Ch2 Lec 3 Modify Toolbar
Ch2 Lec 3 Modify Toolbar
Ch2 Lec 3 Modify Toolbar
1. ERASE COMMAND
ERASE Command: Erase command is used to removes objects from a drawing.
You can create objects that represent half of a drawing, select them, and mirror them
across a specified line to create the other half.
Creates a mirrored copy of selected objects.
Modify menu bar → Mirror → select image → specify the first point of mirror line →
specify the second point of mirror line
“Or” short Key Mi → Enter Command entry: mirror
Select objects: Use an object selection method and press Enter to finish Specify first
point of mirror line: Specify a point Specify second point of mirror line: Specify a point
The two specified points become the endpoints of a line about which the selected
objects are mirrored. For mirroring in 3D, this line defines a mirroring plane
perpendicular to the XY plane of the user coordinate system (UCS) containing the
mirror line.
Erase source objects? [Yes/No] : <N>Enter y or n, or press Enter
2. Yes Places the mirrored image into the drawing and erases the original objects.
3. No Places the mirrored image into the drawing and retains the original objects.
4. OFFSET COMMAND
Creates a mirrored copy of selected objects
You can offset an object at a specified distance or through a point. After you offset
objects, you can trim and extend them as an efficient method to create drawings
containing many parallel lines and curves.
Command: OFFSET; enter Specify offset distance: 10 enter Specify object to offset:
click / select by window specify the point on side to offset: click
1. Offset Distance; creates an object at a specified distance from an existing object
2. Multiple; Enters the Multiple offset mode, which repeats the offset operation using
the current offset distance.
3. Through; creates an object passing through a specified point.
4. Layer; Determines whether offset objects are created on the current layer or on the
layer of the source object
5. ARRAY
Creates copies of objects arranged in a pattern. You can create copies of objects in a
regularly spaced rectangular, polar array.
The following prompts are displayed. Select objects Specifies the object to be arrayed.
1. Rectangular Array 2. Polar Array
1. Rectangular Array
Distributes copies of the selected object into any combination of rows, columns, and
levels (same as the ARRAYRECT command).
6. MOVE
Moves objects a specified distance in a specified direction
Use coordinates, grid snaps, object snaps, and other tools to move objects with
precision.
The following prompts are displayed. Select objects Specifies the object to be MOVE
1. Base point; specifies the start point for the move.
2. Second point; in combination with the first point, specifies a vector that indicates
how far, and in what direction, the selected objects are moved. If you press Enter to
accept the Use first point as displacement value, the first point is interpreted as a
relative X, Y, Z displacement. For example, if you specify 2, 3 for the base point and
press Enter at the next prompt, the objects move 2 units in the X direction and 3 units in
the Y direction from their current position.
3. Displacement; Specify the displacement or distance object.
7. ROTATE
Rotates objects around a base point. You can rotate selected objects around a base
point to an absolute angle.
The following prompts are displayed. Select objects Specifies the object to be rotate
1. Select objects Use an object selection method and press Enter when you finish.
2. Specify base point Specify a point.
3. Specify rotation angle Enter an angle, specify a point, enter c, or enter r.
4. Rotation Angle. Determines how far an object rotates around the base point. The axis
of rotation passes through the specified base point and is parallel to the Z axis of the
current UCS.
3. Copy. Creates a copy of the selected objects for rotation.
4. Reference. Rotates objects from a specified angle to a new, absolute angle. When
you rotate a viewport object, the borders of the viewport remain parallel to the edges of
the drawing area.
8. SCALE
Enlarges or reduces selected objects, keeping the proportions of the object the same
after scaling.
The following prompts are displayed. Select objects Specifies the object to scale.
1. Select objects Specifies which objects you want to resize.
2. Base point Specify a base point for the scale operation. The base point you specify
identifies the point that remains in the same location as the selected objects change
size (and thus move away from the stationary base point).
3. Scale Factor multiplies the dimensions of the selected objects by the specified scale.
A scale factor greater than 1 enlarges the objects. A scale factor between 0 and 1
shrinks the objects. You can also drag the cursor to make the object larger or smaller.
