Arachyura Arachyura Blood Ape Blood Ape: Rival Rival Rival Rival

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0 Arachyura 14 Arachyura 0 Blood Ape 16 Blood Ape

STRAIN WOUND STRAIN WOUND


Rival Rival Rival Rival

Br 3 5 Talents: Br 4 4 Talents:
• Swift: Does not perform additional maneuvers None
Ag 3 1 to move through difficult terrain. Ag 3 0

Int 1 1 Abilities: Int 1


Abilities:
0
• Silhouette: 2. • Great Leap: A Blood ape can leap into action.
Cu 3 0 • Webtrap: Once per round after a character Cu 2 0 As a maneuver leap anywhere in Medium range.
moves within medium range of the Arachyura,
WP 2 2 WP 2 1
the Arachyura may perform an out-of-turn
Pr 1 incidental to immobilize that character for the Pr 1
remainder of the encounter. As an action
4LJMMT an immobilized character can attempt a Hard 4LJMMT
Athletics(2):  Brawl(2):  Athletics(2):  Brawl(2): 
( ) Athletics check on their turn to no longer
Perception(1):  Stealth(2):  Vigilance(1):  Coordination(2):
be immobilized.
Ranged(1):  Resilience(1): 
• Skitter: Can move across walls, ceilings, and
8FBQPOT
giant spider webs without penalty. 8FBQPOT
Claws & Fangs: Brawl; Dmg 6; CR 3; Range • Lingering Curse: When an Arachyura dies all Claws & Fangs: Brawl; Dmg 7; CR 4; Range
(Engaged); Pierce 1. engaged enemies must make a Hard ( ) (Engaged); Pierce 1, Linked 1.
Webbings: Ranged; Dmg 1; CR 6; Range (Short); Discipline check or become Staggered until a
Ensnare 3. successful Discipline check is made.
5 3*1$5&2&20 5 3*1 $5&2 & 20
4 1 2 3 1 1

0 Plague Worm 14 Plague Worm 0 Troll 15 Troll


STRAIN WOUND STRAIN WOUND
Rival Rival Rival Rival

Br 4 6 Talents: Br 5 7 Talents:
None. None.
Ag 3 0 Ag 1 0

Int 1 0 Abilities: Int 1 0 Abilities:


• Burrow: Can move underground (treat as • Silhouette: 2.
Cu 3 0 difficult terrain). Opponents can attempt an Cu 2 0 • Regeneration: At the beginning of its turn,
opposed Vigilance or Perception check vs. this creature automatically heals 3 wounds.
WP 1 1 WP 2 2
Stealth to detect a burrowing Plague Worm. • Sweep Attack: May spend  on a successful
Pr 1 • Plaguelands: The very presence of a Plague Pr 1 melee combat check to inflict one hit dealing the
Worm taints the lands around it with plague and weapon’s base damage +1 damage per  on
4LJMMT turns it into a lethal and infested bog. All living 4LJMMT everyone (except the troll!) engaged with the
Brawl(2):  Survival(2):  things add to all checks made while Engaged
Brawl(2):  Athletics(2):  target.
Vigilance(1):  Stealth(1):  Perception(1):  Survival(1): 
with the Plague Worm. • Killing Frenzy: This adversary adds to all
• Weaken: Enemies who are wounded by this melee combat checks, but attackers add to all
8FBQPOT adversary must make a Hard ( ) Resilience 8FBQPOT combat checks targeting them.
Beak: Brawl; Dmg 7; CR 3; Range (Engaged); check as an out-of-turn incidental or decrease Claws: Brawl; Dmg 7; CR 4; Range (Engaged);
Disorient 1. their brawn by 1 until the end of the Plague Pierce 1, Vicious 1.
Worm's next turn. If reduced to 0 Brawn gain Savage Bite: Brawl; Dmg 8; CR 3; Range
the Staggered condition. (Engaged); Pierce 2, Vicious 2.
53*1$ 5&2&20 53 *1$5 &2&20
3 1 3 4 1 1

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