Design Thinking The Book
Design Thinking The Book
Thinking
business innovation
Maurício Vianna
Ysmar Vianna
Isabel K. Adler
Brenda Lucena
Beatriz Russo
Design
Thinking
Business innovation
Copyright © 2011 MJV Tecnologia ltda.
All copyrights reserved.
Any unauthorized reproduction, in whole or in part, is an infringement of copyright.
Authors: Collaborators:
Maurício José Vianna e Silva Bruno Medina
Ysmar Vianna e Silva Filho Cynthia Bravo
Isabel Krumholz Adler Daniela Kamachi
Brenda de Figueiredo Lucena Luiza Xavier
Beatriz Russo MJV Team Rio de Janeiro and São Paulo
Translation:
Bruno Murtinho
Daniel Chediek
Proofreading:
José Moreira da Silva
Isabel Krumholz Adler Design
Thinking
Ricardo Moura
Kevin Mathewson
Graphic Design:
Renan Cammarosano and Cynthia Bravo
Design thinking : business innovation [electronic resource] / [authors] Maurício Vianna ... [et al.] ; [translation: Bruno business innovation
Murtinho]. - Rio de Janeiro : MJV Press, 2012.
164p., digital resource : il.
MJV Press
Shadowing 53
Andorinha Project 56
Preface them wait for change to become more intelligible before acting.
Innovating is always risky, and it is not easy to anticipate results
precisely. Change always poses a threat. Many companies, and
even entire industries, fall prey to surprise attacks by newcomers,
new products and business models. So innovating may be risky,
Every book has its own but not innovating is also risky.
no different. In a scene from Lawrence of Arabia, the hero and his companion are
sitting on a sand dune in the desert when they see a moving black spot
in the distance, unable to discern what it is. Not knowing what to do,
The book you are holding in your hands is a collaborative effort by they wait to see what this moving object could be. Gradually the spot
MJV Tecnologia e Inovação, consultants on innovation. becomes an animal in motion, then a camel, then finally, a camel with
a man riding on it. They are caught completely off guard as the man
MJV is a traditional IT company that, following the need to evolve takes out a gun and kills Lawrence’s companion.
and reinvent itself, has made innovation its touchstone.
Their mistake was to wait and see what the threat might be. Any other
In 2008, while engaged in a mobility project for electronic move would have been better. Running away, firing a warning shot into
management that – as stipulated by the funder (FINEP / MCT1) – the air, taking cover or anything else at all would have been better.
had to be innovative in nature, we settled on Design Thinking as
the only structured process in the world for such an approach. In the same way, companies cannot sit still waiting until it is time
to innovate. They can’t wait to get ready for unexpected competition,
As we turned up case after case of international success, our for the consumer to change, for new ways of organizing, for new
response became one of love at first sight. Here was the way meanings to be assigned to their services or products.
to break through the linear logic in the mindset of science,
engineering and systematic management. It would be our Marketing research as it is defined will not reveal these threats –
mountain guide, or Sherpa, on an unknown path as yet untouched though if it does identify them, the standard business solutions are
by the logic we all cherish so dearly. of little help. Design Thinking brings a holistic vision to innovation.
It works with multidisciplinary teams that follow a process,
Since then (2008), we’ve been learning, practicing, serving our understanding consumers, employees and suppliers as they are
clients and, with them, we’ve accumulated the experience that
in their own context, co-creating solutions with experts, prototyping
we’re translating into this book.
in order to better understand their needs. A Design Thinking team
will end up generating new solutions that tend to be innovative and
Brazilian companies, like companies all over the world, feel
quite unexpected.
threatened by rapid change in the field of technology with the
resulting impacts on society and the market. And so most of
1
Financiadora de Estudos e Projetos (FINEP), part
of the Ministry of Science and Technology (MCT)
8 9
In Design Thinking, art is combined with science and technology We hope this book will encourage Brazilian companies to create their
to find new business solutions. Video, theater, visual displays, own prototyping labs and business innovation departments, and to
metaphors and music combine with statistics, spreadsheets, introduce Design Thinking as standard management practice.
and management models to address the most intractable business
problems and spark innovation. Finally, as a vital acknowledgment, we would like to thank the financial
support that FINEP – an agency of the Brazilian Ministry of Science
In other countries, Design Thinking is gradually taking hold in MBA and Technology – has granted MJV, which has enabled us to make
programs at major universities, and being adopted by international the investments that have culminated in the writing of this book. We
companies as yet another tool for executives. Among the universities are indebted to FINEP for its support of our first steps on the path of
that have included Design Thinking in their curricula are Stanford, innovation that have given us our impetus and direction as a company.
Berkeley, Northwestern, Harvard, MIT and others. In the past two years, our clients have granted us the opportunity to
develop new solutions with them, while we have also learned a great
In Brazil, we are pioneers in creating a business consultancy based deal from their executives about the environment of their businesses
on Design Thinking, and although this effort is still in its infancy, we where innovation can take root. We wish to express our appreciation
have already begun to see acceptance of this new approach among to all of them, and especially the following companies: Mapfre, Banco
big companies. The problems to be addressed vary a great deal, Itaú, Bradesco Seguros, Icatu Seguros, Duty Free Dufry, Mongeral
ranging from translating insurance jargon to establishing a process Aegon, Mills Estruturas e Serviços de Engenharia, among many others.
of innovation within an IT department; from developing products and
services that will enable patients with chronic diseases to take better Last but not least, we wish to thank all of our consultants and
care of themselves, to initiating change management in an ERP2 colleagues who have made this journey with us, contributing countless
implementation; from designing innovative services for first-time hours of work and, above all, their knowledge and enthusiasm. This
flyers, to redefining the meaning of life insurance; and so on. book contains a little bit of each one of them.
In Brazil, all that is available in the way of literature on this subject And so, dear reader, we deliver this book to you, created with
adds up to a few books translated into Portuguese concerned with deep feeling and with the hope of making a significant contribution
international cases. This book is meant to fill the gap with a text written to our country.
by Brazilians who have international training in the field, and will draw
upon local cases to teach its methods in detail. Maurício Vianna
Ysmar Vianna
Our book is addressed to professionals in all areas of business. Through Executive board of MJV Tecnologia e Inovação
it, we intend to cover both the genesis of innovation, as well methods
and practices for its implementation. The latter is at least as important
as the innovation itself, if not more so.
2
Enterprise Resource Planning .
10 11
Why
Innovate?
But innovating is not an easy task. According to the Doblin group Designers look upon any experience that is harmful (whether emotionally,
(2007), only 4% of new products released in the United States cognitively, or aesthetically), or otherwise disruptive of people’s well
succeed in the market. being is a problem (considering all aspects of life, such as work, leisure,
relationships, culture, etc.). And so their main task is to identify problems
Traditionally, innovation in the business world has meant seeking new and generate solutions for them.
technological solutions. However, in the 1990’s, the dissemination
of Total Quality Management (TQM) – a management philosophy The designer understands that problems affecting people’s well being are
created by Deming (1986) that aims at continuous improvement in of many kinds, which makes it necessary to survey the individual’s culture,
the quality of products and processes – gave birth to a new approach context, personal experience and life processes in order to attain a broader
to innovation: to innovate, it was not only necessary to find new view, so as to better identify obstacles and create alternatives for getting
technological solutions, but also to explore new markets. Thus, in around them. By taking the trouble to conduct a thorough survey, the
addition to creating new forms of contact with customers, new designer can pinpoint the causes and consequences of difficulties and be
approaches to satisfying their needs were also opened up. more assertive in seeking solutions.
In time, companies began to realize that it wasn’t enough simply to The designer knows that to identify the real problems and solve them most
offer technological superiority or performance excellence as marketing effectively, it is necessary to approach them from different perspectives
advantages, inasmuch as small and large companies all over the and angles. Therefore it makes sense to favor collaborative efforts by
world had already begun to adjust to this reality. In the arena of global multidisciplinary teams affording a diverse array of viewpoints, and a
competition that would soon prevail, variety of interpretations on the subject at hand, which will yield innovative
solutions.
innovation would become an arduous and often frustrating task. The
difficulty of achieving market differentiation vis-à-vis the competition He works in a multiphase and non-linear process known as fuzzy front
would grow by leaps and bounds. It was time to blaze new trails, to end, allowing for constant interaction and learning. This forces the designer
ensure not only companies’ success, but above all, their survival. continuously to try new paths, opening him up to alternatives: errors
give rise to discovery, which helps to plot alternative courses and identify
It was in this search for new paths to innovation that what is now opportunities for innovation.
known as “Design Thinking” was created: an approach focused on
the human being that is able to uncover through multidisciplinary, Moreover, as the name itself conveys, Design Thinking refers to how the
collaborative perspectives that render thoughts and processes designer thinks, drawing on a style of reasoning that is hardly conventional
tangible, paths that lead to innovative business solutions. in the business world, known as abductive thinking. Abductive
thinking endeavors to formulate inquiries through the apprehension or
14 Why innovate? 15
comprehension of phenomena, that is to say, questions are posed This book presents a set of methods used in the process of Design
to be answered using information gathered from observation of the Thinking that, as applied to business situations, become tools for a
context pervading the problem. In abductive reasoning, therefore, different approach to innovation. Such methods can be compared
the solution does not derive from the problem: it patterns itself after to those of marketing according to John Kolko (2011). Beyond this,
the problem. adding in other elements, the following tables show the contrasts
and idiosyncrasies of the two approaches.
