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Lib Burst Generated

The document contains configuration parameters for compiling Unity game code using the Burst compiler. It specifies the Windows platform, x64 SSE2/SSE4 target, output folder, and several Unity game assemblies and methods to compile. The same parameters are listed twice.

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0% found this document useful (0 votes)
106 views2 pages

Lib Burst Generated

The document contains configuration parameters for compiling Unity game code using the Burst compiler. It specifies the Windows platform, x64 SSE2/SSE4 target, output folder, and several Unity game assemblies and methods to compile. The same parameters are listed twice.

Uploaded by

Abyss
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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--platform=Windows

--backend=burst-llvm-8
--target=X64_SSE4
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Aura2_Core.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10
--platform=Windows
--backend=burst-llvm-8
--target=X64_SSE2
--dump=Function
--float-precision=Standard
--format=Coff
--output=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\StagingArea\Data\
Plugins\x86_64\lib_burst_generated
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\UnityEngine.UI.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Json.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Aura2_Core.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Mathematics.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.Core.Runtime.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\AstarPathfindingProject.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.TextMeshPro.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Burst.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Unity.Timeline.dll
--root-assembly=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\Bayat.SaveSystem.Runtime.dll
--assembly-folder=D:\Yandere Simulator Git Directory\YandereSimulator\Temp\
StagingArea\Data\Managed\
--method=Unity.Burst.BurstCompiler+BurstCompilerHelper, Unity.Burst,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null::IsBurstEnabled()--
8c2be93e18276203cbd918daa2748a10

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