Module 1: Networking Fundamentals: Topic: Learning Objective
Module 1: Networking Fundamentals: Topic: Learning Objective
MODULE 1: NETWORKING
FUNDAMENTALS
TOPIC: Learning Objective
• This chapter provides an introduction to Computer
• To understand data
networks and covers fundamental topics like data,
communication and its
information to the definition of communication and
fundamentals.
computer networks.
• To define Networks and its
• The main objective of data communication and
protocols
networking is to enable seamless exchange of data
• To recognize standards in
between any two points around the world.
networking
• This exchange of data takes place over a computer
network.
Resources Needed
MODULE STRUCTURE: • Access to the Internet
I. Data & Information
II. Data Communication • Computer or mobile
a. Characteristics of Data Communication
b. Components of Data Communication device
III. Data Representation
IV. Data Flow
a. Simplex
b. Half Duplex
c. Full Duplex
V. Computer Network
a. Categories of a network
VI. History of Data Communication
VII. Protocol
a. Elements of a Protocol
VIII. Standards in Networking
a. Concept of Standard
b. Standard Organizations in field of Networking
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DDCOM – Data and Digital Communication
Data refers to the raw facts that are collected while information refers to processed data that
enables us to take decisions.
Ex. When result of a particular test is declared it contains data of all students, when you find
the marks you have scored you have the information that lets you know whether you have
passed or failed.
The word data refers to any information which is presented in a form that is agreed and
accepted upon by is creators and users.
This process involves a communication system which is made up of hardware and software.
The hardware part involves the sender and receiver devices and the intermediate devices
through which the data passes. The software part involves certain rules which specify what
is to be communicated, how it is to be communicated and when. It is also called as a
Protocol.
The following sections describes the fundamental characteristics that are important for the
effective working of data communication process and is followed by the components that
make up a data communications system.
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DDCOM – Data and Digital Communication
The effectiveness of any data communications system depends upon the following four
fundamental characteristics:
• Delivery: The data should be delivered to the correct destination and correct
user.
• Timeliness: Audio and Video data has to be delivered in a timely manner without
any delay; such a data delivery is called real time transmission of data.
• Jitter: It is the variation in the packet arrival time. Uneven Jitter may affect the
timeliness of data being transmitted.
A Data Communication system has five components as shown in the diagram below:
1. Message
Message is the information to be communicated by the sender to the receiver.
2. Sender
The sender is any device that is capable of sending the data (message).
3. Receiver
The receiver is a device that the sender wants to communicate the data (message).
4. Transmission Medium
It is the path by which the message travels from sender to receiver. It can be wired or
wireless and many subtypes in both.
5. Protocol
It is an agreed upon set or rules used by the sender and receiver to communicate
data. A protocol is a set of rules that governs data communication. A Protocol is a
necessity in data communications without which the communicating entities are like
two persons trying to talk to each other in a different language without know the
other language
Data is collection of raw facts which is processed to deduce information. There may be
different forms in which data may be represented. Some of the forms of data used in
communications are as follows:
1. Text
• Text includes combination of alphabets in small case as well as upper case.
• It is stored as a pattern of bits. Prevalent encoding system: ASCII, Unicode
2. Numbers
• Numbers include combination of digits from 0 to 9.
• It is stored as a pattern of bits. Prevalent encoding system: ASCII, Unicode
3. Images
• “An image is worth a thousand words” is a very famous saying. In computers
images are digitally stored.
• A Pixel is the smallest element of an image. To put it in simple terms, a picture
or image is a matrix of pixel elements.
• The pixels are represented in the form of bits. Depending upon the type of
image (black n white or color) each pixel would require different number of
bits to represent the value of a pixel.
• The size of an image depends upon the number of pixels (also called
resolution) and the bit pattern used to indicate the value of each pixel.
• Example: if an image is purely black and white (two color) each pixel can be
represented by a value either 0 or 1, so an image made up of 10 x 10-pixel
elements would require only 100 bits in memory to be stored.
