Development and Evaluation of Digital Comic Strips As Instructional Material For Teaching Readings in Philippine History
Development and Evaluation of Digital Comic Strips As Instructional Material For Teaching Readings in Philippine History
INTRODUCTION
This means that effective learning methodologies must be used in order to offer students with a
high-quality education that will, in the long run, contribute to the economic development of their
respective countries. According to the findings of Horsley, Knight, and Dan Huntly (2010), the
quality of students' learning experiences and outcomes are influenced by the quality of
The widespread use of proper teaching materials and instructional materials in the
classroom has had a significant positive impact on students' cognitive, emotional, and
psychomotor development. Instructors and educators, on the other hand, find it useful in that it
assists them in overcoming their own challenges during the teaching process.
Since the 1940s, the use of digital comic strips as a pedagogical tool has been
documented as a beneficial tool in the learning and development of literacy skills in children
(Hutchinson, 1949, and Sones, 1944) Children's attention has been demonstrated to be boosted
when texts and visual representations are integrated in the setting of early education. This is due
to novelty and incongruity, more complex retrieval mechanisms, and the positive feelings
associated with learning (Jacobs, 2007; McVicker, 2007; Schmidt, 1994; as cited in Martin,
2007). After all, according to McVicker, there is a diverse spectrum of innovative ways to
historical themes and concepts they include. A good example of this is the wide range of cultural
and historical topics present in comic books. For example, Jewish "ethnic motifs" have played a
In understanding the past, students can utilize comics as a tool for them to connect to it.
serves as a form of historical representation. As a kind of art, comics have undeniable influences
in the field of math. They can be effectively utilized as a tool for teaching historical empathy.
After all, comics have always contained themes of memory, justice, and heroism. Developing
history empathic learning skills allows students to build human connections with historical
individuals and analyze their actions and intentions. Using comics in history classes thus helps
However, our basic system of education has stayed remarkably static. Now and then, we
all know that most of the students probably are less interested when it comes to studying history
and they can’t quite grasp why they need to retain historical information that they don’t feel like
they’ll end up remembering five years down the road. Let’s face it, most history classes are not
Hence, there is still a need to investigate the possible correlation of the utilization of
digital comic strips of the students to the learning of the said individuals. If a positive interaction
between the sets of data will be evident, the development and evaluation of historical comic
strips for teaching Readings in Philippine History can be successfully implemented. Also, it aims
to reveal the experiences of the students regarding the use of these materials. Also, with
process.
Comic strips were commonly used in political cartoons and propaganda before, and now it is
used as Instructional Material in teaching. However, the first-ever comic book was a simple
collection of works previously published on a comic strip, marketed to kids due to its slapstick
humor and short storylines. History is a subject that teaches us and helps us know about what all
incidents took place thousands of years ago which requires lots of reading. Many times, it is
found that students lack reading skills and therefore their scores are low. (Varia V. 2021). But
Horsley, Knight, dan Huntly, (2010) stated that a good quality of teaching material has a
substantial contribution to students’ quality in learning experience and outcome. Despite some
limitations, the use of comics as instructional tools can be successfully utilized to create
alternative and more appealing representations of the teaching materials from teachers with no
The general problem of the study is to develop and evaluate digital comic strips as an
instructional tool in teaching the course Readings in Philippine History among the
students of STI College Balagtas. Specifically, it seeks to find the answers to the
following questions:
In the pursuit of determining the possible correlation and effects of digital comic
alleged learning instrument will be helpful and significant. Ensuring the strong
background of such will give the researchers enough information to derive and
employ accurate statistical treatment to the data that will produce on the latter,
2. What are the students’ perceptions of the digital comic strips in terms of:
The existence of digital comic strips remains completely nonsensical without the
identify and seek the perspective of the students in digital comic strips through the
examination of the following: (a) Learning Intention; (b) Learning Outcomes; (c)
This study aims to (1) determine the process of the development of digital comic strips;
(2) find out the individual perceptions and views of the students with regard to digital comic
strips in terms of their learning intention, learning outcomes, entertainment aesthetics, and
entertainment enjoyment; (3) create an IEC material about the development and evaluation of
digital comic strips as an instructional tool in teaching the course Readings in Philippine History
The target clientele of the study are selected college students of S.T.I. Balagtas Campus that are
chosen with the deployment of random sampling techniques to avoid bias and data manipulation.
