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Cuiriculum

The document provides an overview of the curriculum for a 3D Animation & Visual Effects program over the course of 6 terms or 48 weeks. It covers subjects like life drawing, animation, modeling, visual effects, and software training. Students learn traditional and digital skills, then specialize in animation, modeling, or visual effects for their final project. The final terms focus on developing, producing, and finishing original student projects under mentorship to compile into a portfolio for industry.
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0% found this document useful (0 votes)
103 views3 pages

Cuiriculum

The document provides an overview of the curriculum for a 3D Animation & Visual Effects program over the course of 6 terms or 48 weeks. It covers subjects like life drawing, animation, modeling, visual effects, and software training. Students learn traditional and digital skills, then specialize in animation, modeling, or visual effects for their final project. The final terms focus on developing, producing, and finishing original student projects under mentorship to compile into a portfolio for industry.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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Curriculum

As in all our Animation programs, the 3D program's learning environment simulates the flow of a
studio by teaching you to think and react as part of a production team. Through classroom teaching and
private mentoring sessions, experienced animation professionals instruct you in advanced digital
environments and cinematic storytelling skills . Your study of the principles and tools of animation
covers the fundamentals of motion, life drawing, composition, character design, sculpture,
storyboarding, lighting, and art direction. After electing a specialization in Animation, Modeling, or
Visual Effects, you develop a final project which showcases your achievements.
The following is a breakdown of the 3D Animation & Visual Effects program by term. For more
information on the program's 3 streams, please visit What You Will Learn.

Program & Term Overview

Weeks 1-8 (Term 1)


Subjects Covered
• Life Drawing, Part 1
• Composition
• History of Animation
• Character Design
• Classical Animation, Part 1
• 3D Modeling, Part 1
• 3D Animation, Part 1
• 3D Texturing, Part 1
• Photoshop, Part 1
• Sculpture
You begin the program by studying both traditional arts and computer animation fundamentals.
Traditional subjects provide you with the foundation to work within the 3D computer animation
environment and include life drawing, concept drawing, composition, character design, history of
animation and 2D animation. Alongside traditional subjects, you begin courses in the fundamentals of
computer animation, including the operating environment, Photoshop, 3D modeling, and 3D animation.

Weeks 9-16 (Term 2)


Subjects Covered
• Film Theory
• Life Drawing, Part 2
• Classical Animation, Part 2
• Photoshop, Part 2
• 3D Lighting, Part 1
• 3D Modeling, Part 2
• 3D Animation, Part 2
• 3D Texturing, Part 2
Your studies of life drawing and 2D animation continue as you are introduced to courses in 3D lighting
and texturing as well as film theory. The study of Photoshop, 3D modeling, and 3D animation continue
with advanced courses. You are also introduced to the three streams for the final project - modeling,
animation, and visual effects - in a stream workshop with the project mentors.

Weeks 17-24 (Term 3)


Subjects Covered
• 3D Animation, Part 3
• 3D Lighting, Part 2
• 3D Modeling, Part 3
• 3D Texturing, Part 3
• Concept Development
• Digital Compositing
• Storyboarding
• Adobe Premiere
Foundation subjects continue, as you incorporate these into a simulated production scenario. With
classes in storyboarding, character design, Adobe Premier, digital compositing, and concept
development, you are guided through the initial steps of final project creation. Students declare their
focus on animation, modeling, or visual effects as a final project. Through meetings with the senior
instructor and the stream mentor, you prepare a final project pitch presentation to launch your studies in
the second half of the program. In addition, you are prompted to explore a variety of creative avenues
to produce innovative and rewarding work.

Weeks 25-32 (Term 4)


Subjects Covered
• Creative Development (All Students)
• Final Project Development, Part 1 (All Students)
• Advanced Animation, Part 1 (Animation Stream)
• Acting for Animators, Part 1 (Animation Stream)
• Advanced Sculpture, Part 1 (Modeling Stream)
• Advanced Modeling, Part 1 (Modeling Stream)
• Advanced Maya, Part 1 (Visual Effects Stream)
• Advanced VFX Compositing/Advanced VFX Development, Part 1 (Visual Effects Stream)
The production component of the program begins in earnest as you complete a portfolio in your chosen
specialty (animation, modeling, or visual effects). All 2D concept project requirements including script,
design bible, storyboards, concept drawings, color palette, 2D and 3D animatics are completed. You
start scheduling and pre-production requirements on the 3D aspects of your project, such as modeling,
texturing, character testing, and look development. Meanwhile, you begin advanced courses that are
stream specific in animation, character acting, modeling/texturing/rigging, sculpture, visual effects, and
lighting. Students present work for feedback twice a term to a panel of mentors and instructors in a
theater presentation setting. Weekly lab periods with mentors and instructors provide regular feedback
and advice on the Final Project.

Weeks 33-40 (Term 5)


Subjects Covered
• Final Project Development, Part 2 (All Students)
• Advanced Lighting/Render Passes, Part 2 (All Students)
• Advanced Animation, Part 2 (Animation Stream)
• Acting for Animators, Part 2 (Animation Stream)
• Advanced Sculpture, Part 2 (Modeling Stream)
• Advanced Modeling, Part 2 (Modeling Stream)
• Advanced Maya, Part 2 (Visual Effects Stream)
• Advanced VFX Compositing/Advanced VFX Development, Part 2 (Visual Effects Stream)
You complete to deadline all 3D pre-production requirements and embark on full production of your
project. You are required to maintain a full production schedule under the guidance of your project
supervisors. Advanced stream courses continue in animation, character acting,
modeling/texturing/rigging, sculpture, visual effects, and lighting. Theater presentations continue.

Weeks 41-48 (Term 6)


Subjects Covered
• Final Project Development, Part 3 (All Students)
• Interview Skills (All Students)
You finalize shots, complete lighting, rendering, visual effects and compositing, and produce the final
cut of your reel. Besides the mentorship of the stream supervisor and the senior instructor, a class in
career preparation provides guidance in preparing resumes, cover letters, and industry practices and
ethics. In addition, you work with a sound and post-production team to make creative decisions on the
final portfolio output. Your completed portfolio is publicly screened and selected films are distributed
to festivals.

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