Q2 Animation10 Module2
Q2 Animation10 Module2
Q2 Animation10 Module2
Animation NC II
Quarter 2 – Module 2
Week 2 & 3
Applying design standards in
producing in-between drawing
(cartoon – regular)
Republic Act 8293, section 176 states that: No copyright shall subsist in any work of
the Government of the Philippines. However, prior approval of the government agency or office
wherein the work is created shall be necessary for exploitation of such work for profit. Such
agency or office may, among other things, impose as a condition the payment of royalties.
Borrowed materials (i.e., songs, stories, poems, pictures, photos, brand names,
trademarks, etc.) included in this module are owned by their respective copyright holders.
Every effort has been exerted to locate and seek permission to use these materials from their
respective copyright owners. The publisher and authors do not represent nor claim ownership
over them.
This module was collaboratively designed, developed and reviewed by educators both
from public and private institutions to assist you, the teacher or facilitator in helping
the learners meet the standards set by the K to 12 Curriculum while overcoming
their personal, social, and economic constraints in schooling.
This learning resource hopes to engage the learners into guided and independent
learning activities at their own pace and time. Furthermore, this also aims to help
learners acquire the needed 21st century skills while taking into consideration their
needs and circumstances.
In addition to the material in the main text, you will also see this box in the body of
the module:
As a facilitator you are expected to orient the learners on how to use this module.
You also need to keep track of the learners' progress while allowing them to manage
their own learning. Furthermore, you are expected to encourage and assist the
learners as they do the tasks included in the module.
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For the learner:
The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and
accomplish. Hence, the hand in this learning resource signifies that you as a learner
is capable and empowered to successfully achieve the relevant competencies and
skills at your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to
process the contents of the learning resource while being an active learner.
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
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Assessment This is a task which aims to evaluate your
level of mastery in achieving the learning
competency.
1. Use the module with care. Do not put unnecessary mark/s on any part of the
module. Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities
included in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not
hesitate to consult your teacher or facilitator. Always bear in mind that you are
not alone.
We hope that through this material, you will experience meaningful learning and
gain deep understanding of the relevant competencies. You can do it!
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What I Need to Know
This module was designed and written with you in mind. It is here to help you master
the nature of Biology. The scope of this module permits it to be used in many different
learning situations. The language used recognizes the diverse vocabulary level of
students. The lessons are arranged to follow the standard sequence of the course.
But the order in which you read them can be changed to correspond with the
textbook you are now using.
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What I Know
Choose the letter of the best answer. Write the chosen letter on a separate sheet of
paper.
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6. A straight in-between will cause the features to the face to slid across the
head and make the action look __________.
a. flowing
b. logical
c. mechanical
d. realistic
7. To animate the walk, the head, the arms body, and legs must move
_______.
a. Dependently
b. Independently
c. Inversely
d. Simultaneously
11. It is the process of creating final drawings you see in the finished film.
a. Animating
b. Clean-up
c. In-between
d. Key-framing
12. This certain pencil color will be invisible to photocopying machines, and can
be filtered out by scanners.
a. "Non-photo black" pencil
b. "Non-photo blue" pencil
c. "Non-photo red" pencil
d. "Non-photo White" pencil
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13. This step is called in-betweening in anime production, in japanese term it is
called
a. "Douga"
b. "Genga"
c. "Senga"
d. "Tenga"
15. The frames between the keyframes are drawn to smooth out the motion.
a. Bonding
b. In-betweening
c. Keyframing
d. Processing
17. It signifies the start and end point for actions in animation.
a. Action frame
b. Keyframe
c. Main Sequence
d. Start-end point
18. Based on the motif, there will be a delay between the center of an object and its
extremities. What is this motion is called?
a. "Clean up"
b. "follow-through"
c. "In-betweening"
d. "Keyframing"
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20. Below are the importance of a good transition of in-betweening in animation,
except one.
a. It shows the picture motion continuity between major key movement
b. Good in-betweens make the animation flow smoothly.
c. Shows the appearance of movement and evolution of the first object into
the second object.
d. It shows uncoordinated movements of a character's body parts.
2 in-between drawing
(cartoon-regular)
Hence proper procedures that helps in achieving quality output in the design
of standard in animation.