One cannot solve problems with the same kind of reasoning that
created them: abducting and defying the conventions of business
Design Research Market Research
is the foundation of Design Thinking. It is by reasoning abductively
that designers constantly challenge their standards, making and
unmaking conjectures and transforming them into opportunities Focus People. People.
for innovation. It is the designer’s ability to extricate herself from
Cartesian logical thinking that allows her to remain “outside the box.”
Seeks to understand behavior
Seeks to understand
through what people do, or
but is it ONLY DESIGNERS who THINK cultures, experiences,
say they do, in order to predict
THIS WAY? Objective emotions, thoughts and
how they would behave in a
behavior to provide inspiration
new situation, while coming
No. Although designers have kept this kind of thinking active in for the project.
up with solutions based on
their profession – something that confers upon them a certain
their answers.
creative aura – human beings are Design Thinkers by nature. It
was abductive thinking that allowed for the evolution of artifacts
in our civilization: from primitive civilizations to vernacular design Primarily through semi-
Primarily through
and traditional craftsmanship. Watching the world and generating structured conversations
Data Collecting questionnaires and
new solutions abductively is a common human skill that only recently between the researcher and
structured interviews.
has come to be seen as something requiring exceptional talent. the interviewed.
18 Why innovate? 19
It should be noted, therefore, that the Design Thinking stages
touched upon here, although presented in a linear fashion, are
highly versatile and non-linear. That is, such phases can be molded
and configured in a way that conforms to the nature of the project
and problem in question. It is possible, for instance, to start
a project with the Immersion phase and conduct Prototyping
cycles while studying the context, or else, over the course of the
entire project. Ideation sessions don’t need to be undertaken at a
particular point in the process, but can permeate it from beginning
to end. Likewise, a new project can start with Prototyping, the last
stage presented in this book.
IMMERSION
IDEATION
PROTOTYPING
20 Why innovate? 21
Immersion
KNO
PL
project and its boundaries, and also to identify profiles for users Observations Observable
PEO
Do
WL
and other key players that will have to be addressed. In this phase, Use
AT
ED
Tacit
it is also possible to survey areas of interest that call for exploration, Generative
WH
GE
Session
so as to provide raw materials for development of the themes that Know
Feel Latent
are to be investigated in the In-Depth Immersion.
Dream
24 Immersion 25
Immersion:
HOW TO The reframing process occurs in cycles of capture, transformation and
Preliminary Immersion APPLY IT? preparation, which repeat themselves until the objective is achieved.
The goal is to stimulate all parties involved to see the problem from
different points of view, creating a new understanding of the context
When a Design Thinking project begins, usually in order to lead to the identification of innovative paths. Usually, the
project team acts as facilitator of a process whose duration may vary,
the team is not familiar with the subject. Therefore, from a single workshop to several weeks. The important thing is for
a Preliminary Immersion is undertaken as a way the meetings to take place where participants can be questioned and
assigned small tasks to encourage new thinking patterns.
of approaching the problem, often before the
project kick-off.
Capture
This stage begins with a Reframing process in which the project team meets the This is the collection of data about the purpose of the product/service/
client company staff, either in individual interviews or through group dynamics, to look company in terms of the beliefs and assumptions of the subject that are
at the problem from other perspectives and define project boundaries. The project to be used in the transformation phase. Capture frequently occurs during
team, moreover, will usually conduct an Exploratory Survey in the field to hear about encounters or meetings with the actors involved in the process, where,
the subject so it can arrive at an initial understanding of the users and stakeholders at the outset, they are asked questions (interviewed) about innovation,
enmeshed in the context and help to define the key profiles to be looked at next, in the though they may also be prompted to engage in analogy exercises,
In-Depth Research. The team also undertakes Desk Research to discover trends on the staging or other dynamics to arrive at a different view of the issue.
subject in Brazil and abroad.
Transformation
REFRAMING
With data in hand, transformation is accomplished by the project team,
which surveys the data collected in the previous phase and adds new
WHAT It is an examination of a company’s unsolved problems and issues perspectives. In this phase, a variety of techniques may be applied,
IS IT? from different perspectives and numerous angles, making it possible such as mind maps, journeys, denial and so on, depending on the
to deconstruct beliefs and assumptions of the players (stakeholders), objective, client type, and stage of the process.
and break down their thought patterns, helping them to change
paradigms within the company and, in doing so, take the first step
towards achieving innovative solutions. Preparation
WHEN TO Because a problem cannot be solved using the same kind of thinking Preparation is the moment when materials for impact awareness
USE IT? that gave rise to it, reframing must be undertaken as a first phase in are created based on the result of the transformation phase, and are
generating innovative solutions. This also serves as an initial stage to used to stimulate the parties to reflect. Frequently, issues that need
improve products, services and/or processes, since it makes it possible clarification are raised, and tools for the next cycle (back to capture) are
to approach the issue from new perspectives. developed/chosen.
26 Immersion 27
Case — Reframing the project boundaries Thinking up solutions for the
on
stakeholders acting in the CITY,
n
for the 2014 World Cup.
ati
tio
nic
ial
while considering the reference
e
ma
nc
oc
u
CTS
for
points as defined
nie
mm
etw ion S
To meet the objective of creating innovative solutions that engage
ve
I
PA
Co
the technological universe and are aimed at the World Cup, the
on
rks
t
tiza
IM
C
Copamobi project was launched. These solutions may be related
o
cra
to sports, tourism or the city of Rio de Janeiro. Nevertheless, there
CITY
mo
lN
was a need to extend horizons in order to obtain innovative solutions
ity
cia
De
ng
n
bil
So
that went beyond the World Cup – before and after sporting events.
tio
uti
Mo
ca
mm
Stakeholder:
Lo
Co
The Copamobi reframing process involved eight people, among SPORTS FAN
them project team members and others who did not know what the
Stakeholder: Group of fans
project was about, so that they could bring new perspectives. They
were paired up and given Insight Cards – produced over the course PRIVATE SECTOR Game experience
of the project’s two years – so they could organize the content into AND GOVERNMENT Fun
categories of their choosing, without being shown any other reference. Sports Fraternization
Technology Entertainment
The exercise allowed for the identification of new patterns. The
Common Audience
categories generated were sorted into macro-themes that involved nt Refe
Poi ren
at least one player – a tourist, resident, sports fan and/or professional n ce ce
re P
fe
athlete – immersed in a universe. For instance, in the sports fan
oin
GY
EX
Re
LO
t
PE
universe, there was the group of fans, the game experience, the Stakeholder:
NO
RIE
Stakeholder:
CH
NC
recreation and entertainment. On the other hand, the tourist universe RESIDENT /
TE
TOURIST
E
ce Point
Reference
included regular tourism, tourism not related to the Cup, the travel CITIZEN LEG
ACY
CONV
ENIEN
CE Tourism
DEMOCRATIZATION
experience, cultural and linguistic differences and the interaction Infrastructure
ren
Tourism not related
between the tourist and the destination city.
Po
fe
Safety
Re
int
to the Cup
Transportation Travel Experience
It was observed that these universes unfolded in a setting - the t Ref
nce Poin ere
city of Rio de Janeiro, where transportation, security, infrastructure, Commotion Cultural and Linguistic
culture and services are present. In addition, they were subject to the Culture Stakeholder: Differences
impact of other categories: mobility, location, travel*, communication, Service PROFESSIONAL Tourist-city integration
information and social networks. ATHLETE
Sports Business
The reframing indicated that it is necessary to think of solutions for Athlete
the players’ universes – tourist, resident, sports fan, professional
Sports management
athlete – unfolding in a setting – the city – that takes into account the
experience, technology, convenience, democratization and legacy that
will remain after the World Cup, making possible a new approach to
solution development.
28 Immersion 29
4 points for the success of the reframing process: Case — Understanding how to make small change
• Provide an easygoing environment, carry over – both inside and outside In a project on selling low-cost securities, the exploratory research
where the client is invited to relax and the company – what they have began with a random stroll through the streets of downtown Rio de
rethink his work. experienced and learned during the Janeiro, to find out about the issue of getting change from the point
• Hold provocative and emotional Generative Sessions. of view of small merchants and street vendors.
discussions full of examples of real-life • Select a facilitator who will be able
stories to facilitate understanding of to stimulate the client, providing new At a newsstand, it was found that the greatest difficulty is getting
what is being proposed. insight into the initial questions and R$2 and R$5 bills. According to one newsstand vendor, the key is
• At the end of each session, offer transforming an uncertain future into to prepare ahead of time, stockpiling R$50 in coins to start the day,
materials to enable the client to something plausible. or for changing larger bills, whenever they turn up. As he put it, most
customers insist on getting their change in “real money” and it is
common for respondents to find it off-putting if they are offered
other products instead of coins. Most vendors will give clients a
EXPLORATORY RESEARCH discount to avoid displeasing them.