The respondents are solely focused and limited to the said individuals, excluding the teachers,
professors, administrative authorities, faculty, and staff. The primary reason for this is to ensure
the veracity and accuracy of the information that will be treated meticulously to acquire positive
CHAPTER II
Comic strips, in general, do not usually receive a positive public opinion due to its
association and inclination to allegations of addiction. However, this may not be a universal truth
are given an avenue for the enhancement of their imagination and creativity.
In this chapter, the researchers discuss the different concepts that are relevant in determining the
contribution and positive effects, if there are any, of the utilization of comic strips in the holistic
learning of the students. Relevant studies will also be explored with the hopes of strengthening
the foundation of the research and proving the high probability of the hypothesis being accurate.
A comic strip is just a collection of cartoons with a storyline spread across a page in a
sequence of graphic panels. The comic usually follows a character or group who conveys
thoughts and dialogues through “balloons” of written speech. Around the turn of the nineteenth
century, comic strips began to emerge in the United States. Many different sorts of comics have
appeared over the years, ranging from political to comic strips. Comic strips eventually evolved
into ever-popular comic books (Bui,2012). According to Bellis (2019), Since its debut more than
125 years ago, the comic strip has been an integral feature of the American newspaper.
Newspaper comics, also known as “funnies” or “funny pages,” soon gained popularity as a
source of amusement.
Moreover, comics existed before the newspaper strips that most people think of when
they think of the medium. Throughout the early 1700s, satirical images (sometimes with a
political bent) and caricatures of prominent persons became fashionable in Europe. Printers made
low-cost color prints mocking politicians and current events, and exhibits of these prints were
In addition, Kowalski (2020) added that cartoons, the forerunners of comic books, have
been famous in England and America since the early 1800s when they were first published as
satirical and political cartoons in newspapers and magazines. Through a series of cartoons
severely critical of "Boss" Tweed's corrupt political machine in 1870s New York, Thomas Nast,
the most influential cartoonist of the day, played a significant role in bringing down Tweed's
corrupt political machine. Cartoons evolved into comic books by natural selection, first as
compilations of cartoon reprints, then as volumes with original cartoon artwork, before reaching
Storytelling strips first appeared in newspapers in the 1920s, and even when the stories
they told were severe in the 1930s, they were dubbed “comics” since they resembled the art form
of comics and appeared in newspapers with others of their ilk. Finally, in the 1930s, when comic
strips were published in magazines, the now-generic term was used in those publications as well;
in the new format, comic books swiftly arose from comic strips (although the latter persisted as
an alternative name for the former). As a result, a strange term for the medium of cartoon art was
born. And that’s how an incongruous name for the press of cartoon art came about
(Harvey,2016).
Furthermore, Wilson (2019) stated that from the 1930s through the mid-1990s, comic
books were nearly solely produced in this manner, with a few digital blips here and there.
Creating comic books moved from an analog to a digital one as electronic equipment grew more
your favorite book exists until the last pages roll off a printing press.
Learning media can be used to motivate, help, and lead students in their quest for self-
discovery and self-actualization through independent learning. Learning media can meet the
demands of a diverse group of students, and comics are considered one. By allowing readers to
construct their interpretation, comics can enhance and expand communication. Thus, students'
motivation and interest in studying can be increased by using digital comics, which are media
In the study of Fischbach (2014), it is indicated that computer games and comic books
both had a similar beginning. They were created simply for enjoyment until academics
recognized their educational worth. Until now, the usage of comic books as a teaching tool
would have elicited adverse reactions since students may have a wrong perception about it.
However, Jennings et al. (2014) claim that these visual assets are specifically developed to
broaden students' knowledge and encourage involvement outside of the classroom. Thus,
Moreover, Azman et al. (2015) state that an educational comic is a subset of comics that
can be divided into two types: technical comics that teach learners procedures, processes, and
activities in a sequential format, and attitudinal comics that serve as a visual narrative to
created educational content used in the online classroom. It can be used for various subjects and
gains in the field of education, and it can stimulate students' attention, enhance motivation, and
According to Rohaizati et al. (2019), comics can enhance and expand communication by
allowing readers to build their understanding. The possible learning outcome is that comics could
assist learning and make it more enjoyable. Thus, it could increase students' motivation and
interest to learn. Buyuk et al. (2018) also added that the value of making students' educational
processes fun is emphasized in both remote education and formal education, and digital comics
are one of the ways that make students enjoy learning on both platforms.
