.823] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:48:11.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:48:11.233] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:48:11.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:12.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:48:13.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:48:13.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_4.gis.prs, anim name run_4.
[21:48:13.692] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 637,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (702.5399780273438, 0.0, -102.6500015258789)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714093859", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:48:13.692] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:48:13.692] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:48:13.692] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:48:13.692] M [COCOSUI] [UniSDK]time 2022-02-24-21:48:13 +0700
[21:48:13.692] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:48:13.692] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:48:13.692] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:48:13.692] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:48:21.448] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
ERROR *****************************************************************************
[21:48:21.448] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:21.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_skill_wuni_002.sfx
[21:48:21.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_skill_wuni_003.sfx
[21:48:21.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_skill_wuni_001.sfx
[21:48:21.852] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
cast_magnet_2.gis.prs, anim name cast_magnet_2.
[21:48:21.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:22.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:48:22.283] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12892 filenames = chr\
dual_prop\h55_dual_bottle02.gim
[21:48:23.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
cast_magnet_3.gis.prs, anim name cast_magnet_3.
[21:48:23.012] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_yanshu_idle_003.sfx
ERROR *****************************************************************************
[21:48:23.012] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13031 filenames = chr\prop\
h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\kantan_e_yanshu_citie.gim
[21:48:23.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_tuowei_red_01.sfx
[21:48:23.108] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:23.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_zishen_blue_01.sfx
[21:48:23.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_zishen_blue_01.sfx
[21:48:23.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_dimian_red_01.sfx
ERROR *****************************************************************************
[21:48:23.698] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13055 filenames = chr\painter\
kenan\kenan_12.gim
[21:48:24.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[21:48:24.452] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
ERROR *****************************************************************************
[21:48:24.462] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:26.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:26.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:27.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:29.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:29.217] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:29.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:48:29.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:29.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:48:30.162] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\dial.gis, anim name dial.
[21:48:30.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\dial.gis, anim name dial.
[21:48:30.168] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
ERROR *****************************************************************************
[21:48:30.172] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:48:30.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:30.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:48:31.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:48:31.313] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\sprint_dizzy_3.gis.prs, anim name sprint_dizzy_3.
[21:48:33.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\answerphone.gis, anim name answerphone.
[21:48:33.132] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\answerphone.gis, anim name answerphone.
ERROR *****************************************************************************
[21:48:33.142] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:48:33.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:33.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:34.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:35.427] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:48:35.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hangup.gis, anim name hangup.
[21:48:35.712] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hangup.gis, anim name hangup.
ERROR *****************************************************************************
[21:48:35.722] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:48:36.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:36.233] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:48:36.233] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:48:36.233] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13129 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:48:36.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:36.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:48:36.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:48:37.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:48:37.400] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:38.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:48:38.998] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:48:39.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:39.242] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:48:39.253] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_walk2.gis, anim name
fear_walk2.
[21:48:39.758] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sit_dc.gis.prs, anim name sit_dc.
[21:48:39.873] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:48:40.109] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_3.gim
[21:48:40.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[21:48:40.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:48:40.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:48:40.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:40.912] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\crouch.gis.prs, anim name crouch.
[21:48:40.912] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\low_walk.gis.prs, anim name low_walk.
[21:48:40.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:41.117] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:48:41.122] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_001.sfx
[21:48:41.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:48:41.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:41.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:48:41.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:41.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_tuowei_red_01.sfx
[21:48:41.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hurt_crouch.gis, anim
name hurt_crouch.
[21:48:41.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_walk.gis, anim name
fear_walk.
[21:48:41.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kantanyuan_skill_zishen_red_01.sfx
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:41.890] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:42.077] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:48:42.082] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13668 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:48:42.087] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:48:42.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:42.477] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:48:42.483] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:48:42.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:48:43.077] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\unhit_chain.gis.prs, anim name
unhit_chain.
[21:48:43.272] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:48:43.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:43.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:44.033] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_start.gis.prs, anim name rocket_start.
[21:48:44.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_002.sfx
[21:48:44.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_001.sfx
[21:48:44.053] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7492
[21:48:44.053] M [COCOSUI] wyd: audio trigger unload all events count = 7492 limit
= 6977
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor.fev survivor
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev
survivor_vo_spjk
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_jisi.fev
survivor_vo_jisi
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\killer_vo_banshee.fev
killer_vo_banshee
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_yiyaoshi.fev
survivor_vo_yiyaoshi
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\killer.fev killer
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_bdz.fev
survivor_vo_bdz
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\music\music.fev music
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\dwrg.fev dwrg
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_kantan.fev
survivor_vo_kantan
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\amb.fev amb
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_qd.fev
survivor_vo_qd
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\killer_vo.fev killer_vo
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo_rls.fev
survivor_vo_rls
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.053] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev
survivor_vo
[21:48:44.053] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:48:44.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
empty.sfx
[21:48:44.063] M [COCOSUI] wyd: audio -----Load sound\survivor_spjk.fev succeed!
WARNING ***************************************************************************
[21:48:44.063] M [COCOSUI] [WARNING] fmod wave bank survivor_spjk is not using
stream from disk! Current type 1
[21:48:44.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:48:44.657] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_13724 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:48:44.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_left.gis.prs, anim name rocket_during_left.
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.662] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:44.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:48:44.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_smoke_001.sfx
[21:48:44.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_001_tp138.gim
[21:48:44.687] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_003_tp138.gim
[21:48:44.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_line_001.sfx
[21:48:44.852] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup2.gis, anim name
getup2.
[21:48:45.248] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:48:45.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
ERROR *****************************************************************************
[21:48:45.632] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.632] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.632] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.672] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.719] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.719] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.719] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.762] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.762] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.762] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:48:45.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_right.gis.prs, anim name rocket_during_right.
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:45.807] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:48:45.807] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup2.gis.prs, anim name getup2.
[21:48:45.819] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:48:46.168] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:46.177] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
[21:48:46.177] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
ERROR *****************************************************************************
[21:48:46.192] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:48:46.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:47.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:48.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:48.643] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:49.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:50.426] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:50.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:50.947] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:51.669] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:51.837] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:48:51.943] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_right.gis.prs, anim name rocket_leave_right.
ERROR *****************************************************************************
[21:48:51.943] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:51.943] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:51.943] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:48:52.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:52.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:52.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:52.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:48:53.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:53.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:48:53.512] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:48:53.512] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14327 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:48:53.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:53.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle.gis.prs, anim name idle.
[21:48:53.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\shakewatch.gis.prs, anim name
shakewatch.
[21:48:53.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\shakewatch.gis.prs, anim name
shakewatch.
[21:48:53.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:48:53.902] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:48:53.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:53.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:53.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:53.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:53.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cylinder_gq_wwb_06.gim
[21:48:53.927] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_003.gim
[21:48:53.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_002.sfx
[21:48:53.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:48:53.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:53.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:48:53.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001.sfx
[21:48:53.972] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_001.gim
[21:48:53.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[21:48:53.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[21:48:54.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:48:54.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:48:54.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001.sfx
[21:48:54.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:48:54.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:48:54.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
WARNING ***************************************************************************
[21:48:54.472] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:48:54.472] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:48:54.472] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:48:54.472] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:48:54.677] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_left.gis.prs, anim name rocket_leave_left.
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:48:54.682] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:48:54.692] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_002.gim
[21:48:54.692] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 678,
"except_key": "sp_joker_rocket_speed_cheat", "role_id": "12718424", "role_name":
"Aoyu.", "battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68,
32, 87, 14, 79, 16, 63, 19], 'hero_pos': (953.0987548828125, 0.490570068359375, -
606.521728515625)}", "except_info": "{'key': 'sp_joker_rocket_speed_cheat',
'delta_ratio': 2.1672510869057082, 'speed': 433.4502173811416, 'speed_real':
200.0}", "project": "h55na", "source": "netease_p1", "type": "ExceptInfo",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"server": 10006, "countrycode": "VN", "pc": 1, "client_id":
"62179845ae5b310ca01ecfb2", "ts_ms": "1645714134860", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:48:54.692] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:48:54.692] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:48:54.692] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:48:54.692] M [COCOSUI] [UniSDK]time 2022-02-24-21:48:54 +0700
[21:48:54.692] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:48:54.692] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:48:54.692] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_001.gim
[21:48:54.692] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:48:54.692] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:48:56.810] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:48:57.348] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sit_dc.gis.prs,
anim name sit_dc.
[21:48:57.457] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:48:57.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:48:57.793] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:48:57.903] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_rebound.gis, anim
name happy_sickle_attack_rebound.
[21:48:57.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
kaitangshou_hit_02.sfx
[21:48:57.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:48:57.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:48:57.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:48:57.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:48:58.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:48:58.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:48:59.117] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:48:59.122] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:48:59.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_002.sfx
[21:48:59.392] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001.sfx
[21:48:59.392] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:48:59.402] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:48:59.402] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
ERROR *****************************************************************************
[21:48:59.662] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
ERROR *****************************************************************************
[21:48:59.662] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
ERROR *****************************************************************************
[21:48:59.662] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-3.vis
[21:49:00.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_03.sfx
[21:49:00.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\scare_puppet_rigid.gis, anim name
scare_puppet_rigid.
[21:49:00.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:01.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:49:01.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:01.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:49:01.913] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:49:02.003] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
ERROR *****************************************************************************
[21:49:02.003] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_0.vis
ERROR *****************************************************************************
[21:49:02.003] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
[21:49:02.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[21:49:02.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[21:49:02.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
[21:49:02.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
ERROR *****************************************************************************
[21:49:02.082] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
ERROR *****************************************************************************
[21:49:02.082] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:49:02.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:02.297] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\scare_puppet_rigid_3.gis.prs, anim name
scare_puppet_rigid_3.
[21:49:02.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_03.sfx
[21:49:02.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_04.sfx
[21:49:02.682] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\forward.gis.prs, anim name forward.
[21:49:02.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:02.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:49:02.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle.gis.prs, anim name idle.
[21:49:02.852] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:49:02.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_04.sfx
[21:49:02.882] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:49:03.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:03.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:03.287] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:03.287] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:49:03.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:49:03.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:49:03.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:49:03.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:49:03.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_04.sfx
[21:49:03.587] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_map\h55_pendant_map_gis\idle_2.gis, anim name idle_2.
[21:49:03.587] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\shoot.gis, anim name
shoot.
[21:49:03.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:49:03.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:49:03.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:49:03.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
ERROR *****************************************************************************
[21:49:03.933] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
[21:49:03.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_04.sfx
ERROR *****************************************************************************
[21:49:03.967] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_0.vis
ERROR *****************************************************************************
[21:49:03.967] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
[21:49:04.028] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:04.028] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:04.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
ERROR *****************************************************************************
[21:49:04.322] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_11782 filenames = chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gim
[21:49:04.793] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:04.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:05.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:06.088] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
[21:49:06.088] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
ERROR *****************************************************************************
[21:49:06.092] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:49:06.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\open_portal.gis.prs, anim name
open_portal.
[21:49:06.837] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[21:49:06.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:49:07.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:49:07.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:49:07.650] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:49:08.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:08.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:09.103] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:09.103] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_1.gis.prs, anim name
idle_1.
ERROR *****************************************************************************
[21:49:09.112] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10562 filenames = chr\prop\
h55_pendant_huaibiao\separate_dir\dafu_e_diantai\dafu_e_diantai.gim
[21:49:09.139] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:49:09.139] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:49:09.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:49:09.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:49:09.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:49:09.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:49:09.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:49:09.286] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\sprint_dizzy.gis, anim name
sprint_dizzy.
[21:49:10.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:10.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:10.372] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:10.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4_alpha" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3_alpha" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2_alpha" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2_alpha" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1_alpha" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0" is not found!
[21:49:10.473] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0_alpha" is not found!
[21:49:10.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle_2.gis, anim name idle_2.
[21:49:10.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sprint.gis.prs, anim name sprint.
[21:49:11.051] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:49:11.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:11.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:11.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:12.112] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:49:12.117] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_3_alpha" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_2_alpha" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1_alpha" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:49:12.122] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:49:12.220] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4_alpha" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3_alpha" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2_alpha" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2_alpha" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1_alpha" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0" is not found!
[21:49:12.228] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0_alpha" is not found!
[21:49:12.507] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_3_alpha" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_2_alpha" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1_alpha" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:49:12.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:49:12.738] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sprint_hit.gis.prs, anim name
sprint_hit.
[21:49:13.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:13.467] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sprint_dizziness.gis.prs, anim name
sprint_dizziness.
[21:49:15.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:15.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:16.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:49:16.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:49:16.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:16.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:49:17.343] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:49:17.343] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:49:17.372] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:17.372] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:17.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:17.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:17.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:49:18.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:18.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:18.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:18.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:49:19.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:19.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:19.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:20.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:49:20.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:20.482] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_4_alpha" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_3_alpha" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_7_2_alpha" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_2_alpha" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_1_alpha" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0" is not found!
[21:49:20.492] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_4_0_alpha" is not found!
[21:49:20.658] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_4.gis, anim name
repair_4.
[21:49:20.658] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_4.gis, anim name
repair_4.
ERROR *****************************************************************************
[21:49:20.667] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:49:22.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:22.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:22.962] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:49:22.972] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_3_alpha" is not found!
[21:49:22.972] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:49:22.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_2_alpha" is not found!
[21:49:22.982] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1" is not found!
[21:49:22.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_1_alpha" is not found!
[21:49:22.982] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:49:22.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:49:23.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:23.902] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dial_3.gis.prs, anim name dial_3.
[21:49:23.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dial_3.gis.prs, anim name dial_3.
WARNING ***************************************************************************
[21:49:23.902] M [COCOSUI] [WARNING] SetMeshVisible mesh with gim_file
chr/boss/banshee/h55_banshee_fan.gim not found
ERROR *****************************************************************************
[21:49:23.912] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
[21:49:24.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:24.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:24.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:24.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:25.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:25.178] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:25.347] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sprint_stop.gis.prs, anim name
sprint_stop.
ERROR *****************************************************************************
[21:49:25.347] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_14320 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_banben_shouchiwu\
ydy_e_banben_shouchiwu.gim
[21:49:25.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:25.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:26.163] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:26.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:27.378] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\answerphone_3.gis.prs, anim name answerphone_3.
[21:49:27.378] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\answerphone_3.gis.prs, anim name answerphone_3.
ERROR *****************************************************************************
[21:49:27.392] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
[21:49:27.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:49:28.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:49:28.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:49:28.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hangup_3.gis.prs, anim name hangup_3.
[21:49:28.792] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hangup_3.gis.prs, anim name hangup_3.
[21:49:28.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
ERROR *****************************************************************************
[21:49:28.802] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
ERROR *****************************************************************************
[21:49:29.182] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
ERROR *****************************************************************************
[21:49:29.182] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
ERROR *****************************************************************************
[21:49:29.182] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-3.vis
[21:49:29.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:29.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
WARNING ***************************************************************************
[21:49:30.142] M [COCOSUI] [WARNING] SetMeshVisible mesh with gim_file
chr/boss/banshee/h55_banshee_fan.gim not found
[21:49:30.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:49:30.363] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\agree.gis.prs, anim name agree.
[21:49:30.900] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:31.527] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\forward.gis.prs, anim name forward.
[21:49:31.723] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[21:49:31.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:49:31.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:31.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:32.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:32.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:32.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:32.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:32.812] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1" is not found!
[21:49:32.812] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1_alpha" is not found!
[21:49:32.812] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1" is not found!
[21:49:32.822] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1_alpha" is not found!
[21:49:32.822] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1" is not found!
[21:49:32.822] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1_alpha" is not found!
[21:49:33.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:33.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:33.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:49:33.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_1.gis.prs, anim name
ready_butterfly_1.
[21:49:33.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:34.272] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_1.gis.prs, anim name
summon_butterfly_1.
[21:49:34.272] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:49:34.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_15902 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:49:34.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:49:34.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:49:34.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:49:35.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:49:35.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_jiutong\separate_dir\tiaojiu_e_mali\tiaojiu_e_mali_jiuping.gim
[21:49:35.762] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:49:35.762] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:49:35.762] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:49:35.762] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a820822120.nfxo.
[21:49:35.770] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
558 / 587 = 95.1%
ERROR *****************************************************************************
[21:49:35.770] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:49:35.770] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_jiutong\h55_pendant_jiuping.gis.prs.
WARNING ***************************************************************************
[21:49:35.770] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_jiutong\separate_dir\tiaojiu_e_mali\tiaojiu_e_mali_jiuping.gim 34.57 ms
[21:49:35.770] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:49:35.770] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:49:35.770] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:49:35.778] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8208201a2.nfxo.
[21:49:35.778] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
559 / 588 = 95.1%
ERROR *****************************************************************************
[21:49:35.778] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:49:35.797] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:49:35.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:49:36.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:36.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:37.977] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:39.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:39.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:39.121] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:39.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:39.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:40.121] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:40.476] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:40.589] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_shout_qd.gis.prs, anim name emotion_shout_qd.
[21:49:41.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:49:41.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:49:42.702] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huaibiao\h55_pendant_huaibiao.gim
[21:49:42.712] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gis.prs.
WARNING ***************************************************************************
[21:49:42.712] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gim 11.94 ms
[21:49:42.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle.gis.prs, anim name idle.
[21:49:42.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_1.gis.prs, anim name
idle_1.
[21:49:42.928] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:49:42.936] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:49:42.936] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16299 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:49:43.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span2.gis.prs, anim name span2.
[21:49:43.412] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span2.gis.prs, anim name span2.
ERROR *****************************************************************************
[21:49:43.428] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:49:43.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:49:43.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:49:43.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:49:43.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:49:43.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:44.032] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 728,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (1046.989990234375, 0.0, -838.77001953125)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714184198", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:49:44.032] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:49:44.032] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:49:44.032] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:49:44.032] M [COCOSUI] [UniSDK]time 2022-02-24-21:49:44 +0700
[21:49:44.032] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:49:44.032] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:49:44.032] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:49:44.032] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:49:46.198] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16343 filenames = chr\prop\
h55_pendant_zhijia\h55_pendant_zhijia.gim
[21:49:46.198] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cishanjia_skill_plane_001.gim
[21:49:46.198] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_22.gim
[21:49:46.206] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_002.sfx
[21:49:46.272] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span.gis.prs, anim name span.
[21:49:46.272] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span.gis.prs, anim name span.
[21:49:46.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_4.gis.prs, anim name idle_4.
[21:49:46.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:46.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk_scare.gis.prs, anim name walk_scare.
ERROR *****************************************************************************
[21:49:46.292] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:49:46.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:46.483] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:49:46.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:46.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[21:49:46.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_01.sfx
[21:49:46.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_scare.gis.prs, anim name idle_scare.
[21:49:47.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:47.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_map\h55_pendant_map_gis\idle_1.gis, anim name idle_1.
[21:49:47.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:47.722] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\aloft.gis.prs, anim name aloft.
[21:49:47.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_4.gis.prs, anim name run_4.
[21:49:48.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:49:48.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fall.gis.prs, anim name fall.
[21:49:48.542] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fall.gis.prs, anim name fall.
ERROR *****************************************************************************
[21:49:48.552] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:49:49.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:49:50.232] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\fall.gis, anim name fall.
[21:49:50.232] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\fall.gis, anim name fall.
ERROR *****************************************************************************
[21:49:50.242] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:49:50.732] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:49:50.968] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_flaregun.gim
[21:49:50.972] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_diaozhui.gim
[21:49:50.972] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_diaozhui.gis.prs.
WARNING ***************************************************************************
[21:49:50.972] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim 7.32
ms
[21:49:51.140] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:51.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:52.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:49:52.383] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:52.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
drink_wine_race.gis.prs, anim name drink_wine_race.
[21:49:52.512] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yuanding_changzhang_08.gim
[21:49:52.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
niangjiushi_drinknormal_01.sfx
[21:49:53.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:49:53.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:49:53.528] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16111 filenames = chr\prop\
h55_pendant_jiutong\separate_dir\tiaojiu_e_mali\tiaojiu_e_mali_jiuping.gim
[21:49:53.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:53.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:53.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:54.147] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_2.gis.prs, anim name
idle_2.
[21:49:54.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:54.918] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:49:55.273] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\open_portal.gis.prs, anim name
open_portal.
[21:49:55.833] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_rebound_3.gis.prs, anim name
happy_fan_attack_rebound_3.
[21:49:55.833] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
kaitangshou_hit_02.sfx
[21:49:55.838] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai03.gim
[21:49:55.838] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:49:55.838] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:49:55.838] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai02.gim
[21:49:55.838] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:49:55.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:49:56.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:49:56.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_opendoor_idel.sfx
[21:49:56.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_door_tongdao.sfx
[21:49:56.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_guangqiu.sfx
[21:49:56.138] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_sushanna\
bdz_e_sushanna_flaregun.gim
WARNING ***************************************************************************
[21:49:56.152] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_sushanna\bdz_e_sushanna_flaregun.gim 15.38
ms
[21:49:56.152] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_003.sfx
[21:49:56.157] M [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\kongjun_sushanna_idle_001.gim
[21:49:56.157] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001b.sfx
[21:49:56.157] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001b.sfx
[21:49:56.157] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001b.sfx
[21:49:56.162] M [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\kongjun_sushanna_idle_002.gim
[21:49:56.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001c.sfx
[21:49:56.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001c.sfx
[21:49:56.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_sushanna_idle_001b.sfx
[21:49:56.257] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup2.gis.prs, anim name getup2.
[21:49:56.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_2.gis, anim name
happy_dagger_attack_2.
[21:49:57.882] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:49:57.882] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16515 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:49:58.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_hit.sfx
[21:49:58.303] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\jisi_doorclose.gim
[21:49:58.399] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_door_disappear.sfx
[21:49:58.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
jisi_door_disappear.sfx
[21:49:58.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:49:58.536] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:49:58.863] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_taunt_bdz.gis.prs, anim name
emotion_taunt_bdz.
[21:49:58.943] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_2_end.gis, anim
name happy_dagger_attack_2_end.
[21:49:59.471] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:49:59.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:00.472] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash.gis, anim name
smash.
[21:50:00.472] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash.gis, anim name
smash.
ERROR *****************************************************************************
[21:50:00.481] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:50:00.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:00.592] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 744,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (1046.989990234375, 0.0, -838.77001953125)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 67 ops
[200]', 'max_count': 20}", "project": "h55na", "source": "netease_p1", "type":
"ExceptInfo", "account_id": "[email protected]_play.win.163.com",
"old_accountid": "unknow", "server": 10006, "countrycode": "VN", "pc": 1,
"client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714200758", "drpf_headers":
"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:50:00.592] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:50:00.592] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:50:00.592] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:50:00.592] M [COCOSUI] [UniSDK]time 2022-02-24-21:50:00 +0700
[21:50:00.592] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:50:00.592] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:50:00.592] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:50:00.592] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:50:07.942] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16600 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:50:08.200] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:08.313] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\lutou_skill_002.gim
[21:50:08.322] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiyiren_tishi_03.gim
[21:50:08.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_flyend_001.sfx
[21:50:08.331] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:08.347] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:50:08.355] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:08.355] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\tentacle_attacked.gis.prs, anim name
tentacle_attacked.
[21:50:08.363] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:50:08.363] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:08.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:08.693] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_4.gis.prs, anim name run_4.
[21:50:08.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:50:08.768] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:50:08.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:50:08.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_4.gis.prs, anim name idle_4.
[21:50:08.856] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash2.gis.prs, anim name smash2.
[21:50:08.856] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash2.gis.prs, anim name smash2.
[21:50:08.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:50:08.862] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:50:08.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit.gis, anim name hit.
[21:50:08.902] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit.gis, anim name hit.
ERROR *****************************************************************************
[21:50:08.912] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:50:09.203] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:09.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:09.847] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:50:10.747] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\destroy_3.gis.prs, anim name destroy_3.
[21:50:10.747] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\destroy_3.gis.prs, anim name destroy_3.
ERROR *****************************************************************************
[21:50:10.762] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
[21:50:11.278] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span3.gis.prs,
anim name span3.
[21:50:11.278] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span3.gis.prs,
anim name span3.
[21:50:11.290] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk_scare.gis.prs, anim name walk_scare.
ERROR *****************************************************************************
[21:50:11.293] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:50:11.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:50:11.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_scare.gis.prs, anim name idle_scare.
[21:50:12.272] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\destroy.gis, anim name destroy.
[21:50:12.272] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\destroy.gis, anim name destroy.
ERROR *****************************************************************************
[21:50:12.280] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\butcher\
dm65_butcher_ll\dm65_butcher_ll.gis
[21:50:12.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:12.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:12.792] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_controller\h55_pendant_controller.gim
[21:50:12.807] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_controller\h55_pendant_controller.gis.prs.
WARNING ***************************************************************************
[21:50:12.813] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_controller\h55_pendant_controller.gim 21.72 ms
[21:50:12.813] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_controller\h55_pendant_controller_gis\idle.gis, anim name idle.
[21:50:12.813] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_controller\h55_pendant_controller_gis\idle_1.gis, anim name idle_1.
[21:50:12.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\crouch.gis, anim name
crouch.
[21:50:13.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\low_walk.gis, anim name
low_walk.
[21:50:13.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:50:13.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:13.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:50:14.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:50:14.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:15.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:15.368] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\place_trap.gis.prs, anim name
place_trap.
[21:50:15.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:15.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:15.987] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\shoot.gis.prs, anim name shoot.
[21:50:16.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\light.gis.prs,
anim name light.
[21:50:16.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:50:16.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup2.gis, anim name
getup2.
[21:50:16.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:50:16.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:50:16.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:50:16.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
[21:50:16.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:16.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
ERROR *****************************************************************************
[21:50:16.468] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16748 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
ERROR *****************************************************************************
[21:50:16.682] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16387 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim
[21:50:17.502] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 761,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 68, 32, 87,
14, 79, 16, 63, 19], 'hero_pos': (1046.989990234375, 0.0, -838.77001953125)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714217669", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:50:17.502] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:50:17.502] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:50:17.502] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:50:17.502] M [COCOSUI] [UniSDK]time 2022-02-24-21:50:17 +0700
[21:50:17.502] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:50:17.502] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:50:17.502] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:50:17.502] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:50:20.621] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16764 filenames = chr\player\
h55_survivor_puppet\h55_survivor_puppet.gim
[21:50:20.632] M <SCRIPT> 2022-02-24 21:50:20,801 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 58 5801 None
[21:50:20.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:50:20.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:50:20.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\appear.gis, anim name
appear.
[21:50:20.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\yaokongqi_01.sfx
[21:50:20.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:21.537] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:50:21.537] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:50:22.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:22.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:22.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_scare.gis.prs, anim name idle_scare.
[21:50:23.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk_scare.gis.prs, anim name walk_scare.
[21:50:23.312] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan01.gim
[21:50:23.322] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xingxing_01.gim
[21:50:23.322] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan02.gim
[21:50:23.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:50:23.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:50:23.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:23.683] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb.gis.prs, anim name
happy_climb.
[21:50:23.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:50:24.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:50:24.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:50:24.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:50:25.586] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:50:25.586] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_17189 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:50:26.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:50:26.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:26.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:50:26.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:26.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:27.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:27.560] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
ERROR *****************************************************************************
[21:50:27.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_17220 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:50:27.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
patrol_hug.gis.prs, anim name patrol_hug.
[21:50:28.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:50:28.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:29.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:29.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:30.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_pick.gis, anim name happy_pick.
[21:50:30.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick.gis.prs, anim name
happy_pick.
[21:50:30.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick.gis, anim name pick.
[21:50:30.683] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:32.044] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_carry.gis, anim name happy_carry.
[21:50:32.044] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse.gis.prs, anim name
happy_cockhorse.
[21:50:32.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse.gis, anim name cockhorse.
[21:50:32.145] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4.gis.prs, anim name
happy_struggle4.
[21:50:32.145] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:50:34.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:34.506] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:35.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:35.792] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:50:35.833] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:50:36.243] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_saw_attack_1_lightly.gis.prs, anim
name happy_saw_attack_1_lightly.
[21:50:36.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:36.678] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:37.052] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:50:37.052] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_4_alpha" is not found!
[21:50:37.063] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:50:37.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:37.540] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\inject.gis.prs, anim name inject.
[21:50:37.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:50:37.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:50:38.080] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:50:39.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:50:39.661] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.012] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:50:40.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:50:40.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_shuling\h55_pet_shuling_gis\appear.gis.prs, anim name appear.
[21:50:41.483] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:41.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:50:41.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:42.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:43.417] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:43.570] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\moshushi_meilin_zhanshi_appear_002.gim
[21:50:43.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_zhiliao_001.sfx
[21:50:43.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_zhiliao_001.sfx
[21:50:44.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:50:44.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_zhiliao_001.sfx
[21:50:44.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yisheng_zhiliao_001.sfx
[21:50:44.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:50:44.898] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:50:45.402] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:50:45.612] M <SCRIPT> 2022-02-24 21:50:45,782 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/battle_shop.csb,
UIBattleStall---------
[21:50:45.622] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/battle_shop_21_0.png 331.000000
[21:50:45.663] M [COCOSUI] createImageSingle ui/dm65ui/res/system/battle_shop_0.png
46255.000000
[21:50:48.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:50:48.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:50:48.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_yaoji_001.sfx
[21:50:48.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:48.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:49.956] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:49.964] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_dance_yiyaoshi.gis.prs, anim
name emotion_dance_yiyaoshi.
[21:50:50.047] M [COCOSUI] Process App Event 3
[21:50:50.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\covereyes.gis, anim name
covereyes.
[21:50:50.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_01.sfx
[21:50:51.113] M [COCOSUI] Process App Event 3
[21:50:52.212] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_flaregun.gim
[21:50:52.212] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_diaozhui.gim
[21:50:52.222] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_diaozhui.gis.prs.
WARNING ***************************************************************************
[21:50:52.222] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim 7.38
ms
[21:50:53.508] M [COCOSUI] Process App Event 3
[21:50:53.652] M [COCOSUI] Process App Event 3
[21:50:53.803] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:50:54.013] M [COCOSUI] Process App Event 3
[21:50:54.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:50:54.592] M [COCOSUI] Process App Event 3
[21:50:54.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_yaoji_002.sfx
[21:50:54.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk_scare.gis.prs, anim name walk_scare.
[21:50:55.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:50:55.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:50:55.977] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:50:56.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:56.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:50:56.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_01.sfx
[21:50:56.357] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai03.gim
[21:50:56.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:50:56.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:50:56.362] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai01.gim
[21:50:56.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:50:56.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:50:56.367] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai02.gim
[21:50:56.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:50:56.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:50:56.513] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:50:57.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:57.360] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:50:57.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk_scare.gis.prs, anim name walk_scare.
[21:50:57.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:50:57.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_scare.gis.prs, anim name idle_scare.
[21:51:00.727] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:51:01.370] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:51:01.370] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:51:01.382] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_17661 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:51:01.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:51:01.682] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\trap_die_cellar.gis.prs, anim name
trap_die_cellar.
[21:51:01.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huojianyi_down_01.gim
[21:51:01.687] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:51:01.687] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:51:01.687] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a0010c4.nfxo.
[21:51:01.692] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
560 / 589 = 95.1%
[21:51:01.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_03.sfx
[21:51:01.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:02.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:03.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:03.298] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:03.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:03.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_03.sfx
[21:51:03.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\scare_puppet_rigid.gis, anim name
scare_puppet_rigid.
[21:51:03.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:03.912] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:51:03.912] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:51:03.912] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:51:03.912] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:51:03.912] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:51:04.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:04.473] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_glim\h55_pendant_glim_gis\idle_1.gis, anim name idle_1.
[21:51:04.473] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_glim\h55_pendant_glim_gis\idle_2.gis, anim name idle_2.
[21:51:04.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:05.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\aloft.gis, anim name
aloft.
[21:51:05.333] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:51:05.333] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:51:05.333] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:51:05.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_04.sfx
[21:51:05.813] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
[21:51:05.813] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
ERROR *****************************************************************************
[21:51:05.822] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_04.sfx
[21:51:06.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:51:06.672] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:51:06.672] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:51:06.672] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:51:06.672] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:51:06.672] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:51:07.353] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:51:07.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:07.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:07.382] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:07.382] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:07.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:07.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:51:07.592] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:51:07.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:51:07.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:08.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:51:08.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:51:08.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:08.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_ringofkeys\h55_pendant_ringofkeys_gis\idle_1.gis, anim name idle_1.
ERROR *****************************************************************************
[21:51:08.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10095 filenames = chr\prop\
h55_pendant_ringofkeys\separate_dir\jisi_e_huabing\jisi_e_huabing_ringofkeys.gim
ERROR *****************************************************************************
[21:51:08.202] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:51:08.217] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[21:51:08.217] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\operate_remote_control.gis.prs, anim
name operate_remote_control.
[21:51:08.217] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:51:08.217] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[21:51:08.217] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[21:51:08.653] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:51:09.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:09.303] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\disappear.gis, anim name
disappear.
[21:51:09.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:09.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:51:09.662] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:51:09.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:51:09.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:09.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:51:10.348] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:10.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:51:10.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:10.683] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:51:10.856] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16678 filenames = chr\prop\
h55_pendant_controller\h55_pendant_controller.gim
[21:51:10.864] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:51:10.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[21:51:10.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[21:51:10.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:51:10.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:51:10.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:51:10.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_hanxiangwu\
bdz_e_hanxiangwu_flaregun.gim
WARNING ***************************************************************************
[21:51:10.961] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_hanxiangwu\bdz_e_hanxiangwu_flaregun.gim
15.15 ms
[21:51:10.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:51:10.961] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[21:51:10.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:11.152] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
[21:51:11.152] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
ERROR *****************************************************************************
[21:51:11.162] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:11.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:11.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_2_lightly.gis, anim name happy_saw_attack_2_lightly.
[21:51:11.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:12.058] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
[21:51:12.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:51:13.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:51:13.582] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[21:51:13.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
ERROR *****************************************************************************
[21:51:13.587] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:16.353] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:51:16.353] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_19024 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:51:16.363] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:51:16.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:51:16.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:51:17.180] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:51:17.377] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:51:17.377] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_19028 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:51:17.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\unhit_chain.gis.prs, anim name
unhit_chain.
[21:51:17.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:17.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:51:17.628] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:17.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:18.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_special.gis, anim
name idle_special.
[21:51:18.017] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:51:18.017] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:51:18.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:18.628] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:18.839] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
[21:51:18.839] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
ERROR *****************************************************************************
[21:51:18.852] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:19.442] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:51:20.800] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
[21:51:20.800] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
ERROR *****************************************************************************
[21:51:20.817] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:22.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:22.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:51:22.828] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:22.878] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:51:24.262] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
[21:51:24.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
ERROR *****************************************************************************
[21:51:24.272] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:24.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:24.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:24.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:51:25.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:25.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:25.387] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:51:25.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:26.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:28.462] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:51:28.462] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_19405 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:51:28.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:51:28.598] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\light.gis.prs, anim name light.
[21:51:28.663] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 832,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 32, 87, 14,
79, 16, 63, 19], 'hero_pos': (542.0800170898438, 0.0, -520.6099853515625)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714288830", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:51:28.663] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:51:28.663] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:51:28.663] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:51:28.663] M [COCOSUI] [UniSDK]time 2022-02-24-21:51:28 +0700
[21:51:28.663] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:51:28.663] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:51:28.663] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:51:28.663] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:51:33.236] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16511 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_sushanna\bdz_e_sushanna_flaregun.gim
[21:51:33.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:33.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup2.gis, anim name
getup2.
[21:51:33.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:51:34.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:51:34.660] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
[21:51:34.660] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
ERROR *****************************************************************************
[21:51:34.662] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:35.812] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr_ex.fx": {"48000143a8008000a2": 1645714295, "48800143a820822120":
1645714295, "48800143a8208201a2": 1645714295}, "shader/turbulence_model.fx":
{"104": 1645714295}, "shader/pbr_low.fx": {"1a0010c4": 1645714295},
"shader/blood_sfx.fx": {"1": 1645714295, "0": 1645714295}}, "project": "h55na",
"source": "netease_p1", "type": "CacheMissMacro", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714295980",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:51:35.812] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:51:35.812] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:51:35.812] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:51:35.812] M [COCOSUI] [UniSDK]time 2022-02-24-21:51:35 +0700
[21:51:35.812] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:51:35.812] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:51:35.812] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:51:35.812] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:51:38.193] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_19493 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:51:38.193] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:51:38.607] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:51:38.615] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:51:38.615] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_chain.gis.prs, anim name
happy_hit_chain.
[21:51:38.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_chain.gis, anim name hit_chain.
[21:51:38.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_trail_01.sfx
[21:51:38.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk_scare.gis.prs, anim name
walk_scare.
[21:51:38.750] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:38.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:38.813] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:51:39.264] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_scare.gis.prs, anim name
idle_scare.
[21:51:39.320] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\recuit_chain.gis.prs, anim name
recuit_chain.
[21:51:39.328] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\recuit_chain.gis, anim name
recuit_chain.
[21:51:39.328] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recuit_chain.gis, anim name recuit_chain.
[21:51:39.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:39.808] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:39.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:51:39.913] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:40.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_lightly.gis.prs,
anim name happy_sickle_attack_1_lightly.
[21:51:40.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:40.682] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:51:40.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:41.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:51:41.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:51:41.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:51:41.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:51:41.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:51:41.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:51:41.626] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:42.026] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_taunt_bdz.gis.prs, anim name
emotion_taunt_bdz.
[21:51:42.383] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:51:42.383] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:51:42.383] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:51:43.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:51:43.597] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\inject.gis.prs, anim name inject.
[21:51:44.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[21:51:44.840] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash.gis, anim name
smash.
[21:51:44.840] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash.gis, anim name
smash.
ERROR *****************************************************************************
[21:51:44.848] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:44.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:45.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:51:45.392] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
[21:51:45.580] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:51:45.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:46.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:51:46.103] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:46.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup.gis, anim name
getup.
[21:51:46.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_3.gim
[21:51:46.210] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[21:51:46.210] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
xinyuanxing\jiejie_04.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
xinyuanxing\jiejie_04.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:51:46.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[21:51:46.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[21:51:46.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[21:51:46.501] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:51:46.548] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight.fx, tech name: TShader.
[21:51:46.548] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight.nfx.
[21:51:46.548] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight.nfx\00000000000000000000000000010084.nfxo.
[21:51:46.548] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
561 / 590 = 95.1%
[21:51:46.582] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:51:46.582] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
[21:51:46.582] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
562 / 591 = 95.1%
[21:51:46.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:47.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide2.gis, anim name
slide2.
[21:51:47.012] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide2.gis, anim name
slide2.
ERROR *****************************************************************************
[21:51:47.022] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:47.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:47.204] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:47.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:47.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:51:47.882] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:51:47.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:51:47.882] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:51:47.882] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:51:48.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:48.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_1" is not found!
[21:51:48.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_1_alpha" is not found!
[21:51:48.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1" is not found!
[21:51:48.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1_alpha" is not found!
[21:51:48.332] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1" is not found!
[21:51:48.332] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1_alpha" is not found!
[21:51:49.202] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:51:49.202] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:51:49.202] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1" is not found!
[21:51:49.202] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1_alpha" is not found!
[21:51:49.793] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
reading_map.gis.prs, anim name reading_map.
[21:51:50.233] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:51:50.242] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_4_alpha" is not found!
[21:51:50.242] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:51:50.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:51:51.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:51:51.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:51:52.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\aloft.gis, anim name
aloft.
[21:51:52.590] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1" is not found!
[21:51:52.590] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1_alpha" is not found!
[21:51:52.590] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1" is not found!
[21:51:52.590] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1_alpha" is not found!
[21:51:52.590] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1" is not found!
[21:51:52.598] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_1_alpha" is not found!
[21:51:52.812] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_4_alpha" is not found!
[21:51:52.812] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_4_alpha" is not found!
[21:51:52.822] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:51:52.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
[21:51:52.832] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
ERROR *****************************************************************************
[21:51:52.842] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:53.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:53.632] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:51:53.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\shoudian_01.sfx
[21:51:53.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\light.gis.prs,
anim name light.
[21:51:54.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:51:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:51:54.798] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:51:54.798] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:51:54.798] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_20225 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:51:55.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_glim\h55_pendant_glim_gis\idle_1.gis, anim name idle_1.
ERROR *****************************************************************************
[21:51:55.042] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10066 filenames = chr\prop\
h55_pendant_glim\h55_pendant_glim.gim
[21:51:55.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_spxc.gis.prs,
anim name idle_spxc.
[21:51:55.418] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:51:55.851] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:51:56.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:51:56.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:51:57.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:51:57.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:51:58.673] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_heavily.gis, anim name happy_saw_attack_1_heavily.
[21:51:58.673] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_heavily.gis, anim name happy_saw_attack_1_heavily.
ERROR *****************************************************************************
[21:51:58.682] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:51:58.779] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:51:59.007] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:51:59.501] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:59.501] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:59.501] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:59.501] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:51:59.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:59.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:51:59.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:51:59.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:51:59.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
ERROR *****************************************************************************
[21:52:00.123] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
ERROR *****************************************************************************
[21:52:00.123] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_0.vis
ERROR *****************************************************************************
[21:52:00.123] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
[21:52:01.410] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:01.418] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:52:01.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:01.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:01.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
[21:52:01.622] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
ERROR *****************************************************************************
[21:52:01.632] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:01.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:52:01.702] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-1.vis
ERROR *****************************************************************************
[21:52:01.702] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_0.vis
ERROR *****************************************************************************
[21:52:01.702] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\5_-2.vis
[21:52:01.728] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:02.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:03.285] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:52:03.285] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_21133 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:52:03.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:52:03.488] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:52:03.488] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:52:03.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_pick_3.gis.prs, anim name happy_pick_3.
[21:52:03.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_banshee.gis.prs, anim name happy_pick_banshee.
[21:52:03.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_banshee.gis, anim name pick_banshee.
[21:52:04.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001.sfx
[21:52:04.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cishanjia_skill_001b.sfx
[21:52:05.172] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle.gis.prs, anim name idle.
[21:52:05.240] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
[21:52:05.240] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
ERROR *****************************************************************************
[21:52:05.253] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:05.625] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_carry_3.gis.prs, anim name happy_carry_3.
[21:52:05.625] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_banshee.gis.prs, anim name happy_cockhorse_banshee.
[21:52:05.634] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_banshee.gis, anim name
cockhorse_banshee.
ERROR *****************************************************************************
[21:52:06.451] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_17710 filenames = chr\prop\
h55_pendant_glim\h55_pendant_glim.gim
[21:52:06.600] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:06.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:06.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:06.782] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_qiaogun\h55_pendant_qiaogun.gim
[21:52:06.791] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun.gis.
WARNING ***************************************************************************
[21:52:06.791] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun.gim 30.77 ms
[21:52:06.791] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle.gis, anim name idle.
[21:52:06.791] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle_1.gis, anim name idle_1.
[21:52:06.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle_2.gis, anim name idle_2.
[21:52:07.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_banshee.gis.prs, anim name happy_struggle4_banshee.
[21:52:07.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:52:07.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
[21:52:07.102] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
ERROR *****************************************************************************
[21:52:07.112] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.672] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:07.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:52:07.743] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:52:08.122] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_21775 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:52:08.633] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:52:08.633] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:52:08.687] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:08.838] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[21:52:08.838] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
ERROR *****************************************************************************
[21:52:08.838] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:08.929] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:52:09.037] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\shoot.gis, anim name
shoot.
[21:52:09.077] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:52:09.242] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\unhit_chain.gis.prs, anim name
unhit_chain.
ERROR *****************************************************************************
[21:52:09.242] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_12253 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_queen_flaregun\bdz_e_queen_flaregun.gim
[21:52:09.340] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:52:09.448] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:52:09.511] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
[21:52:09.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_banshee.gis.prs, anim name happy_hang_banshee.
[21:52:09.757] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_banshee.gis.prs, anim name happy_hang_banshee.
ERROR *****************************************************************************
[21:52:09.762] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:09.961] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:52:09.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:52:09.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_5_alpha" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:52:10.512] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:52:12.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[21:52:12.422] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
ERROR *****************************************************************************
[21:52:12.432] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:12.708] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:52:12.848] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[21:52:12.848] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
ERROR *****************************************************************************
[21:52:12.857] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:13.157] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_rebound.gis, anim
name happy_sickle_attack_rebound.
[21:52:13.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
kaitangshou_hit_02.sfx
[21:52:13.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:52:13.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:52:13.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:52:13.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:52:14.022] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:14.022] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:15.091] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huzhou\separate_dir\yxz_e_falaowang\yxz_e_falaowang_huzhou.gim
[21:52:15.103] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_huzhou\h55_pendant_huzhou.gis.
WARNING ***************************************************************************
[21:52:15.103] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huzhou\separate_dir\yxz_e_falaowang\yxz_e_falaowang_huzhou.gim 11.00 ms
[21:52:17.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:52:17.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:52:18.003] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_map\h55_pendant_map_gis\idle_1.gis, anim name idle_1.
[21:52:18.042] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huzhou\separate_dir\yxz_e_falaowang\
yxz_e_falaowang_huzhou_m.gim
WARNING ***************************************************************************
[21:52:18.042] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huzhou\separate_dir\yxz_e_falaowang\yxz_e_falaowang_huzhou_m.gim 33.38
ms
[21:52:18.399] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\place_trap.gis.prs, anim name
place_trap.
[21:52:18.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
ERROR *****************************************************************************
[21:52:19.453] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_21848 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:52:21.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
[21:52:21.612] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
ERROR *****************************************************************************
[21:52:21.629] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:21.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:22.330] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:52:22.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:52:22.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:23.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\slide2.gis.prs, anim name slide2.
[21:52:23.582] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\slide2.gis.prs, anim name slide2.
ERROR *****************************************************************************
[21:52:23.582] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:25.032] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:52:25.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:25.453] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\agree.gis.prs, anim name agree.
[21:52:25.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:52:25.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:52:25.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:52:26.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:26.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.707] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:26.803] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:52:26.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:52:27.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:52:27.282] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_22144 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:52:27.287] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:52:27.287] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[21:52:27.287] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[21:52:27.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save_by2.gis, anim name
save_by2.
[21:52:27.292] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save_by2.gis, anim name
save_by2.
ERROR *****************************************************************************
[21:52:27.302] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
ERROR *****************************************************************************
[21:52:27.302] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:27.593] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_dance_yiyaoshi.gis.prs, anim
name emotion_dance_yiyaoshi.
[21:52:27.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:52:27.760] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:28.114] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:52:28.324] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_chain.gis.prs, anim name
happy_hit_chain.
[21:52:28.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_chain.gis, anim name hit_chain.
[21:52:28.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk_scare.gis.prs, anim name
walk_scare.
[21:52:28.488] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:52:28.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:28.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:28.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:52:28.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:29.043] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\in_chain.gis.prs, anim name in_chain.
[21:52:29.043] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recycle_chain.gis, anim name recycle_chain.
[21:52:29.122] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:29.122] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:29.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:29.158] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\recuit_chain.gis.prs, anim name
recuit_chain.
[21:52:29.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\recuit_chain.gis, anim name
recuit_chain.
[21:52:29.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recuit_chain.gis, anim name recuit_chain.
[21:52:29.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:29.216] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:52:29.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:52:29.432] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:52:29.441] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:52:29.442] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:52:29.442] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:52:29.770] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:52:29.770] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:52:29.770] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_22550 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:52:29.833] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:30.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb.gis.prs, anim name
happy_climb.
[21:52:30.070] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_pick.gis, anim name happy_pick.
[21:52:30.070] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick.gis.prs, anim name
happy_pick.
[21:52:30.070] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick.gis, anim name pick.
[21:52:30.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:52:30.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:52:30.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:52:30.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:52:30.273] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:52:30.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:52:31.211] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:52:31.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_start.gis.prs, anim name rocket_start.
[21:52:31.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_002.sfx
[21:52:31.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_001.sfx
[21:52:31.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
empty.sfx
[21:52:31.607] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle.gis, anim name idle.
[21:52:31.607] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\pry_w.gis, anim name pry_w.
[21:52:31.607] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\pry.gis.prs, anim name pry.
[21:52:31.607] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\pry.gis.prs, anim name pry.
ERROR *****************************************************************************
[21:52:31.612] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
ERROR *****************************************************************************
[21:52:31.922] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_22627 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:52:31.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_left.gis.prs, anim name rocket_during_left.
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:31.932] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:52:31.941] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_smoke_001.sfx
[21:52:31.941] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_line_001.sfx
[21:52:32.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:32.017] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_carry.gis, anim name happy_carry.
[21:52:32.017] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse.gis.prs, anim name
happy_cockhorse.
[21:52:32.025] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse.gis, anim name cockhorse.
[21:52:32.025] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_scare.gis.prs, anim name
idle_scare.
[21:52:32.223] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4.gis.prs, anim name
happy_struggle4.
[21:52:32.223] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:52:32.363] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:33.370] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:33.833] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_5_alpha" is not found!
[21:52:33.842] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:52:33.850] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:52:34.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_climb.gis, anim
name happy_climb.
[21:52:34.717] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:52:34.717] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:52:34.717] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:52:34.717] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:52:34.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:34.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:34.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:52:34.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:52:35.317] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_left.gis.prs, anim name rocket_leave_left.
