Greca 2014
Greca 2014
DOI 10.1007/s11191-013-9673-7
1 Introduction
Computers represent an undeniable aspect of daily scientific life (Kaufmann and Smarr
1993). They are applied to all areas of traditional natural sciences, whether theoretical or
experimental, and have generated specific scientific disciplines. Not only have they
I. M. Greca
Dpto. de Didácticas Especı́ficas, Universidad de Burgos, Burgos, Spain
e-mail: [email protected]
E. Seoane
Fac. de Cs. Exactas - ECienTec, Universidad Nacional del Centro de la Provincia de Buenos
Aires, Pinto 399 - (7000) Tandil, Buenos Aires, Argentina
I. Arriassecq (&)
Fac. de Cs. Exactas - ECienTec, Universidad Nacional del Centro de la Provincia de Buenos
Aires - CONICET, Pinto 399 - (7000) Tandil, Buenos Aires, Argentina
e-mail: [email protected]
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increased the speed and changed the way in which calculations are done, but they have also
changed the way in which the data are inspected (Lenhard 2010), the type of questions that
may be asked—very often, the subject of the investigation is conditional upon whether it is
computationally possible-, and even the way in which the data are presented, with dynamic
and highly visual presentations. Although this connection between computers and scientific
practice began at the start of the 1940s, it has been further strengthened and has reorga-
nized scientific practice as digital computer and its availability has developed, with the
consequent affordability of personal computers, as well as the standardization of hardware
and software (Johnson and Lenhard 2011).
Thus, computational techniques have introduced new tools into science. Within the broad
spectrum of techniques and methods that fall under the loose heading of computational
science, we will focus on computer simulations,1 which form a special and very important
sub-domain of computational science. The use of simulations in the development of
knowledge has been compared to the introduction of the microscope and the telescope,
constituting ‘‘a significant and permanent addition to the methods of science’’ (Humphreys
2004). This has attracted the attention of some epistemologists who have pointed out that
computer simulations not only constitute a new tool, but a new form of scientific production
(Galison 1996; Winsberg 1999). This new form of scientific production would also present
epistemological problems that are also new, such as the modification of the role of differ-
ential equations as the principal tool of physics (Fox Keller 2003; Johnson and Lenhard
2011); the nature of modeling and its relation with existing theories (Winsberg 2010); the
classic division between scientific theory and empirical methods (Humphreys 2004) and the
meaning and the objective of explanations (Johnson and Lenhard 2011).
Since the 1980s simulations have been proposed in the area of science education as a
useful tool for improving the conceptual understanding of students and in general the
development of scientific capabilities.2 Moreover, some researchers support the idea that they
are one of the most powerful applications of the new technologies: as not only can they
simulate real processes in all areas (movement, photosynthesis, atomic configurations, etc.),
but they can also simulate the performance of ‘‘virtual experiments’’, which are too haz-
ardous and costly to perform in school laboratories (Hsu and Thomas 2002; Hennessy 2006).
Besides, if we wish to train students in a vision of the nature of science that is closer to
the research work that is now prevalent, it would appear necessary to include simulations
in science teaching practices because of their centrality to the daily tasks of contemporary
science. However, epistemological aspects that relate to simulations have received little
attention in science education. The absence of this discussion is due to various factors,
among which the relatively recent interest in the analysis of longstanding epistemological
questions concerning the use of simulations, which only began to attract attention in the
philosophy of science towards the end of the 1990s, and the differences between simu-
lations used in the science classroom and those that are specifically scientific (Doerr 1997),
which is an important point that we will address later on.
Nevertheless, the inclusion of some key aspects of the current epistemological debate on
the research agenda in the area of science education, at least for secondary and university
1
As in the literature, we shall also use the following terms interchangeably, throughout the text: simula-
tions, computer simulations, computational models and computational modeling (that is, a model running on
a digital computer, with special characteristics that differentiate it from more traditional modeling, a point
discussed in Sect. 2.3).
2
See de Jong and Njoo (1992); Hsu and Thomas (2002); Huppert and Lazarowitz (2002); Kaput (1995);
Tao and Gunstone (1999); Zacharia (2003); Zacharia and Anderson (2003) and a recent critical review on
the topic by Smetana and Bell (2012).
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Epistemological Issues Concerning Computer Simulations 899
educational levels, appears relevant. On the one hand, the new epistemological questions
that are raised by simulations affect various points that are considered fundamental for the
understanding of the nature of science (e.g. Osborne et al. 2003; McComas and Olson
1998; Lederman et al. 2002): particularly, data analysis and interpretation, the construction
of hypotheses and predictions, and the diversity of scientific methods. As an example, one
of the research results of Wong and Hodson (2009), in which scientists were interviewed
about various aspects of the scientific enterprise and its nature, showed that recent tech-
nological advances are making it possible, in some areas, to generate knowledge without
the need to generate prior hypotheses.
In addition, there is another significant reason to give serious consideration to episte-
mological aspects of simulations for the training of scientifically literate citizens. Over
recent years, simulations in the area of climate science and the knowledge gained from
them have had a profound impact on public policy (Winsberg 2010). Arguments for and
against the reasons and effects of global warming are usually centered on the results of
climate simulations (Guillemot 2010). However, the layman has no clear conception of
what those simulations are and the validity of their results, especially if we take into
account the difference between the use of the word simulation in everyday language and in
the sciences (Fox Keller 2003). Moreover, it would appear that we run into some diffi-
culties when we try to separate simulation and reality, as simulations appear to be
‘‘obviously true’’ because of their apparent capability to ‘‘imitate’’ reality, in such a way
that some educational researchers (for example, Lunetta et al. 2007) suggest that a new
objective for students in the twenty first century would be to learn to discriminate between
reality and virtual reality.
