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Mathematics Methods Unit 1&2 Study Notes

This document provides notes on various mathematical methods topics for a VCE Mathematical Methods course. It includes summaries of key concepts in probability and counting methods, matrices, functions, polynomials, trigonometry, exponential and logarithmic functions, and calculus. Formulas and Mathematica commands are defined for solving problems in these various areas.

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0% found this document useful (0 votes)
1K views

Mathematics Methods Unit 1&2 Study Notes

This document provides notes on various mathematical methods topics for a VCE Mathematical Methods course. It includes summaries of key concepts in probability and counting methods, matrices, functions, polynomials, trigonometry, exponential and logarithmic functions, and calculus. Formulas and Mathematica commands are defined for solving problems in these various areas.

Uploaded by

Kisten Kallistus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Mathematical Methods

Unit 1&2 Notes


VCE Mathematical Methods
Daniel Sandvik
Units 1&2
Contents
Mathematica Commands..................................................................................................................................................................2
Probability & Counting Methods......................................................................................................................................................2
Matrices............................................................................................................................................................................................4
Introduction to Functions.................................................................................................................................................................7
Polynomials.......................................................................................................................................................................................8
Trigonometry & Unit Circle.............................................................................................................................................................10
Exponential and Logarithmic Functions..........................................................................................................................................11
Calculus...........................................................................................................................................................................................12
Mathematica Commands
 Solve[f(x), x]
 Simplify[f(x)]
 Factor[f(x)]
 Expand[f(x)]
 Reduce[f(x),x]
 PolynomialQuotientRemainder[f(x), x, x]
 Apart[f(x)]
 f[x_]:= [f(x)]
 //N
 //TraditionalForm
 //MatrixForm
 Plot[f(x), (x, n1, n2)]
 Binomial[]
 Log[b,z] (base, number)
 Log[z] (natural log)
 Log10[z] (base 10)
 D[f(x),x], differentiate.
 AxesLabel → {x,y}
 Table[f(x), {x,n}]
 PlotRange -> {{x1, x2}, {y1, y2}}
 <=, >= (less than or equal to, greater than or equal to)
 ArcSin/Cos/Tan[a]

Probability & Counting Methods


Random Events & Experimental Probability
 Event – a subset of a sample space.
o Elementary event – one element of the sample space (e.g. rolling a six, {6})
o Compound event – combined multiple elements (e.g. rolling an even number, {2,4,6})

number of ×event A occurs


Relative frequency of event A =
number of trials
n( A) number of favourable outcomes
Pr ( A )= ∨
n( ε ) total number of possible outcomes
Calculating & Representing Probabilities
 A question that states “at least” means 1 – probability that something doesn’t happen.
 Complementary events – the event that does not occur (A’)
o Pr(A’) = 1 – Pr(A)
Karnaugh Map (a.k.a. probability table)
 Is used to indicate all different areas of a Venn Diagram.
B B’
A Pr (A ∩ B) Pr (A ∩ B’) Pr(A)
A’ Pr (A’ ∩ B) Pr (A’ ∩ B’) Pr(A’)
Pr(B) Pr(B’) 1
The Addition Rule & Mutually Exclusive Events
 The Addition Rule
o Pr ( A ∪ B )=Pr ( A ) + Pr ( B )−Pr ⁡( A ∩ B)
o The probability of the sum of A and B is equal to Pr(A) + Pr(B), minus the intersection of A ∩ B.
 Mutually Exclusive Events
o Probability of both occurring = 0; not related.
o Pr ( A ∩ B )=0 and therefore: Pr ( A ∪ B )=Pr ( A ) + Pr ⁡(B)
Conditional Probability
 “The probability that this has occurred, given that something else has already occurred.”
 A question stating “given” or “if” implies that it is a conditional probability question.
 Pr(A|B) = probability of A given that B has already occurred.
Pr ⁡( A ∩ B)
 Pr ( A|B )=
Pr ⁡(B)
 If you rearrange the previous formula, you can find the intersection probability as so:
Pr ( A ∩ B )=Pr ( A|B )∗Pr ⁡( B)
 If a question asks to find to find the probability of (A|B’), first use the initial formula, then use:
Pr ⁡( A ∩ B' )
Pr ( A|B ' ) =
Pr ⁡(B' )
o This means that to find A given B hasn’t occurred, find the probability of A only (not intersection) and divide by
not B (1 – Pr(B)).
 These types of problems can be solved either using the formula, or drawing a Venn Diagram.
Multiplication Rule, The Law of Total Probability & Independent Events
 The Multiplication Rule
o Pr ( A ∩ B )=Pr ( A|B )∗Pr ⁡( B)
o Tree diagrams can be useful here.
o When trying to solve conditional probability here, define event A as the first event and B as the second event.
If using a tree diagram, show the alternative option to getting A as A’, not B. (e.g. pulling marbles out of a bag,
find probability of first one red, second one red)
 Law of Total Probability
o Pr ( A )=Pr ( A|B )∗Pr ( B ) + Pr ( A|B' )∗Pr(B' )
o Easily shown on a tree diagram.
o This is used to find two different ways that the end result A can be achieved regardless of what the first event
was.
 Independent Events
o Two events are independent if the first outcome of the first event does not affect the outcome of the second.
o If two events are independent, the following statements are true: Pr ( A|B )=Pr ( A ) and
Pr ( A ∩ B )=Pr ( A )∗Pr ⁡( B)
o To test if two events are mathematically independent, use the second formula.
Counting Methods
 The Addition Principle
o Add up all of the different possible outcomes.
o n ( A ∪ B )=n ( A ) +n (B)
o When seeing “or” in a question, it means to add.
 The Multiplication Principle
o Multiply the different branches of outcomes.
o n ( A ∩ B )=n ( A )∗n( B)
o When seeing “and” in a question, it means to multiply.
 Permutations with Repetition
o A permutation is an ordered set of objects (e.g. 123 is different to 321); the order matters.
o nr can be used to calculate the total number of permutations, where ‘n’ equals the number of different
possibilities and ‘r’ equals the number of repetitions.
 Permutations without Repetition
o This is where every time one possibility is used up, the total number of subsequent possibilities is reduced.
o This can be calculated using factorials (4! = 4 x 3 x 2 x 1), or partial factorials (e.g. 10 x 9 x 8 x 7)
n!
o Partial factorials are technically expressed as: Or: nPr.
( n−r ) !
 Calculating Permutations without a Calculator
10! 10∗9∗8∗7∗6∗5∗4∗3∗2∗1
o First, write out both entire permutations without repetition: =
7! 7∗6∗5∗4∗3∗2∗1
o Then, cancel out the highest common factorial: 10∗9∗8

