Chanakya InitialHandoutMPX13
Chanakya InitialHandoutMPX13
1. The winning Criterion for evaluation of the performance of your Team is the Cumulative
Profit after Tax (Cum PAT) at the end of the last quarter of this event.
2. Your team will be given a unique Team ID and Group ID. These would identify your team in
all decision forms, reports and communications from and to you, during the event.
3. You will also receive login id and password for downloading and uploading information as
well as Decision Form. The safety of login and password will be the sole responsibility of
the team. In case of loss, these will not be changed. However, the same login password
will be provided to your team.
4. Your team will be given a Standard Decision Form in Excel Format for each Quarter. You
will submit the same on time through the method explained by the Games Administrator at
the end of every Quarter. Once the time is closed, it is not available for revision, modification
of entries or for any other reason. On e-submission of form, if you submit a blank form, the
previous Qtr decisions will be taken automatically. No request for filled form will be
entertained. Please maintain the backup for your record.
5. Chairperson must authorize the decisions of his Team for each quarter.
6. The length of each Quarter may range from 30 minutes to 40 minutes. Please submit the
Decision Form within the stipulated deadline as announced. You will not be allowed to get
any extension in time limit for submission of the Decision Form.
7. The Sector Analysis Report (SAR) gives you an overview of the industry. Cost and other
constraints for the case are shown in the Starting Conditions. The financial position of your
Company at the beginning of the Game (Quarter zero) is given in the Management Report
(MR). A comparative statement of the Teams competing in your Group is given in the
Sector Update (SU). More information would be made available to you at prices mentioned
in the Information Packages section of the Starting Conditions or as decided by the
Simulation Administrator.
8. Changes in the external environment and some managerial proposal may be communicated
through the quarterly Gazettes. Please note that it is your responsibility to ensure that you
received a set of Decision Forms and copies of the Gazette for every Quarter.
9. On receipt of the Management Report and Sector Update of any Quarter, you must
verify their contents against the Decisions taken by you. If you do not report any
unexplainable discrepancy between your decision data and your results within 10
minutes thereafter, the data used for the process will be considered good and binding
on the Team. No change will be accepted, thereafter. However, the SIMULATION
ADMINISTRATOR RESERVES THE RIGHT TO REPROCESS THE RESULT OF ANY
QUARTER. HIS DECISIONS ARE FINAL AND BINDING ON ALL PARTICIPANTS, THEIR
TEAMS AND SPONSORING BODIES.
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Sector Analysis Report – MPX13.0
b. CMO
Your job description is to
• Forecast product demand and overall market size
• Establish a pricing and sales policy as well as brand propositions for your
products
• Establish product mix policy
• Establish a collection policy for the market
c. COO
Your job description is to
• Decide on the level of production and overall production capacity
• Ensure availability of raw materials for production
• Evaluate capital expenditure and process improvement proposals
d. CFO
Your job description is to
• Report on figures in the financial statements
• Trace these to operational as well as long term decisions
• Ensure availability of cash to meet operational and long term requirements
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Sector Analysis Report – MPX13.0
Introduction
The report highlights some of the basic features of the market for MPXs. Following the
emergence of the Internet as key enabler technology, the music industry has seen turbulent
time. As an initial entrant into the Internet area, the music industry has, to a more or less
extent, shaped critical social, legal and business issues in the area of Internet enabled
businesses. The evolution of the industry has seen a constant struggle for supremacy between
content providers, channels and consumer electronics and technology that enable users to
enjoy the benefit of high quality and speed enabled by the Internet. The emergence of the MPX
has enhanced mobility and is viewed as a critical technological component of the music
industry. To what extent will MPX revolutionize the music industry? How will its emergence
affect other portable media players? Will technological convergence support or harm the MPX
industry?
The Product
MPXs are mobile music players. Unlike the “walkmans” of the 1970s – the primary function of
walkmans and MPXs are inherently the same – MPXs have the capability to store large volumes
of music content and thus are considered as an important enhancement over cassette-playing
walkmans. The evolution of the MPXs can be traced to the early 90s, when flash memory was
first integrated with music amplifiers– as a storage device. Since then developments in the
semiconductor industry, software and electronic industries has tended to reduce the form factor
of music playing and storing devices and led to the emergence of the modern MPX players.
Although MPXs have been around for over 10 years now, the introduction of the iPODs in the
early 2000s has galvanized the industry which has since shown impressive growth rates.
