The document provides graphics settings and recommendations for balancing performance and quality in a game. It lists various graphics options and settings, and estimates the impact on performance and visual differences of changing each setting from low to high. Recommended settings are provided that aim to balance good quality graphics with good performance.
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Settings Description (RDR2)
The document provides graphics settings and recommendations for balancing performance and quality in a game. It lists various graphics options and settings, and estimates the impact on performance and visual differences of changing each setting from low to high. Recommended settings are provided that aim to balance good quality graphics with good performance.
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Setting Impact(%) Look
(Suggested) Key: U-H-> Difference on changing from ltra to high (/performance
gain) and vice versa.
Texture 3[U-L] Huge
(Ultra) Aniso Filt 1-1.5 Little (16/8) Lighting Quality Nil(Day)|8[U-H] 40[U-M](Night) Not much U-H(Day) Quite a lot U-M(Night) (Use U at Day, M at night) Global Ilumination 2-3 [U-H] Not much (High) Shadow 3-5[U-H] Little[U-H] Noticible[U-M] (High) Far Shadow 0.5[U-H] Not much (High) SSAO 6 [U,H,M-Off] Off looks ugly (Ultra) Reflection(Intensive) 13[U-H],17[u-M],18[U-L] Looks good when looked closely. Low: not that good. (Medium) Mirror Nil Not always useful (Ultra) Water Quality(Intensive) 15[H-M], 19[H-L] Low makes H2) look muddy and not great water waves. (Medium) Volumetric(intensive) 5[U-H],7[U-M] Ultra clouds look good but medium isn't bad. (Medium) Particle Quality Nil Just use (Ultra) Tesselation Very Low (depends on GPU) (Ultra) TAA 1.5[H-M] Makes soft. Use Sharpening. (Medium) FXAA - (Off) MSAA Huge Looks good but not worth it (Off) Overall-----------------------40%--------------------------Game still looks Decent-------------------------------------------
ADVANCED SETTINGS:
Near Volumetrics 7[U-L] Not much
(Low) Far Volumetrics 1[U-M] Not Much (Medium) Volumetric Lighiting 3.5[U-H] Not much[U-H] Bad [U-M] (High) Unlkd Volumetric Raymarch Res Nil Not Much (On) Particle Lighiting 0.5[U-M] Nil (Medium) Soft Shadows 1.5[U-H], 2[U-L] Yes (High) Grass Shadows 1.5[H-M],2[H-L] Very little[H-lower] (Medium) Long Shadows Nil Yes (Enabled) Full Res SSAO 3 [Off-On] Not Noticible (Off)
Water RefRAction 6.5[H-M],7.7[H-L] Not much
(Off) Water RefLEction 1.5[H-M] High is good, M and L: Muddy & Translucent (High) Water Physics 3.5[Max-1/2] Visible near H2O and expensive. (1/2)
TAA Sharpening -nil- Depends.
(27 since TAA makes it soft) Motion Blur 1.5[On-Off] Personal Pref (Off) Reflection MSAA 1 Not much (x2) Geometry Level 1[5-3], 2[5-2,1] Not Much (3/5) Grass LOD 1 Not Much (4/10) Tree Quality 0.5[U-H] Noticeable for individual trees. More noticeabele given the amount(High) of trees in the game. Parallax --- (Ultra) Decal --- Little (Ultra) Fur Quality Nearly none Medium is ugly. Furries look awesome with this. (High) ___________________________________________________________________________________ _____________________________________ Overall:
(Recommended settings for performance/resolution balance)
Texture Quality: Ultra
Isotrophic Filtering: 16x Lighting Quality: Medium Global Illumination: High Shadow Quality: High Far Shadow Quality: High SSAO: Ultra Reflection Quality: Medium Mirror Quality: Ultra Water Quality: Medium Volumetrics: Medium Particle Quality: Ultra Tesselation: Ultra TAA: Medium FXAA: OFF MSAA: OFF
Near Volumetric Quality: Low
Far Volumetric Quality: Medium Volumetric Lighting Quality: High Unlocked Volumetric Raymarch Resolution: On Particle Lighting Quality: Medium Soft Shadows: High Grass Shadows: Medium Long Shadows: On Full Resolution SSAO: Off Water Refraction Quality: Medium Water Reflection Quality: High Water Physics Quality: High TAA Sharpening: Any Motion Blur: Off Reflection MSAA: X2 Geometry Level of Detail: 3 of 5 Grass Level Detail: 4 of 10 Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: Ultra Fur Quality: High
Others:
system.xml > deepsurfacequality > back up file > change to ultra