Futurama For Cortex: Premise
Futurama For Cortex: Premise
Futurama For Cortex: Premise
Introduction
Premise
Good news, everyone! You have been hired by Planet Express Delivery Company, Earth's premier
interstellar delivery service. As the crew of the good ship Planet Express Ship II, you will be charged
with ensuring that packages arrive safely at their destinations throughout the galaxy. Though your
many, many predecessors all met sticky ends at the hands, claws, and tentacles of known space's most
terrifying monsters, have confidence that your career will be long and successful.
Character Creation
Using a standard Cortex System core book, build a character using 48 attribute points, 68 skill points,
and 4 trait points. To keep things simple, when distributing attribute points simply assign d8 to
everything, apply species modifiers, then adjust up and down until you get everything where you want
it. As usual, you may take up to 30 points worth of complications. Except for choosing a species below,
characters are otherwise the same as in the core book.
Death Rules
It is almost impossible to die for real. When reduced to zero Life Points, instead of dying you are
merely incapacitated and removed from the scene. As long as one of your party members remembers to
come back for you after the dust settles, you return to play at the beginning of the next scene; roll
Vitality to see how many Life Points you get back. Any time you are incapacitated, you may spend a
Plot Point to instead drop to one Life Point and be thrown clear of the danger. If for some reason you
are incapacitated and left behind, you are out of play (for the time being, at least) and will need a new
character.
Crew Considerations
All Planet Express crews require a certain range of skills to make missions happen. A pilot (obviously)
flies the ship, and usually acts as de facto captain/supervisor. A doctor helps to keep the crew in
working shape, or at least saves enough of the body to satisfy the insurance company. A bureaucrat is
invaluable when dealing with red tape, and handles record keeping, payroll, and human resources. A
delivery boy (unisex term) is charged with handling the cargo and making sure it gets into the right
hands. A cook, bartender, or entertainer, not strictly essential, maintains morale and helps keep the
mutinies down. A robot is essential for heavy labor and especially dangerous missions, situations that
could result in an insurance payout to injured employees. Scientists, diplomats, security officers,
whatever—they all fill needs, and they can all be useful in the right circumstances. There are no useless
employees, only unimaginative employers.
Species
Amazonians
A race of gigantic, female humanoids hailing from the planet
Amazonia. For unknown reasons, all male Amazonians died off in
ages past. A proud race of semi-peaceful warriors, the Amazonians
worship a mechanical overlord called the Femputer and constantly
seek to import males to their homeworld. Though far from stupid,
the species lacks the spark for technological advancement, and have
not progressed past the Iron Age on their homeworld. The
Amazonians are members of DOOP.
Amphibiosans
Humanoids resembling Terran amphibians, the Amphibiosans are
actually more closely related to sea cucumbers and hookworms than
frogs and toads. Lacking conventional internal anatomy, an
Amphibiosan's body is supported by a system of fluid-filled
bladders, allowing them to contort and distend their bodies into
myriad (disgusting) shapes. The unique Amphibiosan physiology
allows them to shift color and texture to match their surroundings,
stick to surfaces, and continue suffering for up to six hours after
death. The Amphibiosans are members of DOOP.
Decapodians
The crustacean Decapodians are an ancient race, mixing innovative
cold-blooded biotechnology with arcane tribal customs mostly
involving mating and ritual violence. Their bodies are host to a
bewildering array of organs with specific, obscure functions, as well
as uncountably legion parasites. Decapodians can, and well, eat
anything that can fit in their mouth, sharing with the Terran gull the
motto “better full than fickle.” The Decapodians are members of
DOOP.
Humans
Having made the leap to interstellar travel only in recent centuries,
Humans are among the youngest and least experienced of the
spacefaring races. Even so, their natural tendencies for expansion
and invention (and their willingness to fight over anything at any
time) have earned them a position of tenuous honor and respect.
Considered a delicacy by some other, larger and more aggressive
species, their homeworld of Earth is frequently subject to invasion.
The Humans are members of DOOP.
Martians
The natives of Mars are a stoic, sardonic race of herders and
mystics who long ago abandoned their homeworld to Terran
interests. They can now be found in enclaves throughout populated
space, working as buggalo ranchers, blackjack dealers, and
“traditional” Martian crafts. The Martians are universally miffed
about their displacement at the hands of the Wong family, and will
take any opportunity to get some of their own back. The Martians
are not members of DOOP.
Mutants
Technically Human, the Mutants of New New York's sewers are
horribly disfigured and deformed by constant, generation-spanning
exposure to pollutants like radioactive waste. By turns hopefully
optimistic and terminally fatalistic, in a universe populated by
parasite-ridden lobster men and reality-warping tentacle monsters,
the Mutants somehow still end up shunned and ridiculed by the
general public. By virtue of being Earth citizens the Mutants are
members of DOOP, but they receive no representation.
Neptunians
The four-armed Neptunians are renowned for their seamless
multitasking and unfailingly friendly demeanor. Possessing a knack
for service, Neptunians are very common on Earth and other
notable worlds in the culinary, hospitality, and entertainment fields.
Hailing from the moons of Neptune, rather than from the gas giant
itself, most Neptunians spend their lives trying to escape from their
homeworld, which is generally regarded as a wretched hole (not to
mention that Santa Claus prefers underfed Neptunians for slave
labor). The Neptunians are members of DOOP.
Neutrals
The Neutral Planet is a bland, gray, uninteresting placed, and this is
reflected in the bearing of its inhabitants. The humanoid Neutrals
are known for their patience, level-headed demeanor, and ability to
see both sides of an issue (in fact, they are incapable of doing
anything else). Neutrals are noted administrators and bureaucrats,
emotionlessly prosecuting their duties to ensure that everyone gets
an equally short end of the stick. They are hated by Earthican hero
Zapp Brannigan. The Neutrals are members of DOOP.
Omicronians
The Omicronians are perhaps the most aggressive and warlike
species in known space. Regarding Humans and other small,
squishy species as prey animals, invasion of Earth is seen among
Omicronians as a good way to let off steam. An Omicronian's
horns house its gonads, and they most often prefer to swallow
their food whole. Despite being a warrior race, their cultural and
technological advancement is on par with the Humans and
Decapodians. Their young resemble (and taste like) large
popcorn shrimp. The Omicronians are hostile adversaries of
DOOP.
Robots
The Humans of Earth are the only species known to make
extensive use of robotic servitors. Ironically, robots tend to excel
at anything except making life easier for Humans, and as a rule
they prefer to engage in rampant debauchery over any other
activity. Modern robots are alcohol-powered, requiring them to
drink constantly to keep their batteries charged. Though
technically property and lacking most legal rights, robots are
usually treated the same as organic beings, for better or for
worse. Most robots are built for a specific purpose, though
whether they act on it is a crap shoot.