[21:52:35.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_fire_001.sfx
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:52:35.323] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:52:35.332] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 899,
"except_key": "sp_joker_rocket_speed_cheat", "role_id": "12718424", "role_name":
"Aoyu.", "battle_info": "{'scene_id': 60, 'hero_id': 115, 'hero_ids': [15, 115, 32,
87, 14, 79, 16, 63, 19], 'hero_pos': (628.5601196289062, 0.490570068359375,
470.64678955078125)}", "except_info": "{'key': 'sp_joker_rocket_speed_cheat',
'delta_ratio': 3.081034054075533, 'speed': 616.2068108151067, 'speed_real':
200.0}", "project": "h55na", "source": "netease_p1", "type": "ExceptInfo",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"server": 10006, "countrycode": "VN", "pc": 1, "client_id":
"62179845ae5b310ca01ecfb2", "ts_ms": "1645714355495", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[21:52:35.332] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:52:35.332] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:52:35.332] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:52:35.332] M [COCOSUI] [UniSDK]time 2022-02-24-21:52:35 +0700
[21:52:35.332] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:52:35.332] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:52:35.332] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:52:35.332] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:52:35.792] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:35.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:36.003] [COCOSUI] [UniSDK]easyTaskDRPFProcess 105
[21:52:36.003] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:52:36.003] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":899,"except_key":"sp_joker_rocket_speed_cheat","role_id":"12718424"
,"role_name":"Aoyu.","battle_info":"{'scene_id': 60, 'hero_id': 115, 'hero_ids':
[15, 115, 32, 87, 14, 79, 16, 63, 19], 'hero_pos': (628.5601196289062,
0.490570068359375, 470.64678955078125)}","except_info":"{'key':
'sp_joker_rocket_speed_cheat', 'delta_ratio': 2.4354800080195504, 'speed':
487.09600160391005, 'speed_real':
200.0}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714355618",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:52:35
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:52:36.003] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:52:36.003] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:52:36.058] [COCOSUI] [UniSDK]easyTaskDRPFProcess 104
[21:52:36.058] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:52:36.058] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":899,"except_key":"sp_joker_rocket_speed_cheat","role_id":"12718424"
,"role_name":"Aoyu.","battle_info":"{'scene_id': 60, 'hero_id': 115, 'hero_ids':
[15, 115, 32, 87, 14, 79, 16, 63, 19], 'hero_pos': (628.5601196289062,
0.490570068359375, 470.64678955078125)}","except_info":"{'key':
'sp_joker_rocket_speed_cheat', 'delta_ratio': 3.427872711016921, 'speed':
685.5745422033842, 'speed_real':
200.0}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714355577",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:52:35
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:52:36.058] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:52:36.058] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:52:36.058] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:36.058] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
ERROR *****************************************************************************
[21:52:36.103] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\3_3.vis
ERROR *****************************************************************************
[21:52:36.103] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\2_3.vis
ERROR *****************************************************************************
[21:52:36.103] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\1_3.vis
[21:52:36.223] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_5_alpha" is not found!
[21:52:36.223] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:52:36.232] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:52:36.332] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 103 ok
[21:52:36.332] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 102 ok
[21:52:36.546] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:52:36.546] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_22716 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:52:36.612] [COCOSUI] [UniSDK]easyTaskDRPFProcess 106
[21:52:36.612] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:52:36.612] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":899,"except_key":"sp_joker_rocket_speed_cheat","role_id":"12718424"
,"role_name":"Aoyu.","battle_info":"{'scene_id': 60, 'hero_id': 115, 'hero_ids':
[15, 115, 32, 87, 14, 79, 16, 63, 19], 'hero_pos': (628.5601196289062,
0.490570068359375, 470.64678955078125)}","except_info":"{'key':
'sp_joker_rocket_speed_cheat', 'delta_ratio': 2.343852444047643, 'speed':
468.7704888095286, 'speed_real':
200.0}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714355665",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:52:35
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:52:36.612] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:52:36.612] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:52:36.657] [COCOSUI] [UniSDK]easyTaskDRPFProcess 107
[21:52:36.657] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:52:36.657] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":899,"except_key":"sp_joker_rocket_speed_cheat","role_id":"12718424"
,"role_name":"Aoyu.","battle_info":"{'scene_id': 60, 'hero_id': 115, 'hero_ids':
[15, 115, 32, 87, 14, 79, 16, 63, 19], 'hero_pos': (628.5601196289062,
0.490570068359375, 470.64678955078125)}","except_info":"{'key':
'sp_joker_rocket_speed_cheat', 'delta_ratio': 2.3085971829952685, 'speed':
461.71943659905367, 'speed_real':
200.0}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714355717",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:52:35
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:52:36.657] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:52:36.657] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:52:36.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 104 ok
[21:52:36.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 105 ok
[21:52:37.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:52:37.292] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_yingzi01.gis.prs.
WARNING ***************************************************************************
[21:52:37.292] L [COCOSUI] [WARNING] animation idle in scene\model\
h55_sleepingtown\h55_sleepingtown_yingzi01.gis have bones with non-uniform scales
will disable gpu skin.
[21:52:37.338] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:52:37.361] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 107 ok
[21:52:37.361] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 106 ok
[21:52:37.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:37.427] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:37.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:37.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:52:37.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:52:37.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:52:37.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:52:37.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\run_4.gis.prs, anim name run_4.
[21:52:38.724] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[21:52:38.724] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
ERROR *****************************************************************************
[21:52:38.759] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.772] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:38.772] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:39.359] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:39.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:40.047] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_4.gis.prs, anim name idle_4.
[21:52:40.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:40.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:52:41.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:41.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:42.332] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\opentheswitch.gis, anim
name opentheswitch.
[21:52:42.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\opentheswitch.gis, anim
name opentheswitch.
ERROR *****************************************************************************
[21:52:42.342] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:52:42.552] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:52:42.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:52:42.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:43.373] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:52:46.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:46.836] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:47.282] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:52:47.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:52:47.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:48.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:49.120] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:49.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:52:50.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:50.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup.gis, anim name
getup.
[21:52:50.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:52:51.472] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\walk.gis.prs, anim
name walk.
[21:52:52.022] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
cast_magnet_1.gis.prs, anim name cast_magnet_1.
[21:52:52.563] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
cast_magnet_2.gis.prs, anim name cast_magnet_2.
[21:52:53.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:54.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:54.853] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\walk_act1.gis, anim name
walk_act1.
[21:52:55.018] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:55.830] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\opentheswitch_act2.gis,
anim name opentheswitch_act2.
[21:52:56.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:52:56.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:52:56.600] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle_2.gis, anim name idle_2.
[21:52:56.600] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\shoot.gis.prs, anim name shoot.
[21:52:56.894] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:52:57.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
[21:52:57.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:52:57.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:52:57.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:52:57.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
ERROR *****************************************************************************
[21:52:57.342] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_18975 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_hanxiangwu\bdz_e_hanxiangwu_flaregun.gim
[21:52:58.367] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sprint.gis, anim name
sprint.
[21:52:58.777] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:52:58.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\doorlight_02.sfx
[21:52:59.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:52:59.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:52:59.692] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:52:59.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:52:59.907] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:59.907] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:52:59.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:52:59.963] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:00.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:53:00.077] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:53:01.011] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:01.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:01.361] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sprint_stop.gis, anim
name sprint_stop.
WARNING ***************************************************************************
[21:53:01.361] M [COCOSUI] [WARNING] model[chr\player\dm65_survivor_m\
h55_survivor_m_spjk\h55_survivor_m_spjk.gim] doesn't have socket[tieqiao]!
ERROR *****************************************************************************
[21:53:01.361] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10557 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_banben_shouchiwu\
ydy_e_banben_shouchiwu.gim
[21:53:02.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sprint_dizziness.gis,
anim name sprint_dizziness.
[21:53:02.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:53:02.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:02.893] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:53:02.902] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:53:02.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:53:02.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:53:02.972] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 79.66 ms
[21:53:02.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:53:02.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_nangua_rls.gis.prs, anim name emotion_nangua_rls.
[21:53:03.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:03.184] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:53:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25173 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:53:03.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:53:03.203] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_002.sfx
[21:53:03.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\opentheswitch_act1.gis,
anim name opentheswitch_act1.
[21:53:03.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:03.610] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:53:03.618] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:53:04.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:53:04.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_collision_chain.gis.prs, anim
name hit_collision_chain.
[21:53:04.213] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_collision_chain.gis.prs, anim name
recycle_collision_chain.
[21:53:04.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:04.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_flyend_001.sfx
ERROR *****************************************************************************
[21:53:05.443] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25198 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:53:05.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
ERROR *****************************************************************************
[21:53:05.882] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25203 filenames = chr\painter\
kenan\kenan_12.gim
[21:53:06.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:53:06.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_flyend_001.sfx
[21:53:07.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_01.sfx
[21:53:07.158] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai03.gim
[21:53:07.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai01.gim
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai02.gim
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:53:07.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
ERROR *****************************************************************************
[21:53:07.203] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25248 filenames = chr\painter\
kenan\kenan_12.gim
[21:53:07.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:53:07.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:53:07.316] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:53:07.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_001.sfx
[21:53:07.938] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:53:08.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:09.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:09.863] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:53:10.390] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:10.512] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:53:10.512] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:53:10.562] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:53:10.562] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:53:10.582] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 71.31 ms
[21:53:10.582] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:53:10.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:10.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_002.sfx
[21:53:11.513] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:12.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_pick_3.gis.prs, anim name happy_pick_3.
[21:53:12.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_banshee.gis.prs, anim name happy_pick_banshee.
[21:53:12.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_banshee.gis, anim name pick_banshee.
[21:53:12.143] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\painter\kenan\kenan_12.gim
ERROR *****************************************************************************
[21:53:12.143] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25334 filenames = chr\painter\
kenan\kenan_12.gim
[21:53:13.812] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_dance_it.gis.prs, anim name emotion_dance_it.
[21:53:14.088] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_carry_3.gis.prs, anim name happy_carry_3.
[21:53:14.088] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_banshee.gis.prs, anim name happy_cockhorse_banshee.
[21:53:14.088] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_banshee.gis, anim name
cockhorse_banshee.
[21:53:14.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_banshee.gis.prs, anim name happy_struggle4_banshee.
[21:53:14.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:53:14.403] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\painter\special\blackdetective.gim
ERROR *****************************************************************************
[21:53:14.403] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25335 filenames = chr\painter\
special\blackdetective.gim
[21:53:14.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_lying_it.gis.prs, anim name emotion_lying_it.
[21:53:14.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_001.sfx
ERROR *****************************************************************************
[21:53:15.222] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25344 filenames = chr\painter\
special\blackdetective.gim
[21:53:15.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:15.418] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:15.443] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_cheer_it.gis.prs, anim name emotion_cheer_it.
ERROR *****************************************************************************
[21:53:15.988] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25354 filenames = chr\painter\
special\blackdetective.gim
[21:53:16.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_taunt_it.gis.prs, anim name emotion_taunt_it.
[21:53:16.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:53:16.572] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25362 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:16.880] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25363 filenames = chr\painter\
special\blackdetective.gim
[21:53:17.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:53:17.520] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25368 filenames = chr\painter\
special\blackdetective.gim
[21:53:17.520] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\painter\pifu\zhengqilutou_01.gim
ERROR *****************************************************************************
[21:53:17.528] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25369 filenames = chr\painter\
pifu\zhengqilutou_01.gim
ERROR *****************************************************************************
[21:53:18.153] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25370 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:18.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25371 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:18.662] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25372 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:18.873] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25373 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:19.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25374 filenames = chr\painter\
special\blackdetective.gim
[21:53:19.002] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huojianyi_wawa_01.gim
[21:53:19.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\trap_die_sky.gis, anim
name trap_die_sky.
[21:53:19.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
ERROR *****************************************************************************
[21:53:19.183] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25379 filenames = chr\painter\
special\blackdetective.gim
[21:53:19.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:53:19.787] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25385 filenames = chr\painter\
special\blackdetective.gim
[21:53:20.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:53:20.560] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25390 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:20.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25391 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:20.750] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25393 filenames = chr\painter\
kenan\kenan_12.gim
ERROR *****************************************************************************
[21:53:20.862] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25394 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:21.082] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25395 filenames = chr\painter\
special\blackdetective.gim
[21:53:21.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:53:21.092] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:53:21.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:53:21.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:53:21.167] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 82.33 ms
[21:53:21.167] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:53:21.210] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:53:21.210] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
ERROR *****************************************************************************
[21:53:21.249] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25418 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:21.257] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\2_3.vis
ERROR *****************************************************************************
[21:53:21.257] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\1_3.vis
ERROR *****************************************************************************
[21:53:21.382] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25419 filenames = chr\painter\
special\blackdetective.gim
[21:53:21.483] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[21:53:21.483] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[21:53:21.483] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
[21:53:21.483] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
ERROR *****************************************************************************
[21:53:21.503] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
ERROR *****************************************************************************
[21:53:21.503] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
ERROR *****************************************************************************
[21:53:21.582] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25422 filenames = chr\painter\
special\blackdetective.gim
[21:53:21.763] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:53:21.787] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25481 filenames = chr\painter\
special\blackdetective.gim
[21:53:21.853] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\censer_smoke_02.gim
[21:53:21.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:53:21.872] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_sleepingtown\h55_sleepingtown_yingzi01.gis.prs.
WARNING ***************************************************************************
[21:53:21.872] L [COCOSUI] [WARNING] animation idle in scene\model\
h55_sleepingtown\h55_sleepingtown_yingzi01.gis have bones with non-uniform scales
will disable gpu skin.
[21:53:21.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
ERROR *****************************************************************************
[21:53:21.917] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25663 filenames = chr\painter\
special\blackdetective.gim
[21:53:21.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:53:22.087] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25828 filenames = chr\painter\
special\blackdetective.gim
[21:53:22.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_lying_rls.gis.prs, anim name emotion_lying_rls.
ERROR *****************************************************************************
[21:53:22.313] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25829 filenames = chr\painter\
special\blackdetective.gim
[21:53:22.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:22.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1.gis, anim name
happy_dagger_attack_1.
[21:53:22.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_01.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01a.sfx
[21:53:22.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:53:22.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:53:22.917] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\recall.gis, anim name
recall.
[21:53:23.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_dagger_attack_1_end.gis, anim
name happy_dagger_attack_1_end.
[21:53:23.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:53:23.563] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:53:23.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:24.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:53:24.179] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\walk.gis.prs, anim name walk.
[21:53:24.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:53:24.282] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:53:24.282] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25878 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:53:24.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:53:24.303] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
[21:53:24.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:24.559] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:53:24.559] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:53:24.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:53:24.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:53:25.083] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10108 filenames = chr\prop\
h55_pendant_kantan_citie\separate_dir\kantan_e_yanshu\kantan_e_yanshu_citie.gim
[21:53:25.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:53:25.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:53:25.542] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:53:25.560] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:53:25.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:53:25.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:53:25.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_taunt_it.gis.prs, anim name emotion_taunt_it.
[21:53:25.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_saw_attack_1_lightly.gis.prs, anim
name happy_saw_attack_1_lightly.
[21:53:25.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:26.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:27.850] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle.gis.prs, anim name idle.
[21:53:28.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\emotion_dance_yiyaoshi.gis.prs, anim
name emotion_dance_yiyaoshi.
ERROR *****************************************************************************
[21:53:28.192] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:53:28.213] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:53:28.213] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:53:28.723] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_taunt_it.gis.prs, anim name emotion_taunt_it.
[21:53:30.302] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:53:30.312] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_25913 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:53:30.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:53:30.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:30.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:30.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:53:30.703] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:53:30.703] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:53:31.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:53:31.253] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_chain.gis.prs, anim name
happy_hit_chain.
[21:53:31.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_trail_01.sfx
[21:53:31.258] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_chain.gis, anim name hit_chain.
[21:53:31.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:31.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:31.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\recuit_chain.gis.prs, anim name
recuit_chain.
[21:53:31.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\recuit_chain.gis, anim name
recuit_chain.
[21:53:31.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\recuit_chain.gis, anim name recuit_chain.
[21:53:32.643] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:32.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:32.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:33.027] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
[21:53:33.027] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
ERROR *****************************************************************************
[21:53:33.032] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:53:33.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:53:33.222] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:53:33.222] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_26264 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:53:33.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:33.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:33.410] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:53:33.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:53:33.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:53:33.763] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:33.872] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\crouch.gis, anim name
crouch.
[21:53:33.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:53:33.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:53:33.908] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:53:33.908] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:53:33.972] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\low_walk.gis, anim name
low_walk.
ERROR *****************************************************************************
[21:53:34.700] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_26576 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:53:34.903] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_26577 filenames = chr\painter\
special\blackdetective.gim
[21:53:35.009] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup2.gis, anim name
getup2.
ERROR *****************************************************************************
[21:53:35.103] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_26579 filenames = chr\painter\
special\blackdetective.gim
[21:53:35.743] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[21:53:35.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_start.gis.prs, anim name rocket_start.
[21:53:35.950] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_002.sfx
[21:53:35.950] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_001.sfx
[21:53:35.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
empty.sfx
[21:53:36.592] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\jump.gis.prs, anim name jump.
[21:53:36.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\jump.gis.prs, anim name jump.
[21:53:36.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_spxc.gis.prs,
anim name idle_spxc.
ERROR *****************************************************************************
[21:53:36.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_26600 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:53:36.603] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_left.gis.prs, anim name rocket_during_left.
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:36.603] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:53:36.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_smoke_001.sfx
[21:53:36.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_line_001.sfx
ERROR *****************************************************************************
[21:53:36.612] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:53:36.807] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
ERROR *****************************************************************************
[21:53:37.832] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
ERROR *****************************************************************************
[21:53:37.832] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:53:37.832] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_2.vis
[21:53:38.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun_gis\idle_1.gis, anim name idle_1.
ERROR *****************************************************************************
[21:53:38.502] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_21506 filenames = chr\prop\
h55_pendant_qiaogun\h55_pendant_qiaogun.gim
ERROR *****************************************************************************
[21:53:38.502] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:53:38.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[21:53:38.523] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:53:38.523] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[21:53:38.523] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
[21:53:38.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:38.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:39.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:40.882] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_left.gis.prs, anim name rocket_leave_left.
[21:53:40.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_fire_001.sfx
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.887] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.892] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:53:40.892] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10111 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:53:40.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\place_trap.gis.prs, anim name
place_trap.
[21:53:41.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:53:41.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:53:41.442] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:53:41.442] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:53:41.442] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
ERROR *****************************************************************************
[21:53:41.442] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_2.vis
[21:53:41.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_boom_001.sfx
[21:53:41.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\sprint_dizzy.gis, anim name
sprint_dizzy.
[21:53:41.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:42.130] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:53:42.130] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:53:42.197] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:42.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\kick_car_1_3.gis.prs, anim name kick_car_1_3.
[21:53:42.252] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\kick_car_1_3.gis.prs, anim name kick_car_1_3.
ERROR *****************************************************************************
[21:53:42.262] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\banshee\
h55_banshee.gis
[21:53:42.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:42.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:53:42.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:43.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:43.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:53:43.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:53:44.312] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
[21:53:44.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
[21:53:44.323] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bebindup.gis.prs, anim name bebindup.
[21:53:44.323] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:53:44.323] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:53:44.628] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\sprint_dizzy_3.gis.prs, anim name sprint_dizzy_3.
ERROR *****************************************************************************
[21:53:45.162] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_27504 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:53:45.352] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\jump.gis, anim name jump.
[21:53:45.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\jump.gis, anim name jump.
ERROR *****************************************************************************
[21:53:45.362] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:53:45.798] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:46.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:46.642] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:53:46.642] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:53:46.642] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:53:46.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:53:47.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:47.142] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:53:47.142] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:53:47.142] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:53:47.147] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:53:47.379] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:53:47.383] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:53:47.383] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:53:47.388] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:53:48.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:48.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:48.832] M <SCRIPT> 2022-02-24 21:53:49,004 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/battle_result_frame.csb,
UIBattleResult---------
[21:53:48.851] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_12_30/system/matching_waiting_0.png 2145.000000
[21:53:48.872] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/battle_result_0.png 16980.000000
[21:53:48.872] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_09/system/share_0.png 465.000000
[21:53:48.877] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_20/system/battle_result_img_0.png 22144.000000
[21:53:48.877] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_26/system/battle_result_0.png 3158.000000
[21:53:48.877] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_5_07/system/battle_result_0.png 3819.000000
[21:53:48.892] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/share_0.png 37894.000000
[21:53:48.927] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/share_0.png
53382.000000
[21:53:48.962] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_01_19/system/battle_racing_result_0.png 87976.000000
[21:53:48.962] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_1_15/system/battle_result_0.png 87538.000000
[21:53:48.967] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_08/system/battle_result_0.png 88869.000000
[21:53:49.083] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_result_img_0.png 228176.000000
[21:53:49.092] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_result_0.png 236433.000000
[21:53:49.103] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/patch_0.png
226923.000000
[21:53:49.240] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_09_22/system/battle_defense_result_0.png 15287.000000
ERROR *****************************************************************************
[21:53:49.382] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:53:49.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:53:49.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\low_walk.gis, anim name
low_walk.
[21:53:49.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup2.gis, anim name
getup2.
[21:53:49.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:53:49.403] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
ERROR *****************************************************************************
[21:53:49.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_27526 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:53:49.445] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
ERROR *****************************************************************************
[21:53:49.449] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:53:49.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:53:50.273] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup.gis.prs, anim name getup.
[21:53:50.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle.gis.prs, anim name idle.
[21:53:50.412] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_14/system/chat_0.png 317.000000
[21:53:51.172] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\raise_chain.gis, anim name raise_chain.
ERROR *****************************************************************************
[21:53:51.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_27527 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:53:51.172] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:53:51.183] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:53:51.183] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:53:51.183] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\cast_chain.gis, anim name cast_chain.
[21:53:51.183] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:53:51.233] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\run.gis.prs, anim name run.
[21:53:51.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:53:51.613] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\hit_collision_chain.gis.prs, anim
name hit_collision_chain.
[21:53:51.713] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_collision_chain.gis.prs, anim name
recycle_collision_chain.
[21:53:52.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
lutou_skill_flyend_001.sfx
[21:53:53.022] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\hells_sprint_3.gis.prs, anim name hells_sprint_3.
[21:53:53.027] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_shanxian_02.sfx
[21:53:53.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
[21:53:53.162] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
ERROR *****************************************************************************
[21:53:53.172] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:53:53.232] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:53:53.242] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:53:53.242] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:53:53.242] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:53:53.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:53:53.247] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:53:53.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:53:53.247] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:53:53.247] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:53:53.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:53:53.513] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:53:54.202] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:53:54.202] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:53:54.202] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:53:54.202] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004800014b2800822128.nfxo.
[21:53:54.202] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
563 / 592 = 95.1%
ERROR *****************************************************************************
[21:53:54.202] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:53:54.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:54.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[21:53:54.906] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:53:55.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
ERROR *****************************************************************************
[21:53:55.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:53:55.102] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_2.vis
[21:53:55.817] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
[21:53:55.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:53:56.143] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:53:56.143] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:53:56.877] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_3.gis.prs, anim name
ready_butterfly_3.
[21:53:57.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle.gis.prs, anim name idle.
[21:53:57.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
shakewatch.gis.prs, anim name shakewatch.
[21:53:57.423] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\shakewatch.gis.prs, anim name
shakewatch.
[21:53:57.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:53:57.423] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:53:57.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:53:57.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:53:57.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:53:57.433] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:53:57.433] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cylinder_gq_wwb_06.gim
[21:53:57.433] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_003.gim
[21:53:57.433] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_002.sfx
[21:53:57.433] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:53:57.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001.sfx
[21:53:57.452] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_001.gim
[21:53:57.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[21:53:57.468] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[21:53:57.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:53:57.612] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:53:57.612] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:53:57.612] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
[21:53:57.662] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001.sfx
[21:53:57.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:53:57.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:53:57.673] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:53:57.928] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_3.gis.prs, anim name
summon_butterfly_3.
[21:53:57.928] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:53:57.928] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_27857 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:53:58.236] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_003.sfx
[21:53:58.236] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:53:58.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:53:58.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:53:58.643] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_27875 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:53:59.283] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:53:59.283] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:53:59.283] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:53:59.293] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:53:59.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\unhit_chain.gis.prs, anim name
unhit_chain.
[21:53:59.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:54:00.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:00.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:54:00.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:00.517] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_3.gis.prs, anim name
happy_fan_attack_2_3.
[21:54:01.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:01.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_2_end_3.gis.prs, anim name
happy_fan_attack_2_end_3.
[21:54:01.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:54:01.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:01.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:54:01.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:01.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:01.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:02.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:02.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_4.gis.prs, anim name idle_4.
[21:54:02.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:54:03.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:54:03.522] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:54:03.522] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_-1.vis
ERROR *****************************************************************************
[21:54:03.522] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_sleepingtown3/h55_sleepingtown3_content\chunk_vis\-1_1.vis
[21:54:04.903] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:54:04.907] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:54:05.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\shoot.gis, anim name
shoot.
[21:54:05.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[21:54:05.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[21:54:05.593] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_4.gis.prs, anim name
happy_hit_4.
[21:54:05.593] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hit_4.gis.prs, anim name
happy_hit_4.
ERROR *****************************************************************************
[21:54:05.602] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:54:05.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_1.sfx
[21:54:05.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\dizzy_3.gis.prs, anim name dizzy_3.
[21:54:05.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[21:54:05.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_5.sfx
[21:54:05.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
ERROR *****************************************************************************
[21:54:05.982] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_17590 filenames = chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim
[21:54:06.120] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:06.120] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:54:06.120] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:54:06.128] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:54:06.132] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:54:06.180] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:54:06.180] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:54:06.188] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:06.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_002.sfx
[21:54:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001.sfx
[21:54:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:54:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:54:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[21:54:07.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:07.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:07.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:54:07.537] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:54:07.542] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:54:07.547] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:54:07.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:07.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:08.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:08.781] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:54:08.893] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:08.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:09.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:09.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:10.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:54:10.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:10.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_3.gis.prs, anim name
happy_fan_attack_1_3.
[21:54:10.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_lightly.gis, anim name happy_saw_attack_1_lightly.
[21:54:10.767] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_jielasi\h55_pet_jielasi_gis\idle_scare.gis.prs, anim name
idle_scare.
[21:54:10.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:10.927] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_1_end_3.gis.prs, anim name
happy_fan_attack_1_end_3.
[21:54:11.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_fan_attack_show_3.gis.prs, anim name
happy_fan_attack_show_3.
[21:54:11.833] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:12.167] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:54:12.172] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:54:12.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:54:12.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:54:12.242] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 82.26 ms
[21:54:12.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:54:12.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_nangua_rls.gis.prs, anim name emotion_nangua_rls.
[21:54:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_002.sfx
[21:54:14.452] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
[21:54:14.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
ERROR *****************************************************************************
[21:54:14.462] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:54:14.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:14.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:15.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:16.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[21:54:16.170] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_1.gis.prs, anim name
idle_1.
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
ERROR *****************************************************************************
[21:54:16.170] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_16296 filenames = chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gim
[21:54:16.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[21:54:16.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:16.450] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:16.868] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:16.937] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
ERROR *****************************************************************************
[21:54:16.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_29399 filenames = chr\painter\
special\blackdetective.gim
[21:54:16.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:54:17.077] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:17.077] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:54:17.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:54:17.087] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:54:17.087] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:54:17.087] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:54:17.092] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:54:17.092] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:54:17.092] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:54:17.092] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:54:17.103] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_lying_rls.gis.prs, anim name emotion_lying_rls.
ERROR *****************************************************************************
[21:54:17.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_29507 filenames = chr\prop\
h55_pendant_suolian\ll_e_anubis_weapon.gim
[21:54:17.392] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\raise_chain.gis, anim name raise_chain.
[21:54:17.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:17.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb.gis.prs, anim name
happy_climb.
[21:54:17.802] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\cast_chain.gis, anim name cast_chain.
[21:54:17.843] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:18.008] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:18.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\recall.gis, anim name
recall.
[21:54:18.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_pick_3.gis.prs, anim name happy_pick_3.
[21:54:18.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_banshee.gis.prs, anim name
happy_pick_banshee.
[21:54:18.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_banshee.gis, anim name pick_banshee.
[21:54:18.241] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_suolian\suolian_gis\extend_chain.gis, anim name extend_chain.
[21:54:18.522] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:54:18.522] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:54:18.522] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:54:18.522] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:54:18.527] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:54:18.527] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:54:18.527] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:54:18.527] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:54:18.527] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:54:18.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_suolian\suolian_gis\recycle_unhit_chain.gis.prs, anim name
recycle_unhit_chain.
[21:54:19.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:54:19.037] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_29526 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:54:19.037] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
patrol_hug.gis.prs, anim name patrol_hug.
[21:54:20.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\happy_carry_3.gis.prs, anim name happy_carry_3.
[21:54:20.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse_banshee.gis.prs, anim
name happy_cockhorse_banshee.
[21:54:20.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_banshee.gis, anim name
cockhorse_banshee.
[21:54:20.402] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4_banshee.gis.prs, anim
name happy_struggle4_banshee.
[21:54:20.402] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4.gis, anim name struggle4.
[21:54:20.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hang_banshee.gis.prs, anim name
happy_hang_banshee.
[21:54:20.702] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hang_banshee.gis.prs, anim name
happy_hang_banshee.
ERROR *****************************************************************************
[21:54:20.712] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:54:21.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:23.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\butcher\dm65_butcher_ll\dm65_butcher_ll_gis\place_trap.gis.prs, anim name
place_trap.
[21:54:23.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:54:23.552] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_29539 filenames = chr\painter\
kenan\kenan_12.gim
[21:54:23.660] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[21:54:23.660] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[21:54:23.660] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:54:23.660] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:54:23.732] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:23.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:54:23.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:54:23.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:54:23.747] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
ERROR *****************************************************************************
[21:54:24.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_29544 filenames = chr\boss\
butcher\dm65_butcher_ll\trap.gim
[21:54:24.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:25.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:25.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:25.317] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[21:54:26.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\jump.gis, anim name jump.
[21:54:26.142] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\jump.gis, anim name jump.
ERROR *****************************************************************************
[21:54:26.152] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:54:26.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:54:26.187] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:54:26.192] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:54:26.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:26.342] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll_gis\happy_sickle_attack_show.gis, anim name
happy_sickle_attack_show.
WARNING ***************************************************************************
[21:54:26.552] M [COCOSUI] [WARNING] SetMeshVisible mesh with gim_file
chr/boss/banshee/h55_banshee_fan.gim not found
[21:54:26.690] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:26.690] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:54:26.690] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:54:26.702] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:54:26.702] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:54:26.702] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:54:26.702] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:54:26.702] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:54:26.707] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:54:26.707] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
ERROR *****************************************************************************
[21:54:28.102] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_21844 filenames = chr\prop\
h55_pendant_huzhou\separate_dir\yxz_e_falaowang\yxz_e_falaowang_huzhou.gim
ERROR *****************************************************************************
[21:54:28.112] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:54:28.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:54:28.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\recall.gis, anim name
recall.
[21:54:28.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:54:28.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:54:28.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
[21:54:28.181] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_5_alpha" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_5_alpha" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_5_alpha" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_3_alpha" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_3_alpha" is not found!
[21:54:28.181] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3" is not found!
[21:54:28.192] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_3_alpha" is not found!
[21:54:28.302] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.053] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:32.103] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:32.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:54:32.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:32.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_001.sfx
[21:54:32.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\censer_smoke_01.sfx
[21:54:32.387] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wuzhiding\mubei_idle_002.sfx
[21:54:32.441] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:32.467] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:54:32.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:54:32.643] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:54:32.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:54:32.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_2_alpha" is not found!
[21:54:32.653] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_2_alpha" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_1_0_alpha" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_2_0_alpha" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0" is not found!
[21:54:32.663] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\2_3_0_alpha" is not found!
[21:54:32.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:32.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:33.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
WARNING ***************************************************************************
[21:54:33.531] M [COCOSUI] [WARNING] SetMeshVisible mesh with gim_file
chr/boss/banshee/h55_banshee_fan.gim not found
[21:54:33.531] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:54:33.552] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:54:33.552] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:54:33.552] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:54:33.552] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:33.552] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
[21:54:33.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:54:33.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_1.gis.prs, anim name idle_1.
[21:54:33.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:54:33.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:54:33.692] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:54:35.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_dance_rls.gis.prs, anim name emotion_dance_rls.
[21:54:36.830] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.830] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.830] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.830] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:54:36.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:54:36.982] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:54:36.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:54:36.982] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:36.982] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
ERROR *****************************************************************************
[21:54:37.170] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30580 filenames = chr\painter\
special\blackdetective.gim
[21:54:37.662] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_4_alpha" is not found!
[21:54:37.662] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_3_alpha" is not found!
[21:54:37.672] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_6_2_alpha" is not found!
[21:54:37.762] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_4_alpha" is not found!
[21:54:37.762] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3" is not found!
[21:54:37.762] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_3_alpha" is not found!
[21:54:37.767] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2" is not found!
[21:54:37.767] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_2_alpha" is not found!
ERROR *****************************************************************************
[21:54:37.982] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30581 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:38.783] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30582 filenames = chr\painter\
special\blackdetective.gim
[21:54:39.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:39.497] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:54:39.522] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30591 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:39.741] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30592 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:39.810] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30593 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:40.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30594 filenames = chr\painter\
pifu\zhengqilutou_01.gim
ERROR *****************************************************************************
[21:54:40.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30595 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:40.217] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30596 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:40.317] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30597 filenames = chr\painter\
special\blackdetective.gim
[21:54:40.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[21:54:40.538] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30602 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:40.759] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30603 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:40.763] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30604 filenames = chr\painter\
pifu\zhengqilutou_01.gim
ERROR *****************************************************************************
[21:54:40.840] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30605 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:41.062] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30606 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:41.242] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30607 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:41.772] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30629 filenames = chr\painter\
special\blackdetective.gim
ERROR *****************************************************************************
[21:54:41.982] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30630 filenames = chr\painter\
special\blackdetective.gim
[21:54:41.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[21:54:41.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\trap_die_sky.gis.prs, anim name
trap_die_sky.
[21:54:42.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:54:42.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30639 filenames = chr\painter\
special\blackdetective.gim
[21:54:42.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\ready_butterfly_1.gis.prs, anim name
ready_butterfly_1.
[21:54:43.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:54:43.152] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_1" is not found!
[21:54:43.152] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_3_1_alpha" is not found!
[21:54:43.161] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1" is not found!
[21:54:43.161] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_4_1_alpha" is not found!
[21:54:43.161] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1" is not found!
[21:54:43.161] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_sleepingtown3\h55_sleepingtown3_content\lod\3_5_1_alpha" is not found!
[21:54:43.407] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_shoutinangua\h55_prop_shoutinangua.gim
[21:54:43.412] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gis.prs.
[21:54:43.472] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_002.gim
[21:54:43.472] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\emotion_nangua_idle_001.gim
WARNING ***************************************************************************
[21:54:43.510] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_shoutinangua\h55_prop_shoutinangua.gim 103.44 ms
[21:54:43.510] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_idle_001.sfx
[21:54:43.518] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_nangua_rls.gis.prs, anim name emotion_nangua_rls.
[21:54:43.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
emotion_nangua_rls_002.sfx
[21:54:44.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\summon_butterfly_1.gis.prs, anim name
summon_butterfly_1.
[21:54:44.422] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
ERROR *****************************************************************************
[21:54:44.422] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_30663 filenames = chr\boss\
banshee\skill_hudie_banshee\skill_hudie_banshee.gim
[21:54:45.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
emotion_lying_rls.gis.prs, anim name emotion_lying_rls.
[21:54:45.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_bianshen_01.sfx
[21:54:46.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:54:46.730] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:54:46.972] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr_ex.fx": {"4800014b2800822128": 1645714486},
"shader/common_nolight.fx": {"10084": 1645714486}, "shader/xray_mobile.fx": {"9":
1645714486}}, "project": "h55na", "source": "netease_p1", "type": "CacheMissMacro",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714487145", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:54:46.982] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:54:46.982] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:54:46.982] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:54:46.982] M [COCOSUI] [UniSDK]time 2022-02-24-21:54:46 +0700
[21:54:46.982] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:54:46.982] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:54:46.982] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:54:46.982] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:54:48.432] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:54:48.432] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10100 filenames = chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim
[21:54:48.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\scare_puppet_rigid_3.gis.prs, anim name
scare_puppet_rigid_3.
[21:54:48.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
chuansong_nom_03.sfx
ERROR *****************************************************************************
[21:54:48.572] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:54:48.623] M <SCRIPT> 2022-02-24 21:54:48,789 - MobileServer - - NetService
- DEBUG - check_game_connected_with_battle_end
[21:54:48.623] M <SCRIPT> 2022-02-24 21:54:48,789 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:54:48.623] M <SCRIPT> 2022-02-24 21:54:48,789 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
ERROR *****************************************************************************
[21:54:51.553] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[21:54:55.472] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_12_11/system/battle_result_0.png 2931.000000
[21:54:55.508] M [COCOSUI] createImageSingle ui/dm65ui/res/system/exp_point_0.png
33188.000000
[21:54:55.579] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:54:55.579] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:54:55.593] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:54:55.593] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:54:56.832] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\banshee\h55_banshee_gis\idle_2.gis.prs, anim name idle_2.
ERROR *****************************************************************************
[21:54:56.832] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10101 filenames = chr\prop\
h55_pendant_map\separate_dir\it_e_maoli\it_e_maoli_map.gim
ERROR *****************************************************************************
[21:54:56.832] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_10115 filenames = chr\prop\
h55_pendant_inject\separate_dir\yiyaoshi_e_caiyao\yiyaoshi_e_caiyao_inject.gim
[21:54:56.832] M <SCRIPT> 2022-02-24 21:54:57,004 - MobileServer - -
crash_helper - INFO - WorldBattleMB destroy
[21:54:56.842] M [COCOSUI] "ui/dm65ui/res/patch_21_08_03/system/battle_test_0.png"
rc=47 512 x 512 @ DXT1(sepAlpha: DXT1) => 256 KB
"/cc_2x2_white_image" rc=4 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png" rc=158 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/common_0.png" rc=1682 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=66 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=80 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_20_01_14/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_5_08/image/skill_0.png" rc=3 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=49 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_25/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=3 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=6 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png" rc=25 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png" rc=91 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/pc/battle_0.png" rc=26 256 x 256 @ A8R8G8B8(sepAlpha: None) => 256
KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png" rc=6 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.png" rc=19 128
x 128 @ DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=3819 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_18_8_21/image/coin_0.png" rc=3 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/image/skill_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.alpha.png" rc=2
2048 x 2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_05_06/system/battle_skill_violinist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png" rc=15 256 x
256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png" rc=6 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.png" rc=17 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png" rc=19 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle_0.png" rc=14 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png" rc=28 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png" rc=44 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.png" rc=17 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_joystick_skill_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png" rc=12 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=13 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/particle/particle_conjuring.alpha.png" rc=2 200 x 200 @
DXT1(sepAlpha: None) => 19 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png" rc=9 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.alpha.png" rc=2 512
x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_21_0.png" rc=25 1024 x 1024 @ DXT1(sepAlpha: DXT1) =>
1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png" rc=111 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png" rc=62 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.png" rc=4 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png" rc=20 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/team_0.png" rc=32 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/system/battle_s_augur_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.png" rc=30
1024 x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png" rc=25 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/chat_1.png" rc=18 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=13 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png" rc=241 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.png" rc=8 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png" rc=67 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png" rc=30 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png" rc=21 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.alpha.png" rc=2
256 x 256 @ DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_08_03/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.alpha.png" rc=2
128 x 128 @ DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.alpha.png" rc=2 1024 x 1024
@ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_12_25/image/hold_0.png" rc=3 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @ DXT1(sepAlpha:
None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.alpha.png"
rc=2 1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png" rc=45 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/system/battle_hit_text_0.png" rc=13 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_21_08_03/image/battle_action_ei_0.png" rc=15 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system_en/battle_hit_text_0.png" rc=13 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_tips_0.png" rc=30 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png" rc=18 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.png" rc=17 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_h_monitor_0.png" rc=8 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle/escape_0.png" rc=7 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_h_monitor_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.alpha.png" rc=2
1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/battle_skill/unlock_0.png" rc=20 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png" rc=22 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png" rc=61 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=260 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_05_19/common_0.png" rc=7 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_20_05_19/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.png" rc=50 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_12_04/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png" rc=76 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_18_5_08/image/battle_action_ei_0.png" rc=5 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.png" rc=21 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png" rc=51 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_19_2_26/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png" rc=18 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png" rc=18 64 x 64 @
DXT1(sepAlpha: DXT1) => 4 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png" rc=43 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png" rc=30 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_special_gate_0.png" rc=29 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.png" rc=131
2048 x 2048 @ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png" rc=33 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_12_02/system/battle_test_0.png" rc=35 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/system/battle_state_be_found_0.png" rc=85 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png" rc=35 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_04_27/system/battle_entomologist_0.png" rc=38 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png" rc=33 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.png" rc=34 1024
x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/spine/white_detective/battle_skill_white_detective_loop.alpha.png"
rc=2 512 x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.png" rc=78 512 x 512
@ DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_skill_postman_0.png" rc=289 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"u
[21:54:56.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_004.sfx
[21:54:56.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liekou_skill_hudie_idle_001.sfx
[21:54:57.022] M [COCOSUI] [INFO] scene context release!
[21:54:57.222] M <SCRIPT> 2022-02-24 21:54:57,391 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 555, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 628, in entity_message\n', '
File "lib\\mbengine\\client\\ClientEntity.py", line 142, in call_client_method\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 179, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 988, in soul_disable_reconnect\n',
' File "nets\\netService.py", line 851, in set_soul_enable_reconnect\n'])
[21:54:57.222] M <SCRIPT> 2022-02-24 21:54:57,392 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:54:57.222] M <SCRIPT> 2022-02-24 21:54:57,393 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/hall.csb, UIHall---------
[21:54:57.272] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/hall_0.png 509.000000
[21:54:57.272] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/hall_0.png 612.000000
[21:54:57.272] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_6_04/system/hall_0.png 809.000000
[21:54:57.272] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_6_18/system/hall_0.png 1130.000000
[21:54:57.283] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.png 2009.000000
[21:54:57.283] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_16/system/hall_0.png 2477.000000
[21:54:57.283] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_1_15/common_0.png 332.000000
[21:54:57.283] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/hall_0.png 790.000000
[21:54:57.288] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png 4116.000000
[21:54:57.292] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_24/system/hall_0.png 11672.000000
[21:54:57.297] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/plot_2021/common_0.png 13494.000000
[21:54:57.307] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/hall_home_new_0.png 14426.000000
[21:54:57.317] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/rank_team_status_0.png 1201.000000
[21:54:57.317] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/plot_2021/plot_entrance_0.png 1287.000000
[21:54:57.317] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_03/system/hall_0.png 352.000000
[21:54:57.317] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_02_24/system/hall_home_photo_0.png 18607.000000
[21:54:57.317] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_04_13/system/hall_0.png 737.000000
[21:54:57.347] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/hall_0.png
67500.000000
[21:54:57.357] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/custom_0.png
74081.000000
[21:54:57.372] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/hall_ei_0.png
70944.000000
[21:54:57.493] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:54:57.493] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:54:57.567] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.567] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:57.572] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.572] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:57.582] M [COCOSUI] cocos can't find image :
<system/hall/bg_anti_addict.png> !
[21:54:57.582] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_hall.png> !
[21:54:57.590] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_nml.png> !
[21:54:57.590] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[21:54:57.590] M [COCOSUI] cocos can't find image :
<system/hall/ico_anti_addict_explain_dwn.png> !
[21:54:57.742] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_21/system/hall_0.png 162.000000
[21:54:57.752] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_07_28/system/hall_0.png 231.000000
[21:54:57.772] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png 3143.000000
[21:54:57.780] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.780] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:57.788] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.788] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:57.796] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.796] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:57.796] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/plot_2021/plot_2021_displacement_common.spx
[21:54:57.796] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\plot_2021\plot_2021_displacement_common.spx.
[21:54:58.032] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/chat_0.png 153.000000
[21:54:58.032] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/chat_0.png 153.000000
[21:54:58.032] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_14/system/chat_0.png 484.000000
[21:54:58.032] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/chat_0.png 2141.000000
[21:54:58.042] M <SCRIPT> 2022-02-24 21:54:58,211 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/common_get_score.csb,
UIJumpWord---------
[21:54:58.066] M <SCRIPT> 2022-02-24 21:54:58,236 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb, UILogoVi---------
[21:54:58.074] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png 467.000000
[21:54:58.182] M [COCOSUI] wyd: audio event project sound/killer_vo_banshee.fev has
been unload which has 80 events inside!
[21:54:58.182] M [COCOSUI] wyd: audio event project sound/survivor_vo_rls.fev has
been unload which has 112 events inside!
[21:54:58.182] M [COCOSUI] wyd: audio event project sound/survivor_vo_kantan.fev
has been unload which has 112 events inside!
[21:54:58.188] M [COCOSUI] wyd: audio event project sound/survivor_vo_jisi.fev has
been unload which has 124 events inside!
[21:54:58.188] M [COCOSUI] wyd: audio event project sound/survivor_vo_bdz.fev has
been unload which has 144 events inside!
[21:54:58.188] M [COCOSUI] wyd: audio event project sound/survivor_vo_yiyaoshi.fev
has been unload which has 118 events inside!
[21:54:58.193] M [COCOSUI] wyd: audio event project sound/survivor_vo_qd.fev has
been unload which has 116 events inside!
[21:54:58.193] M [COCOSUI] wyd: audio event project sound/survivor_spjk.fev has
been unload which has 9 events inside!
[21:54:58.193] M <SCRIPT> 2022-02-24 21:54:58,359 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.193] M <SCRIPT> 2022-02-24 21:54:58,359 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.193] M <SCRIPT> 2022-02-24 21:54:58,360 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.193] M <SCRIPT> 2022-02-24 21:54:58,360 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.228] M <SCRIPT> 2022-02-24 21:54:58,393 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[21:54:58.278] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/loading_0.png
45456.000000
[21:54:58.328] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_glass_0.png 96566.000000
[21:54:58.407] M [COCOSUI] createImageSingle
ui/dm65ui/res/image/ani_loading_symbol_0.png 176882.000000
[21:54:58.418] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_loading_symbol_1.png 184483.000000
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,625 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb,
UILogoViLoading---------
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,628 - MobileServer - - NetService
- INFO - [DL_Debug] close_soul
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,629 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 555, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 941, in close_soul\n', ' File "nets\\netService.py",
line 851, in set_soul_enable_reconnect\n'])
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,630 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,630 - MobileServer - - NetService
- INFO - [DL_Debug][NetService] disconnect_soul : (True, '18.140.131.50', 20052)
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,632 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 555, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 943, in close_soul\n', ' File "nets\\netService.py",
line 842, in disconnect_soul\n', ' File "nets\\netService.py", line 851, in
set_soul_enable_reconnect\n'])
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,632 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][GateClientConnector]disconnect----
('62179845ae5b310ca01ecfb2', '18.140.131.50', 20052)
[21:54:58.462] M <SCRIPT> 2022-02-24 21:54:58,632 - MobileServer - - NetService
- INFO - clear_soul_gate_client
[21:54:58.470] M <SCRIPT> 2022-02-24 21:54:58,643 - MobileServer - - NetService
- DEBUG - [DL_Debug][NetService] connect_soul: ('54.168.84.37', 20402,
<common_pb2.EntityMailbox object at 0x000001E0FB9AA9E8>, False, False)
[21:54:58.470] M <SCRIPT> 2022-02-24 21:54:58,643 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:54:58.483] M <SCRIPT> 2022-02-24 21:54:58,646 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:54:58.483] M <SCRIPT> 2022-02-24 21:54:58,647 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][SoulGroup]connect_soul soul rdc num, 1
[21:54:58.483] M <SCRIPT> 2022-02-24 21:54:58,648 - MobileServer - -
SoulGateClientGroup - DEBUG - [DL_Debug][GateClientConnector]connect_soul:
('62179845ae5b310ca01ecfb2', '54.168.84.37', 20402, [' File "worlds\\
WorldManager.py", line 555, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 733, in set_bind_soul_info\n',
' File "nets\\netService.py", line 753, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 268, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 275, in create_gate_client\n', ' File "nets\\
SoulGateClientGroup.py", line 281, in create_gate_client_by_device_id\n', ' File
"nets\\SoulGateClientGroup.py", line 148, in connect_soul\n'])
[21:54:58.483] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "connect",
"server_ip": "76.223.30.210", "server_port": 33210, "host_num": 10006, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55na", "source":
"netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714498650",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:54:58.483] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:54:58.483] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:54:58.483] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:54:58.483] M [COCOSUI] [UniSDK]time 2022-02-24-21:54:58 +0700
[21:54:58.483] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:54:58.483] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:54:58.483] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:54:58.483] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:54:58.792] M [COCOSUI] [ERROR] access a released Technique object, please
report this error
ERROR *****************************************************************************
[21:54:58.792] M [COCOSUI] [ERROR] access a released Technique object, please
report this error
[21:54:58.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
ERROR *****************************************************************************
[21:54:58.792] M [COCOSUI] [ERROR] access a released Technique object, please
report this error
[21:54:58.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.792] M <SCRIPT> 2022-02-24 21:54:58,962 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.792] M <SCRIPT> 2022-02-24 21:54:58,963 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.792] M <SCRIPT> 2022-02-24 21:54:58,963 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.800] M <SCRIPT> 2022-02-24 21:54:58,963 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.828] M <SCRIPT> 2022-02-24 21:54:58,995 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.832] M <SCRIPT> 2022-02-24 21:54:59,000 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[21:54:58.837] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.837] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.837] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.837] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.837] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:54:58.837] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 3
WARNING ***************************************************************************
[21:54:58.853] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.853] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.861] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.863] M <SCRIPT> 2022-02-24 21:54:59,029 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.863] M <SCRIPT> 2022-02-24 21:54:59,030 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.863] M <SCRIPT> 2022-02-24 21:54:59,030 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:54:58.863] M <SCRIPT> 2022-02-24 21:54:59,030 - MobileServer - - utils.py -
INFO - should show accu ui True
WARNING ***************************************************************************
[21:54:58.873] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:54:58.903] M <SCRIPT> 2022-02-24 21:54:59,068 - MobileServer - -
crash_helper - INFO - WorldDeduce init_scene
[21:54:58.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.903] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.908] M <SCRIPT> 2022-02-24 21:54:59,073 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_logicpath/h55_logicpath.scn
[21:54:58.908] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:54:58.913] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:54:58.913] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 4
WARNING ***************************************************************************
[21:54:58.923] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_manor_mist1\h55_manor_mist1_content\lightmap_1\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.006] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_pillar04_d.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.029] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_pillar04_n.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.065] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_floor01_d.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.073] L [COCOSUI] [WARNING] Device do not support texture lut\
h55_manor_mist_floor01_n.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.182] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.197] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_2.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:54:59.202] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_04.gis.prs.
