Serial Vision
Serial Vision
Serial Vision
Serial Vision
No part of this publication may be reproduced or transmitted in any forms or by any means, electronic or
mechanical including photocopying, recording or any information storage and retrieval system without
permission in writing from Manchester Urban Design LAB. All graphics and images are property of the
Manchester Urban Design LAB and University of Manchester unless otherwise stated. Graphics and
images may not be copied, printed, reproduced or otherwise disseminated without properly referencing
the source material.
'Manchester Urban Design LAB (2020) 'MUD-Lab Toolkit: Serial Vision’ accessible at
www.seed.manchester.ac.uk/mudlab
Serial Vision
1-INTRODUCTION
Serial Vision is a visual approach to urban design first introduced by Gordon Cullen in his 1961 classic
Townscape. For Cullen, urban design is the ''art of relationship'' between the various physical elements
of the urban landscape. It is the art of taking '' all the elements that go to create the built environment:
buildings, trees, nature, water, traffic, advertisements, and so on, and to weave them in such a way
that drama is released''.
It is a presentation from the moving person's perspectives rather than from bird's eye view. This
method of visual representation can be used as a tool for evaluating current experience in moving
around a space, analysing it, designing alternatives and presenting a new design. It consists of a group of
hand drawn sketches shown along with a map presenting the journey and the viewpoints from which
the sketches are drawn. You should keep in mind that the map is an essential element in this method;
otherwise you will be presenting a group of fragmented sketches which is not the purpose of Serial
Vision.
Different sketching techniques can be used to illustrate serial visions ranging from simple and fast to
detailed and coloured sketches. The aim is presenting an informative illustration of spaces which is
capable to give the general impression about the journey. Cullen's sketches below (figure 1) are simple;
a combination of fast lines (have a look how he sketched the cathedral for example) and shadows. But
they are superior in explaining the journey around this master plan. For a detailed sketching guide to
urban design please refer to Sketching Techniques handout.
Serial Vision
Cullen's Serial Vision as presented in the classic The Concise Townscape (Cullen, 1961).
As a general rule, you should start from the general lines that shape the space and give it its character.
Serial Vision
Then you add other elements and details which you feel important in illustrating the space environment
such as windows and trees.
Then you add shadows and textures, in addition to people to show how active the space is.
Serial Vision
2-2- Selecting Vistas
Obviously you are not able to sketch every single scene in the urban space you are exploring, so you
should be selective when coming to choose an appropriate path. Your rout selection depends on the
story you are telling and thus there is no strict rules that restrict your selection. However, the rout
should be an important path in the studied area. Serial Vision is a method to experience the space and
its transformations, a revelation, changes and contrasts of the built environment that one can
experience when exploring the space from pressure to vacuum, from enclosure to exposure, from
traditional to modern, from public to semi-public, from streets to squares, from higher to lower level
and from busy spaces to quite alleys. So unless you are showing deliberately a repeating view (to say
that the path lacks diverse spaces for example), you should select views that show changes and
contrasts in the studied space.
Serial Vision
In the analysis stage, serial vision is a visual description of the existing condition of the urban space.
However, you should think about the rationale behind it, rather than simply doing a series of sketches.
Think about the purpose of your visual analysis; Select the path you are interested in according to its
importance and to the story you want to tell. Ask yourself some analytical questions including:
Are you going to improve this path? Or just describe it to show, for example, its architectural style to
imitate it elsewhere?
Are you illustrating the strong/weak urban character of the path under study?
Have you identified a need for a more variety of spaces in that path to make the journey more
interesting?
After answering these questions you will be able to decide the views and what you are going to include
in your sketches. Have a look at the examples below. It is clear that they do not have the same sketching
techniques, and the elements included in them are selected to build an argument:
This example shows two different sketches with different focus for the same scene. In the left sketch
the focus is on the facades' design and how the vertical and horizontal lines give a certain character to
the space. On the right sketch the focus is on how busy this corner is.
Serial Vision
Similarly, in the example below the left sketch focuses on the active environment in this square,
whereas in the right sketch it focuses a bit more on the design of the cathedra which might affect your
design. Both sketches are rough and fast, however, the building-focused sketch on the right give a bit
more attention to details.
The above examples show why sketches may be more informative in the analysis stage than pictures
which capture every single aspect of the view. They also show how Serial Vision is more than simply a
literal description of the space.
In this section we will explore how serial vision can be helpful in the design stage. We will use an
imagined projected done from scratch and give examples of how serial vision may help in designing its
spaces. The scheme is firstly sketched by hand as a 2D layout. The 2D layout should be based on the
analysis stage. It is then extruded by Sketch Up to explore the different alternatives of building heights
which also should be based on the analysis stage. The serial vision will give different alternatives to the
suggested urban environment. Bear in mind that nothing is final as we are still in the design stage. In
other words, the serial vision could suggest changes in the building heights, and the SketchUp model
could suggest changes to the 2D layout. All these tools should work together to build the final scheme.
Serial Vision
Below is the 3D proposal designed in Sketch UP on a 2D layout done by hand. Sketch Up is useful in
changing building heights easily and to see if they work in harmony. It is also useful in doing a virtual
journey inside your design.
Next a rout is chosen as it connects between three important yards. Only three views were selected for
the purpose of this handout.
