Wo 41
Wo 41
Simulation
Fall 2015
As long as I’ve been in mechanism in Wing Leader to happen based upon the
the hobby the realism vs. where after each air combat air combat games I’ve been
simulation argument has that involves flights/ involved in over the last 40
been going on. While this squadrons you roll to see if years! The players also
article may seem like an- the unit has become so bear some responsibility
other extension of it, actu- separated or broken apart here as to most if they lose
ally it has more to do with that the various stragglers, all of their flight it’s no big
trying to figure flights, etc., just deal, there’s coordination
out what exactly decide to go of efforts even though most
are we doing on home. Now aren’t in any form of con-
the tabletop. By contrast that with tact, and there’s no desire
that I mean are most air to air to live another day in gam-
we really repre- miniatures ing.
senting combat at games that
Then you turn towards
whatever level of you’ve played in.
terrain, which I have al-
rules that we are Certainly it’s at a
WASATCH FRONT HISTORICAL GAMING SOCIETY
(cont. from p4) had made considerable armor knocked out three of the newly would pursue, but probably much more
progress on the American right and had arrived Shermans. The German infantry cautiously, since they were outnumbered
knocked out at least one infantry platoon, finally worked itself through and around in armor still at that point by a 3:1 mar-
plus they had forced their opponent to the American defenses, which were based gin.
commit all of their reserves. off of a series of hedge lined fields. Once
It was a very good scenario that
that was breached the American position
A few platoons of Shermans then ar- showed you can have a good game that
on that side of the battlefield was in trou-
rived to bolster the defense while the doesn’t rely on having armor covering the
ble.
Germans received additional troops as tabletop. Also, having detailed terrain
well. The Germans, undaunted by the After more heavy fighting the Ameri- also causes gamers to think more tactical-
approaching armor, continued the attack. cans failed a 25% break point test, caus- ly and it presents unique challenges com-
The American infantry on the left contin- ing all surpassed units to fall back, which pared to terrain that is just thrown out to
ued to take a beating and by a little past only compounded the problems of the decorate the table without any thought to
mid game the Germans were in full con- defense. When the game was called after it. We liked the rules and the focus on
trol of the stream along its entire length. about seven hours of total game time, the command and control. The game won’t
The only thing that prevented them from group decided that it had ended in a tacti- win any awards for speed of play, but that
going further was the American armor cal German victory. U.S. forces would could just be our group’s playing style
and they had virtually no anti-tank weap- have to fall back towards the town, but and not reflected by the rules. Overall, it
ons. would be covered by armor and the artil- was a good first outing for Battlegroup
lery, plus some MGs. The Germans Panzergrenadier and we’ll try it again.
On the American left the German
Action from the second night where the American armor moves to counterattack or at least stabilize the situation. When the armor ar-
rived the U.S. lines had been broken in several places and the situation was not looking good!
We’ve had a lot of fun with Ronin and they had a few missile weapons, so a pretty wild skirmish.
over the last year or so and this was an- this was a tough job for the defenders as However, the superior fighting skills
other great scenario that Rob created. A they were pretty spread out. The Sohei of the samurai and Sohei prevailed in the
samurai lord was away with most of his moved quickly and not only fought the end, but just barely. When we called it a
fighting force, so the village and his fami- bandits, but escorted civilians caught out night the bandits had made some progress
ly was being lightly defended. A group in the open. The lord’s retinue tried to do in their victory conditions, but were just
of bandits decides to attack the village the dame, but ran into heavy opposition. about spent. Including set up and take
and all kinds of chaos breaks out! After escorting the lord’s wife and child down, we spent about 2 1/2 hours on this
back to the house they prepared to defend skirmish.
The scenario was complicated by the
the gate for as long as possible.
fact that there was a group of Sohei Over the years I’ve seen that success-
guarding a temple who helped to evacu- The bandits, meanwhile, were in a ful skirmishes usually are the result of
ate the civilians to safety while the lord’s running fight with the Sohei, shooting at someone taking the time to set things up
retinue did the same, even though they civilians, fighting the lord’s retinue, and and this was the case here. Each layer
were not on the same side. Add to this a capturing certain civilians. Yes, it was had their own summary and goals, which
number of ninja who pretty much fought quite the mess, but pretty fun, too! Add goes a long way into making it a unique
anyone and everyone that came near to this a few ninja, a number of archers experienced rather than something you’ve
them, which made this a hard fight to on both sides who should have broken seen a dozen times before. Next time we
keep track of who was fighting who! their bows and used them as spears, plus need to try out the mounted rules and
multiple melees across the table and you maybe even start a small campaign.