Combinations
 A combination is a set of objects where the order does not matter.
 n
Cr is used to calculate the number of different combinations.
 Additionally, nCr = nPr / r!
n!
 However, more commonly, the formula is nCr ¿
r ! ( n−r ) !
 Combinations can also be written in a matrix format.
 Calculating Combinations without a Calculator
o First write out both entire combinations.
o Then cancel highest common factorial and any remaining common factors.
Discrete Random Variable
 A random variable is a function that assigns a number to each outcome in the sample space ε.
o Discrete random variable is one which may take on only a countable number of distinct values
o Continuous random variable is one that can take any value in an interval of the real number line
 Denoted as Pr(X=x) or p(x)
X 0 1 2 3
Pr(X=x) 0.125 0.375 0.375 0.125
 For any discrete probability function, the following axioms exist:
o For every value of X, p(x) is between 0 and 1 inclusively, where p(x) = Pr(X = x)
o Sum of all probabilities is 1. ∑ p ( x )=1
o To determine the probability that X takes a value in the inclusive interval a to b, values of p(x) from x=a to x=b
x=b
is summed. Pr ( a≤ X ≤ b )= ∑ p( x )
x=a

Sampling with Replacement


 “Successive objects are selected from a finite group without being replaced, meaning the probability of success changes
after each selection.”
 Multiplication rule is very useful for this.
Sampling with Replacement: The Binomial Distribution
 Sampling with replacement means that the probability of success remains constant after each selection.
 There are only two possible outcomes regardless of how many different choices. (e.g. success or failure)
n!
 Pr ( X=x )= (nx) p (1−p)
x n− x
, where ( nx)= x ! ( n−x )!
PDF = only 1, only 2, only 3, etc.
CDF = 1, or 2, or 3, etc.