Serial Vision
View 1
View 2
View 3
Serial Vision
Print the selected views on A4 (keep them small such as two views per A4). Put a tracing paper above
the printed view and trace the main lines and add details that give the type of environment you want
based on your intensive analysis. This method is helpful if you do not have very good sketching skills.
See the examples below about the suggested spaces of views 1, 2 &3.
Design Intervention
Many alternatives and improvements can be done to the initial sketches and suggested spaces. Add a
new layer of tracing paper, put some notes and suggest modifications.
In view 1 below it is suggested that the sea can be seen clearly from this yard if the left building is
moved to the left. This will add to the character of the space and may make it more interesting (boats,
the coast, palms and other activities are seen from the yard now).
Serial Vision
Another option is changing the whole urban character of this yard to make it more traditional look. All is
of course based on robust analysis and sound character study. This is to make the rout environment
more divers and give more contrast and changing scenes. It is argued that the first deign while modern
may give a boring repetition.
Option 4 is a more Oriental design. This is again should be justified and based on the wider context of
study (place history, function, design code...etc.).
Serial Vision
View 3: the option below suggesting creating a more iconic corner for view 3 to create another
landmark to enhance legibility rather than the existing generic buildings.
The rout now is more diversified. Rather than having three repeated modern spaces it takes us in a
more exiting journey from traditional, to high buildings with upmarket environment to iconic and
enclosed modern space. Agai, all of this s based on the intensive analysis you have conducted (including
land us, legibility, public realm analysis, character study…etc.)
Serial Vision
In the presentation stage (i.e. after finishing design) you can do a more detailed and neat serial vision
using pencil colours for example. The serial vision in this section is based on this sketch 2D layout below.
It is an imagined regeneration of a neighbourhood of chalet houses along a river and a main street. In
addition to how may present your work, we will go briefly through the design process. An interesting
rout was selected which represent a journey from the street to the chalets' path to the river. Three
views were selected on three meeting points. Those are transition points from function to other, from
the market street to chalets path to the river sidewalk; and from wide to narrow to wide again. A
comparison is done between the existing condition and the improved design at the end.
Serial Vision
The serial vision of the existing condition shows a clearly dull rout. View 1 from the commercial area
shows a dull corner with wide lost spaces and a wide street. View 2 from the chalets' path shows that
buildings' facades are of the same materials of the buildings from view 1, the path is also used as a
parking space. There is a lack of greeneries. View 3 shows the river path which might look abandoned,
unsafe and lack design quality.
Design Intervention:
Using the information from the serial vision done in the analysis stage above, the layout is improved.
The improved 2D layout below was designed with the assistance of the serial vision method. The
suggested location of trees, floor patters, the shade and other details are the outcomes of the designed
serial vision. As this is a presentation stage, colours and details are used to make sketches clearer and
more convincing.
Serial Vision
For view 1 the suggested design deals with the lack of enclosure by adding high trees which define the
street and the pathway. New street lights are suggest which allows hanging advertisements and flags.
The corner is redesigned, a higher tower clock is added with a red roof representing a landmark, new
materials that combine between the old textures and new render surfaces are suggested. This
suggested view indicates a busy market. So the market yard is redesigned to function as an inner market
with different environment, rather than green space. The market now has both outer and inner facades
with coloured shades that give it a distinct character. The floor is divided into different parts (green
spaces, flower pots of different colours, tree pots, walking path and parking space) with different
patterns, colours and materials.
Serial Vision
The new design for view 2 suggests various types of trees: Tall palms to define the path and shorter
trees to mark the chalets' entrances. A shade landmark was added to the end of the path which
indicates that certain activities are going there. It has a similar design to the corner in view 1. Buildings'
facades are redesigned with new materials and new distinct windows. Chimneys are redesigned. Roofs
and balconies are planted. Two columns are designed to define the entrance gate. Different textures
and colours are used on the ground. The path is now for pedestrians only and car parking spaces were
moved to the wide street in view 1.
View 3 shows the new design for the path along the river. A bridge is suggested to connect the market
with the surrounding areas and to overlook the path which makes it feel safer. New designs for the
floor, in addition to greenery and street lights which make the path more defined and give a sense of
enclosure. Boat rental point is suggested under the shade in view 2 to make the river path more viable.
Serial Vision
A useful step now is comparing both serial visions, before and after, to show how the space is improved.
Serial vision helped in imagining a virtual journey in the urban space. The existing condition helped in
identifying the path problems and the final presentation gave a clear vision about the suggested
improvements. The journey is now more appealing and more organized. Spaces are better used and
connected and the market is clearer and more accessible.
Serial Vision
Another way of presenting serial vision sketches is by colouring the sketches in Photoshop or Ai. Make
sure to be selective on what and how to colour. In the example below (Black and Sonbli, 2019) the site
was given a yellow colour, the ground was given two shades of grey, green for trees and the sky was
given a blue colour. All buildings are left white to show the contrast between hem and the surrounding
context.
The path has been shown on a 3D graphic made in SketchUp that also shows listed buildings in yellow to
add another dimension to our analysis.
Serial Vision
The result is a neat and simple yet informative presentation that explains the townscape of the area
under study.
Serial Vision