Networking - Interview Questions and Answers
Networking - Interview Questions and Answers
Networking - Interview Questions and Answers
1. Define Network?
2. What is a Link?
At the lowest level, a network can consist of two or more computers directly connected by some
physical medium such as coaxial cable or optical fiber. Such a physical medium is called as Link.
3. What is a node?
A network can consist of two or more computers directly connected by some physical medium such as
coaxial cable or optical fiber. Such a physical medium is called as Links and the computer it connects
is called as Nodes.
A node that is connected to two or more networks is commonly called as router or Gateway. It
generally forwards message from one network to another.
If the physical links are limited to a pair of nodes it is said to be point-point link.
If the physical links are shared by more than two nodes, it is said to be Multiple Access.
a. Security/Encapsulation
b. Distributed database
c. Faster Problem solving
d. Security through redundancy
e. Collaborative Processing
8. What are the criteria necessary for an effective and efficient network?
a. Performance
It can be measured in many ways, including transmit time and response time. b. Reliability
It is measured by frequency of failure, the time it takes a link to recover from a failure, and the
network's robustness.
c. Security
Security issues includes protecting data from unauthorized access and virues.
a. Number of Users
b. Type of transmission medium
c. Hardware
d. Software
10. Name the factors that affect the reliability of the network?
a. Frequency of failure
b. Recovery time of a network after a failure
11. Name the factors that affect the security of the network?
a. Unauthorized Access
b. Viruses
a. Connectivity
b. Cost-effective Resource Sharing
c. Support for common Services
d. Performance
The processes on each machine that communicate at a given layer are called peer-peer process.
It is possible that a switch receives packets faster than the shared link can accommodate and stores in
its memory, for an extended period of time, then the switch will eventually run out of buffer space,
and some packets will have to be dropped and in this state is said to congested state.
Defining a useful channel involves both understanding the applications requirements and recognizing
the limitations of the underlying technology. The gap between what applications expects and what the
underlying technology can provide is called semantic gap.
The duration of time it takes to send a message from one end of a network to the other and back, is
called RTT.
If the message is sent from a source to a single destination node, it is called Unicasting.
If the message is sent to some subset of other nodes, it is called Multicasting.
If the message is sent to all the m nodes in the network it is called Broadcasting.
Multiplexing is the set of techniques that allows the simultaneous transmission of multiple signals
across a single data link.
FDM is an analog technique that can be applied when the bandwidth of a link is greater than the
combined bandwidths of the signals to be transmitted.
TDM is a digital process that can be applied when the data rate capacity of the transmission medium is
greater than the data rate required by the sending and receiving devices.
In STDM, the multiplexer allocates exactly the same time slot to each device at all times, whether or
not a device has anything to transmit.
a. Physical Layer
b. Data Link Layer
c. Network Layer
d. Transport Layer
e. Session Layer
f. Presentation Layer
g. Application Layer
a. Physical Layer
b. Data link Layer and
c. Network Layers
a. Session Layer
b. Presentation Layer and
c. Application Layer
1. Which layer links the network support layers and user support layers?
The Transport layer links the network support layers and user support layers.
Physical layer coordinates the functions required to transmit a bit stream over a physical medium.
a. Physical characteristics of interfaces and media
b. Representation of bits
c. Data rate
d. Synchronization of bits
e. Line configuration
f. Physical topology
g. Transmission mode
33. What are the responsibilities of Data Link Layer?
The Data Link Layer transforms the physical layer, a raw transmission facility, to a reliable link and is
responsible for node-node delivery.
a. Framing
b. Physical Addressing
c. Flow Control
d. Error Control
e. Access Control
The Network Layer is responsible for the source-to-destination delivery of packet possibly across
multiple networks (links).
a. Logical Addressing
b. Routing
The Transport Layer is responsible for source-to-destination delivery of the entire message.