The main objective of this paper is to review epistemological issues concerning sim-
ulations and to discuss their possible implications for research and teaching in science
education. We have organized it into four sections, as follows: in section two, after a brief
introduction of the principal historical steps in the development of computational mod-
eling, we try to explain, in very general terms, how simulations, despite their great
diversity, are constructed in science, in order to highlight where their specific features may
appear that made them so peculiar. This section ends by addressing certain epistemological
issues, which we think are significant for science teaching and that emerge from their use.
In section three, we revise the different kinds of simulations used in science education and
the main results of the research in this area. This section ends by positing the relevance and
benefit of approaching epistemic issues concerning simulations in two areas of science
education, experimentation and model-based learning, that frequently use them in their
didactic strategies. In the fourth and final section, we set out our concluding remarks.
According to the dictionary of the Real Academia Española [Royal Spanish Academy], to
simulate is to represent something, by pretending or imitating what is not. This definition,
common to several different languages, denotes the negative nature that the term simu-
lation has in colloquial use. However, as Fox Keller (2003, p. 198) has pointed out, the
Oxford Dictionary has, since the Second World War, when computer simulations first
began to appear, incorporated a definition that is not only of a positive character, but
reflects its scientific meaning: ‘‘The technique of imitating the behaviour of some situation
or process… by means of a suitably analogous situation or apparatus, especially for the
purpose of study or personnel training.’’
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900 I. M. Greca et al.
This is certainly a very wide definition that covers all of the different types of simu-
lations currently used in different areas: Ören (2011a, b) has listed more than 100 defi-
nitions on simulations and about 400 different types of modeling and simulations are
currently in use. As a working definition, for the purposes of this study, simulations are the
representation of the dynamic behavior of a system that moves it from state to state in
accordance with an approximate (mathematical) model that is used to implement it on a
computer. It would be of interest to learn about the origins and evolution of simulations, in
order to arrive at a more precise definition of what today we understand as computer
simulations, which is nevertheless sufficiently broad to include the majority of their dif-
ferent types.
Since the end of the nineteenth century, various analogical models were proposed that
imitated the behaviours of real systems, the 1872’s tide-predicting machine of Lord Kelvin,
or those that resolved specific classes of mathematical problems, such as the differential
analyzer of Vannevar Bush of 1927 (Mindell 2002). However, we had to wait for the
appearance of programs that functioned in digital computers for calculus and the imitation
of systems to acquire a new dimension. The origin of these programs is found in the
development of techniques to determine the reliability of various nuclear weapons, at the
Los Alamos research laboratory, between 1946 and 1952. The assessment of these pro-
posals implied finding the solutions to equations to predict highly non-linear phenomena,
such as neutron diffusion, for example. To do so, various approaches to the computational
procedures of that time were prepared, the most famous of which was the Monte Carlo
method (Galison 1996).
So, computer simulations opened the door to the study of complex systems, which,
because of their characteristics, could not be covered in an exact analytic manner. This was
its first contribution: to provide work plans to find approximated solutions (not the exact
ones of analytical methods) with sufficient precision and speed. However, according to Fox
Keller, although they ‘‘started out as little more than a mechanical extension of conven-
tional methods of numerical analysis, where what was being ‘‘simulated’’ were the pre-
computer, handwritten equations … such methods rapidly grew so effective that they
began to challenge the status of the original, soon threatening to displace the very equa-
tions they were designed to simulate.’’ (op. cit., p. 210).
Following the historical development of simulations outlined by Fox Keller, three stages
may be identified, in which successful developments gradually developed and were
accumulated, generating new effects, and progressively undermining the traditional notions
of theory, experimentation and data. However, the basic concepts and techniques of
simulations that may be highlighted at each stage all emerged in the initial stage: Monte
Carlo methods, finite element methods, cellular automatism, and artificial neuronal net-
works (Lenhard 2010). Moreover, Fox Keller insists that the novelty that epistemologists
now see in simulations was neither found at one instantaneous moment, nor was it a pattern
at that initial stage. It came instead from an accumulative process of small perturbations,
based on what had already been achieved, in which the simulations gradually gained more
ground and were converted into an indispensable tool in all scientific areas. It is worth
mentioning that the uses that these three stages characterize are still valid in research into
various scientific areas, particularly in physics.
The first of the stages identified by Fox Keller is the use of the computer to find
solutions to pre-established mathematical models, which are analytically unsolvable, in
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Epistemological Issues Concerning Computer Simulations 901
terms of numeric analysis. The consolidation of this way of using the simulations began to
raise questions, fundamentally, over the role of differential equations as a principal tool in
theoretical physics.
A second stage, which started in the mid-1950s in the area of fluid dynamics and plasmas
may be characterized by the emergence of the use of simulations to determine the standard
features required in realistic approximations to physical models of complex systems. A
general theory exists for these systems, but their application to specific cases, in other words,
to the preparation of models is extremely complex. So, first of all, a simplified system replaces
the real system and then the equations that support the theory of this simplified system are
transformed for subsequent treatment by numeric analysis, and for input into the computer;
the resultant simulations are compared to the ‘‘true’’ behavior of the system, in order to
evaluate the simplifications. Rather than the evaluation or resolution of the mathematical
expressions, the priority in this method is the simulation that the computer produces of this
simplified version of the physical system. As a result are obtained models (equations) that are
physically more realistic and computationally treatable. This type of simulation, of great use
in various branches of the experimental sciences, gives rise to the so-called ‘‘computational
experiments’’ or ‘‘virtual experiments’’. They have emerged as an alternative somewhere
between theoretical and laboratory-based experiments, thereby establishing new relations
between the nature of modeling and its relation with theory and experimentation.