On the other hand, the study of Safitri et al., (2021) examines why students use electronic
comics as their learning materials. The study shows the four points, including the perceived ease
of use, the perceived usefulness, attitude to using electronic comics, and intention to use.
However, among those four points, the study shows that student use of perceived usefulness has
the highest percentage, which implies that the students use it as their educational learning
materials due to its benefits, which have an enormous impact on their behavioral intentions.
Students will utilize e-comic if it provides significant benefits for learning mathematics while
students are enrolled in school. Thus, the study of Azam (2018) reveals that the final feature of
reading comics that was considered was its relationship to cultural knowledge. With regards to
comic books, they have seen them as a source of cultural knowledge. Participants in the
advanced ECA class, in particular, saw comics as the most valuable to their cultural awareness.
inspiring endeavors, but one that was time-consuming and demanding. When students developed
Comics serve as a powerful authentic source that encourages kids to read more and aids
in the development of their vocabulary, grammar, and reading skills, particularly comprehension
and inference. In addition, comic books were a good source for learning new words and
improving their reading skills because they had pictures, had a light reading load and an exciting
plot, were authentic, and mixed standard (Azam, 2018). In addition to that, comics have been
learning process, students will develop different literacies and collaborative abilities, as well as
lessen exam anxiety and increase multimodal skills. Multimodal abilities for reading or
generating comics assist readers to make sense of the visual, aural, and narrative components of
a comic, thus increasing critical visual literacy, according to research in storytelling, cognitive
Moreover, digital comics can be utilized in the classroom to enhance creativity and offer greater
learning possibilities. As a result, many teachers these days use comic books to communicate
with their students. It is an excellent tool for improving students' skills and motivating them to
According to HemGold (2008), every individual has varying learning capabilities and
styles. However, it has been proven that the vast majority are categorized under visual, auditory,
their education and academic pursuits. It has also developed people to innovate under harsh
conditions through imagination derived from reading comic strips. Thus, it becomes essential for
readers to enhance their reading, understanding, visual concepts, understanding the context clues,
speaking, interacting with the complex of ideas in 3-4 panels, be proactive, thinking analysis,
evaluation, prediction, inference, and aware. It can help students to retain information about their
learning through visualization (Educomics, 2019). In fact, the result shows that 90 percent of the
students like comics as their learning materials. Most of them are more interested in comic strips
than textbooks. Comics motivate students to enhance their reading comprehension, and by that, it
Comic strips can be used as a tool for informed consent; for ages 7 to 12, it becomes essential
for their verbal and visual information. At that age, children begin to think more logically, but it
can lead to inflexible thinking. Despite the seen struggles in terms of abstract and illustrations,
children become helps to be more knowledgeable on a particular concept (Masseti et al., 2018).
books, students can figure out their characters by creating facial expressions and putting
themselves into that positions. Students who are reluctant to draw can utilize the photos to
develop their characters and put themselves into that position (Haines, 2012).
Furthermore, the study of Muthukumaravel & Mathew (2016) fascinated the history of
comic books. Comic books were once regarded to be solely for children's pleasure. Even now,
some people believe that there is nothing to learn from a newspaper's comic section. This
perception has shifted over time. Many people have realized that comic books may instruct us as
much as entertain us. Comics and comic characters are becoming increasingly important and
psychology, science, mythology, valor, sports, and many other topics are discussed in comic
strips that help student knowledge. Also, the process of juvenile and adult education and learning
students in education shows that comic books can help readers develop critical thinking skills for
various social and political issues through textual reading and visual production and other events
In explaining medical research concepts, children found the strips both informative and
fun, which developed 83 percent understanding in girls and 65 percent in boys (Wiegers et al.,
2015). According to Houston (1994), this only shows that the students remembered key
The study of Akcanca (2020) shows that teachers face challenges specifically in
conceptualizing scientific courses to their students in many science classes. However, teachers
and parents discovered new ways of educational methods, which to ensure that the educational
experience of the students is interactive, enjoyable, and memorable. Educational comics are one
of the preferred economical materials for efficiently teaching. As a result, the study proves that
educational comics pique students' interest in their science education. Thus, it is believed that
imparting scientific knowledge to students in an engaging manner can help students improve
their science course, which frequently lessens difficulties and provide a more precise meaning
more engagingly.
