0% found this document useful (0 votes)
95 views

Econ 221 Fall, 2021 Li, Hao UBC C 1. B I E: 1.1 What Is A Game of Strategy

This document provides an overview of key concepts in game theory from an economics course. It discusses what constitutes a game of strategy and provides examples. It also outlines different types of games based on their structure, such as simultaneous or sequential moves. Additionally, it introduces important concepts like strategies, payoffs, rationality, and equilibrium. The document explains how to represent sequential move games using game trees and solve them using rollback analysis. It also discusses how the order of moves can impact outcomes through first-mover or second-mover advantages.

Uploaded by

Nuheen
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
95 views

Econ 221 Fall, 2021 Li, Hao UBC C 1. B I E: 1.1 What Is A Game of Strategy

This document provides an overview of key concepts in game theory from an economics course. It discusses what constitutes a game of strategy and provides examples. It also outlines different types of games based on their structure, such as simultaneous or sequential moves. Additionally, it introduces important concepts like strategies, payoffs, rationality, and equilibrium. The document explains how to represent sequential move games using game trees and solve them using rollback analysis. It also discusses how the order of moves can impact outcomes through first-mover or second-mover advantages.

Uploaded by

Nuheen
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

Econ 221

Fall, 2021
Li, Hao
UBC

C HAPTER 1. B ASIC I DEAS AND E XAMPLES

1.1 What is a game of strategy

• Not all games are mainly about strategies.

• Not all strategizing happens in a game.

• Game of strategy: interactive decision making.

• Strategic thinking in a game of strategy.

1
1.2 Some examples and stories of games of strategy

• Economics (auctions), political science (voting), international

relations (bargaining), biology (evolution).

• Sun Bin’s horserace strategy.

• King Solomon’s wisdom.

• Are animals capable of strategic thinking?

2
C HAPTER 2. H OW TO T HINK ABOUT G AMES OF S TRATEGY

2.2 Classifying games

• Sequential or simultaneous moves.

• Zero-sum or win-win, or somewhere in between.

• One-time encounter or repeated interactions.

• Perfect or imperfect information, and further in the latter

case, symmetric or asymmetric information.

3
2.3 Some terminologies and background assumptions

• Strategies

– A strategy for a player in a given game is a complete

plan of actions.

– Same concept as any individual decision problem.

– The collection of feasible strategies for a player may be

too complex to fully describe.

– An outcome of the game is determined once we specify

a strategy for each player.

4
• Payoffs

– To each outcome, a player attaches a number called

payoff, with a higher payoff preferred to a lower one.

– Maximizing one’s payoff is the objective of the player

in the game.

– Expected payoff: players rank uncertain outcomes by

computing mathematical expectation of their payoffs.

(For example, the expected payoff from 20% probability

of a payoff of 10 and 80% probability of a payoff of 20

is .2 × 10 + .8 × 20 = 18.)

5
• Rationality

– Rational behavior: choose a strategy to maximize one’s

payoff given a belief about strategies other players choose.

– Rationality is thus best responding to what one believes

how others play.

– Most of our analysis assumes not only rationality of

each player but also common knowledge of each player’s

rationality among all players.

6
• Equilibrium

– Equilibrium is Game Theory’s answer to: what strategy

will each player use in a given game?

– We have an equilibrium if each player uses a strategy

that best responds to strategies of other players.

– Equivalently, an equilibrium is reached when no single

player wishes to change strategy.

– Two features of equilibrium: non-cooperative, correct

beliefs.

7
C HAPTER 3. G AMES WITH S EQUENTIAL M OVES

3.1 Game trees

• A game tree is a graphical representation of a sequential-

move game.

– Each decision node is marked with the player who makes

the move, and the branches leading from the node, each

representing a possible move by the player.

– The initial node, or the root of the game tree, is the first

decision node.

8
Player 1

A B
Player 2 Player 2

C D E F G

(1, −2) (1, −1) (0, 2) (−2, 2) (1, 3)

Figure 1. An example with 2 players and 3 decision nodes.

9
• Game tree continued.

– Each terminal node is marked with the payoffs to the

players, in the order of moves.

– A decision node marked with “Nature” represents some

external uncertainty outside the control of the players

in the game, and each branch leading from such a node

represents a possible resolution of the uncertainty and

is marked with the corresponding probability.

10
Player 1

A B
Player 2 Nature

C D E F 60% G 40%

(1, −2) (1, −1) (0, 2) (−2, 2) (1, 3)

Figure 2. An example with a Nature’s move.

