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1) The document discusses defining problems as state space searches and formalizing problem descriptions. It provides the water jug problem as an example and defines the initial and goal states. 2) It describes different search algorithms like breadth-first search and depth-first search that can be applied to solve problems modeled as state space searches. Breadth-first search guarantees finding a solution if one exists. 3) Heuristic search methods are discussed as ways to improve search efficiency, using the traveling salesman problem as an example. Characteristics of problems and production systems are also outlined.

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Omar Galban
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0% found this document useful (0 votes)
59 views12 pages

Ai 1

1) The document discusses defining problems as state space searches and formalizing problem descriptions. It provides the water jug problem as an example and defines the initial and goal states. 2) It describes different search algorithms like breadth-first search and depth-first search that can be applied to solve problems modeled as state space searches. Breadth-first search guarantees finding a solution if one exists. 3) Heuristic search methods are discussed as ways to improve search efficiency, using the traveling salesman problem as an example. Characteristics of problems and production systems are also outlined.

Uploaded by

Omar Galban
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Problems, Problem Spaces,

and Search

• Define the Problem


precisely

• Analyse the problem

• Isolate and represent the


task knowledge

• Choose the best problem-


solving technique

Chapter 2 1
Defining the Problem as a
State Space Search

Example - Water Jug


Problem

You are given two jugs, a 4-gallon


one and a 3-gallon one. Neither has
any measring markers on it. There
is a pump that can be used to fill
the jugs with water. How can you
get exactly 2 gallons of water into
the 4-gallon jug?

initial state (0,0)

goal state (2,n)

Chapter 2 2
Operators
1 if x<4 -> (4,y)

2 if y<3 -> (x,3)

3 if x>0 -> (x-d,y)

4 if y>0 -> (x,y-d)

5 if x>0 -> (0,y)

6 if y>0 -> (x,0)

7 if x+y>=4 and y>0 -> (4,y-(4-x))

8 if x+y>=3 and x>0 -> (x-(3-y),3)

9 if x+y<=4 and y>0 -> ((x+y),0)

10 if x+y<=3 and x>0 -> (0,x+y)

11 (0,2) -> (2,0)

12 (2,y) -> (0,y)

Chapter 2 3
Formal Description of a Problem

1- Define a state space

2- Specify initial states

3- Specify goal states

4- Specify set of rules that describe the


actions available

Chapter 2 4
Production System

• A set of Rules

• One or more databases

• A control stsretegy

• A Rule applier

Chapter 2 5
Control Strategies

The requirements of a good control


strategy are :

• it causes motion

• it is systematic

Chapter 2 6
Algorithm : Breadth-First Search

(0,0)
----------------------
| |
(4,0) (0,3)
--------------- -----------------
| | | | | |
(4,3) (0,0) (1,3) (4,3) (0,0)
(3,0)

Algorithm : Depth-First Search

(0,0)
-------------------
|
(4,0)
----------
|
(4,3)

Chapter 2 7
Advantage of Depth-First Search

• Less Memory

• By chance, it may find a solution


without examining much of the
search space at all

Advantage of Breadth-First
Search

It will not get trapped exploring a blind


alley

If there is a solution then BFS is


guaranteed to find it

If there are multiple solution, a minimal


solution will be found

Chapter 2 8
Heurestic Search

Example

The traveling Salesman Problem

A Simple motion-causing and systemic


control structure can solve the problem
in time propootional to:

(N-1) !

Applying nearest neighbor heurestic

N2

A heurestic function is a function that


maps from problem state descriptions
to measures of desirability , usually
represented as numbers

Chapter 2 9
Problem Characteristics
Is the Problem Decomposable?
Integration, Blocks World

Can Solution Steps Be Ignored or Undone ?


Theorem Proving, 8-Puzzle, Chess

Is the Universe Predictable?


8-Puzzle, Bridge

Is a Good Solution Absolute or Relative ?


Answering question, Salesman Problem

Is the Solution a State or a Path?


NLUnderstanding, Water Jug

What is the Role of Knowledge?


Chess, newspaper story understanding

Does the Task Require Interaction witha


Person?
Theorem proofing, Medical Diagnosis

Chapter 2 10
Production System Characteristics
• A Monotonic Production System is a
production system in which the
application of a rule never prevents the
later application of another rule that
could also have been applied at the time
the first rule was selected
• A Nonmonotonic Production System
is one in which the above condition is
not true
• A Partially commutative Production
System is a production system with the
property that if the application of a
particular sequence of rules transforms
state x into state y , then any
permutation of those rules that is
allowable also transforms state x into
state y
• A commutative Production System is
a production system that is both
monotonic and partially commutative.

Chapter 2 11
Issues in the Design of
Search Programs
• Forward versus backward reasoning

• Matching rules against state

• Representing each node of the search


process

Additional Problems

The Missionaries and Cannibals Problem

The Tower of Hanoi

The Monkey and Banana Problem

Cryptarithmetic

Chapter 2 12

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