Introduction To Computing Chapter 4 Topic
Introduction To Computing Chapter 4 Topic
Chapter 4
Computer Usage
Chapter 4
Computer Usage
Introduction
Nowadays, people and majority of firms, establishments, companies, and other related business
groups around the world rely on computer for efficient processing of their tasks such as data
processing, communicating, multimedia activities, etc.
This module will discuss and give us more information regarding the different categories of
computer users, the devices they operate to perform tasks and the process they handle. Activities
are provided at the end of the lesson.
Specific Objectives
Duration
COMPUTER USAGE
Every day, people around the world rely on different types of computers for a variety of
applications. To illustrate the range of uses for computers, this section takes you on a visual and
narrative tour of five categories of users:
● Home User
● Small Office/Home Office (SOHO) user
● Mobile User
● Power User
● Enterprise User
● Home User
Web Access
Entertainment
Communications
On the Internet, home users access a huge amount of information,
conduct research, take college classes, pay bills, manage investments, shop, listen
to the radio, watch movies, read books, file taxes, book airline reservations, make
telephone calls, and play games (read Innovative Computing 1-2 to find out how
some retailers use the Internet to help the environment). They also communicate
with others around the world through e-mail, blogs, instant messages, and chat
rooms using personal computers, smart phones, and other mobile devices. Home
users share ideas, interests, photos, music, and videos on social networking Web
sites (read Ethics & Issues 1-3 for a related discussion). With a digital camera,
home users take photos and then send the electronic images to others. Using a
Web cam, home users easily have live video calls with friends, family members,
and others.
Many home users have a portable media player, so that they can
download music or podcasts, and listen to the music and/or audio at a later time
through earbuds attached to the player. They also usually have one or more game
consoles to play video games individually or with friends and family members.
Today’s homes also typically have one or more desktop computers. Many
home users network multiple desktop computers throughout the house, often
wirelessly. These small networks allow family members to share an Internet
connection and a printer.
Reference
software, such as
encyclopedias, medical
dictionaries, or a road
atlas, provides valuable
information for
everyone in the family.
With entertainment
software, the home
user can play games,
compose music,
research genealogy, or
create greeting cards.
Educational software helps adults learn to speak a foreign language and
youngsters to read, write, count, and spell.
Computers assist small business and home office users in managing their
SOHO users access the Internet — often wirelessly — to look up information such
as addresses, directions, postal codes, flights (Figure 1-31a), and package shipping
rates or to send and receive e-mail messages or make telephone calls.
Many have entered the e-commerce arena and conduct business on the Web.
Their Web sites advertise products and services and may provide a means for
taking orders. Small business Web sites sometimes use a Web cam to show the
world a live view of some aspect of their business.
To save money on hardware and software, small offices often network their
computers. For example, the small office connects one printer to a network for all
employees to share.
SOHO users often work with basic business software such as word processing and
spreadsheet programs that assist with document preparation and finances (Figure
1-31b). They are likely to use other industry-specific types of software. An auto
parts store, for example, will have software that allows for looking up parts, taking
orders and payments, and updating inventory.
● Mobile User
Today, businesses and schools are expanding to serve people across the
country and around the world. Thus, increasingly more employees and students
are mobile users, who work on a computer or mobile device while away from a
main office, home office, or school (Figure 1-32). Examples of mobile users are
sales representatives, real estate agents, insurance agents, meter readers,
package delivery people, journalists, consultants, and students.
Mobile users often have mobile computers and/or mobile devices. With these
computers and devices, the mobile user connects to other computers on a
network or the Internet, often wirelessly accessing services such as e-mail and the
Web. Mobile users can transfer information between their mobile device and
another computer, such as one at the main office or school. For entertainment,
the mobile user plays video games on a handheld game console and listens to
music or watches movies on a portable media player.
The mobile user works with basic business software such as word processing.
With presentation software, the mobile user can create and deliver presentations
to a large audience by connecting a mobile computer or device to a video
projector that displays the presentation on a full screen. Many scaled-down
programs are available for mobile devices such as smartphones.
Figure 1-32
Mobile users have
a variety of mobile
computers and
devices so that
they can work, do
homework,send
messages,
connect to the
Internet, or play
games while
away from a wired
With these computers and devices, the mobile user connects to other computers
on a network or the Internet, often wirelessly accessing services such as e-mail and the
Web. Mobile users can transfer information between their mobile device and another
computer, such as one at the main office or school. For entertainment, the mobile user
plays video games on a handheld game console and listens to music or watches movies
on a portable media player.
The mobile user works with basic business software such as word processing. With
presentation software, the mobile user can create and deliver presentations to a large
audience by connecting a mobile computer or device to a video projector that displays the
presentation on a full screen. Many scaled-down programs are available for mobile
devices such as smartphones.
● Power User
Power users often work with multimedia, combining text, graphics, audio, and
video into one application. These users need computers with extremely fast processors
because of the nature of their work.
Power users exist in all types of businesses. Some work at home. Their computers
typically have network connections and Internet access.
Figure 1-33
This graphic
artist uses a
powerful
computer to
develop
computer
games.
● Enterprise User
Many large companies use the words, enterprise computing, to refer to the huge
network of computers that meets their diverse computing needs. The network facilitates
communications among employees at all locations. Users access the network of servers
or mainframes through desktop computers, mobile computers, and mobile devices.
Enterprises use computers and the computer network to process high volumes of
transactions in a single day. Although they may differ in size and in the products or ser
vices offered, all generally use computers for basic business activities. For example, they
bill millions of customers, prepare payroll for thousands of employees, and manage
thousands of items in inventory. Some enterprises use blogs to open communications
among employees, customers, and/or vendors.
The employees in the information technology (IT) department keep the computers
and the network running. They determine when the company requires new hardware or
software.
Figure 1-34 An enterprise can have hundreds or thousands of users in offices across a
region, the country, or the world.
Putting It All Together
The previous topics discussed the hardware and software requirements for the
home user, small office/home office user, mobile user, power user, and enterprise user.
The table in Figure 1-35 summarizes these requirements.
Figure 1-35 Today, computers are used by millions of people for work tasks, school
assignments, and leisure activities. Different computer users require different kinds of
hardware and software to meet their needs effectively.