The bandits attacked from two sides
(cont. from p12) The main problem on few counterattacks that were not very we only had an hour of play time left
the Allied left was that the French artil- effective except that they continually (this was the second night we played this
lery was now formed up and in a great delayed the Russians from hitting with battle), and B) the Allies were in trouble
position. French brigades were in sup- one compact blow. and more than likely not breaking the
port and a killing zone had been estab- French lines. The French were now
The French reorganized to meet the
lished on that part of the field. The first firmly entrenched from one board edge to
attack while at the same time fortifying
Prussian units to advance were met by the other, with two lines of brigades and
their left knowing that the Austrians were
devastating fire and forced back. strong artillery positions. We played one
going to be coming on board at some
more turn with the Russians trying to
The Russians finally got their act point. In the center and French right the
break through and the game was called as
together and the first infantry divisions Young Guard made an appearance and
a French victory.
advanced along with the artillery. The they were shuffled off to provide a coun-
Russian and Prussian reserves were now terattack force in case of any Prussian Yet again we had produced a fun,
organized and left behind in the reserve success. The Prussians, for their part, had exciting, colorful, game that we simply
zone where they could more easily get to basically had enough and were reluctant could not finish! We definitely needed
the front lines where necessary. The to advance into the killing zone on that more players, pre-game night set up, etc.,
Russian cavalry now came under fire side of the board. to make this kind of game a success.
from the French artillery supporting the Now that won’t stop us from doing it
We reached Turn 9 where the Austri-
various infantry brigades in the French again as we’re slow learners, but AOE is
ans were supposed to arrive and decided
front lines. The French cavalry made a definitely a great game system.
that A) we still had a long way to go and
You can clearly see from these images night laying down roads when they were- color coded labels for the various units
that the Allies had some “traffic jam” n’t going to get much use! These images and the most recent AOE scenarios that
issues, which were entirely the fault of the also show that we’ve yet to rebase all of have been posted have that, which is a
players! The battlefield is hard to repre- the Russian artillery to the actual AOE HUGE improvement. Trying to deter-
sent because of the numerous roads in rules (we based them when we were one mine who is commanding who in a game
this area, so we focused on only the main of the playtest groups), so that’s on the this size is a massive challenge and we
ones since in AOE it’s not that critical agenda for the end of this year. Another intermingled commands a few times.
and we didn’t want to spend an entire thing we really need to work on is using
(cont. from p 18) The screw gun section bad die rolls, the uncanny accuracy of the large British force and they are a very
that had been hauled up to the crest of the screw guns, and getting the initiative nasty opponent. The combination of
ridge now came into action, hitting the several turns in the row helped the Brit- rapid firing, better to hit rolls, etc., means
advancing Fuzzy units while another ish. Time and time again the Dervish and that the natives need a “good” day to
British infantry unit joined them in Fuzzy units threw themselves at the come out on top. The screw guns were
providing fire support. The naval Bri- strung out British units, but without suc- the heroes of the action, continuously
gade got down the pass and into line just cess. placing their rounds amongst the packed
as the first Fuzzy unit hit them. The Roy- units, causing maximum casualties. The
Near the town and despite taking
al Marines arrived in the nick of time to Dervishes and Fuzzies for their part died
casualties from the rifle armed Fuzzy
support them as the first Fuzzy unit bravely, but simply could not string to-
units the British attack pressed forward.
charged into melee. The close range fire gether a series of good die rolls all night.
The Fuzzies advanced bravely, but they
and steadfastness of the Naval Brigade They continuously failed to rally, per-
were cut down by the British rapid fire.
won the day, despite taking numerous formed poorly in melee, only won the
When the game was called the British
casualties. The remaining British units initiative once in ten turns, and the list
were going to achieve all of their objec-
now formed up and prepared to advance. goes on!
tives and had destroyed so many enemy
On the other side of the ridge the units (over 20!) that they were easily All in all, it was a very fun and fast
British poured volley after volley into the going to be over 120% for the success of moving game. BFE 2 is a great set of
advancing Mahdist forces. The natives the expedition. rules that may look hard, but is very easy
kept trying to coordinate their attacks, but to use for colonial battles.
This was our first time playing with a
The best in historical miniatures Fast forward to today and the situation seems to be greatly changed, at least in what
gaming I’m not only seeing but experiencing. Today there are figures in every scale and period
imaginable, hundreds of rules, and new terrain companies are creating things for sale
that we only dreamed about back in the 70s, 80s, and even the 90s. However, with every-
Visit us on the web:
thing that we have now there seems to be a certain level of apathy getting firmly estab-
www.wfhgs.com
lished in the hobby. Try asking about a new set of rules on the various forums and find
out that no one has played them or cares. Gamers can’t agree on what to play and at
times seem confused and/or perplexed about the range of choices. Everyone is doing 20
projects at once and can’t get enough finished to even do a trial game. On top of all that
board war games have come back with a vengeance. High quality games from many com-
panies covering every period known to mankind. For every miniatures period that you
can name I can point to several very good board games that cover the same thing, but
without the expense and time spent painting.
So now we have everything you could ever want in miniatures as well as board games.
Then, to make things even more difficult there are more and more games like Star Wars
Armada that have pre-painted miniatures which are a cross between board and minia-
tures gaming, which also seems to be taking away from the historical miniatures side of
things. It’s rapidly approaching the proverbial fork in the road where gamers are go-
ing to have to decide what they are going to have to give up. There’s no way that any
gamer can possibly be involved in what I term as the three kinds of wargaming; board
games, miniatures games, and “Euro” style wargames without running out of money or
room for their hobby There are simply too many new releases, supplements, etc., to be
able to do all of them well. I remember this happening when I collected sports cards for
Be sure to check out our various several years. In the span of about two years it went from having three companies pro-
campaigns for rules such as WMA,
ducing a few sets to over two dozen producing hundreds of sets. In the end I had to
TSATF, and BFE II on our web site.
choose one sport and one company to support. Hopefully that doesn’t happen here.