0% found this document useful (0 votes)
58 views3 pages

Notes: Jump Up To:a B

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
58 views3 pages

Notes: Jump Up To:a B

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

There is a bridge in 

Cáceres, Spain, projected by engineers Pedro Plasencia and Hadrián Arias,


whose pavement design is based on the game. The laser cannon, some shots, and several figures
can be seen on the deck.[184] A French street artist, Invader, made a name for himself by
creating mosaic artwork of Space Invader aliens around the world.[29][185]
In 2014, two Brazilian zoologists described a new species of arachnid as Taito spaceinvaders. Kury
& Barros, 2014, inspired by the game, because of the resemblance of a fleck in the dorsal scutum of
the animal to a typical alien in the game. The genus, Taito, is named for the company that
produces Space Invaders.[186]
In 2018, Highways England launched a campaign titled "Don't be a Space Invader, Stay Safe, Stay
Back" to raise awareness on the dangers of tailgating. People were also able to order free
car bumper stickers to raise awareness of the campaign. [187]

Notes
1.  Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971–2005) [Arcade TV
Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News
Agency. p. 124. ISBN 978-4990251215.
2. ^ "Chicago Chatter: Happy Birthday "Space Invaders."". Cash Box. October 25, 1980.
3. ^ "Space Invaders (Registration Number PA0000120007)". United States Copyright Office.
Retrieved June 1, 2021.
4. ^ Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971–2005) [Arcade
TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News
Agency. pp. 40–1. ISBN 978-4990251215.
5. ^ Jump up to:a b Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko
parlours". Financial Times.
6. ^ "After Pong". ACE. No. 6 (March 1988). February 4, 1988. pp. 29–32 (31).
7. ^ "Space Invaders (Registration Number TX0000452508)". United States Copyright Office.
Retrieved June 1, 2021.
8. ^ Hahn, Duane Alan. "1980: Atari 2600 Video Game Release Dates with Pop Culture
Atmosphere". Random Terrain.
9. ^ Jump up to:a b "After Pong". ACE. No. 6 (March 1988). February 4, 1988. pp. 29–32 (29).
10. ^ European releases:
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3306
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3887
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=5738
11. ^ Space Invaders (AU), The Arcade Flyer Archive
12. ^         Cohen, Daniel (1982). Video Games. New York: Pocket Books. pp. 15–7. ISBN 0-671-
Jump up to:a b c d

45872-8.
13. ^ Jump up to:a b c d e f g h i j "The Definitive Space Invaders". Retro Gamer. Imagine Publishing (41): 24–33.
September 2007.
14. ^ [1] Archived November 21, 2011, at the Wayback Machine
15. ^ "Space Invaders for WS". GameSpot. Archived from the original on September 6, 2004.
Retrieved September 3, 2008.
16. ^ Block, Gerry (September 26, 2006). "VG Pocket Caplet Review". IGN. Retrieved September 7, 2008.
17. ^ "NTT ドコモ「FOMAR 904i」向けに新コンテンツ提供!!" (in Japanese). Taito. Archived from the
original on May 27, 2011. Retrieved June 29, 2009.
18. ^ Crecente, Brian (August 3, 2009). "pace Invaders Infinity Gene Micro-Review: Evolve or Die".
Kotaku. Archived from the original on June 19, 2010. Retrieved June 15, 2010.
19. ^     Hansen, Dusty (2016). Game On! Video Game History From Pong and Pac-Man to Mario,
Jump up to:a b

Minecraft and More. MacMillan Publishing Group, LLC. p. 11. ISBN 978-1-250-08095-0.