Finally, Fox Keller highlights a third use, or stage: the construction of (theoretical and/
or experimental) models of phenomena for which there is neither a theory, nor are there
exact nor approximate equations, but only a rudimentary idea of the underlying dynamic;
for example, in the case of the modeling biological phenomena. The objective in this case
is the simulation of the phenomena in itself, questioning, both the meaning and the
objectives of a scientific explanation. The agent-based models used in biology fit into this
group, as do the works developed in the 1980s in the area of artificial life.
Thus, the original use of simulations as tools for the resolution of unsolvable scientific
equations3 has gone far further, such that they are now used for practical reasons (for example,
experimental costs or impracticable experiments, such as the formation of black holes) and ethics
(for example, the diffusion of a new virus in the population). They are more appropriate than
experiments when it is necessary to optimize any given experiment or when there is no theory that
can directly explain a phenomenon and an effort is made to reproduce it and to understand the
factors that might influence it (such as in the social sciences) (Humphreys 2004). None of these
applications share a theory or have common laws, but instead a set of skills, ‘‘a new mode of
producing scientific knowledge that was rich enough to coordinate highly diverse subject matter.’’
(Galison 1996, p. 119), which is how scientists working with simulations understand them.
Therefore, simulations can not simply be reduced to numerical methods broadly
improved by the use of rapid calculation processes on computers. Fundamentally, this new
mode of producing scientific knowledge has increased the number of phenomenon that can
be modeled and has enormously increased our capability to apply theories to the world.
Although we may think that ‘‘in principle’’, if the equations that describe a phenomenon
exist, they can be solved, it would be ingenuous to suppose that, even if we had an infinite
amount of time, a group of ‘‘human calculators’’4 could, for example, find the solutions to
forecast European weather trends 1 week in advance (Humphreys 2004).
3
Although this, as Humphreys (2004) has highlighted, is no slight matter: a great part of the success of
physics is due to the development of better methods of calculation.
4
We recall that the term ‘‘computer’’ referred to people whose job it was to make calculations, in general
women; it was only later that it came to refer to an electronic device (Galison 1996).
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However, this definition alone is not enough to understand the epistemological partic-
ularities introduced by simulations. To do so, it is necessary to gain a better understanding
of how they function. Although, as stressed in the brief history of the development of
simulations presented in the previous section, simulations vary in many forms, from the
closed ended ones that were first developed to the more open as agent-based simulations,
all of them may be characterized as transformations of mathematical models in discrete
algorithms that imitate the behavior of systems, for which different methods exist to
transform the equations into computationally treatable algorithms (among which, Monte
Carlo, finite differences,6 etc.). This would appear to imply a relatively simple process in
areas with well-established theories: given the phenomena and having selected one part of
its behavior for simulation, the physical principles are chosen that are the most appropriate
for its description, the mathematical model (or set of differential equations emerging from
the theory that describe the phenomena) is determined, the parameters and the initial values
of the variables are established, the type of computational method is chosen to transform
the differential equations into algorithms that the computer can solve, and the algorithm is
then fed into the computer to obtain the results.
Seen in this way, it would appear that simulations are nothing more than improved
methods of solving equations. However, the situation is much more complex and from this
complexity emerges great part of the epistemological issues that we will discuss in
this paper and that apply to almost all kind of simulations, although the problems
5
This definition includes the simulation of mathematical objects, because B is not required to be real.
6
In the Monte Carlo method, a formal isomorphism is established between differential equations with
certain equations in probabilistic theory, using the probabilistic relations to resolve the differential equations
and replacing the calculation of all combinatorial possibilities for an entire sequence of events, by an
estimation of the results obtained for a ‘‘sample’’ of attempts. The general idea of the finite-element method
is the division of a continuum by a series of points known as nodes into a set of small interconnected
elements, based on the idea that the equations that govern the behaviour of the continuum will also govern
that of the element. Thus, it is possible to pass from a continuous system (infinite degrees of freedom),
governed by one or by a system of differential equations, to a system with finite degrees of freedom, the
behaviour of which is modelled by a system of either linear or non-linear equations. Visually, it is like
dividing the space into a reticular mesh, seeking the solution at the points that are determined by the mesh.
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Epistemological Issues Concerning Computer Simulations 903
increase in areas that may be defined as theoretically poorer. In the first place, the trans-
formation of the model with its initial parameters and values into an algorithm that may be
implemented on the computer is neither an obvious nor a simple procedure. In line with
Winsberg (2010, pp. 10–17), there are two aspects in the creation of a viable computer
algorithm. The first aspect is related to the algorithm that results from the direct trans-
formation of the continuous differential equations into discrete differential equations. This
step can result in a very computationally costly algorithm or an algorithm that, as a
consequence of the approximations used to move from continuous to discrete equations, is
unstable, and produces errors and unreliable results. It is therefore necessary to set aside
the algorithm, which would otherwise be the next step on the basis of the mathematical
model, in order to simplify the model, by ignoring or by discarding some factors, by
reducing the model’s degrees of freedom and by adopting what are known as unrealistic
assumptions of symmetry in the computational model.