a. Service-point Addressing
b. Segmentation and reassembly
c. Connection Control
d. Flow Control
e. Error Control
The Session layer is the network dialog Controller. It establishes, maintains and synchronizes the
interaction between the communicating systems.
a. Dialog control
b. Synchronization
The Presentation layer is concerned with the syntax and semantics of the information exchanged
between two systems.
a. Translation
b. Encryption
c. Compression
The Application Layer enables the user, whether human or software, to access the network. It
provides user interfaces and support for services such as e-mail, shared database management and
other types of distributed information services.
a. Network virtual Terminal
b. File transfer, access and Management (FTAM)
c. Mail services
d. Directory Services
40. What are the different link types used to build a computer network?
a. Cables
b. Leased Lines
c. Last-Mile Links
d. Wireless Links
a. Guided Media
i. Twisted - Pair cable
1. Shielded TP
2. Unshielded TP
ii. Coaxial Cable
iii. Fiber-optic cable
b. Unguided Media
i. Terrestrial microwave
ii. Satellite Communication
a. Single-Bit error
In a single-bit error, only one bit in the data unit has changed
b. Burst Error
A Burst error means that two or more bits in the data have changed.
Data can be corrupted during transmission. For reliable communication errors must be deducted and
Corrected. Error Detection uses the concept of redundancy, which means adding extra bits for
detecting errors at the destination. The common Error Detection methods are
a. Vertical Redundancy Check (VRC)
b. Longitudinal Redundancy Check (VRC)
c. Cyclic Redundancy Check (VRC)
d. Checksum
The concept of including extra information in the transmission solely for the purpose of comparison.
This technique is called redundancy.
In LRC, a block of bits is divided into rows and a redundant row of bits is added to the whole block. It
can detect burst errors. If two bits in one data unit are damaged and bits in exactly the same
positions in another data unit are also damaged, the LRC checker will not detect an error. In LRC a
redundant data unit follows n data units.
CRC, is the most powerful of the redundancy checking techniques, is based on binary division.
Checksum is used by the higher layer protocols (TCP/IP) for error detection
Data link protocols are sets of specifications used to implement the data link layer. The categories of
Data Link protocols are 1. Asynchronous Protocols
2. Synchronous Protocols
a. Character Oriented Protocols
b. Bit Oriented protocols
The correction of errors is more difficult than the detection. In error detection, checks only any error
has occurred. In error correction, the exact number of bits that are corrupted and location in the
message are known. The number of the errors and the size of the message are important factors.
Forward error correction is the process in which the receiver tries to guess the message by using
redundant bits.
Retransmission is a technique in which the receiver detects the occurrence of an error and asks the
sender to resend the message. Resending is repeated until a message arrives that the receiver
believes is error-freed.
54. What are Data Words?
In block coding, we divide our message into blocks, each of k bits, called datawords. The block coding
process is one-to-one. The same dataword is always encoded as the same codeword.
"r" redundant bits are added to each block to make the length n = k + r. The resulting n-bit blocks are
called codewords. 2n - 2k codewords that are not used. These codewords are invalid or illegal.
A linear block code is a code in which the exclusive OR (addition modulo-2) of two valid codewords
creates another valid codeword.
Cyclic codes are special linear block codes with one extra property. In a cyclic code, if a codeword is
cyclically shifted (rotated), the result is another codeword.
A device or program that uses predefined algorithms to encode, or compress audio or video data for
storage or transmission use. A circuit that is used to convert between digital video and analog video.
A device or program that translates encoded data into its original format (e.g. it decodes the data).
The term is often used in reference to MPEG-2 video and sound data, which must be decoded before it
is output.
Framing in the data link layer separates a message from one source to a destination, or from other
messages to other destinations, by adding a sender address and a destination address. The
destination address defines where the packet has to go and the sender address helps the recipient
acknowledge the receipt.
In fixed-size framing, there is no need for defining the boundaries of the frames. The size itself can be
used as a delimiter.
