The Tome of Atrocity

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The Tome

of
Atrocity
Credits
BLACK CRUSADE DESIGNED BY

Written and Developed By

Editing and Proofreading

Graphic Design

Cover Art

Version: 6.2
Contents
Foreword
Chapter I
Alternate Races
& Archetypes :
:

s:

s:
Starting Traits:
The Outcast
Excommunicated
Navigator
: In your presence living things feel strange unpleasant sensations, a cloying
touch to their skin, a keening whine in their ears and a metallic tang in their mouth. All your tests
that involve positive social interaction are at –10, whilst all those that involve intimidation or
inducing fear are at +10.
Chapter II
New Talents, Gifts, and
other Unqiue Abilties Aligned

The only good is knowledge and the only evil is


ignorance.

(Neutral)
3
Willpower 40

:2
: Willpower 30, Scholastic Lore (Occult),
Forbidden Lore (Warp)

[30 Favor] (Unaligned)

[18 Favor] (Tzeentch)


Aligned The character may freely reroll any failed Ritual
result, however they must take the second result. Only one
reroll from any source is allowed per test.

[9 Flavor] (Tzeentch)
Toughness 35
Chaos Space Marine

Chaos Space Marine

Chaos Space
Marine, Must not possess the
Psyker Trait

Chaos Space
Marine

Chaos Space Marine


Chaos Space Marine

Chaos Space Marine

Chaos Space Marine

Chaos Space Marine

Chaos Space Marine, Cannot possess the


Ancient Warrior Talent

Chaos Space Marine


: Human
Chapter III:
post 100 corruption
system
Chapter IV:
Apocryphal
Ascension

Fabricator­Warlord
The character may select two of the following
traits: Amorphous, Auto­Stabilized, Burrower (5),
Crawler, Dark­Sight, *Fear (+1), Flyer (5), Deadly
Natural Weapons, Hoverer (5), *Machine (+2),
*Multiple Arms (2 per), Quadruped, Regeneration (3),
onar Sense, Sturdy, Swarm, Toxic [applied to any
natural or melee weapon] (2),Unnatural
Characteristic (choose one) (+2), Unnatural Senses (10).
Alpha Plus Psykers
­ They heretic must have two of the following Talents:

Wicked Immortals
chapter V: daemon
armour

The ritual is taxing to even the most powerful of Heretics,


drawing upon their fundamental essence and leeching it
away. Every participant in the ritual suffers 2d10 Damage to
every Characteristic. In addition, the surging energies of the
warp cause a single immediate roll on
Unaligned Armor Powers
Tzeentch Armor Powers
Khorne Armor Powers
Nurgle Armor Powers
Slaanesh Armor Powers
Chapter VI
Optional Rules

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