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Chapter 03

This document discusses various computer input and output devices. It covers keyboards, mice, touchpads, trackballs, joysticks, handwriting recognition, speech recognition, and numeric keypads as common input methods. It explains how these devices work and their advantages and disadvantages. The document also briefly mentions output devices like computer screens and discusses concepts like interactive versus batch processing of computers.

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Tolosa Tafese
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0% found this document useful (0 votes)
84 views85 pages

Chapter 03

This document discusses various computer input and output devices. It covers keyboards, mice, touchpads, trackballs, joysticks, handwriting recognition, speech recognition, and numeric keypads as common input methods. It explains how these devices work and their advantages and disadvantages. The document also briefly mentions output devices like computer screens and discusses concepts like interactive versus batch processing of computers.

Uploaded by

Tolosa Tafese
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 85

Computer in HCI

Chapter 3
The Computer
a computer system is made up of various elements

each of these elements affects the interaction


– input devices – text entry and pointing
– output devices – screen (small & large), digital paper
– virtual reality – special interaction and display devices
– physical interaction – e.g. sound, haptic, bio-sensing
– paper – as output (print) and input (scan)
– memory – RAM & permanent media, capacity & access
– processing – speed of processing, networks

2
Interacting with computers
to understand human–computer interaction
… need to understand computers!

what goes in and out


devices, paper,
sensors, etc.

what can it do?


memory, processing,
networks

3
A ‘typical’ computer system
• screen, or monitor, on which there are windows
• keyboard
window 1
• mouse/trackpad
window 2
• variations
– desktop
– laptop
– PDA
12-37pm

▪ the devices dictate the styles of interaction that the system supports.
▪ If we use different devices, then the interface will support a different style of
interaction.

4
How many computers …

in your house? in your pockets?

– PC – PDA
– TV, VCR, DVD, Wi-Fi, – phone, camera
cable/satellite TV – smart card, card with
– microwave, cooker, magnetic strip?
washing machine – electronic car key
– central heating – USB memory
– security system

can you think of more? 5


Interactivity?
Long ago in a galaxy far away … batch processing
– punched card stacks or large data files prepared
– long wait ….
– line printer output

Now most computing is interactive


– rapid feedback
– the user in control (most of the time)
– doing rather than thinking …

Is faster always better?

6
Input Devices

text entry devices

keyboards (QWERTY et al.)


chord keyboards, phone pads
handwriting, speech, numeric
keypads
Keyboards
• Most common text input device
• Allows rapid entry of text by experienced users
• Key press closes connection, causing a character code to be
sent
• Usually connected by cable, but can be wireless

8
layout – QWERTY
• Standardised layout
but …
– non-alphanumeric keys are placed differently
– accented symbols needed for different scripts
– minor differences between UK and USA keyboards

• QWERTY arrangement not optimal for typing


– layout to prevent typewriters jamming!
• Alternative designs allow faster typing but large social base of QWERTY
typists produces unwillingness to change.

9
QWERTY (ctd)

10
alternative keyboard layouts
Alphabetic
– keys arranged in alphabetic order
– not faster for trained typists
– not faster for beginners either!

Dvorak
– common letters under dominant fingers
– biased towards right hand
– common combinations of letters alternate between hands
– 10-15% improvement in speed and reduction tiredness
– But - large social base of QWERTY typists produce market pressures not to
change

11
special keyboards

• designs to reduce fatigue for RSI(repetitive strain


injury)
• for one handed use
e.g. the Maltron left-handed keyboard

12
Chord keyboards
• only a few keys - four or 5
• letters typed as combination of key presses
• compact size
– ideal for portable applications
• short learning time
– key presses reflect letter shape
• fast
– once you have trained

• BUT - social resistance, plus fatigue after extended use


• NEW – profitable market for some wearables

13
Chord keyboards
• Chord keyboards can also be
used where only one-handed
operation is possible, in
cramped and confined
conditions.

