Orc Characters

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Orc An adult male orc is roughly 6 feet tall and 210 pounds.

Orcs and humans interbreed frequently, though this is


almost always the result of raids and slave-taking rather
This savage creature looks like a bestial version of a savage
human, with green-gray skin and greasy black hair. than consensual unions. Many orc tribes purposefully
breed for half-orcs and raise them as their own, as the
Orc CR 1/3 smarter progeny make excellent strategists and leaders
XP 135 for their tribes.
Orc warrior 1
CE Medium humanoid Orc Characters
Init +0; Senses darkvision 60 ft.; Perception –1 Orcs are defined by their class levels—they do not possess
Defense racial Hit Dice. All orcs have the following racial traits.
AC 13, touch 10, flat-footed 13 (+3 armor) +4 Strength, –2 Intelligence, –2 Wisdom, –2 Charisma:
hp 6 (1d10+1) Orcs are brutal and savage.
Fort +3, Ref +0, Will –1 Darkvision: Orcs can see in the dark up to 60 feet.
Defensive Abilities ferocity Ferocity: See universal monster rules, page 300.
Weakness light sensitivity Light Sensitivity: See universal monster rules, page 301.
Offense Weapon Familiarity: Orcs are always prof icient with
Speed 30 ft. greataxes and falchions, and treat any weapon with the
Melee falchion +5 (2d4+4/18–20) word “orc” in its name as a martial weapon.
Ranged javelin +1 (1d6+3) Languages: Orcs begin play speaking Common and
Statistics Orc. Orcs with high Intelligence scores can choose from
Str 17, Dex 11, Con 12, Int 7, Wis 8, Cha 6 among the following bonus languages: Dwarven, Giant,
Base Atk +1; CMB +4; CMD 14 Gnoll, Goblin, Undercommon.
Feats Weapon Focus (falchion)
Skills Intimidate +2
Languages Common, Orc
SQ weapon familiarity
Ecology
Environment temperate hills, mountains, or underground
Organization solitary, gang (2–4), squad (11–20 plus 2
sergeants of 3rd level and 1 leader of 3rd–6th level), or band
(30–100 plus 150% noncombatants plus 1 sergeant of 3rd
level per 10 adults, 1 lieutenant of 5th level per 20 adults,
and 1 leader of 7th level per 30 adults)
Treasure NPC gear (studded leather armor, falchion, 4 javelins,
other treasure)
Illustration by Concept Art House

Along with their brute strength and comparatively low


intellect, the primary difference between orcs and the
civilized humanoids is their attitude. As a culture, orcs are
violent and aggressive, with the strongest ruling the rest
through fear and brutality. They take what they want by
force, and think nothing of slaughtering or enslaving entire
villages when they can get away with it. They have little
time for niceties or details, and their camps and villages
tend to be filthy, ramshackle affairs filled with drunken
brawls, pit fights, and other sadistic entertainment.
Lacking the patience for farming and only able to shepherd
the most robust and self-sufficient animals, orcs almost
always find it easier to take what someone else has built
than to create things themselves. They are arrogant and
quick to anger when challenged, but only worry about
honor so far as it directly benefits them to do so.

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