Matrices
 Representing linear systems with matrices
o Matrices have dimensions and are read row x column (i.e. 2x3 matrix = 2 rows, 3 columns)
o Any number which takes up a position is called an
entry or matrix element and may be denoted as
a r ,c (matrix ‘a’, row r, column c)
o “Augmented matrices are a shorthand way of
writing systems of equations.”
o A system of equations can be represented by an augmented matrix. Each row represents an equation and
each column represents a variable or constant.
o If two equations differ in what variables they have (i.e. eqn 1 has ‘x’ and ‘y’ but eqn 2 has only ‘x’), the
equation without the variable will have 0 in the respective entry.
o If two equations have their variables written in a different order, rearrange them to fit into the matrix. (i.e. 3x
+ 2 = 12y -> 3x – 12y = -2)
 Matrix Row Operations
o Switch any two rows – order of equations does not matter.
 R1 ↔ R2 means interchange/swap row 1 and row 2.
o Multiply a row by a nonzero constant – multiply both sides by the same nonzero constant to obtain an
equivalent equation. Often done to eliminate a variable.
 3 R2 → R2 means replace row 2 with 3x itself.
o Add one row to another
 R1 + R2 → R2 means replace row 2 with the sum of row 1 and row 2.
 Adding and Subtracting Matrices
o Two matrices of the same dimensions will have both corresponding entries added together.
o Two matrices of the same dimensions will have both corresponding entries subtracted.
o Two matrices of different dimensions will give an undefined result.
 Multiplying Matrices by Scalars
o A multiplier applied to a matrix is known as a scalar.
o A scalar (multiplier) will apply to each entry.
o Repeated addition of a matrix (i.e. A + A + A) is the same thing as multiplying (i.e. 3A)
o Solving a matrix with a predefined scalar requires division or multiplication (i.e. 1/3A * 3 = A or 3A / 3 = A)
 Zero Matrices
o A zero matrix is where all entries are 0.
o Indicated by ‘O’ and a subscript where dimensions can be added (e.g. O 2 ×3 )
o Adding opposite matrices creates a zero matrix.
o Multiplying by scalar 0 creates a zero matrix.
 Multiplying Matrices by Matrices
o N-tuples and the dot product
 N-tuples are ordered pairs, triples, etc. (2,3) * (2,3) = 2*2 + 3*3 = 4 + 9 = 13
 Often indicated by a variable with an overhead arrow (e.g. a ⃗ =(3,1,8))
o Matrices and n-tuples
 When multiplying matrices, assign each row and column as an n-tuple.
o Matrices with different dimensions can be multiplied as long as the first one’s columns
is equal to the second one’s rows.
o The dimensions of the product matrix are the two outer numbers.
o E.g. 2x3 * 3x1 = 2x1 matrix.
o Matrices are not commutative. AB≠ BA
o Matrices are associative (AB)C = A(BC).
o Matrices are also distributive A(B+C) = (AB + BC) and (B+C)A = (BA + CA)
 Defined matrix operations
o Two matrices are defined if the number of columns in the first matrix equals the number of rows in the
second matrix.
o The reason being is when multiplying matrices, the order matters.
 Matrix multiplication dimensions
o The first matrix’s number of rows by the second matrix’s number of columns are the dimensions of the new
matrix (e.g. 2x3 and 4x4 = 2x4)
 Identity Matrix
o n x n identity matrix ( I n) has each entry from top left to bottom right diagonally equal to 1 and all other entries
0.
o A matrix multiplied by its respective
identity matrix equals the original
matrix (i.e. I n∗A=A )
o All identity matrices will be square.
 Determinant of 2x2 matrices
o Product of the diagonal top left to bottom right minus the product of diagonal top right to bottom left. (ad-bc)
o Also denoted as |A|
 Matrix Inverses
o A−1 A=I

o A= [ ac bd ]
1 d −b
o
−1
A =
ad−bc −c a [ ]
−1 1
o Or: A =
¿ A∨¿∗adj ( A)¿
o Remember that ab-bc is the determinant.
o The adjugate of a matrix is having a and d swapped, and having b and c inverting their signs. (e.g.

[ ac bd ]→ [−cd −ba ]
 Determining Invertible Matrices
o If the determinant of a matrix is anything but a 0, then it is invertible.
o If and only if (iff) | A|=0 , A−1 is undefined/singular/degenerate.
 Solving Equations with Inverse Matrices
o Matrices can be used to solve systems of equations, such as 2 x+3 y =−1 and x +2 y =−1.
o These two equations can be expressed in matrix forms, where the coefficients fit into a 2x2 matrix of numbers
x
[ 21 32] and the variables fit into a column vector
y
. The constants also fit into a column vector of
−1
−1
o The column vectors can be represented by X and B.
⃗ ⃗
o To solve for an unknown column vector, synthesise the matrices into an equation. In this case, A ⃗ X =⃗
B . Then
1
multiply both sides by the inverse matrix (which is ) A−1 A ⃗X =A−1 ⃗ B . Remember that A−1 A=I
det ⁡( A)
(inverse matrix) so it effectively cancels out. Then multiply the inverse matrix to ⃗ B to get a final column vector
which defines the variables.
 Representing transformations with matrices
o Represent the coordinate pair in a
cartesian plane as a 2x1 column matrix.
o To multiply most transformations, a
2x2 matrix known as a transformation
matrix is used.
Introduction to Functions
Linear and Quadratic Functions