WHAT It is the preliminary field research that helps the team to understand the For the counter attendant at a juice bar, the worst day is Friday,
IS IT? context and provides input for the definition of profiles of users, agents although he cannot explain why this is so. At lottery stands where
and environments, or phases of the life cycle of the product/service people pay their bills, the problem is mitigated by street vendors
that will be explored through In-Depth Immersion. It also helps with who tend to pay with bags of coins so they can get rid of them, and
preparation of the themes to be investigated in Desk Research. because they know that in certain places, contrary to what one
might expect, these coins are actually welcome.
WHEN To help team members to familiarize themselves with the contexts At snack bars and post offices, companies that transport valuables
TO USE? of the products and services that are to be explored throughout (armored trucks) solve the problem by bringing them bags of coins.
the project. This approach to the reality of end-users and stakeholders
provides a better understanding of their demands and latent needs, The bakery cashier has a slightly different story: this guy, who
and expedites the development of a more assertive research protocol might be the owner, said he goes to the mint every week to “buy”
so that relevant insights can be captured during the In-Depth Immersion. R$1,000 in coins. When the coins are used up, he does not turn
to people he knows for change, nor does he alienate prospective
HOW TO Through participant observation – a qualitative research technique with customers by trying to substitute for coins products of lesser value.
APPLY? its origins in social anthropology. The team goes out into the street to His unusual strategy is to suggest they give back the merchandise,
watch and interact with the people involved in the project’s context. whereupon the change suddenly appears: “90% of the problem of
They seek out places relevant to an understanding of the subject under small change is due to people’s unwillingness to dig in their pockets
review and the users of the product/service, as well as individuals for it. Beyond that, lots of folks want to hang on to their coins and
involved in sales, use or support. prefer to say they don’t have any change.”
The man who watches over parked cars raised a very interesting
aspect of the informal economy. According to him, in the second half
30 Immersion 31
Case — Use of cell phones by Brazil’s lower classes
each carrier. This first exploration provided the initial materials for Idade
bairro
esco
ren
QUEM?
bonus to be “withdrawn” at the end of the year. The same story quais go
This first contact with the project theme gave rise to some R$ 5 000
R$ 50 000
conclusions about the lack of small change that could be R$ 500 000
qual limite de credito
Quanto gasta?
Cartao de Credito
• The problem of small change in Brazil is solved by maintaining Cartao de Debito que banco
Usuario Pré-Pago
quando, onde reca
internet usa:
semana passada
require change appears to be the R$1 piggy bank, which is used Quais sao seus principais gastos: quanto guarda para emergencias?
ano passado
alimentacao
tem algum hobby?
aluguel
Tecnologia/Computador
saude
pesquisa qual funcao principal? usa computador
educacao
DESK RESEARCH Case — Desk Research for innovation in ATM
WHAT It is a search for information on the project theme from various sources In undertaking a project for a major Brazilian bank on the future
IS IT? (websites, books, magazines, blogs, articles, etc.). The term “desk” of ATM’s, the Desk Research began with a general inquiry on ATM
comes from “desktop,” and is used because most of the secondary innovation. Three elements were then identified as relevant in this
research currently performed is based on reliable Internet references. initial phase: the ATM as object, interface and space. This definition
guided the search into its next phase where, in the object category,
for example, analogies were sought among trends and new
WHEN It is used to obtain information from sources other than the users and developments for vending machines.
TO USE? agents directly involved in the project, mainly by identifying trends in
Brazil and abroad having to do with the topic in view, or related topics. More important than the protocol, the key to Desk Research is
It can take place at any point in a project when issues are identified the researcher’s determination to dig up new and interesting items.
that need to be gone into in greater depth, but it is especially useful Moreover, it is essential to be aware of possible connections
at the outset to help the team better understand the boundaries and and Interrelations among themes. For this project, for example,
perspectives of the topic. research began with a quest for innovation in banking spaces. This
led to a consideration of clients waiting in line, which in turn called
HOW TO Based on the project subject, a tree of related topics is created to to mind the Disney World amusement park in Orlando, Florida.
APPLY? initiate the research. These inputs are often obtained during the From this vantage, success stories were sought on how this issue
exploratory research and continue to grow and unfold as the researcher was addressed there, to understand what innovations had been
finds new sources and citations on subjects that may yield information achieved under this heading.
relevant to the project. References are recorded on Insight Cards, noting
the following: a title summarizing the information, a brief description
of the information, the source and date of the research. The restricted
space on the card fosters objectivity, with a view to recording only what
is truly relevant in the data retrieved. The cards are generally printed and
organized during the Analysis stage. The intersection of these data with
those collected in the field during the In-Depth Immersion allows us to
identify patterns and areas of opportunity to be explored in subsequent
phases of the project.
34 Immersion 35
Case — Low-cost insurance for Brazil’s lower classes • Potential low-income insurance products in Brazil include: creditor
insurance, group life with personal injury and funeral assistance.
In a survey conducted for a large insurance company interested in • There are about 78.5 million micro-insured people in the world’s 100
expanding its product line for Brazil’s lower classes via cell phone, poorest countries, and 38 million lives are covered by commercial insurers.
the inquiry started with the sale of micro-insurance in general. In the • Because they are able to service a large number of people more
process, the team found that in emerging countries such as India expeditiously, institutions are preferred over insurance brokers.
and South Africa, people have been highly successful in marketing • A Datafolha survey conducted in Rio de Janeiro and São Paulo found that
these products. And so the cases that turned up were examined the group most receptive to purchasing low-cost insurance consists of young
in detail to ascertain the source of their success and the business people between the ages of 18 and 34 with lower household income (1 to 2
models implemented. times the minimum wage), who live in the city of São Paulo.
• There are two types of insurance that meet the needs of the
low-income population: micro-insurance specifically designed for
this population segment, and low-income insurance, consisting of
low-cost policies for the mass of the population.
• The lack of culture and knowledge on the needs of this target-
public are major challenges facing micro-insurance in Brazil.
36 Immersion 37
Immersion:
INTERVIEWS
In-Depth Immersion WHAT Interviewing is a method that seeks through a conversation with
IS IT? the interviewee to obtain information from questions, context
This research involves diving deeply into the awareness cards, and other techniques. The information sought
context of the lives of the players and the subject pervades the subject under examination and the central themes
of the interviewees’ lives.
under study. In general, there is an attempt to
focus on the human dimension with the aim of WHEN TO Interviews are particularly useful to get at the story behind the
USE IT? interviewee’s life experiences. The interviewer should prompt the
retrieving four different types of information: participant to explain the reasons for these narratives so as to be able
to understand the meaning of what is being said. Through interviews,
1. What do people say? 2. How do they act? it is possible to expand understanding of social behavior, discovering
3. What do they think? 4. How do they feel? exceptions to the rule, and to map extreme cases, their origins and
repercussions.
HOW TO The researcher usually meets the research subject in his or her home,
The idea is to identify extreme behaviors and map their patterns, as well as people’s APPLY IT? workplace or any other environment related to the theme of the project
latent needs. The research is qualitative and does not seek to provide exhaustive and talks about relevant issues, following a predetermined protocol
knowledge on consumption and behavior segments, but by gathering opportunities that can be adjusted, depending on the conversation. By delving into
to compile extreme profiles, it allows the creation of specific solutions. Often these each person’s point of view, different perspectives of the whole can be
solutions cater to other groups, but they would not have emerged if scrutiny had not discerned, and it is possible to identify polarities that will help to develop
been trained on the differences. Personas, thus providing raw materials for the generation of ideas in the
Ideation phase.
To this end, project team members meet clients or users of the product or service in
question to observe or interact with them in the context of use, to get a feel for their
point of view and find out not only what they have to say, but also what they are doing
and how they are feeling. The time is taken to get to know their lives so as to develop
empathy, better understand their points of view, and thus identify their beliefs, concerns
and needs. There are a number of techniques for conducting this research, such as:
Interviews, the photographic record, Participant observation, Indirect observation,
Cultural probes and so on. Some of them are explained in greater detail below.
38 Immersion 39
Case — Policy holders and their car insurance Cultural Probes
In an immersion carried out for an insurance company with WHAT Cultural probes are a way of obtaining information about people
broad representation in the automobile sector, interviews with are and their universe, used to collect data about users with minimal
policyholders and insurance brokers were conducted in three large they? interference in their activities, or when the issue investigated unfolds
Brazilian cities. During the interviews, the following techniques intermittently or over an extended period of time. Instead of direct, in-
were applied to explore in greater depth the meaning behind person observation, this technique allows users themselves to report
people’s remarks: on their own activities in the context of their day-to-day lives.
40 Immersion 41
Case — Analog and digital 3. Emotion thermometer: how do you feel about an
institutional communications institutional communication?
