Vargr: Shared Legendary Actions
Vargr: Shared Legendary Actions
Vargr: Shared Legendary Actions
Armor Class 12 in humanoid form, 15 (natural armor) Armor Class 12 in humanoid form, 17 (natural armor)
in dire wolf or hybrid form in dire wolf or hybrid form
Hit Points 78 (12d8 + 24) Hit Points 127 (17d8 + 51)
Speed 30 ft. (50 ft. in dire wolf form) Speed 30 ft. (50 ft. in dire wolf form)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 10 (+0) 14 (+2) 10 (+0) 21 (+5) 14 (+2) 17 (+3) 10 (+0) 14 (+2) 14 (+2)
Shapechanger. As a bonus action, The vargr can Shapechanger. As a bonus action, The vargr can
polymorph into a Large wolf-humanoid hybrid or into polymorph into a Large wolf-humanoid hybrid or into
a dire wolf, or back into its true form, which is a dire wolf, or back into its true form, which is
humanoid. Its statistics, other than its AC and size, humanoid. Its statistics, other than its AC and size,
are the same in each form. Any equipment it is are the same in each form. Any equipment it is
wearing or carrying isn't transformed. It reverts to its wearing or carrying isn't transformed. It reverts to its
true form if it dies. true form if it dies.
Keen Hearing and Smell. The vargr has advantage on Cursed Bond. Each creature cursed with werewolf
Wisdom (Perception) checks that rely on hearing or lycanthropy that starts its turn within 10 feet of the
smell. vargr must succeed on a DC 16 Wisdom saving
Regeneration. The vargr regains 5 hit points at the throw or be charmed by the vargr until the start of
start of its turn if it has at least 1 hit point. If the the creature's next turn.
vargr takes damage from a silvered weapon, this trait Heart of the Pack. The vargr's allies have advantage on
doesn't function at the start of the vargr's next turn. melee attack rolls against any hostile creature within
5 feet of the vargr.
Actions Keen Hearing and Smell. The vargr has advantage on
Multiattack (Humanoid or Hybrid Form Only). The Wisdom (Perception) checks that rely on hearing or
vargr makes three attacks: one with its bite and two smell.
with its claws.
Regeneration. The vargr regains 10 hit points at the
Bite (Dire Wolf or Hybrid Form Only). Melee Weapon start of its turn if it has at least 1 hit point. If the
Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 vargr takes damage from a silvered weapon, this trait
+ 4) piercing damage. If the target is a humanoid, it doesn't function at the start of the vargr's next turn.
must succeed on a DC 13 Constitution saving throw
or be cursed with werewolf lycanthropy. Actions
Claws (Hybrid Form Only). Melee Weapon Attack: +7 Multiattack (Humanoid or Hybrid Form Only). The
to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) vargr makes three attacks: one with its bite and two
slashing damage. with its claws.
Bite (Dire Wolf or Hybrid Form Only). Melee Weapon
Reactions Attack: +8 to hit, reach 5 ft., one target. Hit: 16
Harrier (Dire Wolf or Hybrid Form Only). In response (2d10 + 5) piercing damage. If the target is a
to a visible enemy moving out of its reach, the vargr humanoid, it must succeed on a DC 15 Constitution
can make one melee weapon attack with advantage saving throw or be cursed with werewolf lycanthropy.
against the moving creature. If the attack hits, the
Claws (Hybrid Form Only). Melee Weapon Attack: +8
target's speed becomes 0 until the end of its turn.
to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5)
slashing damage.