y 2− y 1 rise
 y=mx+c where m= or m=
x 2−x 1 run
 m 1=m 2 if parallel (same gradient)
−1
 m 1= if perpendicular (inverse gradient) or m 1 m2=−1 (product of both gradients = -1)
m2
x1 + x 2 y 1 + y 2
 , =midpoint
2 2
 d= √( x 2−x 1)2 +( y 2− y 1)2 … distance formula. Remember to use each combination of vertex points, as in for a
triangle with three states vertices, use the distance formula three times for each combination of coordinates. Add all
three to find the perimeter. Remember: this is Pythagoras’ Theorem.
 θ=tan −1(m)
 m=tan ⁡(θ)
 Co-linear = same gradient, points are on the same line.
 y− y1 =m(x−x 1); gradient and a point.
Find the rule of a graph, use:
 To express a quadratic equation in standard form to the y=a(x−e )( x−f ) form, first remove any denominators
from the standard form, use DOPS or the ac/b method.
 To find the vertex of a parabola, find the x-intercepts by establishing the average distance between the two x-
intercepts, apply whether the graph will be maximum or minimum and then substitute the x-coordinate into the
original equation to find the y-coordinate. Finally, you will have an ordered pair.
 Completing the square: a x 2+ bx+ c=0 → a( x +d )2+ e=0
b
o d=
2a
b2
o e=c−
4a
Functions and Relations
 A relation is a set of ordered pairs, usually
expressed as a rule. (e.g. A = {(0,1), (2,3)} or y = 5x –
1)
 A function is a relation if for every x value there is a
different y value.
 Anything that can be mapped on a cartesian plane
using a rule is a relation.
 Functions can be one-to-one or many-to-one.
 All functions are relations, but not all relations are
functions.
 To test if a relation is a function, we use the vertical
line test. If placing a vertical line across the graph
and it only touches the graph once, it is a function.
 To test if a function is one-to-one or many-to-one,
we use the horizontal line test. Draw a horizontal
line and if it contacts the line once, it is one-to-one,
if it contacts >1 time it is many-to-one.
Function and set notation
 A rational number is any number that can be
a
written as a fraction in some way (i.e. )
b
 An irrational number is a number that cannot be expressed into a fraction; no patterns (e.g. surd, Pi)
 Use [ ] and ( ) to indicate in interval notation whether a number is inclusive or exclusive. (e.g. { x : x ≥ 0 }=¿
 On number lines open circle = exclusive, closed circle = inclusive.
 {x: x} means “x such that…”
 Interval notation on a number line can have multiple points on it.
 If ‘x’ is part of all real numbers, it is an element of R. (e.g. x ∈ R)
Domain and Range
 Domain of a relation is the set of x-values
 Range of a relation is the set of y-values
 If the domain is unspecified, the largest subset of R possible. A.k.a. ‘implied’ or ‘maximal domain’.
 Co-domain in Math Methods is always R. It will never change in this subject. It means “we are only using real numbers”
2
 y=x 2 where x ∈ R we write f : R → R , f ( x ) =x
2
 y=x 2 where x ∈ ¿ we write f :¿ → R , f ( x )=x
 For x-intercepts, we solve f(x) = 0 (sub y=0)
 For y-intercepts, we evaluate f(0) (sub x=0)
 f(0) means substitute x=0 into the function to find the y-value.
 With interval notation always start with the lowest number.

Polynomials
Expansion of Polynomials

 (a+ b)6 – to find the coefficients of each term, use Pascal’s


triangle.
 The ‘a’s start at powers of 6, 5, 4, 3, 2, 1, 0
 The ‘b’s start at powers of 0, 1, 2, 3, 4, 5, 6
 a 6+ 6 a5 b+15 a 4 b 2+ 20 a3 b3 +15 a2 b4 +6 a b5 +b6
Division of Polynomials
 Use long division. (DMSB)
 First term will always cancel every time you follow the cycle.
 Put in 0x or 0 in to keep it neat.
 If dividing a polynomial and it results in a remainder, put it into a fraction.
 Or use synthetic division.
Remainder Theorem

P( x ) −α
 =P( )
βx+ α β
 If a polynomial is being divided by a divisor (e.g. 2x3-
2x2+3x+1 / x-2)
 Substitute the opposite value of -2 (+2) into P(x), making
P(2)
 Then solve the expression substituting x = 2.
Factor Theorem/Factorising a Polynomial

 βx +α ∨P ( x ) , P ( −αβ )=0
−α
P(
β )
 Conversely, =0 , βx +α ∨P ( x ) ,

 Note: ' ∨' in this case means “a factor of…”


 A cubic function can be factorised using the factor theorem to find the first linear factor and then using polynomial
division or the method of equating coefficients to complete the process.
 1. Use the factors of the constant and the remainder theorem to find a linear factor that works for the polynomial
 2. Use polynomial long division (remainder = 0) to factorise the cubic into a quadratic
 3. Factorise the quadratic (cross method, quadratic equation, complete square)
 4. Write a multiplication statement with 3 sets of linear factors multiplying by each other. If there are two linear
factors that are the same, combine them into an exponent.
Rational-root Theorem
n
 P ( x ) =∑ ai x i , ai ∈ R
i=0
o P ( x ) =an x n+ an−a x n−1 +…+ a1 x+ a0 be a polynomial of degree n with the coefficients of a i.
 Let α , β ∈ Z :hcf ( α , β )=1
o (α and β are integers such that the highest common factor of α and β is 1)
 If βx +α ∨P(x) → β ∨an ∧α∨a 0
o ( βx +α ∈ P (x) then β divides a n and α divides a 0)
 Difference of two cubes
o x 3−a 3=( x−a)( x2 + ax+ a2)
 Sum of two cubes
o x 3+ a3=( x +a)(x 2−ax +a2 )

