Mathematics Methods Unit 1&2 Study Notes
Mathematics Methods Unit 1&2 Study Notes
Combinations
A combination is a set of objects where the order does not matter.
n
Cr is used to calculate the number of different combinations.
Additionally, nCr = nPr / r!
n!
However, more commonly, the formula is nCr ¿
r ! ( n−r ) !
Combinations can also be written in a matrix format.
Calculating Combinations without a Calculator
o First write out both entire combinations.
o Then cancel highest common factorial and any remaining common factors.
Discrete Random Variable
A random variable is a function that assigns a number to each outcome in the sample space ε.
o Discrete random variable is one which may take on only a countable number of distinct values
o Continuous random variable is one that can take any value in an interval of the real number line
Denoted as Pr(X=x) or p(x)
X 0 1 2 3
Pr(X=x) 0.125 0.375 0.375 0.125
For any discrete probability function, the following axioms exist:
o For every value of X, p(x) is between 0 and 1 inclusively, where p(x) = Pr(X = x)
o Sum of all probabilities is 1. ∑ p ( x )=1
o To determine the probability that X takes a value in the inclusive interval a to b, values of p(x) from x=a to x=b
x=b
is summed. Pr ( a≤ X ≤ b )= ∑ p( x )
x=a
Matrices
Representing linear systems with matrices
o Matrices have dimensions and are read row x column (i.e. 2x3 matrix = 2 rows, 3 columns)
o Any number which takes up a position is called an
entry or matrix element and may be denoted as
a r ,c (matrix ‘a’, row r, column c)
o “Augmented matrices are a shorthand way of
writing systems of equations.”
o A system of equations can be represented by an augmented matrix. Each row represents an equation and
each column represents a variable or constant.
o If two equations differ in what variables they have (i.e. eqn 1 has ‘x’ and ‘y’ but eqn 2 has only ‘x’), the
equation without the variable will have 0 in the respective entry.
o If two equations have their variables written in a different order, rearrange them to fit into the matrix. (i.e. 3x
+ 2 = 12y -> 3x – 12y = -2)
Matrix Row Operations
o Switch any two rows – order of equations does not matter.
R1 ↔ R2 means interchange/swap row 1 and row 2.
o Multiply a row by a nonzero constant – multiply both sides by the same nonzero constant to obtain an
equivalent equation. Often done to eliminate a variable.
3 R2 → R2 means replace row 2 with 3x itself.
o Add one row to another
R1 + R2 → R2 means replace row 2 with the sum of row 1 and row 2.
Adding and Subtracting Matrices
o Two matrices of the same dimensions will have both corresponding entries added together.
o Two matrices of the same dimensions will have both corresponding entries subtracted.
o Two matrices of different dimensions will give an undefined result.
Multiplying Matrices by Scalars
o A multiplier applied to a matrix is known as a scalar.
o A scalar (multiplier) will apply to each entry.
o Repeated addition of a matrix (i.e. A + A + A) is the same thing as multiplying (i.e. 3A)
o Solving a matrix with a predefined scalar requires division or multiplication (i.e. 1/3A * 3 = A or 3A / 3 = A)
Zero Matrices
o A zero matrix is where all entries are 0.
o Indicated by ‘O’ and a subscript where dimensions can be added (e.g. O 2 ×3 )
o Adding opposite matrices creates a zero matrix.
o Multiplying by scalar 0 creates a zero matrix.
Multiplying Matrices by Matrices
o N-tuples and the dot product
N-tuples are ordered pairs, triples, etc. (2,3) * (2,3) = 2*2 + 3*3 = 4 + 9 = 13
Often indicated by a variable with an overhead arrow (e.g. a ⃗ =(3,1,8))
o Matrices and n-tuples
When multiplying matrices, assign each row and column as an n-tuple.
o Matrices with different dimensions can be multiplied as long as the first one’s columns
is equal to the second one’s rows.
o The dimensions of the product matrix are the two outer numbers.
o E.g. 2x3 * 3x1 = 2x1 matrix.
o Matrices are not commutative. AB≠ BA
o Matrices are associative (AB)C = A(BC).
o Matrices are also distributive A(B+C) = (AB + BC) and (B+C)A = (BA + CA)
Defined matrix operations
o Two matrices are defined if the number of columns in the first matrix equals the number of rows in the
second matrix.
o The reason being is when multiplying matrices, the order matters.
Matrix multiplication dimensions
o The first matrix’s number of rows by the second matrix’s number of columns are the dimensions of the new
matrix (e.g. 2x3 and 4x4 = 2x4)
Identity Matrix
o n x n identity matrix ( I n) has each entry from top left to bottom right diagonally equal to 1 and all other entries
0.
o A matrix multiplied by its respective
identity matrix equals the original
matrix (i.e. I n∗A=A )
o All identity matrices will be square.
