Student Notes Introduction To Digital Communication
Student Notes Introduction To Digital Communication
-Student Notes
Directions:
Fill in the blanks.
2. Digital Communication
• Has a background which includes the following inventions:
–
– teleprinter
– telephone
– television
– computer
– cell phone
– the Internet
Fun Fact: The was the first packet switching network. This
network evolved into the Internet enjoyed today.
6. Transactional Model
7. Sender
• Is the person or party sending a message to another person or party
• Can also be called the
• Needs to be sure the information is useful and accurate
• Should be as to what and why one wants to
communicate
9. Message
• Is the set of words and symbols the transmits
– includes all information to be communicated
• Can be expressed verbally or nonverbally
– verbal communication is expressed in language, spoken or written
– nonverbal communication is most notably or
pictures
10. Message
• Examples in digital communication include:
– blogs
– and radio shows
–
11. Media
• Refers to the channels through which the from sender
to receiver
• Includes the following digital devices:
– radio
– television
– telephone
– computers
–
Fun Fact: The first computers were actually people. "Computer" was a job
title for people who did calculations by hand or paper. Soon after the
computing machines were built, they were called "computers".
13. Encoding
• Examples in digital communication include:
– a blog
– writing and producing a television or radio show
– designing and a website
14. Noise
• Is any or interruption during the communication
process
• Can cause a message to be different than the sender intended
• Is
– anything which interferes with receiving or understanding the
message is considered noise
15. Noise
• Includes the following types of distractions:
– noise: misinterpretation of the message
– internal noise: actions or thoughts within the receiver which
disrupt the receiver’s ability to understand the message
– external noise: distractions such as sights or sounds which disrupt
the message
• Include:
– shorthand which is not clear to the receiver
– preconceived opinions
–
17. Receiver
• Is the person or party
• Can also be called the audience or destination
• Might or might not interpret the meaning of the message the same way
the sender intended it to be interpreted
• Examples in digital communication include:
– blog readers
– and radio listeners
– Internet shoppers
18. Feedback
• Is the set of and acknowledgments the receiver
displays after receiving the message
• Can also be called the
• Refers to the part of the receiver's response which is communicated
back to the sender
• Shows the receiver has understood the message
3. Cell Phones
• Have given individuals the ability to communicate from
, while also offering certain features and apps helping
individuals with their daily routines
– for example, smartphones tend to come with a built in
which can help individuals with directions
4. Cell Phones
• Have the following advantages:
– make communication easier
– offer a variety of applications
– offer
• Have the following limitations:
– lack human interaction
– come with
– can often be a disturbance
5. Tablets
• Are wireless, which also give individuals the ability to
communicate with others
– for example, iPads come with the application,
which allows individuals to video chat with each other
7. Digital Subscriptions
• Are what providers and networks sell to individuals, so they can
, gain access to the web, etc. from their digital device
– come in , which can determine the amount of text
messages sent, time spent talking and data usage
8. Digital Subscriptions
• Have the following advantages:
– give Internet access from
– make communication easier
– allow individuals to gain access to a variety of information
• Have the following limitations:
– require individuals to
– can sometimes become expensive
– connection to the Internet is not always guaranteed
9. Data Plans
• Give the user access to the Internet from their digital device
– data usage allows access to 3G, 4G, and LTE networks
• : third generation network
• 4G: fourth generation network
• : long term evolution network
10. Wi-Fi
• Allows individuals to connect to the Internet with their
electronic devices
– when smartphones are able to connect to Wi-Fi, it can help save
individuals money and data usage on their
2. E-mail Systems
• Have three aspects which allow the sending and receiving of an e-mail
to be possible, which include:
–
• individual who sends the e-mail
– mail server
• allows the e-mail to be sent and received
–
• individual who receives the e-mail
4. E-mail Components
• Include:
5. E-mail Features
• Include:
–
• allow individuals to send files such as word documents,
presentations, images, etc.
− address books
• allow individuals to store individuals basic information such
as phone numbers and e-mail addresses
– types
• multipurpose Internet mail extensions, allow individuals to
send audio, video, pdfs, etc.
7. Limitations of E-mail
• Include:
– misunderstandings
• e-mails can be hard to interpret at times and cause
confusion
–
• some messages are better said in person, e-mails lack the
ability to do so
– spam
• some e-mail users can receive spam which is irrelevant or
inappropriate messages
–
• some e-mails can cause viruses on a computer which can
destroy or corrupt the system
8. Wikis
• Are online information sites which allows individuals to
with others and gives them the ability to add, modify
or delete information
– can be very informative
– considered an
9. Forums
• Are online discussion sites where individuals can participate in
conversations by posting messages
– usually pertains to a
– a form of instant messaging
16. Polls
• Can be used to ask a by having participants answer
one multiple choice question
• Can be created using sites or applications such as ,
Polldaddy or Disqus
4. Digital Text
• May be an important part of digital design
– it has the ability to convey
• Makes up the following:
– titles
–
– copy
5. Typeface
• Refers to a with the same design
• Includes the stylization of characters such as:
– letters
– numbers
– symbols
–
6. Font
• Is the specific size and shape of the
• Should be clear and easy to read
• Should be limited in one publication
– no more than
Fun Fact: With the introduction of computers, the terms font and typeface
are often used interchangeably, however they are not the same.
8. Font Size
• Determines how small or large a is
• Is measured in
10. Title
• Is a intended to attract a reader’s attention
• Is usually distinguished by its contrast
– size
–
– whitespace
11. Title
• Directs readers to and text
• Attracts a specific target market
• Should be creative and brief
• Inspires emotion, such as:
– curiosity
–
– thoughtfulness
– nostalgia
13. Color
• Can be used in the , text and background of a publication
• Draws a reader’s attention
• Can have a affect on the reader
• Should be based on the intended message and image of the
publication
14. Color
• Can evoke the following feelings in the consumer:
– : energy, power, passion
– orange: determination, fascination, encouragement
– yellow: joy, happiness, intellect
– : growth, harmony, freshness, health
– blue: trust, loyalty, faith
Fun Fact: Yellow surroundings seem to enhance the performance of
schoolchildren.
19. Balance
• Is the way a production’s lines, shapes, colors and
are arranged
• Directs the viewers’ eyes
• Should be symmetrical, asymmetrical or radial
– symmetrical: one side matches the other
– : sides do not match; balance is achieved through
tricks of the eye
– radial: all elements spread out from a center point
20. Balance
• Is commonly achieved using the
– break an image into thirds horizontally and vertically so the picture
has nine parts (red lines)
– focal points should be at the intersections (green dots)
Fun Fact: Studies show when viewing images, people’s eyes go to one of
the of the rule of thirds more naturally than the center of
the shot.
21. Proximity
• Is the location of items in
• Can determine or describe relationships between elements
• Is one of the easiest ways to give a production an and
create a visual structure
23. Consistency
• Refers to the and feel of a production
• Can be created through the use of similar and cohesive typeface,
colors and graphics
• Should make navigation easier for the reader
• Can be accomplished by using an accessible and effective page such
as a master template
, in graphic design terms, is to direct, guide or move a
viewer’s eye in a particular direction.
24. Contrast
• Refers to the combination and arrangement of varying and
25. Layout
• Is the of design elements
• Is effective when it:
– is easy to read
– is pleasing to the eye
– conveys a
– is organized and meaningful
29. Editing
• Is performed in order to:
– remove
– shorten or resize the material
– create a flow
– add , music and/or effects