[21:54:59.212] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\nvyao\nvyao.gim
[21:54:59.229] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\player\
nvyao\nvyao.gis.
ERROR *****************************************************************************
[21:54:59.233] L [COCOSUI] [ERROR] Socket guajian_niepan is linked to bone biped
spine2, but no bone named biped spine2 exist!
[21:54:59.233] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_09.gis.prs.
[21:54:59.238] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_fantasy\h55_fantasy_prop_08.gis.prs.
WARNING ***************************************************************************
[21:54:59.242] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_fantasy\h55_fantasy_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:54:59.292] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_7.gis.prs.
[21:54:59.292] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_8.gis.prs.
[21:54:59.302] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_6.gis.prs.
[21:54:59.312] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_4.gis.prs.
[21:54:59.317] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_doll\h55_pendant_doll_3.gis.prs.
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.329] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\xinfeng_01_a.sfx
[21:54:59.343] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\boll_03.gim
[21:54:59.343] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_03.sfx
[21:54:59.343] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.352] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_18.gim
[21:54:59.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_02.sfx
[21:54:59.360] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:54:59.360] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\shuixia_qipao_01.sfx
[21:54:59.368] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01.sfx
WARNING ***************************************************************************
[21:54:59.392] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_1.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:54:59.412] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_02.gim
[21:54:59.422] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_04.gim
WARNING ***************************************************************************
[21:54:59.447] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_wait\h55_wait_content\lightmap\atlas_0.dds format R8G8B8, try to
convert it to A8B8G8R8
[21:54:59.470] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_1.gim
[21:54:59.473] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_1.gis.
ERROR *****************************************************************************
[21:54:59.473] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.473] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_spider_9.gim
[21:54:59.482] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_spider_9.gis.
[21:54:59.493] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_cotton_2.gim
[21:54:59.493] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_cotton_2.gis.
ERROR *****************************************************************************
[21:54:59.493] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.493] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_8.gim
ERROR *****************************************************************************
[21:54:59.493] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_6.gim
ERROR *****************************************************************************
[21:54:59.502] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_7.gim
ERROR *****************************************************************************
[21:54:59.502] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_4.gim
ERROR *****************************************************************************
[21:54:59.513] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.513] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_3.gim
ERROR *****************************************************************************
[21:54:59.513] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.522] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_5.gim
[21:54:59.522] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_5.gis.
ERROR *****************************************************************************
[21:54:59.522] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.543] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_doll\h55_pendant_doll_2.gim
[21:54:59.543] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_doll\h55_pendant_doll_2.gis.
ERROR *****************************************************************************
[21:54:59.543] L [COCOSUI] [ERROR] Socket puppet is linked to bone biped r hand,
but no bone named biped r hand exist!
[21:54:59.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.570] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
WARNING ***************************************************************************
[21:54:59.592] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_1.dds format R8G8B8,
try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.633] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitdual\h55_waitdual_content\lightmap\atlas_0.dds format R8G8B8,
try to convert it to A8B8G8R8
[21:54:59.653] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:54:59.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:54:59.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:54:59.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:54:59.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:54:59.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:54:59.700] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_glorywait\h55_glorywait_octopus.gis.prs.
WARNING ***************************************************************************
[21:54:59.700] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_1.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:54:59.708] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:54:59.716] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:54:59.724] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
WARNING ***************************************************************************
[21:54:59.733] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_blackjack\h55_blackjack_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:54:59.741] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:54:59.741] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
WARNING ***************************************************************************
[21:54:59.757] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_coa4wardrobe\h55_coa4wardrobe_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:54:59.762] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_a.gim
[21:54:59.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:54:59.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:54:59.772] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_coa4wardrobe\h55_coa4_curtain01.gis.prs.
[21:54:59.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:54:59.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
WARNING ***************************************************************************
[21:54:59.792] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_test_heijin\h55_test_heijin_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.828] L [COCOSUI] [WARNING] Device do not support texture shader\cube\
h55_test_heijin_skybox02.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.842] L [COCOSUI] [WARNING] Device do not support texture lut\
liudongguang_01.bmp format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:54:59.898] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_logicpath\h55_logicpath_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:54:59.898] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicpath_man01.gis.prs.
[21:54:59.906] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_08_b.gim
[21:54:59.906] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\tuilizhijing_light_01.sfx
[21:54:59.922] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu02.gis.prs.
WARNING ***************************************************************************
[21:54:59.922] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ui\shu\shu02.gim 992.99 ms
ERROR *****************************************************************************
[21:54:59.922] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31504 filenames = scene\model\
ui\shu\shu02.gim
[21:54:59.922] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 109 ok
[21:54:59.930] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "seed_request",
"server_ip": "76.223.30.210", "server_port": 33210, "host_num": 10006, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55na", "source":
"netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714500094",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:54:59.930] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:54:59.930] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:54:59.930] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:54:59.930] M [COCOSUI] [UniSDK]time 2022-02-24-21:54:59 +0700
[21:54:59.930] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:54:59.930] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:54:59.933] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:54:59.933] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:55:00.222] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.222] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.233] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_2.gim
[21:55:00.233] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "seed_reply",
"server_ip": "76.223.30.210", "server_port": 33210, "host_num": 10006, "seed":
23409864, "is_soul": true, "conn_type": 1, "received_seq": 0, "project": "h55na",
"source": "netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714500401",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:55:00.233] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:55:00.233] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:55:00.233] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:55:00.233] M [COCOSUI] [UniSDK]time 2022-02-24-21:55:00 +0700
[21:55:00.233] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:55:00.233] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:55:00.233] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:55:00.242] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\1_0.vis
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_manor_mist1/h55_manor_mist1_content\chunk_vis\-1_0.vis
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_fantasy/h55_fantasy_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.253] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_wait/h55_wait_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitdual/h55_waitdual_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_blackjack/h55_blackjack_content\chunk_vis\0_1.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:00.258] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_logicpath/h55_logicpath_content\chunk_vis\1_0.vis
[21:55:00.267] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_tsz_out_1.sfx
ERROR *****************************************************************************
[21:55:00.272] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.272] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.272] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.272] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.282] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_04.gim
[21:55:00.282] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\new_zhaozi_05.gim
[21:55:00.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
ERROR *****************************************************************************
[21:55:00.302] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.302] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.333] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice.gis.prs.
WARNING ***************************************************************************
[21:55:00.333] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice.gim 16.17 ms
[21:55:00.342] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_logicpath\h55_logicapth_dice_02.gis.prs.
WARNING ***************************************************************************
[21:55:00.351] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_logicpath\h55_logicapth_dice_02.gim 10.91 ms
ERROR *****************************************************************************
[21:55:00.351] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.351] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.367] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "bind_soul",
"server_ip": "76.223.30.210", "server_port": 33210, "host_num": 10006, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55na", "source":
"netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714500517",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:55:00.367] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:55:00.367] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:55:00.367] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:55:00.367] M [COCOSUI] [UniSDK]time 2022-02-24-21:55:00 +0700
[21:55:00.367] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:55:00.367] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:55:00.375] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:55:00.375] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:55:00.375] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.375] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.393] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.393] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.412] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.412] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.421] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 110 ok
ERROR *****************************************************************************
[21:55:00.433] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.433] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.442] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.442] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.468] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.468] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.488] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.488] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
[21:55:00.503] M <SCRIPT> 2022-02-24 21:55:00,648 - MobileServer - -
SoulGateClientGroup - DEBUG - [DL_Debug]
[GateClientConnector]handle_soul_connect_succ----('62179845ae5b310ca01ecfb2',
'54.168.84.37', 20402)
[21:55:00.512] M <SCRIPT> 2022-02-24 21:55:00,662 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][SoulGroup]connect_success------
('62179845ae5b310ca01ecfb2', '54.168.84.37', 20402)
[21:55:00.512] M <SCRIPT> 2022-02-24 21:55:00,663 - MobileServer - - NetService
- INFO - [DL_Debug][NetService] handle_soul_connect_succ : ('54.168.84.37', 20402)
[21:55:00.517] M <SCRIPT> 2022-02-24 21:55:00,666 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (True, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 471, in connect_reply\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 503, in
_on_soul_connected\n', ' File "lib\\mbengine\\client\\AsioUdpGateClient.py", line
503, in <lambda>\n', ' File "nets\\SoulGateClientGroup.py", line 180, in
handle_soul_connect_succ\n', ' File "nets\\SoulGateClientGroup.py", line 366, in
connect_success\n', ' File "nets\\netService.py", line 925, in
handle_soul_connect_succ\n', ' File "nets\\netService.py", line 851, in
set_soul_enable_reconnect\n'])
[21:55:00.517] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason":
"connect_reply", "server_ip": "76.223.30.210", "server_port": 33210, "host_num":
10006, "reply_type": 1, "is_soul": true, "conn_type": 1, "received_seq": 1,
"project": "h55na", "source": "netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714500666",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:55:00.517] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:55:00.517] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:55:00.517] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:55:00.517] M [COCOSUI] [UniSDK]time 2022-02-24-21:55:00 +0700
[21:55:00.517] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:55:00.517] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:55:00.522] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:55:00.522] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:55:00.522] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.522] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.542] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.542] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.557] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
ERROR *****************************************************************************
[21:55:00.557] M [COCOSUI] [ERROR] more than one realtime dir light in the scene
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.582] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.592] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.597] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.602] M [COCOSUI] [WARNING] mtl Name:[01 - Default]of tech:[shader\
lightmap.fx::TShader] with diffusemap: [scene\model\ordnance_factory1\
dm65_scene_car_a_04_l.bmp] set macro error
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_CUSTOM_LIGHTMAP value: FALSE
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_SPECIFIED_UV1_TRANS value: FALSE
WARNING ***************************************************************************
[21:55:00.612] M [COCOSUI] [WARNING] mtl Name:[Standard_19]of tech:[shader\
model_light.fx::TShader] with diffusemap: [(null)] set macro error
ERROR *****************************************************************************
[21:55:00.647] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name -1_0, object name node_31555 filenames = scene\model\
h55_manor_holloween\h55_manor_holloween_door02.gim
[21:55:00.657] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guanjia\guanjia_miwu_sz\guanjia_miwu_sz.gim
[21:55:00.683] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guanjia\guanjia_miwu_sz\guanjia_miwu_sz.gis.prs.
WARNING ***************************************************************************
[21:55:00.692] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guanjia\
guanjia_miwu_sz\guanjia_miwu_sz.gim 46.84 ms
ERROR *****************************************************************************
[21:55:00.692] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31612 filenames = chr\guanjia\
guanjia_miwu_sz\guanjia_miwu_sz.gim
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.702] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
[21:55:00.702] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_activity\h55_manor_activity_newyear04.gis.prs.
[21:55:00.712] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim
[21:55:00.732] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
wuchang\h55_wuchang.gis.prs.
WARNING ***************************************************************************
[21:55:00.752] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim 48.98 ms
[21:55:00.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\idle_b.gis.prs, anim name idle_b.
ERROR *****************************************************************************
[21:55:00.762] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31616 filenames = chr\boss\
wuchang\separate_dir\wuchang_d_yixue\wuchang_d_yixue_white.gim
[21:55:00.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:55:00.772] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_mist\h55_manor_mist_bed01.gis.prs.
[21:55:00.772] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wuchang\h55_wuchang_weapon_compass.gim
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
wuchang\h55_wuchang_weapon_compass.gim 17.70 ms
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_eye]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.789] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
[21:55:00.797] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_yaopai\h55_guajian_yaopai.gim
[21:55:00.802] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_yaopai\h55_guajian_yaopai.gis.prs.
WARNING ***************************************************************************
[21:55:00.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_yaopai\h55_guajian_yaopai.gim 8.28 ms
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.807] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:00.812] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:00.817] M [COCOSUI] [WARNING] no preset camera named camera01 found! return
indentity matrix
[21:55:00.832] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_activity\h55_manor_activity_ny202.gis.prs.
[21:55:00.832] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\separate_dir\joseph_d_manhua\joseph_d_manhua.gim
[21:55:00.857] [COCOSUI] [UniSDK]easyTaskDRPFProcess 113
[21:55:00.857] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:55:00.857] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"reason":"connect_reply","server_ip":"76.223.30.210","server_port":33210,"host_nu
m":10006,"reply_type":1,"is_soul":true,"conn_type":1,"received_seq":1,"project":"h5
5na","source":"netease_p1","type":"ConnectServer","account_id":"[email protected]
_play.win.163.com","old_accountid":"unknow","countrycode":"VN","pc":1,"client_id":"
62179845ae5b310ca01ecfb2","ts_ms":"1645714500666","drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:55:00
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:55:00.857] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:55:00.857] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:55:00.862] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
joseph\h55_joseph.gis.prs.
WARNING ***************************************************************************
[21:55:00.882] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\separate_dir\joseph_d_manhua\joseph_d_manhua.gim 53.52 ms
ERROR *****************************************************************************
[21:55:00.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\idle.gis.prs, anim name idle.
[21:55:00.892] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31629 filenames = chr\boss\
joseph\separate_dir\joseph_d_manhua\joseph_d_manhua.gim
[21:55:00.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\joseph\h55_joseph_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:55:00.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
guisudating\fireplace_fire_001.sfx
[21:55:00.902] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_sword.gim
WARNING ***************************************************************************
[21:55:00.912] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\h55_joseph_sword.gim 17.46 ms
[21:55:00.912] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:00.912] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:00.912] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:00.912] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a8a0830120.nfxo.
[21:55:00.922] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
564 / 593 = 95.1%
ERROR *****************************************************************************
[21:55:00.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:00.922] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:00.922] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:00.922] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:55:00.922] M [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
000000000000004eb00143a8e0830120.nfxo is not found!
WARNING ***************************************************************************
[21:55:01.872] M [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0F2027860(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0F2027860(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0F2027860(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:55:01.880] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 957.83
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:55:01.880] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
564 / 594 = 94.9%
ERROR *****************************************************************************
[21:55:01.880] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\joseph_d_manhua\
joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.880] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
[21:55:01.880] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:01.880] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:01.880] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:01.888] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00147a8e0830120.nfxo.
[21:55:01.888] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
565 / 595 = 95.0%
ERROR *****************************************************************************
[21:55:01.888] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:01.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\separate_dir\joseph_d_manhua\joseph_d_manhua_opposite.gim
WARNING ***************************************************************************
[21:55:01.931] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\separate_dir\joseph_d_manhua\joseph_d_manhua_opposite.gim 34.88 ms
[21:55:01.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_sword_opposite.gim
WARNING ***************************************************************************
[21:55:01.947] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
joseph\h55_joseph_sword_opposite.gim 9.05 ms
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff_ops.tga]
set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_ops_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.952] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_ops_diff.tga] set macro error
[21:55:01.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_renci\h55_guajian_renci.gim
[21:55:01.962] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_renci\h55_guajian_renci.gis.prs.
WARNING ***************************************************************************
[21:55:01.962] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_renci\h55_guajian_renci.gim 14.37 ms
[21:55:01.962] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001.sfx
[21:55:01.962] M [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_renci_jinyezi_01.gim
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
[21:55:01.977] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
shiguanggui_renci_idle_001a.sfx
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:01.982] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
[21:55:01.992] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gim
[21:55:02.002] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gis.prs.
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:02.002] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:55:02.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wax\separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim
[21:55:02.102] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
wax\wax.gis.prs.
[21:55:02.134] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_04.gim
[21:55:02.134] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_07.gim
[21:55:02.134] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_07_1.gim
[21:55:02.145] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_05.gim
[21:55:02.145] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_05_1.gim
WARNING ***************************************************************************
[21:55:02.153] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim 153.04 ms
[21:55:02.163] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_002.sfx
[21:55:02.163] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_manor_nature\h55_manor_nature_chair02.gis.prs.
[21:55:02.163] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_003.sfx
[21:55:02.163] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_006.sfx
[21:55:02.163] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_004.sfx
[21:55:02.163] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_004.sfx
[21:55:02.172] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_005.sfx
ERROR *****************************************************************************
[21:55:02.172] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31723 filenames = chr\boss\
wax\separate_dir\wax_e_nuhuo\wax_e_nuhuo.gim
[21:55:02.172] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:55:02.180] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\wax\separate_dir\wax_e_nuhuo\wax_e_nuhuo_weapon.gim
[21:55:02.180] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\laxiangren_nuhuo_idle_tp164_01.gim
WARNING ***************************************************************************
[21:55:02.180] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo_weapon.gim 13.74 ms
[21:55:02.193] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
laxiangren_nuhuo_idle_001.sfx
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr\pbr_crystal.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr\sss_pre_integrated.fx::TShader] with diffusemap: [chr\boss\wax\
separate_dir\wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.193] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.202] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
[21:55:02.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_yuanwang\h55_guajian_yuanwang.gim
[21:55:02.210] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_yuanwang\h55_guajian_yuanwang.gis.prs.
WARNING ***************************************************************************
[21:55:02.210] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_yuanwang\h55_guajian_yuanwang.gim 5.01 ms
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.222] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.227] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.232] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.237] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.243] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[Material #31]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[Material #33]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wuchang\
heiwuchang_weapon01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head_01]of
tech:[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_head]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[wuchang_d_yixue_white_body]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\wuchang\separate_dir\
wuchang_d_yixue\wuchang_d_yixue_white_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_yaopai]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yaopai\
h55_guajian_yaopai_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.248] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[Material #2]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\joseph\joseph_wuqi01_diff.tga] set
macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body01]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[joseph_manhua_body02]of tech:
[shader\pbr_low.fx::TShader] with diffusemap: [chr\boss\joseph\separate_dir\
joseph_d_manhua\joseph_d_manhua_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[h55_guajian_renci]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_renci\
h55_guajian_renci_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.253] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_weapon]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_weapon_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_1]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body01_2]of tech:
[shader\pbr_mid.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_body01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body03]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body03_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_body02]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_body02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_head_2]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei02]of tech:
[shader\pbr_low\sss_low.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\
wax_e_nuhuo\wax_e_nuhuo_meimei02_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[wax_e_nuhuo_meimei1]of tech:[shader\
pbr_mid_aniso.fx::TShader] with diffusemap: [chr\boss\wax\separate_dir\wax_e_nuhuo\
wax_e_nuhuo_meimei01_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane008]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_tp24_05.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane019]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\smoke\smoke_lq_003.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_wyq_029.tga]
set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[Plane004]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wenli_tp164_01.tga] set macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: DYNAMIC_GI_ENABLE value: FALSE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\noise\noise_005.bmp] set
macro error
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.263] M [COCOSUI] [WARNING] mtl Name:[guajian_yuanwang]of tech:[shader\
pbr_ex.fx::TShader] with diffusemap: [chr\guajian\h55_guajian_yuanwang\
h55_guajian_yuanwang_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_peijian]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_head]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_head_diff.tga] set macro error
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.272] M [COCOSUI] [WARNING] mtl Name:[guanjia_miwu_body]of tech:[shader\
pbr_low.fx::TShader] with diffusemap: [chr\guanjia\guanjia_miwu_sz\
guanjia_miwu_sz_body_diff.tga] set macro error
[21:55:02.292] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\blinn_phong.fx, tech name: TShader.
[21:55:02.292] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\blinn_phong.nfx.
ERROR *****************************************************************************
[21:55:02.292] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:02.310] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
blinn_phong.nfx\000000000000000000000004100c08c4.nfxo.
[21:55:02.310] M [COCOSUI] create effect shader\blinn_phong.fx:TShader *** time:
22.00 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define RIMLIGHT_ENABLE FALSE
#define USE_SELF_LUMINOUS TRUE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
StaticMesh
[21:55:02.310] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
566 / 596 = 95.0%
ERROR *****************************************************************************
[21:55:02.310] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:02.318] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_lightmap.fx, tech name: TShader.
[21:55:02.318] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_lightmap.nfx.
ERROR *****************************************************************************
[21:55:02.318] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:02.342] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_lightmap.nfx\0000000000000000000004002450e124.nfxo.
[21:55:02.342] M [COCOSUI] create effect shader\pbr\pbr_lightmap.fx:TShader ***
time: 24.71 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_UE4_LIGHTMAP FALSE
#define LIGHT_MAP_BLEND_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_CUSTOM_LIGHTMAP FALSE
#define USE_SPECIFIED_UV1_TRANS FALSE
#define USE_BAKED_AO_SHADOW TRUE
#define LIGHTMAP_AS_AO FALSE
StaticMesh
[21:55:02.342] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
567 / 597 = 95.0%
ERROR *****************************************************************************
[21:55:02.342] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:55:02.382] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31607 filenames = scene\model\
h55_manor\h55_manor_intelligentmelody01low.gim
WARNING ***************************************************************************
[21:55:02.387] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.387] M [COCOSUI] [WARNING] mtl Name:[h55_manor_intelligentmelody01]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_intelligentmelody01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.387] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.387] M [COCOSUI] [WARNING] mtl Name:[h55_manor_intelligentmelody01]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_intelligentmelody01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.387] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31608 filenames = scene\model\
h55_manor_mist\h55_manor_mist_mirror02low.gim
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_mirror02b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_mirror02_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31609 filenames = scene\model\
h55_manor_mist\h55_manor_mist_chair04low.gim
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_chair04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_chair04_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_chair04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_chair04_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31610 filenames = scene\model\
h55_manor\h55_manor_up1live01low.gim
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1live01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1live01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.392] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1live01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1live01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31611 filenames = scene\model\
h55_manor\h55_manor_up1picture02low.gim
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_up1picture02a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_up1picture02a_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.403] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31613 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny203c.gim
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203b_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny203c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny203b_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.403] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31614 filenames = scene\model\
h55_manor_agency\h55_manor_agency_hearth01.gim
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hearth01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hearth01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.403] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31615 filenames = scene\model\
h55_manor_agency\h55_manor_agency_desk03low.gim
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_desk01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_desk01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.403] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31617 filenames = scene\model\
h55_manor_agency\h55_manor_agency_table05low.gim
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table05_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.403] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table05_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31618 filenames = scene\model\
h55_manor_mist\h55_manor_mist_bed01low.gim
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01c_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[H55_manor_mist_bed01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [tex_critical\
h55_manor_mist_bed01c_d.tga] set macro error
ERROR *****************************************************************************
[21:55:02.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31619 filenames = scene\model\
h55_manor_nature\h55_manor_nature_carpet04.gim
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_carpet04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_carpet04_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_carpet04]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_carpet04_d.tga] set macro error
ERROR *****************************************************************************
[21:55:02.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31620 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa01low.gim
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.412] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.412] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31622 filenames = scene\model\
h55_manor_activity\h55_manor_activity_plant01.gim
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_plant01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_plant01b_d.tga] set macro error
ERROR *****************************************************************************
[21:55:02.420] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31624 filenames = scene\model\
h55_manor_activity\h55_manor_activity_sallylow.gim
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01_n]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01a_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01_n]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_sally01a_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_sally01a_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.420] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31625 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny07.gim
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny07]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny06_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny07]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny06_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.420] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31626 filenames = scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01.gim
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[orig_h55_manor_activity_prop01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_flower01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_flower01_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[orig_h55_manor_activity_prop01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_wintersweet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_flower01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_flower01_d.tga] set macro error
ERROR *****************************************************************************
[21:55:02.420] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31627 filenames = scene\model\
h55_manor_activity\h55_manor_activity_ny202c.gim
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202b_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.420] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_ny202b]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_ny202b_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.420] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31628 filenames = scene\model\
h55_manor_agency\h55_manor_agency_hatstand01low.gim
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hatstand01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_hatstand01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_hatstand01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_hatstand01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.433] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31636 filenames = scene\model\
h55_manor\h55_manor_fireplace01.gim
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #221]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #222]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace03_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #221]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #222]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_fireplace03_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.433] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31637 filenames = scene\model\
h55_manor_activity\h55_manor_activity_newyear05.gim
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear05]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear05_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear05]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear05_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.433] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31638 filenames = scene\model\
h55_manor_agency\h55_manor_agency_table04low.gim
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_table04_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #1]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_table04_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[Material #1]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_table04_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.433] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31639 filenames = scene\model\
h55_manor_agency\h55_manor_agency_light01.gim
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_light01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_light01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.433] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_light01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31640 filenames = scene\model\
h55_manor_activity\h55_manor_activity_newyear03.gim
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03a]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_newyear03a]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_activity\h55_manor_activity_newyear03_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31642 filenames = scene\model\
h55_manor_agency\h55_manor_agency_picture02.gim
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_picture02_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_picture02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_picture02_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_picture02_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31643 filenames = scene\model\
h55_manor_activity\h55_manor_activity_brownlow.gim
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01a]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_activity_brown01c]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_activity\
h55_manor_activity_brown01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31646 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa03low.gim
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.442] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31647 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa03low.gim
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.442] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31677 filenames = scene\model\
h55_manor\h55_manor_cabinet08low.gim
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[Material #47]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet04a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[Material #48]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet08_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[Material #47]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet04a_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[Material #48]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_cabinet08_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31698 filenames = scene\model\
h55_manor_mist\h55_manor_mist_light04blow.gim
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d1]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_light02_d1]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_light02_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31710 filenames = scene\model\
h55_manor\h55_manor_carpet01.gim
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_carpet01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[h55_manor_carpet01]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor\
h55_manor_carpet01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31711 filenames = scene\model\
h55_manor_agency\h55_manor_agency_plate01.gim
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
ERROR *****************************************************************************
[21:55:02.452] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31712 filenames = scene\model\
h55_manor_agency\h55_manor_agency_blackboard01.gim
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_blackboard01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.452] M [COCOSUI] [WARNING] mtl Name:[TempMaterial]of tech:[shader\
blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_blackboard01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31713 filenames = scene\model\
h55_manor_agency\h55_manor_agency_sink01.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:
[orig_orig_h55_manor_agency_table01]of tech:[shader\blinn_phong.fx::TShader] with
diffusemap: [scene\model\h55_manor_agency\h55_manor_agency_table02_d.bmp] set macro
error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31714 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_tiaojiu\separate_dir\tiaojiu_e_vermouth\
tiaojiu_e_vermouth_shafa.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[detective_e_kenan_props]of tech:
[shader\pbr_ex.fx::TShader] with diffusemap: [chr\player\detective\separate_dir\
detective_e_kenan\detective_e_kenan_props_diff.tga] set macro error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31715 filenames = scene\model\
h55_manor_agency\h55_manor_agency_filecar01low.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_filecar01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_filecar01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_filecar01_d]of
tech:[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\
h55_manor_agency\h55_manor_agency_filecar01_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31716 filenames = scene\model\
h55_manor_mist\h55_manor_mist_sofa02low.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_mist_sofa_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_mist\
h55_manor_mist_sofa_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31726 filenames = scene\model\
h55_manor_nature\h55_manor_nature_chair02low.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_chair02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_chair02_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_nature_chair02]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_nature\
h55_manor_nature_chair02_d.bmp] set macro error
ERROR *****************************************************************************
[21:55:02.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_31748 filenames = scene\model\
h55_manor_agency\h55_manor_agency_carpet01.gim
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_carpet01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_LIGHT value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_lucency_d.tga] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_carpet01_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_carpet01_d.bmp] set macro error
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: USE_POINT_SPECULAR value: TRUE
WARNING ***************************************************************************
[21:55:02.460] M [COCOSUI] [WARNING] mtl Name:[h55_manor_agency_lucency_d]of tech:
[shader\blinn_phong.fx::TShader] with diffusemap: [scene\model\h55_manor_agency\
h55_manor_agency_lucency_d.tga] set macro error
[21:55:02.482] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 111 ok
[21:55:02.482] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 112 ok
[21:55:02.482] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 113 ok
[21:55:02.492] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png 2833.000000
[21:55:02.502] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/hall_ei_0.png
12093.000000
[21:55:07.733] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_walk_2.gis.prs, anim name hall_walk_2.
[21:55:07.843] M [COCOSUI] "/cc_2x2_white_image" rc=4 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=1125 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_12_30/image/face_cover_0.png" rc=3 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/chat_0.png" rc=97 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=39 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_22_02_24/system/hall_home_photo_0.alpha.png" rc=2 2048 x 2048
@ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system/guide_0.png" rc=80 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/common_en_0.png" rc=46 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=48 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_21_04_27/image/face_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=3 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=6 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/system/loading_0.png" rc=6 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.png" rc=5 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=8 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=592 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.png" rc=9 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=28 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/system/team_0.png" rc=167 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/system/plot_2021/common_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.png" rc=5 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/system/chat_1.png" rc=50 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_22_01_20/image/face_0.png" rc=5 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=42 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/patch_21_08_17/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_04_13/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/image/face_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/patch_20_07_14/image/rank_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_10_21/system/hall_home_new_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=114 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/system/rank_team_status_0.png" rc=152 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/system/rank_team_status_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha:
None) => 128 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_22_01_20/image/face_cover_0.png" rc=3 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/system/hall_ei/ani_deduction_hint_0.png" rc=7 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=4 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/plot_2021/common_0.png" rc=14 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_22_01_20/system/hall_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.png" rc=40 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_2_19/system/custom_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_18_11_06/image/face_cover_0.png" rc=3 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/hall_0.png" rc=200 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.png" rc=9 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_20_03_24/system/hall_0.png" rc=38 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_7_16/system/hall_home_0.png" rc=23 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.png" rc=49 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.png" rc=13 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_1_15/common_0.png" rc=13 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/system/custom_0.png" rc=33 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_home_new_0.png" rc=60 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_22_02_24/system/hall_home_photo_0.png" rc=34 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/hall_ei_0.png" rc=69 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_04/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_22_01_20/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_12_24/system/hall_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_19_4_16/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_6_18/system/hall_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_1_15/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_12_03/system/hall_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_08_17/system/hall_home_new_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/system/plot_2021/plot_entrance_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg.png" rc=4 342 x 220 @
A8R8G8B8(sepAlpha: None) => 293 KB
"ui/dm65ui/res/ui_splendor_res/splendor_tex/niose_02.png" rc=7 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_fog.png" rc=4 331 x 60 @
A8R8G8B8(sepAlpha: None) => 77 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.png" rc=7 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_21/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"particle/E:\Program Files (x86)\CocoStudio Particle Editor\EditorDefaultRes\
ParticleTemplate\fire.png" rc=2 32 x 32 @ A8R8G8B8(sepAlpha: None) => 4 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.png" rc=5 128 x 128 @ DXT1(sepAlpha:
DXT1) => 16 KB
"ui/dm65ui/res/patch_20_07_28/system/hall_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/system/plot_2021/plot_task_tips_0.png" rc=20 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_blue_00.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/ui_splendor_res/plot_2021/img_bg_gray_02.png" rc=4 382 x 148 @
A8R8G8B8(sepAlpha: None) => 220 KB
"ui/dm65ui/res/patch_20_07_14/image/rank_0.png" rc=7 2048 x 2048 @ DXT1(sepAlpha:
DXT1) => 4096 KB
"ui/dm65ui/res/image/rank_0.png" rc=7 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/patch_21_12_30/image/face_cover_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_22_01_20/image/face_cover_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_18_11_06/image/face_cover_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_04_27/image/face_0.png" rc=7 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/patch_20_04_14/system/chat_0.png" rc=34 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_2_19/system/chat_0.png" rc=11 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.png" rc=5 64 x 64 @ DXT1(sepAlpha:
DXT1) => 4 KB
"ui/dm65ui/res/patch_20_04_21/system/chat_0.alpha.png" rc=2 64 x 64 @
DXT1(sepAlpha: None) => 2 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=7 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system_en/hall_ei_0.png" rc=3 2048 x 2048 @ DXT1(sepAlpha: DXT1) =>
4096 KB
"ui/dm65ui/res/system_en/hall_ei_0.alpha.png" rc=2 2048 x 2048 @ DXT1(sepAlpha:
None) => 2048 KB
TextureCache dumpDebugInfo: 108 textures, for 228320 KB (222.97 MB)
ERROR *****************************************************************************
[21:55:09.802] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:09.802] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:55:09.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:55:09.997] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[21:55:10.802] M [COCOSUI] [INFO] scene context release!
[21:55:14.463] M <SCRIPT> 2022-02-24 21:55:14,649 - MobileServer - - UISystem -
INFO - ---------create csb path -, UIInterlude---------
[21:55:14.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.463] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:14.473] M <SCRIPT> 2022-02-24 21:55:14,660 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[21:55:14.492] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ui\shu\shu01.gis.prs.
[21:55:15.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
ui_think_in_1.sfx
[21:55:15.808] M <SCRIPT> 2022-02-24 21:55:15,993 - MobileServer - -
crash_helper - INFO - WorldCityCustom leave
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [SMAATexEdge] already
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [SMAATexBlend] already
[21:55:15.822] M <SCRIPT> 2022-02-24 21:55:16,013 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB show
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:55:15.822] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:55:18.855] M <SCRIPT> 2022-02-24 21:55:18,985 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/matching_waiting.csb,
UIRoomWait---------
[21:55:18.989] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_02/system/matching_waiting_0.png 616.000000
[21:55:18.990] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_26/system/note_common_0.png 966.000000
[21:55:19.000] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/matching_waiting_0.png 11344.000000
[21:55:19.001] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png 770.000000
[21:55:19.003] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/custom_ban_ob_0.png 14299.000000
[21:55:19.004] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/note_mark_0.png 15399.000000
[21:55:19.004] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_10/system/note_common_0.png 3239.000000
[21:55:19.006] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/rank_to_top_0.png 2828.000000
[21:55:19.006] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/common_0.png 2760.000000
[21:55:19.006] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_03/system/custom_0.png 2791.000000
[21:55:19.023] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_06/system/activity_character_2_2.png 22954.000000
[21:55:19.033] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/note_common_sp_1.png 32651.000000
[21:55:19.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_match_wait_0.png 52502.000000
[21:55:19.038] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/custom_ban/custom_bp_0.png 17261.000000
[21:55:19.042] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_8_06/system/matching_21_0.png 42868.000000
[21:55:19.052] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/image/battle_defense_wait_card_0.png 19189.000000
[21:55:19.072] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/rank_to_top_0.png 71362.000000
[21:55:19.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/matching_waiting_0.png 95361.000000
[21:55:19.098] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/note_character_0.png 61315.000000
[21:55:19.654] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_22_01_13/system/event_coa_5/rank_waiting_0.png 680.000000
[21:55:19.654] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/activity_plot_2021_white/match_player_tips_0.png 2899.000000
[21:55:19.862] M <SCRIPT> 2022-02-24 21:55:20,002 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/note_base.csb,
UINoteBookShell---------
[21:55:19.882] M [COCOSUI] createImageSingle
ui/dm65ui/res/system_en/note_common_0.png 4672.000000
[21:55:19.892] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_18/system/00_relationship/book_0.png 13373.000000
[21:55:19.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/note_common_sp_0.png 24565.000000
[21:55:19.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_04_21/system/watch_event_0.png 25252.000000
WARNING ***************************************************************************
[21:55:20.022] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8B8G8R8
[21:55:20.062] M [COCOSUI] [splendor]: cocos node uses a splendor shader:
ui_splendor_res/note_sp/sp_change.spx
[21:55:20.062] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename: ui\
dm65ui\res\ui_splendor_res\note_sp\sp_change.spx.
[21:55:20.082] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.082] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:20.092] M <SCRIPT> 2022-02-24 21:55:20,230 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/panel_rt.vs, panel_rt---------
[21:55:20.092] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_11/system/note_common_0.png 273.000000
[21:55:20.112] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_06_01/system/data_disclosure_0.png 15598.000000
[21:55:20.136] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_8_20/system/note_common_0.png 593.000000
[21:55:20.752] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/common_panel_0.png 1059.000000
[21:55:20.752] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/ranking_0.png 1153.000000
[21:55:20.752] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_16/system/ranking_0.png 1797.000000
[21:55:20.752] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_29/system/note_common_0.png 2036.000000
[21:55:20.752] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_7_30/system/shop_0.png 2306.000000
[21:55:20.752] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_12_11/system/ranking_0.png 4624.000000
[21:55:20.802] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/ranking_0.png
50226.000000
[21:55:20.932] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/common_panel_0.png 177612.000000
[21:55:21.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_06_30/system/note_character_0.png 421.000000
[21:55:21.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/note_persona/rec_talent_0.png 413.000000
[21:55:21.082] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_03_30/system/note_persona_0.png 655.000000
[21:55:21.082] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_12_02/system/00_relationship/book_0.png 793.000000
[21:55:21.352] M <SCRIPT> 2022-02-24 21:55:21,489 - MobileServer - - UseHero -
INFO - update_hero_model id -32
[21:55:21.352] M <SCRIPT> 2022-02-24 21:55:21,493 - MobileServer - - UseHero -
INFO - update_hero_model id -115
[21:55:21.360] M <SCRIPT> 2022-02-24 21:55:21,496 - MobileServer - - UseHero -
INFO - update_hero_model id -79
[21:55:21.360] M <SCRIPT> 2022-02-24 21:55:21,501 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:55:21.360] M <SCRIPT> 2022-02-24 21:55:21,501 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:55:21.412] M [COCOSUI] OnWindowResize - 1366, 768
[21:55:21.437] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan.gim
[21:55:21.462] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
[21:55:21.504] M [COCOSUI] [INFO] scene context release!
[21:55:22.203] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[21:55:22.254] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:55:22.297] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
[21:55:22.730] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim
[21:55:22.730] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gis.prs.
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket whip_start is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:22.746] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:22.746] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_bdz\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_head.gim 540.45 ms
[21:55:22.783] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye.gim
[21:55:22.833] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_004.gim
[21:55:22.833] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_005.gim
[21:55:22.833] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_023.gim
[21:55:22.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_006.gim
[21:55:22.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_007.gim
[21:55:22.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_018.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_019.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_016.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_008.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_017.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_020.gim
[21:55:22.852] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_022.gim
[21:55:22.916] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_003.sfx
[21:55:22.916] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_018.sfx
[21:55:22.916] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_002.sfx
[21:55:22.932] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xingzuo.gim
[21:55:22.941] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:22.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:22.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:22.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.064] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001a.sfx
[21:55:23.138] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.160] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.168] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.200] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.208] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001b.sfx
[21:55:23.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.335] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.498] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.528] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001c.sfx
[21:55:23.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.660] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.728] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.744] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.787] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001d.sfx
[21:55:23.827] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_flaregun.gim
[21:55:23.832] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
[21:55:23.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_maolilan\
bdz_e_maolilan_diaozhui.gim
[21:55:23.842] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_diaozhui.gis.prs.
WARNING ***************************************************************************
[21:55:23.850] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_maolilan\bdz_e_maolilan_flaregun.gim
1099.03 ms
[21:55:23.853] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_4.gis.prs, anim name
wait_dual_4.
[21:55:23.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[21:55:23.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_6.gis.prs, anim name wait_dual_6.
[21:55:23.889] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gim
[21:55:23.893] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_hair.gis.prs.
[21:55:23.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_001.gim
[21:55:23.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_002.gim
[21:55:23.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_003.gim
[21:55:23.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_010.gim
[21:55:23.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_012.gim
[21:55:23.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_013.gim
[21:55:23.960] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_009.gim
[21:55:23.960] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_015.gim
[21:55:23.960] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_014.gim
[21:55:23.960] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\rulianshi_ziye_idle_011.gim
ERROR *****************************************************************************
[21:55:23.960] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:23.960] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:23.960] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:23.960] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_hair.gim
76.27 ms
[21:55:23.960] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_001.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_010.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_009.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:55:23.968] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_014.sfx
[21:55:23.976] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gim
[21:55:23.976] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_pifeng.gis.prs.
ERROR *****************************************************************************
[21:55:24.002] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:24.002] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:24.002] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:24.002] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_pifeng.gim
27.63 ms
[21:55:24.002] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:55:24.002] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:55:24.002] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_021.sfx
[21:55:24.002] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_024.sfx
[21:55:24.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gim
[21:55:24.012] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_l.gis.prs.
ERROR *****************************************************************************
[21:55:24.037] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:24.037] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:24.037] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:24.037] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_l.gim
29.50 ms
[21:55:24.043] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_004.sfx
[21:55:24.043] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gim
[21:55:24.043] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_peishi_r.gis.prs.
ERROR *****************************************************************************
[21:55:24.072] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:24.072] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:24.072] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:24.072] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_peishi_r.gim
30.94 ms
[21:55:24.072] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_005.sfx
[21:55:24.080] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gim
[21:55:24.080] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\
rls_e_ziye_qunzi.gis.prs.
ERROR *****************************************************************************
[21:55:24.117] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:24.117] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:24.117] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:24.117] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_rls\separate_dir\rls_e_ziye\rls_e_ziye_qunzi.gim
43.65 ms
[21:55:24.125] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:55:24.125] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:55:24.125] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
rulianshi_ziye_idle_022.sfx
[21:55:24.125] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim
[21:55:24.132] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_suitcase_bier\h55_pendant_suitcase.gis.prs.
WARNING ***************************************************************************
[21:55:24.142] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_suitcase_bier\separate_dir\rls_e_ziye\rls_e_ziye_suitcase.gim 13.61 ms
[21:55:24.142] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_8.gis.prs, anim name wait_dual_8.
WARNING ***************************************************************************
[21:55:24.142] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_08]!
[21:55:25.422] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_special.gis.prs, anim name
hall_idle_special.
[21:55:27.758] M <SCRIPT> 2022-02-24 21:55:27,901 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:27.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.817] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.822] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.827] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:27.832] M <SCRIPT> 2022-02-24 21:55:27,969 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:55:27.842] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:55:27.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:27.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:55:27.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:27.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:27.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:27.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:55:27.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:27.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:27.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:55:27.922] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:27.922] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:55:27.993] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\curious.gis, anim name
curious.
[21:55:28.042] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6686
[21:55:28.042] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_spjk_gx.fev
succeed!
[21:55:28.913] M [COCOSUI] [INFO] scene context release!
[21:55:31.547] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_special.gis.prs, anim name hall_idle_special.
[21:55:32.103] M <SCRIPT> 2022-02-24 21:55:32,244 - MobileServer - - UseHero -
INFO - request_use_hero_card, role_id -111
[21:55:32.103] M <SCRIPT> 2022-02-24 21:55:32,245 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:32.103] M <SCRIPT> 2022-02-24 21:55:32,246 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,612 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====111
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,612 - MobileServer - - UseHero -
INFO - start_update_hero_model -111
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,612 - MobileServer - - UseHero -
INFO - update_hero_model id -111
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,613 - MobileServer - - UseHero -
INFO - after_update_hero_model -111
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,613 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====111, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 115, ObjectId('5d35bb94473dd350fd55cdf2'):
79}, 5baabd58efd9c913a27debbe
[21:55:32.477] M <SCRIPT> 2022-02-24 21:55:32,613 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====111, {ObjectId('5bb0784dd5524e897ecc58be'):
32, ObjectId('5baabd58efd9c913a27debbe'): 111,
ObjectId('5d35bb94473dd350fd55cdf2'): 79}, 5baabd58efd9c913a27debbe
[21:55:32.512] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl.gim
[21:55:32.533] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl.gis.prs.
[21:55:32.800] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle.gis.prs, anim name idle.
[21:55:32.800] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl_page02.gim
[21:55:32.802] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_page.gis.prs.
WARNING ***************************************************************************
[21:55:32.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim 9.82 ms
[21:55:32.812] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\wait_dual_6.gis.prs, anim name
wait_dual_6.
WARNING ***************************************************************************
[21:55:32.812] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_06]!
[21:55:33.382] M <SCRIPT> 2022-02-24 21:55:33,520 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.432] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.447] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:33.447] M <SCRIPT> 2022-02-24 21:55:33,586 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:55:33.457] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:55:33.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:33.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:55:33.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:33.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:33.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:33.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:55:33.501] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:33.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:33.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:55:33.543] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:33.543] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:55:33.620] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\curious.gis.prs, anim name
curious.
[21:55:33.652] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6730
[21:55:33.663] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_girl_gx.fev
succeed!
[21:55:33.978] M [COCOSUI] [INFO] scene context release!
[21:55:33.992] M <SCRIPT> 2022-02-24 21:55:34,129 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB leave
[21:55:33.992] M <SCRIPT> 2022-02-24 21:55:34,135 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[21:55:34.003] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:34.003] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:34.003] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:34.003] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:34.012] M <SCRIPT> 2022-02-24 21:55:34,147 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/skin_character.csb,
UIArticleRole---------
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_19/common_0.png 555.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/skin_character_0.png 383.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_5_07/system/skin_character_0.png 238.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/skin_character_0.png 870.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_11/system/skin_character_0.png 257.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_07_28/system/skin_character_0.png 333.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/skin_character_0.png 1013.000000
[21:55:34.047] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_15/system/skin_character_0.png 629.000000
[21:55:34.052] [COCOSUI] createImageConcurrent ui/dm65ui/res/system_en/skin_0.png
6175.000000
[21:55:34.057] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/shop_package_0.png 8000.000000
[21:55:34.092] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_01_07/system/skin_0.png 636.000000
[21:55:34.097] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/shop_package_0.png 46894.000000
[21:55:34.102] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/skin_0.png
54835.000000
[21:55:34.102] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_16/common_0.png 1141.000000
[21:55:34.102] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_17/system/shop_0.png 285.000000
[21:55:34.163] [COCOSUI] createImageConcurrent ui/dm65ui/res/image/skill_0.png
59204.000000
[21:55:34.163] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_7_30/system/skin_0.png 588.000000
[21:55:34.197] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_09_21/system/activity_sp_treasure_lucky_draw/only_form_0.png
36998.000000
[21:55:34.217] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_09_21/system/activity_sp_treasure_lucky_draw/only_form_1.png
19600.000000
[21:55:34.257] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_09_21/system/activity_sp_treasure_lucky_draw/only_form_2.png
39915.000000
[21:55:34.356] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/skin_character_0.png 309529.000000
[21:55:34.374] [COCOSUI] createImageConcurrent
ui/dm65ui/res/image/ani_movie_0.png 321824.000000
[21:55:34.386] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/shop_0.png
336317.000000
[21:55:34.394] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_09_21/system/activity_sp_treasure_lucky_draw_0.png
37463.000000
[21:55:34.396] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/shop_1.png
134986.000000
[21:55:34.422] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/skin_character_img_0.png 381247.000000
[21:55:34.615] M [COCOSUI] cocos can't find image :
<system/activity_thousand/tag_bgm_free.png> !
[21:55:34.642] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:55:34.793] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_06/image/coin_0.png 814.000000
[21:55:34.793] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/skin_character_p5_0.png 2247.000000
[21:55:34.822] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_1_22/common_0.png 261.000000
WARNING ***************************************************************************
[21:55:34.840] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:34.840] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:34.848] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:55:34.883] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[21:55:34.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:34.923] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:34.923] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.923] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_binggan\h55_guajian_binggan.gim
[21:55:34.923] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000143a880824120.nfxo.
[21:55:34.933] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
568 / 598 = 95.0%
ERROR *****************************************************************************
[21:55:34.933] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:34.933] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:34.933] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.938] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a880824120.nfxo.
[21:55:34.938] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
569 / 599 = 95.0%
ERROR *****************************************************************************
[21:55:34.938] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:55:34.952] M <SCRIPT> 2022-02-24 21:55:35,089 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:55:34.952] M <SCRIPT> 2022-02-24 21:55:35,089 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:55:34.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:55:34.988] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:55:34.988] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.988] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a880834120.nfxo.
[21:55:34.993] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
570 / 600 = 95.0%
ERROR *****************************************************************************
[21:55:34.993] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:55:34.998] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\show_idle_xnh.gis.prs, anim name
show_idle_xnh.
[21:55:38.348] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:55:38.570] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\emotion_cjfirework.gis.prs, anim
name emotion_cjfirework.
[21:55:38.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_yanhua\h55_pendant_yanhua.gim
[21:55:38.578] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_yanhua\h55_pendant_yanhua.gis.prs.
WARNING ***************************************************************************
[21:55:38.578] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_yanhua\h55_pendant_yanhua.gim 5.88 ms
[21:55:38.594] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
yanhua_hand_firework_001.sfx
[21:55:38.922] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\emotion_tredpack_girl.gis.prs,
anim name emotion_tredpack_girl.
[21:55:39.332] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6786
[21:55:39.342] M [COCOSUI] wyd: audio -----Load sound\survivor_girl.fev succeed!
WARNING ***************************************************************************
[21:55:39.342] M [COCOSUI] [WARNING] fmod wave bank survivor_girl is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:55:39.342] M [COCOSUI] [WARNING] fmod wave bank survivor_girl_emo01 is not
using stream from disk! Current type 1
[21:55:39.982] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\forward.gis.prs, anim name
forward.
[21:55:43.773] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\agree.gis.prs, anim name agree.
