DA128 Supplement HR
DA128 Supplement HR
DA128 Supplement HR
Joachim Barrum
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Ekaym
Smallcask
Loris Raknian
Okoral
Eva Widermann
Eva Widermann
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Eva Widermann
Eva Widermann
Steve Prescott
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Robert Lazzaretti
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
The Gladiators
the adventure to the world of Eberron. and Celeste is one of his agents. Despite The members of Arcane Auriga are exiles from
their personal power, they are bound by dra- Aerenal, expelled for their violent tendencies
Who is Kyuss? conic law and the dictates of the Prophecy: and misuse of magic. The gnolls of Badlands
The Age of Worms is driven by the schemes of if Katashka-Kyuss is to be truly defeated, it Revenge were recruited from the Brother-
the Cult of Kyuss. But how does this group fit must be accomplished using the tools of the hood of Droaam. Joren is a half-orc from the
into Eberron? In this adventure, Eligos tells Prophecy: the player characters. Shadow Marches, although his motivation is
the party of the threat that lies ahead. Celeste could be le� as an eladrin, a rare unchanged. Korush of the Sapphire Squad is
In Eberron, Kyuss is not a god. He is a wiz- outsider who has chosen to leave her home an exotic traveler, as Janni are rarely seen in
ard born in Sarlona over two thousand years plane to fight evil on Eberron. However, in Khorvaire; he may tell tales of a fabulous city
ago, who was driven to Khorvaire by those who keeping with her role as an agent of the Cham- of Janni in the depths of Xen’drik, hidden
feared his dark magics. He established a city ber, it makes more sense for her to be a dragon from human eyes. Korush is sponsored by
in the region now known as Q’barra, where he (CG female silver dragon) in human form. House Lyrandar, and is especially friendly to
continued his study of necromancy. But Kyuss any member of that house.
was not content with mortal magic. He learned The Arena
of an ancient power of undeath: Katashka the In Eberron, the Free City Arena is replaced The Froghemoth
Gatekeeper, one of the overlords of the Age of with the Hollow Tower in Middle Dura, men- The froghemoth was brought to Sharn from a
Demons. Kyuss pledged himself to Katashka tioned in Sharn: City of Towers. Death-matches vast, marshy region of Xen’drik; it’s never been
and learned his terrible secrets, including the are not normally allowed under the Code of seen on Khorvaire before, but others could be
creation of worm-infested spawn. Ultimately Galifar, but aggressive sports are fine as long as encountered on future trips to Xen’drik.
Kyuss sought to become a physical vessel for healers are on hand to care for the losers. How-
Katashka’s power, and he sacrificed his city of ever, accidents do happen and there have been The Shrine of Kyuss
followers to accomplish this task. But some- less enlightened times in the past, allowing for This was previously a shrine dedicated to the
where along the way he had miscalculated, by the “spirits of those who died in the arena” to war god Dol Dorn, and the desecrated sym-
joining his soul to the spirit of Katashka, he rise up in Part Four of the adventure. bols of Dol Dorn and the Sovereign Host can
bound himself into the demon’s prison. Kyuss While the arena is located in Middle Dura, be seen throughout the area.
had doomed himself for eternity. it nonetheless still has the caves beneath it,
However, with the return of the spawn of along with the other chambers described in Bozal Zahol
Kyuss and the reappearance of Kyuss’ cult, the adventure. The Hollow Tower is located Bozal is descended from fiends, but not devils
it’s clear that sages were too quick to dismiss in the district of Hareth’s Folly, which is or demons. The blood of his ancestors was
the threat. The obscure prophecy of the Age renowned for its bizarre architecture. In this twisted by traffic with the rakshasa. As such,
of Worms had drawn little attention until case, the coenoby is not remotely natural; the Bozal does not have horns or hooves. His tail
now, but Eligos believes that it speaks of the mad architect Hareth ir’Talan created an arti- is the tail of a great cat, and his eyes are large
release of Katashka-Kyuss and heralds an ficial cavern beneath the arena. and yellow, with vertically slit pupils. His
age of terror. dark hair has orange tiger stripes, and his
Eligos believes that fiendish servants of The Thieves’ Guild ears are long and pointed. Mechanically, he
Katashka are behind the reemergence of the Sharn includes a number of criminal guilds. retains the powers of a tiefling; but anyone
Cult of Kyuss, and that these Lords of Dust Tirra is a member of the Boromar Clan, which who makes a DC 20 Knowledge (the planes)
have also been manipulating the Ebon Triad. is described in more detail in Sharn: City of check recognizes his rakshasa ancestry.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Welcome to Midnight’s Muddle, a lively Free City neighborhood packed with friends and foes alike. As the Age of Worms marches ever forward,
the Muddle offers your PCs new contacts and a new home.
Midnight Muddle
Tarquin
38
28
37
25
24
27
36 21 23
26 18
35
22 20
30 34
29 33 19 17
31 32 15
16
14
11
13
3 4 7 10
12
9
1
8
6
2 5 0 100
Mat Dixon
feet
Robert Lazzaretti
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Ermelda
Webb
Mat Dixon
Mat Dixon
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Auraluna
SHUT-IN and Ceseli
by F. Wesley Schneider and James Lafond Sutter
Peck
Kieran Yanner
Kieran Yanner
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Kyle Kunter
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
As the party faces an ancient foe who has never been defeated, their
hunt threatens to unleash the buried ghosts of a forgotten
feud between two of Waterdeep’s powerful merchant
houses. The third adventure in the Vam-
Arrik Kaarvol
pires of Waterdeep Campaign Arc, “The
Fireplace Level” is a Forgotten Realms
adventure for 14th-level characters.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Chad du Lac & Udon with Mark Sinclair & Gala Ferriere
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
G2
F10
up
up F3 N
F9
F9a G1
F7
W E
S
G2 G3
F9B
S
G4
A B C D E
F8 G6
F3 F4
F3
F5
F6
G5
F3 F3 G2 F2 F2A
F3
F1
F1A
One square = 5 feet
Robert Lazzaretti
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.
Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.