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The document describes an adventure hook involving a logging town called Snapped Oak that is being extorted by a band of thieves posing as a traveling carnival. The local priestess of the trickster god Anansi is aware of this and has a plan to turn the tables on the thieves and end the threat to the town. The adventurers are provided two potential adventure hooks to send them to Snapped Oak to investigate.
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0% found this document useful (0 votes)
16 views2 pages

New Text Document

The document describes an adventure hook involving a logging town called Snapped Oak that is being extorted by a band of thieves posing as a traveling carnival. The local priestess of the trickster god Anansi is aware of this and has a plan to turn the tables on the thieves and end the threat to the town. The adventurers are provided two potential adventure hooks to send them to Snapped Oak to investigate.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Summary

The logging town of Snapped Oak provides lumber for a


number of regional towns and cities, and the residents
have enjoyed a comfortable lifestyle for years. They have
a reputation for good humor, kind-heartedness, and
generosity, and travelers and adventurers who spend
a night or two usually leave the town with a desire to
return someday.
The charity of the town has not gone unnoticed, however,
by those with a less caring nature. For the last few
months, the town has been quietly under siege. A band
of thieves posing as a traveling carnival has found a new
mark. Discreet threats, blackmail, and other forms of
subterfuge have directed a steady flow of coins to the
criminals; residents are unaware that they are all being
targeted individually, and thus no one has complained for
fear of direct retaliation.
Only the local priestess, a follower of the trickster god
Anansi, is aware of the troubles to her town. True to her
worship of Anansi, she has a plan to turn the tables on
the thieves that will honor her god and end the threat to
Snapped Oak.
Adventure Hooks
There are any number of reasons for the adventurers to
stop in Snapped Oak, but below you will find two potential
adventure hooks that may be used to grab their attention
and send the party to the little logging town.
#1: A wounded young man approaches the party and tells
a story about an evil priestess in a nearby town called
Snapped Oak who has the town’s residents under her
control and steals their wealth. The young man states he
is a member of a carnival group that was ambushed after
it discovered the truth, and he escaped the town during
the previous night.
Truth: Anansi has sent the young man (a spirit guide)
after a plea from the priestess for help. He makes his way
to a nearby temple after telling his tale and cannot be
found again. A party member can attempt a DC 5 Charisma
(Persuasion) or Wisdom (Perception) check to gain more
information or to determine if he is telling the truth. A
success reveals that the priestess keeps her treasure horde
hidden in a chest buried in a field beneath the carnival
leader’s wagon, and she could not access her stolen goods.
(In truth, that is where the chest is hidden, but it was buried
there by the carnival leader.)
#2: On the outskirts of Snapped Oak, a wounded
acolyte named Isanan collapses on the road. If provided
assistance, she tells a story of betrayal. She explains that
the townsfolk are under the spell of a dark god, and she
and the town’s priestess have felt a desire to uncover the
truth. The evil god has sent a traveling carnival to distract
and befuddle the residents’ minds. The source of the evil
god’s power rests inside the carnival leader’s wagon. If
it is found and destroyed, the spell over the town can
be removed. The acolyte cries, wails, and makes every
attempt to avoid returning to the town.
Truth: There is no dark god—just greed. The carnival’s
leader has a chest of treasure buried beneath his wagon,
and any attempt at investigating inside or around the
wagon results in an attack by the carnival’s members
and reveals their true intentions. On a successful DC
15 Wisdom (Perception) check, the party believes the
acolyte’s tale but senses there is something she is not
sharing with them. The acolyte is a spirit guide sent by
Anansi on the priestess’s behalf.
Arrival
There are three areas for the players to explore:; the
town, the chapel, and the field. As the players explore,
they may gain additional information that helps them
discover the truth.
The Town
The town of Snapped Oak has all the furnishings of a
medium-sized town of modest wealth. The inn and tavern
are in excellent condition, and the customers are friendly
but reserved and avoid discussion of the carnival or the
priestess. The modest homes hold no secrets, and the local
business folk put on smiling faces, but any successful DC 10
Wisdom (Perception) check during a discussion with any
townsfolk reveals fear.
However, the children of the town are unafraid to speak
their minds. If a child ever talks about the carnival or the
priestess, that child reveals the following:
Roll 1d4 (roll again on a duplicate result) for Carnival or
Priestess.
Carnival
1: “That man from the circus comes every week to Mommy
and Daddy. He always smiles because they give him money.”
2: “The carnival isn’t very fun. All they do is juggle and throw
knives. But we have to go every night to watch them.”
3: “My friend, Kilp, lives in the house near the field. He said he
saw some of the jugglers burying something beneath one of
the wagons.”
4: “Father said the circus should have left a month ago, but I
think they like our town and want to stay.”

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