4. Copy creates a copy of the selected objects for scaling.
5. Reference Scales the selected objects based on a reference length and a specified
new length.
9. STRETCH
Stretches objects crossed by a selection window or polygon. Objects that are partially
enclosed by a crossing window are stretched. Objects that are completely enclosed
within the crossing window, or that are selected individually, are moved rather than
stretched. Some types of objects such as circles, ellipses, and blocks, cannot be
stretched.
The following prompts are displayed. Select objects Specifies the object to stretch
1. Select objects; specifies the portion of the object that you want to stretch. Use.
Press Enter when the selection is complete.
10. TRIM
Trims objects to meet the edges of other objects
To trim objects, select the boundaries. Then press Enter and select the objects that you
want to trim. To use all objects as boundaries, press Enter at the first Select Objects
prompt.
11. EXTEND
Extends objects to meet the edges of other objects.
To trim objects, select the boundaries. Then press Enter and select the objects that you
want to trim. To use all objects as boundaries, press Enter at the first Select Objects
prompt.
Current settings: Projection = current, Edge = current
Select boundary edges.
Select objects or : < select all >Select one or more objects and press Enter, or press
Enter to select all displayed objects
Select object to extend or shift-select to trim or [Fence/Crossing/Project/Edge/Undo]:
Select objects to extend, or hold down SHIFT and select an object to trim, or enter an
option
12. BREAK
Breaks the selected object between two points.
You can create a gap between two specified points on an object, breaking it into two
objects. If the points are off of an object, they are automatically projected on to the
object. BREAK is often used to create space for a block or text.
Select object: Use an object selection method, or specify the first break point (1) on an
object. The prompts that are displayed next depend on how you select the object. If you
select the object by using your pointing device, the program both selects the object and
treats the selection point as the first break point. At the next prompt you can continue by
specifying the second point or overriding the first point. Specify second break point or
[First point]: Specify the second break point (2) or enter “f”
1. Second Break Point; specifies the second point to use to break the object.
2. First Point; overrides the original first point with the new point that you specify.
Specify first break point: Specify second break point:
13. JOIN
Joins the endpoints of linear and curved objects to create a single object.
Combines a series of finite linear and open curved objects at their common endpoints to
create a single 2D or 3D object. The type of object that results depends on the types of
objects selected, the type of object selected first, and whether the objects are coplanar.
14. CHAMFER
Bevels the edges of objects.
The distances and angles that you specify are applied in the order that you select the
objects.
The following prompts are displayed. Select objects Specifies the object to chamfer
1. Polyline; Chamfers an entire 2D polyline. The intersecting polyline segments are
chamfered at each vertex of the polyline. Chamfers become new segments of the
polyline. If the polyline includes segments that are too short to accommodate the
chamfer distance, those segments are not chamfered.
2. Distance; Sets the distance of the chamfer from the endpoint of the selected edge. If
you set both distances to zero, CHAMFER extends or trims the two lines so they end at
the same point.
3. Angle Sets the chamfer distances using a chamfer distance for the first line and an
angle for the second line.
15. FILLET
Rounds and fillets the edges of objects
Command: FILLET Current settings: Mode = TRIM, Radius = 0'-0" Select first object or
[Undo/Polyline/Radius/Trim/Multiple]
Undo: To undo the last action
Polyline: To work with polyline filleting
Radius: Specify fillet radius
Trim: Enter Trim mode option
Multiple: To multiple set of objects
16. EXPLODE
Breaks a compound object into its component objects.
Explodes a compound object when you want to modify its components separately.
Objects that can be exploded include blocks, polylines, and regions, among others
The color, line type, and line weight of any exploded object might change. Other results
differ depending on the type of compound object you're exploding. See the following list
of objects that can be exploded and the results for each. To explode objects and
change their properties at the same time, use XPLODE.
Note: If you're using a script or an Object ARX® function, you can explode only one
object at a time.