For a Generative session seeking to explore individual experiences On the third day, participants were asked to think about a service
concerning institutional communication (both analog – letters, provider or utility company, e.g., a bank, phone company, Internet
flyers, etc. – and digital – email marketing, websites, etc.), a book or cable TV provider, and give it a ranking in the thermometer to
of activities was created to make participants aware of the subject. show how the company handled the communication. Then they
The booklet was set up as a diary containing five short exercises were to indicate where the ideal communication would register
expected to take between five and ten minutes to complete: on the thermometer.
FORMAL INFORMAL
NEAR DISTANT
1. Schedule: the institutional mail you receive.
FESTIVE SERIOUS
PLAYFUL
For five days following receipt of the notebook, the user was ADULT-LIKE
instructed to fill out a table keeping track of interactions with IMAGE TEXT
institutional communication – via traditional mail, cell phone and CHARMING SULLEN
the Internet. The idea was not to have them spend the whole
SUMMARY COMPLETE
day thinking about the task, but rather at the end of each day, to
INTRUSIVE REMOTE
score the institutional communications received, recording them
positively or negatively. FRIEND STRANGER
SURPRISING ORDINARY
2. Matrix: how do companies communicate with you? 4. Letter and action: which correspondence demands
a follow-up action?
A stack of several company brands was included in the book
folder. On the second day, participants were asked to select the On the fourth day, they were asked to choose three institutional
companies with which they had had any sort of interaction – via items of correspondence that required some follow-up action –
mail or the Internet – and place them in the matrix. On the left for instance, a bank account requiring payment over the Internet –
side of the matrix they put companies with which they had a and three items of institutional mail that went straight into the trash.
satisfactory interaction, and on the right side, those with which the
2 5
interaction was unsatisfactory.
1 4
The top part of the form was for companies that communicated
by letter, and the bottom part, for those communicating via the
Internet. If a company communicated by both, it was to be placed 6
3
in the middle. In addition, users were allowed to ascribe qualities
to the companies, or draw pictures.
Mail: Promotion Mail: Credit card Mail: Building
1 Action: Enter website 3 Action: Pay through 5 newsletter
for discount online banking Action: Trash
42 Immersion 43
5. Favorite publications: what are yours, in both analog GENERATIVE SESSIONS
and digital media?
WHAT A generative session is an informal meeting in which users (or
On the fifth day, users were asked to choose their favorite IS IT? stakeholders involved in the project theme) are invited to share their
publications. The aim was to find out which magazine or newspaper experiences and engage in activities in which they express their views
they liked most, and which websites they accessed most. Why was on the themes of the project. The aim is to understand what they know,
the communication so good? How was the information presented? and what they are feeling and dreaming, often in tacit and latent ways.
Densely or concisely? With lots of text or lots of images?
WHEN TO The generative session is an appropriate approach to arrive at an
An assortment of images, pens, scissors and glue was included USE IT? overview of users, including, in this case, their daily experience in
with the activity book to help with the daily exercises. Users were all its complexity. It often allows for a better understanding of the
advised to feel free to use the images to express what they were observations made during ethnographic interviews and can also reveal
feeling, or use the pens to draw whatever they felt like drawing, the complexity and richness of personal experiences in everyday life.
wherever they wished.
In addition, they were asked to fill in the exercises on the days HOW TO Cultural probes are distributed ahead of time to the users selected
specified so tasks would not pile up at the end. They were also APPLY to participate in the session. The topics covered in the exercises are
advised that there were no right or wrong answers, and that the them? used so participants will be familiar with the subject when they come
important thing was for them to give their opinions on the issues to the meeting. At the meeting, generative activities are performed,
presented not in a technical way, but from the point of view of that is, activities that seek to construct and express experience using
someone with extensive experience, both good and bad, with creativity, and to help users to reflect on their memories, feelings and
analog and digital institutional communication. motivations. In this way, over the course of the session, participants
are more comfortable addressing the issue and able to speak in greater
The participants brought these Cultural probes to the generative depth, since they have been thinking about the subject in the preceding
session held the following week. days and creating artifacts to stimulate dialogue and reflection.
44 Immersion 45
Case — Generative session for ATM users. Panels or mood boards are useful to understand the
meaning of each concept. The images help to understand
In a context where it was necessary to develop an innovative approach processes for interpreting the memories, meanings and
to ATM’s, a generative session was held with thirteen customers from beliefs that comprise people’s cognitive process, and
different banks, with different profiles, such as lawyers, engineers, consequently, their decision-making process.
housewives and students, among others, to share their experiences
and build together their vision of the ideal self-service experience.
We looked for a heterogeneous mix of people to get a varied array of
opinions. Safety
The session was organized in such a way that it would not feel like “It’s very exposed, like a storefront display window. I’m afraid
work, but rather, like an entertaining event, with playful activities to I’ll get mugged!”
get participants to open up so they could express their feelings on the
issue. As the guests arrived, they were given pizza and soda to create “The ATM tells on us: if you withdraw money, it makes
a relaxed atmosphere. a specific noise.”
The first activity was designed for the people to get to know each The team that dealt with safety divided the panel into four main
other. They were invited to introduce the person on their left, without areas: one axis ranging from physical safety (mugging and theft) to
knowing him/her, and to describe his/her personality, occupation, psychological security, having to do with mistaken use of the ATM,
neighborhood, etc. The person described would confirm or contradict and the other axis moving from security to insecurity.
the account, and then proceed to characterize the participant on his/her
left. This dynamic is useful for breaking down people’s resistance to In the security area, images were placed associated with:
meeting others, forcing them to create a stereotype of their colleagues
that is then confirmed or denied. 1. Maternal protection, loving and hugging: images of a mother’s
lap, warmth and coziness, moments of total surrender.
By the end of this “icebreaker,” participants were beginning to get 2. Safety that cannot fail: the image of a sanitary napkin was
acquainted, and feeling comfortable enough to share stories on their used to convey the kind of situation in which it becomes necessary
relationships with ATM’s. Encouraged by the three themes presented to have complete trust, because any failure will result in something
to them (safety, difficulty and “my hero”), they reported a variety of extremely unpleasant.
situations. 3. Relief: Images evoking trust in certain people, such as friends
and family, emphasizing personal safety. The cell phone was
When the stories ended, the participants were divided into three indicated as a strong safety element, because people are almost
groups – based on their accounts - and each was responsible for always within a few feet of their phones, which enables them to
assembling a panel with an image that represented one of the three connect with friends.
topics discussed above (safety, difficulty and “my hero”).
46 Immersion 47
The group worked out scenarios with difficulties due to the time
of day and bank security. The feeling of insecurity pressures
people to execute transactions in a hurry, which causes them to
make mistakes. The number of products offered also disrupts the
operation, because all the reading and options and buttons also
cause them to make mistakes when they misinterpret information.
“My hero”
“I went to a place where credit cards were not accepted and was
able to withdraw blank checks, which saved my evening.”
In the insecurity area, they mentioned:
“I lost my ride and the taxi stopped in front of an ATM so I could
1. Muggings: physical and material violence; get home.”
2. Lack of privacy: a distrust of others, the closeness that allows
people to look at what you are doing; “Anyone who travels through the interior of Brazil must have an
3. Apprehension: a hostile environment that gives rise to insecurity; account at Caixa or Banco do Brasil with a little money set aside
4. The unexpected: anything can happen (the ATM might not work, for emergencies.”
they could get mugged…).
The participants set up a panel which highlighted two types of
Difficulty heroes: ordinary people (“everyday heroes”), whose own lives are
an act of heroism, and invented heroes (represented in the media).
“I“I like it when it has a touchpad, because those buttons The first group was represented by the Brazilian people, who have
don’t match the exact numbers.” resilience, courage and determination as core values, while the
second group was represented by known superheroes. Another
“Once I wasn’t paying attention, and I put the card in the place area of the collage showed scenarios where heroes are needed:
where the receipt comes out. I ended up ruining my card.” for example, in chaotic environments, where it is hard to get even
the simplest things accomplished.
“I always ask the attendant for help when it gets complicated.”
48 Immersion 49
During the panel presentations, participants were instructed to A DAY IN THE LIFE
write down ideas to solve the problems reported on the cards. At
the end of the presentation, groups were reorganized to include a WHAT It is a simulation by the researcher of the life of a person or situation
designer in each team, and participants were assigned to teams with IS IT? under review. For instance, members of a project team assume the
a theme different from the one they started out with. At this stage, role of a user and spend a period of time (which can be more than
participants were instructed to build a model to summarize the ideas a day, depending on the nature of the subject) acting from a different
generated by their colleagues using various materials available, such point of view and interacting with the contexts and people that they
as plasticine, cardboard, wood, etc. At the end, each group presented would encounter on a daily basis.
a model revealing their view of what an ATM, its environment and its
interface should be. These models represent their wishes, and are WHEN TO This process of simulating a user’s life allows researchers to “step into
useful both for interpreting the motivations that led to the solutions USE IT? the shoes” of their subject, and to see life from his or her perspective.
they presented and as inspiration for the solutions the project will Thus, it is used to enable team members to develop empathy towards
ultimately create. the project’s key figure, and to generate pertinent insights for the
ensuing phases.