MPXs is a generic name for mobile media players that employ the MPEG x format. These
players come in different sizes and with varying add-on functionalities. Increasingly, unlike the
earlier generation mobile music players (Walkmans), this class of products are closely aligned
with the developments in the computer technology and are viewed as a mobile accessory to a
desktop or a laptop computer. This association is natural since the new generation mobile
media players get their content from CDs/DVDs and most importantly, the Internet. Post
Napster, the re-organization of the music industry, has made the Internet, the largest channel
of music sales globally.
The challenge of the MPX manufacturer/designer has always been trying to get the combination
of form factor and functionalities that appeal to the target population. When they do get it
right, growth has been astronomical; where they haven’t got it right, the products have bombed
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Sector Analysis Report – MPX13.0
in the market. The key combinations that have emerged over the years as “winning”
combinations are
The various classes of products in the MPX industry revolve around the combinations that have
found to be “hits” with specific market segments. The classes of products are:
PALMs – are that class of MPX players that have found to be the most commonly accepted
design of mobile media players. These have fairly large LCD
displays, have medium sized storage capacity 1-2 GB, are sold
along with Hi Definition earphones and are powered by Li
batteries – charged through a USB power source. This
combination underlines the key value proposition that the MPX
player provides to the end customer – ability to store large
number of songs, organize and play on request, easy to carry and
easy to buy . Also, as PALMs have diffused into the market, the
MPX manufacturers have sought to position this as a substitute for existing home entertainment
systems. In order to be able to do this, the PALM has been engineered with a host of interfaces
that make it possible for it to serve as the “brain” behind the home/car/mobile media player.
As a result, the PALM is considered to be the largest segment of the MPX market.
MILLI – While PALM caters to the young music connoisseur, its price
point has found to be beyond the reach of a large number of teenage
and college kids. Keeping this in mind, the MILLI has been designed to
retain the key value proposition, but engineered to meet the needs of
this market. It has a smaller display (a major cost component in MPX
players), smaller form factor and hence smaller storage capacity (1-1.5
GB). Since it is targeted at younger audiences, the need to link with
accessory devices has been eliminated, thus bringing down the cost substantially.
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Sector Analysis Report – MPX13.0
BONEs – This is a class of MPX players that are now sold in the market directly but are
wrapped around other mobile devices and are embedded in them. This product consists of a
storage and media playing software. The display unit
and the output units are integrated by the buyer with
their existing products (say, mobile phones, smart
phones, cameras, toys etc). The customers of this
product demand high level engineering content in the
product so as to be able to integrate it with their
other devices. The entry into this market has been
difficult since manufacturers need a strong design competency to be able to support the needs
of the customers in this segment.
Current Price Bands for the products in the MPX industry. Firms with prices outside
this band will receive no sales.
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Sector Analysis Report – MPX13.0
MP3 is a compression format. It provides a representation of pulse-code modulation-encoded (PCM) audio data in a much
smaller size by discarding portions that are considered less important to human hearing (similar to JPEG, a glossy
compression for images). A number of techniques are employed in MP3 to determine which portions of the audio can be
discarded, including psychoacoustics. MP3 audio can be compressed with different bit rates, providing a range of
tradeoffs between data size and sound quality.
The MP3 format uses a hybrid transformation to transform a time domain signal into a frequency domain signal:
32-band polyphase quadrature filter 36 or 12 tap MDCT; size can be selected independent for sub-band 0...1 and 2...31
In terms of the MPEG specifications, AAC (Advanced audio coding) from MPEG-4 is to be the successor of the MP3
format, although there has been a significant movement to create and popularize other audio formats. Nevertheless, any
succession is not likely to happen for a significant amount of time due to MP3's overwhelming popularity. MP3 enjoys
extremely wide popularity and support, not just by end-users and software but by hardware such as portable media
players (referred to as MP3 players) DVD and CD players
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Sector Analysis Report – MPX13.0
The emergence of the dominant market segments has played an important role in stabilizing
the basis of competition in this industry. In the earlier years, price variations amongst products
with similar features were quite common, making it difficult for the consumer to make choices.
Now, each market segment is characterized by a price band and the battle for supremacy is
within this band. While price continues to be the key basis of competition, the perception of a
company in terms of brand, has increasingly started to play a role. Companies which invest
consistently in brand building – through advertising, co-branding with accessory manufacturers
and content providers, technology tie-ups with complementers etc are likely to benefit in the
market. Chanakya is gradually emerging as the global hub for the manufacture of MPX players.