becoming popular. Comics can make scientific subjects more accessible and more attractive for a
wider audience by combining the benefits of visualization with powerful metaphors and
character-driven storytelling. Thus, the most appealing aspect of science comics is their ability to
many authors have uncertainty about using comics as a medium of educational materials due to
its criticism (Farinella, 2018). Thus, the study of Muzumdar (2016) implies the use of comics in
pharmacy classes, in which they experience a lot of difficulties. Despite its benefits to science
classes, the effectiveness of using it as a teaching tool is limited whenever readers are less likely
to take this kind of medium of education seriously. With these, researchers suggested that future
studies should focus on distilling the essential components of visual narratives and examining
On the other hand, the study of Azman (2016) implies that the student preference for
printed and digital comics are balanced. Comics are a simple and visually appealing reading
resource that improves pupils' critical thinking and storytelling abilities. Meanwhile, students not
only have a strong interest in learner-generated comics (LGC), but they also have particular
expectations for their personalized comics so that their creations might be valuable to other
students. Also, four criteria show specifically, the appeal to the students' particular tastes reflects
the local image and identity and has more academic information than tale elements.
Moreover, Mckinley (2003) found out that the effectiveness of the involvement of the comic
strip was at high along with a positive rate as it recorded growing engagement and enthusiasm
within the children in online learning modality, assessing application creatively. To maintain and
CHAPTER III
Theoretical Framework
The study aims to assess the functionality of digital comic strips as potential instructional
materials for teaching readings in Philippine History subjects of the STI College Balagtas
students- concerning their perceptions in the form of the said individual’s learning intentions,
indicating and influencing learning induced by the said educational material will be explored.
Analysis of human knowledge presents based on the concept of inverted comics that
leads to the creation of an emotional image and a voice recognition system that leads to the
capture and translation of the voice in sound variation in the human intellect. Having said that, it
is one of the keys to sharpening the human intellect and spirit. Prevents aging of memory and
The concepts of medical research, children found the comics both informative and
entertaining which developed 83% comprehension in girls and 65% in boys, which only proves
1994)
The effectiveness of including cartoon homework was at a high and positive rate as it
experienced increasing engagement and enthusiasm among children when assessing the practical
nutrition educators can strategically use this mode of teaching for students for educational
Everyone has different learning styles and abilities, however, the vast majority have been
shown to be classified into visual, auditory and kinesthetic learning skills. With this in mind,
comics have proven to be useful in the advent of their educational and academic pursuits. It has
also developed people who were able to innovate under difficult conditions through the
With existing theories from the relevant and related studies above, the researchers' theory
supports the claims of existing research that digital comics have the potential to grow
This study highlights the development and evaluation of digital comic strips to function
as instructional materials in teaching the readings involved in Philippine History subject through
a survey of selected college students of S.T.I. Balagtas Campus, aged from 18-26, that are
chosen with the deployment of random sampling techniques. The exploration of various factors
that serve as indicators of digital comic strips being functional instructional materials in the
subject of Philippine History will be done, through the meticulous examination of the initial
development and history of digital comic strips and students’ perception in the form of the (1)
learning intentions; (2) learning outcomes, (3) entertainment aesthetics; (4) entertainment
employment.
Figure 1.
conceptual framework
aesthetics; and (6) entertainment employment as indicators of the independent variables namely
(7) development of digital comic strips as instructional material for teaching readings in
Philippine History; and (8) evaluation of digital comic strips as instructional material for
instructional materials in the view of the students’ perceptions serve as the independent variables
and the development and evaluation of such potential learning medium serve as the dependent
Assuming that the consistency of both the internal and external factors is observed during
the conduct of the study, the probability of deriving a correlation between the variables will be
most likely with the aid of related and recent literature. The variables present are related to each
other. The dependent variable which is the development and evaluation of digital comic strips as
functional instructional materials for teaching readings of the students in Philippine History are
often related to the utilization of interactive learning materials. (Fatima, et al., 2016) The training
of imagination, critical thinking, and situational analysis of the students of the illustrations in
comic strips, according to Fuller, C., et al (2017), surely affects their mind growth, by means of