[21:55:45.988] M <SCRIPT> 2022-02-24 21:55:46,125 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/matching_confirm.csb,
UIMatchConfirm---------
[21:55:45.992] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_01_19/system/matching_confirm_0.png 247.000000
[21:55:45.992] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_07_14/system/chat_0.png 329.000000
[21:55:45.997] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/matching_confirm_0.png 450.000000
[21:55:46.002] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/matching_confirm_0.png 6957.000000
[21:55:46.102] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/matching_confirm_0.png 108811.000000
[21:55:47.167] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_18/image/face_cover_0.png 3159.000000
[21:55:47.167] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_12_18/image/face_cover_1.png 3925.000000
[21:55:47.177] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_04_06/image/face_pro_cover_top/0003_0.png 787.000000
[21:55:47.202] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_04_06/image/face_pro_cover/0003_0.png 13721.000000
WARNING ***************************************************************************
[21:55:48.032] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:55:48.032] M <SCRIPT> 2022-02-24 21:55:48,170 - MobileServer - - UseHero -
INFO - update_hero_model id -111
WARNING ***************************************************************************
[21:55:48.042] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.042] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:48.042] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.042] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:55:48.052] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.052] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:48.052] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.052] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:48.052] M <SCRIPT> 2022-02-24 21:55:48,194 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[21:55:48.063] M <SCRIPT> 2022-02-24 21:55:48,198 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB show
WARNING ***************************************************************************
[21:55:48.063] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.063] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:48.063] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:48.063] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:55:48.063] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:55:48.068] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_4.gis.prs, anim name
wait_dual_4.
[21:55:48.068] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_8.gis.prs, anim name wait_dual_8.
[21:55:49.986] M <SCRIPT> 2022-02-24 21:55:50,167 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:49.986] M <SCRIPT> 2022-02-24 21:55:50,167 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:51.712] M <SCRIPT> 2022-02-24 21:55:51,894 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.783] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:51.792] M <SCRIPT> 2022-02-24 21:55:51,978 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
[21:55:51.808] M <SCRIPT> 2022-02-24 21:55:51,986 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 628, in entity_message\n', '
File "lib\\mbengine\\client\\ClientEntity.py", line 142, in call_client_method\n',
' File "lib\\mbengine\\client\\ServerProxyGroup.py", line 179, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 988, in soul_disable_reconnect\n',
' File "nets\\netService.py", line 851, in set_soul_enable_reconnect\n'])
[21:55:51.808] M <SCRIPT> 2022-02-24 21:55:51,986 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
WARNING ***************************************************************************
[21:55:51.813] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:51.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:55:51.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:51.862] M <SCRIPT> 2022-02-24 21:55:52,043 - MobileServer - - NetService
- INFO - [DL_Debug] close_soul
[21:55:51.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:51.867] M <SCRIPT> 2022-02-24 21:55:52,047 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 941, in close_soul\n', ' File "nets\\netService.py",
line 851, in set_soul_enable_reconnect\n'])
[21:55:51.867] M <SCRIPT> 2022-02-24 21:55:52,047 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:55:51.867] M <SCRIPT> 2022-02-24 21:55:52,047 - MobileServer - - NetService
- INFO - [DL_Debug][NetService] disconnect_soul : (True, '54.168.84.37', 20402)
[21:55:51.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:55:51.873] M <SCRIPT> 2022-02-24 21:55:52,052 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (False, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 630, in entity_message\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 644, in
call_client_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 164,
in call_rpc_method\n', ' File "lib\\mbengine\\common\\rpcdecorator.py", line 77,
in call\n', ' File "entities\\Avatar.py", line 972, in soul_unbound\n', ' File
"nets\\netService.py", line 943, in close_soul\n', ' File "nets\\netService.py",
line 842, in disconnect_soul\n', ' File "nets\\netService.py", line 851, in
set_soul_enable_reconnect\n'])
[21:55:51.873] M <SCRIPT> 2022-02-24 21:55:52,053 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][GateClientConnector]disconnect----
('62179845ae5b310ca01ecfb2', '54.168.84.37', 20402)
[21:55:51.873] M <SCRIPT> 2022-02-24 21:55:52,053 - MobileServer - - NetService
- INFO - clear_soul_gate_client
[21:55:51.873] M <SCRIPT> 2022-02-24 21:55:52,054 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug]
[GateClientConnector]handle_soul_disconnect----('62179845ae5b310ca01ecfb2',
'54.168.84.37', 20402)
ERROR *****************************************************************************
[21:55:51.902] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:51.902] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:55:52.322] M [COCOSUI] [INFO] scene context release!
[21:55:52.333] M <SCRIPT> 2022-02-24 21:55:52,519 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB leave
[21:55:52.342] M <SCRIPT> 2022-02-24 21:55:52,525 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[21:55:52.342] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:52.342] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:52.342] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:52.342] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:52.352] M <SCRIPT> 2022-02-24 21:55:52,536 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/skin_character.csb,
UIArticleRole---------
[21:55:52.410] M [COCOSUI] cocos can't find image :
<system/activity_thousand/tag_bgm_free.png> !
[21:55:52.434] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
WARNING ***************************************************************************
[21:55:52.658] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:52.658] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:52.667] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:55:52.692] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[21:55:52.722] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_binggan\h55_guajian_binggan.gim
[21:55:52.732] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:55:52.732] M <SCRIPT> 2022-02-24 21:55:52,915 - MobileServer - - NetService
- DEBUG - [DL_Debug][NetService] connect_soul: ('18.141.67.119', 20012,
<common_pb2.EntityMailbox object at 0x000001E0EDEF1128>, False, False)
[21:55:52.732] M <SCRIPT> 2022-02-24 21:55:52,916 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading_hint.csb,
UILoadingHint---------
[21:55:52.742] M <SCRIPT> 2022-02-24 21:55:52,921 - MobileServer - - NetService
- INFO - set_reconnect_indepent----------False
[21:55:52.742] M <SCRIPT> 2022-02-24 21:55:52,921 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][SoulGroup]connect_soul soul rdc num, 1
[21:55:52.742] M <SCRIPT> 2022-02-24 21:55:52,923 - MobileServer - -
SoulGateClientGroup - DEBUG - [DL_Debug][GateClientConnector]connect_soul:
('62179845ae5b310ca01ecfb2', '18.141.67.119', 20012, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 733, in set_bind_soul_info\n',
' File "nets\\netService.py", line 753, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 268, in connect_soul\n', ' File "nets\\
SoulGateClientGroup.py", line 275, in create_gate_client\n', ' File "nets\\
SoulGateClientGroup.py", line 281, in create_gate_client_by_device_id\n', ' File
"nets\\SoulGateClientGroup.py", line 148, in connect_soul\n'])
[21:55:52.742] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason": "connect",
"server_ip": "18.141.67.119", "server_port": 20012, "host_num": 10006, "is_soul":
true, "conn_type": 1, "received_seq": 0, "project": "h55na", "source":
"netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714552925",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:55:52.742] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:55:52.742] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:55:52.742] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:55:52.742] M [COCOSUI] [UniSDK]time 2022-02-24-21:55:52 +0700
[21:55:52.742] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:55:52.742] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:55:52.742] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:55:52.742] M [COCOSUI] [UniSDK]Windows version: 10.0
WARNING ***************************************************************************
[21:55:53.042] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:53.042] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.042] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:53.042] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.042] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:55:53.058] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.058] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:53.058] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.058] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:53.062] M <SCRIPT> 2022-02-24 21:55:53,240 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[21:55:53.067] M <SCRIPT> 2022-02-24 21:55:53,247 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB show
WARNING ***************************************************************************
[21:55:53.067] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.067] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:53.067] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:53.067] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:55:53.067] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:55:53.072] M <SCRIPT> 2022-02-24 21:55:53,254 - MobileServer - - UseHero -
INFO - update_hero_model id -97
[21:55:53.072] M <SCRIPT> 2022-02-24 21:55:53,258 - MobileServer - - UseHero -
INFO - update_hero_model id -109
[21:55:53.082] M <SCRIPT> 2022-02-24 21:55:53,265 - MobileServer - - UseHero -
INFO - update_hero_model id -64
[21:55:53.082] M <SCRIPT> 2022-02-24 21:55:53,267 - MobileServer - - UseHero -
INFO - update_hero_model id -115
[21:55:53.093] M <SCRIPT> 2022-02-24 21:55:53,273 - MobileServer - - UseHero -
INFO - update_hero_model id -78
[21:55:53.093] M <SCRIPT> 2022-02-24 21:55:53,276 - MobileServer - - UseHero -
INFO - update_hero_model id -59
[21:55:53.093] M <SCRIPT> 2022-02-24 21:55:53,280 - MobileServer - - UseHero -
INFO - update_hero_model id -107
[21:55:53.102] M <SCRIPT> 2022-02-24 21:55:53,286 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:53.102] M <SCRIPT> 2022-02-24 21:55:53,286 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:53.112] M <SCRIPT> 2022-02-24 21:55:53,294 - MobileServer - -
SoulGateClientGroup - DEBUG - [DL_Debug]
[GateClientConnector]handle_soul_connect_succ----('62179845ae5b310ca01ecfb2',
'18.141.67.119', 20012)
[21:55:53.122] M <SCRIPT> 2022-02-24 21:55:53,301 - MobileServer - -
SoulGateClientGroup - INFO - [DL_Debug][SoulGroup]connect_success------
('62179845ae5b310ca01ecfb2', '18.141.67.119', 20012)
[21:55:53.122] M <SCRIPT> 2022-02-24 21:55:53,302 - MobileServer - - NetService
- INFO - [DL_Debug][NetService] handle_soul_connect_succ : ('18.141.67.119',
20012)
[21:55:53.122] M <SCRIPT> 2022-02-24 21:55:53,305 - MobileServer - - NetService
- INFO - [DL_Debug] set_soul_enable_reconnect: (True, [' File "worlds\\
WorldManager.py", line 491, in release_logic\n', ' File "nets\\netService.py",
line 155, in tick\n', ' File "H:/workspace/oversea/package_oversea/WIN/script\\
lib\\mbengine\\mobilerpc\\IoService.py", line 48, in asyncore_loop\n', ' File
"lib\\mbengine\\client\\AsioUdpGateClient.py", line 471, in connect_reply\n', '
File "lib\\mbengine\\client\\AsioUdpGateClient.py", line 503, in
_on_soul_connected\n', ' File "lib\\mbengine\\client\\AsioUdpGateClient.py", line
503, in <lambda>\n', ' File "nets\\SoulGateClientGroup.py", line 180, in
handle_soul_connect_succ\n', ' File "nets\\SoulGateClientGroup.py", line 366, in
connect_success\n', ' File "nets\\netService.py", line 925, in
handle_soul_connect_succ\n', ' File "nets\\netService.py", line 851, in
set_soul_enable_reconnect\n'])
[21:55:53.122] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"reason":
"connect_reply", "server_ip": "18.141.67.119", "server_port": 20012, "host_num":
10006, "reply_type": 1, "is_soul": true, "conn_type": 1, "received_seq": 8,
"project": "h55na", "source": "netease_p1", "type": "ConnectServer", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714553305",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:55:53.122] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:55:53.122] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:55:53.122] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:55:53.122] M [COCOSUI] [UniSDK]time 2022-02-24-21:55:53 +0700
[21:55:53.122] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:55:53.122] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:55:53.122] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:55:53.122] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:55:53.392] L [COCOSUI] [ERROR] Socket weapon is linked to bone biped_bone_26,
but no bone named biped_bone_26 exist!
ERROR *****************************************************************************
[21:55:53.392] L [COCOSUI] [ERROR] Socket maildog_bite is linked to bone
biped_bone_19, but no bone named biped_bone_19 exist!
ERROR *****************************************************************************
[21:55:53.392] L [COCOSUI] [ERROR] Socket fx_id_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[21:55:53.392] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:55:53.392] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_001.gim
[21:55:53.403] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_004.gim
[21:55:53.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:55:53.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:55:53.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:55:53.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:55:53.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:55:53.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:55:53.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_001.sfx
[21:55:53.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_002.sfx
[21:55:53.437] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_007.gim
[21:55:53.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:55:53.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_005.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:55:53.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:55:53.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:55:53.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_003.sfx
[21:55:53.458] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head_face.gim
[21:55:53.473] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head.gis.prs.
ERROR *****************************************************************************
[21:55:53.482] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:53.482] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:53.482] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:53.482] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head_face.gim
174.81 ms
[21:55:53.535] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:55:53.672] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head_hair.gim
ERROR *****************************************************************************
[21:55:53.672] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:53.672] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:53.672] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:53.682] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head_hair.gim
186.98 ms
[21:55:53.727] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_d_laohu\
zbs_d_laohu.gim
[21:55:53.827] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box01.gim
[21:55:53.832] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gis.prs.
ERROR *****************************************************************************
[21:55:53.832] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:53.832] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:53.832] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:53.832] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box01.gim
149.72 ms
[21:55:53.832] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_1.gis.prs, anim name wait_dual_1.
[21:55:53.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 116 ok
[21:55:53.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 115 ok
[21:55:53.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 118 ok
[21:55:53.842] [COCOSUI] [UniSDK]easyTaskDRPFProcess 119
[21:55:53.842] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[21:55:53.842] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"reason":"connect_reply","server_ip":"18.141.67.119","server_port":20012,"host_nu
m":10006,"reply_type":1,"is_soul":true,"conn_type":1,"received_seq":8,"project":"h5
5na","source":"netease_p1","type":"ConnectServer","account_id":"[email protected]
_play.win.163.com","old_accountid":"unknow","countrycode":"VN","pc":1,"client_id":"
62179845ae5b310ca01ecfb2","ts_ms":"1645714553305","drpf_headers":"{\"X-PROXIMA-
STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-21:55:53
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[21:55:53.842] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[21:55:53.842] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[21:55:53.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[21:55:53.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\load_mirror.gis.prs, anim name load_mirror.
[21:55:53.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_2.gis.prs, anim name wait_dual_2.
[21:55:53.889] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_ryuji\
ydy_e_ryuji.gim
WARNING ***************************************************************************
[21:55:53.937] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_body_diff.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:54.002] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_body_nor.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:54.063] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_head_diff.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:54.122] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_head_nor.tga format R8G8B8, try to convert it to A8B8G8R8
[21:55:54.204] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_owl\h55_pendant_owl.gim
[21:55:54.204] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_owl\h55_pendant_owl.gis.prs.
WARNING ***************************************************************************
[21:55:54.212] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_owl\h55_pendant_owl.gim 343.77 ms
[21:55:54.212] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\idle.gis.prs, anim name idle.
[21:55:54.212] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_3.gis.prs, anim name wait_dual_3.
[21:55:54.267] M <SCRIPT> 2022-02-24 21:55:53,983 - MobileServer - - UIRoomWait
- INFO - show_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:55:54.272] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\separate_dir\shangren_d_jiushi\
shangren_d_jiushi.gim
[21:55:54.377] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gim
[21:55:54.382] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gis.prs.
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_niepan_hit_01 is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_fear_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.392] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:54.392] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gim 113.05 ms
[21:55:54.392] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gim
[21:55:54.408] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gis.prs.
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.408] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:54.408] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_banben_shouchiwu\
ydy_e_banben_shouchiwu.gim 13.86 ms
[21:55:54.408] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_5.gis.prs, anim name wait_dual_5.
WARNING ***************************************************************************
[21:55:54.408] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_05]!
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:55:54.408] M <SCRIPT> 2022-02-24 21:55:54,135 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
[21:55:54.408] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 117 ok
WARNING ***************************************************************************
[21:55:54.422] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:55:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:55:54.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:54.458] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:55:54.458] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
[21:55:54.469] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_baoguo.gim
[21:55:54.477] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_baoguo.gis.prs.
ERROR *****************************************************************************
[21:55:54.477] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:55:54.477] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:55:54.477] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:55:54.477] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_baoguo.gim 33.24 ms
[21:55:54.482] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_7.gis.prs, anim name
wait_dual_7.
WARNING ***************************************************************************
[21:55:54.482] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_07]!
ERROR *****************************************************************************
[21:55:54.482] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:55:54.482] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
[21:55:54.912] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 119 ok
[21:55:54.948] M [COCOSUI] [INFO] scene context release!
[21:55:54.958] M <SCRIPT> 2022-02-24 21:55:54,672 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB leave
[21:55:54.963] M <SCRIPT> 2022-02-24 21:55:54,677 - MobileServer - -
crash_helper - INFO - WorldArticle show
WARNING ***************************************************************************
[21:55:54.964] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:54.964] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:55:54.964] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:55:54.966] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:54.980] M <SCRIPT> 2022-02-24 21:55:54,695 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/skin_character.csb,
UIArticleRole---------
[21:55:55.042] M [COCOSUI] cocos can't find image :
<system/activity_thousand/tag_bgm_free.png> !
[21:55:55.062] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
WARNING ***************************************************************************
[21:55:55.242] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:55:55.242] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:55:55.258] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:55:55.282] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[21:55:55.332] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_binggan\h55_guajian_binggan.gim
[21:55:55.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:55:58.502] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\emotion_cjfirework.gis.prs, anim
name emotion_cjfirework.
[21:55:58.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_yanhua\h55_pendant_yanhua.gim
[21:55:58.513] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_yanhua\h55_pendant_yanhua.gis.prs.
[21:55:58.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
yanhua_hand_firework_001.sfx
[21:55:58.823] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\emotion_tredpack_girl.gis.prs,
anim name emotion_tredpack_girl.
[21:55:59.557] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:56:03.912] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\recall.gis.prs, anim name recall.
WARNING ***************************************************************************
[21:56:04.252] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut_taoshengzhe.png format R8G8B8, try to convert it to A8B8G8R8
[21:56:04.252] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:56:04.293] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
[21:56:04.302] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.833] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:04.842] M <SCRIPT> 2022-02-24 21:56:04,561 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
WARNING ***************************************************************************
[21:56:04.859] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_waitphoto\h55_waitphoto_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:56:04.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:56:04.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
dianguang_01.sfx
[21:56:04.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:56:04.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:56:04.908] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:56:04.908] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\smoke_00.sfx
[21:56:04.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:56:04.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_smoke_01.sfx
[21:56:04.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
wait\killer_glow_01.sfx
ERROR *****************************************************************************
[21:56:04.953] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:56:04.953] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_waitphoto/h55_waitphoto_content\chunk_vis\0_1.vis
WARNING ***************************************************************************
[21:56:05.042] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:56:05.047] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.047] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:56:05.047] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.047] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:56:05.053] M <SCRIPT> 2022-02-24 21:56:04,771 - MobileServer - -
crash_helper - INFO - WorldArticle leave
[21:56:05.053] M <SCRIPT> 2022-02-24 21:56:04,775 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB show
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [BloomTarget2] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [QuaterTarget] already
WARNING ***************************************************************************
[21:56:05.053] M [COCOSUI] [WARNING] pipeline target [FullTarget] already
WARNING ***************************************************************************
[21:56:05.062] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_4.gis.prs, anim name
wait_dual_4.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_8.gis.prs, anim name wait_dual_8.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_1.gis.prs, anim name wait_dual_1.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_7.gis.prs, anim name
wait_dual_7.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_5.gis.prs, anim name wait_dual_5.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_3.gis.prs, anim name wait_dual_3.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_2.gis.prs, anim name wait_dual_2.
[21:56:05.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\load_mirror.gis.prs, anim name load_mirror.
[21:56:05.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:56:05.632] M <SCRIPT> 2022-02-24 21:56:05,351 - MobileServer - - UIRoomWait
- INFO - hide_note111----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:56:05.632] M <SCRIPT> 2022-02-24 21:56:05,352 - MobileServer - - UIRoomWait
- INFO - hide_note444----------<ccs.ActionTimeline object at 0x000001E0C2C1AE10>
[21:56:05.642] M [COCOSUI] [INFO] scene context release!
[21:56:06.022] M <SCRIPT> 2022-02-24 21:56:06,231 - MobileServer - - NetService
- INFO - is_disconnect1, (5, (0, 6, 4))
[21:56:08.302] M <SCRIPT> 2022-02-24 21:56:08,512 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/chat_panel.csb, UIChat---------
[21:56:08.342] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_12/system/chat_voice_trans_0.png 1717.000000
[21:56:08.342] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_1_15/system/chat_0.png 2174.000000
[21:56:08.342] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_26/system/chat_0.png 2699.000000
[21:56:08.342] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_26/system/chat_0.png 2878.000000
[21:56:08.347] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_30/system/chat_0.png 4359.000000
[21:56:08.347] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_02_02/system/chat_0.png 4904.000000
[21:56:08.347] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_10_28/system/chat_0.png 5332.000000
[21:56:08.347] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_13/system/event_coa_5/recruit_0.png 5759.000000
[21:56:08.347] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/recruit_0.png
8046.000000
[21:56:08.362] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_06_22/system/friend_0.png 22516.000000
[21:56:08.503] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:56:08.503] M [COCOSUI] cocos can't find image : <Default/Button_Press.png> !
[21:56:08.633] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:56:12.132] M <SCRIPT> 2022-02-24 21:56:12,341 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====117
[21:56:12.132] M <SCRIPT> 2022-02-24 21:56:12,342 - MobileServer - - UseHero -
INFO - start_update_hero_model -117
[21:56:12.132] M <SCRIPT> 2022-02-24 21:56:12,343 - MobileServer - - UseHero -
INFO - update_hero_model id -117
[21:56:12.132] M <SCRIPT> 2022-02-24 21:56:12,344 - MobileServer - - UseHero -
INFO - after_update_hero_model -117
[21:56:12.142] M <SCRIPT> 2022-02-24 21:56:12,344 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====117, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5cccfb64d2907a4504d08f41
[21:56:12.142] M <SCRIPT> 2022-02-24 21:56:12,346 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====117, {ObjectId('5bb0784dd5524e897ecc58be'):
32, ObjectId('5baabd58efd9c913a27debbe'): 111,
ObjectId('5d35bb94473dd350fd55cdf2'): 79, ObjectId('5f882bfa6661a410898a1c9c'): 97,
ObjectId('5b6bd8672454ea61caabe375'): 115, ObjectId('5b990fcad3f99b488fe1da1d'):
78, ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5cccfb64d2907a4504d08f41
[21:56:12.168] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\messager\separate_dir\messager_e_yuan\messager_e_yuan.gim
[21:56:12.173] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:12.173] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:12.173] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.178] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a808822120.nfxo.
[21:56:12.188] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 14.57
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:56:12.188] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
571 / 601 = 95.0%
ERROR *****************************************************************************
[21:56:12.188] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.283] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:12.283] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:12.283] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.292] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a820832120.nfxo.
[21:56:12.292] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.60
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:56:12.297] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
572 / 602 = 95.0%
ERROR *****************************************************************************
[21:56:12.297] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.363] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
messager\messager.gis.prs.
[21:56:12.444] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_013.gim
[21:56:12.444] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_014.gim
[21:56:12.468] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_001.gim
[21:56:12.473] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_002.gim
[21:56:12.473] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_011.gim
[21:56:12.488] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_012.gim
[21:56:12.488] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_003.gim
[21:56:12.497] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_004.gim
[21:56:12.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_005.gim
[21:56:12.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_006.gim
[21:56:12.513] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_027.gim
[21:56:12.513] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_028.gim
[21:56:12.523] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_026.gim
[21:56:12.533] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_030.gim
[21:56:12.533] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_031.gim
[21:56:12.533] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_032.gim
[21:56:12.543] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_033.gim
[21:56:12.543] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_036.gim
[21:56:12.553] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_037.gim
[21:56:12.553] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_038.gim
[21:56:12.553] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_039.gim
[21:56:12.563] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_040.gim
[21:56:12.568] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_048.gim
[21:56:12.573] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_049.gim
[21:56:12.578] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_053.gim
[21:56:12.582] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_050.gim
[21:56:12.587] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_051.gim
[21:56:12.587] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_052.gim
[21:56:12.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_042.gim
[21:56:12.614] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_045.gim
[21:56:12.619] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_044.gim
[21:56:12.627] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_054.gim
[21:56:12.631] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_046.gim
[21:56:12.660] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:12.660] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:12.660] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.667] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a808820120.nfxo.
[21:56:12.671] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.07
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:56:12.671] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
573 / 603 = 95.0%
ERROR *****************************************************************************
[21:56:12.671] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:12.688] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:12.689] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:12.689] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:56:12.752] L [COCOSUI] [WARNING] [shader] Effect cache file shader\pbr_ex.nfx\
000000000000004e800943a820830120.nfxo is out of date!
WARNING ***************************************************************************
[21:56:15.552] L [COCOSUI] [WARNING]
neox::device::D3D11Pipeline::CompileShaderFromText: "C:\IdentityV\
Shader@0x000001E0DED05380(3765,20-44): warning X3571: pow(f, e) will not work for
negative f, use abs(f) or conditionally handle negative values if you expect them
C:\IdentityV\Shader@0x000001E0DED05380(4753,20-44): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
C:\IdentityV\Shader@0x000001E0DED05380(3237,17-41): warning X3571: pow(f, e) will
not work for negative f, use abs(f) or conditionally handle negative values if you
expect them
"
[21:56:15.588] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 2900.41
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:56:15.588] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
573 / 604 = 94.9%
ERROR *****************************************************************************
[21:56:15.588] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:15.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_001.sfx
[21:56:15.628] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_001.sfx
[21:56:15.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_002.sfx
[21:56:15.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_003.sfx
[21:56:15.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_004.sfx
[21:56:15.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_005.sfx
[21:56:15.669] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007.sfx
[21:56:15.673] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_047.gim
[21:56:15.673] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.673] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.673] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.689] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_006.sfx
[21:56:15.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.701] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.707] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.707] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.710] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.710] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.710] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.710] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_008.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007a.sfx
[21:56:15.757] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\load_mirror.gis.prs, anim name load_mirror.
[21:56:23.732] M <SCRIPT> 2022-02-24 21:56:23,941 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/tips_player.csb,
UITipsPlayer---------
[21:56:25.032] M <SCRIPT> 2022-02-24 21:56:25,242 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/friend.csb, UIFriend---------
[21:56:25.042] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_4_09/system/share_0.png 581.000000
[21:56:25.052] M [COCOSUI] createImageSingle ui/dm65ui/res/system_en/share_0.png
18370.000000
[21:56:25.077] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:56:25.077] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:56:25.449] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_22/system/friend/friend_personal_new_0.png 32988.000000
[21:56:25.466] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/share_0.png
50118.000000
[21:56:25.473] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/exp_point_0.png 57014.000000
[21:56:25.492] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/activity_intro_0.png 78710.000000
[21:56:25.552] M [COCOSUI] cocos can't find image : <Default/Button_Press.png> !
[21:56:25.552] M [COCOSUI] cocos can't find image : <Default/Button_Disable.png> !
[21:56:25.913] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:56:25.913] M [COCOSUI] WARNING: can't find letter definition in font file for
letter: #
[21:56:26.003] M <SCRIPT> 2022-02-24 21:56:26,207 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:56:26.003] M <SCRIPT> 2022-02-24 21:56:26,208 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:56:26.003] M <SCRIPT> 2022-02-24 21:56:26,208 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:56:26.003] M <SCRIPT> 2022-02-24 21:56:26,208 - MobileServer - - utils.py -
INFO - should show accu ui True
[21:56:26.003] M <SCRIPT> 2022-02-24 21:56:26,208 - MobileServer - -
crash_helper - INFO - WorldArticle init_scene
[21:56:26.003] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.008] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M <SCRIPT> 2022-02-24 21:56:26,216 - MobileServer - -
crash_helper - INFO - scene_path =
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe.scn
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.013] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
WARNING ***************************************************************************
[21:56:26.013] M [COCOSUI] [WARNING] there are more than 1 dynamic shadowmap in the
scene, 10
WARNING ***************************************************************************
[21:56:26.030] M [COCOSUI] [WARNING] no preset camera named h55_wardrobe_camera
found! return indentity matrix
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.030] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:56:26.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: common\shader\simpletech.fx, tech name: TShader.
[21:56:26.044] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
WARNING ***************************************************************************
[21:56:26.045] M [COCOSUI] [WARNING] Device do not support texture format R8G8B8,
try to convert it to A8B8G8R8
[21:56:26.045] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\p5\
p5_light_001.sfx
[21:56:26.046] M <SCRIPT> 2022-02-24 21:56:26,249 - MobileServer - - UISystem -
INFO - ---------set shader -common/shader/cocosui/color_grading.vs,
color_grading---------
ERROR *****************************************************************************
[21:56:26.070] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_0.vis
ERROR *****************************************************************************
[21:56:26.070] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_coa4wardrobe/h55_coa4wardrobe_content\chunk_vis\0_-1.vis
WARNING ***************************************************************************
[21:56:26.096] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_wardrobe_lut.png format R8G8B8, try to convert it to A8B8G8R8
[21:56:26.199] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:56:26.218] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_yxz_bo\separate_dir\yxz_e_chaijun\
yxz_e_chaijun.gim
[21:56:26.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_001.sfx
[21:56:26.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_002_1.sfx
[21:56:26.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_002_2.sfx
[21:56:26.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_002_3.sfx
[21:56:26.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_002_4.sfx
[21:56:26.613] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_idle_003.sfx
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE_SOFT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE_SOFT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ENABLE_SOFT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_ESM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_VSM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[02 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_VSM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[03 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_VSM value: FALSE
WARNING ***************************************************************************
[21:56:26.618] M [COCOSUI] [WARNING] mtl Name:[04 - Default]of tech:[shader\
gem.fx::TShader] with diffusemap: [(null)] set macro error
[21:56:26.618] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_bear\h55_pet_bear.gim
[21:56:26.618] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:26.618] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:26.623] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:26.623] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800143a880824120.nfxo.
[21:56:26.623] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
574 / 605 = 94.9%
ERROR *****************************************************************************
[21:56:26.632] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:26.663] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_bear\h55_pet_bear_gis\h55_pet_bear.gis.prs.
[21:56:26.702] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huzhou\separate_dir\yxz_e_chaijun\yxz_e_caijun_huzhou_m.gim
WARNING ***************************************************************************
[21:56:26.702] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huzhou\separate_dir\yxz_e_chaijun\yxz_e_caijun_huzhou_m.gim 67.44 ms
[21:56:26.712] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_cjm_tail\h55_guajian_cjm_tail.gim
[21:56:26.712] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
show_appear_chaijun_yxz.gis.prs, anim name show_appear_chaijun_yxz.
[21:56:26.720] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_cjm_tail\h55_guajian_cjm_tail.gis.prs.
[21:56:26.728] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
yongbing_maowei_idle_001.sfx
[21:56:26.728] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
yongbing_maowei_idle_001.sfx
[21:56:26.728] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
yongbing_maowei_idle_002.sfx
[21:56:26.736] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yongbing_chaijunmao_appear_05.gim
[21:56:26.736] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_bear\h55_pet_bear_gis\h55_pet_bear_gis\idle.gis.prs, anim name
idle.
[21:56:26.746] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yongbing_chaijunmao_appear_01.gim
[21:56:26.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yongbing_chaijunmao_appear_03.gim
[21:56:26.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yongbing_chaijunmao_appear_02.gim
[21:56:26.770] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_001.sfx
[21:56:26.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_005.sfx
[21:56:26.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_005.sfx
[21:56:26.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_005.sfx
[21:56:26.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_005.sfx
[21:56:26.828] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_005.sfx
[21:56:26.846] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_004.sfx
[21:56:26.902] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6796
[21:56:26.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_002.sfx
[21:56:26.933] M [COCOSUI] wyd: audio -----Load sound\dwrg_show.fev succeed!
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_detective_01 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_detective_xinyi is not
using stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_sur_huajia is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_sur_xianzhi is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer01 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor01 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor02 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer02 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor03 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor04 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer03 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor05 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor06 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor07 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer04 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer05 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor08 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer06 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor09 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor11 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor12 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor13 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer07 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer08 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor14 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer09 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor15 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor16 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer10 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor17 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor18 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer11 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer12 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor19 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor20 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer13 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer14 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer15 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor21 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor22 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show47 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show46 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show45 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show44 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show43 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show42 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show41 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show40 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show39 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show38 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show37 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show36 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show35 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show34 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank kikiller_show33 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show32 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank killer_show31 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack_lvye is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack94 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack93 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack91 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack90 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack89 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack88 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack87 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack86 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack85 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack84 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack83 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack82 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack81 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack80 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack79 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack78 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack77 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack76 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack75 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack74 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack_kenan is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack72 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack71 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack70 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack69 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack68 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack67 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack66 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack63 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack61 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack57 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack56 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack55 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack53 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack51 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack50 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack49 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack48 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack47 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack46 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack44 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack43 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack41 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack40 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack39 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack38 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack37 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack35 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack34 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack32 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack29 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank sur_attack25 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor23 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor24 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer16 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer17 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer18 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor25 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor26 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor27 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor28 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer19 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer20 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor29 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor30 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor31 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer21 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor32 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor33 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor34 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer22 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor35 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer23 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer24 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor36 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor37 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer25 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor38 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer26 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor39 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer27 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer28 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer29 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor40 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor41 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer30 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor42 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor43 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor44 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor45 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor46 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor47 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer31 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor48 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor49 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor50 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor51 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer32 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor52 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer33 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor53 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor54 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer34 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor55 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor56 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor57 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor58 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor59 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer35 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor60 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor61 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor62 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_survivor63 is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:56:26.933] M [COCOSUI] [WARNING] fmod wave bank show_killer36 is not using
stream from disk! Current type 1
[21:56:32.302] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wax\wax_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:56:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
yongbing_chaijunmao_zhanshi_appear_003.sfx
WARNING ***************************************************************************
[21:56:33.702] M [COCOSUI] [WARNING] Device do not support texture lut\wait.png
format R8G8B8, try to convert it to A8B8G8R8
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,117 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====97
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,118 - MobileServer - - UseHero -
INFO - start_update_hero_model -97
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,118 - MobileServer - - UseHero -
INFO - update_hero_model id -97
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,119 - MobileServer - - UseHero -
INFO - after_update_hero_model -97
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,119 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====97, {ObjectId('5bb0784dd5524e897ecc58be'): 32,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5bb0784dd5524e897ecc58be
[21:56:37.913] M <SCRIPT> 2022-02-24 21:56:38,120 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====97, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5bb0784dd5524e897ecc58be
[21:56:38.032] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu.gim
[21:56:38.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_binxu_idle_004.sfx
[21:56:38.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_binxu_idle_005.sfx
[21:56:38.292] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\changzhang_busihuwei_plane_001.gim
[21:56:38.302] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\changzhang_busihuwei_plane_002.gim
[21:56:38.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_binxu_idle_005.sfx
[21:56:38.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.337] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.343] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
changzhang_busihuwei_idle_002.sfx
[21:56:38.362] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu_yezi.gim
[21:56:38.372] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu_yezi.gis.prs.
WARNING ***************************************************************************
[21:56:38.408] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu_yezi.gim 45.72 ms
[21:56:38.408] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_binxu_idle_001.sfx
[21:56:38.422] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu_box01.gim
WARNING ***************************************************************************
[21:56:38.442] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_binxu\
qiutu_e_binxu_box01.gim 14.24 ms
[21:56:38.442] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_binxu_idle_003.sfx
[21:56:38.442] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
wait_dual_4.gis.prs, anim name wait_dual_4.
[21:56:43.357] M <SCRIPT> 2022-02-24 21:56:43,561 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/tips_player.csb,
UITipsPlayer---------
[21:56:45.197] M <SCRIPT> 2022-02-24 21:56:45,401 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====62
[21:56:45.197] M <SCRIPT> 2022-02-24 21:56:45,402 - MobileServer - - UseHero -
INFO - start_update_hero_model -62
[21:56:45.197] M <SCRIPT> 2022-02-24 21:56:45,403 - MobileServer - - UseHero -
INFO - update_hero_model id -62
[21:56:45.197] M <SCRIPT> 2022-02-24 21:56:45,403 - MobileServer - - UseHero -
INFO - after_update_hero_model -62
[21:56:45.197] M <SCRIPT> 2022-02-24 21:56:45,404 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====62, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
79, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5d35bb94473dd350fd55cdf2
[21:56:45.203] M <SCRIPT> 2022-02-24 21:56:45,404 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====62, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
62, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5d35bb94473dd350fd55cdf2
[21:56:45.247] M <SCRIPT> 2022-02-24 21:56:45,454 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/char_rename.csb, UIRename---------
[21:56:45.292] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jyz\separate_dir\jyz_d_xiban\
jyz_d_xiban.gim
[21:56:45.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_quanzhang\h55_pendant_quanzhang.gim
[21:56:45.542] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang.gis.prs.
WARNING ***************************************************************************
[21:56:45.553] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang.gim 21.79 ms
[21:56:45.553] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\wait_dual_8.gis.prs, anim name
wait_dual_8.
WARNING ***************************************************************************
[21:56:45.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang_gis\idle.gis, anim name idle.
[21:56:45.553] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_08]!
[21:56:49.900] M [COCOSUI] WARNING: can't find letter definition in font file for
letter:
[21:56:50.465] M <SCRIPT> 2022-02-24 21:56:50,667 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====62
[21:56:50.465] M <SCRIPT> 2022-02-24 21:56:50,667 - MobileServer - - UseHero -
INFO - start_update_hero_model -62
[21:56:50.466] M <SCRIPT> 2022-02-24 21:56:50,668 - MobileServer - - UseHero -
INFO - update_hero_model id -62
[21:56:50.468] M <SCRIPT> 2022-02-24 21:56:50,670 - MobileServer - - UseHero -
INFO - after_update_hero_model -62
[21:56:50.470] M <SCRIPT> 2022-02-24 21:56:50,671 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====62, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
62, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5d35bb94473dd350fd55cdf2
[21:56:50.470] M <SCRIPT> 2022-02-24 21:56:50,673 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====62, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
62, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5d35bb94473dd350fd55cdf2
[21:56:50.572] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jyz\separate_dir\jyz_e_shuiyi\
jyz_e_shuiyi.gim
[21:56:50.908] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_002.sfx
[21:56:50.962] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_quanzhang\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi_quanzhang.gim
[21:56:50.982] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:50.982] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:50.982] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:50.982] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943e900832120.nfxo.
[21:56:50.992] L [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 11.52
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING TRUE
#define USE_GLASS_LIGHT TRUE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE TRUE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:56:50.992] L [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
575 / 606 = 94.9%
ERROR *****************************************************************************
[21:56:50.992] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:50.992] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang.gis.prs.
WARNING ***************************************************************************
[21:56:51.002] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_quanzhang\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi_quanzhang.gim 46.71 ms
[21:56:51.002] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:56:51.002] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:56:51.002] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:51.012] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943e900830120.nfxo.
[21:56:51.012] M [COCOSUI] effect cache hit rate: latest: 4 / 5 = 80.0% total:
576 / 607 = 94.9%
ERROR *****************************************************************************
[21:56:51.012] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:51.012] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_001.sfx
WARNING ***************************************************************************
[21:56:51.020] M [COCOSUI] [WARNING] model[scene\model\h55_wait\
h55_wait_building_01.gim] doesn't have socket[prop_08]!
[21:56:51.027] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang_gis\idle.gis, anim name idle.
[21:56:51.281] M <SCRIPT> 2022-02-24 21:56:51,483 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/common_prompt.csb,
UICommonTips---------
[21:56:51.597] M <SCRIPT> 2022-02-24 21:56:51,800 - MobileServer - - UseHero -
INFO - reply_update_hero_pid success =====72
[21:56:51.597] M <SCRIPT> 2022-02-24 21:56:51,802 - MobileServer - - UseHero -
INFO - start_update_hero_model -72
[21:56:51.603] M <SCRIPT> 2022-02-24 21:56:51,806 - MobileServer - - UseHero -
INFO - update_hero_model id -72
[21:56:51.607] M <SCRIPT> 2022-02-24 21:56:51,810 - MobileServer - - UseHero -
INFO - after_update_hero_model -72
[21:56:51.607] M <SCRIPT> 2022-02-24 21:56:51,811 - MobileServer - - ChangeHero
- INFO - start_update uid2pid =====72, {ObjectId('5bb0784dd5524e897ecc58be'): 97,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
62, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5bb0784dd5524e897ecc58be
[21:56:51.607] M <SCRIPT> 2022-02-24 21:56:51,812 - MobileServer - - ChangeHero
- INFO - start_update ico_label =====72, {ObjectId('5bb0784dd5524e897ecc58be'): 72,
ObjectId('5baabd58efd9c913a27debbe'): 111, ObjectId('5d35bb94473dd350fd55cdf2'):
62, ObjectId('5f882bfa6661a410898a1c9c'): 97, ObjectId('5b6bd8672454ea61caabe375'):
115, ObjectId('5b990fcad3f99b488fe1da1d'): 78,
ObjectId('5b57e41311fb9215cac05f4a'): 59, ObjectId('5c89d4a5367da845738c5907'):
107}, 5bb0784dd5524e897ecc58be
[21:56:51.718] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan.gim
[21:56:52.056] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gim
[21:56:52.062] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gis.prs.
ERROR *****************************************************************************
[21:56:52.067] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:56:52.067] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:56:52.067] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:56:52.067] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan_head.gim 10.36 ms
[21:56:52.073] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huiyuan_xsp\
xiangshuishi_e_huiyuan_xsp.gim
[21:56:52.082] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gis.prs.
WARNING ***************************************************************************
[21:56:52.082] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huiyuan_xsp\
xiangshuishi_e_huiyuan_xsp.gim 16.45 ms
[21:56:52.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping_gis\idle.gis, anim name idle.
[21:56:52.543] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\wuchang\h55_wuchang_gis\hall_idle_2.gis.prs, anim name hall_idle_2.
[21:56:53.597] M <SCRIPT> 2022-02-24 21:56:53,799 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/loading.csb, UILoading---------
[21:56:53.772] M [COCOSUI] createImageSingle
ui/dm65ui/res/image/ani_loading_symbol_0.png 168544.000000
[21:56:53.797] M <SCRIPT> 2022-02-24 21:56:54,000 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/logo_vi.csb,
UILogoViLoading---------
[21:56:56.463] M [COCOSUI] [INFO] scene context release!
[21:56:56.728] M <SCRIPT> 2022-02-24 21:56:56,933 - MobileServer - -
crash_helper - INFO - WorldMatchRoomMB destroy
[21:56:56.733] M [COCOSUI] "/cc_2x2_white_image" rc=4 2 x 2 @ A8R8G8B8(sepAlpha:
None) => 0 KB
"ui/dm65ui/res/common_0.png" rc=532 2048 x 2048 @ A8R8G8B8(sepAlpha: None) => 16384
KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=41 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=12 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=76 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=48 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=4 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=9 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/system/loading_0.png" rc=10 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=6 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=585 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=4 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=12 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/image/ani_loading_symbol_0.png" rc=35 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
TextureCache dumpDebugInfo: 25 textures, for 138368 KB (135.13 MB)
ERROR *****************************************************************************
[21:56:56.788] M [COCOSUI] [ERROR] PROBE_SCENE_NODE still has child, leaking
exists.
[21:56:56.796] M <SCRIPT> 2022-02-24 21:56:57,000 - MobileServer - -
game_init.py - INFO - xd_debug use gpu skin
[21:56:56.796] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 1161,
"except_key": "UseGpuSkin", "role_id": "12718424", "role_name": "Aoyu.",
"except_info": "{'key': 'UseGpuSkin', 'val': 'True'}", "project": "h55na",
"source": "netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714617000", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:56:56.796] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:56:56.796] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:56:56.796] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:56:56.796] M [COCOSUI] [UniSDK]time 2022-02-24-21:56:56 +0700
[21:56:56.796] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:56:56.796] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:56:56.796] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:56:56.796] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:56:57.557] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.557] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
579 / 610 = 94.9%
ERROR *****************************************************************************
[21:56:57.557] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.563] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[21:56:57.563] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[21:56:57.563] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.563] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
vege.nfx\00000000000000000000000000022130.nfxo.
[21:56:57.563] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
580 / 611 = 94.9%
ERROR *****************************************************************************
[21:56:57.563] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.563] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[21:56:57.563] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[21:56:57.563] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.573] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
vege.nfx\000000000000000000000000000a2138.nfxo.
[21:56:57.573] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
581 / 612 = 94.9%
ERROR *****************************************************************************
[21:56:57.573] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.577] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[21:56:57.577] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[21:56:57.577] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.577] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
vege.nfx\000000000000000000000000000a2130.nfxo.
[21:56:57.577] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
582 / 613 = 94.9%
ERROR *****************************************************************************
[21:56:57.577] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.592] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\burke\burke_console.gim
[21:56:57.602] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
burke\burke_console.gis.prs.
WARNING ***************************************************************************
[21:56:57.602] L [COCOSUI] [WARNING] animation operate_mini_console in chr\boss\
burke\burke_console.gis have bones with non-uniform scales will disable gpu skin.
[21:56:57.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:57.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
WARNING ***************************************************************************
[21:56:57.662] L [COCOSUI] [WARNING] Device do not support texture scene\
scene_battle\h55_playground\h55_playground_content\lightmap\atlas_0.dds format
R8G8B8, try to convert it to A8B8G8R8
[21:56:57.692] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_playground\h55_playground_rollercoastercar01.gis.prs.
WARNING ***************************************************************************
[21:56:57.717] L [COCOSUI] [WARNING] Device do not support texture shader\cube\
h55_playground_sky001.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:56:57.742] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_camera.gim
[21:56:57.751] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
joseph\h55_joseph_camera.gis.prs.
WARNING ***************************************************************************
[21:56:57.751] L [COCOSUI] [WARNING] animation show_idle_special_langren in chr\
boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable
gpu skin.
WARNING ***************************************************************************
[21:56:57.751] L [COCOSUI] [WARNING] animation take_a_picture in chr\boss\joseph\
h55_joseph_camera.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:56:57.751] L [COCOSUI] [WARNING] animation show_appear_xuezu in chr\boss\
joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable gpu
skin.
[21:56:57.759] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001.gim
[21:56:57.759] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001_mask.gim
ERROR *****************************************************************************
[21:56:57.759] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:56:57.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.775] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_sender_01.gis.prs.
[21:56:57.791] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_playground\h55_playground_ferriswheel01.gis.prs.
[21:56:57.799] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.799] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
[21:56:57.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\crow_01.sfx
WARNING ***************************************************************************
[21:56:57.832] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
h55_playground\h55_playground_dipian01.gim 535.52 ms
[21:56:57.832] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 120 ok
[21:56:57.842] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\creature\
crow\crow_gis\idle.gis, anim name idle.
[21:56:57.847] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.847] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.847] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\terrain.nfx.
ERROR *****************************************************************************
[21:56:57.847] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.847] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
terrain.nfx\000000000000000000000000001c4224.nfxo.
[21:56:57.847] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
583 / 614 = 95.0%
ERROR *****************************************************************************
[21:56:57.847] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.852] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.857] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.862] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.862] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.882] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.887] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.892] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.892] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.917] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.933] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.952] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.962] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.972] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:56:57.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.057] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_gallows.gis.prs.
WARNING ***************************************************************************
[21:56:58.057] L [COCOSUI] [WARNING] animation dismantle in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:56:58.057] L [COCOSUI] [WARNING] animation trap_die_sky in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:56:58.062] L [COCOSUI] [WARNING] animation trap_die_sky_dm in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:56:58.062] L [COCOSUI] [WARNING] animation hang_lady in scene\model\
ordnance_factory1\dm65_scene_gallows.gis have bones with non-uniform scales will
disable gpu skin.
[21:56:58.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.208] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.277] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:56:58.277] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:56:58.303] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002190.nfxo.
[21:56:58.303] L [COCOSUI] create effect shader\luminous.fx:TShader *** time: 26.43
ms ***
[21:56:58.303] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
584 / 615 = 95.0%
[21:56:58.303] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:56:58.303] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:56:58.332] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002790.nfxo.
[21:56:58.332] L [COCOSUI] create effect shader\luminous.fx:TShader *** time: 24.72
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE TRUE
StaticMesh
[21:56:58.332] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
585 / 616 = 95.0%
[21:56:58.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:58.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:56:58.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:56:58.542] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_playground\h55_playground_hotairballoon01.gis.prs.
[21:56:58.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:56:58.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:58.793] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:59.102] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:56:59.102] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:56:59.102] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
586 / 617 = 95.0%
[21:56:59.122] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:56:59.122] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:56:59.152] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002390.nfxo.
[21:56:59.152] L [COCOSUI] create effect shader\luminous.fx:TShader *** time: 27.02
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:56:59.152] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
587 / 618 = 95.0%
[21:56:59.163] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_001.sfx
[21:56:59.163] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_002.sfx
[21:56:59.183] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:59.208] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:59.208] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:56:59.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:59.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:59.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:59.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:56:59.442] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:56:59.442] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:56:59.462] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002690.nfxo.
[21:56:59.462] L [COCOSUI] create effect shader\luminous.fx:TShader *** time: 19.70
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE FALSE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE TRUE
StaticMesh
[21:56:59.462] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
588 / 619 = 95.0%
[21:56:59.632] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\objdm65_scene_prop_01.gis.prs.
[21:57:00.053] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_prop_76.gis.prs.
[21:57:00.102] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_d_laohu\
zbs_d_laohu.gim
[21:57:00.130] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis.prs.
WARNING ***************************************************************************
[21:57:00.511] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_d_laohu\zbs_d_laohu.gim 453.36
ms
[21:57:00.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
ERROR *****************************************************************************
[21:57:00.522] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38933 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_zbs\separate_dir\zbs_d_laohu\zbs_d_laohu.gim
[21:57:00.538] M <SCRIPT> 2022-02-24 21:57:00,740 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 78 7814 -1
[21:57:00.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:57:00.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:57:00.552] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_hastur\h55_pet_hastur.gim
[21:57:00.552] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur.gis.prs.