11
• A strategy of a player in a sequential-move game specifies a

move for each decision node that belongs to the player.

– A strategy of a player may specify moves at decision

nodes that will not be reached if the player follows the

strategy at earlier decision nodes.

– This is not only required for a strategy to be complete,

but also necessary for our analysis.

12
P1 P2 P1 P2 P1 P2
(6, 5)
C C C C C C

S S S S S S

(1, 0) (0, 2) (3, 1) (2, 4) (5, 3) (4, 6)

Figure 3. The Centipede Game: Player 1 has 8 strategies, 4 of

which lead to (1, 0).

13
3.2 Solving games by using trees

• Entry Deterrence

– A start-up car-sharing company S decides whether or

not to enter a market monopolized by an incumbent

company I. If S does not enter, nothing happens. If S

enters, I has to decide whether to force S out (by cutting

the price) or to accommodate S; in the first case both

companies will lose money, while in the second case S

will make positive profit and I will make a positive but

smaller profit than if S does not enter.

14
S

Stay out Enter

I
(0, 2)
Fight Accommodate

(−1, −1) (1, 1)

Figure 4. Entry Deterrence.

15
• Rollback: look ahead and reason back.

– Rollback is a necessary implication of strategic thinking

in a sequential-move game.

– Rollback equilibrium is game theory’s prediction of the

strategies that will be used by players in such a game.

• Rollback: the arrowhead form.

– Mark selected branches with arrows to find the rollback

equilibrium and the equilibrium outcome.

16
S

Stay out Enter

I
(0, 2)
Fight Accommodate

(−1, −1) (1, 1)

Figure 5. Rollback in Entry Deterrence.

17
P1 P2 P1 P2 P1 P2
(6, 5)
C C C C C C

S S S S S S

(1, 0) (0, 2) (3, 1) (2, 4) (5, 3) (4, 6)

Figure 6. Rollback in the Centipede Game.

18
P1

A B

P2 P2

C D E F G

(1, −2) (1, −1) (0, 2) (−2, 2) (1, 3)

Figure 7. Rollback in the example with 2 last moves.

19
P1

A B

P2 Nature

C D E F 60% G 40%

(1, −2) (1, −1) (0, 2) (−2, 2) (1, 3)

Figure 8. Rollback in the example with Nature’s move.

20
Proposer

0 1 50 100
Responder Responder Responder Responder

A R A R A R A R

          
100 0 99 0 50 0 0 0
0 0 1 0 50 0 100 0

Figure 9. The Ultimatum Game: first rollback.

21
Proposer

0 1 50 100
Responder Responder Responder Responder

A R A R A R A R

          
100 0 99 0 50 0 0 0
0 0 1 0 50 0 100 0

Figure 10. The Ultimatum Game: second rollback.

22
3.4 Order advantages

• Compare two games of same two players and same move

for each player that differ only in who moves first.

– First-mover advantage: player gets a higher payoff when

he moves first than when he moves second, due to a

benefit from making commitment.

– Second-mover advantage: player gets a higher payoff

when he moves second than when he moves first, due

to benefit from retaining flexibility.

23
Firm A

Low High

Firm B Firm B

Low High Low High

(2, 2) (1, 3) (3, 1) (0, 0)

Figure 11. First-mover advantage.

24
Kicker

Le f t Right
Keeper Keeper

Le f t Right Le f t Right

(0.7, 0.3) (0.1, 0.9) (0.2, 0.8) (1, 0)

Figure 12. Second-mover advantage: Kicker moves first.

25
Keeper

Le f t Right

Kicker Kicker

Le f t Right Le f t Right

(0.3, 0.7) (0.9, 0.1) (0.8, 0.2) (0, 1)

Figure 13. Second-mover advantage: Keeper moves first.

26
3.3 Adding more players

• Rollback method and rollback equilibrium generalize to more

than two players.

• Chain Store Game

– An incumbent firm I operates in K cities. In each city

k = 1, . . . , K, a start-up firm Sk plays Entry Deterrence

with I, after observing the outcome of previous k − 1

cities. Each Sk has cares only about the outcome in city

k, while I cares about sum of its payoffs across K cities.

27
S1

Out In
S2 I

Out In F A
I S2 S2
(0, 0, 4)
F A Out In Out In
I I
(0, −1, 1) (0, 1, 3) (−1, 0, 1) (1, 0, 3)
F A F A

(−1, −1, −2) (−1, 1, 0) (1, −1, 0) (1, 1, 2)

Figure 14. Chain Store Game with K = 2.

28

You might also like