The other point is the inclusion in the algorithm of mathematical relations to model
factors of the physical model that are fundamental for an understanding of the behavior of
the system, but would, if applied in the computer model with its precise mathematical
formulae, be computationally untreatable. These relations are usually very simple and have
no direct connection with the original differential equations. Their construction is some-
times guided by theory, at other times by physical ‘‘intuition’’, but also in response to the
computational limitations observed by trial and error. They may be considered ‘‘rough-
and-ready, theoretically unprincipled model-building tools’’ (Winsberg, ibid., p. 12) con-
structed to capture some natural important effect that has been left out of the computational
model because of technical limitations. When these model-building tools are combined
with the more theoretical equations, they produce more realistic results than those that
would otherwise have been produced, had those tools not been taken into consideration.
One of these tools is ‘‘eddy viscosity’’, widely used in the simulation of fluids with
turbulent flows, in the dynamics of fluids and meteorology as well as in the study of the
connective properties in giant dwarf stars (Winsberg, ibid.). Another example of these tools
is the ‘‘Arawaka operator’’ used in the simulations of atmospheric dynamics (Küppers and
Lenhard 2005).
A further possibility in this same direction is the substitution of the real physics of a
process that might be highly complex by phenomenological relations. For example, in the
case of red dwarves, to account for surface energy loss, the real physical process was
substituted by the standard formula for the radiation of a black hole, solely applied at the
points at which it was considered that the star would radiate heat efficiently. In short, the
parametric relations that appear in a simulation often have no direct counterpart—in a
strictly realistic sense, from an ingenuously realistic point of view—in a real system.
Once the computer model has been implemented, the algorithm produces a data set
that requires interpretation. A variety of complex visualization techniques are used to
interpret the results, an effort is made to integrate the data cloud with other sources of
knowledge, including observational data, and the credibility and reliability of some of
the features of those data sets are determined. With all of this, a series of static or
dynamic images are finally generated,7 to arrive at the end-result of the simulation,
which Winsberg refers to as ‘‘models of phenomena’’, on which basis scientists can start
to study the emergent patterns.
7
The series of dynamic images constitute the animations.
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904 I. M. Greca et al.
8
It is important to highlight that we are focusing only on the debate surrounding the epistemology of
science. The lively discussion among mathematicians concerning epistemological issues (among others, the
notion of proof) relating to the use of computers is beyond the scope of this study.
9
Similar ideas have been proposed by some theoreticians in the field of quantum information (Wheeler
1990; Brukner and Zeilinger 2005).
10
The status of models in relation to theory and experimentation is not, in fact, an epistemological problem
specific to simulations, but a general problem (Frigg and Reiss 2009); however the reappraisal of models in
relation to theory coincided with the generalization of the use of simulations in all scientific areas, which
may not be coincidental.
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Epistemological Issues Concerning Computer Simulations 905
insofar as it considered that models were fundamentally nothing more than a representation
that makes sense of mathematical formalism, has run into criticism from semanticists
(Cartwright 1999; Sismondo 1999). In their view, models are something other than only
theory plus data and, as they are partially independent from theory and from the world,
they have an autonomous component that turns them into instruments of exploration in
both domains (Morgan and Morrison 1999), into tools for intervention and for the
manipulation of phenomena (Cartwright 1983; Hacking 1983), increasing the number of
phenomena and processes that may be explained.
Simulations fit perfectly into this vision of models as instruments of mediation. For
example, in the previously discussed case of the construction of simulations for complex
systems in fluid dynamics, the real systems in themselves are not well understood, even if
the theoretical elements for an understanding of their basic dynamics are known; the
construction of the simulations are guided, but not determined by the theory and data from
different sources has also to be used. Thus, emergent simulations can not be reduced to
mere calculations. Moreover, simulations gradually and in an iterative way perfect the
models with which the phenomena are described, as they allow the determination of their
most relevant parameters for their description, producing new results in this way, which are
beyond the reach of theories on the basis of which they were constructed, functioning more
as mediators between theory and experimentation (Galison 1996).
Besides, due to the construction process itself, it is very difficult to be certain about the
causes of a successful simulation. For several authors, the objective of a simulation is the
construction of instrumentally reliable models (Suárez 1999), which are representative of a
physical system, but without the aim of being a realistic representation of the physical
system and its behavior. Therefore, there are authors that affirm that simulations will never
equal the traditional notion of models, remaining a sort of second-order model (Küppers
and Lenhard 2005). Computer simulations, for Winsberg:
involve a complex chain of inferences that serve to transform theoretical structures into specific
concrete knowledge of physical systems… [he argues that] this process of transformation is also a
process of knowledge creation, and that it has its own unique epistemology (Winsberg 1999, p. 275).
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common with experimentation, while still playing the role of a form of scientific
theorizing’’ (Winsberg 2003, p. 106).
The relation between simulation and experimentation is seen by epistemologists in
different ways. The so-called ‘‘numerical experiments’’ that underlie simulations are lik-
ened to laboratory experiments, insofar as they can represent the system under study, with
the possibility of varying parameters and testing theoretical hypotheses, as well as in the
type of results that arise (data sets that have to be organized and interpreted). Indeed, some
people see no difference between experiments and simulation (for ex., Hughes 1999;
Humphreys 2004, Norton and Suppe 2001). ‘‘Simulation modeling is just another form of
experimentation, and simulations are nothing other than models of data’’ (Norton and
Suppe 2001, p. 92). According to these authors, simulations imitate the systems that are of
interest, making it possible to perform experiments on them, in the same way as on any
other experimental objectives. In this case, the physical object experimented upon is the
computer.
Other authors, however, consider that simulations are not comparable to experiments, as
they lack ‘‘materiality’’ (Guala 2005; Morgan 2003). Parker (2009), guided by Hacking’s
definition of an experiment as a research activity into a system to see how the interesting
properties of that system change, considers that the problem is not materiality, given that
what is relevant for the justification of certain inferences on systems is the similarity that
may arguably exist between the system on which the experiment is based and the target
system. In the case of simulations, the intervention is on the computer program the
parameters of which are modified, and about which arguments are advanced in support of
its similarity with the target system.