14
phone pad and T9 entry
• use numeric keys with multiple presses
2 –abc 6mno-
3 -def 7 -
pqrs
4 -ghi 8tuv-
5 -jkl 9 -
wxyz
hello = 4433555[pause]555666
surprisingly fast!
• T9 predictive entry
– type as if single key for each letter then use dictionary to
‘guess’ the right word
– hello = 43556 …
– creates ambiguity which is solved by additional menus
– e.g. 26 -> menu ‘am’ or ‘an’

What is the solution to reduce multiple key press problem in


Phone pads(phone keypad)?
15
Handwriting recognition
• Text can be input into the computer, using a pen
and a digesting tablet
– natural interaction

• Technical problems:
– capturing all useful information - stroke path, pressure,
etc. in a natural manner
– segmenting joined up writing into individual letters
– interpreting individual letters
– Coping with different styles of handwriting

• Used in PDAs, and tablet computers …


… leave the keyboard on the desk!
16
Speech recognition
• Improving rapidly
• Most successful when:
– single user – initial training and learns peculiarities
– limited vocabulary systems
• Problems with
– external noise interfering
– imprecision of pronunciation
– large vocabularies
– different speakers
• Helps user who are visual disabled.

17
Numeric keypads
• for entering numbers quickly:
– calculator, PC keyboard
• widely used for telephones
• has two different layouts

1 2 3 7 8 9
4 5 6 4 5 6
7 8 9 1 2 3
0 # 0 . =
*
telephone calculator
18
Input Devices (ctd)

positioning, pointing and drawing

mouse, touchpad
trackballs, joysticks
touch screens, tablets
eyegaze, cursors
the Mouse

• Handheld pointing device


– very common
– easy to use

• Two characteristics
– planar movement
– buttons
(usually from 1 to 3 buttons on top, used for making a selection,
indicating an option, or to initiate drawing etc.)

20
the mouse (ctd)
Mouse located on desktop
– requires physical space
– no arm fatigue

Relative movement only is detectable.


Movement of mouse moves screen cursor
Screen cursor oriented in (x, y) plane,
mouse movement in (x, z) plane …
… an indirect manipulation device.
– device itself doesn’t obscure screen, is accurate and fast.
– hand-eye coordination problems for novice users

21
How does it work?
Two methods for detecting motion

• Mechanical
– Ball on underside of mouse turns as mouse is moved
– Rotates orthogonal potentiometers
– Can be used on almost any flat surface

• Optical
– light emitting diode on underside of mouse
– may use special grid-like pad or just on desk
– less susceptible to dust and dirt
– detects fluctuating alterations in reflected light intensity to calculate relative
motion in (x, z) plane

22
Even by foot …
• some experiments with the footmouse
– controlling mouse movement with feet …
– not very common :-)

• but foot controls are common elsewhere:


– car pedals
– sewing machine speed control
– organ and piano pedals

23
Touchpad
• small touch sensitive tablets
• ‘stroke’ to move mouse pointer
• used mainly in laptop computers

• good ‘acceleration’ settings important


– fast stroke
• lots of pixels per inch moved
• initial movement to the target
– slow stroke
• less pixels per inch
• for accurate positioning

24
Touchpad

25
Trackball and thumbwheels
Trackball
– ball is rotated inside static housing
• like an upsdie down mouse!
– relative motion moves cursor
– indirect device, fairly accurate
– separate buttons for picking
– very fast for gaming
– used in some portable and notebook computers.

Thumbwheels …
– for accurate CAD – two dials for X-Y cursor position
– for fast scrolling – single dial on mouse

26
Trackball and thumbwheels

27
Joystick and keyboard nipple
Joystick
– indirect
pressure of stick = velocity of movement
– buttons for selection
on top or on front like a trigger
– often used for computer games
aircraft controls and 3D navigation

Keyboard nipple
– for laptop computers
– miniature joystick in the middle of the keyboard

28
Joystick and keyboard nipple

29
Touch-sensitive screen
• Detect the presence of finger or stylus on the screen.
– works by interrupting matrix of light beams, capacitance changes or ultrasonic reflections
– direct pointing device

• Advantages:
– fast, and requires no specialised pointer
– good for menu selection
– suitable for use in hostile environment: clean and safe from damage.