In byte stuffing (or character stuffing), a special byte is added to the data section of the frame when
there is a character with the same pattern as the flag. The data section is stuffed with an extra byte.
This byte is usually called the escape character (ESC), which has a predefined bit pattern. Whenever
the receiver encounters the ESC character, it removes it from the data section and treats the next
character as data, not a delimiting flag.
Bit stuffing is the process of adding one extra 0 whenever five consecutive Is follow a 0 in the data, so
that the receiver does not mistake the pattern 0111110 for a flag.
Flow control refers to a set of procedures used to restrict the amount of data that the sender can send
before waiting for acknowledgment.
Error control is both error detection and error correction. It allows the receiver to inform the sender of
any frames lost or damaged in transmission and coordinates the retransmission of those frames by
the sender. In the data link layer, the term error control refers primarily to methods of error detection
and retransmission.
Error control is both error detection and error correction. It allows the receiver to inform the sender of
any frames lost or damaged in transmission and coordinates the retransmission of those frames by
the sender. In the data link layer, the term error control refers primarily to methods of error detection
and retransmission. Error control in the data link layer is often implemented simply: Any time an error
is detected in an exchange, specified frames are retransmitted. This process is called automatic repeat
request (ARQ).
In Stop and wait protocol, sender sends one frame, waits until it receives confirmation from the
receiver (okay to go ahead), and then sends the next frame.
Error correction in Stop-and-Wait ARQ is done by keeping a copy of the sent frame and retransmitting
of the frame when the timer expires.
The protocol specifies that frames need to be numbered. This is done by using sequence numbers. A
field is added to the data frame to hold the sequence number of that frame. Since we want to
minimize the frame size, the smallest range that provides unambiguous communication. The sequence
numbers can wrap around.
The sliding window is an abstract concept that defines the range of sequence numbers that is the
concern of the sender and receiver. In other words, he sender and receiver need to deal with only part
of the possible sequence numbers.
A technique called piggybacking is used to improve the efficiency of the bidirectional protocols. When
a frame is carrying data from A to B, it can also carry control information about arrived (or lost)
frames from B; when a frame is carrying data from B to A, it can also carry control information about
the arrived (or lost) frames from A.
A generic term for section of a large networks usually separated by a bridge or router.
Transmission is a physical movement of information and concern issues like bit polarity,
synchronisation, clock etc.
Communication means the meaning full exchange of information between two communication media.
Series of interface points that allow other computers to communicate with the other layers of network
protocol stack.
The function of PAD (Packet Assembler Disassembler) is described in a document known as X.3. The
standard protocol has been defined between the terminal and the PAD, called X.28; another standard
protocol exists between hte PAD and the network, called X.29. Together, these three
recommendations are often called "triple X".
The process that allows a network to self-repair networks problems. The stations on the network
notify the other stations on the ring when they are not receiving the transmissions. Beaconing is used
in Token ring and FDDI networks.
Redirector is software that intercepts file or prints I/O requests and translates them into network
requests. This comes under presentation layer.
NETBIOS is a programming interface that allows I/O requests to be sent to and received from a
remote computer and it hides the networking hardware from applications.
NETBEUI is NetBIOS extended user interface. A transport protocol designed by microsoft and IBM for
the use on small subnets.
A method for providing fault tolerance by using multiple hard disk drives.
When the computers on the network simply listen and receive the signal, they are referred to as
passive because they don't amplify the signal in any way. Example for passive topology -linear bus.
Hybrid devices that combine the features of both bridges and routers.
A layer of a glass surrounding the center fiber of glass inside a fiber-optic cable.
The address for a device as it is identified at the Media Access Control (MAC) layer in the network
architecture. MAC address is usually stored in ROM on the network adapter card and is unique.
Bit rate is the number of bits transmitted during one second whereas baud rate refers to the number
of signal units per second that are required to represent those bits.
baud rate = (bit rate / N)
where N is no-of-bits represented by each signal shift.
