Shoggoth Concept Word
Shoggoth Concept Word
Within the dark corners of the Uncreated Night and strange, alien realms there exist beings so
opposite to the understanding of more ‘civilized’ species that their appearance alone is enough to
shatter a lesser being’s sanity. Your hero (should their motivations be something that can even be
considered heroic) is a shoggoth, prime example of these creatures which should not be. An
ever-shifting mass of protoplasm and constantly forming and dissolving organs originally created to be
slaves and build submerged cities. Now free, you can unleash the true might of this inscrutable
lifeform, washing over armies of hopeless humanoids like a tide, generating whatever is needed out of
your own body mass, unravel the minds of those unable to comprehend your existence and all the
while consuming those who stand in your way to grow into even more of an unstoppable force.
The powers of Creation seem antithetical to a shoggoth’s very nature, so when one awakens as a
Godbound part of their characteristics are weakened until they grow used to their divine power, but
once their potential is fully unlocked they become much more than any of their brethren.
Your hero is an amorphous mass of variable size and no permanent appearance. You may grow up to
the size of a small sailing ship by consuming appropriate amounts of food and shrink down to the size
of a cat by shedding biomass. Souls of sentient beings provide a much larger boost than conventional
biomass. You are able of digesting any organic material without risk of intoxication or poisoning, with
immobilized live creatures taking your Godbound level in bludgeoning and acid damage every round
they spend inside of you. You can form organs or appendages for nearly any imaginable purpose and
then reduce them back to protoplasm. These organs can also be used as natural attacks that deal
1d10 damage and count as magical weapons. The range of these attacks varies depending on your
current size, up to what the GM considers appropriate for your current size. Your uncanny resilience
grants you a Constitution score of 16 or 18 if it’s already 16, but your horribly alien nature gives you
an effective Charisma score of 3 when dealing with creatures not used to your appearance and your
communication is limited to repetitive and incomprehensibles chants.
Lesser Gifts
A Slave No More (Constant)
Free from the hypnotic suggestions that once reduced your kind to servitude, you will never allow
such a thing to happen again. You gain an invincible defense against mind effects and any kind of
restraining or binding, be it physical, mental or spiritual. You immediately become aware of attempts
to affect your mind and can pinpoint the offender’s position for a day.
A horrible Gift
Action
Commit effort for the scene. Transform a foe or ally into a new form appropriate to
your wishes. See the rules on transformation for limits on this. Worthy foes can save
vs spirit to resist this.
Greater Gifts
Devourer of Realms (Constant)
Embracing the true magnitude and versatility of a Shoggoth, you reach one of the peak aspects of the
race. You no longer have a limit to how large you can grow and can shrink down to the size of an ant
while remaining functional, storing the mass in interdimensional space. While overwhelmingly larger
than your enemy, you gain an AC of 3 as it is difficult to pin down any vital parts of your body, can only
be damaged by magic weapons and lesser foes can’t harm you unless their attack can affect a large
area. Your awareness and control over your own body becomes so precise you can perform any
number of tasks of extremely high complexity as long as they all happen within your own body. You
can also form inhabitable space within yourself and shape structures out of organs for others to live in,
should you choose to. Extremely large forms are sure to eventually draw the attention of all important
factions or individuals in the area. You also no longer need to eat, sleep, or drink. This gift cannot be
used as a miracle.
Friend of all.
Action.
Commit effort for the scene. You can create a parasite that will take over foes, making them obedient
to your will, and allowing communication across any distance. This parasite will spread over time,
typically reaching six degrees of separation, up to a community. Commit effort for the scene, and up to
a large mob of lesser foes can be infected. Worthy foes can make an evasion save to avoid being
infected by the parasite.