• Disadvantages:
– finger can mark screen
– imprecise (finger is a fairly blunt instrument!)
• difficult to select small regions or perform accurate drawing
– lifting arm can be tiring

30
Stylus and light pen
Stylus
– small pen-like pointer to draw directly on screen
– may use touch sensitive surface or magnetic detection
– used in PDA, tablets PCs and drawing tables

Light Pen
– now rarely used
– uses light from screen to detect location

BOTH …
– very direct and obvious to use
– but can obscure screen

31
Stylus and light pen

32
Digitizing tablet
• Mouse like-device with cross hairs

• used on special surface


- rather like stylus

• very accurate
- used for digitizing maps

33
Digitizing tablet

34
Eyegaze
• control interface by eye gaze direction
– e.g. look at a menu item to select it
• uses laser beam reflected off retina
– … a very low power laser!
• mainly used for evaluation
• potential for hands-free control
• high accuracy requires headset
• cheaper and lower accuracy devices available
sit under the screen like a small webcam

35
Eyegaze

36
Cursor keys
• Four keys (up, down, left, right) on keyboard.
• Very, very cheap, but slow.
• Useful for not much more than basic motion for text-
editing tasks.
• No standardised layout, but inverted “T”, most common

37
Discrete positioning controls

• in phones, TV controls etc.


– cursor pads or mini-joysticks
– discrete left-right, up-down
– mainly for menu selection

38
Output Devices

display devices

bitmap screens (CRT & LCD)


large & situated displays
digital paper
bitmap displays
• screen is vast number of coloured dots
• bitmap-base means that the display is made of a fixed
number of dots or pixels in a rectangular grid.

40
resolution and colour depth
• Resolution … used (inconsistently) for
– number of pixels on screen (width x height)
• e.g. SVGA 1024 x 768, PDA perhaps 240x400
– density of pixels (in pixels or dots per inch - dpi)
• typically between 72 and 96 dpi
• Aspect ratio
– ration between width and height
– 4:3 for most screens, 16:9 for wide-screen TV
• Colour depth:
– how many different colours for each pixel?
– black/white or greys only
– 256 from a pallete
– 8 bits each for red/green/blue = millions of colours

41
anti-aliasing
Jaggies
– diagonal lines that have discontinuities in due to horizontal
raster scan process.

Anti-aliasing
– softens edges by using shades of line colour
– also used for text

42
Cathode ray tube
• Stream of electrons emitted from electron gun, focused and directed by
magnetic fields, hit phosphor-coated screen which glows
• used in TVs and computer monitors
electron beam

electron gun

focussing and
deflection

phosphor-
coated screen

43
Health hints …
• do not sit too close to the screen
• do not use very small fonts
• do not look at the screen for long periods without a break
• do not place the screen directly in front of a bright window
• work in well-lit surroundings

 Take extra care if pregnant.


but also posture, ergonomics, stress

44
Liquid crystal displays
• Smaller, lighter, and … no radiation problems.

• Found on PDAs, portables and notebooks,


… and increasingly on desktop and even for home TV

• also used in dedicated displays:


digital watches, mobile phones, HiFi controls

• How it works …
– Top plate transparent and polarised, bottom plate reflecting.
– Light passes through top plate and crystal, and reflects back to eye.
– Voltage applied to crystal changes polarisation and hence colour
– N.B. light reflected not emitted => less eye strain

45
special displays
Random Scan (Directed-beam refresh, vector display)
– draw the lines to be displayed directly
– no jaggies
– lines need to be constantly redrawn
– rarely used except in special instruments

Direct view storage tube (DVST)


– Similar to random scan but persistent => no flicker
– Can be incrementally updated but not selectively erased
– Used in analogue storage oscilloscopes

46
large displays
• used for meetings, lectures, etc.
• technology
plasma – usually wide screen
video walls – lots of small screens together
projected – RGB lights or LCD projector
– hand/body obscures screen
– may be solved by 2 projectors + clever software
back-projected
– frosted glass + projector behind

47
situated displays
• displays in ‘public’ places
– large or small
– very public or for small group
• display only
– for information relevant to location
• or interactive
– use stylus, touch sensitive screem
• in all cases … the location matters
– meaning of information or interaction is related to the location

48
Hermes a situated display
• small displays beside office doors
• handwritten notes left using stylus
• office owner reads notes using web interface

49
Cont.

50
Digital paper
appearance

• what?
– thin flexible sheets
– updated electronically cross
section
– but retain display