Solving Cubic Equations


 Cubic polynomial equations can be solved by first using an appropriate factorization technique.
o Extracting a simple common factor
o Using the factor theorem
o Polynomial division or equating coefficients
o Sum or difference of two cubes
o Using the quadratic formula

Point of Inflection
 Where a cubic goes from up to zero to up/down to zero to down
 The point on a graph where the gradient = 0
Families of Polynomials
Quadratics Advantages Disadvantages
Power law (turning point) form Axis of symmetry at (x = h) x-intercepts
y=a(x−h)2 +k Turning point at (h,k) y-intercepts
Factorised form x-intercepts at (p,0) and (q,0) Axis of symmetry
y=a(x− p)(x−q) Turning point
y-intercept
Expanded form (general form) y-intercept at (0,c) x-intercepts
y=a x2 +bx +c Axis of symmetry
Turning point

Cubics Advantages Disadvantages


Power law (inflection point) form Stationary point of inflection at (h,k) x-intercepts
y=a( x−h)3 +k y-intercept
Factorised form (intercept form) x-intercepts at (p,0), (q,0), (r,0) y-intercept
y=a ( x −p )( x−q ) ( x−r ) Turning points
Point of inflection
y=a ( x −p )2 (x−q)
Note: second form just means p and r
values are identical.
Expanded form (general form) y-intercept at (0,d) x-intercepts
3 2
y=a x +b x +cx +d Turning point
Point of inflection

Quartics Advantages Disadvantages


Power law (turning point) form Turning point at (h,k) x-intercepts
y=a(x−h)4 + k y-intercept
Factorised form (intercept form) x-intercepts at (p,0), (q,0), (r,0), (s,0) y-intercept
y=a ( x −p )( x−q ) ( x−r ) ( x −s ) Turning points
Point of inflection
y=a ( x −p )2 (x−q)( x−r )
y=a ( x −p )3 ( x−q)
Note: second and third form mean
there are two or three values identical
to p.
Expanded form (general form) y-intercept at (0,e) x-intercepts
4 3 2
y=a x + b x + c x + dx+ e Turning point
Point of inflection

General Tips
 If a question has an unknown value but gives a remainder, use the remainder theorem (e.g. sub x-2 into P(2))
 Remember when using the cross method to write two bx values; don’t skip them
 If given a cubic function with two pairs of coordinates, use simultaneous equations to solve for a and b.

Trigonometry & Unit Circle


 The Unit Circle
o Radius of 1 unit
o Cartesian plane can be drawn through the origin of the circle
o Circle can be broken up into 4 quadrants – anticlockwise.
 Degrees & Radians
o Consider point P(x,y) on the unit circle
o Circumference of the unit circle is 2 π
o Angle θ can be expressed in degrees or radians.
o Measurement in radians = corresponding arc length
o 360 degrees = 2 π radians.
π
o Convert from degrees to radians: deg ¿
180
rad∗180
o Convert from radians to degrees:
π
 Defining Circular Functions
o Drawing a right-angled triangle at any point in the unit
circle to meet with P(x,y) will always have a hypotenuse
o = 1.

o Period =
n
adj
o cosθ=
1
o adj=cosθ
opp
o sinθ=
1
o opp=sinθ
o Sine & Cosine Functions
 p ( x , y )=(± cosθ , ± sinθ)
o Tangent Functions
 Tangent lines form 90-degree angles
sinθ
 tanθ=
cosθ
 The Pythagorean Identity
o If one value of sin(x), cos(x) or tan(x) is known, the other two can be found using the Pythagorean identity:
o sin2 x+ cos2 x=1
o Note: sin 2 x=¿ ¿
 Sketching Circular Functions
o y = asin(n(α-Ɛ)) + k
 a = amplitude
 n = period (2Pi/n)
 k = translation in y
 Ɛ = translation in x
 Dilation by d from x-axis
 Dilation by 1/n from y-axis
o y = acos(n(α-Ɛ)) + k
 a = amplitude
 n = period (2Pi/n)
 k = translation in y
 Ɛ = translation in x
 Dilation by d from x-axis
 Dilation by 1/n from y-axis
o Restrict the domain by using inequalities to avoid the general solution in Mathematica.
o Define a function f[x_] to find the starting, ending and x-intercept points (sub 0).
 Solving Trig Equations
o 2Cos(3x)-1 = 0, x [0, 2pi]
 Cos(3x) = ½ (use scalene triangle)
 Base angle = ACos (1/2) = Pi/3, 0 < 3x < 6Pi
 3x = Pi/3, 2Pi-Pi/3, 2Pi+Pi/3, 4Pi-Pi/3, 4Pi+Pi/3, 6Pi-Pi/3 *
 3x = Pi/3, 5Pi/3, 7Pi/3, 11Pi/3, 13Pi/3, 17Pi/3
 X = Pi/9, 5Pi/9, 7Pi/9, 11Pi/9, 13Pi/9, 17Pi/9 *
o y = 2Sin[3x]-2, find the x-intercepts between -Pi < x < 2Pi
 Amplitude = 2
 Range = [-4, 0]
 Period = 2Pi/n (n = 3), 2Pi/3
 Dilation by factor 2 from x axis
 Dilation by factor 1/3 from y-axis
 Translation 2 units down
 (x,y) -> (1/3x, 2y-2)
 2Sin[3x]-2 = 0
 Sin[3x] = 1
 ASin[1] = Pi/2
 3x = Pi/2, 5Pi/2, 9Pi/2, -3Pi/2
 x = -Pi/2, Pi/6, 5Pi/6, 3Pi/2
o y = 2Cos3[x-Pi/4]
 Dilation by factor 2 from x-axis
 Dilation by factor (1/n), 1/3 from the y-axis
 Translation Pi/4 to the right (3 on the outside does not change the translation)
 (x,y) -> (x/3 + Pi/4, 2y)
 Amplitude = 2
 Range = [-2,2]
 Period = 2Pi/3 (n = 3)
 2Cos3[x – Pi/4] = 0
 Cos3[x-Pi/4] = 0 (ACos[0])
 3(x – Pi/4) = Pi/2
 Solve[{cos [x ]=¿1 /2 , 0< x <2 Pi }] // This is how to solve in
Mathematica.

