History of Animation
History of Animation
2D and 3D Animation
Claro P. Tulagan Jr
CCS 2-2
2D animation
Shadow Play:
Shadow play has much in common with animation: people watching moving figures on a screen as a
popular form of entertainment, usually a story with dialogue, sounds and music. The figures could be very
detailed and very articulated.
The earliest projection of images was most likely done in primitive shadowgraphy dating back to
prehistory. It evolved into more refined forms of shadow puppetry, mostly with flat jointed cut-out figures
which are held bet ween a source of light and a translucent screen. The shapes of the puppets sometimes
include translucent color or other types of detailing. The history of shadow puppetry is uncertain, but
seems to have originated in Asia, possibly in the 1st millennium BCE. Clearer records seem to go back to
around 900 CE. It later spread to the Ottoman empire and seems not to have reached Europe before the
17th century. It became popular in France at the end of the 18th century. François Dominique Séraphin
started his elaborate shadow shows in 1771 and performed them until his death in 1800. His heirs
continued until their theatre closed in 1870. Séraphin sometimes used clockwork mechanisms to automate
the show.
3D animation
Claymation:
Clay animation or claymation, sometimes plasticine animation, is one of many
forms of stop-motion animation. Each animated piece, either character or
background, is "deformable"—made of a malleable substance, usually plasticine
clay.
Each object or character is sculpted from clay or other such similarly
pliable material as plasticine, usually around a wire skeleton, called an
armature, and then arranged on the set, where it is photographed once
before being slightly moved by hand to prepare it for the next shot, and
so on until the animator has achieved the desired amount of film. Upon
playback, the viewer perceives the series of slightly changing, rapidly
succeeding images as motion.
John Whitney:
John Whitney, Sr (1917–1995) was an American animator, composer and inventor,
widely considered to be one of the fathers of computer animation. In the 1940s and
1950s, he and his brother James created a series of experimental films made with a
custom-built device based on old anti-aircraft analog computers (Kerrison Predictors)
connected by servos to control the motion of lights and lit objects – the first example
of motion control photography. One of Whitney's best known works from this early
period was the animated title sequence from Alfred Hitchcock's 1958 film Vertigo,
which he collaborated on with graphic designer Saul Bass. In 1960, Whitney established his company
Motion Graphics Inc, which largely focused on producing titles for film and television, while continuing
further experimental works. In 1968, his pioneering motion control model photography was used on
Stanley Kubrick's movie 2001: A Space Odyssey, and also for the slit-scan photography technique used in
the film's "Star Gate" finale.