[21:57:00.562] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_hastur_001.gim
WARNING ***************************************************************************
[21:57:00.581] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_hastur\h55_pet_hastur.gim 30.02 ms
[21:57:00.581] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_hastur_idle_01.sfx
[21:57:00.581] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_hastur_idle_02.sfx
[21:57:00.581] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_hastur_idle_03.sfx
[21:57:00.581] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_hastur_idle_03.sfx
[21:57:00.581] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_hastur_idle_03.sfx
ERROR *****************************************************************************
[21:57:00.581] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38947 filenames = chr\
creature\h55_pet_hastur\h55_pet_hastur.gim
[21:57:00.637] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
WARNING ***************************************************************************
[21:57:00.754] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim 169.13 ms
ERROR *****************************************************************************
[21:57:00.778] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38956 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_spjk\h55_survivor_m_spjk.gim
[21:57:00.786] M <SCRIPT> 2022-02-24 21:57:00,990 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 115 11501 -1
[21:57:00.786] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:57:00.786] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:57:00.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_ryuji\
ydy_e_ryuji.gim
WARNING ***************************************************************************
[21:57:00.887] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_body_diff.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:57:00.942] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_body_nor.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:57:00.992] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_head_diff.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:57:01.047] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
ydy_e_ryuji\ydy_e_ryuji_head_nor.tga format R8G8B8, try to convert it to A8B8G8R8
WARNING ***************************************************************************
[21:57:01.102] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_ryuji\ydy_e_ryuji.gim 306.13
ms
[21:57:01.122] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gim
[21:57:01.132] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gis.prs.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_appear_ryuji in chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_idle_ryuji in chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_idle_special_ryuji in chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_appear_skull in chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_idle_skull in chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_idle_special_skull in chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gis have bones with non-uniform scales will
disable gpu skin.
WARNING ***************************************************************************
[21:57:01.132] L [COCOSUI] [WARNING] animation show_movie_appear_skull in chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_skull_face\ydy_e_skull_face.gis have bones with non-uniform scales will
disable gpu skin.
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_niepan_hit_01 is linked to bone biped
spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_fear_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.132] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:01.132] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_skull_face\
ydy_e_skull_face.gim 10.36 ms
ERROR *****************************************************************************
[21:57:01.132] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38966 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_ryuji\ydy_e_ryuji.gim
[21:57:01.143] M <SCRIPT> 2022-02-24 21:57:01,349 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 59 5923 -1
[21:57:01.147] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:01.147] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:01.147] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:01.147] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048300143a8408201a2.nfxo.
[21:57:01.152] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
589 / 620 = 95.0%
ERROR *****************************************************************************
[21:57:01.152] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:01.152] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:01.152] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:01.152] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:01.157] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048300143a8c08201a2.nfxo.
[21:57:01.157] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
590 / 621 = 95.0%
ERROR *****************************************************************************
[21:57:01.157] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:01.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:57:01.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:57:01.172] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_chaiquan\h55_pet_chaiquan.gim
[21:57:01.187] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan.gis.prs.
WARNING ***************************************************************************
[21:57:01.193] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_chaiquan\h55_pet_chaiquan.gim 22.47 ms
ERROR *****************************************************************************
[21:57:01.193] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38978 filenames = chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan.gim
[21:57:01.237] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\separate_dir\shangren_d_jiushi\
shangren_d_jiushi.gim
[21:57:01.251] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w.gis.prs.
WARNING ***************************************************************************
[21:57:01.547] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_shangren\separate_dir\shangren_d_jiushi\
shangren_d_jiushi.gim 345.03 ms
[21:57:01.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[21:57:01.562] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38979 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\separate_dir\shangren_d_jiushi\
shangren_d_jiushi.gim
[21:57:01.572] M <SCRIPT> 2022-02-24 21:57:01,781 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 107 10704 -1
[21:57:01.581] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:57:01.581] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_heart\h55_pendant_heart.gim
[21:57:01.589] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\prop\
h55_pendant_heart\h55_pendant_heart.gis.
[21:57:01.589] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:57:01.589] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_wolf\h55_pet_wolfblack.gim
[21:57:01.589] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf.gis.prs.
WARNING ***************************************************************************
[21:57:01.602] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_wolf\h55_pet_wolfblack.gim 12.95 ms
ERROR *****************************************************************************
[21:57:01.602] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38990 filenames = chr\
creature\h55_pet_wolf\h55_pet_wolfblack.gim
[21:57:01.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\hastur\separate_dir\hastur_e_siling\hastur_e_siling.gim
[21:57:01.642] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
hastur\hastur.gis.prs.
WARNING ***************************************************************************
[21:57:01.642] L [COCOSUI] [WARNING] animation fall in chr\boss\hastur\hastur.gis
have bones with non-uniform scales will disable gpu skin.
[21:57:01.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\hastur\separate_dir\hastur_e_siling\hastur_e_siling_snake.gim
[21:57:01.682] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
hastur\separate_dir\hastur_e_siling\hastur_e_siling_snake.gis.prs.
WARNING ***************************************************************************
[21:57:01.682] L [COCOSUI] [WARNING] animation idle in chr\boss\hastur\
separate_dir\hastur_e_siling\hastur_e_siling_snake.gis have bones with non-uniform
scales will disable gpu skin.
ERROR *****************************************************************************
[21:57:01.682] L [COCOSUI] [ERROR] Socket weapon is linked to bone biped_bone_26,
but no bone named biped_bone_26 exist!
ERROR *****************************************************************************
[21:57:01.682] L [COCOSUI] [ERROR] Socket maildog_bite is linked to bone
biped_bone_19, but no bone named biped_bone_19 exist!
ERROR *****************************************************************************
[21:57:01.682] L [COCOSUI] [ERROR] Socket fx_id_001 is linked to bone biped head,
but no bone named biped head exist!
ERROR *****************************************************************************
[21:57:01.682] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:57:01.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_001.gim
[21:57:01.692] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_004.gim
WARNING ***************************************************************************
[21:57:01.702] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
hastur\separate_dir\hastur_e_siling\hastur_e_siling.gim 96.38 ms
[21:57:01.702] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:57:01.711] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_007.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_008.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_001.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_002.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_siling_idle_007.gim
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:57:01.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_004.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_005.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:57:01.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:57:01.730] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:57:01.730] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_006.sfx
[21:57:01.730] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_idle_003.sfx
ERROR *****************************************************************************
[21:57:01.730] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38991 filenames = chr\boss\
hastur\separate_dir\hastur_e_siling\hastur_e_siling.gim
[21:57:01.738] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[21:57:01.738] M <SCRIPT> 2022-02-24 21:57:01,953 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 64 6414 -1
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.752] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_03.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:01.757] M [COCOSUI] [WARNING] mtl Name:[Plane001]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\fire\fire_gq_01.tga] set
macro error
[21:57:01.757] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_prop_balloon01\h55_prop_balloon01.gim
[21:57:01.762] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_prop_balloon01\h55_prop_balloon01.gis.prs.
WARNING ***************************************************************************
[21:57:01.800] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_prop_balloon01\h55_prop_balloon01.gim 49.06 ms
[21:57:01.862] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l.gim
WARNING ***************************************************************************
[21:57:01.930] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l.gim 120.98 ms
[21:57:01.957] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head_face.gim
[21:57:01.962] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head.gis.prs.
WARNING ***************************************************************************
[21:57:01.972] L [COCOSUI] [WARNING] animation idle in chr\player\dm65_survivor_m\
h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have bones with non-
uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation behitch_hx in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_cheer_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_dance_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_dice_20_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_dice_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_lying_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_shame_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_shout_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:01.977] L [COCOSUI] [WARNING] animation emotion_taunt_qiutu in chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head.gis have
bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:57:01.987] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.987] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.987] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:01.987] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_head_face.gim
32.45 ms
[21:57:01.992] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_head_hair.gim
ERROR *****************************************************************************
[21:57:01.992] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:01.992] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:01.992] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:57:01.992] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:01.992] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:01.992] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:01.992] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800143a8008201a0.nfxo.
[21:57:01.992] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
591 / 622 = 95.0%
ERROR *****************************************************************************
[21:57:01.992] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
ERROR *****************************************************************************
[21:57:02.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39151 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l.gim
[21:57:02.017] M <SCRIPT> 2022-02-24 21:57:02,220 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 97 9712 -1
[21:57:02.017] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.017] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.017] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.022] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8408201a0.nfxo.
[21:57:02.022] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
592 / 623 = 95.0%
ERROR *****************************************************************************
[21:57:02.022] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.022] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.022] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.022] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.027] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00143a8c08201a0.nfxo.
[21:57:02.042] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 18.24
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:57:02.042] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
593 / 624 = 95.0%
ERROR *****************************************************************************
[21:57:02.042] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_01.sfx
[21:57:02.047] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_02.sfx
[21:57:02.062] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_leimu\h55_pet_leimu.gim
[21:57:02.067] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu.gis.prs.
WARNING ***************************************************************************
[21:57:02.067] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_leimu\h55_pet_leimu.gim 9.40 ms
ERROR *****************************************************************************
[21:57:02.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39165 filenames = chr\
creature\h55_pet_leimu\h55_pet_leimu.gim
[21:57:02.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\messager\separate_dir\messager_e_yuan\messager_e_yuan.gim
[21:57:02.129] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
messager\messager.gis.prs.
[21:57:02.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_013.gim
[21:57:02.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_014.gim
[21:57:02.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_001.gim
[21:57:02.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_002.gim
[21:57:02.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_011.gim
[21:57:02.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_012.gim
[21:57:02.172] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_003.gim
[21:57:02.172] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_004.gim
[21:57:02.172] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_005.gim
[21:57:02.172] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_006.gim
[21:57:02.177] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_027.gim
[21:57:02.177] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_028.gim
[21:57:02.182] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_026.gim
[21:57:02.182] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_030.gim
[21:57:02.182] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_031.gim
[21:57:02.182] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_032.gim
[21:57:02.187] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_033.gim
[21:57:02.187] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_036.gim
[21:57:02.187] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_037.gim
[21:57:02.187] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_038.gim
[21:57:02.187] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_039.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_040.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_048.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_049.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_053.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_050.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_051.gim
[21:57:02.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_052.gim
[21:57:02.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_042.gim
[21:57:02.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_045.gim
[21:57:02.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_044.gim
[21:57:02.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_054.gim
[21:57:02.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_yuan_idle_046.gim
WARNING ***************************************************************************
[21:57:02.218] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan.gim 140.00 ms
[21:57:02.218] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.218] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.218] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.222] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943a8088201a2.nfxo.
[21:57:02.222] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
594 / 625 = 95.0%
ERROR *****************************************************************************
[21:57:02.222] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.222] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.222] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.222] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.232] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004e800943a8208301a2.nfxo.
[21:57:02.232] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
595 / 626 = 95.0%
ERROR *****************************************************************************
[21:57:02.232] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_001.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_001.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_002.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_003.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_004.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_005.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_007.sfx
[21:57:02.242] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_006.sfx
[21:57:02.247] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_008.sfx
ERROR *****************************************************************************
[21:57:02.247] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39168 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan.gim
[21:57:02.262] M <SCRIPT> 2022-02-24 21:57:02,472 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 117 12002 -1
[21:57:02.262] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.262] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.262] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.272] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00943a8488201a2.nfxo.
[21:57:02.272] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
596 / 627 = 95.1%
ERROR *****************************************************************************
[21:57:02.272] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.277] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.277] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.277] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00943a8608301a2.nfxo.
[21:57:02.282] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
597 / 628 = 95.1%
ERROR *****************************************************************************
[21:57:02.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.287] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048b00943a8c88201a2.nfxo.
[21:57:02.287] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
598 / 629 = 95.1%
ERROR *****************************************************************************
[21:57:02.287] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.292] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:02.292] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:02.292] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:02.292] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\000000000000004eb00943a8e08301a2.nfxo.
[21:57:02.312] M [COCOSUI] create effect shader\pbr_ex.fx:TShader *** time: 22.32
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE TRUE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA TRUE
#define USE_FLOW FALSE
#define USE_ANISOTROPY TRUE
#define USE_ANISOTROPY_MASK TRUE
#define USE_SELF_LUMINOUS TRUE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
StaticMesh
[21:57:02.312] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
599 / 630 = 95.1%
ERROR *****************************************************************************
[21:57:02.312] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_wyq_34.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[____001]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [fx\texture\noise\noise_gq_wyq_34.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_sk_010.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_sk_010.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_sk_010.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\trail_sk_010.tga]
set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_wyq_059b.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_wyq_08.tga] set macro error
WARNING ***************************************************************************
[21:57:02.312] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:02.317] M [COCOSUI] [WARNING] mtl Name:[pPlane3]of tech:[shader\
turbulence_model.fx::TShader] with diffusemap: [fx\texture\trail\
trail_gq_wyq_08.tga] set macro error
[21:57:02.362] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl.gim
[21:57:02.382] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl.gis.prs.
WARNING ***************************************************************************
[21:57:02.440] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_girl\dm65_survivor_girl.gim 124.56 ms
[21:57:02.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[21:57:02.522] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39205 filenames = chr\player\
dm65_survivor_girl\dm65_survivor_girl.gim
[21:57:02.532] M <SCRIPT> 2022-02-24 21:57:02,738 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 111 11101 -1
[21:57:02.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:57:02.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:57:02.542] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:57:02.562] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gis.prs.
WARNING ***************************************************************************
[21:57:02.562] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_meinuo\h55_pet_meinuo.gim 21.89 ms
ERROR *****************************************************************************
[21:57:02.562] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39216 filenames = chr\
creature\h55_pet_meinuo\h55_pet_meinuo.gim
[21:57:02.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:57:02.602] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan.gim
WARNING ***************************************************************************
[21:57:02.662] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan.gim 89.89 ms
[21:57:02.682] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gim
[21:57:02.682] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gis.prs.
WARNING ***************************************************************************
[21:57:02.682] L [COCOSUI] [WARNING] animation skin in chr\player\dm65_survivor_w\
h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan_head.gis have bones with non-uniform scales will disable gpu
skin.
WARNING ***************************************************************************
[21:57:02.682] L [COCOSUI] [WARNING] animation show_appear_hya_xxs in chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan_head.gis have bones with non-uniform scales will disable gpu
skin.
WARNING ***************************************************************************
[21:57:02.682] L [COCOSUI] [WARNING] animation show_idle_hya_xxs in chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan_head.gis have bones with non-uniform scales will disable gpu
skin.
WARNING ***************************************************************************
[21:57:02.682] L [COCOSUI] [WARNING] animation show_idle_special_hya_xxs in chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gis have bones with non-uniform
scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:02.682] L [COCOSUI] [WARNING] animation show_idle_special_hya_xxs_jp in chr\
player\dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\
xiangshuishi_e_huiyuan\xiangshuishi_e_huiyuan_head.gis have bones with non-uniform
scales will disable gpu skin.
ERROR *****************************************************************************
[21:57:02.692] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:02.692] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.692] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:02.692] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan_head.gim 6.63 ms
ERROR *****************************************************************************
[21:57:02.692] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39217 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_xiangshuishi\separate_dir\xiangshuishi_e_huiyuan\
xiangshuishi_e_huiyuan.gim
[21:57:02.702] M <SCRIPT> 2022-02-24 21:57:02,906 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 72 7224 -1
[21:57:02.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:57:02.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_04.sfx
[21:57:02.712] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_wolf\h55_pet_wolfwhite.gim
WARNING ***************************************************************************
[21:57:02.718] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_wolf\h55_pet_wolfwhite.gim 6.64 ms
ERROR *****************************************************************************
[21:57:02.718] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39230 filenames = chr\
creature\h55_pet_wolf\h55_pet_wolfwhite.gim
[21:57:02.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_jyz\separate_dir\jyz_e_shuiyi\
jyz_e_shuiyi.gim
WARNING ***************************************************************************
[21:57:02.818] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_jyz\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi.gim 92.53
ms
[21:57:02.842] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_002.sfx
ERROR *****************************************************************************
[21:57:02.842] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39234 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_jyz\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi.gim
[21:57:02.852] M <SCRIPT> 2022-02-24 21:57:03,054 - MobileServer - -
crash_helper - INFO - battleplayerunit info pid cloth_id dec_id 62 6222 -1
[21:57:02.857] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_002.sfx
[21:57:02.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_05.sfx
[21:57:02.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_xintiao_03.sfx
[21:57:02.862] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\creature\h55_pet_spider\h55_pet_spider.gim
[21:57:02.862] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider.gis.prs.
[21:57:02.872] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_zhizhu_idle_002.gim
[21:57:02.872] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight_zwritedisable.fx, tech name: TShader.
[21:57:02.872] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight_zwritedisable.nfx.
[21:57:02.882] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
common_nolight_zwritedisable.nfx\00000000000000000000000000000010.nfxo.
[21:57:02.882] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
600 / 631 = 95.1%
[21:57:02.882] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\common_nolight_zwritedisable.fx, tech name: TShader.
[21:57:02.882] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\common_nolight_zwritedisable.nfx.
[21:57:02.882] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
601 / 632 = 95.1%
[21:57:02.882] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_zhizhu_idle_001.gim
WARNING ***************************************************************************
[21:57:02.890] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\creature\
h55_pet_spider\h55_pet_spider.gim 26.68 ms
[21:57:02.890] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_zhizhu_idle_002.sfx
[21:57:02.890] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_zhizhu_idle_001.sfx
[21:57:02.890] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_zhizhu_idle_001.sfx
ERROR *****************************************************************************
[21:57:02.890] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39284 filenames = chr\
creature\h55_pet_spider\h55_pet_spider.gim
[21:57:02.890] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle.gis.prs, anim name idle.
[21:57:02.898] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[21:57:02.906] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gis.prs.
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:02.906] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:02.906] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim 12.89 ms
ERROR *****************************************************************************
[21:57:02.906] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39285 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:02.918] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39286 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:02.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:02.922] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39291 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_76.gim
WARNING ***************************************************************************
[21:57:02.940] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim 11.84 ms
ERROR *****************************************************************************
[21:57:02.940] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39292 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
[21:57:02.940] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_hangnail01.gim
[21:57:02.940] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\dual_prop\
h55_dual_hangnail01.gis.
WARNING ***************************************************************************
[21:57:02.940] L [COCOSUI] [WARNING] animation grow in chr\dual_prop\
h55_dual_hangnail01.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:02.940] L [COCOSUI] [WARNING] animation disapper in chr\dual_prop\
h55_dual_hangnail01.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:02.940] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_hangnail01.gim 5.59 ms
ERROR *****************************************************************************
[21:57:02.940] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39293 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
[21:57:02.940] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\ordnance_factory1\dm65_scene_gallows_hx_bashou.gis.prs.
ERROR *****************************************************************************
[21:57:02.952] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39294 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:02.952] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39295 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:02.952] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39297 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:02.962] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39298 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:02.962] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39299 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:02.962] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_telephonebox01.gim
WARNING ***************************************************************************
[21:57:02.972] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_telephonebox01.gim 7.93 ms
[21:57:02.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:57:02.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39305 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:57:02.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39306 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:57:02.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39307 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:02.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39308 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:02.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39309 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:02.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name close_idle.
ERROR *****************************************************************************
[21:57:02.982] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39310 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:02.992] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39312 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:02.997] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39313 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39314 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39315 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39316 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39317 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.002] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39318 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.012] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39319 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.012] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39320 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.018] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39321 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.018] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39322 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39323 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39324 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39325 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:03.022] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39331 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39332 filenames = chr\
dual_prop\h55_dual_chest01.gim
[21:57:03.022] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39338 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:57:03.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39339 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:57:03.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39340 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39341 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39342 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39346 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39350 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.043] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39354 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.043] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39358 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.043] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39362 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.043] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39366 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.048] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39370 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.048] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39374 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39378 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39379 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39380 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39381 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39382 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.052] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39383 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39385 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39386 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39387 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:03.063] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39393 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39394 filenames = chr\
dual_prop\h55_dual_chest01.gim
ERROR *****************************************************************************
[21:57:03.063] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39395 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39396 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39398 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39399 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39400 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:03.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_owl\h55_pendant_owl.gim
[21:57:03.092] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_owl\h55_pendant_owl.gis.prs.
WARNING ***************************************************************************
[21:57:03.092] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_owl\h55_pendant_owl.gim 9.63 ms
ERROR *****************************************************************************
[21:57:03.092] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39401 filenames = chr\prop\
h55_pendant_owl\h55_pendant_owl.gim
[21:57:03.092] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\idle.gis.prs, anim name idle.
ERROR *****************************************************************************
[21:57:03.092] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39402 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.101] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39404 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[21:57:03.101] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhanbushi_mty_idle_001.sfx
ERROR *****************************************************************************
[21:57:03.101] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39407 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.101] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39409 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.101] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39410 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.101] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39411 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.113] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39415 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.118] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39416 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.122] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39417 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.132] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39419 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.132] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39420 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.132] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39421 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.142] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39423 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.142] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39424 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.142] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39425 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39426 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39427 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39428 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.152] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39429 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39431 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39432 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39433 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.160] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39434 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39436 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39437 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39438 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39439 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.168] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39440 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39441 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39442 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39443 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39444 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.176] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39445 filenames = scene\model\
ordnance_factory1\dm65_scene_sender_01_low.gim
[21:57:03.176] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_06.sfx
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39449 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39450 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39451 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39452 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39453 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.184] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39454 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39455 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39456 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39457 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39458 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39459 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_hx_low.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39460 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39461 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
ERROR *****************************************************************************
[21:57:03.192] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39462 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.203] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39463 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.203] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39464 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:03.223] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_002.sfx
ERROR *****************************************************************************
[21:57:03.223] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39472 filenames = scene\model\
ordnance_factory1\objdm65_scene_prop_01.gim
ERROR *****************************************************************************
[21:57:03.223] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39474 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows02_hx_low.gim
ERROR *****************************************************************************
[21:57:03.223] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39475 filenames = chr\
dual_prop\h55_dual_hangnail01.gim
ERROR *****************************************************************************
[21:57:03.232] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39476 filenames = scene\model\
ordnance_factory1\dm65_scene_gallows_bs_low.gim
[21:57:03.232] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_glow_01.sfx
ERROR *****************************************************************************
[21:57:03.232] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39482 filenames = chr\
dual_prop\h55_dual_telephonebox01.gim
ERROR *****************************************************************************
[21:57:03.232] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39483 filenames = chr\
dual_prop\h55_dual_chest01.gim
WARNING ***************************************************************************
[21:57:03.240] M [COCOSUI] [WARNING] Device do not support texture lut\
h55_playground.bmp format R8G8B8, try to convert it to A8B8G8R8
[21:57:03.248] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[21:57:03.248] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[21:57:03.248] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:03.248] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
vege.nfx\00000000000000000000000000022131.nfxo.
[21:57:03.248] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
602 / 633 = 95.1%
ERROR *****************************************************************************
[21:57:03.248] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:03.248] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[21:57:03.248] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[21:57:03.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_low.nfx\0000000000000000000000001a101044.nfxo.
[21:57:03.282] M [COCOSUI] create effect shader\pbr_low.fx:TShader *** time: 25.17
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE FALSE
#define GPU_SKIN_FULL_MAT FALSE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_PRS_LM
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define DISSOLVE_ENABLE_GAME TRUE
#define TOON_EFFECT FALSE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define USE_PLOT FALSE
StaticMesh
[21:57:03.282] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
603 / 634 = 95.1%
[21:57:03.293] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\vege.fx, tech name: TShader.
[21:57:03.293] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\vege.nfx.
ERROR *****************************************************************************
[21:57:03.293] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:03.293] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
vege.nfx\000000000000000000000000000a2131.nfxo.
[21:57:03.293] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
604 / 635 = 95.1%
ERROR *****************************************************************************
[21:57:03.293] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:03.403] M [COCOSUI] OnWindowResize - 1366, 768
ERROR *****************************************************************************
[21:57:03.458] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_37726 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.459] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35899 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
[21:57:03.523] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\dm65_survivor_m_lod.gim
WARNING ***************************************************************************
[21:57:03.622] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_cabinet_01_lod_close.gim 166.21 ms
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38141 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35902 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_36603 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_37427 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_37508 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_36904 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.622] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35923 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_36810 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35941 filenames = scene\model\
h55_playground\h55_playground_slide02low.gim
ERROR *****************************************************************************
[21:57:03.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38372 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.632] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35924 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_37782 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35935 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_30.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_37409 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35831 filenames = scene\model\
h55_playground\h55_playground_slide01low.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35700 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35938 filenames = scene\model\
ordnance_factory1\dm65_scene_exit_02.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38562 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35892 filenames = scene\model\
h55_playground\h55_playground_light01low.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35667 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.640] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35900 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35678 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35677 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35663 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35658 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.648] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35657 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35893 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35906 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35903 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35916 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35909 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.656] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35948 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35947 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35711 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35706 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35684 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.664] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35683 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35713 filenames = scene\model\
h55_playground\h55_playground_light01low.gim
ERROR *****************************************************************************
[21:57:03.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35665 filenames = scene\model\
ordnance_factory1\dm65_scene_exit_02.gim
ERROR *****************************************************************************
[21:57:03.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35716 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35901 filenames = scene\model\
h55_playground\h55_playground_cabinet01.gim
ERROR *****************************************************************************
[21:57:03.672] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35942 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35699 filenames = scene\model\
h55_playground\h55_playground_carrousel_01.gim
ERROR *****************************************************************************
[21:57:03.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35847 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35839 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.680] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35688 filenames = scene\model\
h55_playground\h55_playground_slide01low.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35887 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35865 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_36787 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35894 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38041 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_38536 filenames = scene\model\
ordnance_factory1\dm65_scene_window_001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35715 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35717 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35726 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35769 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35686 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35687 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.688] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35705 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35714 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35936 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35937 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35929 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35930 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35810 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35827 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35917 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35918 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35954 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.718] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35666 filenames = scene\model\
ordnance_factory1\dm65_scene_prop_30.gim
ERROR *****************************************************************************
[21:57:03.718] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35953 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.718] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35910 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.723] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35940 filenames = scene\model\
militaryfactory\militaryfactory_prop_woodplane001.gim
ERROR *****************************************************************************
[21:57:03.723] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35712 filenames = scene\model\
ordnance_factory1\dm65_scene_cabinet_01.gim
ERROR *****************************************************************************
[21:57:03.723] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_35801 filenames = scene\model\
h55_playground\h55_playground_rollercoastercar01.gim
[21:57:03.743] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:57:03.743] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:57:03.768] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002194.nfxo.
[21:57:03.768] M [COCOSUI] create effect shader\luminous.fx:TShader *** time: 23.55
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE FALSE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:57:03.768] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
605 / 636 = 95.1%
[21:57:03.768] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:57:03.768] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:57:03.792] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002394.nfxo.
[21:57:03.792] M [COCOSUI] create effect shader\luminous.fx:TShader *** time: 23.29
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE FALSE
StaticMesh
[21:57:03.792] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
606 / 637 = 95.1%
[21:57:03.832] M <SCRIPT> 2022-02-24 21:57:04,037 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/battle_pc.csb, UIBattlePC---------
[21:57:03.843] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\butcher\butcher_lod.gim
[21:57:03.843] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
butcher\dm65_butcher_ll\dm65_butcher_ll.gis.prs.
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png 286.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png 268.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_30/system/battle_test_0.png 731.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png 726.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_08_03/system/battle_test_0.png 815.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png 692.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/battle_test_0.png 718.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_test_0.png 581.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.png 3192.000000
[21:57:03.902] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png 3821.000000
[21:57:03.902] M [COCOSUI] createImageSingle ui/dm65ui/res/pc/battle_0.png
7320.000000
[21:57:03.912] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png 1055.000000
[21:57:03.912] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png 3430.000000
[21:57:03.912] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.png 2878.000000
[21:57:03.912] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png 3357.000000
[21:57:03.928] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_joystick_skill_0.png 12071.000000
[21:57:03.928] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png 301.000000
[21:57:03.932] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_21_0.png 4140.000000
[21:57:03.932] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png 702.000000
[21:57:03.937] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png 4052.000000
[21:57:03.937] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_h_fire_0.png 34549.000000
[21:57:03.947] [COCOSUI] createImageConcurrent ui/dm65ui/res/image/skill_0.png
45125.000000
[21:57:03.947] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png 809.000000
[21:57:03.947] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png 13618.000000
[21:57:03.958] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png 21955.000000
[21:57:03.958] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_struggle_0.png 52403.000000
[21:57:03.958] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png 772.000000
[21:57:03.963] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.png
3783.000000
[21:57:03.963] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_s_augur_0.png 13919.000000
[21:57:03.963] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/team_0.png
15263.000000
[21:57:03.963] [COCOSUI] createImageConcurrent ui/dm65ui/res/system_en/chat_0.png
675.000000
[21:57:03.963] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.png 157.000000
[21:57:03.963] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png 237.000000
[21:57:03.963] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png 747.000000
[21:57:03.968] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png 2446.000000
[21:57:03.988] [COCOSUI] createImageConcurrent ui/dm65ui/res/system/chat_1.png
30394.000000
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_get_off_s_ban.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_stop_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.156] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.164] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_nml.png> !
[21:57:04.164] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.164] M [COCOSUI] cocos can't find image :
<system/battle_defense_car/battle_defense_car_arrow_dwn.png> !
[21:57:04.172] M [COCOSUI] cocos can't find image :
<system/battle_test/chat_speak_dis.png> !
[21:57:04.182] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:57:04.322] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/battle_hit_text_0.png 8333.000000
[21:57:04.322] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_hit_text_0.png 11660.000000
[21:57:04.353] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png 23447.000000
[21:57:04.413] M [COCOSUI] createImageSingle ui/dm65ui/res/system/battle_tips_0.png
44914.000000
[21:57:04.422] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png 592.000000
[21:57:04.476] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png 11174.000000
[21:57:04.508] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png 291.000000
[21:57:04.532] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png 2282.000000
[21:57:04.593] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_h_monitor_0.png 2480.000000
[21:57:04.602] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png 418.000000
[21:57:04.602] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png 605.000000
[21:57:04.602] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png 636.000000
[21:57:04.627] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_skill/unlock_0.png 26645.000000
[21:57:04.632] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:04.642] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_05_19/common_0.png 329.000000
[21:57:04.672] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_motion_0.png 29811.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_04/system/battle_test_0.png 321.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png 315.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png 307.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png 334.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png 513.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.png 144.000000
[21:57:04.702] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png 136.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png 258.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_12_02/system/battle_test_0.png 198.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_special_gate_0.png 1023.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png 316.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png 315.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png 344.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_04_27/system/battle_entomologist_0.png 391.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png 1049.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.png 521.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.png 2253.000000
[21:57:04.713] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_state_be_found_0.png 4204.000000
[21:57:04.713] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png 2715.000000
[21:57:04.722] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.png 11551.000000
[21:57:05.002] M [COCOSUI] cocos can't find image :
<system/activity_thousand/bg_ico_coin.png> !
[21:57:05.002] M [COCOSUI] cocos can't find image :
<system/activity_thousand/fx_heart_line_01.png> !
[21:57:05.002] M [COCOSUI] cocos can't find image :
<system/activity_thousand/temp_art.png> !
[21:57:05.010] M [COCOSUI] cocos can't find image :
<system/activity_thousand/bg_ico_coin.png> !
[21:57:05.010] M [COCOSUI] cocos can't find image :
<system/activity_thousand/fx_heart_line_01.png> !
[21:57:05.010] M [COCOSUI] cocos can't find image :
<system/activity_thousand/temp_art.png> !
[21:57:05.150] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_05_06/system/battle_test_0.png 210.000000
[21:57:05.158] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:57:05.166] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_20_12_22/image/hold_0.png 476.000000
[21:57:05.182] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_12_22/system/battle_hold_batsman_0.png 11315.000000
[21:57:05.198] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.230] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:57:05.238] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.254] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.262] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.273] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.png 484.000000
[21:57:05.273] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.289] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/battle_s_aim_0.png 306.000000
[21:57:05.289] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_18_12_04/system/battle_test_0.png 316.000000
[21:57:05.297] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_12_22/system/battle_test_0.png 1812.000000
[21:57:05.305] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_06_15/system/battle_skill_aquawoman_0.png 500.000000
[21:57:05.321] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.349] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_node_hint_0.png 2105.000000
[21:57:05.349] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png 445.000000
[21:57:05.392] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_component_0.png 9861.000000
[21:57:05.532] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/battle_struggle/escape_0.png 25534.000000
[21:57:05.580] M [COCOSUI] cocos can't find image : <Default/ImageFile.png> !
[21:57:05.592] M [COCOSUI] cocos can't find image :
<system/battle_test/item_pause.png> !
[21:57:05.602] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_21_11_11/system/battle_test_0.png 567.000000
[21:57:05.642] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_12_10/system/battle_skill_postman_0.png 141.000000
[21:57:05.650] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_11_26/system/battle_skill_postman_0.png 11183.000000
[21:57:05.971] [COCOSUI] createImageConcurrent
ui/dm65ui/res/patch_19_2_19/system/custom_0.png 5467.000000
[21:57:05.987] M [COCOSUI] createImageSingle
ui/dm65ui/res/system/activity_spring_0.png 16980.000000
[21:57:06.037] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.043] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.052] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.052] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.062] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.070] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.072] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.077] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.082] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.082] M [COCOSUI] loading spine from csb name =
spine/white_detective/battle_skill_white_detective_loop.json
[21:57:06.112] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_20_04_07/system/battle_prisoner_map_0.png 4443.000000
[21:57:06.142] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\box_invisible.gim
[21:57:06.262] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_quanzhang\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi_quanzhang.gim
[21:57:06.271] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang.gis.prs.
WARNING ***************************************************************************
[21:57:06.282] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_quanzhang\separate_dir\jyz_e_shuiyi\jyz_e_shuiyi_quanzhang.gim 15.36 ms
[21:57:06.282] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[21:57:06.282] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[21:57:06.282] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.282] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048800943e9008301a2.nfxo.
[21:57:06.292] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
607 / 638 = 95.1%
ERROR *****************************************************************************
[21:57:06.292] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangnv_buyuanxinglai_idle_001.sfx
[21:57:06.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang_gis\idle.gis, anim name idle.
[21:57:06.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang_gis\idle_1.gis, anim name idle_1.
WARNING ***************************************************************************
[21:57:06.302] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask fx\survivor\
mangren_01.sfx 5.89 ms
[21:57:06.302] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_01.sfx
[21:57:06.307] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mangren_quan.gim
WARNING ***************************************************************************
[21:57:06.312] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask fx\survivor\
mangren_02.sfx 6.30 ms
[21:57:06.312] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_02.sfx
[21:57:06.317] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_hand.gim
[21:57:06.322] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.322] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.322] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.322] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\00000000000000000000004002485048.nfxo.
[21:57:06.322] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
608 / 639 = 95.1%
ERROR *****************************************************************************
[21:57:06.322] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:57:06.342] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_hand.gim 22.97 ms
[21:57:06.342] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.342] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.342] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.342] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\0000000000000000000000400248506a.nfxo.
[21:57:06.342] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
609 / 640 = 95.2%
ERROR *****************************************************************************
[21:57:06.342] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.387] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.387] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.387] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.387] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\0000000000000000000000400248546a.nfxo.
[21:57:06.387] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
610 / 641 = 95.2%
ERROR *****************************************************************************
[21:57:06.387] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.395] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.395] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.395] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.395] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\000000000000000000000040025b546a.nfxo.
[21:57:06.395] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
611 / 642 = 95.2%
ERROR *****************************************************************************
[21:57:06.395] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.395] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.395] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.395] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.402] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\000000000000000000000040025b746a.nfxo.
[21:57:06.402] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
612 / 643 = 95.2%
ERROR *****************************************************************************
[21:57:06.402] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[21:57:06.407] M [COCOSUI] [WARNING] model[chr\player\dm65_survivor_m\
h55_survivor_m_spjk\h55_survivor_m_spjk.gim] doesn't have socket[tieqiao]!
[21:57:06.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gim
[21:57:06.442] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\
ydy_e_banben_shouchiwu\ydy_e_banben_shouchiwu.gis.prs.
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket fx_21_fapai_001 is linked to bone biped l
hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket miaozhun is linked to bone biped spine2,
but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket pendant_wine_bottle_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket pendant_map is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket pendant_huaibiao is linked to bone biped
l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket axe_fuji_2_left is linked to bone biped l
calf, but no bone named biped l calf exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket axe_fuji_2_right is linked to bone biped
r calf, but no bone named biped r calf exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket axe_fuji_1 is linked to bone biped spine,
but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket const_fx_yc_kuizeng_001 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket const_fx_id_001 is linked to bone biped
head, but no bone named biped head exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_sit_left_gw is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_stand_right_gw_2 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_sit_right_gw is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_1 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket candle_stand_left_gw_2 is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket pendant_magnet is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket root_lasso is linked to bone biped, but
no bone named biped exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_001 is linked to bone
biped spine2, but no bone named biped spine2 exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.442] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:06.442] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_ydy\separate_dir\ydy_e_skull\ydy_e_banben_shouchiwu\
ydy_e_banben_shouchiwu.gim 14.52 ms
[21:57:06.450] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huiyuan_xsp\
xiangshuishi_e_huiyuan_xsp.gim
[21:57:06.458] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gis.prs.
WARNING ***************************************************************************
[21:57:06.466] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huiyuan_xsp\
xiangshuishi_e_huiyuan_xsp.gim 11.87 ms
[21:57:06.466] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping_gis\idle.gis, anim name idle.
[21:57:06.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl_page02.gim
[21:57:06.492] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_page.gis.prs.
WARNING ***************************************************************************
[21:57:06.492] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim 9.12 ms
[21:57:06.512] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl_doll_w\
dm65_survivor_girl_doll_w.gim
[21:57:06.512] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.512] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.512] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.522] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\00000000000000000000004402487848.nfxo.
[21:57:06.522] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
613 / 644 = 95.2%
ERROR *****************************************************************************
[21:57:06.522] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.532] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_doll_w\
dm65_survivor_girl_doll_w.gis.prs.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation idle in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation page in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation repair in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation repair_2 in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation repair_3 in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation repair_4 in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation scare in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:57:06.532] L [COCOSUI] [WARNING] animation idle2 in chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gis have
bones with non-uniform scales will disable gpu skin.
ERROR *****************************************************************************
[21:57:06.532] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:06.532] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_girl\dm65_survivor_girl_doll_w\dm65_survivor_girl_doll_w.gim 20.67 ms
[21:57:06.532] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_ghost.fx, tech name: TShader.
[21:57:06.532] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_ghost.nfx.
ERROR *****************************************************************************
[21:57:06.532] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.542] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_ghost.nfx\0000000000000000000000440248786a.nfxo.
[21:57:06.542] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
614 / 645 = 95.2%
ERROR *****************************************************************************
[21:57:06.542] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.552] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_baoguo.gim
[21:57:06.567] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_baoguo.gis.prs.
ERROR *****************************************************************************
[21:57:06.567] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.567] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.567] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:06.567] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_baoguo.gim 17.17 ms
[21:57:06.587] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_huaibiao\h55_pendant_huaibiao.gim
[21:57:06.592] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gis.prs.
WARNING ***************************************************************************
[21:57:06.592] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gim 7.97 ms
[21:57:06.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle.gis.prs, anim name idle.
[21:57:06.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_1.gis.prs, anim name
idle_1.
[21:57:06.602] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban.gim
[21:57:06.602] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban.gis.prs.
ERROR *****************************************************************************
[21:57:06.602] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:06.602] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:06.602] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:57:06.662] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_ghost\detective_ghost.gim
[21:57:06.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle.gis.prs, anim name idle.
[21:57:06.687] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\idle.gis.prs, anim name idle.
[21:57:06.687] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\detective.gis.prs.
[21:57:06.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle.gis.prs, anim name idle.
[21:57:06.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle.gis.prs, anim name idle.
[21:57:06.702] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_mid_aniso.fx, tech name: TShader.
[21:57:06.702] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_mid_aniso.nfx.
ERROR *****************************************************************************
[21:57:06.702] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.732] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_mid_aniso.nfx\000000000000000000001806a818218a.nfxo.
[21:57:06.732] M [COCOSUI] create effect shader\pbr_mid_aniso.fx:TShader *** time:
29.26 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_ALPHA FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define USE_SPECULAR TRUE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define IS_TANGENT_ENABLE TRUE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_ALPHA_TEST FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
StaticMesh
[21:57:06.732] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
615 / 646 = 95.2%
ERROR *****************************************************************************
[21:57:06.732] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.782] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_melanism\detective_melanism_ghost.gim
[21:57:06.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective.sfx
[21:57:06.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:57:06.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.837] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_e_kenan\detective_e_kenan_ghost.gim
[21:57:06.872] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\detective\separate_dir\detective_e_kenan\detective_e_kenan.gis.prs.
[21:57:06.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_01_detective_kenan.sfx
[21:57:06.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:57:06.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.902] M <SCRIPT> 2022-02-24 21:57:07,110 - MobileServer - - fev_mgr -
INFO - wyd: on_finish_init_battle_world current_events_num = 6786
[21:57:06.902] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\detective\separate_dir\detective_xinyi\detective_xinyi_ghost.gim
[21:57:06.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_001.sfx
[21:57:06.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhentan_ghost_idle_002.sfx
[21:57:06.962] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[21:57:06.973] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
messager\messager_bird.gis.prs.
ERROR *****************************************************************************
[21:57:06.982] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped l
hand, but no bone named biped l hand exist!
[21:57:06.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:57:06.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:57:06.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
[21:57:07.002] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_tentacle\separate_dir\hastur_e_siling\
hastur_e_siling_tentacle.gim
[21:57:07.022] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_tentacle\h55_pendant_tentacle.gis.prs.
[21:57:07.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
[21:57:07.998] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\dm65_survivor_w_lod.gim
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\dm65_survivor_w_lod.gim 123.52 ms
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:57:08.072] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.552] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.562] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:26.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:57:26.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
idle_qiutu.gis.prs, anim name idle_qiutu.
[21:57:26.578] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_wj.gis.prs, anim name idle_wj.
[21:57:26.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_spxc.gis.prs,
anim name idle_spxc.
[21:57:26.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\idle.gis.prs, anim name idle.
[21:57:26.713] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_4_alpha" is not found!
[21:57:26.713] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_4_alpha" is not found!
[21:57:26.713] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[21:57:26.732] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_3_alpha" is not found!
[21:57:26.732] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_3_alpha" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_2_alpha" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2_alpha" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2_alpha" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_2" is not found!
[21:57:26.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_2_alpha" is not found!
[21:57:26.752] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_2_alpha" is not found!
[21:57:26.752] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_1" is not found!
[21:57:26.752] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_1_alpha" is not found!
[21:57:26.763] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_1_alpha" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_1_alpha" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0_alpha" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0_alpha" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0" is not found!
[21:57:26.768] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0_alpha" is not found!
[21:57:29.552] M [COCOSUI] "ui/dm65ui/res/patch_21_08_03/system/battle_test_0.png"
rc=47 512 x 512 @ DXT1(sepAlpha: DXT1) => 256 KB
"/cc_2x2_white_image" rc=6 2 x 2 @ A8R8G8B8(sepAlpha: None) => 0 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.png" rc=171 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/common_0.png" rc=1710 2048 x 2048 @ A8R8G8B8(sepAlpha: None) =>
16384 KB
"ui/dm65ui/res/system/inside_deduction_0.png" rc=66 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/chat_0.png" rc=48 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_21_05_11/system/note_persona_0.png" rc=56 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/note_persona_0.png" rc=1213 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/system/note_common_0.png" rc=224 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/image/face_cover_0.png" rc=32 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/system/guide_0.png" rc=78 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_20_01_14/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/common_en_0.png" rc=26 256 x 256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/common_en_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha: None) => 32
KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_success_0.png" rc=49 1024 x
1024 @ A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_18_12_25/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/examine_0.png" rc=12 256 x 256 @ A8R8G8B8(sepAlpha: None) =>
256 KB
"ui/dm65ui/res/patch_20_12_29/common_0.png" rc=4 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_19_4_02/common_0.png" rc=9 256 x 256 @ DXT1(sepAlpha: DXT1) =>
64 KB
"ui/dm65ui/res/patch_20_12_29/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_4_02/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.png" rc=25 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/loading_0.png" rc=10 1024 x 1024 @ A8R8G8B8(sepAlpha: None)
=> 4096 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.png" rc=91 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.png" rc=6 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_19_5_07/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_02/system/logo_vi_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_test_0.png" rc=3505 2048 x 2048 @ A8R8G8B8(sepAlpha:
None) => 16384 KB
"ui/dm65ui/res/patch_18_5_15/image/battle_performance_0.png" rc=7 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/image/ani_loading_glass_0.png" rc=12 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/image/ani_loading_symbol_1.png" rc=22 2048 x 2048 @
A8R8G8B8(sepAlpha: None) => 16384 KB
"ui/dm65ui/res/pc/battle_0.png" rc=16 256 x 256 @ A8R8G8B8(sepAlpha: None) => 256
KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.png" rc=6 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_8_21/image/coin_0.png" rc=3 256 x 256 @ A8R8G8B8(sepAlpha:
None) => 256 KB
"ui/dm65ui/res/image/skill_0.png" rc=49 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.png" rc=6 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.alpha.png" rc=2
2048 x 2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_05_06/system/battle_skill_violinist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.png" rc=15 256 x
256 @ DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.png" rc=19 128
x 128 @ DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.png" rc=12 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.png" rc=17 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.png" rc=19 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle_0.png" rc=14 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.png" rc=28 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.png" rc=44 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.png" rc=21 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_joystick_skill_0.png" rc=21 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.png" rc=12 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.png" rc=13 1024 x
1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/particle/particle_conjuring.alpha.png" rc=2 200 x 200 @
DXT1(sepAlpha: None) => 19 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.png" rc=9 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.png" rc=5 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.alpha.png" rc=2 512
x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_21_0.png" rc=25 1024 x 1024 @ DXT1(sepAlpha: DXT1) =>
1024 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.png" rc=112 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.png" rc=62 2048 x 2048 @
DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.png" rc=4 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.png" rc=20 2048 x 2048
@ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/system/team_0.png" rc=32 512 x 512 @ A8R8G8B8(sepAlpha: None) =>
1024 KB
"ui/dm65ui/res/system/battle_s_augur_0.png" rc=11 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.png" rc=16 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.png" rc=30
1024 x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.png" rc=26 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/chat_1.png" rc=18 1024 x 1024 @ A8R8G8B8(sepAlpha: None) =>
4096 KB
"ui/dm65ui/res/system_en/chat_0.png" rc=13 512 x 512 @ DXT1(sepAlpha: DXT1) => 256
KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.png" rc=241 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.png" rc=8 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.png" rc=67 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.png" rc=30 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/patch_19_11_12/system/battle_test_0.png" rc=21 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_12_15/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_bartender_skill_tips_0.alpha.png" rc=2
256 x 256 @ DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_20_09_15/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_08_03/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_11_11/system/battle_skill_white_detective_0.alpha.png" rc=2
128 x 128 @ DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_21_05_06/system/battle_skill_toyman_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_07_21/system/battle_entomologist_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_shop_0.alpha.png" rc=2 1024 x
1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_state_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_12_24/system/battle_mine_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_11_04/image/battle_action_ei_0.alpha.png" rc=2 1024 x 1024
@ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_11_19/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_01_12/system/action_and_graffiti_new_0.alpha.png" rc=2 1024
x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_19_9_24/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_18_12_25/image/hold_0.png" rc=3 256 x 256 @ DXT1(sepAlpha:
DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_22/image/hold_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @ DXT1(sepAlpha:
None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_8_06/system/battle_21_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_20_09_22/system/battle_defense_0.alpha.png" rc=2 2048 x 2048 @
DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_01_14/system/battle_joystick_skill_0.alpha.png" rc=2 512 x
512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_20_03_24/system/battle_custom_commond_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_18_11_06/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_22_01_20/system/activity_spring_fes_2022_firework_0.alpha.png"
rc=2 1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system_en/chat_0.alpha.png" rc=2 512 x 512 @ DXT1(sepAlpha: None) =>
128 KB
"ui/dm65ui/res/patch_20_10_20/system/battle_team_chat_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_09/system/battle_team_chat_0.alpha.png" rc=2 128 x 128 @
DXT1(sepAlpha: None) => 8 KB
"ui/dm65ui/res/patch_20_03_10/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_test_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_18_12_25/system/battle_test_0.png" rc=33 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/system/battle_hit_text_0.png" rc=13 512 x 512 @ A8R8G8B8(sepAlpha:
None) => 1024 KB
"ui/dm65ui/res/patch_21_08_03/image/battle_action_ei_0.png" rc=15 1024 x 1024 @
DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/system_en/battle_hit_text_0.png" rc=13 512 x 512 @
A8R8G8B8(sepAlpha: None) => 1024 KB
"ui/dm65ui/res/system/ani_mission_light/ani_mission_fail_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/system/battle_tips_0.png" rc=24 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_03_17/system/battle_prisoner_map_0.alpha.png" rc=2 2048 x
2048 @ DXT1(sepAlpha: None) => 2048 KB
"ui/dm65ui/res/patch_20_04_21/system/battle_test_0.png" rc=18 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.png" rc=17 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_19_11_12/image/skill_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/system/battle_h_monitor_0.png" rc=8 1024 x 1024 @ DXT1(sepAlpha:
DXT1) => 1024 KB
"ui/dm65ui/res/system/battle_struggle/escape_0.png" rc=7 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_19_11_26/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_h_monitor_0.alpha.png" rc=2 1024 x 1024 @
DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.alpha.png" rc=2
1024 x 1024 @ DXT1(sepAlpha: None) => 512 KB
"ui/dm65ui/res/system/battle_skill/unlock_0.png" rc=21 1024 x 1024 @
A8R8G8B8(sepAlpha: None) => 4096 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.png" rc=24 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.png" rc=67 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_20_11_17/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_6_25/system/battle_test_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_19_2_26/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/system/battle_motion_0.png" rc=260 1024 x 1024 @ A8R8G8B8(sepAlpha:
None) => 4096 KB
"ui/dm65ui/res/patch_20_05_19/common_0.png" rc=7 256 x 256 @ DXT1(sepAlpha: DXT1)
=> 64 KB
"ui/dm65ui/res/patch_20_05_19/common_0.alpha.png" rc=2 256 x 256 @ DXT1(sepAlpha:
None) => 32 KB
"ui/dm65ui/res/patch_18_9_18/system/battle_test_0.png" rc=76 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.png" rc=21 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_10_15/system/battle_test_0.png" rc=51 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_19_2_26/image/battle_action_ei_0.alpha.png" rc=2 512 x 512 @
DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_11_04/image/skill_0.png" rc=3 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_s_augur_0.png" rc=18 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/patch_18_10_16/system/battle_test_0.png" rc=18 64 x 64 @
DXT1(sepAlpha: DXT1) => 4 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_test_0.png" rc=38 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_19_1_22/system/battle_test_0.png" rc=30 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/system/battle_special_gate_0.png" rc=29 512 x 512 @ DXT1(sepAlpha:
DXT1) => 256 KB
"ui/dm65ui/res/patch_21_10_28/system/battle_skill_white_detective_0.png" rc=131
2048 x 2048 @ DXT1(sepAlpha: DXT1) => 4096 KB
"ui/dm65ui/res/patch_19_9_17/system/battle_test_0.png" rc=33 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_12_02/system/battle_test_0.png" rc=35 128 x 128 @
DXT1(sepAlpha: DXT1) => 16 KB
"ui/dm65ui/res/system/battle_state_be_found_0.png" rc=85 256 x 256 @
A8R8G8B8(sepAlpha: None) => 256 KB
"ui/dm65ui/res/patch_20_02_25/system/battle_test_0.png" rc=35 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_18_11_27/system/battle_s_undertaker_0.png" rc=85 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_21_04_27/system/battle_entomologist_0.png" rc=38 256 x 256 @
DXT1(sepAlpha: DXT1) => 64 KB
"ui/dm65ui/res/patch_20_12_01/system/battle_state_perfume_0.png" rc=33 512 x 512 @
DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/explosion_0.png" rc=34 1024
x 1024 @ DXT1(sepAlpha: DXT1) => 1024 KB
"ui/dm65ui/res/spine/white_detective/battle_skill_white_detective_loop.alpha.png"
rc=2 512 x 512 @ DXT1(sepAlpha: None) => 128 KB
"ui/dm65ui/res/patch_21_03_16/system/battle_skill_wheel/nail_0.png" rc=78 512 x 512
@ DXT1(sepAlpha: DXT1) => 256 KB
"ui/dm65ui/res/patch_21_11_04/system/battle_test_0.alpha.png" rc=2 256 x 256 @
DXT1(sepAlpha: None) => 32 KB
"ui/dm65ui/res/patch_21_11_04/image/skill_0.alph
[21:57:29.552] M <SCRIPT> 2022-02-24 21:57:29,760 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/scene_in.csb, UISceneIn---------
[21:57:29.582] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system/scene_in/ani_scene_in_0.png 24229.000000
[21:57:29.592] M [COCOSUI] createImageSingle ui/dm65ui/res/system/scene_in_0.png
36755.000000
[21:57:33.592] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_special.gis.prs, anim name
idle_special.