In fact, simulations and experiments have many points in common, one of which is error
management. As previously discussed, errors in simulations arise from the transformation
of continuous into discrete equations and from the conversion of the mathematical struc-
ture of the model into a computationally feasible structure.11 Researchers working with
simulations have to learn to appraise, in the same way as experimental scientists, the
classes of error that can appear. ‘‘Precision, accuracy, error analysis and calibration are
concepts that we typically associate with experimentation and not with theorizing, but they
are also very much a part of the vocabulary of the simulationist’’ (Winsberg 2010, p. 43).12
In addition, simulations and instruments share similar calibration processes, such as their
use in situations in which the result is known, or, the evaluation of their reliability, by
reproducing the results with other instruments. In the case of simulations this evaluation is
done by trying to achieve similar results from the algorithms constructed in a different
way. The history of simulations for Winsberg (2010) is very similar to the history of
scientific instruments: an evolving set of techniques, practices and circumstances that
mature over time, which are refined when more precise and reliable techniques are needed,
in a process that gives them further credibility that is not exclusively dependent on their
theoretical grounding.
However, there is a fundamental difference: computer experiments are based on sym-
bols and digits; there is no direct contact with the world. Like experimentation they also
11
Durán (2013, pp. 107–108) divides the systematic errors in simulations into three kinds: physical errors
(related to the malfunctioning of any physical component of the computer), logical errors (related to coding
errors or a part of a faulty compiler or a computer language, leading to instabilities in the behavior of the
computer program) and representational errors (the most common ones, located at the level of the mathe-
matical model or the specification, as, for example, a grid too big for precise results, bad approximations,
unacceptable mean square errors, etc.).
12
The preferential vocabulary among those that use simulations is full of experimental metaphors.
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Epistemological Issues Concerning Computer Simulations 907
require manipulation, but not the fact that experiments constitute ‘‘the acid test’’ of the
world over theories (Guillemot 2010). In other words, experiments, when performed, even
when guided by theory, apply in systems over which we neither have any control nor know
how they will function. And, in that sense, they allow us to test theories. However,
simulations, when performed, apply in systems that we have purposely created, selecting
some data or laws to the detriment of others. As Turkle stressed (2009, p. 40): ‘‘An
experiment, in ideal terms, turns to nature ready to be surprised. But if experiments are
done ‘‘in simulation’’, then, by definition, nature is presumed to be ‘‘known in advance’’,
for nature would need to be embedded in the program’’.
In a more simplified way: in the experimental sciences, there is theory and then
experimentation. The experimental results are confronted with theoretical calculations.
Obviously, approximations or ‘‘calculations’’ (Hacking 1983) or models are necessary, in
order to relate them, in the broadest sense discussed earlier (Cartwright 1999), but both
processes are the result of two types of different yet interconnected practices, in two types
of communities with specific objectives and techniques (Galison 1987).
In computer modeling, the hypothesis to be tested (for example, modifying a parameter)
and the numerical experiments are in a continuum: in order to verify a hypothesis, it has to
be transformed into algorithms and inserted in the computational model, which then
performs the simulation. But it is a virtual experiment, which produces no objective facts,
even though it increases the range of explorable domains (Guillemot 2010). Therefore,
some authors point out that experiments have a superior epistemological status with regard
to simulations, because of their greater potential for the validation of their results (Morgan
2003). Winsberg, however, argues that one may not speak of epistemological superiority,
but rather of priority: the experiments have the crucial role of testing theories, hypotheses
and models (Winsberg 2010, p. 71), which is not possible with simulations, as it is nec-
essary to have both theoretical and experimental knowledge of system dynamics to con-
struct them.13 In other words, it is assumed that several characteristics of the system that
one wants to learn are already known, in order to construct the computational models.
Accordingly, various sociologists and historians (e.g. Rohrlich 1991; Kaufmann and
Smarr 1993; Galison 1996; Dowling 1999) have argued that simulations are a completely
new scientific activity. Even though they share the manipulation of equations with theory
and the way that algorithms are manipulated with experimentation, which produce long
data sets that have to be interpreted, ‘‘the resulting bricolage creates a marginalized nether
land that was at once nowhere and everywhere on the usual methodological map’’ (Galison
1996, p. 20).
(d) Simulations and the objective of the explanations
Another relevant epistemological question has been put forward by people that suggest that
the mass use of simulations has implied or is implying a change in the meaning and the
objective of explanations (Johnson and Lenhard 2011).
Since the scientific revolution of the eighteenth century, knowledge of a system came to
be practically equivalent to knowledge of what might happen next, that is predicting
unknown events and objects. When those events and objects were observed, the mathe-
matical model was considered valid and its future predictions were taken seriously
(Johnson and Lenhard 2011). So, many natural philosophers came to consider that the
13
Theoretical knowledge to which we refer does not necessarily imply having a well-established theory of
the phenomenological dynamics of the system of interest, but having some knowledge about its dynamics, as
in the case of simulations in the area of social sciences.
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908 I. M. Greca et al.
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Epistemological Issues Concerning Computer Simulations 909
14
In a recent work, Durán (2013) points that, although neither software nor hardware can be fully verified
nor validated, researchers are developing methods for reducing the possibility of errors in order to increase
the credibility of the model.
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910 I. M. Greca et al.