What’s In
Hello, learners. You have previously learned about requirements for in-
betweening. Before we proceed to our next topic, let us refresh your knowledge in the
previous lesson that we had by answering the activity below. Are you ready now?
Directions: Decode the numbers from the words given in each item. Do this by
translating the alphabetical letters into numbers in ascending order; example A -1,
B -2, C -3 and so on. So let’s get started!.
16 5 7 2 1 18
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3 9 18 3 12 5 19 20 21 2
18 5 3 20 1 14 7 12 5 19 20 21 2 19
16 5 7 12 1 25 5 18
4. The word above is __________________________
- It is a trajectory that contains no drawings on which you can hook your
drawings.
16 5 7 8 15 12 5
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What’s New
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What is It
In the year 1997 the Filipino cartoon and animation, “Adarna” received
recognition from the Metro Manila Film Festival as the first animated movie in the
Philippine cinema. This means that Filipino or “Pinoy” animation is already part of
our culture. It is just like storytelling, combined with the talent and the appropriate
application of classic animation principles, methods and techniques. In this lesson,
you will have a deeper understanding of how animation is structured and created.
The words that you have searched in the Word Search Puzzle above are the
main terminologies that we will be focussing on in this lesson which are the following:
animation, anticipation, keyframe, inbetweening, and clean-up.
2. Motion Principles
- In animation it is important to express how physics work and create motion.
Keyframe drawing requires a good understanding of the principles of motion.
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a. Nokoshi- which means “follow through”, in the light of the theme, there
will be a postponement between the focal point an object and its
extremities.
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3. Inbetweening (“Douga” in Japanese)
- To smoothen out the movements, frames are inserted between keyframes
the step is called inbetweening. In anime the resulting frames are called
“douga”
a. Inbetweening Order – the image below is an example of inbetweening
order where there are three frames added between the two keyframes
(Keyframe 1 and Keyframe 5).
Line of Action
To draw appropriate movements, you must first draw an imaginary line
extending through the main action of the character. After drawing the line of action,
plan your character and its details. This method will strengthen the effect of the
action of your character. Below is an example of setting the correct line of action.
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The correct lines of action will fit on the action you want to communicate with the
audience.
For smooth action, you may add additional in-betweens as shown below.
It is essential that you feel the character’s movements in your own body before
you begin to animate the character. Just like when actors feel their way into a part
before playing the role. The greater your imagination, the greater is the potential for
producing realistic animation.
As you can see in the image shown above, Figure 1. Rough is a rough drawing, which
means sketch lines are still present and on Fig 3. Final Clean-up, is the final stage
of the drawing where details are added and the basic shapes were removed. Below is
another example of a rough drawing (left) and a cleaned-up drawing (right).
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What’s More
Directions: In a short bond paper, draw your own cartoon-regular character. The
following must be present:
A.
1. Draw your cartoon character and in-between drawings in a separate sheets.
2. The rough drawing must be present with the cleaned-up drawing.
3. Use the cartoon character that you have just created to produce two (2)
keyframes, whereas Keyframe 1 is the starting pose and Keyframe 5 is the
ending pose.
4. Add 3 in-between drawings between keyframe 1 and keyframe 5.
Ex.
Sheet 1. Sheet 2.
B. In a separate sheet of paper identify and list down the similarities and differences
of the cleaned-up drawing and the in-between drawings that you have drawn
using the venn diagram below.
Clean-up In-between
drawing drawing
Similarities
Differences
Differences
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Performance Rubrics:
CATEGORY 4 3 2 1
How well Every direction Many Some Directions
directions are is followed to directions are directions are have not been
followed the fullest followed followed followed
extent
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What I Can Do
My FLIPBOOK
Direction: Create your own simple flipbook animation.
Example Flipbook Title: GRUMPY CLOUD
https://home.bt.com/images/animation-kit-teaches-you-how-to-make-your-own-colourful-flipbooks-
136427652262902601-180606212007.jpg
https://www.instagram.com/p/BjEUeHRlZo-
/?utm_source=ig_embed&utm_campaign=embed_video_watch_again
Materials:
1. At least 30 sheets of 3 x 5 inches of clean paper.
2. Pencil
3. Eraser
4. Glue / Paste / fastener/ (to hold the papers together)
5. Crayon / Color Pencil
Instruction:
1. Create a simple model character in your desired scene to be use for your
flipbook.
