Notes: Jump Up To:a B
Notes: Jump Up To:a B
Notes
1. Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971–2005) [Arcade TV
Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News
Agency. p. 124. ISBN 978-4990251215.
2. ^ "Chicago Chatter: Happy Birthday "Space Invaders."". Cash Box. October 25, 1980.
3. ^ "Space Invaders (Registration Number PA0000120007)". United States Copyright Office.
Retrieved June 1, 2021.
4. ^ Akagi, Masumi (October 13, 2006). アーケード TV ゲームリスト国内•海外編(1971–2005) [Arcade
TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News
Agency. pp. 40–1. ISBN 978-4990251215.
5. ^ Jump up to:a b Shibata, Yoko (June 28, 1979). "Electronic Games: Japan converts its Pachinko
parlours". Financial Times.
6. ^ "After Pong". ACE. No. 6 (March 1988). February 4, 1988. pp. 29–32 (31).
7. ^ "Space Invaders (Registration Number TX0000452508)". United States Copyright Office.
Retrieved June 1, 2021.
8. ^ Hahn, Duane Alan. "1980: Atari 2600 Video Game Release Dates with Pop Culture
Atmosphere". Random Terrain.
9. ^ Jump up to:a b "After Pong". ACE. No. 6 (March 1988). February 4, 1988. pp. 29–32 (29).
10. ^ European releases:
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3306
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=3887
o http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=5738
11. ^ Space Invaders (AU), The Arcade Flyer Archive
12. ^ Cohen, Daniel (1982). Video Games. New York: Pocket Books. pp. 15–7. ISBN 0-671-
Jump up to:a b c d
45872-8.
13. ^ Jump up to:a b c d e f g h i j "The Definitive Space Invaders". Retro Gamer. Imagine Publishing (41): 24–33.
September 2007.
14. ^ [1] Archived November 21, 2011, at the Wayback Machine
15. ^ "Space Invaders for WS". GameSpot. Archived from the original on September 6, 2004.
Retrieved September 3, 2008.
16. ^ Block, Gerry (September 26, 2006). "VG Pocket Caplet Review". IGN. Retrieved September 7, 2008.
17. ^ "NTT ドコモ「FOMAR 904i」向けに新コンテンツ提供!!" (in Japanese). Taito. Archived from the
original on May 27, 2011. Retrieved June 29, 2009.
18. ^ Crecente, Brian (August 3, 2009). "pace Invaders Infinity Gene Micro-Review: Evolve or Die".
Kotaku. Archived from the original on June 19, 2010. Retrieved June 15, 2010.
19. ^ Hansen, Dusty (2016). Game On! Video Game History From Pong and Pac-Man to Mario,
Jump up to:a b
An Insider Look at the Most Influential Games of All Time. CRC Press. pp. 21–7. ISBN 978-1-000-
00092-4.
53. ^ Jump up to:a b "Can Asteroids Conquer Space Invaders?" (PDF). Electronic Games. 1 (1): 30–33 [31].
Winter 1981. Retrieved February 1, 2012.
54. ^ Dale Peterson (1983), Genesis II, creation and recreation with computers, Reston Publishing,
p. 175, ISBN 0-8359-2434-3, retrieved May 1, 2011, By 1980, some 300,000 Space Invader video
arcade games were in use in Japan, and an additional 60,000 in the United States.
55. ^ Ellis, David (2004). "Arcade Classics". Official Price Guide to Classic Video Games. Random House.
p. 345. ISBN 0-375-72038-3.
56. ^ Jump up to:a b Kohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life.
Indianapolis, Ind.: BradyGames. p. 19. ISBN 0-7440-0424-1. Within one year of its US release, an
additional 60,000 machines had been sold.
One arcade owner said of Space Invaders that it was the first arcade game whose intake "represented
a significant portion of the cost of [buying] the game in any one week." That is, it was the first video
game that paid for itself within about a month.
57. ^ "Video arcades rival Broadway theatre and girlie shows in NY", InfoWorld, 4(14), p. 15, April 12,
1982, ISSN 0199-6649, retrieved May 1, 2011
58. ^ Stone, Andrea (December 1982). "The House That Pac Built: Midway Manufacturing is king of the
coin-op hill and loving it!". Video Games. Pumpkin Press. 1 (3): 53–55 (54).
59. ^ "1979: The Year in Review". Cash Box. Cash Box Pub. Co. December 19, 1979. p. 114.
60. ^ ""Street Fighter II' CE" Has Legs". Leisure Line. Australia: Leisure & Allied Industries. June 1992.
p. 3.
61. ^ "The Games Boom Rolls On". Asiaweek. Vol. 7. Asiaweek Limited. May 1981. p. 32. Roughly 8
million people played the game daily, spending 2.6 billion yen (US$114m.) a day and forcing the Bank
of Japan to make three special minting