• how?
– small spheres turned
– or channels with coloured liquid
and contrasting spheres
– rapidly developing area

51
Digital paper

52
Virtual reality

virtual reality and 3D interaction

positioning in 3D space
moving and grasping
seeing 3D (helmets and caves)
positioning in 3D space
• cockpit and virtual controls
– steering wheels, knobs and dials … just like real!
• the 3D mouse
– six-degrees of movement: x, y, z + roll, pitch, yaw
• data glove
– fibre optics used to detect finger position
• VR helmets
– detect head motion and possibly eye gaze
• whole body tracking
– accelerometers strapped to limbs or reflective dots and video processing

54
pitch, yaw and roll

yaw

roll
pitch

55
3D displays

• desktop VR
– ordinary screen, mouse or keyboard control
– perspective and motion give 3D effect
• seeing in 3D
– use stereoscopic vision
– VR helmets
– screen plus shuttered specs, etc.

56
VR headsets

• small TV screen for each eye


• slightly different angles
• 3D effect

57
VR motion sickness
• time delay
– move head … lag … display moves
– conflict: head movement vs. eyes
• depth perception
– headset gives different stereo distance
– but all focused in same plane
– conflict: eye angle vs. focus
• conflicting cues => sickness
– helps motivate improvements in technology

58
simulators and VR caves
• scenes projected on walls
• realistic environment
• hydraulic rams!
• real controls
• other people

59
Physical controls

physical controls, sensors etc.

special displays and gauges


sound, touch, feel, smell
physical controls
environmental and bio-sensing
dedicated displays

• analogue representations:
– dials, gauges, lights, etc.

• digital displays:
– small LCD screens, LED lights, etc.

• head-up displays
– found in aircraft cockpits
– show most important controls
… depending on context

61
Sounds
• beeps, bongs, clonks, whistles and whirrs

• used for error indications

• confirmation of actions e.g. key click

62
Touch, feel, smell

• touch and feeling important


– in games … vibration, force feedback
– in simulation … feel of surgical instruments
– called haptic devices

• texture, smell, taste


– current technology very limited

63
physical controls

• specialist controls needed …


– industrial controls, consumer products,
etc.
easy-clean
smooth buttons

multi-function
control
large buttons
clear dials

tiny buttons 64
Environment and bio-sensing
• sensors all around us
– car courtesy light – small switch on door
– ultrasound detectors – security, washbasins
– RFID security tags in shops
– temperature, weight, location

• … and even our own bodies …


– iris scanners, body temperature, heart rate, galvanic skin
response, blink rate

65
Paper
printing and scanning

print technology, fonts


WYSIWYG
scanning, OCR
Printing

• image made from small dots


– allows any character set or graphic to be
printed,
• critical features:
– resolution
• size and spacing of the dots
• measured in dots per inch (dpi)
– speed
• usually measured in pages per minute
– cost!!
67
Types of dot-based printers
• dot-matrix printers
– use inked ribbon (like a typewriter
– line of pins that can strike the ribbon, dotting the paper.
– typical resolution 80-120 dpi
• ink-jet and bubble-jet printers
– tiny blobs of ink sent from print head to paper
– typically 300 dpi or better .
• laser printer
– like photocopier: dots of electrostatic charge deposited on drum, which picks up
toner (black powder form of ink) rolled onto paper which is then fixed with heat
– typically 600 dpi or better.

68
Fonts
• Font – the particular style of text
Courier font
Helvetica font
Palatino font
Times Roman font
 §´  (special symbol)

• Size of a font measured in points (1 pt about 1/72”)


(vaguely) related to its height
This is ten point Helvetica
This is twelve point
This is fourteen point
This is eighteen point
and this is twenty-four point

69
Fonts (ctd)
Pitch
– fixed-pitch – every character has the same width
e.g. Courier
– variable-pitched – some characters wider
e.g. Times Roman – compare the ‘i’ and the “m”
Serif or Sans-serif
– sans-serif – square-ended strokes
e.g. Helvetica
– serif – with splayed ends (such as)
e.g. Times Roman or Palatino

70
Readability of text
• lowercase
– easy to read shape of words
• UPPERCASE
– better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793

