Paladin - Oath of Sanity - GM Binder
Paladin - Oath of Sanity - GM Binder
Paladin - Oath of Sanity - GM Binder
Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Turn the Aberrant: As an action, you can make any
aberration or undead, provided that it's within 30 feet and
that can see or hear you, make a Wisdom saving throw. If the
creature fails its saving throw, it is turned for 1 minute or
until it takes damage. A turned creature must spend its turns
trying to move as far away from you as it can, and it can't
willingly move to a space within 30 feet of you. It also can't
take reactions. For its action, it can use only the Dash action
or try to escape from an effect that prevents it from moving. If
there's nowhere to move, the creature can use the Dodge
action.
If the creature's true form is concealed by an illusion,
shapeshifting, or other effect, that form is revealed while it is
turned.
1
Kibbles' Compendium
Oath of Sanity Quirks Art Credits
The following are some optional quirks for a player of this Odric, Lunarch Marshal - Magic the Gathering - Wizards
Oath to choose from - these can be either preexisting, of the Coast
signaling their inevitable path toward this Oath, or appear Whispers of Emrakul - Magic the Gathering - Wizards of
over time due to the influence of their experiences. It is the Coast
recommended that your roll twice on the quirk on table... this
Oath rarely results in individuals that would be considered
normal. Supported By
d12 Quirk Creation is made possible by generous patrons:
1
You refer to others as sheltered little lambs. They Allin Knight
have no idea. Ara Enzeru
You talk to yourself to help you stay sane in stressful Austin Fox
2 times. The second personality can be reassuring to Christoph Haaß (Rune)
have around. Corgi B.
Ethan Reinhart
3
You compare how bad anything could be to eldritch David Ramero
monsters ending reality. GMBinder
4 You occasionally bark out "constant vigilance!". HerdSheep
James Sant
5 You keep a list of people you suspect will betray you. Lawrence Eger
6
You frequently change your plan to throw off mind Matt Eger
readers. Seth Lang
7 You never turn your back on a portal.
Spenser Birney
Thought-Knot
8
You are deeply suspecious of anyone casting spells Unlikely Alpaca
on you, even if they are buff or heals.
...and many more!
9
You don't believe in coicidence. It's always cosmic Want to support KibblesTasty in keeping this updated and
forces conspiring. You might be right. creating more homebrew like this? You can join them here on
10 You have a one hundred and one superstitions. Patreon.
You frequently try to explain the danger of perfectly
Thank you!
11
normal activities in great depth.
12 You keep a tin lining on your helmet.
Kibbles' Compendium
This document was lovingly created
using GM Binder.