Determinant of 2x2 matrices
o Product of the diagonal top left to bottom right minus the product of diagonal top right to bottom left. (ad-bc)
o Also denoted as |A|
Matrix Inverses
o A−1 A=I
o A= [ ac bd ]
1 d −b
o
−1
A =
ad−bc −c a [ ]
−1 1
o Or: A =
¿ A∨¿∗adj ( A)¿
o Remember that ab-bc is the determinant.
o The adjugate of a matrix is having a and d swapped, and having b and c inverting their signs. (e.g.
[ ac bd ]→ [−cd −ba ]
Determining Invertible Matrices
o If the determinant of a matrix is anything but a 0, then it is invertible.
o If and only if (iff) | A|=0 , A−1 is undefined/singular/degenerate.
Solving Equations with Inverse Matrices
o Matrices can be used to solve systems of equations, such as 2 x+3 y =−1 and x +2 y =−1.
o These two equations can be expressed in matrix forms, where the coefficients fit into a 2x2 matrix of numbers
x
[ 21 32] and the variables fit into a column vector
y
. The constants also fit into a column vector of
−1
−1
o The column vectors can be represented by X and B.
⃗ ⃗
o To solve for an unknown column vector, synthesise the matrices into an equation. In this case, A ⃗ X =⃗
B . Then
1
multiply both sides by the inverse matrix (which is ) A−1 A ⃗X =A−1 ⃗ B . Remember that A−1 A=I
det ( A)
(inverse matrix) so it effectively cancels out. Then multiply the inverse matrix to ⃗ B to get a final column vector
which defines the variables.
Representing transformations with matrices
o Represent the coordinate pair in a
cartesian plane as a 2x1 column matrix.
o To multiply most transformations, a
2x2 matrix known as a transformation
matrix is used.
Introduction to Functions
Linear and Quadratic Functions
y 2− y 1 rise
y=mx+c where m= or m=
x 2−x 1 run
m 1=m 2 if parallel (same gradient)
−1
m 1= if perpendicular (inverse gradient) or m 1 m2=−1 (product of both gradients = -1)
m2
x1 + x 2 y 1 + y 2
, =midpoint
2 2
d= √( x 2−x 1)2 +( y 2− y 1)2 … distance formula. Remember to use each combination of vertex points, as in for a
triangle with three states vertices, use the distance formula three times for each combination of coordinates. Add all
three to find the perimeter. Remember: this is Pythagoras’ Theorem.
θ=tan −1(m)
m=tan (θ)
Co-linear = same gradient, points are on the same line.
y− y1 =m(x−x 1); gradient and a point.
Find the rule of a graph, use:
To express a quadratic equation in standard form to the y=a(x−e )( x−f ) form, first remove any denominators
from the standard form, use DOPS or the ac/b method.
To find the vertex of a parabola, find the x-intercepts by establishing the average distance between the two x-
intercepts, apply whether the graph will be maximum or minimum and then substitute the x-coordinate into the
original equation to find the y-coordinate. Finally, you will have an ordered pair.
Completing the square: a x 2+ bx+ c=0 → a( x +d )2+ e=0
b
o d=
2a
b2
o e=c−
4a
Functions and Relations
A relation is a set of ordered pairs, usually
expressed as a rule. (e.g. A = {(0,1), (2,3)} or y = 5x –
1)
A function is a relation if for every x value there is a
different y value.
Anything that can be mapped on a cartesian plane
using a rule is a relation.
Functions can be one-to-one or many-to-one.
All functions are relations, but not all relations are
functions.
To test if a relation is a function, we use the vertical
line test. If placing a vertical line across the graph
and it only touches the graph once, it is a function.
To test if a function is one-to-one or many-to-one,
we use the horizontal line test. Draw a horizontal
line and if it contacts the line once, it is one-to-one,
if it contacts >1 time it is many-to-one.
Function and set notation
A rational number is any number that can be
a
written as a fraction in some way (i.e. )
b
An irrational number is a number that cannot be expressed into a fraction; no patterns (e.g. surd, Pi)
Use [ ] and ( ) to indicate in interval notation whether a number is inclusive or exclusive. (e.g. { x : x ≥ 0 }=¿
On number lines open circle = exclusive, closed circle = inclusive.
{x: x} means “x such that…”
Interval notation on a number line can have multiple points on it.
If ‘x’ is part of all real numbers, it is an element of R. (e.g. x ∈ R)
Domain and Range
Domain of a relation is the set of x-values
Range of a relation is the set of y-values
If the domain is unspecified, the largest subset of R possible. A.k.a. ‘implied’ or ‘maximal domain’.
Co-domain in Math Methods is always R. It will never change in this subject. It means “we are only using real numbers”
2
y=x 2 where x ∈ R we write f : R → R , f ( x ) =x
2
y=x 2 where x ∈ ¿ we write f :¿ → R , f ( x )=x
For x-intercepts, we solve f(x) = 0 (sub y=0)
For y-intercepts, we evaluate f(0) (sub x=0)
f(0) means substitute x=0 into the function to find the y-value.
With interval notation always start with the lowest number.
Polynomials
Expansion of Polynomials
P( x ) −α
=P( )
βx+ α β
If a polynomial is being divided by a divisor (e.g. 2x3-
2x2+3x+1 / x-2)
Substitute the opposite value of -2 (+2) into P(x), making
P(2)
Then solve the expression substituting x = 2.
