Lab Report PHYS 111
Lab Report PHYS 111
Sections
Hint: The purpose is often stated in the welcome message of the simulation.
The overall goal or purpose of the virtual simulation’s activities and experiments is to
gain a deeper and better grasp of vectors and scalars. The fundamental physical quantities
of distance, speed, displacement, and velocity were presented to us in the vector and scalars
simulation. We were able to understand and discern the differences between vector and
scalar variables, as well as identify the magnitude and direction of a vector, thanks to the
simulation’s extensive explanation, experiments, and activities. The goal of the experiment
is to send a mission to the astronauts who are currently on Mars’ surface.
Hypothesis
After conducting the simulation, the students will be able to:
o distinguish the components of vector and scalar quantities;
o be familiar with coordinate systems such as the Cartesian coordinate system;
o distinguish distance from displacement and speed from velocity;
o be able to add vectors and understand the Pythagorean theorem;
o define vector components;
o be familiar with the fundamental physical quantities;
Hint: You can review the “THEORY” section in the simulation or at https://theory.labster.com/
if you need help.
We learnt new things through the vector and scalar simulation, but we already have
a background in this topic because we discussed it in physics class and did some preliminary
study before the simulation. This has taught me new things about coordinate systems, the
cartesian coordinate plane, vectors and scalars, distance and displacement, speed and
velocity, vector addition, the Pythagorean theorem, and other vector components, all of
which are important topics in physics for engineers. To establish the position of any elements
or points in a topological space, a coordinate system is used. This is used by engineers,
mathematicians, and physicists to solve or translate problems requiring geometry and
numbers, as well as by students for their studies.
Distance and speed are examples of scalar quantities; distance refers to the amount
of space that an object has covered in its motion, whereas speed is the rate at which an
object covers a space or a distance during motion. Displacement and velocity are examples
of vector quantities; displacement refers to the length of position covered from the object's
initial position to its final position after the motion and the object's overall change in position
covered, whereas velocity is the rate at which the object changes its position with magnitude
and direction in its motion.
Two vectors can be added together using the Pythagorean theorem, which is a method
for determining the result of adding two vectors that are 90 degrees apart and form a right
triangle. This is a geometry formula that involves and relates the lengths of the sides and
hypotenuse of a right triangle. Vectors are added graphically by using the head-to-tail
method, which involves drawing two vectors with the head of the first vector as the starting
point for the tail of the second vector, and then drawing the resultant from the tail of the
first vector and the head of the second vector. The components of a vector are used in
coordinate axes, which are commonly used in the engineering field to solve problems.
The components of a vector are utilized in coordinate axes, which are widely used in
the engineering profession to solve problems involving forces. The force parallel to the x-
axis is called the X-component, whereas the force parallel to the y-axis is called the Y-
component. A vector that is perpendicular to the standard coordinate axes can be split into
two components. Each portion is oriented along its own coordinate axes, and these pieces
are perpendicular to one another.
These topics are necessary for a deeper or better grasp of vectors and scalars, and
Hint: You can use the “MISSION” tab in the LabPad as inspiration.
3. Direction of Vectors
Located at workbench 2 was an assigned task about the direction of vectors for us
to be able to carefully align the arrows from point A to point B Instead of a random position
in the center, the papers are placed with the corresponding vectors from left to right or from
point A to B. The head-to-tail method is also utilized in this task to connect two points
graphically and to add more than two vectors.
6. Vector Components
In this step, we were given tasks at Workbench 3 that required us to fix the mix of
force vectors in order to enable the rover escape the mud hole. Knowing that the total of
force vectors influences both magnitude and direction, the method here is to find the correct
directions where the components of the force will release the rover. To conclude the
simulation, a question about vector components was posed after the task.
7. Outro Scene
After all that we’ve done to help the astronauts, we were asked if we gained
knowledge during the whole process of playing the vectors and scalars simulation, which we
agreed on. Then our all over progress was saved, aligned with our total score.
Hint: You can use the “MEDIA” tab in the Lab Pad to find relevant images from the simulation.
You can also take screenshots while you are playing the simulation.
Figure 4.1
Because of the fundamental knowledge of coordinates and the cartesian plane, the
result displayed in Figure 4.1 was derived. The findings were predicted because all we had to
do was focus on the left monitor while assigning the positions of the items on Mars’ surface
in the cartesian coordinate system to the right display.
Figure 4.2
Arrange the papers so that they go from point A to point B; this is all about vector
direction. Starting from point A to point B, the position of the arrows must be correct. The
As a result, we may state that Point B is located to the south-east of Point A, and
that the two points were linked by four vectors. We adopted the head-to-tail method, which
means we started from the right side (point A) and worked our way to the left side (point B),
rather than starting at a random spot in the middle.
Figure 4.3
The goal of the job depicted in Figure 4.3 was to assist the astronauts and the rover
in escaping the pit in which they were trapped. To help the rover escape the mud hole, the
right combination of forces and vectors must be chosen at Workbench 3. To accomplish this
job, you’ll need to know about vector components and the sum of force vectors. The right
combination of vectors/arrows to release the rover and finish this mission is 100N direction
of movement for Astronaut B and 70N direction of movement for Astronaut A.
The laboratory simulation's goal or purpose is to gain a better grasp of the topic
vectors and scalars. Because we had already covered vectors and scalars before the
simulation, We were able to get a good overview of the issue and refresh my memory. Being
introduced to the fundamental physical quantities of distance, speed, displacement, and
velocity provided me with fresh insights and information that we may apply in the field of
engineering in the future.
The students will be able to distinguish the components of vector and scalar
quantities, be familiar with coordinate systems such as the Cartesian coordinate system,
differentiate distance from displacement and speed from velocity, add vectors, be familiar
with the Pythagorean theorem, define vector components, be familiar with the fundamental
physical quantities, and identify the magnitude of the experiments and tasks of finding the
astronauts' and rover's coordinates, arranging the papers to go from point A to point B, and
removing the rover from the pit all yield successful results, which meet the overall target
or original purpose and are related back to the original purpose.
The simulation's lecture and experimentation, along with its short quiz has helped us
gain a firm grasp of understanding of the physical quantities, differentiating between
distance, speed, displacement, and velocity. It also helped us visualize vectors by utilizing
the cartesian plane and the pythagorean theorem. By plotting the coordinates of the
astronauts and their equipment on the plane, we were able to define their positions relative
to each other and calculate far the astronauts would have to move in order to fulfill the
mission, mirroring the real world, vectors and coordinate systems such as the cartesian plane
are used in different fields in order to plot locations that will let them accurately pinpoint
various locations and points of interests, for example, the GPS trackers that we use utilize
geographic coordinates that allows us to navigate our way around the world, these give
accurate vectors that will gives an idea how far something might be, and what direction to
take, which will then let us estimate the travel time. Another example is the ATC, or the Air
Traffic Controllers, which utilize geometry and calculus in order to accurately define the
positions and trajectories of planes in order to keep them from colliding with each other up
in the skies. By identifying the components of each plane's vectors, they can visualize their
paths and adapt flight paths accordingly.
Pledge:
“I accept responsibility for my role in ensuring the integrity of the work submitted by the
group in which I participated.”