Every line has an upper limit and a lower limit on the frequency of signals it can carry. This limited
range is called the bandwidth.
Signals are usually transmitted over some transmission media that are broadly classified in to two
categories.
a.) Guided Media: These are those that provide a conduit from one device to another that include
twisted-pair, coaxial cable and fiber-optic cable. A signal traveling along any of these media is directed
and is contained by the physical limits of the medium. Twisted-pair and coaxial cable use metallic that
accept and transport signals in the form of electrical current. Optical fiber is a glass or plastic cable
that accepts and transports signals in the form of light.
b.) Unguided Media: This is the wireless media that transport electromagnetic waves without using a
physical conductor. Signals are broadcast either through air. This is done through radio
communication, satellite communication and cellular telephony.
It is a project started by IEEE to set standards to enable intercommunication between equipment from
a variety of manufacturers. It is a way for specifying functions of the physical layer, the data link layer
and to some extent the network layer to allow for interconnectivity of major LAN protocols.
1. 802.1 is an internetworking standard for compatibility of different LANs and MANs across
protocols.
2. 802.2 Logical link control (LLC) is the upper sublayer of the data link layer which is non-
architecture-specific, that is remains the same for all IEEE-defined LANs.
3. Media access control (MAC) is the lower sublayer of the data link layer that contains some
distinct modules each carrying proprietary information specific to the LAN product being used.
The modules are Ethernet LAN (802.3), Token ring LAN (802.4), Token bus LAN (802.5).
4. 802.6 is distributed queue dual bus (DQDB) designed to be used in MANs.
The data unit in the LLC level is called the protocol data unit (PDU). The PDU contains of four fields a
destination service access point (DSAP), a source service access point (SSAP), a control field and an
information field. DSAP, SSAP are addresses used by the LLC to identify the protocol stacks on the
receiving and sending machines that are generating and using the data. The control field specifies
whether the PDU frame is a information frame (I - frame) or a supervisory frame (S - frame) or a
unnumbered frame (U - frame).
1. Repeater: Also called a regenerator, it is an electronic device that operates only at physical
layer. It receives the signal in the network before it becomes weak, regenerates the original
bit pattern and puts the refreshed copy back in to the link.
2. Bridges: These operate both in the physical and data link layers of LANs of same type. They
divide a larger network in to smaller segments. They contain logic that allow them to keep the
traffic for each segment separate and thus are repeaters that relay a frame only the side of
the segment containing the intended recipent and control congestion.
3. Routers: They relay packets among multiple interconnected networks (i.e. LANs of different
type). They operate in the physical, data link and network layers. They contain software that
enable them to determine which of the several possible paths is the best for a particular
transmission.
4. Gateways: They relay packets among networks that have different protocols (e.g. between a
LAN and a WAN). They accept a packet formatted for one protocol and convert it to a packet
formatted for another protocol before forwarding it. They operate in all seven layers of the OSI
model.
ICMP is Internet Control Message Protocol, a network layer protocol of the TCP/IP suite used by hosts
and gateways to send notification of datagram problems back to the sender. It uses the echo test /
reply to test whether a destination is reachable and responding. It also handles both control and error
messages.
99. What are the data units at different layers of the TCP / IP protocol suite?
The data unit created at the application layer is called a message, at the transport layer the data unit
created is called either a segment or an user datagram, at the network layer the data unit created is
called the datagram, at the data link layer the datagram is encapsulated in to a frame and finally
transmitted as signals along the transmission media.
The reverse address resolution protocol (RARP) allows a host to discover its Internet address when it
knows only its physical address.
101. What is the minimum and maximum length of the header in the TCP segment and IP
datagram?
The header should have a minimum length of 20 bytes and can have a maximum length of 60 bytes.
