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A Project Synopsis: On Topic Name

The document appears to be a project synopsis submitted by 4 students - Uday Bhoi, Sahil Jadhav, Janhavi Kolambkar, and Rahul Vallakati - for their semester 3 Bachelor of Engineering degree in Data Science at Saraswati College of Engineering in Kharghar, Navi Mumbai, under the guidance of Prof. Mitrakshi Patil. The synopsis includes details about the college such as its vision, mission and department details. It also includes an index, acknowledgements and outlines of the proposed system, algorithm, flowchart, code, results and conclusion.

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0% found this document useful (0 votes)
31 views24 pages

A Project Synopsis: On Topic Name

The document appears to be a project synopsis submitted by 4 students - Uday Bhoi, Sahil Jadhav, Janhavi Kolambkar, and Rahul Vallakati - for their semester 3 Bachelor of Engineering degree in Data Science at Saraswati College of Engineering in Kharghar, Navi Mumbai, under the guidance of Prof. Mitrakshi Patil. The synopsis includes details about the college such as its vision, mission and department details. It also includes an index, acknowledgements and outlines of the proposed system, algorithm, flowchart, code, results and conclusion.

Uploaded by

DS55Sahil Jadhav
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© © All Rights Reserved
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You are on page 1/ 24

A PROJECT SYNOPSIS

on
TOPIC NAME

Submitted By

1) Uday Bhoi (49)


2) Sahil Jadhav(55)
3) Janhavi Kolambkar(58)
4) Rahul Vallakati(69)

Under the Guidance of

Prof. Guide Name

Department of Computer Science and Engineering(Data Science)

Saraswati Education Society’s

SARASWATI COLLEGE OF ENGINEERING

Kharghar,Navi Mumbai

(Affiliated to University of Mumbai)

Academic Year :-2021-22

PAGE
\*
Saraswati College of Engineering, Kharghar

Vision:

To become center of excellence in Engineering education and research.

Mission:

To educate students to become quality technocrats for taking up challenges in

all facets of life.

Department of Information Technology

Vision:

To create technically qualified talent through research to take up challenges in


industries.

Mission:

1. To impart quality education.

2. To develop technical and managerial skills through training and modern teaching-
learning process.

PAGE
\*
(Approved by AICTE, reg. By MaharashtraGovt. DTE,Affiliated to Mumbai University)
PLOT NO. 46/46A, SECTOR NO 5, BEHIND MSEB SUBSTATION, KHARGHAR,NAVI MUMBAI-410210
Tel. : 022-27743706 to 11 * Fax : 022-27743712 * Website: www.sce.edu.in

CERTIFICATE
This is to certify that the requirements for the synopsis entitled,” ”

Have been successfully completed by the following students:

Roll numbers Name

49 Uday Bhoi

55 Sahil Jadhav

58 Janhavi Kolambkar

69 Rahul Vallakati

In partial fulfillment of Sem –III Bachelor of Engineering of Mumbai University, Data Science of
Saraswati college of Engineering, Kharghar during the academic year 2021-22.

Internal Guide External Examiner


Prof. Mitrakshi Patil

Project coordinator Head of Department


Prof. Mitrakshi Patil Prof. Shraddha Subhedar

PAGE
\*
Acknowledgement

A project is something that could not have been materialized without cooperation of many people. This project
shall be incomplete if I do not convey my heartfelt gratitude to those people from whom I have got considerable
support and encouragement.

It is a matter of great pleasure for us to have a respected Prof. Mitrakshi Patil as my project guide. We are
thankful to her for being constant source of inspiration.

We would also like to give our sincere thanks to Prof. Shraddha Subhedar, H.O.D, AI & ML and Data
Science Department, Prof. Mitrakshi Patil, Project co-ordinator for their kind support.

We would like to express our deepest gratitude to Dr. Manjusha Deshmukh, our principal of Saraswati college
of Engineering, Kharghar, Navi Mumbai

Last but not the least I would also like to thank all the staffs of Saraswati college of Engineering (Information
Technology Department) for their valuable guidance with their interest and valuable suggestions brightened us.