Exponential and Logarithmic Functions


 Remember your index laws.
m 1
 n m n n m
√x =x =( x ) =¿
 f ( x )=ax , a>1
 Exponential functions have a horizontal asymptote.
1 x −x 1
 ( ) =n = x
n n
−1
1
a =√n a = n Remember that a negative rational index can be solved by finding the reciprocal of a radical.
n −1

√a
 Logarithmic functions are inverses of exponential functions (log is the opposite of index)
 To find the inverse exponential function (logarithmic function), swap x and y like you would in Unit 1 algebra.
 Where an exponential function has a horizontal asymptote, a logarithmic function has a vertical asymptote.
 You cannot have a logarithm of a negative number.
 a log n x=log n ax
 Index Laws and Solving Exponential Equations
o To solve an algebraic equation with different
exponents like 16x-3 and 42x, we must
equivocate the bases.
o 16x-3 = (42)x-3 = 42x-6
o Once the bases are equal, they cancel out and you solve the indices algebraically.
o 2x – 6 = 2x
o Sometimes there is no solution, so you can state “no sol” or something similar.
o Some exponential functions can be solved quadratically.
o Solve[expr == n, Reals] generally works in Mathematica. If not, try NSolve[], //N, Reduce[], etc.
 Logarithms
o Log[x] in writing implies base 10. This is different in Mathematica, keep in mind.
o Ln implies base e.
o power=log base number
o Log Laws
 1. log a mn=log a m+ log a n (Addition)
m
 2. log a =log a m−log a n (Subtraction)
n
1
 3. log a =−log a n (Inverse, chemistry!)
n
p
 4. log a m = p log a m (Scalar)
 5. log a a=1
o As is with indices, you need to make the logs to the same base.
o There are no log laws for dividing.
o When solving questions with an unknown base as x but a known exponent and the result is fractional, raise the
result to the lowest prime and express with a negative index and solve using algebra to remove the exponent
that is affecting x.
o Graphs
 1. Sub in x=0 to find the y-intercept. You don’t need to know the power.
 2. Solve for the exponent ‘x’ by using logarithms to find the x-intercept.
 3. Sub y=0 after finding out the exponent of ‘x’ to find the asymptote.
o Logarithmic and exponential graphs are inverses of each other, meaning that what you know about inverse
applies. (Asymptote swaps, intercepts swap, still flips over y=x line, left and right transformations become up
and down transformations)
o y = a^x
Swap x and y
x = a^y
y = log_a(x)

Calculus
 Rates of Change
o Measurement of how much one quantity changes with respect to a change in another quantity.
o Very commonly, the second quantity is time, but other rates also exist.
o The rate of change is the vertical axis with respect to the horizontal axis being equivalent to the gradient.
o Often the rate of change is not constant, but the average rate of change can still be calculated.
o Two points are needed to find the average.
o Average rate of change
f ( b ) −f ( a)
 Average between two points.
b−a
 Secant – a line that connects two points on a graph and extends further.
 Chord – a line that connects only two points
 Tangent – line parallel to and touches only one point on a curve.
 Is precisely equal to the gradient of a secant line drawn on the graph between two points.
 As a final answer, the rate of change must be given in y/x (e.g. degrees/year, rotation/min)
o Instantaneous rate of change
 Equivalent to the gradient of a tangent line (derivative), which touches at exactly the point and is
parallel to the curve at that exact point.
 Draw a tangent line, and find the gradient of the
straight line.
o Direction of change
 Positive
 Negative
 Zero
 Stationary point
 The Derivative
o The gradient of the tangent (secant) line.
o Derivative of f is f’ and defined by:
f ( x +h )−f ( x)
 f ' ( x )=lim
h→ 0 h
o Limit Notation
 lim (Expression)
h→ n
 To solve, essentially substitute h = n, whatever that may be and simplify the expression.
 The Chain Rule
o Transform a function into a y= and u= function which are then chained together.
dy
∗du
o dy du (Leibniz notation)
=
dx dx
o ( f ∘ g ) ( x )=f ' ( g ( x ) ) g ' ( x ) where ( f ∘ g )( x )=f ( g ( x )) (Function notation)
'