The early simulations of atmospheric dynamics represent one example that clearly
shows how a simulation can behave in an appropriate way and be considered reliable by
the scientific community, even though it is not structurally precise (Küppers and Lenhard
2005, pp. 3–5). The first atmospheric simulation was developed by Norman Phillips in
1955, on the basis of six fundamental equations, which reproduced atmospheric circulation
quite well. However, it had a problem of instability: the simulation was stable for only a
few weeks. This problem was overcome in 1966s, by Akio Arawaka, for whom imitation
was more important than a precise calculation of the solution. Arawaka used the same
basic equations, but also a computational trick: he replaced the Jacobi operator, resulting
from the fundamental equations that described the temporal variation, by another that he
had purposely constructed, in order to support effective imitation. In addition, he intro-
duced other assumptions, in order to guarantee the stability of the solution, which con-
tradicted experience and physical laws, such as for example that kinetic energy in the
atmosphere is conserved.
There is still one further question related to validation. As happens with the other
computer programs, the public availability of simulation codes has increased over recent
years, as well as the availability of commercial codes. This availability allows researchers
to use computational models that ‘‘stem from’’, or have the structure of others already
accepted by the scientific community, nevertheless, their validity has neither been cor-
roborated, nor analyzed, nor studied (Turkle 2009; Sundberg 2010a). It is interesting to
note that, even if up until a few years ago the development of computer codes had a certain
status within the academic field, given their current availability, this activity is now, in
general, considered a waste of time. Sundberg (2010b) has studied this question with
astrophysicists and meteorologists that work with simulations. In her case study, it is
standard practice among doctoral students from important research institutes in both dis-
ciplines to ‘‘fine tune’’ an existing code, rather than a careful and detailed examination of it
all.
In summary, there are various factors that can affect the reliability of the results of a
simulation, at least insofar as we have, up until now, understood the validity of a physical
model. It may be possible to imitate a phenomenon when errors of a different sign are
cancelled. At times, it is necessary to incorporate contradictory hypotheses to imitate the
real behavior of the systems; the commercial software convert the code into ‘‘black boxes’’
and at times a software and its simulations are validated in the absence of empirical
verification, by sharing methods with other verified computational models.
Does this mean that the simulations and emergent knowledge of them are unreliable? If
scientific realism is adopted as a point of view, the simulations would have to be true and
correct representations of the phenomenon or system that they simulate and this, as we
have seen, is not possible to do. However, the problem may be overcome by assuming a
pragmatic position in relation to reliability, a position that separates reliability from truth,
reducing the fundamental arguments of scientific realism, that success implies truth. A
simulation can be, in the terms as defined here, highly reliable without even approaching
the truth. On this point, Winsberg (2010, p. 133) has made it clear that a simulation is
reliable when results are obtained that fit in well with the network of knowledge that is held
on the system (theoretical knowledge of the system, previously accepted experimental or
observational data, analytical results with paper and pencil and intuitive physics) and, in
addition, it is able to produce successful predictions. This is what Suárez (1999) refers to as
instrumentally reliable models. Along the same lines, Humphreys talks about ‘‘selective
realism’’—the aim of the simulation is to represent the real system only up to a prede-
termined degree of realism; an increase in that reality is almost always sacrificed, so that it
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Epistemological Issues Concerning Computer Simulations 911
Simulations that facilitate the learning of sciences in schools are considered one of the
most effective modes of computer-assisted instruction for science subject areas and have
been studied for over three decades (Bayraktar 2002). According to a recent comprehen-
sive and critical review of their usefulness in science education (Smetana and Bell 2012),
simulation appears to be as efficient, if not more so, than other more traditional practices to
promote learning about concepts, conceptual change and the development of procedural
abilities. Like any other educational tool, they are of course dependent on the ways in
which they may be used. In this sense, the importance of the teacher in providing guidance
and support (Smetana and Bell 2012) is continually stressed in the literature. Teachers,
however, do not appear to be sufficiently well prepared, it being helpful to provide them
with opportunities to unpack to unpack how these new approaches and learning tools
would benefit their teaching (Waight et al. 2013).
Many of the simulations that are used in science education are related to experimen-
tation. Thus various authors maintain that simulations can replace real experiments, in
those cases where the latter are very costly, dangerous, rapid and complex (Doerr 1997;
Hsu and Thomas 2002; Hennessy 2006). In these simulations, the students manipulate
variables, observe results and analyze tables, graphs and equations to identify and to
describe the data (e.g. Confrey and Doerr 1994; Thornton 1987). In addition, in the case of
more complex phenomena, simulations allow students to simplify them through the iso-
lation and manipulation of one variable at a time, which helps their understanding of causal
relations (Doerr 1997; de Jong and van Joolingen 1998).
However, the benefits of simulations are increasingly prescribed for the development of
inquirer-based and learner–centered instruction as they appear to assist students in their
understanding of the various phenomena and natural processes through the construction
and evaluation of different hypotheses, obtaining rapid feedback, which involves them in
active problem-solving process (White and Frederiksen 1998; Hargrave and Kenton 2000).
Moreover, simulations make it possible to work with multiple representations, at the same
time, and on the same screen, allowing the integration of various forms of scientific
representation. Related to this representational characteristic, simulations allow the
‘‘visualization’’ of processes at a microscopic level, such as for example in chemistry,
enabling the development of molecular-level thinking and at the same time allowing their
visualization at a microscopic level and the establishment of relations with macroscopic
observations (Özmen et al. 2009; Liu et al. 2008).
We should, however, distinguish between scientific simulations, which we have dis-
cussed in earlier sections, and what is understood by simulations in science education.