1) Uday Bhoi (49)


2) Sahil Jadhav(55)
3) Janhavi Kolambkar(58)
4) Rahul Vallakati(69)

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Project Title

ABSTRACT

PAGE
\*
INDEX

1. Introduction ………………………………………………….(page number)

2. Problem statement……………………………………………

3. Proposed system ……………………………………………………….

3.1 Algorithm

3.2 Flowchart

3.3 Block Diagram

4. Code…………………………………………………………….

5. Results ………………………………………………

6. Conclusion

7. References …………………………………………………………….

PAGE
\*
Program Educational Objectives (PEO)

1. To prepare the candidate for a successful career in the industry and make him acquainted with the
latest software and hardware,
2. To enable student to work productively as computer engineers, including supportive teamwork and
leadership roles on multidisciplinary teams,
3. Graduates are prepared to be responsible computing professionals in their own area of interest,
4. To provide the candidate with a sound foundation in mathematics, software technologies, database
technologies, networking, hardware and to prepare them for post graduate studies and research
programs.
5. To promote the awareness of lifelong learning among students and to introduce them to professional
ethics and codes of professional practice,
6. To demonstrate effective communication skills in oral, written and electronic media.

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\*
Program Outcomes (PO)

At the end of the program, a student will be able to:

1. Apply knowledge of mathematics, science and engineering.


2. Utilize the computer engineering knowledge in all domains, viz., health care, banking and Finance,
other professions such as medical, law, etc.
3. Design and conduct experiments as well as to analyze and interpret data.
4. Analyze the problem, subdivide it into smaller tasks with well-defined interface for interaction among
components, and complete the task within the specified time frame and financial constraints,
5. Design a system, component or process to meet the desired needs within realistic constraints such as
economic, environmental, social, political and Ethical ability,
6. Design, implement, and evaluate secure hardware and/or software systems with assured quality and
efficiency,
7. Communicate effectively the engineering solution to customers/users or peers,
8. Understand professional and ethical responsibilities,
9. Understand contemporary issues and to get engaged in lifelong learning by independently and
continually expanding knowledge and abilities,
10. Function in multidisciplinary teams,
11. Identify, formulate and solve engineering problems.

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\*
Lab Objectives:

Students will try to:

1. To acquaint with the process of identifying the needs and converting it into the problem.

2. To familiarize the process of solving the problem in a group.

3. To acquaint with the process of applying basic engineering fundamentals to attempt solutions to the
problems.

4. To inculcate the process of self-learning and research.

Lab Outcomes:

Student will be able to:

1. Identify problems based on societal /research needs.

2. Apply Knowledge and skill to solve societal problems in a group.

3. Develop interpersonal skills to work as member of a group or leader.

4. Draw the proper inferences from available results through theoretical/ experimental/simulations.

5. Analyze the impact of solutions in societal and environmental context for sustainable development.

6. Use standard norms of engineering practices

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\*
● Showing different cartoons and animation through applets in Java.
● As applet is a small java program, so it is platform independent code which is capable to run on
any browser.
● Development of an Applet which when deployed over internet would help dynamic websites in
executing their basic goals.
● Applets can perform various small tasks on client-side machines. They can play sounds, show
images, get user inputs, get mouse clicks and even get user keystrokes, etc.

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\*
● Proposed System

Step 1: Gathering of data, requirements, collection of information.


Step 2: Analysis will be done to define functional requirements of the project.
Step 3: On the basis of analysis the next step will be writing an abstract. Abstract which gives brief
introduction about the project.
Step 4: Step wise procedure writing which explain the working and the functionality of project, this
will be done using algorithm.
Step 5: Designing tool required to visualize the project functionality, best designing tool is flowchart.
Step 6: After drawing of ER diagram, next step is implementation of project (coding), ‘JAVA
PROGRAMMING’ language is used for implementation. After completion of project, we need to
validate the system using testing.
Step 7: Black box testing will perform to validate the project and then finding the output.

