Beaufort Fairmont ExampleMappings Cheatsheet
Beaufort Fairmont ExampleMappings Cheatsheet
As a shopper, I want to put items to buy in a cart, so that I can hold them
while shopping. Duplicate items?
Items can be added to the cart. Items can be removed from the cart. The cart can carry up to 20 items.
Add 1 to an empty cart, Remove 1 from a cart with 7, Add 20 to an empty cart,
and the cart has 1. and the cart has 6. and the cart is full.
Add 5 to a cart with 8, Remove all from a cart with 9, Add 8 to a cart with 13,
and the cart has 13. and the cart is empty. and 1 spills out.
Steps Artifacts:
1 Gather the Three Amigos (biz, dev, test). Story -> the user story to develop
2 Write one Story on a yellow card. Rules -> acceptance criteria for the user story
(As a __, I want __, So that __.) Examples -> behavior specs / test cases / Gherkin
3 Write Rules to satisfy the Story on blue cards. scenarios to write
4 Write Examples to concretely illustrate each Rule on Questions -> spikes or follow-up meetings
green cards. Card Count -> rough story size / points
Write
5 any Questions that cannot be immediately answered
on red cards.
6 Save all cards as artifacts of the development process.
Advice:
7 Assign an owner to each Question to find an answer. Struggling to write the Story? Question the business
value and intent.
Not many cards? Make sure someone writes while
Time Limits: mapping, and use Questions to avoid tangents.
Map one Story at a time. Too many Rules or Examples? Perhaps the story is too
big and should be split.
One Story should take 20-30 minutes to complete.
Too many Questions? Perhaps this story is not ready to
If one Story takes longer, stop at 30 minutes and review
be implemented.
why.
Lost the cards afterwards? Attach a picture to any
applicable tickets.