[21:57:34.752] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\fly_out.gis.prs, anim name fly_out.
[21:57:34.848] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\order.gis.prs,
anim name order.
[21:57:34.957] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_qiutu.fev count = 90
[21:57:34.957] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6786
[21:57:34.965] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_qiutu.fev
succeed!
[21:57:34.972] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6876
[21:57:34.977] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_girl.fev succeed!
[21:57:34.989] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6964
[21:57:34.993] M [COCOSUI] wyd: audio -----Load sound\killer_messager.fev succeed!
WARNING ***************************************************************************
[21:57:34.993] M [COCOSUI] [WARNING] fmod wave bank killer_messager_fight is not
using stream from disk! Current type 1
[21:57:35.050] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[21:57:35.058] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:35.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:35.067] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\run.gis, anim name run.
[21:57:35.067] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\run.gis.prs, anim name run.
[21:57:35.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\run.gis.prs, anim name run.
[21:57:35.132] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:57:35.132] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:57:35.152] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002694.nfxo.
[21:57:35.152] M [COCOSUI] create effect shader\luminous.fx:TShader *** time: 26.43
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE FALSE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE TRUE
StaticMesh
[21:57:35.152] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
616 / 647 = 95.2%
[21:57:35.182] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run_wj.gis.prs, anim name run_wj.
[21:57:35.182] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[21:57:35.189] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\run.gis.prs, anim name run.
[21:57:35.267] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[21:57:35.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:57:35.372] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:57:35.383] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
ERROR *****************************************************************************
[21:57:35.390] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:57:35.808] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[21:57:36.022] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
[21:57:36.492] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:57:36.492] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:57:36.492] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:36.492] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
617 / 648 = 95.2%
ERROR *****************************************************************************
[21:57:36.492] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:36.522] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:57:36.522] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:57:36.522] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:36.522] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
618 / 649 = 95.2%
ERROR *****************************************************************************
[21:57:36.522] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:57:36.542] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\span.gis, anim name span.
[21:57:36.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\span.gis, anim name span.
[21:57:36.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
ERROR *****************************************************************************
[21:57:36.552] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
[21:57:36.552] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
7061
[21:57:36.552] M [COCOSUI] wyd: audio trigger unload all events count = 7061 limit
= 6977
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor.fev survivor
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo_girl.fev
survivor_vo_girl
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\killer_messager.fev
killer_messager
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev
survivor_vo_spjk
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\killer.fev killer
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk_gx.fev
survivor_vo_spjk_gx
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\music\music.fev music
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\dwrg.fev dwrg
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo_girl_gx.fev
survivor_vo_girl_gx
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo_qiutu.fev
survivor_vo_qiutu
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\amb.fev amb
[21:57:36.552] M [COCOSUI] wyd: audio event project cannot be unloaded
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\killer_vo.fev killer_vo
[21:57:36.552] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev
survivor_vo
[21:57:36.562] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk.fev has
been unload which has 89 events inside!
[21:57:36.562] M [COCOSUI] wyd: audio event project sound\survivor_vo_spjk_gx.fev
has been unload which has 44 events inside!
[21:57:36.562] M [COCOSUI] wyd: audio event project sound\survivor_vo_girl_gx.fev
has been unload which has 56 events inside!
[21:57:36.572] M [COCOSUI] wyd: audio event project sound\killer_vo.fev has been
unload which has 848 events inside!
[21:57:36.572] M [COCOSUI] wyd: audio event project sound\survivor_vo.fev has been
unload which has 2152 events inside!
[21:57:36.582] M [COCOSUI] wyd: audio -----Load sound\killer_vo_hastur.fev succeed!
[21:57:36.847] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_set.gis.prs, anim name
toyman_jump_set.
[21:57:36.862] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
3928
[21:57:36.862] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_shangren.fev
succeed!
[21:57:36.932] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\fly_aim.gis.prs, anim name fly_aim.
[21:57:37.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:37.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:37.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\openbox.gis, anim name
openbox.
[21:57:37.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\openbox.gis, anim name
openbox.
ERROR *****************************************************************************
[21:57:37.072] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:57:37.362] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\crouch.gis.prs, anim name crouch.
[21:57:37.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
[21:57:37.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[21:57:38.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_special.gis, anim
name idle_special.
[21:57:38.212] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
4034
[21:57:38.272] M [COCOSUI] wyd: audio -----Load sound\survivor_vo.fev succeed!
WARNING ***************************************************************************
[21:57:38.272] M [COCOSUI] [WARNING] fmod wave bank f_hlz_unhappy_vo_f1 is not
using stream from disk! Current type 2
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.358] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:38.427] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[21:57:38.427] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[21:57:38.443] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:57:38.448] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:57:38.473] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\low_walk.gis.prs, anim name low_walk.
[21:57:38.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:57:38.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:57:38.722] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[21:57:38.732] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_40412 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[21:57:38.732] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\grope.gis, anim name
grope.
[21:57:38.732] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\grope.gis, anim name
grope.
ERROR *****************************************************************************
[21:57:38.742] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
ERROR *****************************************************************************
[21:57:38.892] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_40416 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_tiaoban.gim
[21:57:38.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_zhixiang_001.sfx
[21:57:38.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:57:39.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zudangwu_02.gim
[21:57:39.020] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\zudangwu_02.sfx
[21:57:39.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:39.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:40.232] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_wj.gis.prs, anim name repair_wj.
[21:57:40.232] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_wj.gis.prs, anim name repair_wj.
ERROR *****************************************************************************
[21:57:40.242] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:57:40.792] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4" is not found!
[21:57:40.792] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4_alpha" is not found!
[21:57:40.792] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3" is not found!
[21:57:40.792] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3_alpha" is not found!
[21:57:40.792] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_2" is not found!
[21:57:40.792] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_2_alpha" is not found!
[21:57:41.192] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run_skull.gis.prs,
anim name run_skull.
[21:57:41.200] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\run.gis.prs, anim name run.
[21:57:41.563] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[21:57:41.567] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[21:57:41.567] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2" is not found!
[21:57:41.567] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2_alpha" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4_alpha" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3_alpha" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_2" is not found!
[21:57:41.662] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_2_alpha" is not found!
[21:57:41.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:41.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:57:42.092] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_zbs.fev count = 112
[21:57:42.092] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6186
[21:57:42.092] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_zbs.fev succeed!
[21:57:44.060] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[21:57:44.060] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[21:57:44.060] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2" is not found!
[21:57:44.060] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2_alpha" is not found!
[21:57:44.167] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:57:44.432] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\close.gis, anim name
close.
[21:57:44.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\close.gis, anim name
close.
ERROR *****************************************************************************
[21:57:44.447] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:57:44.652] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[21:57:45.182] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
[21:57:45.193] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_2.gis, anim name
repair_2.
[21:57:45.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:57:45.202] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:57:45.487] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:57:45.602] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\smash.gis.prs, anim name smash.
[21:57:45.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\smash.gis.prs, anim name smash.
[21:57:45.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:57:45.617] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[21:57:45.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\hit.gis.prs, anim name hit.
[21:57:45.642] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\hit.gis.prs, anim name hit.
ERROR *****************************************************************************
[21:57:45.667] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
[21:57:45.667] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6298
[21:57:45.672] M [COCOSUI] wyd: audio -----Load sound\killer_vo_messager.fev
succeed!
[21:57:46.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[21:57:46.122] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[21:57:46.152] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:57:46.152] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:57:46.442] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr_ex.fx": {"48b00943a8488201a2": 1645714666, "48b00143a8408201a0":
1645714666, "48800943a808820120": 1645714666, "48300143a8408201a2": 1645714666,
"48800943e9008301a2": 1645714666, "48800943e900832120": 1645714666,
"48300143a8c08201a2": 1645714666, "48800943a8088201a2": 1645714666,
"4e800943a8208301a2": 1645714666, "48b00143a8c08201a0": 1645714666,
"48800943a808822120": 1645714666, "48800143a880834120": 1645714666,
"4e800143a880824120": 1645714666, "4eb00943a8608301a2": 1645714666,
"48800143a880824120": 1645714666, "48000143a880824120": 1645714666,
"4e800943a820832120": 1645714666, "48800143a8008201a0": 1645714666,
"4eb00943a8e08301a2": 1645714666, "4e800143a8a0830120": 1645714666,
"48b00943a8c88201a2": 1645714666, "4eb00147a8e0830120": 1645714666,
"4eb00143a8e0830120": 1645714666, "4e800943a820830120": 1645714666,
"48800943e900830120": 1645714666}, "shader/luminous.fx": {"2190": 1645714666,
"2394": 1645714666, "2194": 1645714666, "2390": 1645714666, "2790": 1645714666,
"2694": 1645714666, "2690": 1645714666}, "shader/vege.fx": {"a2138": 1645714666,
"a2130": 1645714666, "a2131": 1645714666, "22138": 1645714666, "22131": 1645714666,
"22130": 1645714666}, "shader/pbr/pbr_lightmap.fx": {"4002450e124": 1645714666},
"shader/blinn_phong.fx": {"4100c08c4": 1645714666}, "shader/pbr/pbr_ghost.fx":
{"4402487848": 1645714666, "400248506a": 1645714666, "440248786a": 1645714666,
"40025b746a": 1645714666, "400248546a": 1645714666, "40025b546a": 1645714666,
"4002485048": 1645714666}, "shader/pbr_low.fx": {"1a101044": 1645714666,
"1a0410c5": 1645714666}, "shader/pbr_mid_aniso.fx": {"1806a818218a": 1645714666},
"shader/terrain.fx": {"1c4224": 1645714666}, "shader/xray_mobile.fx": {"9":
1645714666}, "shader/common_nolight_zwritedisable.fx": {"10": 1645714666}},
"project": "h55na", "source": "netease_p1", "type": "CacheMissMacro", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714666643",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[21:57:46.442] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[21:57:46.442] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[21:57:46.442] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[21:57:46.442] M [COCOSUI] [UniSDK]time 2022-02-24-21:57:46 +0700
[21:57:46.442] M [COCOSUI] [UniSDK]ip 192.168.12.122
[21:57:46.442] M [COCOSUI] [UniSDK]device Inspiron 7348
[21:57:46.442] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[21:57:46.442] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[21:57:49.222] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
[21:57:49.723] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_5_alpha" is not found!
[21:57:49.723] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_5_alpha" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_5_alpha" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3_alpha" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_3" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_3_alpha" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_3" is not found!
[21:57:49.737] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_3_alpha" is not found!
[21:57:50.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
penqi_21.sfx
[21:57:50.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:57:50.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:57:51.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
penqi_21.sfx
[21:57:51.392] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:57:51.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
penqi_21.sfx
[21:57:52.448] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5" is not found!
[21:57:52.448] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5_alpha" is not found!
[21:57:52.448] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4" is not found!
[21:57:52.448] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4_alpha" is not found!
[21:57:52.453] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3" is not found!
[21:57:52.453] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3_alpha" is not found!
[21:57:52.513] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_jianshi_001_02.gim
[21:57:52.513] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_jianshi_001_01.gim
[21:57:52.513] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_jianshi_001.sfx
[21:57:52.522] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_00.gim
[21:57:52.522] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_04.gim
[21:57:52.528] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_07.gim
[21:57:52.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_08.gim
[21:57:52.537] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_14.gim
[21:57:52.537] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_15.gim
[21:57:52.542] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_screen_001_13.gim
[21:57:52.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_screen_002.sfx
[21:57:52.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
penqi_21.sfx
[21:57:52.760] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:57:53.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.143] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:54.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001.sfx
[21:57:54.429] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:57:54.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:57:54.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:57:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:57:54.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
h55_pet_jieluosi_idle_001a.sfx
[21:57:54.512] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:57:55.508] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_5_alpha" is not found!
[21:57:55.513] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[21:57:55.517] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[21:57:55.647] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup2.gis.prs, anim name getup2.
[21:57:55.750] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[21:57:55.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[21:57:56.067] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[21:57:56.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[21:57:56.503] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:57:56.503] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_40549 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:57:56.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\idle.gis.prs, anim name idle.
[21:57:56.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_tentacle\h55_pendant_tentacle_gis\appear.gis, anim name appear.
[21:57:56.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:57:56.512] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:57:56.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:57:56.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:57:56.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:57:56.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:57:56.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:57:56.703] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_appear_02.gim
[21:57:56.708] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:56.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:56.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:56.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:56.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:56.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:56.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:56.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:57.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_elecbox.gis.prs, anim name install_elecbox.
[21:57:57.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[21:57:57.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[21:57:57.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[21:57:57.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box01.gim
[21:57:57.962] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box01.gis.prs.
ERROR *****************************************************************************
[21:57:57.962] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:57.962] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:57.962] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:57.962] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box01.gim
8.31 ms
[21:57:57.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_wire_001.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:58.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:57:59.242] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\disappear.gis.prs, anim name
disappear.
[21:57:59.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_link_002.sfx
[21:57:59.553] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box02.gim
ERROR *****************************************************************************
[21:57:59.553] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:57:59.553] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:57:59.553] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:57:59.553] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
6.59 ms
ERROR *****************************************************************************
[21:57:59.553] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_40712 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[21:57:59.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[21:57:59.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[21:57:59.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[21:57:59.553] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_40722 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[21:57:59.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[21:57:59.733] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.733] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.738] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.788] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.788] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.788] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:57:59.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.808] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:57:59.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.934] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.936] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.936] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:57:59.936] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:57:59.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:57:59.983] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\luminous.fx, tech name: TShader.
[21:57:59.983] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\luminous.nfx.
[21:58:00.017] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
luminous.nfx\00000000000000000000000000002794.nfxo.
[21:58:00.017] M [COCOSUI] create effect shader\luminous.fx:TShader *** time: 35.46
ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE TRUE
#define SEPARATE_ALPHA_TEX FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define USE_SELF_LUMINOUS TRUE
#define USE_BLINK_ALTERNATE TRUE
#define USE_BLINK_ONE_BY_ONE TRUE
#define INVERSE_BLINK_ONE_BY_ONE TRUE
StaticMesh
[21:58:00.017] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
619 / 650 = 95.2%
[21:58:00.036] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:00.158] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:00.333] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_end_elecbox.gis.prs, anim name install_end_elecbox.
[21:58:00.417] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:58:00.423] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:58:00.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:58:00.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:58:01.011] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2.gis, anim name happy_tentacle_attack_2.
[21:58:01.538] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1.gis.prs, anim name happy_ms_attack_1.
[21:58:02.168] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1_end.gis.prs, anim name
happy_ms_attack_1_end.
[21:58:02.254] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:02.254] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:02.254] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:02.254] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:02.338] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:02.399] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2_end.gis, anim name
happy_tentacle_attack_2_end.
[21:58:02.805] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_out_1.gis.prs, anim name
toyman_jump_out_1.
[21:58:02.815] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:58:03.099] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mengzhinvwu_cylinder_003.gim
[21:58:03.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_range_001.sfx
[21:58:03.360] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_out_2.gis.prs, anim name
toyman_jump_out_2.
[21:58:03.363] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_dust.sfx
[21:58:03.368] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_interaction_2_b.gis.prs, anim
name idle_special_interaction_2_b.
[21:58:03.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_interaction_2_w.gis.prs, anim
name idle_special_interaction_2_w.
[21:58:03.388] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_wolf_skill_xixi_002.sfx
[21:58:03.388] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_001.gim
[21:58:03.402] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_002.gim
[21:58:03.427] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_003.gim
[21:58:03.427] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_004.gim
[21:58:03.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_005.gim
[21:58:03.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_006.gim
[21:58:03.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_wolf_skill_xixi_002a.sfx
[21:58:03.443] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_wolf_skill_xixi_002a.sfx
[21:58:03.448] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_007.gim
[21:58:03.448] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_008.gim
[21:58:03.453] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_009.gim
[21:58:03.453] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_0010.gim
[21:58:03.460] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_011.gim
[21:58:03.463] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\pet_wolf_skill_xixi_012.gim
[21:58:03.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_wolf_skill_xixi_002b.sfx
[21:58:03.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\pendant\
pet_wolf_skill_xixi_002b.sfx
[21:58:03.602] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_busha_001_01.gim
[21:58:03.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_busha_001_03.gim
[21:58:03.612] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_busha_001_02.gim
[21:58:03.620] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[21:58:04.032] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\aloft.gis.prs, anim name aloft.
[21:58:05.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_dust.sfx
[21:58:06.172] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[21:58:06.197] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_attack_ld_02_tp159.gim
[21:58:06.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_attack_ld_01_tp159.gim
[21:58:06.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[21:58:06.712] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:06.712] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_41592 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:06.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_lightly.gis.prs, anim name happy_sickle_attack_1_lightly.
[21:58:06.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:06.827] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[21:58:06.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:06.847] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_appear_02.gim
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:06.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:06.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:06.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:07.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:07.336] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[21:58:07.336] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle_2.gis.prs, anim name idle_2.
[21:58:07.343] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
[21:58:07.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:07.927] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[21:58:08.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[21:58:08.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_run.gis.prs, anim name
fear_run.
[21:58:08.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:58:08.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:58:09.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:09.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:58:09.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:09.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:09.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:09.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:09.213] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:09.213] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:09.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_4.gis.prs, anim name repair_4.
[21:58:09.372] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_4.gis.prs, anim name repair_4.
ERROR *****************************************************************************
[21:58:09.383] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:58:09.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:58:09.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:58:11.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:58:11.973] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[21:58:11.973] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:11.973] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_41841 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:11.992] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6382
[21:58:12.000] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_spjk.fev succeed!
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:12.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:12.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:12.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:12.252] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:58:12.252] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:58:12.252] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:12.252] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
620 / 651 = 95.2%
ERROR *****************************************************************************
[21:58:12.252] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:12.347] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:12.780] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:12.782] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:58:12.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:12.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:12.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:12.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:13.328] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[21:58:13.328] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[21:58:13.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:13.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[21:58:13.502] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5" is not found!
[21:58:13.502] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5_alpha" is not found!
[21:58:13.502] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4" is not found!
[21:58:13.502] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4_alpha" is not found!
[21:58:13.502] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3" is not found!
[21:58:13.502] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3_alpha" is not found!
[21:58:13.646] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[21:58:13.646] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[21:58:13.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:13.793] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[21:58:13.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:14.653] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:58:14.653] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:58:14.653] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[21:58:14.653] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_41926 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[21:58:14.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:15.648] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_change_1.gis.prs, anim
name littlegirl_change_1.
[21:58:15.662] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6471
[21:58:15.667] M [COCOSUI] wyd: audio -----Load sound\survivor_girl.fev succeed!
WARNING ***************************************************************************
[21:58:15.667] M [COCOSUI] [WARNING] fmod wave bank survivor_girl is not using
stream from disk! Current type 1
WARNING ***************************************************************************
[21:58:15.667] M [COCOSUI] [WARNING] fmod wave bank survivor_girl_emo01 is not
using stream from disk! Current type 1
[21:58:15.667] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_xiaoshi_001.sfx
[21:58:16.702] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_5_alpha" is not found!
[21:58:16.702] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[21:58:16.712] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[21:58:17.998] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_3.gis.prs, anim name repair_3.
[21:58:17.998] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_3.gis.prs, anim name repair_3.
ERROR *****************************************************************************
[21:58:18.012] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:58:18.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[21:58:18.552] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:58:18.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:58:18.733] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:18.742] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_41962 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:18.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:18.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:18.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:19.062] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_001.gim
[21:58:19.062] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_uv_clamp.fx, tech name: TShader.
[21:58:19.062] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_uv_clamp.nfx.
[21:58:19.062] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
turbulence_model_uv_clamp.nfx\00000000000000000000000000000080.nfxo.
[21:58:19.062] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
621 / 652 = 95.2%
[21:58:19.062] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\turbulence_model_uv_clamp.fx, tech name: TShader.
[21:58:19.062] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\turbulence_model_uv_clamp.nfx.
[21:58:19.062] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
622 / 653 = 95.3%
[21:58:19.070] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_002.gim
[21:58:19.070] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_006.gim
[21:58:19.070] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_008.gim
[21:58:19.070] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_009.gim
[21:58:19.083] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_005.gim
[21:58:19.088] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_007.gim
[21:58:19.088] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_003.gim
[21:58:19.092] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_trail_004.gim
[21:58:19.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001.sfx
[21:58:19.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:58:19.123] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_002.sfx
[21:58:19.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:19.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:19.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:19.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:19.583] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:58:19.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:19.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:19.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:19.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:20.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:20.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:20.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:20.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:20.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:20.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:20.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:20.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:20.987] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:21.420] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\openbox.gis.prs, anim name openbox.
[21:58:21.420] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\openbox.gis.prs, anim name openbox.
ERROR *****************************************************************************
[21:58:21.432] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:58:21.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:23.023] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\fly_back.gis.prs, anim name fly_back.
[21:58:23.124] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\grope.gis.prs, anim name grope.
[21:58:23.124] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\grope.gis.prs, anim name grope.
ERROR *****************************************************************************
[21:58:23.141] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:58:23.216] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:58:23.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:23.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:23.963] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_start.gis.prs, anim name rocket_start.
[21:58:23.977] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_002.sfx
[21:58:23.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_001.sfx
[21:58:23.987] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
empty.sfx
[21:58:23.993] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6481
[21:58:23.998] M [COCOSUI] wyd: audio -----Load sound\survivor_spjk.fev succeed!
WARNING ***************************************************************************
[21:58:23.998] M [COCOSUI] [WARNING] fmod wave bank survivor_spjk is not using
stream from disk! Current type 1
[21:58:24.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\span2.gis.prs, anim name span2.
[21:58:24.432] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\span2.gis.prs, anim name span2.
ERROR *****************************************************************************
[21:58:24.442] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[21:58:24.447] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_scare.gis.prs, anim name
idle_scare.
ERROR *****************************************************************************
[21:58:24.618] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_42454 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:58:24.618] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_left.gis.prs, anim name rocket_during_left.
[21:58:24.627] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_smoke_001.sfx
[21:58:24.632] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_001_tp138.gim
[21:58:24.632] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_003_tp138.gim
[21:58:24.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_line_001.sfx
[21:58:24.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk_scare.gis.prs, anim name
walk_scare.
[21:58:25.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[21:58:25.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:25.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:25.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:58:26.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:26.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:26.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:26.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:27.347] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:27.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:27.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:27.657] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[21:58:27.689] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:27.831] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_page.gis.prs, anim name
littlegirl_page.
[21:58:27.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:28.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:58:28.662] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_42534 filenames = chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim
[21:58:28.672] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_ring_001.gim
[21:58:28.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_ring_001.sfx
[21:58:29.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:29.287] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_push.gis.prs, anim name
littlegirl_push.
[21:58:29.292] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_002.gim
[21:58:29.292] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_004.gim
[21:58:29.297] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_006.gim
[21:58:29.302] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_007.gim
[21:58:29.302] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_005.gim
[21:58:29.307] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_005_1.gim
[21:58:29.312] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_003.gim
[21:58:29.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_fire_001.sfx
[21:58:29.328] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl_page.gim
[21:58:29.348] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_001.gim
[21:58:29.352] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_002.gim
[21:58:29.357] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_003.gim
[21:58:29.357] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_004.gim
[21:58:29.362] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_005.gim
[21:58:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_xiaoshi_001.sfx
[21:58:29.392] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[21:58:29.392] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:29.392] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_42579 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:29.563] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:29.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:29.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.902] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:29.933] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_left.gis.prs, anim name rocket_leave_left.
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:58:29.942] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:58:30.027] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_002.gim
[21:58:30.042] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_001.gim
[21:58:30.042] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_005_tp138.gim
[21:58:30.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_fire_001.sfx
ERROR *****************************************************************************
[21:58:30.052] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\1_3.vis
[21:58:30.062] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\spxiaochou_skill_boom_001.gim
[21:58:30.067] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\yunv_skill_circle_001.gim
[21:58:30.082] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_boom_001.sfx
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:30.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:31.178] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
destroy_tower.gis.prs, anim name destroy_tower.
[21:58:31.178] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
destroy_tower.gis.prs, anim name destroy_tower.
ERROR *****************************************************************************
[21:58:31.188] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:58:32.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:58:32.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
WARNING ***************************************************************************
[21:58:32.797] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:58:32.797] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:58:32.797] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:58:32.797] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:58:33.138] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping_gis\idle_2.gis, anim name
idle_2.
[21:58:33.342] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_xiangshuishi.fev count = 116
[21:58:33.342] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6490
[21:58:33.342] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_xiangshuishi.fev
succeed!
[21:58:33.388] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:33.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:33.600] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_5_alpha" is not found!
[21:58:33.602] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_4_alpha" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_3_alpha" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_3" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_3_alpha" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_2" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_2_alpha" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_1" is not found!
[21:58:33.612] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_1_alpha" is not found!
[21:58:33.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:33.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:34.072] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:34.072] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_43012 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:34.203] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sit_roller.gis.prs, anim name
sit_roller.
[21:58:34.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:34.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:34.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:34.300] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run_wj.gis.prs, anim name run_wj.
[21:58:34.377] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:34.738] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\disappear.gis.prs, anim name
disappear.
[21:58:34.770] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:35.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:35.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:35.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[21:58:35.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_out_1.gis.prs, anim name
toyman_jump_out_1.
ERROR *****************************************************************************
[21:58:35.857] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_43110 filenames = chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim
[21:58:35.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_ring_001.sfx
[21:58:35.857] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_lightly.gis.prs, anim name happy_sickle_attack_1_lightly.
[21:58:35.863] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:35.863] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_43117 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:35.902] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:58:35.907] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:58:35.907] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:58:35.907] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:58:35.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_out_2.gis.prs, anim name
toyman_jump_out_2.
[21:58:35.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_dust.sfx
[21:58:36.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:36.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[21:58:36.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[21:58:36.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:36.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:36.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\tentacle_attacked.gis.prs, anim name
tentacle_attacked.
[21:58:36.522] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:36.522] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_43201 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_fire_001.sfx
[21:58:36.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_xiaoshi_001.sfx
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\littlegirl_push.gis.prs, anim name littlegirl_push.
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:36.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:36.687] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\aloft.gis.prs, anim name aloft.
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:36.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:36.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:37.003] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_fly_prepare.gis.prs, anim name
toyman_fly_prepare.
[21:58:37.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_plane.gim
[21:58:37.020] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_plane.gis.prs.
ERROR *****************************************************************************
[21:58:37.020] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:58:37.020] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:58:37.020] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:58:37.020] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:58:37.020] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
WARNING ***************************************************************************
[21:58:37.020] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_plane.gim 10.05 ms
[21:58:37.020] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_pressure.sfx
[21:58:37.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:37.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:37.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:37.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:37.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:37.623] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_fly.gis.prs, anim name
toyman_fly.
[21:58:37.627] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[21:58:37.627] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[21:58:37.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_trail.sfx
[21:58:37.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_trail.sfx
[21:58:37.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_pressure_loop.sfx
[21:58:37.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:38.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:38.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.332] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:38.337] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
ERROR *****************************************************************************
[21:58:38.492] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\2_3.vis
ERROR *****************************************************************************
[21:58:38.492] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\1_3.vis
[21:58:38.492] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:58:38.492] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:58:38.502] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:58:38.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:58:38.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_001.sfx
[21:58:38.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_002.sfx
[21:58:38.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:38.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_fly_over.gis.prs, anim name
toyman_fly_over.
ERROR *****************************************************************************
[21:58:38.782] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\1_3.vis
[21:58:38.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:38.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\sit_roller.gis, anim name sit_roller.
ERROR *****************************************************************************
[21:58:39.032] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\2_3.vis
ERROR *****************************************************************************
[21:58:39.032] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\1_3.vis
[21:58:39.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
sit_roller.gis.prs, anim name sit_roller.
[21:58:39.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[21:58:40.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:40.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
WARNING ***************************************************************************
[21:58:40.553] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:58:40.553] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:58:40.553] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:58:40.553] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:58:40.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:40.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:41.497] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:41.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:41.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[21:58:41.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:58:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.232] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.232] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.237] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.237] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.237] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.237] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:58:42.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:42.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.383] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.383] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.383] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:58:42.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[21:58:42.417] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.417] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:42.527] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:58:42.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[21:58:42.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:42.777] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:43.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:43.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[21:58:43.977] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:44.028] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:44.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[21:58:44.352] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[21:58:44.352] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:44.352] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_44815 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:44.352] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:44.352] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_44818 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:44.363] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:58:44.363] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_44821 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:58:44.368] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
[21:58:44.373] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk_scare.gis.prs, anim name
walk_scare.
ERROR *****************************************************************************
[21:58:44.373] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[21:58:44.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:44.412] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:58:44.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.420] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.428] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:44.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:44.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:44.473] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan01.gim
[21:58:44.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xingxing_01.gim
[21:58:44.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huan02.gim
[21:58:44.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:44.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:58:44.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:58:44.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:44.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:58:45.021] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:45.337] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_interaction_2_b.gis.prs, anim
name idle_special_interaction_2_b.
[21:58:45.337] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_interaction_2_w.gis.prs, anim
name idle_special_interaction_2_w.
[21:58:45.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[21:58:45.527] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[21:58:45.612] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:58:45.612] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:58:45.612] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:45.642] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
xray_mobile.nfx\00000000000000000000000000000001.nfxo.
[21:58:45.642] M [COCOSUI] create effect shader\xray_mobile.fx:TShader *** time:
32.60 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define LIGHT_MAP_ENABLE FALSE
#define LIT_ENABLE TRUE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT FALSE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT TRUE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define USE_NORMAL_MAP TRUE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define USE_UV_ANIM FALSE
#define TOON_EFFECT TRUE
#define USE_CAMO FALSE
#define USE_TURBULENCE FALSE
#define USE_JITTER FALSE
#define ENABLE_RAIN_EFFECT FALSE
#define BLINK_ENABLE FALSE
#define USE_ALPHA FALSE
#define USE_FLOW FALSE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_SELF_LUMINOUS FALSE
#define USE_DETAIL_NORMAL FALSE
#define USE_NORMAL_ALPHA_MASK FALSE
#define USE_GLASS_SHADING FALSE
#define USE_GLASS_LIGHT FALSE
#define USE_LASER_SHADING FALSE
#define USE_DIFFUSE_CHANGE FALSE
#define USE_LASER_SHALING_MODE FALSE
#define USE_POINT_SPECULAR FALSE
#define USE_TWO_DIFFUSE FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE TRUE
#define LIGHT_PROBE_USE_BAKED_SHADOW TRUE
#define LIGHT_PROBE_BLEND_COMPLETE TRUE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define USE_PBR_COMPRESS FALSE
#define IS_2UV_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define POINT_DIFFUSE_WITH_TOON TRUE
#define LIGHT_SPECULAR_REFLECT TRUE
#define USE_LIGHTMAP_AS_SHADOW FALSE
#define USE_BOX_PROJECTION FALSE
#define USE_BACKFACE_SPECULAR FALSE
#define USE_POST_Z_PASS FALSE
#define USE_PRE_Z_PASS FALSE
#define USE_ALPHA_TEST FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_STYLED_SHADOW FALSE
GPUSkinnedMesh
[21:58:45.642] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
623 / 654 = 95.3%
ERROR *****************************************************************************
[21:58:45.642] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:45.673] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[21:58:45.673] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[21:58:45.673] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:45.673] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
624 / 655 = 95.3%
ERROR *****************************************************************************
[21:58:45.673] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[21:58:45.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_climb.gis.prs, anim name
happy_climb.
[21:58:46.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:58:46.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:46.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:46.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:46.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:58:47.488] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run_skull.gis.prs,
anim name run_skull.
[21:58:47.488] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\run.gis.prs, anim name run.
[21:58:47.528] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:47.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
[21:58:47.650] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:58:47.812] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_ydy.fev count = 126
[21:58:47.812] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6606
[21:58:47.823] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_ydy.fev succeed!
[21:58:47.868] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:47.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:47.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
idle_qiutu.gis.prs, anim name idle_qiutu.
[21:58:48.288] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:48.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:49.267] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:49.317] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[21:58:49.708] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_scare.gis.prs, anim name
idle_scare.
[21:58:49.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:49.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:50.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:51.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:51.138] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[21:58:51.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:51.742] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
[21:58:51.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
[21:58:51.752] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bebindup.gis, anim name
bebindup.
[21:58:51.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\toyman_jump_destroy.gis.prs, anim name
toyman_jump_destroy.
[21:58:51.762] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban_destroy.gim
[21:58:51.762] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban_destroy.gis.prs.
ERROR *****************************************************************************
[21:58:51.762] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:58:51.762] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:58:51.762] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:58:51.762] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:58:51.762] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:58:51.772] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:58:52.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:52.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[21:58:52.177] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:58:52.183] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:58:52.183] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:58:52.183] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:58:52.253] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
[21:58:52.253] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
[21:58:52.258] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:58:52.262] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:58:53.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[21:58:53.483] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
[21:58:53.483] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
ERROR *****************************************************************************
[21:58:53.502] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:58:53.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[21:58:54.290] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[21:58:54.863] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:54.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:55.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:55.658] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:55.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:56.668] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:56.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[21:58:56.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[21:58:56.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[21:58:56.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:57.047] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sprint_p5.gis.prs,
anim name sprint_p5.
[21:58:57.047] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:58:58.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:58:58.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:58:58.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_carry.gis.prs, anim name happy_carry.
[21:58:58.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[21:58:58.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[21:58:58.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
sprint_hit_p5.gis.prs, anim name sprint_hit_p5.
[21:58:58.572] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\sprint_flying.gis.prs, anim name sprint_flying.
[21:58:58.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_carry_struggle_1_ms.gis.prs,
anim name happy_carry_struggle_1_ms.
[21:58:58.572] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_carry_struggle_1_ms.gis.prs,
anim name happy_carry_struggle_1_ms.
[21:58:58.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_carry_struggle_1_ms.gis.prs,
anim name happy_carry_struggle_1_ms.
[21:58:58.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\sprint_dizzy.gis.prs, anim name sprint_dizzy.
[21:58:58.597] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:58:58.597] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[21:58:58.597] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[21:58:59.157] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[21:58:59.298] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
sprint_dizziness_p5.gis.prs, anim name sprint_dizziness_p5.
[21:58:59.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:59.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:58:59.587] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle.gis.prs, anim name idle.
[21:59:00.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[21:59:00.102] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:00.102] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_45179 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:00.118] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:00.118] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:00.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:00.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:00.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:00.128] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:00.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:01.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
[21:59:01.513] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\span2.gis.prs,
anim name span2.
ERROR *****************************************************************************
[21:59:01.513] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:01.628] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle_2.gis.prs, anim name idle_2.
[21:59:01.638] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[21:59:01.643] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[21:59:01.643] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_run.gis.prs, anim name
fear_run.
[21:59:01.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\run.gis.prs, anim name run.
[21:59:01.886] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:01.933] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_change_1.gis.prs, anim
name littlegirl_change_1.
[21:59:01.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_xiaoshi_001.sfx
[21:59:01.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:02.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:02.142] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:02.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:02.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:02.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:02.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:02.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:02.720] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1.gis.prs, anim name happy_ms_attack_1.
[21:59:02.763] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:02.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:03.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_rebound.gis.prs, anim name
happy_ms_attack_rebound.
[21:59:03.287] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
kaitangshou_hit_02.sfx
[21:59:03.287] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai03.gim
[21:59:03.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:59:03.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01c.sfx
[21:59:03.293] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\piaodai02.gim
[21:59:03.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:59:03.298] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
blood_hit_01b.sfx
[21:59:03.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:03.787] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[21:59:03.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2_wj.gis.prs, anim name
repair_2_wj.
[21:59:03.952] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2_wj.gis.prs, anim name
repair_2_wj.
ERROR *****************************************************************************
[21:59:03.968] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:04.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[21:59:05.487] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:05.487] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_45322 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:05.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:05.493] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:05.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:05.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:05.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:05.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:05.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:05.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:05.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:05.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:06.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:07.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[21:59:07.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[21:59:07.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[21:59:07.637] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:07.637] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_45412 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:07.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:07.717] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:07.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:07.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:07.737] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:07.737] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[21:59:07.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:07.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:07.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:08.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:59:08.602] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\disappear.gis.prs, anim name
disappear.
[21:59:08.922] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\destroy.gis, anim name destroy.
[21:59:08.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\destroy.gis, anim name destroy.
ERROR *****************************************************************************
[21:59:08.932] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
[21:59:08.958] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:09.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
[21:59:09.733] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:09.751] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:59:09.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:59:09.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:59:09.752] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:09.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:59:10.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:10.157] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:10.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:59:10.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:10.367] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
[21:59:10.367] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair_3.gis, anim name
repair_3.
ERROR *****************************************************************************
[21:59:10.382] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:10.992] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[21:59:11.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:11.527] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_start.gis.prs, anim name rocket_start.
[21:59:11.527] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_002.sfx
[21:59:11.527] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_strat_001.sfx
[21:59:11.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
empty.sfx
[21:59:11.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[21:59:11.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
ERROR *****************************************************************************
[21:59:12.138] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46033 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
[21:59:12.143] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_during_left.gis.prs, anim name rocket_during_left.
[21:59:12.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_smoke_001.sfx
[21:59:12.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_line_001.sfx
[21:59:12.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide2.gis, anim name
slide2.
[21:59:12.222] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide2.gis, anim name
slide2.
ERROR *****************************************************************************
[21:59:12.242] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:12.337] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:12.337] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46046 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:12.427] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:12.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:12.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:12.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:12.533] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:12.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:12.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:12.538] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:12.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[21:59:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[21:59:12.673] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_002.sfx
[21:59:12.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:12.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:12.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:13.343] M [COCOSUI] wyd: audio hit m_fev_events_quantity filename =
sound/survivor_vo_jyz.fev count = 125
[21:59:13.343] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6732
[21:59:13.348] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_jyz.fev succeed!
[21:59:13.387] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
fear_run_skull.gis.prs, anim name fear_run_skull.
[21:59:13.518] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:13.683] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[21:59:13.980] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:13.980] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:14.020] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:59:14.302] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:59:14.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
[21:59:15.223] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[21:59:15.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_left_wj.gis.prs, anim name
bind_up_left_wj.
[21:59:15.952] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_left_wj.gis.prs, anim name
bind_up_left_wj.
[21:59:15.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bebindup.gis.prs, anim name bebindup.
ERROR *****************************************************************************
[21:59:15.963] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:16.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_right.gis.prs, anim name
bind_up_right.
[21:59:16.042] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_right.gis.prs, anim name
bind_up_right.
ERROR *****************************************************************************
[21:59:16.053] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_5" is not found!
[21:59:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_5_alpha" is not found!
[21:59:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_4" is not found!
[21:59:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_4_alpha" is not found!
[21:59:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_3" is not found!
[21:59:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_6_3_alpha" is not found!
[21:59:17.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:17.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:59:17.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:18.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:18.393] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:18.393] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46239 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:18.598] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:19.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:19.503] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:19.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:19.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:19.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:19.508] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:19.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:19.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
rocket_leave_left.gis.prs, anim name rocket_leave_left.
[21:59:19.743] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_fire_001.sfx
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[21:59:19.748] M [COCOSUI] [ERROR] not support the param type, contact the
developer
[21:59:19.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:19.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:19.993] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[21:59:20.112] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\4_2.vis
[21:59:20.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:20.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:20.680] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[21:59:20.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:20.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
spxiaochou_skill_boom_001.sfx
[21:59:20.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:21.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:21.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:21.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:59:21.298] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\sprint_p5.gis.prs,
anim name sprint_p5.
[21:59:22.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\repair.gis.prs, anim name repair.
[21:59:22.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\repair.gis.prs, anim name repair.
ERROR *****************************************************************************
[21:59:22.882] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[21:59:23.088] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:59:23.092] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:59:23.097] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:59:23.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:23.989] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
sprint_stop_p5.gis.prs, anim name sprint_stop_p5.
[21:59:24.138] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:24.389] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:24.632] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
sprint_dizziness_p5.gis.prs, anim name sprint_dizziness_p5.
[21:59:24.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_guangzhu_001.sfx
[21:59:25.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:26.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:26.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:27.102] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:59:27.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:27.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:27.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:27.672] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[21:59:27.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:27.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[21:59:27.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:27.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:28.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:28.317] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[21:59:28.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[21:59:28.413] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2.gis, anim name happy_tentacle_attack_2.
[21:59:28.422] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_01.sfx
[21:59:28.439] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_02.sfx
ERROR *****************************************************************************
[21:59:28.492] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\4_2.vis
ERROR *****************************************************************************
[21:59:28.492] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\3_3.vis
ERROR *****************************************************************************
[21:59:28.542] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\2_3.vis
[21:59:28.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:28.732] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46558 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:28.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:28.732] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46561 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:28.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:28.732] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46564 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:28.732] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:28.732] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46567 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:28.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\walk_scare.gis.prs, anim name
walk_scare.
[21:59:28.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:28.822] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:28.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.850] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.850] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:28.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:28.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.863] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:28.892] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[21:59:28.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:28.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:28.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_01.sfx
[21:59:29.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_02.sfx
[21:59:29.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[21:59:29.573] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_sickle_hit_2.gis,
anim name happy_sickle_hit_2.
[21:59:29.573] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_sickle_hit_2.gis,
anim name happy_sickle_hit_2.
[21:59:29.573] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:29.573] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46851 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:29.573] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:29.573] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_46854 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
ERROR *****************************************************************************
[21:59:29.587] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:29.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:29.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:29.738] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_climb.gis, anim
name happy_climb.
[21:59:29.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:29.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:29.738] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:29.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[21:59:29.937] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2_end.gis, anim name
happy_tentacle_attack_2_end.
[21:59:30.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:59:30.057] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[21:59:30.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
[21:59:30.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:30.153] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:30.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:30.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:30.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:30.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:30.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:31.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[21:59:31.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:31.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:31.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:31.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:31.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:31.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:31.466] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\destroy_tower.gis.prs, anim name
destroy_tower.
[21:59:31.466] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\destroy_tower.gis.prs, anim name
destroy_tower.
[21:59:31.482] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[21:59:31.482] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:31.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
WARNING ***************************************************************************
[21:59:32.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_DIR_LIGHT value: TRUE
WARNING ***************************************************************************
[21:59:32.183] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
WARNING ***************************************************************************
[21:59:32.183] M [COCOSUI] [WARNING] [shader] Attach macro that not declared in
shader, key: SHADOW_MAP_POINT_LIGHT value: FALSE
WARNING ***************************************************************************
[21:59:32.183] M [COCOSUI] [WARNING] mtl Name:[initialShadingGroup]of tech:[shader\
common_nolight.fx::TShader] with diffusemap: [chr\boss\butcher\
survivor_lod_diff.tga] set macro error
[21:59:32.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:32.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:32.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:32.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
[21:59:33.358] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_chaiquan\h55_pet_chaiquan_gis\idle_scare.gis.prs, anim name
idle_scare.
[21:59:33.482] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
[21:59:33.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[21:59:33.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:33.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:34.157] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[21:59:34.328] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:34.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:34.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:34.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:34.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:34.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:34.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:34.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:34.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[21:59:34.970] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:35.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:35.023] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:35.328] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:35.787] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[21:59:35.797] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_ms.gis.prs, anim name happy_pick_ms.
[21:59:35.797] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[21:59:35.990] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_pick.gis, anim name happy_pick.
[21:59:35.998] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_hastur.gis, anim name pick_hastur.
[21:59:35.998] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_pick_hastur.gis,
anim name happy_pick_hastur.
[21:59:36.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:59:36.162] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:59:36.167] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:59:36.167] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:36.167] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:37.012] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_disappear.gis.prs, anim
name littlegirl_disappear.
[21:59:37.022] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_huan02_sk.gim
[21:59:37.027] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_qiliu001_sk.gim
[21:59:37.032] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_shousuo001_sk.gim
[21:59:37.043] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_huan01_sk.gim
[21:59:37.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_qiliu02_sk.gim
[21:59:37.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_huan001_sk.gim
[21:59:37.213] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_qiliu01_sk.gim
[21:59:37.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_yuanhuan02_sk.gim
[21:59:37.232] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_pian001_sk.gim
[21:59:37.237] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_banqiu001_sk.gim
[21:59:37.337] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zhoushushi_xiangdao_plane_004.gim
[21:59:37.357] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\luoxuanxian_lcl_07.gim
[21:59:37.364] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_chuansong_001.sfx
[21:59:37.639] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_ms.gis.prs, anim name happy_cockhorse_ms.
[21:59:37.639] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_carry.gis.prs, anim name happy_carry.
[21:59:37.639] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[21:59:37.907] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_ms.gis.prs, anim name happy_struggle4_ms.
[21:59:37.907] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_struggle4_ms.gis.prs, anim
name happy_struggle4_ms.
[21:59:37.948] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_hastur.gis.prs, anim name happy_cockhorse_hastur.
[21:59:37.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_hastur.gis, anim name
cockhorse_hastur.
[21:59:37.952] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_carry.gis, anim name happy_carry.
[21:59:37.967] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:59:37.972] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:59:37.977] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:59:37.977] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:38.158] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_hastur.gis.prs, anim name happy_struggle4_hastur.
[21:59:38.158] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4_hastur.gis, anim name
struggle4_hastur.
[21:59:38.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:38.353] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:38.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:38.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:38.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:38.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:38.703] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:38.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_hang.gis.prs, anim name happy_hang.
[21:59:38.982] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_hang.gis.prs, anim name happy_hang.
[21:59:38.987] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_ms.gis.prs, anim name happy_hang_ms.
[21:59:38.987] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_ms.gis.prs, anim name happy_hang_ms.
[21:59:38.987] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_hang_ms.gis.prs, anim name
happy_hang_ms.
ERROR *****************************************************************************
[21:59:38.992] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
ERROR *****************************************************************************
[21:59:38.992] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:40.718] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:40.723] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[21:59:40.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:40.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:40.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:40.732] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:40.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:41.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:41.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:41.970] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_appear.gis.prs, anim
name littlegirl_appear.
[21:59:41.977] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_xuanwo01_sk.gim
[21:59:41.987] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_chuansong_pian002_sk.gim
[21:59:41.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_chuansong_002.sfx
[21:59:41.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_chuansong_001_04.sfx
[21:59:41.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_chuansong_001_04.sfx
[21:59:41.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_chuansong_001_04.sfx
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.038] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.043] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.048] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.077] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\burke\burke_console.gim
[21:59:42.087] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
burke\burke_console.gis.prs.