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\*
CODE:

import java.applet.Applet;
import java.awt.*;

/*
<applet code = "Doremon" width = 550 height = 550></applet>
*/
public class Doremon extends Applet
{
public void paint(Graphics g)
{
//body
g.setColor(Color.WHITE);
g.fillOval(204,405,65,40);
g.setColor(Color.BLACK);
g.drawOval(204,405,65,40);
g.drawOval(282,405,65,40);
int x[]={200,350,400,420,348,340,290,275,260,210,218,188,168};
int y[]={250,250,200,220,300,420,420,380,420,420,310,360,340};
g.setColor(Color.BLUE);
g.fillPolygon(x,y,13);
g.setColor(Color.BLUE);
g.fillPolygon(x,y,13);
g.setColor(Color.WHITE);
g.fillOval(223,240,115,125);
g.setColor(Color.BLACK);
g.drawOval(223,240,115,125);
g.drawLine(240,310,320,310);
g.drawArc(240,270,80,80,180,180);

//head
g.setColor(Color.BLUE);
g.fillOval(170,85,210,180);
g.setColor(Color.BLACK);
g.drawOval(170,85,210,180);

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\*
//face
g.setColor(Color.WHITE);
g.fillOval(188,125,175,135);
g.setColor(Color.BLACK);
g.drawOval(188,125,175,135);

//mouth
g.setColor(Color.BLACK);
g.drawLine(230,198,325,200);
g.drawArc(230,155,95,87,180,180);
g.setColor(Color.BLACK);
g.fillArc(230,155,95,87,180,180);
g.drawArc(255,214,50,40,-170,-170);
g.setColor(Color.RED);
g.fillArc(255,214,50,40,-170,-190);
g.fillArc(255,227,48,15,180,180);

//left eye
g.setColor(Color.WHITE);
g.fillOval(232,100,45,60);
g.setColor(Color.BLACK);
g.drawOval(232,100,45,60);
g.setColor(Color.BLACK);
g.fillOval(255,125,14,24);

//right eye
g.setColor(Color.WHITE);
g.fillOval(278,100,45,60);
g.setColor(Color.BLACK);
g.drawOval(278,100,45,60);
g.setColor(Color.BLACK);
g.fillOval(285,125,14,24);

//nose
g.setColor(Color.RED);
g.fillOval(260,148,34,34);
g.setColor(Color.BLACK);
g.drawOval(260,148,34,34);

PAGE
\*
//moustache line
g.drawLine(278,181,278,198);
g.drawLine(310,170,368,150);
g.drawLine(310,180,368,180);
g.drawLine(310,190,368,210);
g.drawLine(240,170,188,150);
g.drawLine(240,180,188,180);
g.drawLine(240,190,188,210);

//necklace
g.setColor(Color.red);
g.fillRect(215,248,120,15);
g.setColor(Color.black);
g.drawRect(215,248,120,15);

//bell
g.setColor(Color.yellow);
g.fillOval(260,250,40,40);
g.setColor(Color.black);
g.drawOval(260,250,40,40);

//left hand
g.setColor(Color.white);
g.fillOval(158,330,40,40);
g.setColor(Color.black);
g.drawOval(158,330,40,40);

//right hand
g.setColor(Color.white);
g.fillOval(390,190,40,40);
g.setColor(Color.black);
g.drawOval(390,190,40,40);
}
}

PAGE
\*
ALGORITHM:
1. Start
2. Declare class Doremon
3. Inherit the Applet class using header file import java.applet.Applet
4. Declare main method paint
5. Draw and fill the body of the character using applet functions
6. Draw and fill the head of the character using applet functions
7. Draw and fill the face of the character using applet functions
8. Draw and fill the mouth of the character using applet functions
9. Draw and fill the eyes of the character using applet functions
10. Draw and fill the nose of the character using applet functions
11. Draw the moustache using applet functions
12. Draw and fill the necklace of the character using applet functions
13. Draw and fill the hands of the character using applet functions
14. Stop

ARCHITECTURE:
● Showing different cartoons and animation through applets in Java.
● As applet is a small java program, so it is platform independent code which is capable
to run on any browser.
● Development of an Applet which when deployed over internet would help dynamic
websites in executing their basic goals.
● Applets can perform various small tasks on client-side machines. They can play
sounds, show images, get user inputs, get mouse clicks and even get user keystrokes, etc.

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