The session also afforded a satisfying dynamic for participants, who
were able to continue proposing ideas based on their past experience HOW TO Team members who are to explore this context must study the theme
and finding ways things could have been different. APPLY IT? so as to understand the behavior, attitudes and limitations to be simulated,
in order to replicate what the user would experience.
50 Immersion 51
monitoring their sugar and carbohydrate intake along with their
blood sugar level, while having to exercise at least three times
a week.
52 Imersão 53
At work we have a habit of buying a cake and singing happy SHADOWING
birthday on our colleagues’ birthdays. These are quick but lively
events that provide a moment of relaxation in the middle of the WHAT It is accompanying a user (or other player in the process) over a period
workday. Everyone loves it! But on my very first day as a diabetic, IS IT? of time in which they are interacting with the product or service being
they knocked on my door inviting me to the birthday party of a analyzed. Like a “shadow,” the researcher must not interfere with the
colleague across the hall. Contrary to what usually happens, no user’s actions, but only observe them.
one got up and we all sat staring at our computer screens, sad that
we couldn’t join the party. WHEN TO The objective is to understand how a person relates to the context
USE IT? of the theme under review, what kinds of artifacts and players are
That was the moment when I realized how hard it is to have such involved, what are their emotions, expectations and habits. Thus latent
limitations. If, on one hand, I felt like wearing a T-shirt that said “I’m opportunities and needs can be identified that would generally not be
diabetic,” so no one would invite me to this sort of event or offer verbalized or made explicit in interviews or Generative sessions.
me a piece of candy after lunch, sparing me the temptation or the
reminder that I can no longer do these little things that I enjoy so HOW TO The researcher follows the individual in a non-intrusive fashion to
much; on the other hand, I wondered if such a label would make APPLY IT? observe his or her interaction with the product or service under
people stay away from me, since I could no longer join them for consideration. Without asking questions or disrupting the context, the
these pleasurable moments. So I was able to feel in my own skin “shadow” must record its observations in a notebook and discreetly
the conflict between staying away from others and self-control. film and/or photograph the process.
54 Immersion 55
It was observed that the spaces for meeting were generally very
formally defined and people ended up holding them in the vicinity
of their desks. However, spaces close to the work area that offered
support for working together and interaction in such moments
were not detected. People tended to be poorly accommodated,
or left standing up when they had to interact with each other
during the working day.
The fact that the spaces were all very much alike prevented
employees from creating any sort of special relationship with any
particular space, leaving them bereft of stimuli to think creatively
or share knowledge with one another. During the prototyping
phase this perception led to experimentation with interventions
in the physical space, focusing on the stimulus of daily tasks, in
order to create an environment that would be more accessible
and conducive to inspiration – for instance, by setting up a
message board to share interesting pieces of information, or a
dedicated area for rest and relaxation and/or a space for reading. To learn more about
these tools go to:
By observing people’s behavior, it was possible to identify the
moments when problems occur, and pinpoint opportunities that www.livrodesignthinking.com.br/immersion
people who are immersed in the context for extended periods of
time often will not recognize, thus establishing a diagnosis to offer
guidance in generating solutions that can be tested.
56 Immersion 57
Andorinha Project IMMERSION
In order to understand the issues facing first-time passengers,
the team was divided into pairs to perform Exploratory Field
An experience way Research in Rio de Janeiro and São Paulo. Among the places
visited were the airports Galeão (RJ), Santos Dumont (RJ) and
beyond an airplane Congonhas (SP), travel agencies (RJ) and airline-ticket points of
sale in department stores in São Paulo.
In light of the growing demand for plane tickets for the lower In order to understand why certain members of the lower
classes, MJV Innovation’s multidisciplinary team immersed itself classes do not travel by plane, we went to the Novo Rio Bus
in the subject for two weeks, identifying the unmet needs of this Station (RJ), Norte Shopping (RJ), the São Cristóvao Market (RJ)
niche of consumers as they face the experience of flying for the and to downtown São Paulo, where we conducted In-Depth
very first time. interviews with potential passengers.
Based on field research in similar contexts and software The following is a brief description of the most representative
prototyping in places such as airports, highways, commercial visits of the Immersion stage: to Galeão Airport and the Novo
establishments, public markets and travel agencies, the team Rio Bus Station.
developed solutions for novice passengers to enter the universe
of air travel and feel safe in flight. The ideas they came up with
also aspired to make the first trip a memorable moment for both NOVO RIO BUS STATION
travelers and their families, assimilating them into an environment
that, up to that time, had never been a part of their daily lives. We went to the Novo Rio Bus Station to explore the dynamics
of an environment comparable to an airport, marked, however,
by a pronounced presence of the lower classes.
be more affordable than bus fares, many people do not even
consider the possibility of flying. We spoke to José, who lives
in the state of Maranhão but comes to Rio de Janeiro once a
year to visit his brother. By bus, the trip takes three days. When
asked why he preferred to go by bus rather than by plane, his
immediate response was based on his fear of flying: “Better
to get home late than to arrive early in the cemetery.”
The people we spoke to stated that the way the crew treats them
has a big impact on whether they travel by bus or by plane. Even
those who have never flown think that there is special treatment
on planes. This perception may account for the rejection of air travel
by people of the lower classes, since being singled out for “VIP
treatment” could somehow embarrass them, particularly if they
fear they would not know how to behave.
We were also able to discern that another major issue for such
travelers is packing their baggage. Since family visits are often
the reason for traveling, “novice passengers” like to take gifts for
As soon as we got there, we realized that a plane ride for them all of their relatives, which increases the volume of their luggage
is still considered a major family event, such that many relatives considerably. Many, however, are unaware of the limits on weight
accompany travelers to the airport to see them off. In the departure allowed onto the aircraft or the types of items that can be taken in
lounge we witnessed the farewell scene of a woman escorted to the each category of luggage – such as the prohibition of sharp objects in
airport by seven people. We also noticed that for these companions, carry-on luggage, the need to pay for excess weight, or even the fact
they were not just saying goodbye to a relative, they were also that they may be required to leave some belongings at the airport.
engaged in a major event for the whole family. We saw that the
woman’s relatives remained at the airport for about two hours after
her departure, walking between two terminals, window-shopping
and taking in the scene.
Details of the other phases of this project are presented at the end
of each chapter of this book.
WHEN During meetings for the creation of the Affinities Diagram to identify
TO USE data patterns and interrelationships; also useful for creating a summary
them? map of the Immersion phase, as well as in collaborative ideation
sessions to unlock the flow of ideas. Creating a solution may involve
choosing more than one insight.
Debriefing: The term is used here to express the moment when what was
seen in the field is shared with the Project team – that is, when a story is told
recounting the main topics observed in the field. In psychology and advertising,
the term can have a different meaning.
• Tourists believe that unexpected and unscheduled events on a trip • A lot of fans find themselves looking for something to do after
are what make it special. a game is over. It is quite common to seek out activities such as
subject: Tourist Experience samba dance sessions, gatherings in bars and so on.
SOURCE: In-Depth Interviews subject: Sports Experience
source: Exploratory Research
• Habits/behavior;
• Prevention;
• Doctor-patient relationship
• The healthcare system;
• The family;
• The insurance company;
• Technology;
AFFINITY DIAGRAM • Treatment;
• The Insurance broker.
WHAT It is organizing and grouping Insight Cards based on affinities,
IS IT? similarities, dependency or proximity, creating a chart containing During the analysis process, eighteen challenges permeating the
the macro areas that mark the boundaries of the subject under areas of opportunity were also identified and subsequently used
consideration, its subdivisions and interdependencies. for Ideation.
WHEN TO When there is a large amount of data coming in from research (desk
USE it? and/or field research), to identify connections among subjects, and
windows of opportunity for the project.
HOW TO After going out into the field, and when Desk Research is finished,
APPLY it? working without any preconceptions, you have obtained a mass of
data with the most significant findings tagged on Insight Cards. They
are arranged on a desk, on the floor or even posted on the wall by
a multidisciplinary team working in a collaborative fashion, so that
no single bias prevails in the analysis. In this process, subjects,
subgroups and criteria are often identified that assist in understanding
the data. The arranging can be redone a number of times by different
groups, depending on the complexity of the subject and the volume
of data. The important thing is for each stage to be recorded, and for
the result to help with the understanding of the field data, and with
the creation of tools to be used in Ideation.
74 Analysis
Análise e síntese 75
and Synthesis
CONCEPTUAL MAP Case — Conceptual map for redesigning
the ATM experience
WHAT It is a graphic visualization, built to simplify and organize complex
IS IT? field data at varying levels of depth and abstraction. Its purpose is to In the exercise to redesign the ATM experience, the conceptual
illustrate the links among different items of data, thus allowing new map was used as a debriefing tool, as well as for the analysis of
meanings to be extracted from the information gathered in the initial field and Desk Research. To this end, the following sentence was
stages of the Immersion phase, particularly from the associations tying fashioned: “The bank’s account holders use the ATM to OBTAIN
them together. and/or CONSULT and/or PROVIDE themselves with money,” which
encompassed the universe of the theme being researched. The
WHEN TO During the Immersion phase, to structure the field data, while the sentence was written in such a way as to include the user being
USE it? project’s daily or weekly debriefing is under way, to expedite subsequent, researched (the bank account holder), the product under review
more complex analysis, and also to facilitate the communication of the (the ATM), and the actions performed (obtaining, consulting and/or
data to the team, fostering collaboration throughout the process. providing), to get what is needed (the money).
