Uv Mapping Tutorial
Uv Mapping Tutorial
In this tutorial you will learn how to make a UV map of an object you wish to texture using Blender's
'seams' functionality. By learning how to do this correctly you can apply effective detailed textures to
almost any object, ushering your work into a new level of complexity and flexibility.
Note: You will need blender v2.34 (or greater), and an image editing program like Gimp or Photoshop
to attempt this tutorial.
Step 4 - Here is an example of a cube 'unwrapped' into a UV map. Its basically like cutting the shape
so it falls apart as a Net. Mark the seams as I have and come out of edit mode. Now select all faces and
click UV > LSCM Unwrap as before.
Step 5 - If you have done everything correctly, you
should have a UV map resembling the one opposite.
Step 7 - Open up your image editor, add a new document, and paste the screenshot in. Crop out any
unwanted areas and add a number to each square in your image map - the importance of this will
become apparent later. Then save your image as a supported format (.jpg is fine), and return to
Blender.
Step 8 - Restore your windows to normal and go to
Image > Open in the UV window's menu. Select the
image you saved in step 7 and move/resize it until it
superimposes over the existing UV map perfectly.