HCI Assignment 3
HCI Assignment 3
I mean it when I say low fidelity. Don't try to turn in a half-made website or app for this. Do it
on paper or use super basic materials if you are building an object.
You should have your main features implemented on a paper prototype. Perform both a
cognitive walkthrough, do a heuristic evaluation, and have one outside person work with your
paper prototype (2 people must do this if you are in a group).
Report out on your evaluation. Include a discussion of design points that need to be fixed in
the next prototype, how you found them, and how you plan to change them. Include photos
your paper prototype.
Build a high-fidelity prototype, Using a refined list of tasks, have at least 2 people act as
subjects as you perform a usability study with your prototype. Use two different observation
methods. If you are in a group, you must have 4 subjects and use all three observation methods
at least once. Conduct a post-test interview with each subject.
This should not be a full report- we already know why you have your tasks. Instead, it should
describe the protocol you used for the usability study, report on the observations and your
analysis of the weaknesses, and list points you plan to improve moving forward.
You will receive no points if you do not have a fully functional, bug-free prototype Do not
show up with something half-done.
HCI 20-SE Engr. Maria Andleeb
UNIVERSITY OF ENGINEERING AND TECHNOLOGY, TAXILA
FACULTY OF TELECOMMUNICATION AND INFORMATION ENGINEERING
Description of your project - what did you build and what does it do.
User Analysis - Who are your users, what is their context for interaction, what (if
anything) is unique about their environment?
Feature Analysis - What are the major features and why are they there? How do they
serve your users
Design Process - explain your prototypes, testing, and design evolution. Use the text
you've already written, but polish it and make it fit nicely in this final report.
Quantitative Evaluation - show the results from the in-class quantitative evaluation.
How did you perform relative to others? Which tasks did you do well on? Which
usability measures? Why do you think your performance was better/worse? What
changes did you make as a result? Use statistical analysis where appropriate.
Discussion - can you draw any generalizable conclusions for people designing for
special populations? Does the paranormal present a particular challenge in interface
design? Does the environment significantly affect design decisions in a way that would
carry over into other domains?
Marks Distribution:
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