Factor Theorem/Factorising a Polynomial
βx +α ∨P ( x ) , P ( −αβ )=0
−α
P(
β )
Conversely, =0 , βx +α ∨P ( x ) ,
Point of Inflection
Where a cubic goes from up to zero to up/down to zero to down
The point on a graph where the gradient = 0
Families of Polynomials
Quadratics Advantages Disadvantages
Power law (turning point) form Axis of symmetry at (x = h) x-intercepts
y=a(x−h)2 +k Turning point at (h,k) y-intercepts
Factorised form x-intercepts at (p,0) and (q,0) Axis of symmetry
y=a(x− p)(x−q) Turning point
y-intercept
Expanded form (general form) y-intercept at (0,c) x-intercepts
y=a x2 +bx +c Axis of symmetry
Turning point
General Tips
If a question has an unknown value but gives a remainder, use the remainder theorem (e.g. sub x-2 into P(2))
Remember when using the cross method to write two bx values; don’t skip them
If given a cubic function with two pairs of coordinates, use simultaneous equations to solve for a and b.
Calculus
Rates of Change
o Measurement of how much one quantity changes with respect to a change in another quantity.
o Very commonly, the second quantity is time, but other rates also exist.
o The rate of change is the vertical axis with respect to the horizontal axis being equivalent to the gradient.
o Often the rate of change is not constant, but the average rate of change can still be calculated.
o Two points are needed to find the average.
o Average rate of change
f ( b ) −f ( a)
Average between two points.
b−a
Secant – a line that connects two points on a graph and extends further.
Chord – a line that connects only two points
Tangent – line parallel to and touches only one point on a curve.
Is precisely equal to the gradient of a secant line drawn on the graph between two points.
As a final answer, the rate of change must be given in y/x (e.g. degrees/year, rotation/min)
o Instantaneous rate of change
Equivalent to the gradient of a tangent line (derivative), which touches at exactly the point and is
parallel to the curve at that exact point.
Draw a tangent line, and find the gradient of the
straight line.
o Direction of change
Positive
Negative
Zero
Stationary point
The Derivative
o The gradient of the tangent (secant) line.
o Derivative of f is f’ and defined by:
f ( x +h )−f ( x)
f ' ( x )=lim
h→ 0 h
o Limit Notation
lim (Expression)
h→ n
To solve, essentially substitute h = n, whatever that may be and simplify the expression.
The Chain Rule
o Transform a function into a y= and u= function which are then chained together.
dy
∗du
o dy du (Leibniz notation)
=
dx dx
o ( f ∘ g ) ( x )=f ' ( g ( x ) ) g ' ( x ) where ( f ∘ g )( x )=f ( g ( x )) (Function notation)
'
o n ax n+ 1
∫ ax dx= n+1 +c
o Because there is an unknown constant, therefore it is called indefinite, or the general antiderivative.
5
o E.g. 15x4 = ∫ 15 x 4 dx= 155x 5
+c=3 x +c
o Remember to rearrange roots to fractional indices.
1 4 3
x 3
1 3 2 x2 1 4 2 2
o E.g. ∫ x + √ x dx= + +c = x + x + c
2 4 3 8 3
2
Determine Specific Antiderivatives
o By being given enough information, the constant term ‘c’ can be found.
o If given a pair of coordinates, sub in y and x, then solve for ‘c’
o E.g. 5 = 2(2)3 – 7(2) + c
5 = 16 – 14 + c
c=3
y = 2x3 - 7x + 3
o If given a turning point, this is a stationary point, meaning that f’(x) = 0. This way, if you sub in the
value of x that gives a stationary point and 0, then a constant can be found.
o 1. Find the constant value first by substituting a stationary point into f’(x) = 0.
o 2. Antidifferentiate f’(x) and solve for c.
Kinematics
o Particle moving in a straight line about a fixed-point O (origin)
o Position of the particle is given by x as a function of t (time). Also known as displacement.
o Displacement has a sign associated with it.
o Distance is an absolute positive value.
o Velocity (displacement) with respect to time. (Velocity uses displacement and the sign tells the
direction)
o Speed is the magnitude of velocity. (Speed uses distance)
o Average velocity = x 2−x 1/t 2−t 1
dx
o Instantaneous velocity is v(t)=
dt
distance travelled
o Average speed =
time taken
o Acceleration is the rate of change in velocity.
Average acceleration = v2-v1 / t2-t1
dv d dx d 2 x
o Instantaneous acceleration a= =
dt dt dt( )
= 2
dt
This is called the second derivative, also denoted by x’’(t).
o If the acceleration and velocity are in the same sign, the object is speeding up.
o If either the acceleration or the velocity are different signs to each other, the object is slowing down.
If a question asks for the “rate”, always think derivative.
If a question asks for when an object is stationary and what the position is at a time, substitute v(t) = 0. You
will find an answer where t = n seconds. Then substitute this value for t into the original equation to find the
position.