103. What is the difference between TFTP and FTP application layer protocols?
The Trivial File Transfer Protocol (TFTP) allows a local host to obtain files from a remote host but does
not provide reliability or security. It uses the fundamental packet delivery services offered by UDP.
The File Transfer Protocol (FTP) is the standard mechanism provided by TCP / IP for copying a file
from one host to another. It uses the services offer by TCP and so is reliable and secure. It establishes
two connections (virtual circuits) between the hosts, one for data transfer and another for control
information.
1. Server-based network: provide centralized control of network resources and rely on server
computers to provide security and network administration
2. Peer-to-peer network: computers can act as both servers sharing resources and as clients
using the resources.
1. BUS topology: In this each computer is directly connected to primary network cable in a
single line.
Advantages: Inexpensive, easy to install, simple to understand, easy to extend.
2. STAR topology: In this all computers are connected using a central hub.
Advantages: Can be inexpensive, easy to install and reconfigure and easy to trouble shoot
physical problems.
3. RING topology: In this all computers are connected in loop. Advantages: All computers have
equal access to network media, installation can be simple, and signal does not degrade as
much as in other topologies because each computer regenerates it.
In a baseband transmission, the entire bandwidth of the cable is consumed by a single signal. In
broadband transmission, signals are sent on multiple frequencies, allowing multiple signals to be sent
simultaneously.
In a Ethernet network, between any two points on the network ,there can be no more than five
network segments or four repeaters, and of those five segments only three of segments can be
populated.
110. What is the difference between routable and non- routable protocols?
Routable protocols can work with a router and can be used to build large networks. Non-Routable
protocols are designed to work on small, local networks and cannot be used with a router.
111. Why should you care about the OSI Reference Model?
One of two sublayers of the data link layer of OSI reference model, as defined by the IEEE 802
standard. This sublayer is responsible for maintaining the link between computers when they are
sending data across the physical network connection.
Virtual channel is normally a connection from one source to one destination, although multicast
connections are also permitted. The other name for virtual channel is virtual circuit.
Along any transmission path from a given source to a given destination, a group of virtual circuits can
be grouped together into what is called path.
Packet filter is a standard router equipped with some extra functionality. The extra functionality allows
every incoming or outgoing packet to be inspected. Packets meeting some criterion are forwarded
normally. Those that fail the test are dropped.
116. What is traffic shaping?
One of the main causes of congestion is that traffic is often busy. If hosts could be made to transmit
at a uniform rate, congestion would be less common. Another open loop method to help manage
congestion is forcing the packet to be transmitted at a more predictable rate. This is called traffic
shaping.
Sending a message to a group is called multicasting, and its routing algorithm is called multicast
routing.
When hierarchical routing is used, the routers are divided into what we will call regions, with each
router knowing all the details about how to route packets to destinations within its own region, but
knowing nothing about the internal structure of other regions.
It is a problem that can ruin TCP performance. This problem occurs when data are passed to the
sending TCP entity in large blocks, but an interactive application on the receiving side reads 1 byte at
a time.
The most common two letter combinations are called as digrams. e.g. th, in, er, re and an. The most
common three letter combinations are called as trigrams. e.g. the, ing, and, and ion.
Wide-mouth frog is the simplest known key distribution center (KDC) authentication protocol.
It is a system that performs a protocol translation between different electronic mail delivery protocols.
It is a collection of routers under the control of a single administrative authority and that uses a
common Interior Gateway Protocol.
It is a protocol used to advertise the set of networks that can be reached with in an autonomous
system. BGP enables this information to be shared with the autonomous system. This is newer than
EGP (Exterior Gateway Protocol).
It is a protocol formerly used to exchange routing information between Internet core routers.
It is a set of rules defining a very simple virtual terminal interaction. The NVT is used in the start of a
Telnet session.
It is a host that has a multiple network interfaces and that requires multiple IP addresses is called as a
Multi-homed Host.