o Find thederivative of y =(3 x +4)20


 Let u=3 x+ 4 then y =u20
du 3∧dy
 So = =20 u19
dx du
dy
∗du
 dy du
∴ =
dx dx
19
 ¿ 20 u ∗3
 ¿ 60(3 x +4 )19
 Approximating Gradient
o Differentiation – instantaneous rate of change of one quantity with respect to another.
o Substitute a point that Is given into the formula to find the first x 1y1 pair. (e.g. x=2)
o Then substitute a point arbitrarily close into the formula to find the next x 2y2 pair. (e.g. x=2.01)
o Then use m = y2 – y1 / x2 – x1 to approximate the gradient.
 Derivative (Gradient) First Principles
o “Derivative” and “gradient” are the same thing.
y2 y1
o The general form of m= is:
x2 x1
f ( x+ h )−f ( x )

x +h−x
f ( x+ h )−f ( x )

h
dy
o A derivative is written as f '(x), ∨y'
dx
o To find the gradient, we must use an extremely small value that is arbitrarily close to x1y1.
o Then, a limit must be used which is what happens when h becomes 0.
f ( x +h )−f ( x)
o To do this, we must use f ' ( x )=lim
h→ 0 h
o 2
Find the derivative of y = x – 2 using first principles.
dy f ( x +h ) −f (x )
 =lim
dx h → 0 h
(x +h) −2−( x 2−2)
2

dy
=lim
dx h → 0 h
x + 2 xh+h 2−2−x 2 +2
2

dy
=lim
dx h → 0 h
2

dy 2 xh +h
=lim
dx h → 0 h
dy
 =lim 2 x+ h
dx h → 0
dy
 =2 x
dx
o What is the gradient of y = x2 – 2 at (2,2)?
 m=2(2)
 m=4 at (2,2 ) .
o Derivative of a stationary point is 0. Hence, stationary.
 Derivative from Rule
o Take the power, lower it by one and multiply the term by the
previous power. (e.g. 5x3 -> 15x2)
o This can by applied to polynomials too, just apply the same
rule to all other terms.
o Remember the derivative of a constant is 0. (e.g. dy/dx of 5 =
0; cancels out)
o Is a function differentiable?
 A function is only differentiable at x if a limit exists.
 That is, the gradient of the tangent to the left of x
approaches the same value as the gradient of the
points from the right.
 If the function is discontinuous (e.g. hybrid function
that is separated)
 If the function has a vertical tangent.
 If the function is not smooth.
o You may need to simplify or rewrite a function using positive
indices before differentiating.
1
 E.g. y=7 x 4 − 2
+7 → y =7 x 4−1 x−2+7
x
1
o Remember that roots are expressed as fractional indices (e.g.
√ x=x 2 )
o “Find the gradient function/equation when…” means find the derivative.
 Tangents & Normals
o Tangent
 Straight line that touches the curve at an instant.
 Find the gradient (m) by derivatives
 Then sub a given point and the gradient into y-y1 = m(x-x1)
o Normal
 Perpendicular to the tangent
 Reciprocal of the gradient.
−1
 Gradient m, the normal has gradient
m
 Then sub into y-y1 = m(x-x1)
o E.g. Consider the curve y = 2x3 – 15x2 + 41x + 8. At what points on this curve is the tangent parallel to the line y
– 5x = 3?
 Rearrange the equation to get the gradient (m = 5)
 Find the derivative and make it equal to 5. (6x2 – 3x + 41 = 5)
 Move the 5 to the left side. (6x2 – 30x +36 = 0)
 Factorise using quadratics (6(x-3)(x-2), x = 2 or x = 3)
 To find the y-coordinates, substitute the found x values back into the original equations (2(2) 3 – 15(2)2
+ 41(2) + 8 = 46; (2,46). 2(3)3 – 15(3)2 + 41(3) + 8 = 50; (3,50)
o E.g. The curve y = x2 – 5x + 6 passes through the points P(1,2) and Q(4,2). The tangent to the curve at P
intersects the normal to the curve at Q at the point R. Calculate the coordinates of R.
 1. Find the equation to the tangent at point P.
 P’ = 2x – 5
 M = 2(1) – 5 = -3 [point P is at x = 1]
 Substitute into y-y1 = m(x-x1) to find the equation of the line.
 Y = -3x + 5
 2. Find the equation to the normal
 Q’ = 2x – 5 [gradient function is still the same, because it’s on the same curve]
 M = 2(4) – 5 = 3 [sub x = 4]
 Mn = -1/3 [negative reciprocal]
 Substitute into y-y1 = m(x-x1) to find the equation of the line.
 Y = -1/3x + 10/3
 3. Find the point at where the two lines intersect.
 Use simultaneous equations, set lines to equal.
 -3x + 5 = 1/3x + 10/3
 X = 5/8
 Sub x = 5/8 into one of the lines.
 Y = -3(5/8) + 5
 =25/8
 (5/8, 25/8)
 Stationary Points
o Find coordinates of a stationary point on any given curve
 Find the derivative and then set it to equal 0.
 Take the x-coordinate and sub back into y-y1 = m(x-x1)
o Determine the nature of a stationary point
 Maximum and minimum stationary points are also turning points.
 Local maximum – negative to positive (quadratic)
 Local minimum – positive to negative (quadratic)
 Point of inflection – gradient does not change on either side (cubic)
 Find a stationary point and substitute the x value back into the equation.
 Use the derivative to find whether or not the gradient is 0, positive or negative
 You can draw a sign graph to figure out if a curve is a maximum, minimum or inflection (i.e. / ----\ =
maximum, \_/ = minimum, /--/ = inflection)
 Optimisation Problems
o Looking for a maximum or minimum value that a function can take.
o Drawing diagrams is highly beneficial.
o What quantity do you want to optimise?
 E.g. area
o What is the constraint?
 E.g. limited length of fencing (perimeter)
o 1. Read problem carefully. Identify the quantity to be optimised and the constraint.
o 2. Draw a diagram and label with variable and/or given quantities
o 3. Construct an equation with the variable to be optimised
 E.g. area = x * y
o 4. Construct a second equation (if needed) so that the first equation can be written in terms of one variable.
 E.g. 2x + y = 60m
y = 60 – 2x
Substitute y = 60 – 2x into the original equation
A = xy -> A = x(60-2x) = 60x-2x2
o 5. Find derivative
 dA/dx = 60-4x
o 6. Set derivative equal to zero and solve.
 60 – 4x = 0
x = 15
o 7. If there is a restricted domain, test the endpoints to see where the max/min is.
 Make sure to check that if there are multiple answers that they fit within the constraints of the
equation (e.g. don’t have a length that is longer than the shape, negative time, negative length, etc.)
 Indefinite Integrals
o Antidifferentiation (integration)
o The inverse process of differentiation.
o Raise the power, divide by the new power and add c.
o dy/dx = 2x -> y = x2 + c
o ∫ f ' ( x ) dx