• serif fonts
– helps your eye on long lines of printed text
– but sans serif often better on screen

71
Screen Vs page(print)
• WYSIWYG
– what you see is what you get
– aim of word processing, etc.
• but …
– screen: 72 dpi, landscape image
– print: 600+ dpi, portrait
• can try to make them similar
but never quite the same
• so … need different designs, graphics etc, for screen and print

72
Scanners
• Take paper and convert it into a bitmap

• Two sorts of scanner


– flat-bed: paper placed on a glass plate, whole page converted into bitmap
– hand-held: scanner passed over paper, digitising strip typically 3-4” wide

• Shines light at paper and note intensity of reflection


– colour or greyscale

• Typical resolutions from 600–2400 dpi

73
Scanners (ctd)
Used in
– desktop publishing for incorporating photographs and other
images

– document storage and retrieval systems, doing away with


paper storage
+ special scanners for slides and photographic negatives

74
Optical character recognition
• OCR converts bitmap back into text
• different fonts
– create problems for simple “template matching” algorithms
– more complex systems segment text, decompose it into
lines and arcs, and decipher characters that way
• page format
– columns, pictures, headers and footers

75
memory

short term and long


term(speed & capacity),virtual
memory, storage formats
Short-term Memory - RAM
• Random access memory (RAM)
– on silicon chips
– 100 nano-second access time
– usually volatile (lose information if power turned
off)
– data transferred at around 100 Mbytes/sec

• Some non-volatile RAM used to store basic


set-up information

• Typical desktop computers:


64 to 256 Mbytes RAM
What is the capacity of recent RAM?
77
Long-term Memory - disks
• magnetic disks
– floppy disks store around 1.4 Mbytes
– hard disks typically 40 GB to 100s of GB
access time ~10ms, transfer rate 100kbytes/s

• optical disks
– use lasers to read and sometimes write
– more robust that magnetic media
– CD-ROM
- same technology as home audio, ~ 700 MB
– DVD - for AV applications, or very large files 4.7 GB

What is the capacity of recent Disk (Magnetic or Optical)?


78
virtual memory
• Problem:
– running lots of programs + each program large
– not enough RAM

• Solution - Virtual memory :


– store some programs temporarily on disk
– makes RAM appear bigger

• But … swopping
– program on disk needs to run again
– copied from disk to RAM
– slows t h i n g s d o w n !!!
79
Storage formats - text
• ASCII - 7-bit binary code for to each letter and character
• UTF-8 - 8-bit encoding of 16 bit character set
• RTF (rich text format)
- text plus formatting and layout information
• SGML (standardized generalised markup language)
- documents regarded as structured objects
• XML (extended markup language)
- simpler version of SGML for web applications

80
Storage formats - media
• Images:
– many storage formats :
(PostScript, GIFF, JPEG, TIFF, PICT, etc.)
– plus different compression techniques
(to reduce their storage requirements)

• Audio/Video
– again lots of formats :
(QuickTime, MPEG, WAV, etc.)
– compression even more important
– also ‘streaming’ formats for network delivery

81
processing and networks

finite speed ,limits of interaction


networked computing
Finite processing speed
• Designers tend to assume fast processors, and make interfaces more and
more complicated

• But problems occur, because processing cannot keep up with all the tasks it
needs to do
– cursor overshooting because system has buffered key presses
– icon wars - user clicks on icon, nothing happens, clicks on another, then system
responds and windows fly everywhere

• Also problems if system is too fast - e.g. help screens may scroll through
text much too rapidly to be read

83
Limitations on interactive performance
Computation bound
– Computation takes ages, causing frustration for the user
Storage channel bound
– Bottleneck in transference of data from disk to memory
Graphics bound
– Common bottleneck: updating displays requires a lot of
effort - sometimes helped by adding a graphics co-
processor optimised to take on the burden
Network capacity
– Many computers networked - shared resources and files,
access to printers etc. - but interactive performance can be
reduced by slow network speed

84
Networked computing
Networks allow access to …
– large memory and processing
– other people (groupware, email)
– shared resources – esp. the web

Issues
– network delays – slow feedback
– conflicts - many people update data
– unpredictability

85

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