WARNING ***************************************************************************
[21:59:42.087] L [COCOSUI] [WARNING] animation operate_mini_console in chr\boss\
burke\burke_console.gis have bones with non-uniform scales will disable gpu skin.
[21:59:42.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
WARNING ***************************************************************************
[21:59:42.102] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask scene\model\
ordnance_factory1\dm65_scene_gallows_hx_dis.gim 51.67 ms
[21:59:42.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[21:59:42.142] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
ERROR *****************************************************************************
[21:59:42.152] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:42.152] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\boss\joseph\h55_joseph_camera.gim
[21:59:42.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.168] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.172] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[21:59:42.177] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\boss\
joseph\h55_joseph_camera.gis.prs.
WARNING ***************************************************************************
[21:59:42.177] L [COCOSUI] [WARNING] animation show_idle_special_langren in chr\
boss\joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable
gpu skin.
WARNING ***************************************************************************
[21:59:42.177] L [COCOSUI] [WARNING] animation take_a_picture in chr\boss\joseph\
h55_joseph_camera.gis have bones with non-uniform scales will disable gpu skin.
WARNING ***************************************************************************
[21:59:42.177] L [COCOSUI] [WARNING] animation show_appear_xuezu in chr\boss\
joseph\h55_joseph_camera.gis have bones with non-uniform scales will disable gpu
skin.
[21:59:42.177] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001.gim
[21:59:42.182] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shiguanggui_zhangxiangji_plane_001_mask.gim
ERROR *****************************************************************************
[21:59:42.182] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:59:42.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_001.sfx
[21:59:42.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_002.sfx
[21:59:42.333] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:42.372] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:42.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[21:59:42.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:42.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[21:59:42.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[21:59:42.892] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5" is not found!
[21:59:42.892] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_5_alpha" is not found!
[21:59:42.902] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_5_alpha" is not found!
[21:59:42.902] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_5_alpha" is not found!
[21:59:42.902] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4" is not found!
[21:59:42.902] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_4_alpha" is not found!
[21:59:42.913] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_4_alpha" is not found!
[21:59:42.918] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_4_alpha" is not found!
[21:59:42.918] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3" is not found!
[21:59:42.918] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_1_3_alpha" is not found!
[21:59:42.927] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_3_alpha" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_3_alpha" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3_alpha" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_2" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_2_alpha" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_1" is not found!
[21:59:42.932] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_1_alpha" is not found!
[21:59:42.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:42.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[21:59:42.937] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
ERROR *****************************************************************************
[21:59:42.937] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\-4_-1.vis
[21:59:42.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[21:59:43.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\covereyes.gis, anim name
covereyes.
[21:59:43.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_01.sfx
[21:59:43.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:43.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:43.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:43.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:43.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.012] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:59:44.012] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[21:59:44.012] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[21:59:44.012] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48616 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[21:59:44.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_right.gis, anim
name bind_up_right.
[21:59:44.132] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_right.gis, anim
name bind_up_right.
[21:59:44.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\bebindup.gis.prs, anim name
bebindup.
ERROR *****************************************************************************
[21:59:44.152] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:44.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_hang.gis, anim name happy_hang.
[21:59:44.312] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_hang.gis, anim name happy_hang.
[21:59:44.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_hastur.gis.prs, anim name happy_hang_hastur.
[21:59:44.322] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_hastur.gis.prs, anim name happy_hang_hastur.
[21:59:44.322] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\hang_hastur.gis, anim name hang_hastur.
ERROR *****************************************************************************
[21:59:44.332] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
ERROR *****************************************************************************
[21:59:44.332] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:44.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:44.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.451] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[21:59:44.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.747] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.747] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:44.747] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[21:59:45.072] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
[21:59:45.072] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up.gis, anim name
bind_up.
ERROR *****************************************************************************
[21:59:45.082] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[21:59:45.373] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\crouch_wj.gis.prs, anim name crouch_wj.
[21:59:45.437] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\low_walk.gis.prs, anim name low_walk.
[21:59:46.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[21:59:46.042] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[21:59:46.047] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[21:59:46.053] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[21:59:46.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[21:59:47.022] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name repair_2.
[21:59:47.022] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair_2.gis.prs, anim name repair_2.
ERROR *****************************************************************************
[21:59:47.037] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:47.637] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[21:59:48.557] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:48.643] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\getup2.gis.prs, anim name getup2.
[21:59:48.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[21:59:48.742] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[21:59:48.742] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48688 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[21:59:48.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[21:59:48.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:48.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:48.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:48.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[21:59:48.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:48.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:48.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:48.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[21:59:48.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:49.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:50.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\dial.gis.prs, anim name dial.
[21:59:50.452] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\dial.gis.prs, anim name dial.
ERROR *****************************************************************************
[21:59:50.467] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
[21:59:50.507] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[21:59:52.278] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_jump_set.gis.prs, anim name
toyman_jump_set.
[21:59:53.718] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\answerphone.gis.prs, anim name answerphone.
[21:59:53.718] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\answerphone.gis.prs, anim name answerphone.
ERROR *****************************************************************************
[21:59:53.728] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
ERROR *****************************************************************************
[21:59:54.242] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48739 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_tiaoban.gim
[21:59:54.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
toyman_skill_zhixiang_001.sfx
[21:59:55.653] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\toyman_jump_destroy.gis.prs, anim name toyman_jump_destroy.
[21:59:55.653] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban_destroy.gim
[21:59:55.653] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
player\dm65_survivor_w\h55_survivor_w_shangren\
h55_survivor_w_shangren_tiaoban_destroy.gis.prs.
ERROR *****************************************************************************
[21:59:55.653] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_002 is linked to bone
biped spine, but no bone named biped spine exist!
ERROR *****************************************************************************
[21:59:55.653] L [COCOSUI] [ERROR] Socket fx_pokun_weizhi_003 is linked to bone
biped pelvis, but no bone named biped pelvis exist!
ERROR *****************************************************************************
[21:59:55.653] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[21:59:55.653] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[21:59:55.653] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[21:59:55.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[21:59:56.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[21:59:57.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[21:59:57.082] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\hangup.gis.prs, anim name hangup.
[21:59:57.082] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\hangup.gis.prs, anim name hangup.
ERROR *****************************************************************************
[21:59:57.082] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\messager\
messager.gis
[21:59:57.942] [COCOSUI] GameChecker::ACCallback, messages ***:
{"gameId":"h55na","reportID":"b241bb2ba40a44a691096decb9e3f2dd","zinfo":"eNplkklr3D
AUgP+LznmD9mVuWmkOgUAPPZRSzFhtTGwr2J4kwzD/
vRI0kym9aXn69L3ljKbu8DTM+b5He4R9DOAFZsC1MuCts0CFMSB5cugOvU41aMndWNfD9Nt1a26v3nHdL3k
9jtuK9t/PaDu9tIvX6eV+/lXWFt3wTDpDpIyQWNLAjUvghJRAtSfWpERsDOhyd30/lq7P/
UPpj2O+QgjTjBsfgNBkgVNvwPBAQBiJLQmEEWpuIdtTFe6/
bt2yudP2yYlRBye4qlkKB1yEVDnSgfcaEyasjUTfcoZ5rGX6UsrzB0ElzojXAbBTqqbTCEoJ0MILj5NIWLl
bwnpatzw9LuWQ1/VTRAiqLLEeHOcYuBUMLGcBtMeRaiK9D/
IWM+ftrSzPvsxzPmxDma8kyozwjlHQJlahSKpLqKRUC0+sxY6r+L/
Qt2Huy9sV4r3RQdoIUqoAnNMALhkGzGpfYSqpKP6BHLo5DbcNotZ5X2samabVQksw1nKgMQQsSZSqNehHna
a8rFW/ie/oDu8I5Zzpisnv29K1yUH7M1rzUgMbF2Ms26CVMf/
8+5MimlP+cTh3UzOy5XTcocvlD2jryQY="}
[21:59:58.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[21:59:58.448] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[21:59:58.448] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\idle.gis.prs, anim name idle.
[21:59:58.803] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\slide4.gis.prs, anim name slide4.
[21:59:58.803] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\slide4.gis.prs, anim name slide4.
ERROR *****************************************************************************
[21:59:58.812] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:59.232] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
[21:59:59.237] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_survivor.
[21:59:59.237] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\dial.gis.prs, anim name dial.
ERROR *****************************************************************************
[21:59:59.242] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[21:59:59.542] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[21:59:59.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:00:00.067] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:00.067] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48768 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:00.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:00.558] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name close.
[22:00:00.752] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:00:00.930] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:00:01.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\begin_change_crow.gis.prs, anim name begin_change_crow.
[22:00:01.227] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_chuansong_001_01.gim
[22:00:01.232] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\liaosi_skill_chuansong_001_03.gim
[22:00:01.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_chuansong_001.sfx
WARNING ***************************************************************************
[22:00:01.827] M [COCOSUI] [WARNING] EventProject::CreateAudioEvent: [FMOD] (89)
The requested event, event group, event category or event property could not be
found.
WARNING ***************************************************************************
[22:00:01.827] M [COCOSUI] [WARNING] [AUDIO]:
killer_messager/3p/messager/skill/ms_end_change_crow not found in project sound\
killer_messager.fev
[22:00:02.010] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:00:02.133] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_package_takeout.gis.prs, anim
name toyman_package_takeout.
[22:00:02.263] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\end_change_crow.gis.prs, anim name end_change_crow.
[22:00:02.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_chuansong_002.sfx
[22:00:02.632] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_package_prepare.gis.prs, anim
name toyman_package_prepare.
[22:00:02.732] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
[22:00:02.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_survivor.
[22:00:02.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\answerphone.gis.prs, anim name
answerphone.
ERROR *****************************************************************************
[22:00:02.742] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:02.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:00:02.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:03.162] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
[22:00:03.383] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\toyman_package_throw.gis.prs, anim name
toyman_package_throw.
ERROR *****************************************************************************
[22:00:03.472] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48862 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_baoguo.gim
[22:00:03.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:00:03.847] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:00:04.007] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:00:04.092] M [COCOSUI] createImageSingle
ui/dm65ui/res/patch_19_12_30/system/chat_0.png 3053.000000
[22:00:04.192] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
[22:00:04.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_survivor.
[22:00:04.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\hangup.gis.prs, anim name hangup.
ERROR *****************************************************************************
[22:00:04.217] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:04.492] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[22:00:04.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_jianshi_001.sfx
[22:00:04.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:00:04.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:00:05.402] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\idle_2.gis.prs, anim name
idle_2.
[22:00:05.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[22:00:05.513] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:05.597] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_change_1.gis.prs, anim
name littlegirl_change_1.
[22:00:05.597] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_xiaoshi_001.sfx
[22:00:05.922] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:05.922] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_48931 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:05.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:06.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:00:06.033] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:06.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:06.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\shakewatch.gis.prs, anim name
shakewatch.
[22:00:06.213] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_huaibiao\h55_pendant_huaibiao_gis\shakewatch.gis.prs, anim name
shakewatch.
[22:00:06.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[22:00:06.213] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[22:00:06.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:06.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:06.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:06.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:06.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cylinder_gq_wwb_06.gim
[22:00:06.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_003.gim
[22:00:06.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_002.sfx
[22:00:06.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:06.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001.sfx
[22:00:06.252] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_sph_001.gim
[22:00:06.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[22:00:06.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[22:00:06.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:06.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001.sfx
[22:00:06.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[22:00:06.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_hit_001a.sfx
[22:00:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001.sfx
[22:00:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[22:00:06.457] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[22:00:06.462] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_range_001a.sfx
[22:00:07.643] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[22:00:07.648] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:00:08.089] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001.sfx
[22:00:08.089] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\cuimianshi_plane_004.gim
[22:00:08.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:08.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:08.097] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\tentacle_attacked.gis.prs, anim name
tentacle_attacked.
[22:00:08.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:08.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_transition_001a.sfx
[22:00:08.102] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:08.102] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49104 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
ERROR *****************************************************************************
[22:00:08.113] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39653 filenames = chr\prop\
h55_pendant_huaibiao\h55_pendant_huaibiao.gim
[22:00:08.113] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:08.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:00:08.912] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\disappear.gis.prs, anim name
disappear.
[22:00:09.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:09.113] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:09.232] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run_wj.gis.prs, anim name
fear_run_wj.
[22:00:09.232] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[22:00:09.328] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:09.328] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:09.933] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[22:00:09.933] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[22:00:09.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:09.947] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[22:00:09.952] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:00:10.043] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:10.047] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:10.052] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:10.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:10.613] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mianpian_3.gim
[22:00:10.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[22:00:10.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
ERROR *****************************************************************************
[22:00:10.623] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49327 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[22:00:10.628] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49328 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:00:10.628] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\dengguang_09_b.gim
[22:00:10.628] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
[22:00:11.313] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_elecbox.gis.prs, anim name install_elecbox.
[22:00:11.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:11.571] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[22:00:11.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:11.723] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:11.771] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[22:00:11.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_wire_001.sfx
[22:00:11.963] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_lightly.gis.prs,
anim name happy_sickle_attack_1_lightly.
[22:00:11.963] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:11.963] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49385 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:12.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.050] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:12.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:12.850] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:00:13.193] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:13.193] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:13.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:13.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:13.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[22:00:13.452] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_link_002.sfx
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box02.gim
ERROR *****************************************************************************
[22:00:13.460] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[22:00:13.460] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:00:13.460] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:00:13.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49502 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:00:13.460] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49509 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:00:13.460] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:00:13.472] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:00:13.897] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_saw_attack_1_heavily.gis.prs, anim
name happy_saw_attack_1_heavily.
[22:00:13.897] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_saw_attack_1_heavily.gis.prs, anim
name happy_saw_attack_1_heavily.
[22:00:13.902] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:13.902] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49516 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:13.902] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:13.902] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49519 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:13.907] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:13.907] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49522 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:13.913] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk_scare.gis.prs, anim name walk_scare.
ERROR *****************************************************************************
[22:00:13.913] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:13.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:13.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:13.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.988] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:13.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:13.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:14.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:14.077] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:00:14.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.097] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:14.282] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_end_elecbox.gis.prs, anim name install_end_elecbox.
[22:00:14.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:14.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:14.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:14.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:14.903] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:15.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:15.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:15.597] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:00:15.812] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3_wj.gis.prs, anim name
happy_idle_3_wj.
[22:00:15.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_scare.gis.prs, anim name idle_scare.
[22:00:15.827] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:15.837] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:15.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:15.847] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:15.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:16.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb_wj.gis.prs, anim name
happy_climb_wj.
[22:00:16.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:16.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:16.347] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
cuimianshi_skill_sleep_001.sfx
[22:00:16.443] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_buzai_xsp\
xiangshuishi_e_buzai_xsp.gim
[22:00:16.443] L [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[22:00:16.443] L [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[22:00:16.443] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:16.448] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000040800143a800822120.nfxo.
[22:00:16.452] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
625 / 656 = 95.3%
ERROR *****************************************************************************
[22:00:16.452] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
WARNING ***************************************************************************
[22:00:16.467] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_buzai_xsp\
xiangshuishi_e_buzai_xsp.gim 29.32 ms
[22:00:16.467] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[22:00:16.467] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[22:00:16.467] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:16.472] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000040800143a8008201a2.nfxo.
[22:00:16.477] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
626 / 657 = 95.3%
ERROR *****************************************************************************
[22:00:16.477] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:16.477] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_jinyebuzai_idle_06.sfx
[22:00:16.492] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:16.492] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49928 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:16.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:16.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:16.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:16.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:16.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:16.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:16.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:16.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:16.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:16.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:17.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
[22:00:17.142] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
ERROR *****************************************************************************
[22:00:17.162] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:00:17.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:17.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:17.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:17.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:17.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:17.523] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[22:00:17.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:18.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:18.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:18.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:18.467] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:18.467] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:18.543] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[22:00:18.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:18.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:18.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:00:19.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle_special.gis.prs, anim name
idle_special.
[22:00:19.392] M [COCOSUI] wyd: audio tm_event_sys->getNumEvents(&count); count =
6857
[22:00:19.392] M [COCOSUI] wyd: audio -----Load sound\survivor_vo_girl_gx.fev
succeed!
[22:00:19.592] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:00:20.022] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:20.033] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:20.033] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:20.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:20.097] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\mengzhinvwu_cylinder_003.gim
[22:00:20.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_range_001.sfx
[22:00:20.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:21.118] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:21.123] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:22.288] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:22.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:23.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:23.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:23.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:23.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:23.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:23.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:24.450] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:24.883] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:24.883] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50165 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:24.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:25.052] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:25.202] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:00:25.387] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
[22:00:25.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:00:25.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:25.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:25.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:25.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:00:25.842] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:25.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:00:26.232] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[22:00:26.232] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:26.232] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50244 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:26.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:28.538] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:00:29.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:00:29.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.053] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.057] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:29.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.067] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.067] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:29.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:30.373] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:30.472] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:30.472] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:30.477] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:30.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:30.693] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 1374,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107, 97,
111, 72, 62, 64, 117], 'hero_pos': (-988.790283203125, 0.0, 93.7676773071289)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714830901", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[22:00:30.693] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[22:00:30.693] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[22:00:30.693] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[22:00:30.693] M [COCOSUI] [UniSDK]time 2022-02-24-22:00:30 +0700
[22:00:30.693] M [COCOSUI] [UniSDK]ip 192.168.12.122
[22:00:30.693] M [COCOSUI] [UniSDK]device Inspiron 7348
[22:00:30.703] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[22:00:30.703] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[22:00:34.161] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.169] L [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\000000000000000000002201240fa024.nfxo.
[22:00:34.169] L [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
627 / 658 = 95.3%
ERROR *****************************************************************************
[22:00:34.169] L [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.177] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_suping\h55_guajian_suping3.gis.prs.
WARNING ***************************************************************************
[22:00:34.182] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\guajian\
h55_guajian_suping\h55_guajian_suping3.gim 22.57 ms
[22:00:34.182] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr\pbr_transparent.fx, tech name: TShader.
[22:00:34.182] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr\pbr_transparent.nfx.
ERROR *****************************************************************************
[22:00:34.182] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.222] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\pbr\
pbr_transparent.nfx\000000000000000000002201240fa035.nfxo.
[22:00:34.222] M [COCOSUI] create effect shader\pbr\pbr_transparent.fx:TShader ***
time: 46.37 ms ***
macro:
#define ENABLE_HARDWARE_SRGB_TEXTURE FALSE
#define ALPHA_TEST_ENABLE FALSE
#define GPU_SKIN_ENABLE TRUE
#define GPU_SKIN_FULL_MAT TRUE
#define LIGHT_ATTR_ITEM_NUM LIGHT_ATTR_ITEM_NUM_5
#define LIGHT_NUM LIGHT_NUM_5
#define INSTANCE_TYPE INSTANCE_TYPE_NONE
#define SHADOW_MAP_ENABLE FALSE
#define SHADOW_MAP_ESM FALSE
#define SHADOW_MAP_VSM FALSE
#define SHADOW_MAP_DIR_LIGHT FALSE
#define SHADOW_MAP_POINT_LIGHT FALSE
#define SPECULAR_ENABLE TRUE
#define DISSOLVE_ENABLE_GAME TRUE
#define USE_ENVIRONMENT_MAP TRUE
#define USE_MASK_MAP TRUE
#define TOON_EFFECT TRUE
#define USE_ANISOTROPY FALSE
#define USE_ANISOTROPY_MASK FALSE
#define USE_POINT_SPECULAR FALSE
#define SHADOW_MAP_ENABLE_SOFT FALSE
#define DYNAMIC_GI_ENABLE FALSE
#define LIGHT_PROBE_ENABLE FALSE
#define LIGHT_PROBE_USE_BAKED_SHADOW FALSE
#define LIGHT_PROBE_BLEND_COMPLETE FALSE
#define LIGHT_PROBE_USE_SIMPLE_COLOR FALSE
#define REFLECTION_PROBE_ENABLE FALSE
#define IS_TANGENT_ENABLE TRUE
#define AS_OUTER_MODEL FALSE
#define NEOX_DEBUG_MODE NEOX_DEBUG_MODE_NONE
#define USE_ALPHA_TEST TRUE
StaticMesh
[22:00:34.222] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
628 / 659 = 95.3%
ERROR *****************************************************************************
[22:00:34.222] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.222] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[22:00:34.222] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[22:00:34.222] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.232] M [COCOSUI] [INFO] [shader] Load from effect cache file shader\
pbr_ex.nfx\0000000000000048000943a8008201a2.nfxo.
[22:00:34.232] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
629 / 660 = 95.3%
ERROR *****************************************************************************
[22:00:34.232] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:00:34.247] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_suping\h55_guajian_suping.gim
[22:00:34.247] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_suping\h55_guajian_suping.gis.prs.
[22:00:34.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\sudongping_bottle_001.sfx
[22:00:34.297] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shuangguimoshi_skill_wuni_004.gim
[22:00:34.303] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\shuangguimoshi_skill_wuni_002.gim
[22:00:34.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\sudongping_boom_001.sfx
[22:00:34.347] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_survivor.
[22:00:34.453] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[22:00:34.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:00:34.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:00:34.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:00:34.843] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:00:34.843] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.852] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:34.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.862] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:34.867] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:36.202] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 1380,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107, 97,
111, 72, 62, 64, 117], 'hero_pos': (-989.1956176757812, 0.0, 93.31494140625)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch 2', 'max_count':
20}", "project": "h55na", "source": "netease_p1", "type": "ExceptInfo",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"server": 10006, "countrycode": "VN", "pc": 1, "client_id":
"62179845ae5b310ca01ecfb2", "ts_ms": "1645714836405", "drpf_headers": "{\"X-
PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}", "emulator": 0,
"device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500", "mac_addr": "", "udid":
"32-CD-FC-01-87-AE", "transid": "", "nation": -1, "network": "pc", "isp": null,
"ip": "", "ipv6": "", "os_name": "windows", "os_ver": "1.0", "root_mark": false,
"app_channel": "app_store", "app_ver": "1.56.667550.995372", "engine_ver": 667550,
"lang": "VI", "pack_type": 1, "launch_udid": 201486310579, "first_udid": 0,
"haiwai_region_code": "sg", "device_height": 768, "device_width": 1366}
[22:00:36.202] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[22:00:36.202] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[22:00:36.202] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[22:00:36.202] M [COCOSUI] [UniSDK]time 2022-02-24-22:00:36 +0700
[22:00:36.202] M [COCOSUI] [UniSDK]ip 192.168.12.122
[22:00:36.202] M [COCOSUI] [UniSDK]device Inspiron 7348
[22:00:36.202] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[22:00:36.202] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[22:00:37.548] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:37.742] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:37.747] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:37.747] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:37.747] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:37.843] [COCOSUI] [UniSDK]easyTaskDRPFProcess 130
[22:00:37.843] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:37.843] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1380,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-989.0817260742188, 0.0,
93.44606018066406)}","except_info":"{'key': 'qte_key', 'msg': '_handle_key branch
2', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714836668","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:36
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:37.843] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:37.843] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:37.912] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 128 ok
[22:00:37.932] [COCOSUI] [UniSDK]easyTaskDRPFProcess 131
[22:00:37.932] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:37.932] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1380,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-988.8544311523438, 0.0,
93.6988296508789)}","except_info":"{'key': 'qte_key', 'msg': '_handle_key branch
2', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714836716","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:36
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:37.932] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:37.932] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:37.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:38.112] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"online_time": 1382,
"except_key": "qte_key", "role_id": "12718424", "role_name": "Aoyu.",
"battle_info": "{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107, 97,
111, 72, 62, 64, 117], 'hero_pos': (-988.6182250976562, 0.0, 94.02943420410156)}",
"except_info": "{'key': 'qte_key', 'msg': '_handle_key branch msg 4 key 32 ops [53,
5, 55, 128, 271, 136, 311, 312]', 'max_count': 20}", "project": "h55na", "source":
"netease_p1", "type": "ExceptInfo", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "server": 10006,
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645714838314", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[22:00:38.112] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[22:00:38.112] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[22:00:38.112] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[22:00:38.112] M [COCOSUI] [UniSDK]time 2022-02-24-22:00:38 +0700
[22:00:38.112] M [COCOSUI] [UniSDK]ip 192.168.12.122
[22:00:38.112] M [COCOSUI] [UniSDK]device Inspiron 7348
[22:00:38.112] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[22:00:38.112] M [COCOSUI] [UniSDK]Windows version: 10.0
ERROR *****************************************************************************
[22:00:39.623] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:39.707] [COCOSUI] [UniSDK]easyTaskDRPFProcess 137
[22:00:39.707] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:39.707] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1382,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-988.6182250976562, 0.0,
94.02943420410156)}","except_info":"{'key': 'qte_key', 'msg': 'check_qte
qte_perfect', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714838318","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:38
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:39.707] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:39.707] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:40.002] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 135 ok
[22:00:40.052] [COCOSUI] [UniSDK]easyTaskDRPFProcess 138
[22:00:40.052] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:40.052] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1382,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-988.5880737304688, 0.0,
93.9996109008789)}","except_info":"{'key': 'qte_key', 'msg': '_handle_key branch
msg 4 key 18 ops [299]', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714838794","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:38
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:40.052] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:40.052] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:40.243] [COCOSUI] [UniSDK]easyTaskDRPFProcess 139
[22:00:40.243] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:40.243] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1382,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-988.703857421875, 0.0,
93.93619537353516)}","except_info":"{'key': 'qte_key', 'msg': '_handle_key branch
msg 4 key 67 ops [200]', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714838924","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:38
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:40.243] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:40.243] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:40.513] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 136 ok
[22:00:40.513] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 137 ok
[22:00:40.553] [COCOSUI] [UniSDK]easyTaskDRPFProcess 140
[22:00:40.553] [COCOSUI] [UniSDK]httpPostRequest:url = "https://drpf-
h55na.proxima.nie.easebar.com"
[22:00:40.553] [COCOSUI] [UniSDK]httpPostRequest:body =
"{"online_time":1383,"except_key":"qte_key","role_id":"12718424","role_name":"Aoyu.
","battle_info":"{'scene_id': 57, 'hero_id': 111, 'hero_ids': [78, 115, 59, 107,
97, 111, 72, 62, 64, 117], 'hero_pos': (-989.9215087890625, 0.0,
93.33074951171875)}","except_info":"{'key': 'qte_key', 'msg': '_handle_key branch
msg 4 key 67 ops [200]', 'max_count':
20}","project":"h55na","source":"netease_p1","type":"ExceptInfo","account_id":"2251
[email protected]_play.win.163.com","old_accountid":"unknow","server":10006,"countryc
ode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714839077","dr
pf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:00:38
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}"
[22:00:40.553] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-STORE: v2
[22:00:40.553] [COCOSUI] [UniSDK]httpPostRequest:header = X-PROXIMA-PROJECT: v1
[22:00:40.693] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[22:00:41.027] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 138 ok
[22:00:41.027] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 139 ok
[22:00:41.533] M [COCOSUI] [UniSDK]easyTaskDRPFCallback 140 ok
[22:00:41.677] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huojianyi_wawa_01.gim
[22:00:41.677] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\trap_die_sky.gis, anim
name trap_die_sky.
[22:00:41.683] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[22:00:41.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:41.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[22:00:42.612] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[22:00:42.612] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
ERROR *****************************************************************************
[22:00:42.627] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:00:42.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:42.842] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:00:44.177] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:00:44.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[22:00:44.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[22:00:44.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
ERROR *****************************************************************************
[22:00:44.802] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50627 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[22:00:44.813] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50628 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:00:45.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:45.400] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:45.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
[22:00:45.560] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:45.563] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:45.567] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:45.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:45.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:45.612] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:00:45.612] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:00:45.612] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:00:45.612] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50663 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:00:46.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:46.562] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:00:46.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_002.sfx
[22:00:46.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\run.gis.prs, anim name run.
[22:00:46.982] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[22:00:47.337] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:48.157] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[22:00:48.243] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[22:00:48.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[22:00:48.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
idle_qiutu.gis.prs, anim name idle_qiutu.
[22:00:48.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[22:00:48.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\trap_die_sky.gis, anim
name trap_die_sky.
[22:00:48.252] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[22:00:48.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.778] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.782] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:48.782] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:49.573] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_hastur.
[22:00:49.582] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\dial.gis, anim name dial.
[22:00:49.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\dial.gis, anim name dial.
ERROR *****************************************************************************
[22:00:49.592] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
ERROR *****************************************************************************
[22:00:50.323] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\-4_-1.vis
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.343] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.392] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.392] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.392] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.392] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:00:51.450] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:00:51.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:00:51.552] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:00:51.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:00:51.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:00:51.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_girl.
[22:00:51.662] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\dial.gis.prs, anim name dial.
[22:00:51.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\dial.gis.prs, anim name dial.
ERROR *****************************************************************************
[22:00:51.682] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:00:51.743] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[22:00:51.942] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_elecbox.gis.prs, anim name install_elecbox.
[22:00:52.390] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:52.442] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[22:00:52.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_wire_001.sfx
[22:00:52.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[22:00:52.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_hastur.
[22:00:52.627] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\answerphone.gis, anim name answerphone.
[22:00:52.627] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\answerphone.gis, anim name answerphone.
ERROR *****************************************************************************
[22:00:52.632] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
[22:00:52.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
ERROR *****************************************************************************
[22:00:53.542] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39646 filenames = chr\prop\
h55_pendant_huojian\h55_pendant_huojian.gim
ERROR *****************************************************************************
[22:00:53.547] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[22:00:53.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[22:00:53.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[22:00:53.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
idle_qiutu.gis.prs, anim name idle_qiutu.
[22:00:53.562] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[22:00:53.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:00:53.852] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_hastur.
[22:00:53.862] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\hangup.gis, anim name hangup.
[22:00:53.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\hangup.gis, anim name hangup.
ERROR *****************************************************************************
[22:00:53.872] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\boss\hastur\
hastur.gis
[22:00:55.017] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_link_002.sfx
[22:00:55.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:00:55.022] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box02.gim
ERROR *****************************************************************************
[22:00:55.022] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[22:00:55.022] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:00:55.022] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:00:55.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51387 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:00:55.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:00:55.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:00:55.022] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51394 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:00:55.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:00:55.207] M <SCRIPT> 2022-02-24 22:00:55,413 - MobileServer - - UISystem -
INFO - ---------create csb path -ui/dm65ui/res/battle_shop.csb,
UIBattleStall---------
[22:00:55.212] [COCOSUI] createImageConcurrent
ui/dm65ui/res/system_en/battle_shop_21_0.png 143.000000
[22:00:55.252] M [COCOSUI] createImageSingle ui/dm65ui/res/system/battle_shop_0.png
49085.000000
[22:00:55.443] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\answerphone.gis.prs, anim name
answerphone.
[22:00:55.443] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:00:55.443] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_girl.
[22:00:55.453] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:00:55.453] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\answerphone.gis.prs, anim name
answerphone.
ERROR *****************************************************************************
[22:00:55.462] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:00:55.663] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[22:00:55.858] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_end_elecbox.gis.prs, anim name install_end_elecbox.
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:56.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.218] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.218] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.218] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:56.342] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\painter\common\miusi.gim
ERROR *****************************************************************************
[22:00:56.342] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51489 filenames = chr\painter\
common\miusi.gim
[22:00:56.768] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:00:56.923] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:00:57.033] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[22:00:57.033] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:57.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:00:57.687] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[22:00:57.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash.gis.prs,
anim name splash.
[22:00:57.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:00:57.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_1.gis.prs,
anim name splash_1.
[22:00:57.800] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_low.fx, tech name: TShader.
[22:00:57.800] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_low.nfx.
[22:00:57.800] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
630 / 661 = 95.3%
[22:00:57.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\idle.gis.prs, anim name idle.
[22:00:57.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:00:58.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:00:58.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:00:58.082] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:00:58.087] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:00:58.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:00:58.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_yaoji_002.sfx
[22:00:58.292] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[22:00:58.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:00:58.302] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51562 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:00:58.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:58.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:00:58.812] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[22:00:58.830] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_2.gis.prs,
anim name splash_2.
[22:00:59.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:00:59.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
ERROR *****************************************************************************
[22:00:59.332] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51611 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:00:59.332] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\close_elecbox.gis.prs, anim name close_elecbox.
ERROR *****************************************************************************
[22:00:59.332] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51612 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:00:59.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:00:59.688] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:00:59.710] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:00:59.872] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_flaregun\separate_dir\bdz_e_queen_flaregun\
bdz_e_queen_flaregun.gim
WARNING ***************************************************************************
[22:00:59.887] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
bdz_e_queen\bdz_e_queen_zujian_diff.tga format R8G8B8, try to convert it to
A8B8G8R8
WARNING ***************************************************************************
[22:00:59.897] L [COCOSUI] [WARNING] Device do not support texture lut\chr_p5\
bdz_e_queen\bdz_e_queen_zujian_nor.tga format R8G8B8, try to convert it to A8B8G8R8
[22:00:59.907] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun.gis.prs.
WARNING ***************************************************************************
[22:00:59.917] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_flaregun\separate_dir\bdz_e_queen_flaregun\bdz_e_queen_flaregun.gim
48.51 ms
[22:00:59.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun_gis\idle_1.gis, anim name idle_1.
[22:00:59.922] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_flaregun\h55_pendant_flaregun_gis\idle_2.gis, anim name idle_2.
[22:00:59.927] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_2.sfx
[22:00:59.963] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\flaregun_shoot_4.sfx
[22:01:00.027] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:00.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_girl.
[22:01:00.382] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\hangup.gis.prs, anim name hangup.
[22:01:00.382] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\hangup.gis.prs, anim name hangup.
ERROR *****************************************************************************
[22:01:00.392] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:01:01.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:01.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:01.208] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:01.208] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:01.212] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:01.217] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:01.713] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:01.713] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51679 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:01.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:01.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:01.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:02.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:01:02.533] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
[22:01:02.543] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_survivor.
[22:01:02.543] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\dial.gis.prs, anim
name dial.
ERROR *****************************************************************************
[22:01:02.548] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:02.698] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
[22:01:02.698] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\smash2.gis, anim name
smash2.
ERROR *****************************************************************************
[22:01:02.713] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:03.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[22:01:03.792] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\xray_mobile.fx, tech name: TShader.
[22:01:03.792] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\xray_mobile.nfx.
ERROR *****************************************************************************
[22:01:03.792] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:03.797] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
631 / 662 = 95.3%
ERROR *****************************************************************************
[22:01:03.797] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:03.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_guangzhu_001.sfx
[22:01:05.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:05.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:05.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\fly_parry.gis.prs, anim name fly_parry.
[22:01:05.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhanbushi_mty_skill_001.sfx
[22:01:05.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:05.950] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:01:06.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\parry.gis.prs, anim name parry.
[22:01:06.057] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
[22:01:06.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_survivor.
[22:01:06.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_owl\h55_pendant_owl_gis\die_fly.gis.prs, anim name die_fly.
[22:01:06.063] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
answerphone.gis.prs, anim name answerphone.
ERROR *****************************************************************************
[22:01:06.068] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:06.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
zhanbushi_mty_hit_001.sfx
[22:01:06.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:06.610] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
[22:01:06.610] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\slide4.gis, anim name
slide4.
ERROR *****************************************************************************
[22:01:06.622] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:06.692] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:01:07.022] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:07.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:08.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:08.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:08.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:08.537] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:08.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:08.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:08.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:08.663] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_guangzhu_001.sfx
[22:01:08.858] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:08.862] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:08.867] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:08.869] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:08.963] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[22:01:08.963] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:08.963] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51822 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:09.168] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:09.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:09.969] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:01:10.702] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[22:01:10.792] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gim
WARNING ***************************************************************************
[22:01:10.802] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gim 9.67 ms
[22:01:11.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:11.152] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\tentacle_attacked.gis.prs, anim name
tentacle_attacked.
[22:01:11.162] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:11.162] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51887 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:11.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:01:11.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.248] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:11.262] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:11.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.277] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:11.312] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
[22:01:11.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_survivor.
[22:01:11.312] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\hangup.gis.prs,
anim name hangup.
ERROR *****************************************************************************
[22:01:11.322] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.322] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:11.748] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[22:01:11.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[22:01:11.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:11.872] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash.gis.prs,
anim name splash.
[22:01:11.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:01:12.262] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[22:01:12.272] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:12.272] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_52076 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:12.471] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:12.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:12.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:12.927] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:13.008] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_2.gis.prs,
anim name splash_2.
ERROR *****************************************************************************
[22:01:13.017] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_49925 filenames = chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_buzai_xsp\
xiangshuishi_e_buzai_xsp.gim
[22:01:13.092] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:13.102] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:13.102] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:13.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:13.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:01:13.833] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_5_alpha" is not found!
[22:01:13.833] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_4_alpha" is not found!
[22:01:13.842] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_3_alpha" is not found!
[22:01:13.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:14.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_2_alpha" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2_alpha" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2_alpha" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0_alpha" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0_alpha" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0" is not found!
[22:01:14.082] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0_alpha" is not found!
[22:01:14.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:14.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[22:01:14.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:14.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:14.700] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash2.gis.prs, anim name smash2.
[22:01:14.700] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash2.gis.prs, anim name smash2.
ERROR *****************************************************************************
[22:01:14.702] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:01:15.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:15.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:15.583] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2.gis, anim name happy_tentacle_attack_2.
[22:01:15.592] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:15.592] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_52194 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:15.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:15.773] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:15.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:15.788] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:16.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:16.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:16.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:16.623] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:16.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:16.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:16.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:16.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:16.732] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_5_alpha" is not found!
[22:01:16.732] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_5_alpha" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_5_alpha" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_3_alpha" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_3" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_3_alpha" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_3" is not found!
[22:01:16.742] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_3_alpha" is not found!
[22:01:17.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2_end.gis, anim name
happy_tentacle_attack_2_end.
[22:01:18.030] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_pendant_quanzhang\h55_pendant_quanzhang_gis\idle_2.gis, anim name idle_2.
[22:01:18.038] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\beforecast.gis.prs, anim name
beforecast.
[22:01:18.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:18.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.742] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:18.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.822] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:01:18.868] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:18.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:18.968] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:18.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:18.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:19.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:01:19.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:19.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:01:19.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:19.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:19.998] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:20.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:21.002] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:21.002] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:21.012] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:21.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:21.122] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:21.122] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:01:21.167] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:21.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:21.182] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr_ex.fx": {"40800143a800822120": 1645714881, "40800143a8008201a2":
1645714881, "48000943a8008201a2": 1645714881}, "shader/luminous.fx": {"2794":
1645714881}, "shader/pbr_low.fx": {"1a041045": 1645714881},
"shader/pbr/pbr_transparent.fx": {"2201240fa024": 1645714881, "2201240fa035":
1645714881}, "shader/xray_mobile.fx": {"9": 1645714881, "1": 1645714881},
"shader/turbulence_model_uv_clamp.fx": {"80": 1645714881}}, "project": "h55na",
"source": "netease_p1", "type": "CacheMissMacro", "account_id":
"[email protected]_play.win.163.com", "old_accountid": "unknow", "countrycode":
"VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms": "1645714881383",
"drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-PROJECT\" : \"v1\"}",
"emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD Graphics 5500",
"mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "", "nation": -1,
"network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name": "windows", "os_ver":
"1.0", "root_mark": false, "app_channel": "app_store", "app_ver":
"1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type": 1,
"launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[22:01:21.182] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[22:01:21.182] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[22:01:21.182] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[22:01:21.182] M [COCOSUI] [UniSDK]time 2022-02-24-22:01:21 +0700
[22:01:21.182] M [COCOSUI] [UniSDK]ip 192.168.12.122
[22:01:21.182] M [COCOSUI] [UniSDK]device Inspiron 7348
[22:01:21.182] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[22:01:21.182] M [COCOSUI] [UniSDK]Windows version: 10.0
[22:01:21.182] M [COCOSUI] [UniSDK]drpf json {"macro_info":{"shader/pbr_ex.fx":
{"40800143a800822120":1645714881,"40800143a8008201a2":1645714881,"48000943a8008201a
2":1645714881},"shader/luminous.fx":{"2794":1645714881},"shader/pbr_low.fx":
{"1a041045":1645714881},"shader/pbr/pbr_transparent.fx":
{"2201240fa024":1645714881,"2201240fa035":1645714881},"shader/xray_mobile.fx":
{"9":1645714881,"1":1645714881},"shader/turbulence_model_uv_clamp.fx":
{"80":1645714881}},"project":"h55na","source":"netease_p1","type":"CacheMissMacro",
"account_id":"[email protected]_play.win.163.com","old_accountid":"unknow","count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714881383",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:01:21
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}
[22:01:21.182] M [COCOSUI] [UniSDK]drpf url https://drpf-
h55na.proxima.nie.easebar.com
[22:01:21.182] M [COCOSUI] [UniSDK]DRPF
url = https://drpf-h55na.proxima.nie.easebar.com
body = {"macro_info":{"shader/pbr_ex.fx":
{"40800143a800822120":1645714881,"40800143a8008201a2":1645714881,"48000943a8008201a
2":1645714881},"shader/luminous.fx":{"2794":1645714881},"shader/pbr_low.fx":
{"1a041045":1645714881},"shader/pbr/pbr_transparent.fx":
{"2201240fa024":1645714881,"2201240fa035":1645714881},"shader/xray_mobile.fx":
{"9":1645714881,"1":1645714881},"shader/turbulence_model_uv_clamp.fx":
{"80":1645714881}},"project":"h55na","source":"netease_p1","type":"CacheMissMacro",
"account_id":"[email protected]_play.win.163.com","old_accountid":"unknow","count
rycode":"VN","pc":1,"client_id":"62179845ae5b310ca01ecfb2","ts_ms":"1645714881383",
"drpf_headers":"{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}","emulator":0,"device_model":"pc#pc#I#4#2195#Intel(R) HD
Graphics 5500","mac_addr":"","udid":"32-CD-FC-01-87-AE","transid":"","nation":-
1,"network":"pc","isp":null,"ip":"","ipv6":"","os_name":"pc","os_ver":"1.0","root_m
ark":false,"app_channel":"app_store","app_ver":"1.56.667550.995372","engine_ver":66
7550,"lang":"VI","pack_type":1,"launch_udid":201486310579,"first_udid":0,"haiwai_re
gion_code":"sg","device_height":768,"device_width":1366,"time":"2022-02-24-22:01:21
+0700","sdk_ver":"2.8.1","unisdk_deviceid":"610A82346DCF4191A3B948AC7F1578D9","jf_g
ameid":"h55naxx2gb"}
header = X-PROXIMA-STORE: v2
X-PROXIMA-PROJECT: v1
ERROR *****************************************************************************
[22:01:22.032] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:22.032] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
632 / 663 = 95.3%
ERROR *****************************************************************************
[22:01:22.032] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:22.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[22:01:22.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\sudongping_bottle_001.sfx
[22:01:22.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:22.192] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_suping\h55_guajian_suping2.gim
[22:01:22.202] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_suping\h55_guajian_suping2.gis.prs.
[22:01:22.202] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\wunv_xuelian_ice_002.gim
[22:01:22.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\sudongping_001.sfx
[22:01:22.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
kingbaowei\sudongping_boom_001.sfx
[22:01:22.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\run_smooth.gis.prs, anim name run_smooth.
[22:01:22.288] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run_smooth.gis.prs, anim name
run_smooth.
[22:01:22.592] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:22.592] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:22.592] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:22.592] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:22.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:22.637] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:22.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:22.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:22.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:22.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
ERROR *****************************************************************************
[22:01:23.032] M [COCOSUI] [ERROR] not support the param type, contact the
developer
ERROR *****************************************************************************
[22:01:23.032] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_50424 filenames = chr\guajian\
h55_guajian_suping\h55_guajian_suping3.gim
[22:01:23.143] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:01:23.143] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:01:23.143] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:01:23.143] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53033 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:01:23.653] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:23.653] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:23.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:23.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:23.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:24.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:01:24.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
[22:01:25.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\destroy_tower.gis.prs, anim name
destroy_tower.
[22:01:25.052] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\destroy_tower.gis.prs, anim name
destroy_tower.
[22:01:25.052] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:25.062] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53075 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:25.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:25.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:25.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:25.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:25.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
ERROR *****************************************************************************
[22:01:25.078] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:01:25.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:25.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:25.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:25.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:25.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:25.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:25.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:25.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:25.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
ERROR *****************************************************************************
[22:01:26.363] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_42993 filenames = chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_huiyuan_xsp\
xiangshuishi_e_huiyuan_xsp.gim
[22:01:26.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:27.067] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:27.597] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:27.987] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[22:01:27.987] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_heavily.gis.prs, anim name happy_sickle_attack_1_heavily.
[22:01:27.992] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:27.992] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53165 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:27.992] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:27.992] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53168 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:27.992] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:27.992] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53171 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:28.002] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk_scare.gis.prs, anim name
walk_scare.
ERROR *****************************************************************************
[22:01:28.002] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:28.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:28.182] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:28.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:28.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:28.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:01:28.282] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:28.510] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[22:01:28.510] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\save2.gis, anim name
save2.
[22:01:28.518] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3_wj.gis.prs, anim name
happy_idle_3_wj.
[22:01:28.523] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2_wj.gis.prs, anim name
save_by2_wj.
[22:01:28.523] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2_wj.gis.prs, anim name
save_by2_wj.
[22:01:28.531] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:28.531] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:28.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:28.539] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\walk.gis.prs, anim name walk.
[22:01:28.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:28.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:28.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
ERROR *****************************************************************************
[22:01:28.547] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
ERROR *****************************************************************************
[22:01:28.547] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:01:29.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:29.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:29.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:29.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:29.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:29.237] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_wj.gis.prs, anim name idle_wj.
[22:01:29.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:29.372] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_scare.gis.prs, anim name
idle_scare.
[22:01:29.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run_wj.gis.prs, anim name
fear_run_wj.
[22:01:29.462] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\run.gis.prs, anim name run.
[22:01:29.553] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[22:01:29.553] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:29.643] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:29.653] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:29.653] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:29.653] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:29.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_climb.gis, anim
name happy_climb.
[22:01:29.973] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:29.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.060] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.068] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.068] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.068] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.068] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:30.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:30.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:30.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:30.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:30.495] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:30.495] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:30.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:30.652] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_survivor.
[22:01:30.662] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
[22:01:31.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\begin_change_crow.gis.prs, anim name begin_change_crow.
[22:01:31.942] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:31.947] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:31.952] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:31.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:32.083] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\end_change_crow.gis.prs, anim name end_change_crow.
[22:01:32.083] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_chuansong_002.sfx
[22:01:32.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span2.gis.prs, anim name span2.
[22:01:32.502] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\span2.gis.prs, anim name span2.
ERROR *****************************************************************************
[22:01:32.512] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:01:32.703] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:32.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53563 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:32.703] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:32.703] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53566 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:32.708] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:32.708] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_53569 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:32.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:32.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.797] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:32.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:32.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:32.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.901] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:32.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:33.003] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_2_end.gis, anim name
happy_tentacle_attack_2_end.
[22:01:33.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:33.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:01:33.407] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:01:33.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:33.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:33.617] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb.gis.prs, anim name
happy_climb.
[22:01:34.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:34.153] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[22:01:34.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:34.348] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[22:01:34.742] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash.gis.prs,
anim name splash.
[22:01:34.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:01:34.767] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\pbr_ex.fx, tech name: TShader.
[22:01:34.767] M [COCOSUI] [INFO] [shader] *** EffectMgr::CreateObj, filename:
shader\pbr_ex.nfx.
ERROR *****************************************************************************
[22:01:34.767] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:34.767] M [COCOSUI] effect cache hit rate: latest: 5 / 5 = 100.0% total:
633 / 664 = 95.3%
ERROR *****************************************************************************
[22:01:34.767] M [COCOSUI] [ERROR] [shader] Macro NEOX_DEBUG_MODE_NONE const value
cannot be derived!
[22:01:35.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:01:35.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:01:35.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:35.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.257] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:35.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:35.392] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:35.392] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:35.402] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:35.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:35.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:01:35.613] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:35.688] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:35.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:35.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:36.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:01:36.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:36.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:36.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:36.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:36.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:36.512] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_survivor.
[22:01:36.547] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:36.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:36.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:37.352] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:01:37.873] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:38.747] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:01:39.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:39.573] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\zudangwu_02.gim
[22:01:39.578] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\zudangwu_02.sfx
[22:01:40.210] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_pick.gis, anim name happy_pick.
[22:01:40.216] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_hastur.gis.prs, anim name
happy_pick_hastur.
[22:01:40.216] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_hastur.gis, anim name pick_hastur.
[22:01:41.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:41.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:42.213] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_carry.gis, anim name happy_carry.
[22:01:42.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse_hastur.gis.prs, anim
name happy_cockhorse_hastur.
[22:01:42.222] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_hastur.gis, anim name
cockhorse_hastur.
[22:01:42.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4_hastur.gis.prs, anim
name happy_struggle4_hastur.
[22:01:42.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4_hastur.gis, anim name
struggle4_hastur.
[22:01:42.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:42.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:42.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:42.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:42.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:42.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:42.793] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:42.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:42.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:42.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:42.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:42.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:42.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:42.983] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.098] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.098] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.098] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:01:43.103] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:01:43.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:43.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:43.777] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.777] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.777] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.798] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:43.803] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.892] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:43.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:01:43.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:01:43.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:44.027] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:44.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:44.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_elecbox.gis.prs, anim name install_elecbox.