The essentially graphic representation of the conceptual map makes it The written sentence was posted on a big board throughout
possible to visualize data faster and in a more holistic way, thus rendering the entire project. Thus, whenever someone from the team came
it easier to understand complex information at different levels. Hence, it back from the field with an insight, all they had to do was write
can also be used to communicate the research synthesis, enabling others it on a Post-it note and stick it in a designated space relating it to
to provide elaborations. In addition, the conceptual map can be used as a one of the words. The same thing happened with the findings
basis for generating ideas. from Desk Research.
HOW TO The process begins with participants choosing words that are part of Since the display of the sentence was clear and simple,
APPLY it? the core universe of the research. Then a mother-sentence is fashioned emphasizing the supporting findings and insights, it stimulated
that synthesizes the core action and the players involved in the theme. engagement on the part of the team and the client – primarily
This sentence will form the basis for ramifications and elaborations, in moments of debriefing and at collaborative meetings.
based on the data gathered in the Immersion phase, and may be
modified or improved over the course of the process. This stimulus to collaborate through visualization allowed the
structuring and correlation of the data, as well as a definition
of the challenges to be confronted in the project.
76 Analysis
Análise e síntese 77
and Synthesis
USAGE NOTES
WHO USES TO: OBTAIN / CONSULT / PROVIDE
IN-DEPTH INTERVIEWS BANK ACCOUNT
ATMS MONEY
HOLDERS
WHAT IS IT?
HOW TO GET? HOW TO CONSULT? HOW IS IT PROVIDED?
INSIGHTS
WHAT IS SATISFYING?
AREA FOR INTERFACE
What does the client find
observations
unsatisfying when in the
INSIGHTS ATM interface area?
WHAT IS
INSIGHTS
UNSATISFYING?
observations
observations observations
WHEN The guiding criteria should always be present during the development
TO USE of a project because they offer parameters and guide solutions, giving
them? evidence of its adjustment to a scope that must be respected.
HOW TO The guiding criteria emerge from the systematic assimilation of data
APPLY in the Immersion stage, during the drawing up of an Affinity Diagram
THEM? or Conceptual Map, for example. It is thus assured that no relevant
issues will be neglected, and that the solutions generated will not
stray from the focus of the demand.
aos 46 anos, mas nem por isso passou a se preocupar capacidade de dedicação à doença. Enquanto isso não
points. Thus, a group of personæ is created with significantly different com o peso e a alimentação. Em sua casa, Rogério se tornar possível, não existem razões evidentes para
Seeks
PROCURA
DISRUPTIVE
DESREGRADO
aprendeu que só se recorre a profissionais de saúde em dispensar atenção a nada além da faculdade e a
INFORMAÇÕES
information ACEITAÇÃO RELAÇÃO MÉDICO
characteristics representing extreme profiles of users of the product or último dos casos: “Pô, se meu pai que sofre do coração e variedade das guloseimas que consome aos finais de DA DOENÇA PESSOAL
tem mais do que o dobro da minha idade não vai ao semana, enquanto assiste TV. DEPENDENTE
service being analyzed. Finally, a name is assigned and stories and needs médico, por que eu iria? Quando tenho algum sintoma,
tomo o remédio e pronto. Pra mim, ser hipertenso é ter
NÃO
Non-technological
que tomar um comprimido quando tenho dor de cabeça.
are created to help in the “personification of this archetype.”
TECNOLÓGICO
Technological TECNOLÓGICO
De resto, vida normal”.
Rogério quase nunca mede a pressão, mas talvez se “Pô, se meu pai que sofre do coração e tem mais do
houvesse uma maneira menos “trabalhosa” e mais
tecnológica de monitorar a hipertensão ou de estar que o dobro da minha idade não vai ao médico, por
REGRADO NÃO PROCURA
SENSIBLE Does nOt seek
INFORMAÇÕES
em contato com os médicos, atenderia a sua limitada que eu iria? Quando tenho algum sintoma, tomo oinformation
capacidade de dedicação à doença. Enquanto isso não
se tornar possível, não existem razões evidentes para remédio e pronto. Pra mim, ser hipertenso é ter que
dispensar atenção a nada além da faculdade e a tomar umDisease
comprimido quando tenho dorRELAÇÃO
ACEITAÇÃO de cabeça.
MÉDICO
DA DOENÇA Personal Doctor
variedade das guloseimas que consome aos finais de De resto, vida normal”
acceptance PESSOAL
Relationship ALIMENTAÇÃO
food ATIVIDADE
Physical FÍSICA
activity MEDICAMENTO
Remedy
semana, enquanto assiste TV. DEPENDENTE
dependent
“Pô, se meu pai que sofre do coração e tem mais do Beyond these polarities, the way chronic patients deal with the
que o dobro da minha idade não vai ao médico, por
que eu iria? Quando tenho algum sintoma, tomo o three pillars of treatment – food, physical activity and medication –
remédio e pronto. Pra mim, ser hipertenso é ter que
tomar um comprimido quando tenho dor de cabeça.
was observed.
De resto, vida normal” ALIMENTAÇÃO ATIVIDADE FÍSICA MEDICAMENTO
The empathy map provides a basis for identifying the needs of the
client and opportunities for the project, and it can be used as raw
material in the Ideation phase.
http://www.livrodesignthinking.com.br/analysis
PHYSICAL Accident Transfer number. Observation Tone of voice. Tone of voice Tone of voice Tone of voice Tone of voice Tone of voice
EVIDENCE (Car crash). of accident. Taxpayer ID
number.
USER’s ACTIONS Seek information IInteract with Wait for State name, Summarize what Report how Provide name, Report what Listen to
on what to do. automated service taxpayer ID happened user feels. taxpayer ID number, happened in next step.
answering service number and date of birth, zip code, detail.
Get in touch with Provide number contact number,
call center. (ARU). phone number. of a relative. work number,
Choice of matter to marital status, car,
be discussed. license plate and date
of insurance issue.
Wait.
OBSTACLES FOR Unable to get number. Call disconnection. Transferring System crash. System crash. System crash. System crash. System crash. System crash.
INTERACTION Busy signal. Pressing wrong call to wrong User doesn’t Call service Call service Call service Call service Call service
number for call department. know taxpayer assistant can’t assistant can’t assistant can’t assistant can’t assistant can’t
No access to a phone. hear user.
transfer. ID number. hear user. hear user. hear user. hear user.
Call gets
Difficulty in Call disconnects. Call gets Call gets Call gets disconnected. Call gets
understanding what disconnected. disconnected. disconnected. disconnected.
User does not
ARU is saying. provide the
Bureaucracy.
appropriate
information.
EMPLOYEES’ Answer phone Write down Write down what Write down Write down Add report Add report
ACTIONS information happened. family contact information to document. to document.
in a support information.
system.
BACK Office State reasons Transfer call Provide Provide Provide Provide Provide Ask if there
operATIONS for call. to call service supporting registration registration registration document for are any
State services. assistant documents document. document. document. data registration. questions.
(stopwatch). Thank user
Transfer to call
service assistant. Duration of call. for calling.
Forward
incident
for analysis.
STRESS METER Impatience. Impatience. Impatience. Impatience. Impatience. Impatience. Impatience. Impatience. Relief.
Distress. Attention. Distress. Distress Distress. Distress. Distress. Distress.
Attention. Attention. Attention. Attention.
Attention.
Andorinha João
62 years old | married | doorman | lives in Nova Iguaçu
Project João has worked as a door man in an apartment building in Copacabana for the
past 30 years, since he moved from Maranhão to Rio de Janeiro with his wife.
Although his income doesn’t allow him to spend much money beyond paying
the bills, whenever he can, he saves up to go back to his hometown and visit his
An experience way family. He likes to travel by bus because he finds it a pleasant trip, even though
it uses up six of his vacation days.
beyond an airplane Recently when his mother died, João had to get to Maranhão in a hurry. So he
set aside his fear of flying and accepted help from the building manager to buy
a plane ticket over the Internet.
ANALYSIS AND SYNTHESIS
Over the course of the Immersion phase, we collected data of ANXIETY TRANQUILITY
various kinds. The information was then analyzed at collaborative
meetings, leading to an arrangement and synthesis of the data using CONSERVATIVE INNOVATIVE
certain analytical tools. As a result, we arrived at archetypes of the SHORT DISTANCE LONG DISTANCE
persons involved (Personas) – and a Traveler’s Itinerary, later used in
HAS TIME HAS NO TIME
the Ideation phase.