o n ax n+ 1
∫ ax dx= n+1 +c
o Because there is an unknown constant, therefore it is called indefinite, or the general antiderivative.
5
o E.g. 15x4 = ∫ 15 x 4 dx= 155x 5
+c=3 x +c
o Remember to rearrange roots to fractional indices.
1 4 3
x 3
1 3 2 x2 1 4 2 2
o E.g. ∫ x + √ x dx= + +c = x + x + c
2 4 3 8 3
2
 Determine Specific Antiderivatives
o By being given enough information, the constant term ‘c’ can be found.
o If given a pair of coordinates, sub in y and x, then solve for ‘c’
o E.g. 5 = 2(2)3 – 7(2) + c
5 = 16 – 14 + c
c=3
y = 2x3 - 7x + 3
o If given a turning point, this is a stationary point, meaning that f’(x) = 0. This way, if you sub in the
value of x that gives a stationary point and 0, then a constant can be found.
o 1. Find the constant value first by substituting a stationary point into f’(x) = 0.
o 2. Antidifferentiate f’(x) and solve for c.
 Kinematics
o Particle moving in a straight line about a fixed-point O (origin)
o Position of the particle is given by x as a function of t (time). Also known as displacement.
o Displacement has a sign associated with it.
o Distance is an absolute positive value.
o Velocity (displacement) with respect to time. (Velocity uses displacement and the sign tells the
direction)
o Speed is the magnitude of velocity. (Speed uses distance)
o Average velocity = x 2−x 1/t 2−t 1
dx
o Instantaneous velocity is v(t)=
dt
distance travelled
o Average speed =
time taken
o Acceleration is the rate of change in velocity.
 Average acceleration = v2-v1 / t2-t1
dv d dx d 2 x
o Instantaneous acceleration a= =
dt dt dt( )
= 2
dt
 This is called the second derivative, also denoted by x’’(t).
o If the acceleration and velocity are in the same sign, the object is speeding up.
o If either the acceleration or the velocity are different signs to each other, the object is slowing down.
 If a question asks for the “rate”, always think derivative.
 If a question asks for when an object is stationary and what the position is at a time, substitute v(t) = 0. You
will find an answer where t = n seconds. Then substitute this value for t into the original equation to find the
position.

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