2. Get a small, thick stack of paper to make your flipbook with.
3. Use a pencil to draw an image on the bottom sheet of paper in the stack
4. Draw the same image on the next sheet of paper, changing it slightly.
Draw the image around the same spot on the page as the first image
you drew. This image will be the second sequence in your animation.
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5. Continue drawing slightly varied images on each subsequent sheet of
paper.
6. Use color to make your flipbook animation more interesting.
7. Put all the papers together using either glue/paste/fastener to hold the
papers together.
8. Flip through your flipbook to watch your animation once it’s finished.
Assessment
Choose the letter of the best answer. Write the chosen letter on a separate sheet of
paper.
1. In a studio, inbetweening is usually done by ________
a. Apprentice
b. Assistant
c. Director
d. Supervisor
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5. The fundamental requirement of inbetweening is _________.
a. accuracy
b. key position
c. logical
d. mechanical
6. A straight in-between will cause the features to the face to slid across the
head and make the action look __________.
a. flowing
b. logical
c. mechanical
d. realistic
7. To animate the walk, the head, the arms body, and legs must move
_______.
a. Dependently
b. Independently
c. Inversely
d. Simultaneously
11. It is the process of creating final drawings you see in the finished film.
a. Animating
b. Clean-up
c. In-between
d. Key-framing
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12. This certain pencil color will be invisible to photocopying machines, and can
be filtered out by scanners.
a. "Non-photo black" pencil
b. "Non-photo blue" pencil
c. "Non-photo red" pencil
d. "Non-photo White" pencil
15. The frames between the keyframes are drawn to smooth out the motion.
a. Bonding
b. In-betweening
c. Keyframing
d. Processing
17. It signifies the start and end point for actions in animation.
a. Action frame
b. Keyframe
c. Main Sequence
d. Start-end point
18. Based on the motif, there will be a delay between the center of an object and its
extremities. What is this motion is called?
a. "Clean up"
b. "follow-through"
c. "Inbetweening"
d. "Keyframing"
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19. Why is Clean-up artist is an important role in animation.
a. They add an expression of how physics work and create motion
b. They help define the start and end point of actions
c. They help key animations to be drawn and creative narrative lines
d. They help to convert rough sketches into articulated line drawings, giving
definition and style to the art.
Additional Activities
Use the given pattern below and draw the sequence of eyes that are about to fall
asleep.
1 2 3 4
5 6 7 8
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What's New
What's In What I Know Assessment
1. PEG BAR 1. B 1. B
2. B 2. B
2. CIRCLE STUB 3. B 3. B
3. RECTANGLE 4. C 4. C
STUBS 5. A 5. A
6. C 6. C
4. PEG LAYER 7. B 7. B
5. PEG HOLE 8. B 8. B
9. D 9. D
10. D 10. D
11. B 11. B
12. B 12. B
13. A 13. A
14. B 14. B
15. B 15. B
16. C 16. C
17. B 17. B
18. B 18. B
19. D 19. D
20. D 20. D
Answer Key
References
• Tips.clip-studio.com. 2021. Update Necessary - CLIP STUDIO TIPS. [online]
Available at: <https://tips.clip-studio.com/en-us/articles/954> [Accessed 4
January 2021].
• Fliphtml5.com. 2021. Producing Cleaned-Up & In-Betweened Drawings Pages
1 - 50 - Flip PDF Download | Fliphtml5. [online] Available at:
<https://fliphtml5.com/xlpjz/jxks/basic> [Accessed 4 January 2021].
• Jacobsen, T., 2021. Todd Jacobsen Interview. [online] Cdd4ever.com.
Available at:
<http://www.cdd4ever.com/CATCHAT/TJacobsen/TJacobsen.html>
[Accessed 5 January 2021].
• Wikihow.com. 2021. How To Make A Flipbook: 12 Steps (With Pictures) -
Wikihow. [online] Available at: <https://www.wikihow.com/Make-a-
Flipbook> [Accessed 5 January 2021].
• Animation Principles | Toon Boom Learn. 2021. Animation Principles | Toon
Boom Learn. [online] Available at:
<https://learn.toonboom.com/modules/animation-principles> [Accessed 5
January 2021].
• 2016. Animation Volume I. 1st ed. Manila City: Rex Book Store, pp.page 157-
160.
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