TRAVELS ALONE TRAVELS WITH
FAMILY
personas HAS INTERNET HAS NO INTERNET
ACCESS ACCESS
Mônica works as a secretary for a law firm in downtown Rio. With her long
hours, she has little time with her family, so when she goes on vacation she
makes a point of spending time with all of them in the Lake District north of
Rio. Although she would like to get to know Maceió, she has never considered
ANXIETY TRANQUILITY
CONSERVATIVE INNOVATIVE
Felipe
20 YEARS OLD | sINGLE | COMPUTER TECHNICIAN | LIVES IN
Pavuna
TRAVELER’S JOURNEY
Felipe lives with his parents, and recently started to work as a
computer technician at a security company in São Cristovão. It is During the analysis of the information obtained by research, we
his first job. Although the pay is low, it allows him to satisfy small have observed some key stages inherent to the process of air
ambitions, such as buying a Smartphone with an MP3 player, or travel. Based on this, we have illustrated the Traveler’s Itinerary
sneakers with shock absorbers. using infographics, from the moment before the actual trip, in the
planning stage, up until the moment of departure at the airport.
He has never left the state of Rio de Janeiro, and the farthest he
has traveled is to Resende, where his girlfriend lives, although he In the Itinerary, at each of its stages, we have also arranged the
is planning to go to Salvador on the holidays to visit his godmother. challenges to be considered during the Ideation phase.
Because time is short, he has decided to fly.
Boarding
In-flight
the plane
How to make
How to make make How to entertain and inform a
How to passengers feel
it easier to find ers feel passenger who might at some
one’s seat? passeng welcome when
point feel intimidated by the
e on
welcom on board? ake in-flig
ht
board? How to m ib le ?
plane’s formal atmosphere?
ices flex
meal cho
Ground
Transportation
Luggage
DEPLANING
How to arrange How to easily
How to facilitate access
transport for identify bags
to neighborhoods on
luggage of big baggage claim
and cities far from
families? conveyor belt?
the airport?
The quality and vigor of the ideas generated are attained through
quantity. The greater the amount of ideas generated by the team, the
greater the chance of producing an innovative and functional solution.
Criticism should not hinder the creative process and the generation of
bold ideas. The focus should be on producing and embellishing ideas,
postponing evaluation to a later time.
IIn order to enhance the quality of the Help Desk at a retail company,
the aim was to create a delightful experience for employees using
the service. To this end, two researchers spent a day in shadowing
activities, capturing insights about opportunities for process
improvement. A few days later, they returned to the Help Desk room
and divided the employees into two groups of five to take part in a And the ideas generated had to do with:
brainstorming session. Each team received six of the insights created
previously on a related challenge, and was instructed to generate as Creating an “E-mail Day”: in a contest, the company’s
many ideas as possible for solutions. employees would be encouraged to clean out their inboxes,
reducing the volume of messages stored on the server.
The insights had to do with matters such as: Offering lectures on security, awareness and the need
to save e-mails.
The relationship between company employees and the sub-
contracted Help Desk staff, the appreciation of a team at another Developing a field on the intranet for tips and video tutorials
company, the quality and responsiveness of Help Desk staff and with solutions to the most simple and common problems.
the red tape involved in the process.
During a project on making innovative changes in ATMs, WHEN TO When there is a large amount of data that can best be dealt with by an
the team established during the Immersion that self-service USE IT? extended team, or when it is necessary to add knowledge from different
banking terminals are objects with which people do not make specialists involved in a project. It is very useful for moments of gridlock
emotional connections. Therefore, for a brainstorming session, when new insights about ideas are needed. It can also be used to
pictures, videos and objects belonging to the user’s emotional validate the ideas of a team that is not necessarily involved in the project
universe were selected as stimuli. In this way, the team was on a day-to-day basis, but can contribute significantly to its progress on
able to generate ideas for an ATM that would evoke an that particular occasion.
emotional response from users.
HOW TO In a creative work session where participants are invited to interact by
APPLY it? generating ideas collaboratively. It seeks to develop dynamic activities
of short duration for small groups, interspersed with presentations of the
ideas generated and snack breaks. Generally, sessions are started with
a simple and fast task, not necessarily related to the project, whose goal
is to help break the ice and dispel shyness among participants, who are
often meeting for the first time. Since each project has its own intrinsic
nature and particular needs, it is up to the organizers to think of stimulating
activities that will help to expedite collaboration.
Co-creation refers to any act of collective creativity (shared by two or more people).
Creativity: All people are creative. Yet this gift is generally not cultivated in everyday
life, with the result that many people do not consider themselves creative at all.
People generally have an innate source of creativity, especially in connection with
their hobbies, work and children. When properly sensitized, everyone can help
develop innovative solutions!
In the Menu of Ideas, each card was created taking into account
the stage of the chronic patient and the actors involved in the
proposed solution. The stage can be thought of as the moment at
which the insured party finds himself in the progress of his illness,
that is, prevention, diagnosis or treatment. On the other hand, the
actors involved are the policyholder, who contracts coverage
HOW TO The ideas generated in the project are listed and may be grouped
APPLY it? by similarity or, with very large volumes, an arrangement may be
worked out in advance. Then, the Guiding Criteria and/or the Personas
created over the course of the project are combined to form a matrix
that is filled collaboratively, with an evaluation of how each idea meets
each requirement.
CRITeRIon 3 These criteria were placed in the rows of a matrix and combined
with ideas so they could be evaluated. The result was used as
CRITeRIon 4 the basis for formulation of recommendations to guide their
implementation. Among the ideas recommended, moreover,
CRITeRIon 5
some were classified as candidates for prioritized implementation,
because the potential return they would yield for the bank was
CRITeRIon 6
clearly discerned in various respects, particularly that of achieving
major market exposure due to their level of innovation.
CRITeRIon 7
Based on an analysis of all the ideas generated, the ones that were most
highly recommended were inserted into a second matrix, constructed
along the following axes: level of innovation and level of return.
NÍVEL RETORNO
RETURN LEVEL
To learn more about
these tools go to:
4
Idea
Ideia17
17
www.livrodesignthinking.com.br/ideation
3
Ideia14
Idea 14 Ideia14
Idea 14
Ideia19
Idea 19 Ideia19
Idea 19
2
Ideia17
Idea 17
1
Ideia14
Idea 14 Ideia
Idea 14
14 Ideia01
Idea 01 Ideia 12
Idea12
Ideia19
Idea 19 Ideia28
Idea 28 Idea
Ideia 31
31
essencial
essential desejável
desirable fora the
outside da caixa
box
GRAU DE INOVAÇÃO
INNOVATION LEVEL
beyond an airplane
IDEATION
At the end of the Analysis and Synthesis of the content compiled
in the Immersion phase, we held Brainstorming meetings to create
possible paths for the project. At three meetings, we generated
an array of alternatives chiefly based on the characteristics of the
personæ, and on the major issues that prevent some travelers
from opting for air travel.
AT THE AIRPORT
Getting around
Boarding Waiting Check-in the airport
Augmented
reality showing
where to go
ON THE PLANE
Boarding
In-flight
the plane
DEPLANING
Pallet:
Door-to-door Baggage
organization of
taxi claim
family luggage
The function of
Prototyping is to aid in
the validation of the ideas
generated, and although
it is presented as one of
the last phases of Design
Thinking, it can occur
throughout the project
simultaneously with
Immersion and Ideation.
122 123
Prototyping
Prototyping is the act of making an idea more tangible; the
passage from abstraction to physicality to represent reality –
even if in a simplified fashion - and provide validations. It is
an instrument of learning in two respects: Levels of fidelity
Contextual levels
The test of a prototype may or may not involve users, and may be conducted in a
laboratory, or in the environment where the product or service will be used. The different
combinations of these elements represent the levels of context.
Context
Prototyping
(validation)
x times
Formulation Creation of
Testing Evaluation Conclusion
of Questions prototypes
When this idea was taken to the field and presented as a screen shot
on paper, interviewees felt comfortable criticizing it, since the fact
that it was on paper gave it an experimental feel. The user responses
Case — Using a Paper Prototype for new compiled led the team to conclude the following:
functionalities and to make a site go viral
• Feedback to the prototype test was positive.
When the assignment was to redesign the site of the Cupom Mania • The functionality was well received by those tested and seen
contest seeking ways to make the product go viral, we carried as a real incentive to sending more daily coupons.
field research and a survey of the complaints logged at the site’s • Some users were confused by the way the tally of daily coupons
Customer Service channel, as well as Desk Research. sent was represented by a star. One suggestion was to represent
the tally with an image of a sales coupon.
One of the hypotheses raised during the Immersion phase was that
the contest also needed to reach a younger audience. To this end,
new functionalities were thought up, necessitating a makeover of
the site. The new screens were taken to interviews to see if users
accepted them.