It is an Internet routing protocol that scales well, can route traffic along multiple paths, and uses
knowledge of an Internet's topology to make accurate routing decisions.
It is using a router to answer ARP requests. This will be done when the originating host believes that a
destination is local, when in fact is lies beyond router.
It is a very simple protocol used for transmission of IP datagrams across a serial line.
It is a sequence of IP addresses identifying the route a datagram must follow. A source route may
optionally be included in an IP datagram header.
4. What are the most typical functional units of the Client/Server applications?
User interface
Shared data.
Ubiquitous communications
Network OS extension
System management
Network time
Internet services
Triggers are special user defined actions usually in the form of stored procedures, that are automatically
invoked by the server based on data related events. It can perform complex actions and can use the full
power of procedural languages.
A rule is a special type of trigger that is used to perform simple checks on data.
Transparency really means hiding the network and its servers from the users and even the application
programmers.
TP-Lite is simply the integration of TP Monitor functions in the database engines. TP-Heavy are TP
Monitors which supports the Client/Server architecture and allow PC to initiate some very complex
multiserver transaction from the desktop.
This new model of Client/Server consists of thin, protable, "universal" clients that talk to superfat
servers. In the simplet form, a web server returns documents when clients ask for them by name. The
clients and server communicate using an RPC-like protocol called HTTP.
11. What are Super servers?
These are fully-loaded machines which includes multiprocessors, high-speed disk arrays for intervive I/O
and fault tolerant features.
There is no commonly accepted definition for a TP monitor. According to Jeri Edwards' a TP Monitor is
"an OS for transaction processing".
13. TP Monitor does mainly two things extremely well. They are Process management and Transaction
management.?
They were originally introduced to run classes of applications that could service hundreds and
sometimes thousands of clients. TP Monitors provide an OS - on top of existing OS - that connects in real
time these thousands of humans with a pool of shared server processes.
There is a many-to-one relationship between clients and server. Clients always initiate the dialog by
requesting a service. Servers are passively awaiting for requests from clients.
Location transparency
Namespace transparency
Logon transparency
Replication transparency
Administration transparency.
The triggers are called implicitly by database generated events, while stored procedures are called
explicitly by client applications.
The grouped SQL statements are called Transactions (or) A transaction is a collection of actions embused
with ACID properties.
18. What are the building blocks of Client/Server?
The client
Middleware.
The client side building block runs the client side of the application.
The server side building block runs the server side of the application.
20. The middleware buliding block runs on both the client and server sides of an application. It is
broken into three categories:-
Transport stack
Network OS
Service-specific middleware.
21. What are all the Base services provided by the OS?
Task preemption
Task priority
Semaphores
Threads
Intertask protection
Multiuser
Because of these multifacted roles it plays, physicists might call SQL as "The grand unified theory
of database".
SQL is a powerful set-oriented language which was developed by IBM research for the databases that
adhere to the relational model. It consists of a short list of powerful, yet highly flexible, commands that
can be used to manipulate information collected in tables. Through SQL, we can manipulate and control
sets of records at a time.
Service
Shared resources
Asymmentrical protocols
Transparency of location
Mix-and-match
Encapsulation of services
Scalability
Integrity
Client/Server computing is the ultimate "Open platform". It gives the freedom to mix-and-match
components of almost any level. Clients and servers are loosely coupled systems that interact through a
message-passing mechanism.
RPC hides the intricacies of the network by using the ordinary procedure call mechanism familiar to
every programmer. A client process calls a function on a remote server and suspends itself until it gets
back the results. Parameters are passed like in any ordinary procedure. The RPC, like an ordinary
procedure, is synchoronous. The process that issues the call waits until it gets the results.
Under the covers, the RPC run-time software collects values for the parameters, forms a message, and
sends it to the remote server. The server receives the request, unpack the parameters, calls the
procedures, and sends the reply back to the client. It is a telephone-like metaphor.
Resource Manager
Application Program.
