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Intelligent Agents: Philipp Koehn 18 February 2020

The document discusses intelligent agents and their properties. It describes how agents interact with environments through percepts and actions. A vacuum cleaner agent is used as an example to illustrate how an agent can be programmed to clean rooms. The document also discusses the concepts of rationality, autonomy, and different types of agents including table-driven agents, reflex agents, agents with memory, and utility-based agents. Brooks' subsumption architecture is presented as an example of how agents can be programmed with memory.

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0% found this document useful (0 votes)
79 views

Intelligent Agents: Philipp Koehn 18 February 2020

The document discusses intelligent agents and their properties. It describes how agents interact with environments through percepts and actions. A vacuum cleaner agent is used as an example to illustrate how an agent can be programmed to clean rooms. The document also discusses the concepts of rationality, autonomy, and different types of agents including table-driven agents, reflex agents, agents with memory, and utility-based agents. Brooks' subsumption architecture is presented as an example of how agents can be programmed with memory.

Uploaded by

Pranav B
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 35

Intelligent Agents

Philipp Koehn

18 February 2020

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Agents and Environments 1

• Agents include humans, robots, softbots, thermostats, etc.

• The agent function maps from percept histories to actions:

f : P∗ → A

• The agent program runs on the physical architecture to produce f

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Vacuum Cleaner World 2

• Percepts: location and contents, e.g., [A, Dirty]

• Actions: Lef t, Right, Suck, N oOp

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Vacuum Cleaner Agent 3

Table Function
Percept sequence Action Input: location, status
[A, Clean] Right Output: action
[A, Dirty] Suck 1: if status = Dirty then
[B, Clean] Lef t 2: return Suck
[B, Dirty] Suck 3: end if
[A, Clean], [A, Clean] Right 4: if location = A then
[A, Clean], [A, Dirty] Suck 5: return Right
.. .. 6: end if
7: if location = B then
8: return Left
9: end if

• What is the right function?

• Can it be implemented in a small agent program?

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Rationality 4

• Fixed performance measure evaluates the environment sequence


– one point per square cleaned up in time T ?
– one point per clean square per time step, minus one per move?
– penalize for > k dirty squares?

• A rational agent chooses whichever action maximizes the expected value of the
performance measure given the percept sequence to date

• Rational 6= omniscient
→ percepts may not supply all relevant information

• Rational 6= clairvoyant
→ action outcomes may not be as expected

• Hence, rational 6= successful

• Rational =⇒ exploration, learning, autonomy

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


5

intelligent agent

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Intelligent Agent 6

• Definition:

An intelligent agent perceives its environment via sensors and acts rationally
upon that environment with its effectors.

• A discrete agent receives percepts one at a time, and maps this percept sequence
to a sequence of discrete actions.

• Properties
– autonomous
– reactive to the environment
– pro-active (goal-directed)
– interacts with other agents via the environment

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Sensors/Percepts and Effectors/Actions 7

• For example: humans


– Sensors: Eyes (vision), ears (hearing), skin (touch), tongue (gustation), nose
(olfaction), neuromuscular system (proprioception)
– Percepts:
∗ At the lowest level: electrical signals from these sensors
∗ After preprocessing: objects in the visual field (location, textures, colors, ...),
auditory streams (pitch, loudness, direction), ...
– Effectors: limbs, digits, eyes, tongue, ...
– Actions: lift a finger, turn left, walk, run, carry an object, ...

• Percepts and actions need to be carefully defined,


possibly at different levels of abstraction

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Example: Self-Driving Car 8

• Percepts: Video, sonar, speedometer, odometer, engine sensors, keyboard input,


microphone, GPS, ...

• Actions: Steer, accelerate, brake, horn, speak/display, ...

• Goals: Maintain safety, reach destination, maximize profits (fuel, tire wear), obey
laws, provide passenger comfort, ...

• Environment: U.S. urban streets, freeways, traffic, pedestrians, weather,


customers, ...

• Different aspects of driving may require different types of agent programs

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Rationality 9

• An ideal rational agent should, for each possible percept sequence, do whatever
actions will maximize its expected performance measure based on
– percept sequence
– built-in and acquired knowledge

• Rationality includes information gathering, not ”rational ignorance”


(If you don’t know something, find out!)

• Need a performance measure to say how well a task has been achieved

• Types of performance measures


– false alarm (false positive) rate
– false dismissal (false negative) rate
– speed
– resources required
– impact on environment
– etc.

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Autonomy 10

• A system is autonomous to the extent that its own behavior is determined by its
own experience

• Therefore, a system is not autonomous if it is guided by its designer according to


a priori decisions

• To survive, agents must have


– enough built-in knowledge to survive
– ability to learn

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


11

agent types

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Agent Types 12

• Table-driven agents
use a percept sequence/action table in memory to find the next action. They are
implemented by a (large) lookup table.
• Simple reflex agents
are based on condition-action rules, implemented with an appropriate
production system. They are stateless devices which do not have memory of
past world states.
• Agents with memory
have internal state, which is used to keep track of past states of the world.
• Agents with goals
are agents that, in addition to state information, have goal information that
describes desirable situations. Agents of this kind take future events into
consideration.
• Utility-based agents
base their decisions on classic axiomatic utility theory in order to act rationally.