CEA - Computer Engineering
DDCOM – Data and Digital Communication
• On the other hand, an image that includes gray may require 2 bits to
represent every pixel value (00 - black, 01 – dark gray, 10 5 – light gray, 11 –
white). So the same 10 x 10 pixel image would now require 200 bits of
memory to be stored.
• Commonly used Image formats: jpg, png, bmp, etc
4. Audio
• Data can also be in the form of sound which can be recorded and
broadcasted. Example: What we hear on the radio is a source of data or
information.
• Audio data is continuous, not discrete.
5. Video
• Video refers to broadcasting of data in form of picture or movie
Two devices communicate with each other by sending and receiving data. The data can
flow between the two devices in the following ways.
1. Simplex
2. Half Duplex
• In half duplex both the stations can transmit as well as receive but not at the same time.
• When one device is sending other can only receive and vice versa (figure 1.4)
Example: A walkie-talkie.
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DDCOM – Data and Digital Communicatio
3. Full Duplex
• In Full duplex mode, both stations can transmit and receive
at the same time. Example: mobile phones
V. COMPUTER NETWORKS
Computer Networks are used for data communications
Definition:
A computer network can be defined as a collection of nodes.
A node can be any device capable of transmitting or receiving data.
a. Categories of Network
Networks are categorized on the basis of their size. The three basic
categories of computer networks are:
• Early History
According to the History of Computing organization, data communication has its
earliest roots in Samuel Morse's 1837 exhibition of a telegraph system. An account of
data communication history posted by telecommunications experts at General
Telecom, LLC also points to a telegraph patent that inventor Charles Wheatstone filed
that same year. By 1843, telegraph service had become adopted by the Great
Western Railway, an endorsement that allowed the service to expand across the
nation.
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DDCOM – Data and Digital Communicatio
• Telecom Developments
• Computer Connections
After the first fax transmission in 1962, the modulation of data into sound for
transmission across telephone lines spread in popularity for several years. Though
modulation/demodulation, or modem, technology continued to carry slower data
traffic for the remainder of the 20th century, according to the History of Computing,
the 1969 development of Internet Protocol (IP) marked a significant milestone in data
communication history. Within the following decades, early packet communication
technologies like Asynchronous Transfer Mode (ATM), Frame Relay and Integrated
Services Digital Network (ISDN) emerged as a viable solution for commercial and high-
end residential data needs. By 1991, more than 1 million servers had come online
using Internet Protocol technology, and the World Wide Web emerged as the primary
component of the Internet by the mid-1990s.
• Wireless
VII. PROTOCOL
When the sender sends a message, it may consist of text, number, images, etc. which
are converted into bits and grouped into blocks to be transmitted and often certain
additional information called control information is also added to help the receiver
interpret the data.
For successful communication to occur, the sender and receiver must agree upon
certain rules called protocol.
a. Elements of a Protocol
A. Syntax
It means the structure or format of the data.
It is the arrangement of data in a particular order.
B. Semantics
It tells the meaning of each section of bits and indicates the
interpretation of each section.
It also tells what action/decision is to be taken based on the
interpretation.
C. Timing
It tells the sender about the readiness of the receiver to receive the
data
It tells the sender at what rate the data should be sent to the
receiver to avoid overwhelming the receiver.
CEA - Computer Engineering
DDCOM – Data and Digital Communication
Without standards we would have proprietary products creating isolated islands of users
which cannot interconnect.
a. Concept of Standard
1. De facto Standard
• These are the standards that have been traditionally used and mean by fact or
by convention
• These standards are not approved by any organized body but are adopted by
widespread use.
2. De jure standard
• It means by law or by regulation.
• These standards are legislated and approved by a body that is officially
recognized.
b. Standard Organizations in field of Networking
Examples of Forums
1. ATM Forum
2. MPLS Forum
3. Frame Relay Forum