Unlike simulations for scientific study, educational simulations may be defined as
‘‘interactive learning environments in which a model simulates characteristics of a system,
depending on actions made by the student’’ (de Vries and Huisman in Kirschner and
Huisman 1998). The fundamental difference is that, whereas scientific simulations seek a
better understanding of complex phenomena and processes based on the construction of
computational models, using well known theories (or theoretical considerations) as well as
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15
Other programs that allow modelling in K12 science teaching are LOGO (Papert 1980); Model-It
(Jackson et al. 1996); ThinkerTools (White 1984); and BioLogicaTM (Buckley et al. 2004).
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Epistemological Issues Concerning Computer Simulations 913
As simulations are today a fundamental part of daily scientific tasks, working with sim-
ulations in science classes at all educational levels is seen to be as important as experi-
mental work and problem solving (Scalise et al. 2011) and the discussion of some
epistemological questions associated with them should certainly be introduced into any
didactic approach In this section, arguments will be advanced to support the contribution of
the epistemological notions, debated in earlier sections, in two areas in which simulations
are already used as a training tool.
(a) Model-Based Learning (MBL)
The central role claimed by models in science education has been widely debated over
recent years, and is probably the area with the greatest discussion of epistemological
questions (among others, Gilbert et al. 2000; Nola 2004; Izquierdo and Adúriz-Bravo 2003;
Halloun 2007). Among the different epistemological approaches, the semantic vision of
models (van Fraassen 1980; Gière 1999) has reached a certain preeminence in science
education, as it would appear to be the best adapted to teaching in this area, because it
highlights the role of models as an active element in the process of knowledge generation
and construction (Sensevy et al. 2008; Koponen 2007). In this area, many investigations
and didactic proposals based on MBL use simulations, whether using tools for the creation
of models (e.g. Stratford et al. 1998; White and Frederiksen 1998; Sins et al. 2009) or
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914 I. M. Greca et al.
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Epistemological Issues Concerning Computer Simulations 915
According to the results of the investigation by Wong and Hodson (2009), scientists are
used to playing with both realism and instrumentalism, depending on their immediate
proposals. For this reason, these authors argue that students should be taught to be realistic
critics, capable of evaluating the status of a particular piece of knowledge and using it
either in a realistic or in an instrumental way, in accordance with the demands of each
situation. Doing otherwise, would not give an authentic vision of science. Simulations, in
this sense, have a lot to contribute in a specific way to this discussion.
(b) Experimental work
Much of the research into simulations refers to its use as a complement or substitution of
experimental work. Simulations are used in relation to experimentation in two different
ways: the majority use them as a substitute for real experiments (e.g., Hsu and Thomas
2002; Huppert and Lazarowitz 2002; Kaput 1995; Tao and Gunstone 1999; Zacharia
2003), but also as ‘‘dry laboratories’’ (Kirschner and Huisman 1998), to achieve specific
cognitive skills, such as analysis, synthesis and evaluation (e.g., de Jong and van Joolingen
1998; Plass et al. 2012; Kukkonen et al. 2013).
However, many professors and researchers consider that experimentation with physical
manipulatives is the only real, ‘‘hands-on’’ experimental activity, excluding from this
categorization, virtual laboratories, which simulate experiments (Zacharia et al. 2008;
Klahr et al. 2007). In fact, the absence or the low frequencies of some typical activities of
real laboratories have been noted—peer participation, the analysis of sources of error and
the comprehension of the complexity and the ambiguity of experimental work—among
professors using simulations as experimental activity (Crippen et al. 2012). It is interesting
to note that the America’s Lab Report (National Research Council 2006) concluded that
the lack of available studies on these points left the review committee unable to draw
conclusions on the benefit of using virtual labs. Nevertheless, the results of the investi-
gations into virtual laboratories would appear to contradict this view, because the cognitive
gains of students with either one or the other form of experimentation seem to be equal (for
two well documented reviews on this topic see Triona and Klahr 2003 and de Jong et al.
2013). Some researchers consider that they could even be better than the laboratories with
physical manipulatives, because they are easier and students can work with the data in a
controlled environment and can exercise control over their variables, which is not gen-
erally achieved in standard laboratories (Klahr et al. 2007; Baser 2006).
De Jong et al. (2013, pp. 305–306) stressed that although physical and virtual labora-
tories can achieve similar student-related objectives, related to stimulating their interest in
science, their conceptual understanding, and their inquiry skills, each of these different
kinds of laboratories also have certain specific traits. Physical laboratories allow students to
develop specific laboratory skills, such as practical skills or the ones related with a care-
fully planning of experiments. Virtual laboratories, moreover, are not only less time
consuming, both in the setup as in their output results, but they also allow to adapt reality
in the sense of making unobservable phenomena visible and of removing confusing details.
Along similar lines, Chinn and Malhotra (2002, pp. 207–208), in their discussion of
epistemologically authentic lines of inquiry, suggest that the advantages of a simulated
experiment, in addition to cases in which hands-on activities can not be carried out, is that
it allows the realization of: (a) experiments at the theoretical level of the mechanism, in
other words, the study of theoretical entities that could not otherwise be ‘‘visualized’’(for
example, simulations at a molecular or genetic-molecular level); (b) different types of
experiments on one single case; (c) relatively complex scientific designs. Despite these
advantages, Chinn and Malhotra (2002) highlighted that simulations demystify, in an
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916 I. M. Greca et al.
artificial way, a large part of the disorder in the natural world and, moreover, students can
not evaluate different models or variables other than those that are programmed, a point
also discussed by Scheckler (2003). Addressing these issues, several authors have began to
propose the benefits of combining both, physical and virtual experiments (for example,
Zacharia et al. 2008; Jaakkola et al. 2011; de Jong et al. 2013).