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Table-Driven Agents 13

• Table lookup of percept-action pairs mapping from every possible perceived


state to the optimal action for that state

• Problems
– too big to generate and to store (Chess has about 10120 states, for example)
– no knowledge of non-perceptual parts of the current state
– not adaptive to changes in the environment; requires entire table to be updated
if changes occur
– looping: can’t make actions conditional on previous actions/states

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Simple Reflex Agents 14

• Rule-based reasoning to map from percepts to optimal action;


each rule handles a collection of perceived states

• Problems
– still usually too big to generate and to store
– still no knowledge of non-perceptual parts of state
– still not adaptive to changes in the environment;
requires collection of rules to be updated if changes occur
– still can’t make actions conditional on previous state

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Architecture of Table-Driven/Reflex Agent 15

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Agents with Memory 16

• Encode ”internal state” of world to remember past contained in earlier percepts

• Needed because sensors do not usually give the entire state of the world at each
input, so perception of the environment is captured over time.

• ”State” is used to encode different ”world states” that generate the same
immediate percept

• Requires ability to represent change in the world; one possibility is to represent


just the latest state, but then can’t reason about hypothetical courses of action

• Example: Rodney Brooks’s Subsumption Architecture

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Brooks’ Subsumption Architecture 17

• Main idea: build complex, intelligent robots by decomposing behaviors into a


hierarchy of skills, each completely defining a complete percept-action cycle for
one very specific task

• Examples:
– avoiding contact
– wandering
– exploring
– recognizing doorways

• Each behavior is modeled by a finite-state machine with a few states

• Behaviors are loosely coupled, asynchronous interactions

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Architecture of Agent with Memory 18

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Goal-Based Agent 19

• Choose actions so as to achieve a (given or computed) goal.

• A goal is a description of a desirable situation.

• Keeping track of the current state is often not enough:


need to add goals to decide which situations are good

• Deliberative instead of reactive.

• May have to consider long sequences of possible actions before deciding if goal
is achieved
(involves consideration of the future, ”what will happen if I do...?”)

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Architecture of Goal-Based Agent 20

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Utility-Based Agent 21

• When there are multiple possible alternatives, how to decide which one is best?

• A goal specifies a crude distinction between a happy and unhappy state, but
often need a more general performance measure that describes ”degree of
happiness.”

• Utility function

U: State → Real Numbers

indicating a measure of success or happiness when at a given state.

• Allows decisions comparing choice between conflicting goals, and choice


between likelihood of success and importance of goal (if achievement is
uncertain).

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Architecture of Utility-Based Agent 22

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


23

environment

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 24

• Accessible/Inaccessible.
– if an agent’s sensors give it access to the complete state of the environment
needed to choose an action, the environment is accessible.
– such environments are convenient, since the agent is freed from the task of
keeping track of the changes in the environment.

• Deterministic/Nondeterministic
– an environment is deterministic if the next state of the environment is
completely determined by the current state of the environment and the action
of the agent.
– in an accessible and deterministic environment, the agent need not deal with
uncertainty.

• Episodic/Sequential
– an episodic environment means that subsequent episodes do not depend on
what actions occurred in previous episodes.
– such environments do not require the agent to plan ahead.

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 25

• Static/Dynamic
– a static environment does not change while the agent is thinking.
– the passage of time as an agent deliberates is irrelevant.
– the agent doesn’t need to observe the world during deliberation.

• Discrete/Continuous
– if the number of distinct percepts and actions is limited, the environment is
discrete, otherwise it is continuous.

• With/Without intelligent adversaries


– if the environment contains intelligent, adversarial agents, the agent needs to
be concerned about strategic, game-theoretic aspects of the environment
– most engineering environments don’t have rational adversaries, whereas most
social and economic systems get their complexity from the interactions of
(more or less) rational agents.

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 26

Accessible Deterministic Episodic Static Discrete


Image Classification
Solitaire
Backgammon
Taxi driving
Internet shopping
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 27

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire
Backgammon
Taxi driving
Internet shopping
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 28

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire no yes no yes yes
Backgammon
Taxi driving
Internet shopping
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 29

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire no yes no yes yes
Backgammon yes no no yes yes
Taxi driving
Internet shopping
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 30

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire no yes no yes yes
Backgammon yes no no yes yes
Taxi driving no no no no no
Internet shopping
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 31

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire no yes no yes yes
Backgammon yes no no yes yes
Taxi driving no no no no no
Internet shopping no no no no no
Medical diagnosis

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Properties of Environments 32

Accessible Deterministic Episodic Static Discrete


Image Classification yes yes yes yes no
Solitaire no yes no yes yes
Backgammon yes no no yes yes
Taxi driving no no no no no
Internet shopping no no no no no
Medical diagnosis no no no no no
⇒ lots of real-world domains fall into the hardest case

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


33

summary

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020


Summary 34

• An agent perceives and acts in an environment, has an architecture, and is


implemented by an agent program.

• An ideal agent always chooses the action which maximizes its expected
performance, given its percept sequence so far.

• An autonomous agent uses its own experience rather than built-in knowledge
of the environment by the designer.

• An agent program maps from percept to action and updates its internal state.
– reflex agent responds immediately to percepts.
– goal-based agent acts in order to achieve their goal(s).
– utility-based agent maximizes their own utility function.

• Representing knowledge is important for successful agent design.

• Most challenging environments are inaccessible, nondeterministic, nonepisodic,


dynamic, and continuous, and contain intelligent adversaries.

Philipp Koehn Artificial Intelligence: Intelligent Agents 18 February 2020

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