The idea was developed based on the perception that there In order to create an iPhone software for the creation of composite
are referrals, partnerships and collaboration among relatives and sketches, many prototyping iterations were executed to arrive at a new
friends of Coupon Mania participants. It was ascertained that many version of the product through “learning by doing.” To this end, many
people recommend the contest in order to get their relatives and slips of paper were cut to the size and shape of an iPhone screen.
friends involved. Some quotes collected in the field were: “If you
win, don’t forget your friends” or, “Sweetheart, let’s play so we The papers were distributed to the team – which was made up of
can renovate our house.” However, this time, the feedback was designers and developers – along with pencils, erasers and marker
not as expected, and the conclusions were as follows: pens. After an initial stage of reviewing the mechanics of the software
and the constraints/features of the graphic interface for a native iPhone
• Negative feedback on prototype test. app, each individual member of the team began to draw the screen
• No users were willing to share the site. wireframes, as well as the navigation flow.
• Most people do not have Twitter or Facebook, and when asked
if they would share it in Orkut, they did not seem willing to do so. With a large number of alternatives generated, members showed
their proposals to the team, explaining their ideas and the solutions
they came up with. In this way they were able to combine the best
solutions, incorporating different ideas into two distinct approaches
to the interface and the navigational flow.
After some test rounds to tweak the wireframes and the first iteration
of the navigation, a definitive solution was reached so designers could
proceed to work out the details of the graphic interface, for subsequent
implementation by the developers.
For the first activity, participants were split into four groups and WHEN TO To communicate an idea to third parties or to visualize the sequencing
given a series of cards, each one related to a video clip containing USE it? of a solution, with the aim of detecting aspects that are still unresolved
an idea, a need or a situation that someone had raised in an earlier in the product, or to refine a final service.
workshop. The groups then watched the videos, analyzing them
and jotting down perceptions and insights on the cards. With HOW TO First, it is important to have a well defined idea of what is to be
this material in hand, they created categories and discovered APPLY it? communicated and tested. Based on this, a screenplay is written,
relationships between the various notes written on each card, and then the story is broken down into sections, taking into
seeking to identify challenges, problems, opportunities and needs consideration the sets, actors and framing that will be used
for the ATM of tomorrow. This analysis was then shared with the to represent what is desired. Finally, the technique of graphic
other groups. representation that is best suited or most convenient is chosen,
and the final result may be printed or digital. The important thing is to
Next, participants were shown the three pillars of a loving provide a visual representation of what one wishes to communicate.
relationship proposed by researcher Robert Sternberg (Sternberg,
2006). It was then suggested that these should be used to create
solutions for the ATM, seeking to delight the client.
The solutions were presented in the form of skits and acted out by
the participants. Each group chose one person to play the part of
the ATM, another to play the part of the client, and a third person
to represent an alternative point of contact for the solution.
1. A woman goes to the supermarket. 2. When paying for her groceries, she
sees the poster explaining the contest.
One of the new concepts was the creation of a “game within the
contest.” In order to stimulate users to register more sales coupons
per day, the image of a star was exhibited for each new coupon
registered on the site. Users who accumulated 5 stars by the
end of a day would get a free coupon as a bonus.
The Storyboard was used to communicate the concept to users, 5. …he notices that for every 5 coupons registered,
to the client and, subsequently, it was also turned into a short his mother gets another one free as a bonus.
animation to illustrate the functionality to be announced on the site “Look, Ma! 4 more coupons and we get a free
of the contest. one! We get a better chance of winning!”
WHEN TO When one wishes to simulate the abstract aspects of services For each day of the game, a different, fast-moving activity was
USE it? in order to validate understanding and sensations at each point of thought up to hold the players’ interest by continually presenting
contact. Services are fluid and dynamic experiences played out over something new. To this end, a variety of eye-catching graphic items
a period of time through a sequence of events, and therefore, each were produced, such as: posters, a large, magnetized scoreboard,
element must be planned, and users’ interactions must be managed and leaflets with tips and instructions on how to improve the habits
to design a solution that conveys a feeling of delight to the user. of their work routine. An e-mail group was created to encourage
interaction among employees and stimulate competition.
HOW TO By seeking out a suitable environment and building up small
APPLY it? elements that make these interactions workable so that the service When it was over, Prototyping had yielded new perceptions leading
can be implemented. Once the context is established, people can to a variety of improvements in the solution, such as: the duration
interact with the few projected physical elements, co-producing of the Scavenger Hunt; the profile and number of employees; and
the experience in real time. which departments of the insured company should be involved,
to name a few. This allowed for a more effective and robust
implementation of the service.
Case — Scavenger Hunt for Health
To this end, tickets for the securities were issued in the amounts that
were to be tested, and presented for sale in the user environment,
with the simulation of a variety of times and places where the
products were to be introduced.
beyond an airplane objective in tone. The vocabulary used in the text was intended
to harmonize with the vernacular of the lower classes.
To ensure safe transportation at an affordable price and, above As a result, we proposed having a service to engage passengers
all, to avoid inconveniencing third parties, we created a service from the moment of their decision to travel by plane to arrival at
called “Door-to-Door Taxi,” which allows travelers to take a cab their destination, including landing and transport to their place of
with a registered agency to get them from their home to the accommodation. The main idea of the service would be to allow
airport; then when their flight arrives, another cab takes them the traveler and his/her entire family to have an unforgettable
to their final destination. emotional experience, trading the stress of waiting around at
the airport for several hours of fun at an Entertainment Center.
To test if the service would be well received by the public, we
got in touch with a travel agency and worked out an agreement Below is a brief description of each one of the steps in the
to the effect that, before closing the deal on a ticket sale, the proposed solution:
travel agent would offer our “door-to-door taxi” service to
prospective customers. The prototype was implemented for
two days, with very positive results – by far the majority of
travelers accosted ordered the taxi service.
Before heading off to the airport, travelers can go through a pre-scan that spares
8. The passenger’s them the uncomfortable ordeal of being searched when the X-Ray light turns on.
companions can also
acquire bracelets
granting access to the
Entertainment center,
and this way the whole
family can have fun!
12. Upon arrival at the airport, passengers are guided by an airline attendant
through security procedures all the way to the plane.
The response to the product was very positive, particularly the • To turn the experience of air travel into something
Entertainment Center option. One of the clients interviewed, people long to do;
for example, found that it would help when it came time to say
goodbye to her family since, whenever she goes to her hometown • To add value to air travel;
of Aracaju, her children and grandchildren make a point of seeing her
• To generate revenue through partnerships;
I have innovative and help us to choose the most innovative solutions. The process
of implementing solutions involves transforming innovative ideas
I transform them Drawing on Design Thinking, this book presents a participatory and
creative approach to moving towards strategic innovation. But you
into business? cannot do this alone. Mobilize and engage all the players identified in this
book to find out what is already well known, or to conceive something
new. Besides giving visibility to latent needs, when you engage people
you can transform insights into concrete actions. To guarantee the
synergy of the process of innovation, all different perspectives must
If you’ve made it this far, it’s because you’re interested in be collaboratively constructed. If players bring nothing more than their
understanding how to innovate at your company. Probably, own point of view, it is nowhere near enough. User needs, new ideas
through the description of the states of Design Thinking’, you and business opportunities must therefore be mutually worked out.
could see how it is possible to place human beings at the center
of the process, both to understand the end user and to engage Insist on a process of innovation that is open and collaborative.
specialists as permanent collaborators. This review of the Acknowledge that innovation involves discovery and unexpected learning.
experience from different perspectives makes it possible to
find innovative solutions that are in synergy with company strategy.
However, after identifying these new approaches, a new challenge Discover, collaborate, innovate!
arises: how to bring these co-created solutions to market?
The MJV Team
The success of Design Thinking does not depend solely on creative
thinking. This practice entails implementation and assurance of the
fact that ideas will retain their essential character throughout the
entire development process up until their market implementation.
160 161
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162 163
Maurício José Vianna e Silva Isabel Krumholz Adler
Computer Engineer at PUC-RJ (1990), MSc. in Computer Science Design strategist, graduated from ESDI /UERJ, masters,
at IIT – Illinois Institute of Technology (1992), and Ph.D. in Computer TU Delft, Netherlands, and Executive MBA, COPPEAD.
Science at IIT (1995). As a consultant he has worked for: Chicago She has worked as a Project manager and interaction designer
Board of Trade Clearing Co.(USA), Performance Computing Inc. for Microsoft, USA, and user researcher at Océ, Netherlands.
(USA), Miller-Fairchild Inc.(USA), RR Donnelley(USA), Boavista Bank, She likes to understand her clients’ businesses and delve into
Secretaria Municipal da Fazenda of Rio de Janeiro, Telefonica Celular, the users’ context so she can identify patterns and opportunities
Claro, Vivo, Oracle and Bradesco Seguros. He has published several for innovation.
articles at international conferences of the IEEE and ACM about
Software Engineering and Active Databases. Currently, he is working
on projects in the areas of Mobile VAS, Auto/Health Insurance
Innovation and Social Systems Innovation.
Brenda de Figueiredo Lucena
www.livrodesignthinking.com.br
On the basis of the concept of this book, prospective readers
are offered an initial vision of stages implicit to the Design Thinking
approach, as applied in projects for innovation. The purpose of this
material is to propagate in our country the culture of design as
a strategic tool for companies, as well as the perception that the
possibility of a financial return is often tied up with the ability to
approach these issues from new angles.