Stream Classes
Stream Classes
Java programs perform I/O through streams. A stream is an abstraction that either
I/O system. All streams behave in the same manner, even if the actual physical devices
to which they are linked differ. Thus, the same I/O classes and methods can be applied
to any type of device. This means that an input stream can abstract many different
kinds of input: from a disk file, a keyboard, or a network socket. Likewise, an output
stream may refer to the console, a disk file, or a network connection. Streams are a
clean way to deal with input/output without having every part of your code
understand the difference between a keyboard and a network, for example. Java
Java 2 defines two types of streams: byte and character. Byte streams provide a
convenient means for handling input and output of bytes. Byte streams are used, for
example, when reading or writing binary data. Character streams provide a convenient
means for handling input and output of characters. They use Unicode and, therefore,
can be internationalized. Also, in some cases, character streams are more efficient than
byte streams.
The original version of Java (Java 1.0) did not include character streams and, thus,
all I/O was byte-oriented. Character streams were added by Java 1.1, and certain
byte-oriented classes and methods were deprecated. This is why older code that
doesn’t use character streams should be updated to take advantage of them, where
appropriate.
One other point: at the lowest level, all I/O is still byte-oriented. The
character-based streams simply provide a convenient and efficient means for handling
characters.
Byte streams are defined by using two class hierarchies. At the top are two abstract
classes: InputStream and OutputStream. Each of these abstract classes has several
concrete subclasses, that handle the differences between various devices, such as disk
files, network connections, and even memory buffers. The byte stream classes are
shown in Table 12-1. A few of these classes are discussed later in this section. Others
are described in Part II. Remember, to use the stream classes, you must import java.io.
The abstract classes InputStream and OutputStream define several key methods
that the other stream classes implement. Two of the most important are read( ) and
write( ), which, respectively, read and write bytes of data. Both methods are declared
stream classes.
Character streams are defined by using two class hierarchies. At the top are two
abstract classes, Reader and Writer. These abstract classes handle Unicode character
streams. Java has several concrete subclasses of each of these. The character stream
The abstract classes Reader and Writer define several key methods that the other
stream classes implement. Two of the most important methods are read( ) and write( ),
which read and write characters of data, respectively. These methods are overridden
As you know, all Java programs automatically import the java.lang package. This
package defines a class called System, which encapsulates several aspects of the
run-time environment. For example, using some of its methods, you can obtain the
current time and the settings of various properties associated with the system. System
also contains three predefined stream variables, in, out, and err. These fields are
declared as public and static within System. This means that they can be used by
any other part of your program and without reference to a specific System object.
System.out refers to the standard output stream. By default, this is the console.
System.in refers to standard input, which is the keyboard by default. System.err refers
to the standard error stream, which also is the console by default. However, these
of type PrintStream. These are byte streams, even though they typically are used to
read and write characters from and to the console. As you will see, you can wrap these
The preceding chapters have been using System.out in their examples. You can use
System.err in much the same way. As explained in the next section, use of System.in is