Thus, the research in science education points to different features of simulations and
experimentation, mainly related with the acquisition or improvement of different skills.
But, as pointed out in the second section, experimentation and simulations are not con-
sidered equivalent in the epistemological discussion that has developed around simula-
tions. As we have seen, experimental work cannot be substituted by simulations, as
experiments continue to be the acid test of all theories relating to the world, having in this
sense an epistemological priority, as they are the only mode of scientific production that
allows us to evaluate hypotheses, models, and theories. Of course, this will never mean that
students should not test hypotheses or models in a virtual lab, a methodology that appears
to be successful at achieving several cognitive goals, or that they should not use simula-
tions in science labs, given its ubiquity in science. But, although this discussion is yet to
arise in science education literature, it appears relevant that students should be aware of the
epistemological differences and similarities between simulations and experimentation.
Perhaps one way of informing students about the epistemological questions relating to
experimentation and simulation might be through the development of research projects that
blend both, in a similar way as scientists do, in which the experimental work serves, on the
one hand, as a database for the generation of computational models and, in turn, as a means
for their validation and as a source of new experiments. This echoes recent discussions on
investigation into modeling in science education as an activity that can not be separated
from experimentation (Sensevy et al. 2008; Koponen 2007). As suggested by Sensevy et al.
(2008, p. 432) ‘‘On the one hand, theory translates Nature itself into semiotic systems
registering the observations (power of the abstract) and, on the other hand, the phenomena
produced by the instruments reach some sort of autonomy that gives feedback on the
theory (power of the concrete)’’. In experimental work, combining hands—on activities
and simulations we could help students achieve not only a more accurate notion of current
scientific practice but also that semi-autonomous vision of models that allow them to
connect with the measurable properties of the phenomena, something which has yet to be
fully discussed in science education.
So, more frequent use of the computer in the science laboratory should take place, in
order to provide a more authentic image of contemporary research in sciences, both for the
purposes of data collection, manipulation, control and presentation as discussed by Wong
and Hodson (2009), and for the analysis of these data through the development or
manipulation of certain sorts of simulations.
4 Final Remarks
Certainly, simulations have not impacted on science in a ‘‘conceptual’’ form to the same
extent as certain theories—consider the impact of relativity or quantum mechanics -, which
is one of the reasons noted by epistemologists for the scant attention paid to them.
However, they have impacted and in a strident manner, on the scientific practice and its
application in all scientific areas. They have allowed scientists to greatly expand the
knowledge about the world in such a way that our current understandings of all complex
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Epistemological Issues Concerning Computer Simulations 917
and above all non-linear systems that characterize the vast majority of phenomena in the
universe have in fact been made possible only by the use of simulations.
However, simulations, as recent epistemological studies have shown, have proven to be
much more than a fantastic tool for calculus, but a new form of scientific production.
Simulations therefore stir up classical epistemological notions, such as the ones presented
in this paper: the modification of the role of differential equations as the principal tool of
physics; the nature of modeling and its relation with existing theories; the classic division
between scientific theory and empirical methods; the prediction as a self-sufficient goal in
some areas of science to the detriment of explanation; and the need to assume a more
pragmatic position in relation to reliability. Although we have discussed these issues in
very general terms, the areas that are denominated complex systems, which spread to every
branch of science, constitute a privileged arena in which to study these special features
provided by simulations in scientific method.
In this paper we have tried to review these issues, arising from a large, diverse and quite
recent literature, highlighting them for research in science education, where we have quite
a good body of knowledge on the use of simulations for cognitive and motivational goals
(although not yet used as widely in teaching as would be desirable), but that have not yet
addressed them from an epistemological point of view. And, although there is today a wide
ranging literature in science education on experimentation and models, which urges
researchers and teachers to address their most relevant epistemological features, as they
support the training of scientifically literate citizens, the same has not yet happened with
simulations. If we are to take the recommendations of the various curricular reforms
seriously that urge us to provide students with an opportunity for authentic inquiry, which
‘‘refers to the research that scientist actually carry out’’ (Chinn and Malhotra 2002, p. 177),
we must include simulations in science education, but not, as seems to happen, uncritically
and only as a tool.
Nevertheless, the way to introduce the epistemological problems discussed throughout
this paper in the secondary and university education and in teacher training is an open
question. We have only addressed, very generally, some possibilities in two research areas,
experimental work and model based learning, that we think are key points to approach
them. As stated above, research into these issues is at a primitive stage and more research is
needed to offer specific suggestions. In fact, these questions form part of an ongoing
research project in which one of the authors of this paper is currently engaged.
Recently, it has been argued that science education should not center exclusively on the
teaching scientific concepts, but also on metaconcepts. Snir et al. (2003) defend the idea
that the notion of model should be applied in this way, so that students know what it is and
how it is used in science, as by ‘‘doing so we are letting students take part in the process of
scientific developments the way scientist do, even though it is in a structured and limited
environment designed by us specifically for these purposes’’ (Snir et al. 2003, p. 803). We
consider that the same should apply to the case of simulations. So, in the same way as
scientific theories and skills associated with scientific development are proposed as
indispensable elements for the general training of students, we should include simulations
not only as a tool to motivate students and to facilitate their learning, but with a similar
status to the inclusion of experiments or modeling in the content of natural sciences. The
training of scientifically literate citizens today requires them to know about the potential
and the limitations of simulations, because simulations are connected to a large part of our
emergent knowledge of the world—i.e. the practical application of theories to the world
that is, as citizens, what interests us most.
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918 I. M. Greca et al.
Acknowledgments The authors would like to thank the anonymous reviewers for their valuable comments
and suggestions to improve the quality of the paper.
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