1,000,000
800,000
600,000
400,000
200,000
-
-3 -2 -1 Current 1 2
Year
technology, there exists a potential for a good replacement market to thrive. Thus, one school
of thought believes that MPXs are here to stay and substantial investments in brand building
are likely to be the key strategic initiative adopted by manufacturers for years to come. On the
other hand, the sceptics in this industry believe that the 20-30% penetration will grow to
around 50-60% in the next few years and even there, the available market is likely to shrink –
primarily due to cannibalization of this market by higher end electronic devices that would
embed MPX players within them. Thus, they question the very existence of the replacement
market – since according to them, the 20-30% of initial adopters will replace their need for
MPXs through other products. They are encouraged by the increased convergence of
technology and the belief that size of the consumer’s pocket is constrained – not in terms of
money (which is not a constraint) - but the physical space available to handle more than one
mobile electronic equipment. These analysts are prevailing upon the industry to focus on
growing the BONE market and focus on building a strong technology competency to be able to
benefit from this eventual transition of the industry.
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MANAGEMENT AIMA
A0
Operation Cash Inflows 4,855,000
Income Statement
Sales Revenue Collection
Results of Quarter Current Quarter 4,855,000
Previous Quarter 0
DESCRIPTION CU
SUMMARY OF OUTSTANDING TERM LOANS & BONDS (PLR + %) Inventory Data (ID)
# AMOUNT INTRATE DURATION ENDS IN AMOUNT DUE EQI Finished Goods PALM MILLI STICK BONE
Page 9
0
Sector AIMA
Update Issued at the end of Quarter No: Team No:
A0
Company Name Team 0 Team 1 Team 2 Team 3 Team 4 Team 5 Team 6 Team 7 Team 8 Team 9
Plant Capacity (for next qtr) 15000 15000 15000 15000 15000 15000 15000 15000 15000 15000
Machine Capacity (for next qtr) 15000 15000 15000 15000 15000 15000 15000 15000 15000 15000
Plant Capacity thru Productivity Gains
Machine Capacity thru Productivity Gains
Equity Share Price on Stk Exc 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03 1.03
3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461 3.461
Winning Criterion (CUMPAT(000
00)
)
MILLI Market Share % units 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10
Avg Price / Unit 425 425 425 425 425 425 425 425 425 425
Sale/Ord Enq 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00
STICK 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10
Avg Price / Unit 300 300 300 300 300 300 300 300 300 300
Sale/Ord Enq 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00 1.00
BONE
Avg Price / Unit
Sale/Ord Enq
Market Share (Rs Sales) 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10 0.10
MILLI
STICK WAFER
BONE WRAPA
Machine # 1
Capacity (units) 15000
Remaining Life (qtrs) 9
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Abridged Balance Sheet and Income Statement at the end of Quarter 0 Group A 6
(Information Package # 10 Price Cu.125,000) TEAM 0 TEAM 1 TEAM 2 TEAM 3 TEAM 7 TEAM 8 TEAM 9
TEAM 4 TEAM 5 TEAM 6
Balance Sheet All Figures are in Cu 000)
Equity Share Capital 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000 7,000
Preference Share Cap
Reserves and Surplus 346 346 346 346 346 346 346 346 346 346
Total Long Term Liab
Total Sources 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346
Total Fixed Assets 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400 5,400
Total Investments
Receivables
RM+FG Inventory
Cash In Hand 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946
Account Payables
Bank Overdraft
Maturing Term Loans
Maturing Bonds
Shark Loans
Net Current Assets 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946 1,946
Total Application 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346 7,346
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06/15/13
STARTING CONDITIONS
RAW MATERIAL COSTS (Consumption of Raw Material for one unit of Product)
WAFER WRAP
PALM 3 2
MILLI 2 2
STICK 1 2
BONE 1 2
Raw Material Costs Per Unit Cu 75 Cu 50
Spot Rates Cu 100 Cu 75
Constraint on Purchase of Raw Material + or - 50% of previous quarter
Cash Outflow will be 100% in the same Quarter
MARKETING DATA
Fixed Advertisement, Branding, Distribution & Marketing Cost Per Qtr. Cu 2,00,000
Co-Branding, Incentives to Dealers Per Qtr. (on Sales Rev.) on each product 1%
Cash Outflow for Advertisement & Incentive will be 100% in same Qtr.
Cash Collection of Sales is 100% in same Qtr.
CEO's Signature____________________
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