27. What are the three types of SQL database server architecture?
29. What are called Non-GUI clients, GUI Clients and OOUI Clients?
Non-GUI Client: These are applications, generate server requests with a minimal amount of human
interaction.
GUI Clients: These are applicatoins, where occassional requests to the server result from a human
interacting with a GUI
(Example: Windows 3.x, NT 3.5)
OOUI clients : These are applications, which are highly-iconic, object-oriented user interface that
provides seamless access to information in very visual formats.
(Example: MAC OS, Windows 95, NT 4.0)
MOM allows general purpose messages to be exchanged in a Client/Server system using message
queues. Applications communicate over networks by simply putting messages in the queues and getting
messages from queues. It typically provides a very simple high level APIs to its services.
MOM's messaging and queuing allow clients and servers to communicate across a network without
being linked by a private, dedicated, logical connection. The clients and server can run at different times.
It is a post-office like metaphor.
Middleware is a distributed software needed to support interaction between clients and servers. In
short, it is the software that is in the middle of the Client/Server systems and it acts as a bridge between
the clients and servers. It starts with the API set on the client side that is used to invoke a service and it
covers the transmission of the request over the network and the resulting response.
It neither includes the software that provides the actual service - that is in the servers domain nor the
user interface or the application login - that's in clients domain.
It waits for client-initiated requests. Executes many requests at the same time. Takes care of VIP clients
first. Initiates and runs background task activity. Keeps running. Grown bigger and faster.
It treats all processors as equal. Any processor can do the work of any other processor. Applications are
divided into threads that can run concurrently on any available processor. Any processor in the pool can
run the OS kernel and execute user-written threads.
It includes the communication stacks, distributed directories, authentication services, network time,
RPC, Queuing services along with the network OS extensions such as the distributed file and print
services.
In the transaction server, the client component usually includes GUI and the server components usually
consists of SQL transactions against a database. These applications are called OLTP (Online Transaction
Processing) OLTP Applications typically,
Receive a fixed set of inputs from remote clients. Perform multiple pre-compiled SQL comments against
a local database. Commit the work and Return a fixed set of results.
In 3-tier Client/Server systems, the application logic (or process) lives in the middle tier and it is
separated from the data and the user interface. In theory, the 3-tier Client/Server systems are more
scalable, robust and flexible.
Example: TP monitor, Web.
In 2-tier Client/Server systems, the application logic is either burried inside the user interface on the
client or within the database on the server.
Example: File servers and Database servers with stored procedures.
If the number of incoming clients requests exceeds the number of processes in a server class, the TP
Monitor may dynamically start new ones and this is called Load balancing.
If the bulk of the application runs on the Client side, then it is Fat clients. It is used for decision support
and personal software.
If the bulk of the application runs on the Server side, then it is Fat servers. It tries to minimize network
interchanges by creating more abstract levels of services.
Horizontal scaling means adding or removing client workstations with only a slight performance impact.
Vertical scaling means migrating to a larger and faster server machine or multiservers.
Groupware addresses the management of semi-structured information such as text, image, mail,
bulletin boards and the flow of work. These Client/Server systems have people in direct contact with
other people.
44. What are the two broad classes of middleware?
General middleware
Service-specific middleware.
File servers
File servers are useful for sharing files across a network. With a file server, the client passes requests for
file records over nerwork to file server.
47. What are the five major technologies that can be used to create Client/Server applications?
Database Servers
TP Monitors
Groupware
Distributed Objects
Intranets.
Clients and Servers are separate logical entities that work together over a network to accomplish a task.
Many systems with very different architectures that are connected together are also called
Client/Server.
49. List out the benefits obtained by using the Client/Server oriented TP Monitors?
Firewalls of protection.
High availability.
Load balancing.
MOM integration.
Scalability of functions.
Reduced system cost.
Extended services - These are add-on modular software components that are layered on top of base
service.