[22:01:44.162] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.162] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.162] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.162] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.308] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.308] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.312] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.312] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:44.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:44.438] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[22:01:44.457] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:44.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.507] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:44.517] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.618] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.627] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:44.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:01:44.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:01:44.643] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:44.643] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_wire_001.sfx
[22:01:44.732] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:44.742] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:44.742] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:44.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:45.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hang_hastur.gis.prs, anim name
happy_hang_hastur.
[22:01:45.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hang_hastur.gis.prs, anim name
happy_hang_hastur.
ERROR *****************************************************************************
[22:01:45.072] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:01:45.342] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:45.543] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:45.543] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:46.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:46.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_link_002.sfx
[22:01:46.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:01:46.112] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box02.gim
ERROR *****************************************************************************
[22:01:46.112] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[22:01:46.112] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:01:46.112] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:01:46.112] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_55999 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:01:46.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:01:46.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:01:46.112] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_56006 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:01:46.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:01:46.377] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:46.457] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_lightly.gis.prs, anim name happy_sickle_attack_1_lightly.
[22:01:46.462] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:46.462] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_56258 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:46.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:46.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:46.982] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_end_elecbox.gis.prs, anim name install_end_elecbox.
[22:01:47.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.133] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.353] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:01:47.447] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_run.gis.prs, anim name
fear_run.
[22:01:47.452] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle_2.gis.prs, anim name idle_2.
[22:01:47.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:01:47.523] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:47.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:47.923] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:48.579] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:48.673] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:48.783] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:01:48.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:01:49.223] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:49.223] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:49.223] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:49.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.504] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:49.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:49.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:49.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:49.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:49.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:49.897] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:01:49.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:49.957] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:49.973] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:49.973] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:49.978] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:50.017] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:50.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:50.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.110] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.127] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:01:50.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.233] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.233] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.238] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:01:50.238] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:01:50.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:01:50.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:51.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:51.387] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:51.387] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:51.392] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:51.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:51.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:51.492] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:01:51.752] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\guajian\h55_guajian_suping\h55_guajian_suping3.gim
[22:01:51.752] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file chr\
guajian\h55_guajian_suping\h55_guajian_suping3.gis.prs.
[22:01:51.997] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_survivor.
[22:01:52.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[22:01:52.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\repair.gis.prs,
anim name repair.
[22:01:52.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_range_001.sfx
ERROR *****************************************************************************
[22:01:52.072] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:01:52.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:01:52.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:52.593] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
[22:01:52.593] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_heavily.gis.prs,
anim name happy_sickle_attack_1_heavily.
[22:01:52.603] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:52.603] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_57277 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:52.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
ERROR *****************************************************************************
[22:01:52.613] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:01:52.677] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[22:01:52.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:52.677] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:01:52.687] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:52.687] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:52.687] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:52.687] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:52.802] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:52.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:52.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:53.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:01:53.142] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:01:53.142] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_57369 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:01:53.147] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:01:53.147] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_sickle_attack_1_lightly.gis.prs,
anim name happy_sickle_attack_1_lightly.
[22:01:53.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:01:53.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:53.240] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:53.240] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:53.240] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:53.327] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:01:53.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:53.443] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[22:01:53.443] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[22:01:53.512] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:53.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:53.823] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3_wj.gis.prs, anim name
happy_idle_3_wj.
[22:01:53.903] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:01:53.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:01:53.912] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:01:53.923] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:01:54.043] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb_wj.gis.prs, anim name
happy_climb_wj.
[22:01:54.133] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[22:01:54.247] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[22:01:54.247] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[22:01:54.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:54.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_2_2_alpha" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_3_2_alpha" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_4_2_alpha" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_0_0_alpha" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_1_0_alpha" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0" is not found!
[22:01:55.072] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_2_0_alpha" is not found!
[22:01:55.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:55.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:01:56.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\hurt_crouch.gis.prs, anim name
hurt_crouch.
[22:01:56.352] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_walk.gis.prs, anim name
fear_walk.
[22:01:56.690] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:01:57.363] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:01:57.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[22:01:57.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:01:57.532] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:01:57.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_hastur.
[22:01:57.993] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk_scare.gis.prs, anim name walk_scare.
[22:01:58.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:01:59.078] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\getup2.gis.prs, anim name getup2.
[22:01:59.316] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_carry.gis.prs, anim name happy_carry.
[22:01:59.316] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse_ms.gis.prs, anim name
happy_cockhorse_ms.
[22:01:59.316] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[22:01:59.508] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4_ms.gis.prs, anim name
happy_struggle4_ms.
[22:01:59.508] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_struggle4_ms.gis.prs, anim
name happy_struggle4_ms.
[22:02:00.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:00.617] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_hastur.
[22:02:00.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:00.730] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:02:00.792] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:01.072] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:01.263] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:01.268] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:01.273] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:01.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.662] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:01.686] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:02.062] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:02.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:02.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:02.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:02.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:02.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:02.683] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:02.767] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_hastur.
[22:02:02.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:03.940] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:04.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:04.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:04.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:04.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:04.023] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:04.108] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:02:05.512] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\getup.gis, anim name
getup.
[22:02:05.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle.gis.prs, anim name idle.
[22:02:05.647] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[22:02:05.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:05.653] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:05.852] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
[22:02:05.953] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle_2.gis, anim name
idle_2.
[22:02:05.957] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[22:02:05.961] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.362] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.372] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:06.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:06.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:06.433] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:07.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:07.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:07.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:02:07.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:07.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:08.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:08.152] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:02:08.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.692] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:08.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:09.018] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:09.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:09.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:09.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:09.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:09.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:10.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:10.243] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\successsmoke_01.sfx
[22:02:10.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_03.sfx
[22:02:10.247] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\baomihua_02.sfx
ERROR *****************************************************************************
[22:02:10.252] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58451 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[22:02:10.252] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58452 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:02:10.513] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:02:10.523] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:10.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:10.532] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:10.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:10.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:11.053] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[22:02:11.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\run.gis.prs, anim name run.
ERROR *****************************************************************************
[22:02:11.382] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58470 filenames = chr\painter\
common\miusi.gim
[22:02:11.877] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:11.882] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:02:12.107] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:02:12.107] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:02:12.107] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:02:12.107] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58486 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:02:15.002] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:15.010] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:15.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:15.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:15.140] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:15.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:15.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:15.763] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:16.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:16.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1.gis.prs, anim name happy_ms_attack_1.
[22:02:16.740] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:16.862] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1_end.gis.prs, anim name
happy_ms_attack_1_end.
[22:02:16.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:17.218] M [COCOSUI] Process App Event 3
[22:02:17.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:17.712] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\aloft.gis, anim name
aloft.
[22:02:18.112] M [COCOSUI] Process App Event 3
[22:02:18.400] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:18.529] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
[22:02:18.529] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fall.gis.prs, anim
name fall.
ERROR *****************************************************************************
[22:02:18.537] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:02:18.972] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[22:02:18.972] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:18.972] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58546 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:19.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:19.032] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:02:19.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:19.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:19.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:19.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:19.042] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:19.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:19.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:19.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:19.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:19.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:19.162] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:19.807] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:02:20.021] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:20.827] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3_wj.gis.prs, anim name
happy_idle_3_wj.
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.242] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.258] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:21.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.268] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:21.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\emotion_tredpack_girl.gis.prs,
anim name emotion_tredpack_girl.
[22:02:21.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_wj.gis.prs, anim name idle_wj.
[22:02:21.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[22:02:21.782] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_wolf\h55_pet_wolf_gis\walk.gis.prs, anim name walk.
[22:02:21.962] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run_wj.gis.prs, anim name
fear_run_wj.
[22:02:21.992] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:22.043] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:22.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:22.673] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:02:22.743] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:22.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:22.868] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:22.868] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:02:22.878] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:22.878] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:22.878] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:22.878] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.020] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:23.028] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:23.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:23.132] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:23.137] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:23.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:23.500] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash.gis.prs,
anim name splash.
[22:02:23.500] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:02:23.508] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:23.508] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58768 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:23.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:23.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:23.938] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[22:02:23.938] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:23.943] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_58815 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:23.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:23.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.943] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:23.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.958] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:23.958] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:24.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:24.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:24.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:02:24.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:24.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:24.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_2.gis.prs,
anim name splash_2.
ERROR *****************************************************************************
[22:02:24.762] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_51864 filenames = chr\prop\
h55_pendant_xiangshuiping\h55_pendant_xiangshuiping.gim
[22:02:24.951] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_survivor.
[22:02:24.951] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
[22:02:24.983] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_playground\h55_playground_hotairballoon01.gis.prs.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:24.993] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
ERROR *****************************************************************************
[22:02:25.027] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\-3_-3.vis
[22:02:25.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:26.003] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:26.113] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:26.113] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:26.118] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:26.118] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:26.137] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:02:26.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:26.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:26.532] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.601] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.601] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.657] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:26.662] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.762] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:26.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:02:26.822] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:02:26.827] L [COCOSUI] [INFO] SkelAnimsData -- loading prs anim file scene\
model\h55_playground\h55_playground_hotairballoon01.gis.prs.
[22:02:26.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:26.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:26.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:26.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:26.832] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
ERROR *****************************************************************************
[22:02:26.862] M [COCOSUI] [ERROR] Failed to load visibility data file:
scene/scene_battle/h55_playground/h55_playground_content\chunk_vis\-3_-3.vis
[22:02:27.103] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
cast_elecstrike.gis.prs, anim name cast_elecstrike.
[22:02:27.103] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\elec_suffer_2.gis.prs, anim name elec_suffer_2.
[22:02:27.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_burst_001.sfx
[22:02:27.132] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_range_002.sfx
[22:02:27.142] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:27.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:27.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:27.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:27.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:27.502] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:27.703] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[22:02:28.122] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_lightly.gis.prs, anim name happy_sickle_attack_1_lightly.
[22:02:28.132] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:28.132] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_59340 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:28.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:28.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:28.317] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:28.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:28.407] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:28.410] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:28.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_001.sfx
[22:02:28.462] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_circus01a_002.sfx
[22:02:28.472] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[22:02:28.482] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:28.577] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_survivor.
[22:02:28.642] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:02:28.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:28.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:28.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:28.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.767] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.772] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[22:02:28.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:28.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:28.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:29.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:29.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:29.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\save2.gis.prs, anim name save2.
[22:02:29.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\save2.gis.prs, anim name save2.
[22:02:29.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:02:29.062] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
[22:02:29.062] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save_by2.gis.prs, anim name save_by2.
[22:02:29.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:02:29.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:29.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:29.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:29.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:29.078] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
ERROR *****************************************************************************
[22:02:29.083] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
ERROR *****************************************************************************
[22:02:29.083] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:02:29.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:29.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.222] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.238] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.238] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.252] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:29.263] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
[22:02:29.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.370] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:02:29.372] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:02:29.427] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:29.448] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:29.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:29.463] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:29.572] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
[22:02:29.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:02:29.633] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:29.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:30.032] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:30.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:30.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:30.318] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[22:02:30.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:30.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:02:30.842] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\prop\h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_buzai_xsp\
xiangshuishi_e_buzai_xsp.gim
WARNING ***************************************************************************
[22:02:30.857] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\prop\
h55_pendant_xiangshuiping\separate_dir\xiangshuishi_e_buzai_xsp\
xiangshuishi_e_buzai_xsp.gim 14.78 ms
[22:02:30.857] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_jinyebuzai_idle_06.sfx
[22:02:31.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:31.052] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[22:02:31.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:02:31.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_saw_attack_1_heavily.gis.prs, anim name happy_saw_attack_1_heavily.
[22:02:31.283] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_saw_attack_1_heavily.gis.prs, anim name happy_saw_attack_1_heavily.
[22:02:31.283] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.283] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60512 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.292] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60515 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.292] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.292] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60518 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.303] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk_scare.gis.prs, anim name
walk_scare.
ERROR *****************************************************************************
[22:02:31.310] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:02:31.332] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
[22:02:31.337] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:02:31.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:02:31.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.362] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.367] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.383] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.383] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60640 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.388] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.388] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60643 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.388] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:31.388] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60646 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:31.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:31.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.442] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.452] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.467] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:31.522] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_scare.gis.prs, anim name
idle_scare.
[22:02:31.558] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[22:02:31.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:31.577] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.582] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:31.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.587] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.672] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:31.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:02:31.768] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_survivor.
[22:02:31.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:31.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:31.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:32.043] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\sit_carrousel.gis.prs, anim name
sit_carrousel.
[22:02:32.712] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:32.797] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb_wj.gis.prs, anim name
happy_climb_wj.
[22:02:33.108] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:02:33.112] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:33.112] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60982 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:33.112] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:02:33.117] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_60985 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:33.132] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_climb.gis.prs, anim name
happy_climb.
[22:02:33.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:33.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:33.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.207] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.217] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:33.222] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:33.227] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:33.233] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:33.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:33.292] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.311] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.311] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:33.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.643] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:02:33.652] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:02:33.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:33.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.818] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:33.862] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:33.867] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:33.872] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:33.872] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:34.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:34.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:34.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.423] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:34.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.647] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.652] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:34.923] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_climb.gis.prs, anim name
happy_climb.
[22:02:35.353] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[22:02:35.358] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:02:35.358] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:02:36.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:36.147] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:36.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_pick.gis, anim name happy_pick.
[22:02:36.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_pick_hastur.gis.prs, anim name
happy_pick_hastur.
[22:02:36.377] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_hastur.gis, anim name pick_hastur.
[22:02:36.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:36.603] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_right.gis, anim
name bind_up_right.
[22:02:36.603] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_right.gis, anim
name bind_up_right.
[22:02:36.603] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bebindup.gis.prs, anim name bebindup.
ERROR *****************************************************************************
[22:02:36.612] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:02:36.632] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:36.997] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:37.112] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:37.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_carry.gis.prs, anim name happy_carry.
[22:02:37.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse_ms.gis.prs, anim name
happy_cockhorse_ms.
[22:02:37.142] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[22:02:37.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:37.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:37.540] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:02:37.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:37.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:37.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:37.548] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:37.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4_ms.gis.prs, anim name
happy_struggle4_ms.
[22:02:37.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_struggle4_ms.gis.prs, anim
name happy_struggle4_ms.
[22:02:38.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:38.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_carry.gis, anim name happy_carry.
[22:02:38.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_cockhorse_hastur.gis.prs, anim
name happy_cockhorse_hastur.
[22:02:38.393] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_hastur.gis, anim name
cockhorse_hastur.
[22:02:38.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_struggle4_hastur.gis.prs, anim
name happy_struggle4_hastur.
[22:02:38.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\struggle4_hastur.gis, anim name
struggle4_hastur.
[22:02:38.720] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:38.902] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:39.392] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_elecbox.gis.prs, anim name install_elecbox.
[22:02:39.796] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_idle_elecbox.gis.prs, anim name install_idle_elecbox.
[22:02:39.796] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_wire_001.sfx
[22:02:39.898] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:40.280] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:40.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:41.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_link_002.sfx
[22:02:41.353] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:02:41.353] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\
qiutu_e_l_box02.gim
ERROR *****************************************************************************
[22:02:41.353] L [COCOSUI] [ERROR] Socket pendant_wine_bottle is linked to bone
biped l hand, but no bone named biped l hand exist!
ERROR *****************************************************************************
[22:02:41.353] L [COCOSUI] [ERROR] Socket fx_yanhua_hand_001 is linked to bone
biped r hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:02:41.353] L [COCOSUI] [ERROR] Socket chunjie_yanhua is linked to bone biped r
hand, but no bone named biped r hand exist!
ERROR *****************************************************************************
[22:02:41.357] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_61307 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:02:41.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:02:41.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
ERROR *****************************************************************************
[22:02:41.357] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_61314 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\separate_dir\qiutu_e_l\qiutu_e_l_box02.gim
[22:02:41.357] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_light_001.sfx
[22:02:41.394] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:41.737] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:02:41.882] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:02:42.153] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
install_end_elecbox.gis.prs, anim name install_end_elecbox.
[22:02:43.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
diangong_skill_ele_range_001.sfx
[22:02:43.296] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\injured.gis.prs, anim name injured.
[22:02:43.298] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
[22:02:43.298] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\failed.gis, anim name
failed.
ERROR *****************************************************************************
[22:02:43.299] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_61334 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:02:43.301] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:43.303] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:02:43.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.309] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.309] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:43.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.314] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:43.374] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:43.468] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:02:43.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:43.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:43.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:43.470] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:02:43.470] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:43.471] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:43.471] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:43.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:02:43.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:44.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:44.479] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:44.698] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:44.827] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_pick_hastur.gis.prs, anim
name happy_pick_hastur.
[22:02:44.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[22:02:44.951] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\trap_die_sky.gis.prs, anim name
trap_die_sky.
[22:02:45.256] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:45.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:45.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:46.045] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:46.276] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:46.681] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:02:46.803] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_cockhorse_hastur.gis.prs,
anim name happy_cockhorse_hastur.
[22:02:47.017] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_struggle4_hastur.gis.prs,
anim name happy_struggle4_hastur.
[22:02:47.048] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:47.419] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:47.517] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:02:47.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:48.056] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[22:02:48.381] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:02:48.381] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:48.382] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:48.383] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:48.384] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:02:48.576] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\disappear.gis.prs, anim name
disappear.
[22:02:48.677] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:49.070] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:02:49.070] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:02:49.070] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:02:49.070] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_61498 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:02:49.403] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
[22:02:49.403] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bind_up_left.gis, anim
name bind_up_left.
ERROR *****************************************************************************
[22:02:49.413] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:02:49.707] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:02:49.710] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:02:49.714] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:02:49.718] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:02:50.716] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:50.804] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:02:50.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:51.468] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
ERROR *****************************************************************************
[22:02:51.484] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39652 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_baoguo.gim
ERROR *****************************************************************************
[22:02:51.484] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_39654 filenames = chr\player\
dm65_survivor_w\h55_survivor_w_shangren\h55_survivor_w_shangren_tiaoban.gim
ERROR *****************************************************************************
[22:02:51.490] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[22:02:51.501] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[22:02:51.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[22:02:51.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\splash_1.gis.prs, anim name splash_1.
[22:02:51.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[22:02:51.503] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bebindup.gis.prs, anim name bebindup.
[22:02:51.504] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[22:02:51.504] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[22:02:51.505] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\happy_hang_hastur.gis.prs, anim name
happy_hang_hastur.
[22:02:51.537] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\behitch_hx.gis.prs, anim name
behitch_hx.
ERROR *****************************************************************************
[22:02:51.542] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:02:51.845] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:52.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.112] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.113] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.113] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.114] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.114] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.115] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.115] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.116] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.116] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:02:52.174] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:52.174] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:02:52.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:02:52.516] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_hang_hastur.gis.prs, anim
name happy_hang_hastur.
[22:02:52.516] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_hang_hastur.gis.prs, anim
name happy_hang_hastur.
ERROR *****************************************************************************
[22:02:52.538] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:02:52.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
pingmuxue_3.sfx
[22:02:52.806] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1.gis.prs, anim name happy_ms_attack_1.
[22:02:53.045] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:53.251] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:53.510] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_1_end.gis.prs, anim name
happy_ms_attack_1_end.
[22:02:53.938] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk_scare.gis.prs, anim name
walk_scare.
[22:02:54.235] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:54.681] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:54.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:55.521] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[22:02:55.521] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\behitch_hx.gis.prs, anim name
behitch_hx.
[22:02:55.524] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
ERROR *****************************************************************************
[22:02:55.531] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:02:55.815] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:57.824] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:02:57.940] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:02:58.371] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:02:58.924] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:02:59.481] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_right.gis.prs, anim name
bind_up_right.
[22:02:59.482] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_right.gis.prs, anim name
bind_up_right.
[22:02:59.487] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\bebindup.gis, anim name
bebindup.
ERROR *****************************************************************************
[22:02:59.493] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:03:00.073] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[22:03:00.246] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:00.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:01.371] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:01.411] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[22:03:01.415] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\trap_die_sky.gis.prs, anim name
trap_die_sky.
[22:03:01.730] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:01.819] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:02.080] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:02.742] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:02.853] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:02.857] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:02.862] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:02.863] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:03.079] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:03.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:03:03.269] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:03:04.926] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:06.728] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name dial_hastur.
[22:03:07.371] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:07.585] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:07.622] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
ERROR *****************************************************************************
[22:03:07.983] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[22:03:07.994] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
[22:03:07.995] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\bind_up_right.gis.prs, anim name
bind_up_right.
[22:03:07.995] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle.gis.prs, anim name idle.
[22:03:08.588] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:09.090] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:09.301] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:09.801] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name answerphone_hastur.
[22:03:10.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:11.460] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name hangup_hastur.
[22:03:12.851] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:03:13.464] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:13.467] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:13.471] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:13.472] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:13.981] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:03:14.013] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:03:14.415] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[22:03:14.416] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:14.416] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62059 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:14.599] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:14.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:14.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:14.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:14.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:14.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:14.613] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:14.614] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:14.614] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:14.614] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:14.856] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:15.845] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:16.148] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\order_tentacle_attack_2.gis.prs, anim name
order_tentacle_attack_2.
[22:03:16.149] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:03:16.290] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:16.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:16.695] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:03:16.695] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.696] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.697] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.698] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.700] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.701] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.702] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.708] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.709] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.710] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:16.711] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.711] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.713] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.714] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.714] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:16.730] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:16.735] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:16.740] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:16.741] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] EventProject::CreateAudioEvent: [FMOD] (89)
The requested event, event group, event category or event property could not be
found.
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] [AUDIO]: messager/3p/vo/messager/breath not
found in project sound\killer_vo_messager.fev
[22:03:17.545] M [COCOSUI] audio event
killer_vo_messager/messager/3p/vo/messager/breath not found
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.545] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:17.572] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
WARNING ***************************************************************************
[22:03:17.880] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.880] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.880] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.880] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:17.880] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:17.910] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
WARNING ***************************************************************************
[22:03:18.210] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:18.566] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:18.570] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:18.575] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:18.579] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:18.620] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
[22:03:18.736] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[22:03:18.736] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\run.gis.prs, anim name run.
[22:03:18.745] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
WARNING ***************************************************************************
[22:03:18.921] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:18.921] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:18.921] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:18.922] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:18.922] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:19.156] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_run.gis, anim name
fear_run.
[22:03:19.160] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\run.gis.prs, anim name run.
WARNING ***************************************************************************
[22:03:19.310] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:19.310] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:19.310] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:19.310] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:03:19.310] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:19.567] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[22:03:19.571] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
WARNING ***************************************************************************
[22:03:19.687] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:03:20.203] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[22:03:20.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash.gis.prs,
anim name splash.
[22:03:20.285] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiangshuishi_skill_001.sfx
[22:03:20.393] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:03:20.713] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[22:03:20.714] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:20.716] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:20.828] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[22:03:20.832] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:20.832] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62310 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:20.918] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:20.919] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62314 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:20.927] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:20.928] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:20.934] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:20.934] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:20.935] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:20.936] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:21.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:21.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.014] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.014] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.015] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.015] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.016] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.016] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.017] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.086] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:21.087] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.089] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.091] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.091] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:21.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.095] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.095] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:21.321] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_2.gis.prs,
anim name splash_2.
[22:03:21.323] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:21.324] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:21.324] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:21.325] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:21.325] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:21.717] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:03:21.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:21.878] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk.gis.prs, anim name walk.
[22:03:22.068] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:22.416] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:22.419] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:22.729] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:03:23.055] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:23.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:03:23.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.194] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.195] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.195] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.196] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.196] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.197] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:23.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.199] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.200] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.201] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:23.569] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:23.630] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:24.133] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:03:24.572] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:24.572] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62582 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:24.608] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:24.772] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:24.774] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:24.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:24.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:24.783] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:24.784] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:24.784] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:24.785] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:24.786] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:24.786] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:24.787] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:25.061] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:25.065] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:25.069] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:25.070] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:27.027] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:27.028] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:27.035] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:27.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:27.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:27.038] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:27.108] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:27.109] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:03:29.061] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:29.190] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:29.193] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:29.197] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:29.198] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:29.409] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:30.237] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
[22:03:30.237] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\repair.gis.prs, anim name repair.
ERROR *****************************************************************************
[22:03:30.245] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:03:30.412] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:30.613] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:30.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:30.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:03:31.324] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[22:03:31.386] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\close_elecbox.gis.prs, anim name close_elecbox.
ERROR *****************************************************************************
[22:03:31.387] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62738 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
ERROR *****************************************************************************
[22:03:31.389] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62739 filenames = chr\player\
dm65_survivor_m\h55_survivor_m_qiutu\h55_survivor_m_qiutu_box02.gim
[22:03:31.391] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:31.391] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62742 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:31.393] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:31.394] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62745 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:31.395] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:31.396] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_62748 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:31.403] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\walk_scare.gis.prs, anim name
walk_scare.
[22:03:31.473] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:31.474] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:31.479] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:31.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:31.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:31.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:31.594] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:03:31.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:31.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.603] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.605] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.606] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.608] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.609] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:31.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.611] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.612] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.613] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.615] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:31.615] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.616] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:31.623] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.625] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.625] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.626] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:31.853] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:32.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:32.304] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.304] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.305] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.305] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:32.307] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.309] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:32.418] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_idle_3.gis, anim
name happy_idle_3.
[22:03:32.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_climb.gis, anim
name happy_climb.
[22:03:35.164] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:03:35.164] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.165] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.166] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.167] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.168] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.169] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.171] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.171] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.173] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.173] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.174] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.174] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:35.175] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.176] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.177] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.178] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.180] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:35.202] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\
properties\dangban_break_01.sfx
[22:03:35.628] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_hastur\h55_pet_hastur_gis\idle_scare.gis.prs, anim name
idle_scare.
[22:03:36.401] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:36.444] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:36.902] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_pick.gis.prs, anim name happy_pick.
[22:03:36.907] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_pick_ms.gis.prs, anim name happy_pick_ms.
[22:03:36.908] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_pick_ms.gis.prs, anim name
happy_pick_ms.
[22:03:37.027] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:37.030] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:37.035] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:37.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:37.429] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:37.855] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:37.939] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:38.297] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:03:38.757] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_carry.gis.prs, anim name happy_carry.
[22:03:38.762] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_ms.gis.prs, anim name happy_cockhorse_ms.
[22:03:38.763] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_cockhorse_ms.gis.prs, anim
name happy_cockhorse_ms.
[22:03:38.942] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:39.061] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_struggle4_ms.gis.prs, anim name happy_struggle4_ms.
[22:03:39.061] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_prop_balloon01\h55_prop_balloon01_gis\happy_struggle4_ms.gis.prs, anim
name happy_struggle4_ms.
[22:03:39.711] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:39.713] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:39.720] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:39.721] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:39.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:39.722] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:41.184] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:03:41.185] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.185] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.185] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.186] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.186] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.186] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.188] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.188] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:41.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:41.196] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:42.211] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_ms.gis.prs, anim name happy_hang_ms.
[22:03:42.211] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_ms.gis.prs, anim name happy_hang_ms.
ERROR *****************************************************************************
[22:03:42.222] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:03:42.717] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:03:43.058] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:43.062] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:43.067] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:43.069] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:43.447] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:44.956] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:45.141] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:45.257] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[22:03:45.257] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
ERROR *****************************************************************************
[22:03:45.267] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:03:45.863] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\fear_walk2.gis, anim name
fear_walk2.
[22:03:46.117] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:48.489] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[22:03:49.025] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_sickle_attack_1_lightly.gis, anim name happy_sickle_attack_1_lightly.
[22:03:49.029] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:49.030] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_63240 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:49.209] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:49.209] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:49.210] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:49.210] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:49.211] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:49.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:49.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:49.214] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:49.214] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:49.238] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[22:03:49.749] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_show.gis, anim name
happy_tentacle_attack_show.
[22:03:51.541] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\dual_prop\h55_dual_bottle02.gim
[22:03:51.548] L [COCOSUI] [INFO] SkelAnimsData -- loading gis file chr\dual_prop\
h55_dual_bottle02.gis.
WARNING ***************************************************************************
[22:03:51.551] M [COCOSUI] [WARNING] [GameThreadBlocking] WaitResTask chr\
dual_prop\h55_dual_bottle02.gim 10.05 ms
[22:03:51.556] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_wuni_bottle_001.sfx
[22:03:51.595] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_skill_wuni_007.sfx
[22:03:51.629] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[22:03:52.101] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:52.308] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:52.589] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\order_tentacle_attack.gis, anim name order_tentacle_attack.
[22:03:52.591] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_attack_debuff_02.gim
[22:03:52.596] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
huangyi_attack_debuff_01.sfx
[22:03:53.190] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[22:03:53.191] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\save2.gis.prs, anim name save2.
[22:03:53.194] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:03:53.205] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\save_by2.gis.prs, anim name
save_by2.
[22:03:53.205] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\save_by2.gis.prs, anim name
save_by2.
[22:03:53.215] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[22:03:53.217] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
ERROR *****************************************************************************
[22:03:53.217] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_girl\dm65_survivor_girl.gis
[22:03:53.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:53.493] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:03:53.501] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:03:53.805] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:53.808] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:53.817] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:53.819] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:53.906] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:03:54.015] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\idle_2.gis.prs, anim name idle_2.
[22:03:54.028] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\prepare_set_tentacle.gis, anim name prepare_set_tentacle.
[22:03:54.041] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
[22:03:54.048] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_run.gis.prs, anim name
fear_run.
[22:03:54.084] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\run.gis.prs, anim name run.
[22:03:54.159] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:54.746] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:03:55.143] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:03:55.298] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\set_tentacle.gis, anim name set_tentacle.
[22:03:55.301] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:55.302] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_63665 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:55.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:55.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:55.479] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:55.479] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:55.479] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:55.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:55.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:55.480] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:55.481] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:55.836] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:03:55.837] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:03:55.855] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:03:56.066] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:03:56.149] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:56.150] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:56.163] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:56.163] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:56.164] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:56.164] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:57.121] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_heavily.gis, anim name happy_saw_attack_1_heavily.
[22:03:57.121] M [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_saw_attack_1_heavily.gis, anim name happy_saw_attack_1_heavily.
[22:03:57.126] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:57.127] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_64411 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:03:57.128] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:03:57.129] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_64414 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
ERROR *****************************************************************************
[22:03:57.142] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:03:57.185] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:03:57.185] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.186] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.186] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.187] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.188] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.188] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.189] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.190] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.192] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.193] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.194] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.194] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.194] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.195] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.196] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:57.293] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.294] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.294] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.295] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.295] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.296] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.297] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.298] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:03:57.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.300] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:03:57.301] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.302] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.303] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:03:57.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:03:57.593] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:57.594] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:03:57.605] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:57.606] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:57.606] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:57.607] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:58.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.065] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.066] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.067] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.475] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:03:58.476] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.477] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.478] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:03:58.887] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_leimu\h55_pet_leimu_gis\idle_scare.gis.prs, anim name idle_scare.
[22:03:59.097] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:03:59.101] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:03:59.105] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:03:59.107] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:03:59.127] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:03:59.310] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:03:59.505] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:03:59.658] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_crow.gis.prs, anim name fly_crow.
[22:04:00.279] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_pick.gis, anim name happy_pick.
[22:04:00.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\happy_pick_hastur.gis,
anim name happy_pick_hastur.
[22:04:00.285] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\pick_hastur.gis, anim name pick_hastur.
[22:04:00.497] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:00.583] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:04:00.583] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:04:00.583] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:04:00.584] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_64691 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:04:01.152] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:01.432] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:02.275] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_carry.gis, anim name happy_carry.
[22:04:02.281] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_cockhorse_hastur.gis.prs, anim name happy_cockhorse_hastur.
[22:04:02.283] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\prop\
h55_prop_balloon01\h55_prop_balloon01_gis\cockhorse_hastur.gis, anim name
cockhorse_hastur.
[22:04:02.437] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:02.496] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle.gis.prs, anim name idle.
[22:04:02.684] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\hurt_crouch.gis.prs, anim name
hurt_crouch.
[22:04:02.771] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_walk.gis.prs, anim name
fear_walk.
[22:04:03.334] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_hastur.gis.prs, anim name happy_hang_hastur.
[22:04:03.335] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_hastur.gis.prs, anim name happy_hang_hastur.
ERROR *****************************************************************************
[22:04:03.347] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs.gis
[22:04:04.365] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\bebindup.gis.prs, anim name
bebindup.
[22:04:06.500] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:07.117] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:07.118] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_64717 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:07.310] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:07.310] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:07.311] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:07.311] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:07.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:07.312] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:07.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:07.313] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:07.314] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:08.425] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:08.637] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:08.646] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:04:09.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:04:09.253] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.255] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.256] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.259] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.260] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.260] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.261] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.261] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.263] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.265] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.267] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.267] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.268] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.269] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:09.271] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.272] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.273] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:09.440] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.440] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.440] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.441] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.442] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.443] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:09.622] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:10.163] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:04:11.097] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:11.101] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:11.106] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:11.110] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:15.610] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:15.735] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:16.756] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:17.659] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\idle_special_1.gis.prs, anim name
idle_special_1.
[22:04:19.074] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:04:19.215] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\idle_special_2.gis.prs, anim name
idle_special_2.
[22:04:20.203] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:20.206] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:20.210] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:20.212] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:20.364] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:20.365] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_65616 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:20.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:20.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:20.540] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:20.541] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:20.542] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:20.543] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:20.544] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:20.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:20.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:22.770] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:22.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:23.793] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:24.737] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:24.740] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:24.743] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:24.745] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:25.406] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
shuangguimoshi_box_001.sfx
[22:04:25.412] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\
dual_prop\h55_dual_telephonebox01.gis, anim name open.
[22:04:26.112] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\prepare_fly_crow.gis.prs, anim name prepare_fly_crow.
[22:04:26.626] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:26.627] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_65687 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:26.826] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:26.826] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:26.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:26.827] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:26.828] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:26.829] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:26.829] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:26.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:26.830] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:28.141] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:04:28.141] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_010.sfx
[22:04:28.141] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_yuan_idle_011.sfx
ERROR *****************************************************************************
[22:04:28.143] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_65729 filenames = chr\boss\
messager\separate_dir\messager_e_yuan\messager_e_yuan_bird.gim
[22:04:29.219] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\crouch.gis.prs, anim name crouch.
[22:04:29.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_biaoji_001.sfx
[22:04:29.236] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\low_walk.gis.prs, anim name
low_walk.
[22:04:29.359] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:29.362] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:29.365] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:29.366] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:29.391] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk.gis.prs, anim name walk.
[22:04:29.432] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock1.gis.prs, anim name knock1.
[22:04:29.437] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
prop\h55_pendant_tentacle\h55_pendant_tentacle_gis\attack.gis.prs, anim name
attack.
[22:04:29.444] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\run.gis.prs, anim name run.
[22:04:29.549] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:04:29.642] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\getup2.gis.prs, anim name getup2.
[22:04:29.651] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\run.gis.prs, anim name run.
[22:04:29.814] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:29.939] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_change_1.gis.prs, anim
name littlegirl_change_1.
[22:04:29.940] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_xiaoshi_001.sfx
[22:04:29.956] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:04:29.956] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.957] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.958] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.959] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.959] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.960] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.960] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.960] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.962] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.963] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.964] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:29.964] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.965] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.967] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.968] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:29.969] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:30.411] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
huojianyi_02.sfx
[22:04:30.418] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\trap_die_sky.gis, anim
name trap_die_sky.
[22:04:30.499] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:31.261] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1.gis, anim name happy_tentacle_attack_1.
[22:04:31.496] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:31.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.544] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.545] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.545] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.546] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.546] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.547] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:31.724] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:31.774] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.775] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.782] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.795] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.796] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.817] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:31.823] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.931] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.931] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.935] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.937] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:31.938] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
militaryfactory\fire_nom_03.sfx
[22:04:31.949] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\happy_tentacle_attack_1_end.gis, anim name
happy_tentacle_attack_1_end.
[22:04:31.952] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
lazhu_02.sfx
[22:04:31.955] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:31.959] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:31.963] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:31.965] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:32.016] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:32.037] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:32.471] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\idle.gis, anim name idle.
[22:04:32.482] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:32.486] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:32.489] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:32.491] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:32.497] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:32.503] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
WARNING ***************************************************************************
[22:04:32.558] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.558] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.558] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.558] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.558] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:32.606] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:32.608] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:32.609] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
WARNING ***************************************************************************
[22:04:32.989] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.989] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.989] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.989] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:32.989] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
ERROR *****************************************************************************
[22:04:33.269] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_66443 filenames = chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim
[22:04:33.273] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_ring_001.gim
[22:04:33.274] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_ring_001.sfx
WARNING ***************************************************************************
[22:04:33.406] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.406] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.406] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.406] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.406] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:33.493] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
[22:04:33.493] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\smash.gis.prs, anim name smash.
[22:04:33.502] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_spider\h55_pet_spider_gis\walk.gis.prs, anim name walk.
ERROR *****************************************************************************
[22:04:33.506] M [COCOSUI] [ERROR] duiplicated animation loaded! chr\player\
dm65_survivor_w\dm65_survivor_w.gis
[22:04:33.539] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:04:33.804] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:33.805] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_66458 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
WARNING ***************************************************************************
[22:04:33.812] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.812] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.812] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.812] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:33.812] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:33.864] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_002.gim
[22:04:33.866] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_004.gim
[22:04:33.868] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_006.gim
[22:04:33.870] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_007.gim
[22:04:33.871] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_005.gim
[22:04:33.874] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\hastur\hastur_gis\littlegirl_push.gis.prs, anim name littlegirl_push.
[22:04:33.874] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_005_1.gim
[22:04:33.877] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_fire_003.gim
[22:04:33.886] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_fire_001.sfx
[22:04:33.894] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
chr\player\dm65_survivor_girl\dm65_survivor_girl_page.gim
[22:04:33.915] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_001.gim
[22:04:33.918] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_002.gim
[22:04:33.920] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_003.gim
[22:04:33.922] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_004.gim
[22:04:33.925] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\xiaonvhai_skill_paper_idle_005.gim
[22:04:33.929] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_xiaoshi_001.sfx
[22:04:33.936] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:33.936] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:33.945] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.947] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.948] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.949] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.953] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:33.954] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.956] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.958] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.959] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:33.961] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:34.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:34.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:34.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:34.010] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:34.010] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:34.011] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:34.011] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:34.012] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:34.013] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:34.085] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001.sfx
[22:04:34.089] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_push.gis.prs, anim name
littlegirl_push.
[22:04:34.091] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.092] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.093] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.094] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.098] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.099] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_001a.sfx
[22:04:34.101] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_trail_002.sfx
WARNING ***************************************************************************
[22:04:34.270] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.270] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.270] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.270] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.270] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:34.421] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:34.427] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:34.432] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:34.434] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:34.436] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:34.596] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\idle_2.gis.prs, anim name idle_2.
[22:04:34.601] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:34.601] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:34.601] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:34.602] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:34.608] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:34.787] M [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\fear_run.gis.prs, anim name fear_run.
WARNING ***************************************************************************
[22:04:34.791] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.791] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.791] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.791] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:34.791] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:34.875] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:34.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
WARNING ***************************************************************************
[22:04:35.240] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:35.240] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:35.240] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:35.240] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:35.240] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:35.500] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\peep.gis.prs, anim name peep.
WARNING ***************************************************************************
[22:04:35.661] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:35.706] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_screen_002.sfx
[22:04:35.809] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:04:35.809] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.810] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.811] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.812] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.813] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.814] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.814] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.815] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.816] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.819] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.821] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.825] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:35.836] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.837] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.838] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.839] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:35.839] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:36.119] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:04:36.119] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_busha_001.sfx
WARNING ***************************************************************************
[22:04:36.464] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:36.464] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:36.464] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:36.464] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:36.464] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:36.582] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit.gis.prs, anim name fly_hit.
[22:04:36.583] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
WARNING ***************************************************************************
[22:04:36.872] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:37.005] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\
happy_sickle_attack_1_lightly.gis.prs, anim name happy_sickle_attack_1_lightly.
[22:04:37.008] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:37.009] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_66817 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
ERROR *****************************************************************************
[22:04:37.029] M [COCOSUI] [ERROR] Scene::RemoveObject failed: object is not in
this scene!
[22:04:37.041] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\player\
dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\run.gis, anim name run.
[22:04:37.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\idle.gis.prs, anim
name idle.
[22:04:37.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\splash_1.gis.prs,
anim name splash_1.
[22:04:37.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
behitch_hx.gis.prs, anim name behitch_hx.
[22:04:37.042] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_m\h55_survivor_m_zbs\h55_survivor_m_zbs_gis\
happy_hang_hastur.gis.prs, anim name happy_hang_hastur.
[22:04:37.073] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\fly_hit_end.gis.prs, anim name fly_hit_end.
[22:04:37.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:37.170] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:37.171] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:37.171] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:37.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:37.172] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:37.173] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:37.173] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:37.174] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:37.364] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:37.595] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\knock3.gis.prs, anim name knock3.
[22:04:37.599] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:37.600] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:37.672] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:37.675] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:37.681] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:37.683] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:37.699] [COCOSUI] [INFO] AsyncAnimLoader -- loading gis file chr\boss\
hastur\hastur_gis\order_tentacle_attack.gis, anim name order_tentacle_attack.
[22:04:37.699] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
huangyi_attack_debuff_01.sfx
[22:04:37.881] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\happy_ms_attack_show.gis.prs, anim name
happy_ms_attack_show.
[22:04:38.017] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\fear_run.gis.prs, anim name
fear_run.
[22:04:38.018] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:04:38.359] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:39.701] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\idle.gis.prs, anim name idle.
[22:04:39.896] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:04:40.006] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:40.009] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:40.209] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:40.211] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_66942 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:40.218] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:40.218] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_66945 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:40.381] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:40.382] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:40.389] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:40.389] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:40.390] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:40.390] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:40.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:40.392] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.394] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.396] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.397] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.398] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.399] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.400] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.400] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.401] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:40.401] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.402] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.403] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:40.404] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.405] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.405] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.406] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:40.875] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:41.209] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.209] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.210] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.210] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.211] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.211] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.212] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.212] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.213] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.214] M [COCOSUI] [INFO] [shader] *** TechniqueMgr::CreateEffect,
filename: shader\terrain.fx, tech name: TerrainTech.
[22:04:41.260] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:41.262] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:41.281] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:41.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:04:41.358] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:41.522] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:41.567] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:41.568] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:41.586] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.588] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.588] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.589] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.670] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:41.671] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:41.680] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.681] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.681] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.682] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:41.980] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:41.980] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:42.004] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:42.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:42.191] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\scene\
playground\light_lazhu_001.sfx
[22:04:42.214] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
jianzhushi_console_idle_001.sfx
[22:04:42.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:04:42.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.223] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.224] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.225] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.225] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.226] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.227] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.228] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.228] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.229] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.229] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.230] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.232] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.233] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:42.235] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.236] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.236] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.237] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:42.318] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:42.541] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:42.545] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:43.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_01.sfx
[22:04:43.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
shanxian_02.sfx
[22:04:43.283] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
WARNING ***************************************************************************
[22:04:43.332] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:43.332] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:43.332] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:43.332] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:43.332] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:43.494] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
[22:04:43.495] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\littlegirl_page.gis.prs, anim name
littlegirl_page.
WARNING ***************************************************************************
[22:04:43.733] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:43.920] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:43.921] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_68723 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:43.922] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:43.923] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:43.931] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:43.932] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:43.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:43.933] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:44.053] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_04.gim
[22:04:44.056] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_05.gim
[22:04:44.061] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\huangyi_disappear_03.gim
[22:04:44.063] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_disappear_001.sfx
[22:04:44.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:44.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.100] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.101] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.102] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.103] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.104] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.104] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.213] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
liaosi_skill_attack_001.sfx
ERROR *****************************************************************************
[22:04:44.297] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_68814 filenames = chr\player\
dm65_survivor_girl\dm65_survivor_girl_page02.gim
[22:04:44.298] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_ring_001.sfx
[22:04:44.299] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
kongjun_miaozhun_01.sfx
[22:04:44.381] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_c.sfx
[22:04:44.595] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_a.sfx
[22:04:44.635] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:44.636] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_68831 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:44.646] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
happy_kongjuzhi_smoke_1.sfx
[22:04:44.648] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
creature\h55_pet_meinuo\h55_pet_meinuo_gis\walk_scare.gis.prs, anim name
walk_scare.
[22:04:44.757] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_001.sfx
[22:04:44.855] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:44.855] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.856] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.856] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.857] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:44.858] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.860] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.861] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.861] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:44.918] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_fire_001.sfx
[22:04:44.928] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
xiaonvhai_skill_paper_xiaoshi_001.sfx
[22:04:44.931] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
boss\messager\messager_gis\littlegirl_push.gis.prs, anim name littlegirl_push.
[22:04:44.972] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:44.974] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
mangren_03.sfx
[22:04:44.993] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_4_alpha" is not found!
[22:04:44.996] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_3_alpha" is not found!
[22:04:44.996] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_2" is not found!
[22:04:44.996] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\3_5_2_alpha" is not found!
[22:04:44.997] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_2" is not found!
[22:04:44.998] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_2_alpha" is not found!
[22:04:44.998] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_1" is not found!
[22:04:44.998] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_1_alpha" is not found!
[22:04:44.999] L [COCOSUI] OpenWorldLodTask node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_0" is not found!
[22:04:44.999] L [COCOSUI] OpenWorldLodTask alpha node "scene\scene_battle\
h55_playground\h55_playground_content\lod\2_3_0_alpha" is not found!
[22:04:45.030] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\common\
xuanyun_01.sfx
[22:04:45.573] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\survivor\
happy_blood_hit_02_1_b.sfx
[22:04:45.735] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_w\dm65_survivor_w_gis\tentacle_attacked.gis.prs, anim name
tentacle_attacked.
[22:04:45.742] M [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_idle_001.sfx
ERROR *****************************************************************************
[22:04:45.744] M [COCOSUI] [ERROR] SpaceNode::AddChild failed: object has parent
already! parent name DefaultScene, object name node_68961 filenames = chr\prop\
h55_pendant_tentacle\separate_dir\hastur_e_siling\hastur_e_siling_tentacle.gim
[22:04:45.860] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_idle_3.gis.prs, anim name
happy_idle_3.
[22:04:45.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_attack_001.sfx
[22:04:45.883] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.884] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.884] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.885] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.886] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.886] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.887] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.888] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.889] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.891] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.893] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.894] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.895] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.896] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.897] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.898] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.898] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.899] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.900] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.909] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001.sfx
[22:04:45.910] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.911] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.912] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.914] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001a.sfx
[22:04:45.915] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.916] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.917] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_siling_tentacle_appear_001b.sfx
[22:04:45.984] [COCOSUI] [INFO] AsyncAnimLoader -- loading prs anim file chr\
player\dm65_survivor_girl\dm65_survivor_girl_gis\happy_climb.gis.prs, anim name
happy_climb.
WARNING ***************************************************************************
[22:04:46.165] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.165] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.165] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.165] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.165] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:46.455] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001.sfx
[22:04:46.456] L [COCOSUI] [INFO] [crash_helper] MeshVertexData::Create filename:
fx\model\hastur_skill_sph_001.gim
[22:04:46.467] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:46.468] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:46.468] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
[22:04:46.469] L [COCOSUI] [INFO] [crash_helper] SfxFactory::CreateObj fx\killer\
hastur_skill_fear_debuff_001a.sfx
WARNING ***************************************************************************
[22:04:46.536] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.536] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.536] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.536] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.536] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.889] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.889] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.890] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.890] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:46.890] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:47.231] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:47.231] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:47.231] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:47.231] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
WARNING ***************************************************************************
[22:04:47.231] M [COCOSUI] [WARNING] Invalid audio.event which has been released
already
[22:04:47.279] M [COCOSUI] [UniSDK]CNtUniSdkBase::DRPF�� {"macro_info":
{"shader/pbr_ex.fx": {"48800143a8008201a2": 1645715087, "48800143a8008201a0":
1645715087}}, "project": "h55na", "source": "netease_p1", "type": "CacheMissMacro",
"account_id": "[email protected]_play.win.163.com", "old_accountid": "unknow",
"countrycode": "VN", "pc": 1, "client_id": "62179845ae5b310ca01ecfb2", "ts_ms":
"1645715087481", "drpf_headers": "{\"X-PROXIMA-STORE\" : \"v2\", \"X-PROXIMA-
PROJECT\" : \"v1\"}", "emulator": 0, "device_model": "pc#pc#I#4#2195#Intel(R) HD
Graphics 5500", "mac_addr": "", "udid": "32-CD-FC-01-87-AE", "transid": "",
"nation": -1, "network": "pc", "isp": null, "ip": "", "ipv6": "", "os_name":
"windows", "os_ver": "1.0", "root_mark": false, "app_channel": "app_store",
"app_ver": "1.56.667550.995372", "engine_ver": 667550, "lang": "VI", "pack_type":
1, "launch_udid": 201486310579, "first_udid": 0, "haiwai_region_code": "sg",
"device_height": 768, "device_width": 1366}
[22:04:47.279] M [COCOSUI] [UniSDK]DRPF header {"X-PROXIMA-STORE" : "v2", "X-
PROXIMA-PROJECT" : "v1"}
[22:04:47.279] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-STORE
[22:04:47.279] M [COCOSUI] [UniSDK]DRPF json Header element X-PROXIMA-PROJECT
[22:04:47.279] M [COCOSUI] [UniSDK]time 2022-02-24-22:04:47 +0700
[22:04:47.279] M [COCOSUI] [UniSDK]ip 192.168.12.122
[22:04:47.280] M [COCOSUI] [UniSDK]device Inspiron 7348
[22:04:47.282] M [COCOSUI] [UniSDK]get_mac_addr 3402869CBE85
32CDFC0187AE
3402869CBE82
3602869CBE81
[22:04:47.282] M [COCOSUI] [UniSDK]Windows version: 10.0