20. ^ Jump up to:a b c d Kevin Bowen. "The Gamespy Hall of Fame: Space Invaders". GameSpy. Archived
from the original on April 8, 2008. Retrieved January 27, 2010.
21. ^ Jump up to:a b c d Craig Glenday, ed. (March 11, 2008). "Top 100 Arcade Games: Top 5". Guinness World
Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 237. ISBN 978-1-904994-21-
3.
22. ^ Jump up to:a b Seabrook, Andrea (April 12, 2008). "Replay: the Evolution of Video Game Music". All Things
Considered. National Public Radio. Retrieved May 12, 2008.
23. ^ Jump up to:a b c d e f g h i j k l m n Staff (January 2008). "Classic GI: Space Invaders". Game Informer. No. 177.
Game Stop. pp. 108–109.
24. ^ Williams, Kevin. "Arcade Fantastic – Part 1". GameSpy. Archived from the original on November 9,
2007. Retrieved September 19, 2008.
25. ^ Jump up to:a b c d e f g h Staff (April 15, 2004). "Nishikado-San Speaks". Retro Gamer. No. 3. Live Publishing.
p. 35.
26. ^ Jump up to:a b Williams, Andrew (March 16, 2017). History of Digital Games: Developments in Art, Design
and Interaction. CRC Press. pp. 73–6. ISBN 978-1-317-50381-1.
27. ^ Loguidice, Bill; Matt Barton (January 9, 2009). "The History of Pong: Avoid Missing Game to Start
Industry". Gamasutra. Retrieved January 10, 2009.
28. ^ Jump up to:a b c d e f Kiphshidze, N; Zubiashvili, T; Chagunava, K (October 2005). "The Creation of Space
Invaders". Edge. No. 154. Future plc. pp. 7–13.
29. ^ Jump up to:a b c d e f g h i Edwards, Benj. "Ten Things Everyone Should Know About Space
Invaders". 1UP.com. Archived from the original on February 26, 2009. Retrieved July 11, 2008.
30. ^ "Tomohiro Nishikado – 2000 Developer Interview". Game Maestro. 1. 2000. Retrieved March
4, 2018.
31. ^ Kohler, Chris (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. Courier
Dover Publications. p. 19. ISBN 9780486801490.
32. ^ "Space Invaders Videogame by Bally Midway (1978)". Killer List of Videogames. Retrieved May
12, 2008.
33. ^ Morris, Dave (2004). The Art of Game Worlds. HarperCollins. p. 166. ISBN 0-06-072430-7.
34. ^ Chris Kohler (2005), "Chapter 2: An Early History of Cinematic Elements in Video Games", Power-
Up: How Japanese Video Games Gave the World an Extra Life, BradyGames, p. 19, ISBN 0-7440-
0424-1, retrieved March 27, 2011
35. ^ In Gun Fight, the bit-shifts performed by this circuit appear on the screen as horizontal offsets. The
circuit in Space Invaders works the same, but the bit shifts it does are now vertical from the player's
perspective because the entire screen has been rotated by 90 degrees.
36. ^ Glenday, Craig, ed. (2009). "Record-Breaking Games/Space Games". Guinness World Records
2009 Gamer's Edition. Guinness World Records. p. 98. ISBN 978-1-904994-45-9.
37. ^ Jump up to:a b c Schartmann, Andrew. Maestro Mario: How Nintendo Transformed Videogame Music into
an Art. New York: Thought Catalog, 2013.
38. ^ West, Neil (November 1997). "The Way Games Ought to Be...: Great Videogame Art (with No
Pictures)". Next Generation. No. 35. Imagine Media. p. 157.
39. ^ Weiss, Brett Alan. "Space Invaders". AllGame. Archived from the original on November 14, 2014.
Retrieved March 2, 2021.
40. ^ Weiss, Brett Alan. "Space Invaders". AllGame. Archived from the original on November 14, 2014.
Retrieved March 2, 2021.
41. ^ Weiss, Brett Alan. "Space Invaders". AllGame. Archived from the original on November 14, 2014.
Retrieved March 2, 2021.
42. ^ Weiss, Brett Alan. "Space Invaders". AllGame. Archived from the original on November 14, 2014.
Retrieved March 2, 2021.
43. ^ "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–
77. October 16, 1989.
44. ^ "Video Game Explosion! We rate every game in the world". Electronic Fun with Computers &
Games. Vol. 1 no. 2. December 1982. pp. 12–7.
45. ^ "Space Invaders: Atari VCS". Electronic Games (1983 Software Encyclopedia): 30–1. 1983.
46. ^ "Space Invaders: Atari 5200". Electronic Games (1983 Software Encyclopedia): 15. 1983.
47. ^ Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (November 1994). "Reviews". Games
World. No. 7 (January 1995). Paragon Publishing. p. 23.
48. ^ "Software Report Card". Video Games Player. Vol. 1 no. 1. United States: Carnegie Publications.
September 1982. pp. 62–3.
49. ^ Jump up to:a b "The Arcade Awards" (PDF). Electronic Games. 1 (1): 38–9. Winter 1981.
Retrieved February 1, 2012.
50. ^ "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine. No. 74 (March 1995).
February 1995. pp. 44–7.
51. ^ Jump up to:a b The ten most influential video games ever, The Times, September 20, 2007
52. ^     Barton, Matt (May 8, 2019). "Space Invaders: The Japanese Invasion". Vintage Games 2.0:
Jump up to:a b

An Insider Look at the Most Influential Games of All Time. CRC Press. pp. 21–7. ISBN 978-1-000-
00092-4.
53. ^ Jump up to:a b "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games. 1 (1): 30–33 [31].
Winter 1981. Retrieved February 1, 2012.
54. ^ Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing,
p. 175, ISBN 0-8359-2434-3, retrieved May 1, 2011, By 1980, some 300,000 Space Invader video
arcade games were in use in Japan, and an additional 60,000 in the United States.
55. ^ Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House.
p. 345. ISBN 0-375-72038-3.
56. ^ Jump up to:a b Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life.
Indianapolis, Ind.: BradyGames. p. 19. ISBN 0-7440-0424-1. Within one year of its US release, an
additional 60,000 machines had been sold.
One arcade owner said of Space Invaders that it was the first arcade game whose intake "represented
a significant portion of the cost of [buying] the game in any one week." That is, it was the first video
game that paid for itself within about a month.
57. ^ "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld, 4(14), p. 15, April 12,
1982, ISSN 0199-6649, retrieved May 1, 2011
58. ^ Stone, Andrea (December 1982). "The House That Pac Built: Midway Manufacturing is king of the
coin-op hill and loving it!". Video Games. Pumpkin Press. 1 (3): 53–55 (54).
59. ^ "1979: The Year in Review". Cash Box. Cash Box Pub. Co. December 19, 1979. p. 114.
60. ^ ""Street Fighter II' CE" Has Legs". Leisure Line. Australia: Leisure & Allied Industries. June 1992.
p. 3.
61. ^ "The Games Boom Rolls On". Asiaweek. Vol. 7. Asiaweek Limited. May 1981. p. 32. Roughly 8
million people played the game daily, spending 2.6 billion yen (US$114m.) a day and forcing the Bank
of Japan to make three special minting

You might also like