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Settings Description (RDR2)

The document provides graphics settings and recommendations for balancing performance and quality in a game. It lists various graphics options and settings, and estimates the impact on performance and visual differences of changing each setting from low to high. Recommended settings are provided that aim to balance good quality graphics with good performance.

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0% found this document useful (0 votes)
28 views3 pages

Settings Description (RDR2)

The document provides graphics settings and recommendations for balancing performance and quality in a game. It lists various graphics options and settings, and estimates the impact on performance and visual differences of changing each setting from low to high. Recommended settings are provided that aim to balance good quality graphics with good performance.

Uploaded by

gunter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Setting Impact(%) Look

(Suggested) Key: U-H-> Difference on changing from ltra to high (/performance


gain) and vice versa.

Texture 3[U-L] Huge


(Ultra)
Aniso Filt 1-1.5 Little (16/8)
Lighting Quality Nil(Day)|8[U-H] 40[U-M](Night) Not much U-H(Day)
Quite a lot U-M(Night)
(Use U at Day, M at night)
Global Ilumination 2-3 [U-H] Not much (High)
Shadow 3-5[U-H] Little[U-H]
Noticible[U-M]
(High)
Far Shadow 0.5[U-H] Not much
(High)
SSAO 6 [U,H,M-Off] Off looks ugly
(Ultra)
Reflection(Intensive) 13[U-H],17[u-M],18[U-L] Looks good when looked
closely.
Low: not that good.
(Medium)
Mirror Nil Not always useful
(Ultra)
Water Quality(Intensive) 15[H-M], 19[H-L] Low makes H2) look muddy
and not great water
waves. (Medium)
Volumetric(intensive) 5[U-H],7[U-M] Ultra clouds look good
but medium isn't bad.
(Medium)
Particle Quality Nil Just use (Ultra)
Tesselation Very Low (depends on GPU)
(Ultra)
TAA 1.5[H-M] Makes soft. Use
Sharpening. (Medium)
FXAA -
(Off)
MSAA Huge Looks good but not worth
it (Off)
Overall-----------------------40%--------------------------Game still looks
Decent-------------------------------------------

ADVANCED SETTINGS:

Near Volumetrics 7[U-L] Not much


(Low)
Far Volumetrics 1[U-M] Not Much
(Medium)
Volumetric Lighiting 3.5[U-H] Not much[U-H] Bad [U-M]
(High)
Unlkd Volumetric Raymarch Res Nil Not Much
(On)
Particle Lighiting 0.5[U-M] Nil
(Medium)
Soft Shadows 1.5[U-H], 2[U-L] Yes
(High)
Grass Shadows 1.5[H-M],2[H-L] Very little[H-lower]
(Medium)
Long Shadows Nil Yes
(Enabled)
Full Res SSAO 3 [Off-On] Not Noticible
(Off)

Water RefRAction 6.5[H-M],7.7[H-L] Not much


(Off)
Water RefLEction 1.5[H-M] High is good,
M and L: Muddy &
Translucent (High)
Water Physics 3.5[Max-1/2] Visible near H2O and
expensive. (1/2)

TAA Sharpening -nil- Depends.


(27 since TAA makes it soft)
Motion Blur 1.5[On-Off] Personal Pref
(Off)
Reflection MSAA 1 Not much
(x2)
Geometry Level 1[5-3], 2[5-2,1] Not Much
(3/5)
Grass LOD 1 Not Much
(4/10)
Tree Quality 0.5[U-H] Noticeable for individual
trees.
More noticeabele given
the amount(High)
of trees in the game.
Parallax ---
(Ultra)
Decal --- Little
(Ultra)
Fur Quality Nearly none Medium is ugly.
Furries look awesome with
this. (High)
___________________________________________________________________________________
_____________________________________
Overall:

(Recommended settings for performance/resolution balance)

Texture Quality: Ultra


Isotrophic Filtering: 16x
Lighting Quality: Medium
Global Illumination: High
Shadow Quality: High
Far Shadow Quality: High
SSAO: Ultra
Reflection Quality: Medium
Mirror Quality: Ultra
Water Quality: Medium
Volumetrics: Medium
Particle Quality: Ultra
Tesselation: Ultra
TAA: Medium
FXAA: OFF
MSAA: OFF

Near Volumetric Quality: Low


Far Volumetric Quality: Medium
Volumetric Lighting Quality: High
Unlocked Volumetric Raymarch Resolution: On
Particle Lighting Quality: Medium
Soft Shadows: High
Grass Shadows: Medium
Long Shadows: On
Full Resolution SSAO: Off
Water Refraction Quality: Medium
Water Reflection Quality: High
Water Physics Quality: High
TAA Sharpening: Any
Motion Blur: Off
Reflection MSAA: X2
Geometry Level of Detail: 3 of 5
Grass Level Detail: 4 of 10
Tree Quality: High
Parallax Occlusion Mapping Quality: Ultra
Decal Quality: Ultra
Fur Quality: High

Others:

system.xml > deepsurfacequality > back up file > change to ultra


And use Async Compute for Vulkan(Google How To)

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