1) Adult male orcs are typically 6 feet tall and weigh around 210 pounds.
2) Orcs frequently interbreed with humans due to raids and slave taking, rather than consensual relationships. Many orc tribes raise half-orcs as their own.
3) Orcs are defined by their class levels rather than racial hit dice. They have strengths in strength and weaknesses in intelligence, wisdom, and charisma. They also have darkvision up to 60 feet and are proficient with greataxes and falchions.
1) Adult male orcs are typically 6 feet tall and weigh around 210 pounds.
2) Orcs frequently interbreed with humans due to raids and slave taking, rather than consensual relationships. Many orc tribes raise half-orcs as their own.
3) Orcs are defined by their class levels rather than racial hit dice. They have strengths in strength and weaknesses in intelligence, wisdom, and charisma. They also have darkvision up to 60 feet and are proficient with greataxes and falchions.
1) Adult male orcs are typically 6 feet tall and weigh around 210 pounds.
2) Orcs frequently interbreed with humans due to raids and slave taking, rather than consensual relationships. Many orc tribes raise half-orcs as their own.
3) Orcs are defined by their class levels rather than racial hit dice. They have strengths in strength and weaknesses in intelligence, wisdom, and charisma. They also have darkvision up to 60 feet and are proficient with greataxes and falchions.
1) Adult male orcs are typically 6 feet tall and weigh around 210 pounds.
2) Orcs frequently interbreed with humans due to raids and slave taking, rather than consensual relationships. Many orc tribes raise half-orcs as their own.
3) Orcs are defined by their class levels rather than racial hit dice. They have strengths in strength and weaknesses in intelligence, wisdom, and charisma. They also have darkvision up to 60 feet and are proficient with greataxes and falchions.
Orc An adult male orc is roughly 6 feet tall and 210 pounds.
Orcs and humans interbreed frequently, though this is
almost always the result of raids and slave-taking rather This savage creature looks like a bestial version of a savage human, with green-gray skin and greasy black hair. than consensual unions. Many orc tribes purposefully breed for half-orcs and raise them as their own, as the Orc CR 1/3 smarter progeny make excellent strategists and leaders XP 135 for their tribes. Orc warrior 1 CE Medium humanoid Orc Characters Init +0; Senses darkvision 60 ft.; Perception –1 Orcs are defined by their class levels—they do not possess Defense racial Hit Dice. All orcs have the following racial traits. AC 13, touch 10, flat-footed 13 (+3 armor) +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma: hp 6 (1d10+1) Orcs are brutal and savage. Fort +3, Ref +0, Will –1 Darkvision: Orcs can see in the dark up to 60 feet. Defensive Abilities ferocity Ferocity: See universal monster rules, page 300. Weakness light sensitivity Light Sensitivity: See universal monster rules, page 301. Offense Weapon Familiarity: Orcs are always prof icient with Speed 30 ft. greataxes and falchions, and treat any weapon with the Melee falchion +5 (2d4+4/18–20) word “orc” in its name as a martial weapon. Ranged javelin +1 (1d6+3) Languages: Orcs begin play speaking Common and Statistics Orc. Orcs with high Intelligence scores can choose from Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6 among the following bonus languages: Dwarven, Giant, Base Atk +1; CMB +4; CMD 14 Gnoll, Goblin, Undercommon. Feats Weapon Focus (falchion) Skills Intimidate +2 Languages Common, Orc SQ weapon familiarity Ecology Environment temperate hills, mountains, or underground Organization solitary, gang (2–4), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 sergeant of 3rd level per 10 adults, 1 lieutenant of 5th level per 20 adults, and 1 leader of 7th level per 30 adults) Treasure NPC gear (studded leather armor, falchion, 4 javelins, other treasure) Illustration by Concept Art House
Along with their brute strength and comparatively low
intellect, the primary difference between orcs and the civilized humanoids is their attitude. As a culture, orcs are violent and aggressive, with the strongest ruling the rest through fear and brutality. They take what they want by force, and think nothing of slaughtering or enslaving entire villages when they can get away with it. They have little time for niceties or details, and their camps and villages tend to be filthy, ramshackle affairs filled with drunken brawls, pit fights, and other sadistic entertainment. Lacking the patience for farming and only able to shepherd the most robust and self-sufficient animals, orcs almost always find it easier to take what someone else has built than to create things themselves. They are arrogant and quick to anger when challenged, but only worry about honor so far as it directly benefits them to do so.